Max Difficulty is Too Easy for Me (Dies 8 Times) in Helldivers 2

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  • Опубликовано: 12 май 2024
  • Max Difficulty is Too Easy for Me (Dies 8 Times) in Helldivers 2
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Комментарии • 739

  • @CainRG1
    @CainRG1 Месяц назад +325

    The most dangerous thing in 4 man helldive is your teammates they genuinely kill me more than the enemies do sometimes

    • @Brant-vh5mk
      @Brant-vh5mk Месяц назад +4

      Yeah before the patrol rebalance I had an easier time running solo helldives as opposed to coop since I would struggle with teammates.

    • @thenumber-os9bc
      @thenumber-os9bc Месяц назад

      Yes

    • @unimportant719
      @unimportant719 Месяц назад +4

      Your biggest enemy in 4 teams helldives is seeing your Team engaging in the “Battle Of the Somme” instead of disengaging after a while
      Honestly only planet where Diff 9 hits you hard is Meissa

    • @jse_illustrations
      @jse_illustrations Месяц назад +1

      moartar or stray in incindearies

    • @miltonr87
      @miltonr87 Месяц назад

      True 😂

  • @N00BSYBORG
    @N00BSYBORG Месяц назад +128

    4 man helldive is a complete coinflip. Sometimes you get a group where everybody knows how to use their eyes. Sometimes you get guys who run clussy bombs and can't help but fire their arc thrower directly where you're standing.

    • @SuRGeoNofDeaTH.
      @SuRGeoNofDeaTH. Месяц назад +4

      I agree. That's the thing when in group. You are not in danger from the bugs or Automatons but from the players who don't know or don't care to begin with.
      So it's as you said., if everyone doing their thing the game is easy whatever difficulty, but if most of the group are trolling or they don't care if they just trash 40 minutes of time, it is possibly the most difficult task in every game.
      Work with other players...

    • @Vuntermonkey
      @Vuntermonkey Месяц назад +3

      I've played "boring" missions that are too easy because I have a good team, and impossible missions because teammates don't know what to do. When your greatest enemy is your team, the game has an issue.

    • @GameFuMaster
      @GameFuMaster Месяц назад +2

      not only the people, but the spawns as well.
      One time I had FIVE bile titans on extract. And this is post spawn nerfs.
      Seriously, they need to change it at least so that things don't spawn through concrete (on the evac point)

    • @N00BSYBORG
      @N00BSYBORG Месяц назад

      @@GameFuMaster Spawns have indeed gotten ridiculous again. It's becoming a regular occurrence where I'll walk up to an objective and multiple bile titans will spawn at the same time right in front of me. I wish I could post screenshots so I could show you the pic of like 8 bot drops, including tanks and a factory strider, falling on top of us on evac. You literally don't have the firepower to handle that even as a group of 4.
      Normally that's still not a problem since you can just leave and come back, but you can't leave during evac for obvious reasons. So we're back to day 1 helldive evacs where it just turns into a battle of attrition as you kite mobs around the evac for 3 minutes.

    • @h3II0MN123
      @h3II0MN123 Месяц назад

      >Runs away from bot drop towards "diamonds" on minimap
      >Ask why is the team dying
      >Says there is a double and complain that nobody is going to him while bot drop and patrol is swarming team
      >Patrol spawns on him and he dies
      >Says "fuck you" and leaves game
      >repeat

  • @mastergecko1178
    @mastergecko1178 Месяц назад +98

    Arrowhead: We heard your feedback, 4 man helldive will now be impossible to complete.

    • @GooiYingChyi
      @GooiYingChyi Месяц назад +1

      I don't know about this. Making 4-man Helldive easy seems to encourage players to go "Anti-meta" (like Dough pointed out). If AH is so anti-meta, they wouldn't make 4-man play more difficult. But solo, yes, unfortunately you are on your own.

    • @Spillow-C
      @Spillow-C Месяц назад +3

      or maybe they should add difficult 10?

    • @xD3m0nx
      @xD3m0nx 24 дня назад

      They already nerfed the stun grenade once already 😂

  • @fabiobarros5684
    @fabiobarros5684 Месяц назад +258

    Dough said it’s too easy , devs buff the fuck out of the enemy and the rest of us are like , dam this is impossible 😂😂

    • @kato2395
      @kato2395 Месяц назад +31

      and nerf us even more at the same time

    • @fabiobarros5684
      @fabiobarros5684 Месяц назад +12

      @@kato2395 🤣🤣 true , Helldivers your surviving to many of the random rockets that ragdoll you around the map , +150 damage per shot for automatons and you get plus 5 armor buff , enjoy . Signed , the balance team

    • @blitzhunts3433
      @blitzhunts3433 Месяц назад +26

      For real he's probly somehow in the top 0.5% and thinks they are too easy just because it's easy for him

    • @fabiobarros5684
      @fabiobarros5684 Месяц назад +10

      @@blitzhunts3433 I mean if your cracked your cracked , he’s really good at the game but I’m not that good and it can be stressful as it is playing 4 man Helldive , but I do agree with what he said , it’s not hard because the missions are hard it’s because there just an overwhelming amount of patrols , if they decreased that and increased objective difficulty like add more stages to them or something to make it more interesting and gave us appropriate buffs instead of nerfs the added difficulty could be fun , but if the devs just add more enemies and keep making the existing ones stronger then this game is going to go on a death spiral

    • @blitzhunts3433
      @blitzhunts3433 Месяц назад +10

      @fabiobarros5684 100% agree on that tho we need harder missions not MORE patrols and less timing between them

  • @travelerstales4111
    @travelerstales4111 Месяц назад +231

    Against bugs I agree. Bots however? Their spawn rates and rocket spam are getting kinda ridiculous...

    • @grandma_loogie4233
      @grandma_loogie4233 Месяц назад +22

      He’s jus trying to be quirky

    • @Kragh50
      @Kragh50 Месяц назад +12

      Bots are easier by far. Just let them dispawn after doing an objective and it's super easy. Bugs will just follow you.

    • @nocommentarygaming2644
      @nocommentarygaming2644 Месяц назад +44

      @@Kragh50 The worst issue is when you have to defend something like the geological survey or extraction and they just drop 12 dropships and you have 3 patrols getting there every minute. But that's probably due to the patrol spawning bug, which will hopefully be fixed. But I have seen games where patrols are arriving at extraction faster than a team of 2 autocannons, railgun, and quasar can kill them (probably like 20+ devastators and 5+ hulks/min).

    • @travelerstales4111
      @travelerstales4111 Месяц назад +26

      @@grandma_loogie4233 No I genuinely believe bots are harder. I feel like it's even harder to run away from them than it is to run from bugs. Like a random tank tower will just suddenly know where I am and atomize me from halfway across a fog-covered map where I can't even see them.

    • @DarthShyon
      @DarthShyon Месяц назад +6

      Bro same. The amount of times I’ve been ragdolled & one shot by 2 rocket devastators is insane 😂😂 those rockets have better lock on than the Spear atp

  • @shemsuhor8763
    @shemsuhor8763 Месяц назад +65

    I had an extraction on level 4 solo yesterday just trying to power farm some orange sampled.
    I did objective and had 10 samples or so and headed to extract around 16 mins left. I didn't even START extraction - I got absolutely swarmed by heavy devs, devs, chainsaws, marauder mgs. Extraction was completely flat with no terrain so there was no where to take cover. I fought for about 8 minutes before I could even start extraction, then the extraction waves came on top of everything else.
    It was absolutely insane. WAY more fighting than doing diff 7 drops with a full team. Completely insane. I died in the end, kept running out of ammo - literally couldn't kill everything fast enough. Ended up with 486 kills on a solo mission where I went to extract at 16 minutes left on the clock.
    Absolutely absurd, no???

