As a writer... for a hobby... all this dragonage dialogue seems to be place holder lines. Something you write so you have a skeleton to return to to adjust later. But then they never did. It is painful.
@kaimoon4966 seriously. That kiss scene where she says she wants to kiss the player twice was painful. Erase both lines and insert a line of why she loves the player pshyically and one line of why she loves the player for their actions or personality. I dunno. Its hot trash as is
Imagine DAO dialogue in the style of the Veilguard. Morrigan: My mother treated me badly. Warden: It's awful! M: Can you imagine, she wanted to make me a vessel! W: Wow... That's terrible. M: I have to do something about it. Can you help me? W: (three choices) A) Of course I will! You're my favorite witch. B) Okay. I think it would be fun to kill the old lady. C) She'll pay for everything! Let's go! M: Thanks for the chat! (The last line is in the game, Davrin says it...)
Anyone who unironically writes in "its quiet, too quiet" needs to be fired. And this game has such low expectations of the player, if someone isnt insulted by this game I'm sure you qualify as charity work.
. Theres a scene further into the game (second act) where you have to solve a puzzle with elven symbols. There are multiple symbols over the door you have to unloch. Then there are similar symbols on the walls around you. The symbols above the door show you which symbols on the wall to activate to unlock the door. Childs play. I had Lucanis with me during that part, and right after we defeated the Vents in that room, Lucanis went "Rook, the symbols above the door" before I could even look around to notice there is a puzzle. Bioware really must think we're idiots... -_____-
Its funny how writers will unconsciously reuse lines they heard growing up, like the "its quiet -- too quiet". As someone who writes books for fun, once in a while ill catch myself using a tropey line like this and backspace it immediately, but this shitty line got past dozens of people at Bioware. "People are normally here bartering and shouting". Who the fuck talks like this in real life?
They literally pulled a "No. To keep something in..." less than a minute after a "it's quiet... too quiet". This is like if someone asked ChatGPT to write a Marvel movie.
How dare you. Chat GPT can write circles around this slosh. Maybe it’ve been less shit if they just asked the AI to write the dialogue in the first place.
I can see a room filled with non natural hair colors and the main parrot is saying: "The town should be quiet". And all the other writer parrots keep saying "quiet quiet" writing down their characters meaningless oneliners coming from overused movie quotes memes. They are not able to spot irony and sarcasm thats why they think they actual get postive feedback until the star rating hits.
The abysmal writing aside, I really can't stand the sequel-plague anymore. It's like I've been playing the same game for about 20 years now. For Bioware: At least since KOTOR, the animations, the interjected NPC comments, the wide angle, pan to portrait shots. It's literally the same style over what now, 10 games. It was fresh up until maybe DAO, but as in movies, the bobblehead corpo studios just regurgiate stuff nowadays. Funny, if you wan't a real, novel, exciting experience, you need to pick up indies or the odd european title. Unfun.
The camera cut @ 1:37 . Can't even sync up a simple camera cut... This is what happens to a company when all the OG's leave then get replaced by fresh outta collage, woke liberals...
that's the actual truth, it's not even cringe. It's just industry-form-pressed-mediocre-standard-BS that maybe convinces 14 year olds who have no track records of anything and are new to everything. But THEY will not play the umpteenth sequel of a series that started 15 years ago.
@@himmelektronik Unironically? Yes. A lot of people like BioWare for the writing. It's why people put up with Origins' clunky combat animations. Inquisition still had David Gaider behind it so even with the modernized combat, dialogue worked. That was a good balance for both gameplay people and story people. I'd have more fun if this didn't have dragon age slapped on it, because I didn't play dragon age for the combat.
As a writer... for a hobby... all this dragonage dialogue seems to be place holder lines. Something you write so you have a skeleton to return to to adjust later. But then they never did. It is painful.
You’re so right lmao
@kaimoon4966 seriously. That kiss scene where she says she wants to kiss the player twice was painful. Erase both lines and insert a line of why she loves the player pshyically and one line of why she loves the player for their actions or personality. I dunno. Its hot trash as is
[agreeable grunt] type shit
“Did I just do that?” ahh dialogue
@@00F ahh Forespoken lol
"Erm, so THAT just happened."
Let me guess... he's right behind me
I was expecting a "I got a bad feeling about this" or a "this town must be having a case of the Mondays"
You can get you ass kicked for saying that
@@ChoperJoJo😂😂😂
Imagine DAO dialogue in the style of the Veilguard.
Morrigan: My mother treated me badly.
Warden: It's awful!
M: Can you imagine, she wanted to make me a vessel!
W: Wow... That's terrible.
M: I have to do something about it. Can you help me?
W: (three choices)
A) Of course I will! You're my favorite witch.
