The vast majority of so called "RPGs" today is just meaningless marketing. A label to advertise to and draw in clueless normies who barely have any standards. If an RPG restricts your choices and approaches to the point that it can comfortably called a linear game, its not an RPG to me. Objectively and at best, its a *_horrible_* role playing game.
@@biscuitboi9478Good, you deserve this dullness and boredom. Next time you're gonna know better and aknowledge those red flags before wasting 80 bucks on something
What you guys don't understand is that this game is a safe space for those who are scared of heights and are traumatized of seeing their characters take fall damage.
10 years to make this game and they couldn't even bother to animate falling or landing from a fall. Not even a poor animation, no animation whatsoever.
No joke there was one section where you need to jump a gap, I made the jump but it still reset me because apparently I landed close to the edge or something. took me a long time to figure out I was right the first time and that was the right direction.
Did we not watch the same video? There’s clearly an animation when landing. It’s just not some over exaggerated inquisition style bs. You can still jump wherever you want too, you just fade to black and reset if it’s a fatal height.
@@BBS-dl1lt Fatal my ass as long as it's not the intended route you will get the fade out. I've literally gotten the fade out for not jumping down where you were supposed to despite jumping down from the same height even though I would have landed on the same platform.
Classic Lazy Developers, let us not make a falling animation, lets put instead a line of code to get back in position , that is why gaming is getting worse and more expensive each year, we need to start not buying games when they are full price
It's not lazy, they have the animations and the code for falling and landing. This was purposeful so you can keep playing. But when Sekiro does the exact same thing it's a FLAWLESS MASTERPIECE 😂
@@n1lknarf except Sekiro had good game play engaging boss battles, good story, character progression. With the added bonus of not pandering or brow beating... shocker we know
@@n1lknarf Sekiro did that to only place that is not traversable. This one the other hand looks like it happens when you get to certain height even if the place you're falling is traversable.
@@1UpEXP A trans "person" on faceberg posted to me just the other day, "41% includes those who tried but lived. How do you know that I am not in the 41%?" I replied, so you are a failure, then?"
It's actually more like Inquisition:"Here, be punished for having the ghaul to explore this open world game, have fun losing a valuable resource!" Veilguard:"Oh shit, you fell? Alright, don't worry about it, you aren't going to be punished for trying to see if you could do this thing."
Exploration of open areas was big part of Inquisition, and it was really fun. That's why things like jumping and fall damage had to be done well. And when I've played it, I've never paid attention to this, so that means it worked fine, there was not issues. There were problems with Inquisition like repetitive combat, tactical mode being unpractical, real ending only available in DLC. Sound in conversations was fucked up for some reason. But it was possible to have fun still
It is easy. Since it is not an open world they arent sure if you land on an area you can visit so the teleportation is probably time based. A cheap simple decision.
Woah woah woah that’s far too practical and level headed of an answer for this comment section! You need to complain how woke a generic quality of life feature is! 😡
@@DarkarThanBlackI guess I don’t see how falling off, taking lethal damage, reloading a save, and then walking back up there is a better design choice than this simple reset feature. It’s not like origins had fall damage. You couldn’t even jump 💀
Games used to have little details in them, that we only now have come to miss. Mostly physics stuff. Compare the latest Saints Row game to the second one. Gotham Knights to any of the Arkham games. Texture wise, the new ones looks better, but that's about it. Games went from art to political money squandering time sinks. Sad times.
Honestly crazy how you can implement a feature that encourages you to explore and actually see the amount of effort placed into the level design, which also allows rewards as well since most of the time you can find a chest or some variety of valuables following that path, for gamers to then glaze the ever living shit about a mechanic that no cared about before now because "gAmE nOt WoKe" Revisionist history go crazy
The problem here is this ten years and this fall damage not swimming. Although I admit not programming swimming is lazy ASF when the legend of Zelda ocarina of time had swimming animations.
Growing up I had to sneak behind my parent's back to play M rated games, now they have to sneak behind their parent's back to get me to play this shit.