    • @emreus1
      @emreus1 Месяц назад +2

      I call that the extraction bingo. You sometimes extract without ever seeing an enemy once you start the countdown.
      But sometimes, it is straight up impossible. Something triggers the infinite spawn. I had missions where multiple Striders were camping next to the Pelican. With numerous hulks peppered around them. Even if you are lucky with landscape generation, the amount of enemies that spawn are impossible to deal with. I have 24 gbs of Vram and my rig is dropping frames man.
      If the squad is talented you can do deathless 4 man runs on Bug planets Helldive. It is doable. But it is almost impossible on a Bot planet on helldive if the visibility is low. Somebody will die. And extraction is a bingo. It is a cointoss.

    • @Evil_Dr.SlapNuts
      @Evil_Dr.SlapNuts Месяц назад

      This is the way it goes

    • @_Jay_Maker_
      @_Jay_Maker_ Месяц назад +9

      Exact same thing happened to me this past weekend. 4 and 5 is a "relaxation" difficulty for me solo, but not anymore. I was literally brawling in melee with Heavy Devastators. I didn't even know they _had_ a melee attack. They threw everything at me. Devs, Berserkers out the ass, and finally two different Hulks, one with a rocket launcher that I blew a Railcannon on and the final Flamer Hulk that took out my last reinforcement.
      And _fuck_ trying to tackle a Heavy Fabricator solo. As soon as I called down some building clear onto it, they dropped Hulks and Devastators on me like I'd robbed their families. Scout Striders _were phasing through fucking mountains to get me._ This game is a shitshow now.

    • @miltaire3235
      @miltaire3235 Месяц назад +11

      Patrols going straight towards you was a stupid change, and they compounded it with more solo patrols too.
      I used to do 6 and below to chill and rely on non meta weapons like the liberator for a change of pace, but now even in these lower difficulties you just get swarmed unless you have the good strategems.
      If their goal was to not push a meta, they did a terrible job.

    • @Onyvox
      @Onyvox Месяц назад +1

      ​@@emreus1
      Yeah, the extractions would eat the FPS, but I blame the RAM bottleneck.
      Make sure that your RAM is running on sufficient frequency.
      In my case without XMP profile its 2400hz and 3600 withit on.
      I can't currently run it on XMP due to PSU lacking and causing instability, but when I did, the game went butter smooth.

  • @ceddysaid3432
    @ceddysaid3432 Месяц назад +58

    27:04 chargers have got wild with how they turn. They definitely be tweeking the bugs non stop

    • @TheMMObro
      @TheMMObro Месяц назад +11

      They like stop then strafe attack a lot more, which makes is harder to get behind them. Fun detected, let's make more frustrating lol

    • @HexxuSz
      @HexxuSz Месяц назад +8

      I swear chargers are twice as agile as before

    • @GooiYingChyi
      @GooiYingChyi Месяц назад +7

      Chargers can climb walls now. It is ridiculous that they have spider-like agility. Should just give them longer and thinner legs, and more of them. And then call it Spider.

    • @jacobwooten977
      @jacobwooten977 Месяц назад +3

      They buff the enemies like it’s pvp and then nerf the player as if they are NPCs

    • @dominikmagnus
      @dominikmagnus 27 дней назад

      Nah, they've always been this way. You were just lucky not seeing this in game. I had that kind of shit from day 1. Well, not literally day 1 of the game, I started playing after 2 weeks from launch. But you get what I mean.

  • @MrDoggo23
    @MrDoggo23 Месяц назад +10

    Dough: "9 is too easy"
    Balance team: "We heard your complains and we decided to nerf the railgun"

  • @Tamachii12
    @Tamachii12 Месяц назад +11

    I love how difficulty is inconsistent.. sometimes we're sweeping diff 9 and suddenly we get a spike like.. suddenly 4 factory striders at once + a whole ton of mobs out of nowhere, and thin missions sometimes can get a bit too insane.

  • @void.society
    @void.society Месяц назад +16

    The thing is, if you run off and lone wolf, the spawns aren't always on you so that could be why it feels easier. Your teammates are probably being heavily swarmed when you aren't.

    • @Perseus7567
      @Perseus7567 Месяц назад +2

      Yeah I think that's the thing a lot of people aren't considering too, when it comes to spawns.
      4-player equals 4 players' worth of enemy patrols yes. But the patrols don't spawn at equal amounts around each player. It's not like 4 patrols spawn on P1, 4 on P2, 4 on P3 and 4 on P4.
      Instead it seems more like 9 on P1, 0 on P2, 2 on P3, 3 on P4. Then suddenly it'll switch and be 1 on P1, 8 on P2, 1 on P3 and 6 on P4.
      It knows it needs 4-players worth of enemies, but it doesn't seem to evenly distribute those enemies. So someone is usually absolutely fighting to survive, whilst at least one other person is totally chilling with no enemies at all. This obviously gets worse the further the team spreads a part.
      It creates this weird affect where 4-team play seems easier because all the patrols are spawned on someone else every so often.
      Weirdly, it then feels ludicrously hard when all 4 players are close together, because now you have 4-players worth of enemies all in one location, making it so you get swamped and have nowhere to go.
      It needs to be better at evenly distributing and spawning the enemy patrols, because right now it makes more sense to get 4-players but then all split up and go play it as if you were playing Solo, immediately undoing the dev's goal of wanting teamplay...

    • @slaytanicc
      @slaytanicc 29 дней назад

      you can see hes getting evert bug breach in the video, his teammates were always chilling alone whenever he dies and spectates them

    • @TheDapperSaint
      @TheDapperSaint 29 дней назад

      I think it's worth mentioning however that the exact opposite can happen as well.
      I play very aggressive myself and tend to "agro" a lot of the bots/terminids which means I typically am the one with breaches on top of me.
      This isn't a bad thing per say, I specifically like lone wolfing and playing like this for that exact reason since it makes it easier on my team.
      It's not so much that lone wolfing makes spawns easier, it's more so that you can pick and choose your fights more if you have good spatial awareness.
      You're sorta just fighting a different kind of fight really for a lack of better words

  • @Sam-tb8hp
    @Sam-tb8hp Месяц назад +24

    "you can solo helldive with anything, literally anything."
    most support weapons/stratagems will struggle dealing with that many chargers.

    • @OhDough
      @OhDough  Месяц назад +12

      Airburst strike and stun nades and they die. The point I was getting at is you can change 1 thing in a build and claim it's really good meanwhile the rest of the build is doing all the work

    • @GooiYingChyi
      @GooiYingChyi Месяц назад +3

      Yep, hence you can have RUclipsrs claiming that Pummeler is the "best" primary weapon. (Note that in their review vid, they still say, use your strategems or have your teammates deal with Bile Titans and Chargers). Pummeler can't even kill Scout Striders from the front - but never mind, let your teammate deal with it.

    • @helmholtzthemulewatson4763
      @helmholtzthemulewatson4763 Месяц назад +2

      @@GooiYingChyi A primary doesnt kill Titans and literally every other enemy in the game who would of guessed.

    • @someone-ji2zb
      @someone-ji2zb Месяц назад

      Don't really have to kill much of anything to win the game anyway, including chargers. At least in regards to roaming missions.

  • @gajxo
    @gajxo Месяц назад +226

    'Max difficulty is too easy'
    Dies 7 times in the first 8 minutes.

