buratino IRL does kill very effectively in the radius that it's missiles hit, because it's a thermobaric weapon. So their top HE value is spot on. I guess Eugen didn't bother adding another damage type but just labeled it as napalm. :P
Awesome video, I've been trying to master soviet rocket arty and the insight into panic is very useful. Keep up the great wargame content, you make it really clear for noob players.
Thanks for the compliment. Players new and old underestimate the power of causing panic and stunning the enemy. Sometimes thats better than higher damage. :)
In decks without modern FCS artillery (Canada unspec, NORAD mech, USSR airborne, etc), are the 80pt howitzers worth taking or should you just spam the 50pt ones? Basically, which is more important, dispersion or volume of fire?
As someone more knowledgeable has not replied, I guess from my perspective as a general rule of thumb. Tighter dispersion means more accurate and more likely to kill. Where volume of fire will over a wider area more likely stun/make people move. So depends what you are trying to achieve
Should be noted that Stunning or making an enemy unit Panicked is valuable. Obviously when Stunned they are very very much a sitting duck while Panicked reduces their accuracy thus making it safer for your guys to push up somewhat.
Very helpful video. I learned alot more about artillery. Could you perhaps do some videos where you build decks for countries and explain why you use a certain unit and what it works good with and stuff like that? Edit: Is there units that can destroy missiles from fighters and stuff like that or am I just blind?
Firstly glad it was helpful. Haha you would pick a difficult topic. Decks is a difficult one due to the fact people have very individual styles of play there is no one size fits all. But I will have a think about how it could be done. The big issue is a unit I think is good another player will think is terrible. And the top ranked players would hate my decks as I build for larger games not ranked 1v1 etc. I dont build for helicopter rush ;P The only units that have anti missile guns are ships. So no there is no way to shoot them down in land battles. Edit: This is cold war era so tech like that did not really exist for tanks. Its a fairly new thing.
@@Bandanner You could always design decks for you and give the code for it and then people can change it however they like, if one unit is a unit they dont like they can just put a different one there instead. That way you make a foundation for people to expand on and it helps out alot. Sad that no anti missile units exist for ground battles as missiles are a pain when they just clap your heavy tanks.
What's weird is that they didn't include the rocket version of the M270. The launcher can do either 2 missile pods, each with one missile in them (that's the ATACMS), or 2 rocket pods, each with 6 rockets in them. Similar to the BM-30 in that regards.
You can use a few rocket artillery at the start to immediately coat the enemy's entire starting zone in death and possibly kill their command vehicle before they can manage to pull in many reinforcements.
How about you stop being an asshole and play the game and have fun by battling their ground units instead of just spamming atacms and MRLS round start. Cunt
Wargame Red Dragon was more about outranging your opponent. If your opponent brought mortar, you brought a howitzer. If they bought a howitzer, you brought an mlrs. If they brought short-range air defense, you brought a guided bomb. If they brought a guided bomb, you brought a Patriot system. Of course, you could go into mircro details about how much range each mortar and Artillery had in the armory. This allowed able to plan out what equipment you were going to bring to counter your opponent before a fight began. Though real life applications of this was researching something that gave you a narrow advantage in range or accuracy.
Just btw the atacms will 1 shot any Vic in the game if it hits. This includes helicopters. Stuff will barely survive if it’s over half way out of the dispersion and has 3+ top armor. So pretty much it one shots all.
Do artillery fire on there own? I want to know this before I start fielding arty because I use a very flexible deck that relies on spotting units and raining hellfire and I usually use mortars but I dont know if arty auto attacks without me using fire pos
No, arty and mortars do not auto fire in Wargame Red Dragon, you have to manually fire pos, you can right click on a unit but if you can no longer see the unit they wont fire. They will however auto fire to some extent in their next game WARNO.
@@xXwildXshadowXx My best advice, is to make sure you put your arty on Ctrl groups and learn the hotkeys for fire pos and smoke pos etc, if you don't know them already. And avoid mass rocket arty spam.
@@Bandanner Of course and thanks, my decks only have 3 types of arty but still I dont really use rocket arty, when I do I often tuck them away on the flanks with recon units and strike when I feel like its right.
@@Bandanner maybe even what stats you want in infantry that you want to use for different things? I know that's highly discriptive but for example what do you want for Urban infantry
buratino IRL does kill very effectively in the radius that it's missiles hit, because it's a thermobaric weapon. So their top HE value is spot on. I guess Eugen didn't bother adding another damage type but just labeled it as napalm. :P
There is only two units that have that same thing the bucatino and the check bomber I forget whats it’s called but it has 4 thermobaric naplm bombs
Really good explanation, you should do one for every categories!
Thanks :)
I have some covering the basics for most of the main areas so if you have not watched them already do check them out on the channel.
i started playing wargame, very nice and concise tuitorial
Thanks very much glad it was helpful.