Def went a lil far with kill Zs sometimes barely more than 10-15 ft in some places… tho Inquisition was cracked. Anyone remember that absurd drop from the dam in Crestwood? & how if you didn’t want to lose health you could just barrier & be fine jumping off the highest cliff? Yeah that was real immersive. Wish they’d done better-especially when maps like night city can exist & still allow creative movement-but pretty nice having this level of dense, vertical/multi leveled maps from BioWare
I made a rather quick buy-decision because I got bored and didn't have much games to play at the moment... I really should have taken at least 15 minutes to read reviews before paying full price for this.
It’s honestly so strange with the falling in this game: You take no fall damage if you fall from big heights BUT if the height is big enough (like shown in the video) then the screen goes to black like you died???? What’s even more annoying is the amount of f****ing pitfalls they put into the game, there’s so many times I was running around and accidentally fell into a hole that the devs had put in there in what I assume was just to piss players off like there was legit no need to add them in like that without a barrier nor the sheer amount they added like wtf.
On one part i saw Viper do this on a cutscene, so i suppose they are like superstrong. Even when you see Lucanis Vs Ghilain...he's not fighting like a human.
When all you have is your sexual identity you get the personality of a painted rock and lack the imagination to create a good storyline... The fact they had to pull writers off another game to try and put out the dumpster fire we call veilguard and still fail is astonishing that how woke linear and un imaginative this game and its developers are....
Somehow anthem got half as many concurrent players at peak and half as many twitch viewers at peak. Despite all the outrage over Veilguard, it’s still outselling most BioWare games. I don’t get it. I do find it funny when people cope and act like it isn’t selling well too though. If people are having fun, good for them I guess.
They can simply disable fall damage like in Xenoblade Chronicles X. I think it's a unique among Xenoblade games and the game even explained it in the story cutscene. But no. Veilguard doesn't let you fall down. Because god forbid the players have to jump up to the same spot again!? This game doesn't respect its players.
its a success for game journos only veilguard got rebooted 2 times and 10 years of dev time so its gonna be at LEAST 200mil max is 400mil estimates.Even if today they say they sold 1 mil copies they will have refunds to deal with and its not even good numbers that are playing it...check BG3 numbers and compare veilguard lol.
@@LimC.Athe game hasn’t been in development for 10 years. The initial project was scrapped and the follow up project wasn’t pitched and greenlit until years later. Development for Veilguard began in 2019. Advertising for this game was also much less aggressive than inquisition, which cost 125 million for development and marketing combined. Even with inflation, other action adventure games simply aren’t very expensive to produce. Probably looking at 100-150 million for development and marketing combined. No numbers have been released, so any comeback about the budget is purely conjecture. We will know at the end of next quarter for sure. Seeing as it’s a much smaller game than inquisition and made at a time when EA has much less faith in BioWare, I don’t see it having a particularly big budget. As of today, they are currently at an estimated 1.5-2 million copies sold across all platforms, though that includes console bundles and such. The last Steam has confirmed 30,000 refunds. Console refunds are harder to do, so another 30,000 at the most. Still on track to be profitable. It’s actually a stronger start than inquisition had, and that went on to sell 12 million units. I know people love to cope and pretend the game will be some huge flop, but that’s just not the case. It won’t be a resounding success like Wukong or BG3, but games like that are rare. BioWare games typically don’t ever see peak concurrent players above 100k.
@@BBS-dl1lt Yes, with my own construction company in Hungary and with my 4 apartman house in the Adrian Sea yes for sure. I have no money. Why you think in Europe all people poor? You are some clown or what. Come work in my construction company i can use you to carry construction materials. Or just send you to a circus because you are a clown. 🤡
Very bad cherry picking. I have played less than an hour of DA:Inquisition and I already know there are black screen reset jumps from shallow heights in the very beginning of the game, e.g. the small river right at the start.