  • @rubbercable
    @rubbercable Месяц назад +10

    Too easy for Gamerrrrz.
    - But the majority of players are diff4-7. Casuals.
    - They 2--3h/week night. They don't steamroll all warbonds, lvl 120+ like us,

  • @MrReaper99999
    @MrReaper99999 Месяц назад +20

    Even if the spawns weren't bugged, linear amounts of enemy spawns (1/4 for solo, 3/4 for three player, etc.) still will make 4 player groups have an easier time than solo simply due to being able to bring more boosters and the ability to share stratagems. 4 players with 4 boosters are more than 4x as strong as a solo player with one. If you have 4 players not using backpack slot support weapons, one or two players can bring a backpack slot and share it amongst the team, making the group even more capable. If someone doesn't bring a dedicated support weapon to instead share with another player and instead brings another offensive one or EATs or something similar, that's even more firepower they can bring. Add on the extra reinforcements and you end up in a scenario where you're bringing *significantly* more than 4x firepower with a 4 man team.
    IMO the way spawns (allegedly) worked previously with 1/6 for solo was a much much more correct way to balance enemy drop rates.

    • @Sith90lord
      @Sith90lord Месяц назад

      And add to that reaction times/reflexes, and distributed attention of the enemy.
      In solo, there's just so many things you can pay attention to at the same time, and have capacity to respond to. Most of the time you'll be running your ass off, throwing the occasional shot or stratagem and hope it thins out.
      While in 4man you might have 1 dude aggro the and the rest picking them off, or simply covering multiple sides, having each other's backs.
      Linear scale sucks from a balance perspective.
      It's only good in forcing people to group play.

  • @ZeroRulz0
    @ZeroRulz0 Месяц назад +21

    HD1 had upgradable stratagems. I hope they bring that back because that would make a lot of the "bad" ones good

    • @ZeroRulz0
      @ZeroRulz0 Месяц назад +8

      For example in HD1 a fully upgraded precision strike would shoot twice back to back, it could easily kill bile titans and such

    • @nagatodan
      @nagatodan Месяц назад

      Also they should add upgrades to primary as well, hoping that's what they would do im the future since Requisition Slips is completely useless now and samples are worthless when you gotten all of the ship upgrades

  • @Tinytraveler
    @Tinytraveler Месяц назад +18

    Those pipe puzzles are simplest when you approach them in reverse. Connecting the finish to the beginning is easier.

    • @petty5709
      @petty5709 Месяц назад

      There's also an audio cue when you're on the right pipe.
      Sometimes.

    • @taxa1569
      @taxa1569 Месяц назад +2

      I had the funniest pipe puzzle where the lines actually backtracked :P there was a U pipe and the rest were straight. Weirdest yet strangest deviation of expectation 300 hours into the game. I had to go back a line in order to solve the puzzle. It would've been good to know earlier on haha

    • @fresnel149
      @fresnel149 Месяц назад

      @@taxa1569 Oh I had one of those yesterday, the pipe did a full reverse Z across all five columns. Took me a solid minute to figure it out.

    • @taxa1569
      @taxa1569 Месяц назад

      @@fresnel149 hahaha that's awesome. I was just surprised it took 2 months for me to find out that the puzzles actually go backwards. Even though it would probably be obvious when you think about what pieces show up :P

  • @provicate4334
    @provicate4334 Месяц назад +11

    Here he is waltzing through helldive. Meanwhile I am trying to solo level 7 to get super samples. Running for my life only to get to extract, super samples in hand, rocket to the face and killed as I try to dive into the back of pelican 1. Mission over... no samples....

  • @everybodyhatesgresh
    @everybodyhatesgresh Месяц назад +62

    And here I am struggling to 4 man 7 and 8.....

    • @llOzzll_
      @llOzzll_ Месяц назад +2

      Me too, you are not the only one lolllll

    • @radomirt6001
      @radomirt6001 Месяц назад +4

      most random players play for the "fun" and are not trying that much ...

    • @misspelled3677
      @misspelled3677 Месяц назад +1

      Well diff 7 through 9 ain't so different ( don't quote me on this )

    • @frank-b6169
      @frank-b6169 Месяц назад

      Practice makes perfect

    • @CainRG1
      @CainRG1 Месяц назад +7

      I have a theory that 9 is actually easier than 7 at least on bugs because the smaller enemies get replaced by bigger enemies which are in some ways easier to deal with. So maybe try 9 instead

  • @Hedge-vd6ro
    @Hedge-vd6ro Месяц назад +123

    Max difficulty is TOO EASY - proceeds to die 15 times

    • @antynomity
      @antynomity Месяц назад +28

      Doesn't change the fact that he probably won that mission because of how inconsequential those deaths even were to begin with.

    • @Damglador
      @Damglador Месяц назад +4

      For first HD 20 deaths for one player on diff 15 is default 😂

    • @Damglador
      @Damglador Месяц назад

      But tbh diff 15 is easy against Bugs and Cyborgs with proper build

    • @jonessii
      @jonessii Месяц назад +22

      What was the punishment for those deaths? A mission completion.

    • @yugieuw
      @yugieuw Месяц назад +1

      did he succesfully extract or no?

  • @Rockforce80
    @Rockforce80 Месяц назад +12

    Also once the hellbomb is armed that shit should be invulnerable

    • @OhDough
      @OhDough  Месяц назад +12

      Should be tankier for sure

    • @alexhaalck8674
      @alexhaalck8674 Месяц назад +6

      Or just go off once they've been armed

    • @_Jay_Maker_
      @_Jay_Maker_ Месяц назад +6

      Nah, they should act exactly like the Open World hellbombs do: Arm, start the countdown and if anything shoots them, they go off early.

    • @alexhaalck8674
      @alexhaalck8674 Месяц назад

      @@_Jay_Maker_ yeah thats what im saying👌

  • @temperturkey
    @temperturkey Месяц назад +11

    I've never wished for someone's downfall more than when they take my stuff and don't drop it when I come back

    • @OhDough
      @OhDough  Месяц назад +5

      I was hoping something bad would happen to them (in game)

    • @aff66
      @aff66 Месяц назад +4

      @@OhDough I know you guys are joking somewhat, but he picking up the flamethrower when there are 2-3 chargers around was the right move! x)

    • @GooiYingChyi
      @GooiYingChyi Месяц назад +1

      I actually don't mind folks taking my stuff (flamethrower, AMR are commonly being taken), it just means that they find my support weapons useful. I would, go around and take other people's support weapon (Quasar is a common one), since there is usually one lying around nearby. I think it would actually be fun if players are forced to swap support weapons mid-game.

    • @hawk9mm
      @hawk9mm Месяц назад +2

      ​@GooiYingChyi I wouldn't mind as much is the max upgraded cooldown wasn't over 5 minutes. If it was 2 minutes or something that would be fine, steal my shit if you need it but when I have over 5 minutes before I can call down my next support weapon, no you can die and I'll take my stuff back.

    • @fresnel149
      @fresnel149 Месяц назад

      Recently I dropped in on a Bot mission with a Space Cadet, tossed down my autocannon, and when I grabbed the rifle, he grabbed the backpack and ran off, and ignored my attempts to use chat to get it back. I fought the first fifteen minutes of the mission with only the ten rounds my autocannon came with. I was about to pin him against a wall and melee him to death to get my backpack back, but then I realized the cooldown had passed and I simply tossed down another and used that backpack.
      And the worst part is he never even buddy-loaded for me.