Do check out the other tutorials too hopefully they will also be of use :)
Awesome video, I've been trying to master soviet rocket arty and the insight into panic is very useful. Keep up the great wargame content, you make it really clear for noob players.
Thanks for the compliment.
Players new and old underestimate the power of causing panic and stunning the enemy. Sometimes thats better than higher damage. :)
In decks without modern FCS artillery (Canada unspec, NORAD mech, USSR airborne, etc), are the 80pt howitzers worth taking or should you just spam the 50pt ones? Basically, which is more important, dispersion or volume of fire?
As someone more knowledgeable has not replied, I guess from my perspective as a general rule of thumb.
Tighter dispersion means more accurate and more likely to kill.
Where volume of fire will over a wider area more likely stun/make people move.
So depends what you are trying to achieve
Should be noted that Stunning or making an enemy unit Panicked is valuable. Obviously when Stunned they are very very much a sitting duck while Panicked reduces their accuracy thus making it safer for your guys to push up somewhat.
Multiplayer is not really my thing, but artillery saved my ass a bunch of times in campaign!
Very helpful video. I learned alot more about artillery.
Could you perhaps do some videos where you build decks for countries and explain why you use a certain unit and what it works good with and stuff like that?
Edit: Is there units that can destroy missiles from fighters and stuff like that or am I just blind?
Firstly glad it was helpful.
Haha you would pick a difficult topic. Decks is a difficult one due to the fact people have very individual styles of play there is no one size fits all. But I will have a think about how it could be done.
The big issue is a unit I think is good another player will think is terrible. And the top ranked players would hate my decks as I build for larger games not ranked 1v1 etc. I dont build for helicopter rush ;P
The only units that have anti missile guns are ships. So no there is no way to shoot them down in land battles.
Edit: This is cold war era so tech like that did not really exist for tanks. Its a fairly new thing.
@@Bandanner You could always design decks for you and give the code for it and then people can change it however they like, if one unit is a unit they dont like they can just put a different one there instead. That way you make a foundation for people to expand on and it helps out alot.
Sad that no anti missile units exist for ground battles as missiles are a pain when they just clap your heavy tanks.
Great vid bud really helpful.
Glad it helped :)
What's weird is that they didn't include the rocket version of the M270. The launcher can do either 2 missile pods, each with one missile in them (that's the ATACMS), or 2 rocket pods, each with 6 rockets in them. Similar to the BM-30 in that regards.
They did, just not with America lol
You can use a few rocket artillery at the start to immediately coat the enemy's entire starting zone in death and possibly kill their command vehicle before they can manage to pull in many reinforcements.
good idea, that way I can get back to the much more fun lobby screen faster.
How about you stop being an asshole and play the game and have fun by battling their ground units instead of just spamming atacms and MRLS round start. Cunt
@@TXTERNET No, I don't think I will.
Wargame Red Dragon was more about outranging your opponent. If your opponent brought mortar, you brought a howitzer. If they bought a howitzer, you brought an mlrs.
If they brought short-range air defense, you brought a guided bomb. If they brought a guided bomb, you brought a Patriot system.
Of course, you could go into mircro details about how much range each mortar and Artillery had in the armory. This allowed able to plan out what equipment you were going to bring to counter your opponent before a fight began.
Though real life applications of this was researching something that gave you a narrow advantage in range or accuracy.
Just btw the atacms will 1 shot any Vic in the game if it hits. This includes helicopters. Stuff will barely survive if it’s over half way out of the dispersion and has 3+ top armor. So pretty much it one shots all.
Good shit mate
firesupport go brrrr, thx for this
You are welcome :)
Do artillery fire on there own? I want to know this before I start fielding arty because I use a very flexible deck that relies on spotting units and raining hellfire and I usually use mortars but I dont know if arty auto attacks without me using fire pos
No, arty and mortars do not auto fire in Wargame Red Dragon, you have to manually fire pos, you can right click on a unit but if you can no longer see the unit they wont fire.
They will however auto fire to some extent in their next game WARNO.
@@Bandanner Thank you for the heads up, I can find ways to work around it then.
@@xXwildXshadowXx My best advice, is to make sure you put your arty on Ctrl groups and learn the hotkeys for fire pos and smoke pos etc, if you don't know them already.
And avoid mass rocket arty spam.
@@Bandanner Of course and thanks, my decks only have 3 types of arty but still I dont really use rocket arty, when I do I often tuck them away on the flanks with recon units and strike when I feel like its right.
How about a general positioning guide
As in how/where to position your units in cover etc? To get the most use out of them?
@@Bandanner Yea, I've been playing with alot of people who can't get that down I think it will help alot of people out
@@Bandanner maybe even what stats you want in infantry that you want to use for different things? I know that's highly discriptive but for example what do you want for Urban infantry
missile waste supply so much its better to use guns and you really need recon for scouting
Still bkan is best arty in game
only good arty is a dead arty XD