This game is so disappointing. Ten years for this bag of human excrement. Any hope I had for the next mass effect has vanished completely if its being made by these same tools at bioware.
The franchise has slowly become less of an rpg. Dragon age 2 had far less choices than origins and very little repercussions. Inquisition had the illusion of choice, but the story moves forward the same way no matter what you do. To be fair though, it’s never been a bg3 level rpg. It’s not like you can join the archdemon and side with the blight in origins. Origins was a cool game for its time with some cool lore and excellent soundtrack, but it’s a fairly generic story and the writing isn’t always great. People’s expectations have definitely gone up over the years despite the quality of the games not really increasing beyond standard graphical improvements. Honestly all the games have their own pitfalls, but all the games have their own merits too. Typically if you’re a fan of one game, you’re less of a fan of the others. Some people love inquisition the most, some like origins the most. I’m a weirdo that likes dragon age 2 the most. And there are surprisingly people that like Veilguard the most.
Inquisition was a very bad mediocre game that didn’t deserve GOTY award. Honestly what is happening with it is the same that is happening to the SW prequels, they were trash and it is trash, but the new product is SHIT so people have nostalgia for trash 😂
That’s my thought process. Dragon age was always an extremely mid franchise in terms of gameplay AND writing, but I still loved it. Now suddenly people are pretending the previous 3 games were masterpieces. Like nah. Take the nostalgia goggles off. Dragon age is garbage, but it’s fun garbage. Veilguard is honestly no different. Very consumable.
@@yoelchristian6332 True, its just that the writing is appaling. If it were a generic shooter, that'd be no problem. But it's a RPG, which tend to rely heavily on their story. And since Veilguard seems to be written by wokeists, that is a huge problem
Where are the good parts in this game at? Any game with terrible dialogue like this needs to be mocked, this is grade school writing at its worst. We mocked Andromeda for the same thing except it's gotten worse here and 2024 where we should be improving. Face it the game is terrible and you're just blind. Romance scenes are horribly done, designs are awful, women look poorly done and ugly on purpose, dialogue is horrifying, you can't even choose your alignment and force to be one type of character nature. The freedom of choice is pretty much dead for you, you can't even insult most people for stupidity. There is nothing for replayability because you know it's going to be the same every time with a shorten main storyline. Why does the dialogue sound like characters have the HR or firearm to their head while talking instead of having fun with their lines or at least natural. But it's all okay to you as long as action is good? Just go play an action game at this point a good one.
To be fair, that second one is a quite common thing in video games. Game just thinks you're already on the ground so it doesn't play the animation. Experience it all the time, the funniest more recent ones were in BG3 for me. lol
What are you talking about? The point of this entire video is that it won't let you fall beyond a certain distance and resets you back to where you were before the fall. Did you even actually watch the video?
Dont know why people even support bioware or ea remember that awesome game they made named athem before they crapped alover it and abandoned it for this game lol
Y'all find the most irrelevant petty nonsense things to complain about this game lol Who's got a gun to your head telling you to play it? Let people enjoy it. It's not even a bad game at all
Lord forbid I try to deviate from the main path in a Role Playing game.
This game is painfully linear. I’m 15 hours in and it never gets any better.
The vast majority of so called "RPGs" today is just meaningless marketing. A label to advertise to and draw in clueless normies who barely have any standards.
If an RPG restricts your choices and approaches to the point that it can comfortably called a linear game, its not an RPG to me. Objectively and at best, its a *_horrible_* role playing game.
They push and agenda and you have to take it.
The gameplay only reflects that intention
@@biscuitboi9478Good, you deserve this dullness and boredom.
Next time you're gonna know better and aknowledge those red flags before wasting 80 bucks on something
@@leonerd1763 So there is a secret plan behind the video games? I guess if I just use them for fun I won't be part of the plan, right?