  • @madthane_
    @madthane_ Месяц назад +5

    Bots are easier than bugs but at the same time also fucking ridiculously hard in terms of how much bullshit they can pull off.
    -insane ragdoll on inderect rockets
    -enemy projectiles passing through walls and terrain
    -patrols climbing very steep mountains when you're behind cover of the same mountain

    • @steveoy100
      @steveoy100 Месяц назад

      I noticed the bots can fire their "lasers" at a 90° angle from the barrel the other day

  • @TJackson736
    @TJackson736 Месяц назад +9

    I wouldn't say to specialize in one thing only, but having two anti-heavy and two anti-mob persons in your squad allows for good teamwork.
    If we want harder missions, you can always add difficulties. PD2 started with 4 difficulties, and by the time PD3 came out, there were 7 difficulties.

  • @SteveDave.
    @SteveDave. Месяц назад +6

    I think it would be cool if their was an option to spend r-slips on intel on the missions before you pick your loadout. Enemy types, secondary locations. Stuff like that.

    • @windsgrace688
      @windsgrace688 Месяц назад +2

      Something like "Advanced Information Systems" seems like an excellent ship module upgrade.

    • @SteveDave.
      @SteveDave. Месяц назад

      @windsgrace688 I like that. It would be fun to have more information beforehand. You could pick different weapons to deal with the threats you expect to face.

  • @booshandorkakow64
    @booshandorkakow64 Месяц назад +22

    "This game gives me trust issues" - this 110% this exactly lol

    • @Lutz1985
      @Lutz1985 Месяц назад

      it's called CI/CD ^^

    • @ClassicMagicMan
      @ClassicMagicMan Месяц назад

      @@Lutz1985 For the class, what does that stand for?

    • @Lutz1985
      @Lutz1985 Месяц назад +1

      @@ClassicMagicMan continuous integration / continuous development - it's used in software development to continuously improve applications. However it's not meant to completely change applications without any communication to the user ^^

    • @ClassicMagicMan
      @ClassicMagicMan Месяц назад

      @@Lutz1985 Thank you.

  • @Codamans
    @Codamans Месяц назад +4

    meanwhile 100% of my games are "HOLY SHIT WHERE ARE ALL THESE BUGS COMING FROM I CANT FUCKING MOOOOOOOVE!"

  • @the_mad_fox9457
    @the_mad_fox9457 Месяц назад +50

    This video is the exact reason devs screw up games. Never balance for the one percent. It's great for me personally, but bad for the other ninty nine percent of players, because they end up leaving, or having nobody to play with because I would rather solo instead of group no matter the difficulty.

    • @OhDough
      @OhDough  Месяц назад +14

      Don't balance the hardest difficulty for the 1%? That doesn't quite make sense. Games that balance top down while keeping fun in mind are the best kinds of games btw. I also said they don't need to change helldive so what really ruins games is a lack of understanding.

    • @the_mad_fox9457
      @the_mad_fox9457 Месяц назад +4

      @@OhDough It makes perfect sense. If they balance r9 for the one percent, four man groups without a one percent player which is more often than not a solo artist, will fail helldives almost always. It will also tank the player base at that point. I will still play, but it would be self centered for me to think others would find it fun.

    • @Bopiz787
      @Bopiz787 Месяц назад +1

      @@the_mad_fox9457 you think everyone should be able to complete the highest difficulty? We have 9 difficulties to balace around. Payday 2 has 8 difficulties with the highest only being cleared by only ~10% of players.

    • @MomsRavioli
      @MomsRavioli Месяц назад +10

      @@OhDough Wrong, those games are the ones that are geared towards either hardcore elements or "esports".
      Nobody, but the 1% likes them. How can you complain about balance and then put shit like this out there?

    • @the_mad_fox9457
      @the_mad_fox9457 Месяц назад +3

      @@Bopiz787 Not at all what I said. Take the patrol changes recently, I get why many players are bothered by them, but I enjoy them. I just know that balancing for my enjoyment is a bad idea. This is how balancing for the one percent actually plays out...Give all enemies an one hit mechanic in r9, and limit players to 3 reinforcements period. Some of us will be having a blast(still playing solo), but the bulk of the player base will take a hike. I will always push for developers to make fun games, and not balance around the one percent, no matter how much I enjoy being catered to.

  • @SPACE_BOOOOOST
    @SPACE_BOOOOOST Месяц назад +6

    Group Helldive is fine as it is. If players need more challenge, it should be done through adding higher difficulty tiers instead of meddling with already existing ones. Making what we have slap harder is just as cheap as nerfing weapons to get a similar result. Optional modifiers could work but they'd also complicate the barely functioning matchmaking system even more.

  • @lucienmoolman8017
    @lucienmoolman8017 Месяц назад +45

    I love how you said one guy is 30yo if he's lvl30, that implies we draft 1 year olds and have a couple of 150 year olds that still remember the first galactic war

    • @sylvernale
      @sylvernale Месяц назад +4

      Especially since the average helldiver age is 18. Brasch is a legend because he actually completed his service

    • @davidsmoke751
      @davidsmoke751 Месяц назад

      😅😅 I'm 45 and I love helldivers too and I'll play till the end of time😅😅

  • @charlesp7012
    @charlesp7012 Месяц назад +56

    I think you're coming from a (and please don't take this the wrong way) a sweaty player point of view. As a 9-5er, content creator, Husband and Dad, I don't have the time to plunk 20-30 hours a week into games. So when me and my crew log on to do some missions, it's crazy to how much the enemies have gotten stronger and our weapons and stratagems are foam bats. So, "easy" is definitely a perspective thing.

    • @BobbieRys
      @BobbieRys Месяц назад +2

      He did make that clear

    • @HardcoreQtip
      @HardcoreQtip Месяц назад +4

      Then play a lower difficulty?

    • @hawk9mm
      @hawk9mm Месяц назад +5

      Yeah, and that's the problem with devs listening to sweats all of the time, there's no concept of anyone else once they start balancing the game specifically for sweaty players and it never makes the game better. Keeping in mind that sweaty players in any game make up less than 1% of the total player population, maybe 2%.

    • @Gee-bg2rv
      @Gee-bg2rv Месяц назад +3

      ​@HardcoreQtip you're missing the point lol he says it's to easy, bc he's a sweaty content creator that puts hours and hours into this game. Most of the population would disagree about it being to easy

    • @andremariaribeirodacunha3695
      @andremariaribeirodacunha3695 Месяц назад

      Then play a lower difficulty!

  • @blackironwannabe2192
    @blackironwannabe2192 Месяц назад +120

    Huge reminder to anyone watching this: as with nearly everything, skill exists on a bell curve meaning the fast majority are somewhere in the middle. If you are a skilled player and think that making the game harder is a good idea, keep in mind that you are ruining the experience for everyone less skilled than you. Now, you may be saying: "but its the highest difficulty, it should be much harder" it was when you started playing it, now that youve been doing it a while, it feels easy because you know what to do, not everyone does. Most of the issues raised in the vid are against the teammates all while he is not communicating, no vc, not a word even when the teammates are struggling or making mistakes. If you play the game like a solo game, you will have less fun. If you treat it like another day at work with all the spreadsheets and try to minmax your kills, the game is less fun. I have games where one person gets a third the kills, why? Because they ran a build to counter chargers and had less for the little adds that make up the vast majority of enemies. Treat games like work and they will feel like work. Results screen means nothing if you didnt have fun getting there.