B) Okay. I think it would be fun to kill the old lady.
C) She'll pay for everything! Let's go!
M: Thanks for the chat!
(The last line is in the game, Davrin says it...)
Well said lmao. YOU'RE TELLING ME WHAT I CAN SEE
Anyone who unironically writes in "its quiet, too quiet" needs to be fired.
And this game has such low expectations of the player, if someone isnt insulted by this game I'm sure you qualify as charity work.
. Theres a scene further into the game (second act) where you have to solve a puzzle with elven symbols. There are multiple symbols over the door you have to unloch. Then there are similar symbols on the walls around you. The symbols above the door show you which symbols on the wall to activate to unlock the door. Childs play. I had Lucanis with me during that part, and right after we defeated the Vents in that room, Lucanis went "Rook, the symbols above the door" before I could even look around to notice there is a puzzle. Bioware really must think we're idiots... -_____-
Its funny how writers will unconsciously reuse lines they heard growing up, like the "its quiet -- too quiet". As someone who writes books for fun, once in a while ill catch myself using a tropey line like this and backspace it immediately, but this shitty line got past dozens of people at Bioware.
"People are normally here bartering and shouting". Who the fuck talks like this in real life?
why does the game feel the need to explain to you what a dock and a market are?
They literally pulled a "No. To keep something in..." less than a minute after a "it's quiet... too quiet".
This is like if someone asked ChatGPT to write a Marvel movie.
At least they didn't "pull a Barv"
How dare you. Chat GPT can write circles around this slosh.
Maybe it’ve been less shit if they just asked the AI to write the dialogue in the first place.
saints row reboot ahh dialogue
SOMETHING HAPPENED HERE
Felt like a line from a kid's show like Paw Patrol or something lol
"I'm John Veilguard... and this... is the age of dragons"
maybe your accessibility config is set to 450%
@@VexMega 😂😂😂😂😂
Too many DEI hires made this game.
definitely made for children, so they can learn about they/them and stuff
A mature game that parents should watch out for
I can see a room filled with non natural hair colors and the main parrot is saying: "The town should be quiet". And all the other writer parrots keep saying "quiet quiet" writing down their characters meaningless oneliners coming from overused movie quotes memes. They are not able to spot irony and sarcasm thats why they think they actual get postive feedback until the star rating hits.
Show, dont tell
Yep, Bioware is dead. Welcome to Biowoke. Time to move on folks.
Just pirated, will see for myself if its worth my time. Def not worth my money thats for sure.
Its market day! (Pulls out crossbow and fires it)
How did no one catch this
The abysmal writing aside, I really can't stand the sequel-plague anymore. It's like I've been playing the same game for about 20 years now. For Bioware: At least since KOTOR, the animations, the interjected NPC comments, the wide angle, pan to portrait shots. It's literally the same style over what now, 10 games. It was fresh up until maybe DAO, but as in movies, the bobblehead corpo studios just regurgiate stuff nowadays. Funny, if you wan't a real, novel, exciting experience, you need to pick up indies or the odd european title. Unfun.
The camera cut @ 1:37 . Can't even sync up a simple camera cut... This is what happens to a company when all the OG's leave then get replaced by fresh outta collage, woke liberals...
Woke people are lazy
Liberals aren’t woke. You’re thinking of leftists. They’re near-opposites.
This game treating gamers like tards
At least its not the "my face is tired" type of dialogue
I guess the writers skipped the classes focusing on show don't tell. I guess they also missed all the other writing classes too.
It's not cringe, it's just not very good.
that's the actual truth, it's not even cringe. It's just industry-form-pressed-mediocre-standard-BS that maybe convinces 14 year olds who have no track records of anything and are new to everything. But THEY will not play the umpteenth sequel of a series that started 15 years ago.
Dialogue aside, what did they do to the qunari? They look _terrible_
2:05 If only!
Script written by AI.
Voice acting by text to speech.
This is an insult.
There are 100 examples of cringe in this game, but this isn't one of them. This is just shitty writing.
Hl2 did it better, 20 years ago
this look truly terrible
Admit it bro, you have fun playing this game. I can see it in the way you're walking around
@@himmelektronik a bit of fun not that much, and that doesn’t mean the dialogue doesn’t suck lol.
@ yea too bad it has the dragon age name slapped on it, otherwise I’d like it way more
@@himmelektronik Unironically? Yes. A lot of people like BioWare for the writing. It's why people put up with Origins' clunky combat animations.
Inquisition still had David Gaider behind it so even with the modernized combat, dialogue worked. That was a good balance for both gameplay people and story people.
I'd have more fun if this didn't have dragon age slapped on it, because I didn't play dragon age for the combat.