Game Journalist Mode
What you guys don't understand is that this game is a safe space for those who are scared of heights and are traumatized of seeing their characters take fall damage.
i hate how accurate this is
They didn't want to offend basophobia(fear of falling)
This is probably not even a joke
sounds like fall damage should do 10 push ups
They can just make this an option, so everyone can turn it on/off. Open world rpg with no fall mechanic? Nah. Even linear games got fall mechanic.
"I ain't falling STRAIGHT down there." - Devs
"make falling lame & gay" - devs
I don't fall straight down, I fall homosexually down
@@tyrant3191 Dammit, you made me wonder how that looks.
@@tyrant3191Butt-first on the ground
game is so straightphobic the main character can't even fall straight
10 years to make this game and they couldn't even bother to animate falling or landing from a fall. Not even a poor animation, no animation whatsoever.
No joke there was one section where you need to jump a gap, I made the jump but it still reset me because apparently I landed close to the edge or something. took me a long time to figure out I was right the first time and that was the right direction.
Say what you want, at least they got the pronouns right.
Pronouns over gameplay duh.
But there's an animation when you are near a ledge
Did we not watch the same video? There’s clearly an animation when landing. It’s just not some over exaggerated inquisition style bs. You can still jump wherever you want too, you just fade to black and reset if it’s a fatal height.
@@BBS-dl1lt Fatal my ass as long as it's not the intended route you will get the fade out.
I've literally gotten the fade out for not jumping down where you were supposed to despite jumping down from the same height even though I would have landed on the same platform.
Classic Lazy Developers, let us not make a falling animation, lets put instead a line of code to get back in position , that is why gaming is getting worse and more expensive each year, we need to start not buying games when they are full price
what you expect? they too lazy to figure out their own identity politics so they expect the rest of the world to make it easier for them. LAZY
Nah it's not laziness. It's to stop gaming journalist from whining. What a joke.
It's not lazy, they have the animations and the code for falling and landing. This was purposeful so you can keep playing.
But when Sekiro does the exact same thing it's a FLAWLESS MASTERPIECE 😂
@@n1lknarf except Sekiro had good game play engaging boss battles, good story, character progression. With the added bonus of not pandering or brow beating... shocker we know
@@n1lknarf Sekiro did that to only place that is not traversable. This one the other hand looks like it happens when you get to certain height even if the place you're falling is traversable.
I heard someone say in another comment and I couldn't agree more. "the dialog feels like it was written by the HR department"
Its "written WITH the HR department in the room"...they writting it themselves doesnt make any sense
@@Bufos.G [Laughs in top-surgery scars]
@@contrapasso1539 I finally realized why the graphics are so disturbing ... IT'S FREAKIN CLAYMATION
same with starwars outlaw
They know their trans public very well
LOL!
51% tried this, the rest definitely had that thought go through their minds
It doesn't work before they prefer "realistic graphics."
Shiiiiiiiiiieeet
@@1UpEXP A trans "person" on faceberg posted to me just the other day, "41% includes those who tried but lived. How do you know that I am not in the 41%?" I replied, so you are a failure, then?"
Inquisition: "Your choice, your consequences."
Veilguard: "Oh no you fell, let us just take you to your safe space!"
"safe space" 😂, this has so many different meaning.
😅🤣
I mean saying inquisition had choice is laughable tho. This franchise hasn’t been a true rpg since origins.
@BBS-dl1lt Fair enough
It's actually more like
Inquisition:"Here, be punished for having the ghaul to explore this open world game, have fun losing a valuable resource!"
Veilguard:"Oh shit, you fell? Alright, don't worry about it, you aren't going to be punished for trying to see if you could do this thing."
The ubisoft illness spreads
not really, in last assassin's creed mirage there is fall damage and I was actually surprised
Canadian developers have lost it.
@@nichoudha that's true , canadian devs is cancer of gamedevs
@@Dielock123 might be meant by star wars outlaw 👀
Exploration of open areas was big part of Inquisition, and it was really fun. That's why things like jumping and fall damage had to be done well. And when I've played it, I've never paid attention to this, so that means it worked fine, there was not issues. There were problems with Inquisition like repetitive combat, tactical mode being unpractical, real ending only available in DLC. Sound in conversations was fucked up for some reason. But it was possible to have fun still
Ach yes open world..and yet when u reach quest, quest happens in corridors.. like in all open worlds..