    • @maddlarkin
      @maddlarkin Месяц назад +23

      The Spawn rates make lower difficulties damn near impossible for newer players, after watching my Mrs who just started get completely stomped on an easy bug mission where around 100 spawned at the extract, I went and tested easy as a level 50+ player with full unlocks... I got 284 kills on a level 2 mission and only managed to extract as 2 freinds joined me late mission and we lobbed everything at the spawning bugs (clusters, lasers, 380's), this isnt just a skill issue, progression and unlocks are a major factor, I don't care how skilled you are, no one is dealing with 100+ bugs with a precision strike, a straffing run and the basic machinegun, I suspect this is a big reason for the player count drop off, no one is going to put in the time to 'git gud' when the difficulty curve is like running at a brick wall

    • @antynomity
      @antynomity Месяц назад +2

      Play on a lower difficulty and force Devs to actually balance difficulties.

    • @DarthWamp
      @DarthWamp Месяц назад +4

      I regret that I have but one upvote to give. Very well said @blackironwannabe2192

    • @cbanks5289
      @cbanks5289 Месяц назад

      Amen

    • @Uncertainty2
      @Uncertainty2 Месяц назад +7

      I mean... isn't the entire point of variable difficulties to have content that appeals to both "sweaty" and "casual" kinds of gamers? I'd personally rather have a game that scales in difficulty from "trivial" to "mathematically impossible", than have it cap out somewhere that leaves hardcore players with nothing to strive for (and I say this as someone who's fucking ass at the game anyway)...

  • @bigpuppyshoes5033
    @bigpuppyshoes5033 Месяц назад +9

    Yesterday I was playing max difficulty bots (I haven't played since like two weeks), and we had like 3 separate gunship fabricators in close proximity to a jammer and mortars. So it did get pretty spicy, even with a LV125 on our team, we did complete the mission tho. I wouldn't say it's too easy since sometimes you get questionable teammates, but I guess if all your teammates know what they are doing, then I can kinda see it being too easy. But is really a bad thing? If you get really good at the game like this ur reward I guess. Most players can’t handle LV7 not to mention LV9

  • @TacynMegan
    @TacynMegan Месяц назад +4

    The problem I have with “just add more enemies on the screen “ is that the game is not well optimized to begin with but it has to run well on PS5 specially with the game being published by Sony and adding just more things on screen will hurt the already struggle to keep 60 fps

    • @Perseus7567
      @Perseus7567 Месяц назад

      To be honest, I think the "struggling to keep 60 fps" thing is just you.
      My computer is barely above Recommended, yet I'm getting well over 60 on the highest graphic settings. I'm sure if you tweaked some settings you'd be able to eek out a solid 60.

  • @Solumnys
    @Solumnys Месяц назад +5

    a 4 man of people that aren't stupid works great but I always end up carrying all the objectives solo while the other 3 die over and over somewhere else on the map

  • @fonsalvarado
    @fonsalvarado Месяц назад +3

    Its easy when teammates are not wasting all the reinforcements trying to vanish an endless wave of bots instead of completing the missions 😂

  • @Sharkie504
    @Sharkie504 Месяц назад +7

    Grenade pistol is probably why you don't see any grenade launchers anymore. I use the grenade pistol to take out bile spewers. One to two shots depending on where you hit it.

  • @sigra4867
    @sigra4867 Месяц назад +5

    Most ppl have a hard time with Helldiver difficulty

  • @Someguy6571
    @Someguy6571 Месяц назад +8

    People struggle because many are idiots that are over zealous and way to impulsive. Some see a single enemy and throw a 500kg. The wind blows and its like Predator in the jungle after Jesse Ventura gets blasted. So much ordinance and shit thrown without a single thought of if people are in the area.

    • @Kratos176
      @Kratos176 Месяц назад

      Seriously lol I kick so many people bc of this they throw a cluster bomb on top of you when there’s like 3 warriors ..

  • @Bertoleyus
    @Bertoleyus Месяц назад +29

    BULL SHIT. The patrols on bot missions are never-ending. Sure, if you don’t fight them it's one thing okay, but if you have to kill enough so you can do the geological survey, or collect samples, you almost never have breathing room. And good luck if you die, you aren't getting your stuff back. Even when running away, it's almost impossible to not run into another patrol. I've even debated dropping the game until it gets reduced. I've noticed the people I play with on Helldive don’t even care about samples anymore. Some don’t even try to clear the map, they just do the main obj and leave.
    Patrols are insane
    They need to be tuned down.

    • @fresnel149
      @fresnel149 Месяц назад +1

      See, it's super mixed, because I've had level-7 missions where I can move all the way from one objective to another and only have to kill a couple Troopers posted up on random spots along the way, and then at the objectives you get hit by 2-3 patrols and maybe one bot drop, and then I've had level-7 missions that are a running gunfight from the moment you drop in to the moment the last dude dives into the Pelican half dead with no stims left. It's so inconsistent it's insane.

    • @B1inded
      @B1inded 27 дней назад

      Tune down the difficulty you play at

    • @Bertoleyus
      @Bertoleyus 27 дней назад

      @B1inded the issue persists even on lower difficulties. OhDough said either in this video or in previous videos that people on 7 are going down to 5s because of the patrols. The devs have said they're going to tune down patrols. Other commenters have agreed with my position.

    • @B1inded
      @B1inded 27 дней назад

      @Bertoleyus is there a reason that if 5 is to hard you can just not play 5

    • @Bertoleyus
      @Bertoleyus 27 дней назад

      @B1inded samples. Rewards. Progress on the map. Lvl 9 is still doable, but it's nuts. I can pass the mission, but when it comes time to extract the bots never stop. I was in a group of 4 killing every hulk and devestatpr that came at us, but the flow of bots was so constant we couldn't get to the extraction to call it in. There needs to be a break SOMEWHERE . It's also like that on geological survey missions.

  • @Raionhardt
    @Raionhardt Месяц назад +4

    You're getting some different AI than me because when I play 4 man on helldive I see a new hulk and a patrol like every minute vs bots until I destroy all the fabricators on the map

    • @OhDough
      @OhDough  Месяц назад

      destroying all the fabricators increases patrol spawns...

    • @hipperguy1654
      @hipperguy1654 Месяц назад +3

      @@OhDough Yeah but answer his I guess "question", I also have the same experience. 8-9 4man is just constant hulk, heavy/rocket dev, and tank spam every 1-2 minutes. It isn't even consistent, sometimes a mission spawns zero enemies on extraction but other times it will spawn 3 factory striders and 5 hulks on top of random trash mobs in a small area.

    • @Raionhardt
      @Raionhardt 29 дней назад

      @@OhDough that hasn't been my experience. I've had several missions where destroying all the fabricators has nearly stopped all the spawns until extract and sometimes get 0 spawns during extraction on 7-9 difficulty
      Arrowhead has some spaghetti code going on

  • @Spectacular_Insanity
    @Spectacular_Insanity Месяц назад +4

    It honestly depends on spawn RNG. Some games, every bug breach has a Bile Titan on it, and if the team doesn't have overwhelming AT support options equipped, the game becomes Running Simulator 2024 until cooldowns are done. And some games you have what feels like a million Bile Spewers. And a game I played last night had 2 Chargers at every POI, and every patrol had 1 Charger. I didn't even realize that was possible.
    I get that some randomized variation adds spice, but the complete inability to properly prepare for certain enemy types actually further enforces a META, where you NEED one loadout that can do pretty much everything. As a result, many of my games I end up using just ONE loadout, one for bugs, one for bots (and they're very similar).
    For example:
    Bugs: Incendiary Breaker, Redeemer, Impact Grenade, Eagle Airstrike, Orbital Railcannon, Recoilless, EATs.
    Bots: Dominator, Grenade Pistol, Stun Grenade, Eagle Airstrike, Orbital Railcannon, Supply Pack, AMR.
    I bring those almost every game. I sometimes bring other stuff, but then I either massively struggle against heavies OR mobs and I end up being more of a detriment to my team than a benefit. I loved the Eruptor because it allowed me to bring the Stalwart without effectively trolling my team, but since the nerf, it's not worth using, and thus I really can't use the Stalwart either because then I lose a huge amount of AT capability from my kit.

  • @Learn2Earnnnn
    @Learn2Earnnnn Месяц назад +27

    when he said 9's are easy then dies two times of the start is the funniest shit ive seen

    • @Perseus7567
      @Perseus7567 Месяц назад +1

      Well he did say this is the hardest one he had in a while. I guess everyone commenting about his number of deaths missed that part.

  • @Crimnox_Cinder
    @Crimnox_Cinder Месяц назад +1

    finally someone said it! so i have multiple points to express here, first: Helldivers 2 is classed as a "Horde Shooter," and horde shooters sometimes utilize a special mechanic whey they have multiple different enemy units that all do something different. this mechanic is sorta point based you could say. all enemies are assigned a point value. they also have "pools," these pools are used to determine which enemies will be spawning in the mission being played. (ill be using the bugs as my example in this comment) its because of this pool system that you can have missions where you don't see any bile spewers, but have brood commanders, maybe you get both broods and spewers. or none of them and its just chargers. its just a pre-selection of the units that you face in the mission. Back to the point system i mentioned earlier, all units are assigned point values to them. after the pool of units is selected for the mission and you enter, all patrols are governed by this point system to a degree. most patrols regarding the bugs are a collection of wilburs (scavengers), pouncers (mini Hunters), both warrior versions, Bile/nursing Spewers, broods, The literal Anti-Christ (hoonters) and rarely, chargers. titans, shriekers and stalkers are the only ones that cant spawn (i believe) as a patrol unit, as stalkers and shriekers are limited to a specific objective. each patrol will choose its composition using a point system, lets say the game has a point limit of 20 for a patrol that it wants to spawn, a wilbur is only worth 1 point, a pouncer is 2, hoonter is 3 (these are example numbers), it will then randomly populate the patrol with randomly chosen units whose point values equal the limit the game wanted. This exact system is used by the game when a breach happens, this is why sometimes you only get a single titan, and sometimes you get like 20 basic warriors. it chooses from the pre-populated pool at random based on a point limit and how much each unit is worth.
    my second point: because this game is a horde shooter, being able to fight a literal army of squishy boys is SOOOO much more fun when you don't need to worry about tanky boys. if i could play a level 9 mission with nothing but wilburs, warriors (FUCK hive guards) and maybe some hunters, id be so god damn happy. i desperately want the devs to add a mission or mode that lets you just fight basic enemies on the harder levels with insane numbers! or maybe a mode with all tanky boys (bring plenty to EAT) stuff like this would help contribute massively to the games longevity and appeal, player choice is very big when it comes to overall enjoyment of a PVE game. LET ME FIGHT OVER 2000 WILBURS IN ONE MISSION!

  • @aeromorte
    @aeromorte Месяц назад +5

    So 99% of my deaths are to teammates. Also my teammates keep pulling more patrols. They keep sitting in one place depleting reinforcements... Yeaaaaaaaaaaaah its soooooooooooo eaaaaaaaaaasy

  • @tyty8484
    @tyty8484 Месяц назад +2

    Just from my anecdotal experiences ive come to the conclusion that Major Orders affect spawn rate and density on MO specifed planets. Also the "defend" planet status also increases spawns. I specifically noticed insane spawn rates during the recent bug defense missions and especially during the bot re-emergance defense campaign. The bot spawn rates were so high at that time i just about stopped playing because it was so frustrating.

  • @swanqlord3048
    @swanqlord3048 Месяц назад +1

    Tip for the pipes terminal that i found (and i think this is the science briefly mentioned in the videos).
    The first moveable tube always has to be swapped, so you can immediately scroll through all of them until you find a piece that connects to the start (that isnt the initial piece obviously).
    Once you find that, just look for a piece that attaches to the output end for the third piece. The second one you can just scroll through until one snaps into place. This is my personal strat for speedrunning these

  • @Soggysenpai
    @Soggysenpai Месяц назад +6

    Lol i have the same thought process with those terminals. I do em super quick by moving the first that diverts and then the rest fall into place. There might be some science there but i also struggle to put it into words😅

  • @turdferguson3803
    @turdferguson3803 Месяц назад +2

    After the last patch the last thing the devs need to hear is something is too easy

  • @Bombsuitsandkilts
    @Bombsuitsandkilts Месяц назад +1

    Even before the the impact fire grenades running supply pack and napalm grenades was one of my favorites, become the one man napalm strike, pairs well with flamethrower, napalm strike, and incendiary breaker, and medic armor so you can run through your own fire.

  • @Grumps5
    @Grumps5 Месяц назад +10

    Bots are damn near impossible with how frequent they spawn lately. Head shotting you from across the map, bots in every direction.

  • @davidweaver4436
    @davidweaver4436 Месяц назад +2

    Game could benefit from one of two things:
    A sitrep to let you know roughly what enemy mixture you're up against.
    A chance to change your loadout mid mission. Maybe stick it on a 15 minute cooldown before you can change it again. Maybe only let you change one or two things, rather than the whole setup. Could even let you call down a pod so you can switch up without having to be killed.
    As it is, against bugs mainly, you can get into some awkward situations where your loadout isn't ideal but you couldn't have known ahead of time. As more enemies are added, this could get worse over time.
    Combine this with more interesting modifiers, including beneficial ones, and you can makes missions far more dynamic which could help make it more challenging without it feeling unfair.

  • @Pan_Handler
    @Pan_Handler Месяц назад +3

    It's crazy to me that scavengers even spawn out of a breach. They should be a patrol only enemy. And should be entirely replaced by warriors on 7 plus.

  • @Vicininater
    @Vicininater Месяц назад +2

    The ego-ender is solved by always trying to move the vertical direction you need to go first; e.g. if it starts bottom and ends top, at each stage from left to right try to make it go up, works every time

  • @Ravnin_ebersteen
    @Ravnin_ebersteen Месяц назад +6

    Generally questionable players that make things especially harder and chaotic. Most missions are really chill, then some are just a struggle, pulling tones of aggro without efficiently taking out patrols and breaches/ships.

    • @Moondoggymungmung
      @Moondoggymungmung Месяц назад

      Agreed, helldive is actually really easy. Players just either fail to stealth when needed or even worse giga fail to fight off an attack and just run letting the enemy snowball preventing the main obj being finished. My favorite is when players with absolutely dog water loadouts fail to take out gunships and run from it's fab then going ??? when a gazillion gunships are raining hell on earth on them.