Journalist difficulty, no wonder they give the game around 9-10 score
That and they were paid
Wow... I didn't think anything could make dragon age inquisition look good, but here we are.
😂
It is easy. Since it is not an open world they arent sure if you land on an area you can visit so the teleportation is probably time based. A cheap simple decision.
Woah woah woah that’s far too practical and level headed of an answer for this comment section! You need to complain how woke a generic quality of life feature is! 😡
I think I get it, that is so the player doesn't have to climb over the stairs or platforms again. Saves time.
"return to form"
It took 5 years and 3 games to learn to dragon age protagonist to jump and 10 to forget about it.
dragon age the veilguard: It's just that here we don't advocate taking one's own life 😭
Too bad there's no swimming in this game because God forbid swimming to an area that you would want to explore.... Would be great.
Yeah. I loved how every previous dragon age game had swimming!
Developer think if you fall you are a hater so they removed it.
DEI designed at the finest.
Too many freaks misunderstanding intentional game design as "evolving backwards"
Murder is also intentional but it´s still wrong
@@DarkarThanBlackI guess I don’t see how falling off, taking lethal damage, reloading a save, and then walking back up there is a better design choice than this simple reset feature. It’s not like origins had fall damage. You couldn’t even jump 💀
Games used to have little details in them, that we only now have come to miss. Mostly physics stuff. Compare the latest Saints Row game to the second one. Gotham Knights to any of the Arkham games. Texture wise, the new ones looks better, but that's about it. Games went from art to political money squandering time sinks. Sad times.
Man, I miss Saints Row 2.
Sweet baby single handedly ruined an entire studio and a once great franchise.
You know youre games good when this guy cant stop uploding videos about it
it's S. Squad and Gotham Knights all over again. every new horrible games makes the previous one look superior somehow. 😂
Honestly crazy how you can implement a feature that encourages you to explore and actually see the amount of effort placed into the level design, which also allows rewards as well since most of the time you can find a chest or some variety of valuables following that path, for gamers to then glaze the ever living shit about a mechanic that no cared about before now because "gAmE nOt WoKe"
Revisionist history go crazy
It is because they are made of glass.
Who thought this brilliant idea in the new bioware dev team....give them a negative raise 😂
I mean they did that with swimming in the last Dragon Age so nothing different here.
yeah right. except there is 10 years inbetween them, and development should be going forward 👍
@@elpadre__ yeah right the inquisition combat is better than veilguard of course.
The problem here is this ten years and this fall damage not swimming.
Although I admit not programming swimming is lazy ASF when the legend of Zelda ocarina of time had swimming animations.
Growing up I had to sneak behind my parent's back to play M rated games, now they have to sneak behind their parent's back to get me to play this shit.
Def went a lil far with kill Zs sometimes barely more than 10-15 ft in some places… tho Inquisition was cracked. Anyone remember that absurd drop from the dam in Crestwood? & how if you didn’t want to lose health you could just barrier & be fine jumping off the highest cliff? Yeah that was real immersive.
Wish they’d done better-especially when maps like night city can exist & still allow creative movement-but pretty nice having this level of dense, vertical/multi leveled maps from BioWare
I made a rather quick buy-decision because I got bored and didn't have much games to play at the moment... I really should have taken at least 15 minutes to read reviews before paying full price for this.
How dare you point out that this game identifies as a non fall damage experience! 10 barves for you!!!!
Dragon Age be like: the floor is heterosexuality.
Well they don’t want the player getting hurt 😢
A small price to pay for pronouns option.
It’s honestly so strange with the falling in this game:
You take no fall damage if you fall from big heights BUT if the height is big enough (like shown in the video) then the screen goes to black like you died????
What’s even more annoying is the amount of f****ing pitfalls they put into the game, there’s so many times I was running around and accidentally fell into a hole that the devs had put in there in what I assume was just to piss players off like there was legit no need to add them in like that without a barrier nor the sheer amount they added like wtf.
Sounds like a skill issue
On one part i saw Viper do this on a cutscene, so i suppose they are like superstrong. Even when you see Lucanis Vs Ghilain...he's not fighting like a human.
Maybe because he used Spite power to fight?
BioWare be like: GO BACK I WANT TO MONKEH!!!!!!!!!
This is giving a same Star Wars Outlaws energy 😂
The devs are trying so hard to gorila grip your hand that is not even funny
Don't worry guys, this game is made for kids😊
I felt the same since DA2, fortunately this time is so embracingly cringe with the addition of wokness, that everyone is aware.
There was fall damage in origins? Here I thought there wasn’t even jumping.
This game is so soft that they won’t allow our characters to break their legs lol
Wow.. and game “journalists” gave high scores to this thing.. not at all clear how that happened, right?
Dragon age hasn’t been good since Origins. The EA rot had already taken place in Dragon Age 2 on onwards.
but hey the combat is better than the rest of the series
No it’s not
I want BioWare to crash and burn now before they ruin Mass Effect (the original, not Andromeda) too.
The whole budget went into DEI propaganda
well, someone could be offended, so they cut it out
The game devolved with story and details now its a THESE ARE MY FEELINGS can you validate them?!!!
It explains everything more than any words they script in game 😂
They literaly made this game for toddlers I think. Constantly being told what to do, what to say. Can't even kill myself if I wanted to
When all you have is your sexual identity you get the personality of a painted rock and lack the imagination to create a good storyline...
The fact they had to pull writers off another game to try and put out the dumpster fire we call veilguard and still fail is astonishing that how woke linear and un imaginative this game and its developers are....
This is the game they killed anthem for
Somehow anthem got half as many concurrent players at peak and half as many twitch viewers at peak. Despite all the outrage over Veilguard, it’s still outselling most BioWare games. I don’t get it.
I do find it funny when people cope and act like it isn’t selling well too though. If people are having fun, good for them I guess.
No open world exploration
Dragon age isn’t an open world game. 1 out of 4 games opted for open world and it became the largest point of contention about the game.
They can simply disable fall damage like in Xenoblade Chronicles X. I think it's a unique among Xenoblade games and the game even explained it in the story cutscene.
But no. Veilguard doesn't let you fall down. Because god forbid the players have to jump up to the same spot again!? This game doesn't respect its players.
Instead of dying you return.
Sorry but if we add fall damage our paid journalist reviewers would be upset- Bioware probably
I sure do miss the fall damage in origins. Oh wait…
Well, Inquision was bad enough already.
If only your demographic could actually afford games then. Imagine if Origins made anything close to what inquisition did.
This game is one giant meme that you pay for..
it is the little things that kill me at this game.
Effort Vs Laziness
The damage fall says the wrong pronoun so it has gone to do some push-up 😂
So many people hate-bought this it's going to be a success and that annoys me.
its a success for game journos only veilguard got rebooted 2 times and 10 years of dev time so its gonna be at LEAST 200mil max is 400mil estimates.Even if today they say they sold 1 mil copies they will have refunds to deal with and its not even good numbers that are playing it...check BG3 numbers and compare veilguard lol.
@@LimC.Athe game hasn’t been in development for 10 years. The initial project was scrapped and the follow up project wasn’t pitched and greenlit until years later. Development for Veilguard began in 2019. Advertising for this game was also much less aggressive than inquisition, which cost 125 million for development and marketing combined. Even with inflation, other action adventure games simply aren’t very expensive to produce. Probably looking at 100-150 million for development and marketing combined. No numbers have been released, so any comeback about the budget is purely conjecture. We will know at the end of next quarter for sure. Seeing as it’s a much smaller game than inquisition and made at a time when EA has much less faith in BioWare, I don’t see it having a particularly big budget. As of today, they are currently at an estimated 1.5-2 million copies sold across all platforms, though that includes console bundles and such. The last Steam has confirmed 30,000 refunds. Console refunds are harder to do, so another 30,000 at the most. Still on track to be profitable.