  • @williamturner7131
    @williamturner7131 Месяц назад +5

    I've always thought:
    Reduce patrol quantity
    Reduce lethality of individual units [Looking at you rocket devastators, heavy devastators]
    But
    Significantly increase patrol volume
    Significantly increase patrol AI [hunts players, sends scouting fireteams to search for players, rewarding sneaky kills with sneaky weapons to continue avoiding detection]
    Reinforcements arrive en masse from outposts; gives you time to clean up. Nearest output also guarantees certain compositions [heavy outpost nearby? heavy units in majority. small outpust nearby? likely all chaff with only scout striders/hive guards]
    Reinforcements via "drop" [Bug Breaches, Dropships] are used primarily when no outposts are nearby; are more significantly telegraphed, spawn significantly more enemies, have a much longer interval between reinforcements, and do *not* spawn within close proximity to the player.
    This will solidify certain roles:
    - T1 units "Chaff" like scavengers and basic riflemen and slashers have a more significant role as spotters for the rest of the horde
    - T2 units "Lights" like warriors and jumpjet infantry and commissars have a more significant role in maneuvering around the players and pinning them down
    - T3 units "Specialists" or "Mediums" like Scout Striders, Devastators, Hive Guards, Nursing Spewers, and Brood Commanders are more visibly used as heavy "infantry" that lighter units try to force the players into.
    - T4 units "Elites" or "Heavies" like Chargers, Bile Spewers, Hulks are more visibly used as heavy units and appear specifically when there are active side objectives and heavy outposts nearby, and appear somewhat rarely otherwise. Certain modifiers might make them more prevalent, or less.
    - T5 units "Superheavies" or "Titans" like the Bile Titan and Factory Strider always come from heavy bases or for main objectives, and will have a significant focus on starting ***far away***.
    Add in more variants. Factory Strider that spawns Scout Striders and uses a pair of mortar turrets on the back-- Artillery Strider. Bile Strider that is a little lower, a little faster, with a longer tail and a longer neck. As opposed to just chasing the players, they circle players, hopping back and forth with "fast" dashes that obviously tire it. Makes a point of dodging stratagems when not exhausted. Can break leg joints to make it limp and exhaust faster. Has the long "range" tongue attack and its tail attacks independently-- Hunter Titan. Dodge it for twenty seconds, or slam some AT or fire into a leg and make it stagger to get it stationary enough to put a 500kg or orbital strike on it. Hunter Titan having a significant aggro range (LOS only), and potentially deploying a couple Stalkers when it reaches a close-ish range, would make it a very alert, very dangerous enemy for the unprepared or the purely reactionary.
    **IRREGARDLESS OF WHAT CHANGES ARE ACTUALLY MADE, I BELIEVE THIS GAME DESPERATELY NEEDS AN AI CONTROLLER**
    What is an AI controller? There is a video about Alien Isolation's AI controller. Basically, it keeps the Alien hunting the player, giving it hints, without telling it where the player is-- the AI controller is separate from the AI individual to each enemy. A similar example is Subnautica, where the game tells the Reapers/Leviathan to move towards the edge of the player's visual range. It may move back out and away from the player, or may move towards the player-- but it will initially make itself known and visible and begin to increase tension by ensuring the player doesn't randomly NEVER EVER hear or meet a Leviathan.
    So...
    Random spawn patrols all over the place, POI guards all over the place, almost MMO level of enemies that just stand around doing nothing, I find INCREDIBLY boring. This may work for top-down where you can't look at units a thousand paces away, but it doesn't work for this. An AI controller specifically designed to ensure the Enemy is sort of "hunting" the players without forcing engagements will increase immersion and cement the role of Helldivers-- suicide troopers dropped behind enemy lines who are reliant on orbital support rather than strength of arms by an enemy that *won* the region in the first place. Let the enemy feel malicious and capable rather than just spamming enemies spawning literally on top of you. Make patrols larger and more capable, rewarding sneaky play further and decreasing the amount of times where combat becomes inexhaustable not due to poorly played happenstance, but because every path is full of enemies and throughout the fight you constantly have enemies spawning in already cleared regions and spawning right on top of you.
    BUFF the fuck out of all the weapons. Make them EXCELLENT for their roles.
    But make the enemy TOO NUMEROUS to deal with.
    It is not a matter of your weapon being good-- your weapon should be AMAZING
    The trick is to ensure that you cannot win despite having amazing, reliable gear. Wow, this rifle is so good! Unfortunately, despite being so damn effective, it just cannot match the same level of lethality as a cluster strike on a horde of 70 infantry rushing me.
    Instead they're keeping the enemy count low-ish, with a higher volume of armored enemies to invalidate much of your kit, making sure your weapons feel like shit so you rely on your stratagems, which are also just less effective because of the volume of more heavily armored weapons.
    This game is making you feel like YOU are the chaff-- yes I know, Helldivers are meant to be expendable-- despite the game being centered around crushing the hordes. Why are we the chaff, getting stunlocked and dying damn near instantly to so much of your enemy, when they could instantly just increase the volume of enemies and use that as the true threat.

  • @tristinwhlr1112
    @tristinwhlr1112 Месяц назад +3

    I find the difficulty in helldive more RNG than anything
    There are matches I don't see a single patrol for like 5 minutes and then next match we're sent nonstop hulk patrols and are being double dropped factory striders with a tank squad as protection.

  • @sambasedsamurai9338
    @sambasedsamurai9338 Месяц назад +8

    Devs should just create additional difficulty levels like 10-hellbutthurtdive and so on with the same amount of rewards for people like OhDough who just want to suffer in a squad as much as they do solo on heldive.

    • @Lutz1985
      @Lutz1985 Месяц назад +1

      yeah why not! in "rocket league" the ranks go up to a rank called "SSL" (Supersonic Legend) where only the top 0.08% players are -> those are truly phenomenal specimens with likely >4000h playtime! Ok that's PvP and not PvE and I don't know the %distribution of players that can regularly finish/finish+extract a helldive difficulty (must be a lot since I also did it and was not too hard, I reckon might be 5..10%) but I also think there could be more difficulty levels, maybe even up to a level that only top1% players will manage... (needless to say those players will have long queue time if they want to find equally skilled players or they need to squad together)

  • @GogTheCaveman
    @GogTheCaveman Месяц назад +1

    Note on what can damage shrieker nests (at 14:00)
    Shrieker nests and spore spewers both have "light vehicle" armor, which is one level above medium armor. (Chargers have "vehicle" armor, one level above "light vehicle".) Guns that can penetrate them are Autocannon, AMR, HMG, and anything that can damage charger armor. HMG is semi decent against them.

    • @berserkerpride
      @berserkerpride Месяц назад +1

      You'd think flamethrower could damage shreikira hotels but maybe it can't.

  • @Doombuggy17
    @Doombuggy17 Месяц назад +1

    Even in solo, you can cheese breeches/drops pretty hard, admittedly when i do it, i usually run back into the problem later, but breaches happen even after things go down. If a patrol runs up on an objective, you destroy it even if you aren't around the area. They will call in a drop/ breach. This causes massive amounts of enemies in certain areas, which can be overwhelming if you aren't ready for it.

  • @krevetka9744
    @krevetka9744 Месяц назад +1

    The Alt+Tab into VRising on the last second is hilarious xD

  • @norbertscheibenreif8336
    @norbertscheibenreif8336 Месяц назад +1

    But yeah, I noticed that something changed, I played bots for past few days, and it was just a breed. Full clear every map, 4 way split,and I found myself intentionally killing whole patrols...the patrols are mostly made of groups of devastators with a hulk. That sounds dangerous, but they can't call a bot drop. So usually a well placed stratagem can kill whole patrol. Also if you stay on one spot for a while, you'll notice that patrols are going straight to you...

  • @mordbain4671
    @mordbain4671 Месяц назад +1

    Map modifiers should really be something different like Low gravity, Enemies exploding on death, Enemies having +25% move speed and -25% hitpoints, Enemies only dying from headshots but headshot damage is amplified... you know fun stuff that makes you play the maps (and missions!) in a completely different way.