It’s actually a stronger start than inquisition had, and that went on to sell 12 million units. I know people love to cope and pretend the game will be some huge flop, but that’s just not the case. It won’t be a resounding success like Wukong or BG3, but games like that are rare. BioWare games typically don’t ever see peak concurrent players above 100k.
In 2024 bioware try to sell this shit for 60 euro. For 5 euro max. 10 is ok but compare this game to Red Dead redemption 2 details...
Poor European countries with the GDP of one U.S. state isn’t exactly the target demographic anyways.
@@BBS-dl1lt If i dont want to pay some garbage doesnt mean i dont have money.
@@HungarianHorseArcher sure, but you don’t have money 😂
@@BBS-dl1lt Yes, with my own construction company in Hungary and with my 4 apartman house in the Adrian Sea yes for sure. I have no money. Why you think in Europe all people poor? You are some clown or what. Come work in my construction company i can use you to carry construction materials. Or just send you to a circus because you are a clown. 🤡
Remember when you were rewarded for finding what you thought was a route the developers didn’t think of
what kind of reward?
@ I can’t think of one off the top of my head but usually Easter eggs
@@igottachangedmynameeaster eggs, secret(but sometimes hilarious) weapons, Arts, Graffitis, etc
I don’t recall any as first 2 dragon ages didn’t even have jumping. Inquisition had a handful similar to Veilguard.
The crossing over planks or logs was cringe
Its too scary to fall from up there.
This is painfully hilarious 😆😂
Very bad cherry picking. I have played less than an hour of DA:Inquisition and I already know there are black screen reset jumps from shallow heights in the very beginning of the game, e.g. the small river right at the start.
Shhh don’t say that. You’re going to ruin their safe space. These delicate snowflakes need to cope about how bad a simple design feature is.
Wait you can't even get hurt?!
This game is so disappointing. Ten years for this bag of human excrement. Any hope I had for the next mass effect has vanished completely if its being made by these same tools at bioware.
Its called Devolving and i agree they are circling the plughole.
Today people cry about everything.
They’re delicate snowflakes. These RUclips videos are their safe space. Dont be mean to them here :((
i missed fall damage. like just let me hurt. come on
For real. I miss the fall damage in dragon age 1 and 2! Oh wait…
I played DAO and DA2, was Inquisition so bad compared to the previous?
No, but people will say that no game is close to DAO
@gannielukks1811 i don't know about Inquisition (i have it but i did not play it yet) but DAO is s damn masterpiece
I prefer Inquisition, since the main character is in control of an up and coming major powerhouse that influences politics in the shadows.
The franchise has slowly become less of an rpg. Dragon age 2 had far less choices than origins and very little repercussions. Inquisition had the illusion of choice, but the story moves forward the same way no matter what you do. To be fair though, it’s never been a bg3 level rpg. It’s not like you can join the archdemon and side with the blight in origins. Origins was a cool game for its time with some cool lore and excellent soundtrack, but it’s a fairly generic story and the writing isn’t always great. People’s expectations have definitely gone up over the years despite the quality of the games not really increasing beyond standard graphical improvements. Honestly all the games have their own pitfalls, but all the games have their own merits too. Typically if you’re a fan of one game, you’re less of a fan of the others. Some people love inquisition the most, some like origins the most. I’m a weirdo that likes dragon age 2 the most. And there are surprisingly people that like Veilguard the most.
I didnt play this game, but inquisition was bad as well. Only first was legend for me
Inquisition was a very bad mediocre game that didn’t deserve GOTY award.
Honestly what is happening with it is the same that is happening to the SW prequels, they were trash and it is trash, but the new product is SHIT so people have nostalgia for trash 😂
That’s my thought process. Dragon age was always an extremely mid franchise in terms of gameplay AND writing, but I still loved it. Now suddenly people are pretending the previous 3 games were masterpieces. Like nah. Take the nostalgia goggles off. Dragon age is garbage, but it’s fun garbage. Veilguard is honestly no different. Very consumable.
This game has a lot of good review but i guess hatewatch/hateclick is still good for make views ^^
That title is as far from clickbait as humanly possible
Jesus Christ
Nice, they added a "safe space" feature. Too bad they can't stop me from taking the plunge if I ever bought/played this game.
So now they forbib player from hurting themself😂
When people hate the game, they will always try search what is the flaw of the game and ignore the good part, its just as simple as that.
Mostly they compare it to the previous installments and compare the two.
If you do that, you will see the huge pile of flaws
@contrapasso1539 And ignore the good parts. While some of the mechanic is bad, there are good improvement about this game like the combat system.
@@yoelchristian6332 True, its just that the writing is appaling. If it were a generic shooter, that'd be no problem. But it's a RPG, which tend to rely heavily on their story.
And since Veilguard seems to be written by wokeists, that is a huge problem
@@contrapasso1539 Then just compare the big trouble, the writing, otherwise, it wont change my first sentences.
Where are the good parts in this game at?
Any game with terrible dialogue like this needs to be mocked, this is grade school writing at its worst.
We mocked Andromeda for the same thing except it's gotten worse here and 2024 where we should be improving.
Face it the game is terrible and you're just blind.
Romance scenes are horribly done, designs are awful, women look poorly done and ugly on purpose, dialogue is horrifying, you can't even choose your alignment and force to be one type of character nature. The freedom of choice is pretty much dead for you, you can't even insult most people for stupidity.
There is nothing for replayability because you know it's going to be the same every time with a shorten main storyline.
Why does the dialogue sound like characters have the HR or firearm to their head while talking instead of having fun with their lines or at least natural.
But it's all okay to you as long as action is good? Just go play an action game at this point a good one.
I want DA:O back.......
For real. I miss jumping off stuff in origins. Oh wait…
oh they can't swim tool
so like ubisoft games then
Lmao! You people will complain about anything.
To be fair, that second one is a quite common thing in video games. Game just thinks you're already on the ground so it doesn't play the animation. Experience it all the time, the funniest more recent ones were in BG3 for me. lol
What are you talking about? The point of this entire video is that it won't let you fall beyond a certain distance and resets you back to where you were before the fall. Did you even actually watch the video?
@@RevyaAeinsett Did you even read my comment? Try again. Slowly. Why in the hell would I be talking about that part. Context clues.
@@OryxAUaverage asmongold viewer. They struggle with the whole reading thing.
Dont know why people even support bioware or ea remember that awesome game they made named athem before they crapped alover it and abandoned it for this game lol
Because nobody bought it.
Eos all over again.
It's okay they're non binary
No wonder it makes sense for it to be dead.
Hair physics?
Y'all find the most irrelevant petty nonsense things to complain about this game lol
Who's got a gun to your head telling you to play it? Let people enjoy it. It's not even a bad game at all
they're pushing the "woke" grift so everything about the game must be terrible. and guys like the uploader pander to this narrative for views
Its a bad dragonage
Hm, this comment must be Dragon Age’s version of Mortal Woke 1 fans.
@@xavierhouston4650 this is the corniest cringiest thing I've read all month 😬
I I HAD TO INSTALL MOD FOR IT. its never fun fun games. Look at monster hunter no fall damage. Jumping from high places is fun
what outfit is that from Veilguard? i like it!!
and whats wrong with that?
It works the same in sekiro, you just get teleported back to your previous location.
I love how confidently wrong you are. lol
@@JustJustKenveilguard is linear. Not an open zone.
oh fck what is that fortnite graphics evolution hahaha
Wow this is some bs man