  • @Fat_Rat_______28
    @Fat_Rat_______28 Месяц назад +3

    Bro no need to roast people who are just playing the game while u have 900 hours💀 they aint even bad or smth, just casual normal teammates

  • @TheRealDealDominic
    @TheRealDealDominic Месяц назад +2

    Dough, pretty sure the devs want top tier players looking for a challenge to use thier new warbond guns.
    You know, thats the best way to give players a challenge

  • @aaronhumphrey3514
    @aaronhumphrey3514 Месяц назад +1

    It's very inconsistent. Tonight I had some real cakewalks in Helldive, but there are also games where things can get kind of crazy. It seems to boil down to whether or not you get devastator/bile spewer spam and whether or not you get aggro chain reactions that get out of control.

  • @isaaccallaghan4585
    @isaaccallaghan4585 Месяц назад +2

    Man just wanna say, you’re genuinely funny. Love your content

  • @FierceLittleBit
    @FierceLittleBit Месяц назад +1

    I don't really have any issues on helldive except the defense exclusive missions. Against the bots it was really easy and fun but after adding back the factory striders is pretty much impossible towards the end where they drop 4+ at once and then just shoot over the walls. of course the civilian extract against the bots is also awful.

  • @Porkhammer185
    @Porkhammer185 Месяц назад +1

    Love the idea about the modifiers. Much better than the ones restricting stratgems .

  • @Blakkrazor69
    @Blakkrazor69 Месяц назад

    I think it helps that in a lot of full squad runs you get the Boost that slows spawns down. I've noticed Solo runs are hella harder as of late but team runs at any difficulty feel so much easier than they did a couple weeks back even with my favorite weapons currently feeling like they've been neutered.

  • @misterezioauditore
    @misterezioauditore Месяц назад +1

    How does it make sense that taking out nests, closing bug holes, causes more bugs to come out. Shouldn’t closing holes cause there to be less bugs in an area?

  • @Awootistic
    @Awootistic Месяц назад

    On the bug breach/quick respond reinforcements. Yes, only one QRF can happen for the entire group. I can consistently "solo" objectives. So when there's a 3-1 split of manpower, I usually wait for them (the 3 man group) to trigger the QRF and then I go ham on the objective. THERE IS AN EXCEPTION TO THIS RULE: which are the scripted QRFs. This can be found mostly in geo-scan missions where the obj triggers reinforcements.

  • @Myder_Dragon
    @Myder_Dragon Месяц назад +2

    ADD MORE DIFICULTIES! Helldiver 1 had three levels above helldiver difficulty.
    Buff the weapons back up to the level they were at launch and then make us go though hell
    Also for helldive it really depends on the team, the map, and objectives.
    When I play with my level 100+ friends I'm falling asleep.
    Last night we brought along 2 pps that just bought the game.
    We extracted every time but it was much more difficult keeping everyone alive.

  • @itriyum
    @itriyum Месяц назад +3

    I just stick to 7 because at least on that one i have the chance of getting operations without any modifier, thats where the fun is at, nobody enjoys making orbitals useless or getting only 3 stratagems, or getting cooldown and call in time increased

  • @WolvenSwiftwind
    @WolvenSwiftwind Месяц назад +1

    "you don't see very many bugs" I must be playing a different game. Ever since that patrol update I've been overrun so many times.

  • @blackboots7477
    @blackboots7477 Месяц назад +1

    I have never see so few bugs at a start drop, the random groups I join always drop in a bunch of 100 bugs/bots

  • @phoenixlamp2
    @phoenixlamp2 Месяц назад +1

    The gas strike gas should be flammable. That combo would go so hard

  • @bobshanery5152
    @bobshanery5152 Месяц назад +2

    Games are made for casual players. They are the majority.
    We play a few times once every few days or once a week. We generally have no idea of metas, we dont read patch notes.. We just jump in and jump out.
    Is helldivers easy for someone who plays multiple hours a week or games for a living? I would imagine so.
    If you find it too easy.. Use all the garbage weapons that no one touches and stratagems/ run one life etc for an artificial challenge.

  • @chrisevans769
    @chrisevans769 Месяц назад

    That specific climb up from the 10 hole works every time by hugging the left side of incline. Works off the sharper edges. Sometimes it takes a second or two to actually do the thing though.

  • @I39393I
    @I39393I Месяц назад +3

    idk y ppl hype up stalwart that much
    thing is a waste of slot
    theres a better stalwart as a primary ffs

  • @lordxerlus3842
    @lordxerlus3842 Месяц назад

    I think the autocanon still stuns hulks but it’s not consistent? I have stunned them a couple times shooting the eye but I can never replicate it intentionally. Anyone’s have thoughts or similar experience?

  • @Shonto-jf3dx
    @Shonto-jf3dx Месяц назад

    Do you still have auto climb on? I turned it off and was unable to jump things I usually could. Even some waist high fences gave me trouble.

    • @OhDough
      @OhDough  Месяц назад

      Off

    • @Shonto-jf3dx
      @Shonto-jf3dx Месяц назад

      @@OhDough that may be reason you cannot get up that cliff in the big bug hole. Just a thought. Love the vids.

  • @thehatebringer8005
    @thehatebringer8005 Месяц назад

    i was on a hunter planet once and the one of they guys on the team walked over the crest of a hill and then turned around and said RUN. an seconds later a swarm of what had to be 100 hunters came over the hill it was insane and ill always remeber that moment because we were just chillin and chewin thru bugs no problem till that moment.

  • @alonfire1337
    @alonfire1337 Месяц назад +1

    If they really want to bring down completion rate for Helldive, they should reduce the amount of lives per helldiver form 5 to 2-3 or reduce Mission time form 40 to 30 mins.
    Make every Lost live really count.But that would be another Huge nerv which would enrage the community, so the only solution is to introduce new Difficultys.
    I remember before the Eat/Recoiless buff/ charger Head Health nerv - difficutly 7-9 was really hard, because everyone was really struggling to kill heavys( I ran Spear back then)
    Don t get me started with 7-9 Bots back then, Rocket Devestator where completly broken, so playing Bots 7-9 was 0 fun, you just got randomly 1 shot all the time.

  • @snoweh1
    @snoweh1 Месяц назад

    In Helldivers 1, the patrols that walked around would send up a flare almost immediately if you didn't kill them, I'm talking 0.01 second to wipe out all 4 of them otherwise you're getting swarmed. Difficulty 15 made it so these patrols had basically impenetrable shields, so if you got spotted you're getting swarmed by an entire army and you either stay and fight or run away. Could you imagine patrols in Helldivers 2 walking around where every bot has a shield like a heavy devastators?

  • @ShockRadioGaming
    @ShockRadioGaming Месяц назад +3

    Says its too easy.... Proceeds to use half a 4 man teams reinforcements in the first 10 minutes. lol GG man Always good videos from you so im just messing.

    • @Perseus7567
      @Perseus7567 Месяц назад +1

      Ik you were just joking but to be fair, he did say it was the hardest one he has had recently so that checks out

    • @ShockRadioGaming
      @ShockRadioGaming Месяц назад

      @@Perseus7567 HE 100% got his Sh$$ together by the end of it and crushed as usual haha

  • @JJLL195
    @JJLL195 Месяц назад +2

    Your statement is only true when people in your squad knows how to play. Never underestimate randoms.

    • @OhDough
      @OhDough  Месяц назад +1

      These dudes were shooting bile titans with stalwarts... the only real challenge is when teammates run the respawn count down and I was the only doing that.

  • @FieryWalrus
    @FieryWalrus Месяц назад +1

    Message received. Tripling patrols for solo players in the next hotfix

  • @benjaminblace5459
    @benjaminblace5459 Месяц назад +1

    depend on map, sometimes the wave of drop never stop

  • @JapaneseMafiaR2
    @JapaneseMafiaR2 Месяц назад

    My takeaways for highest difficulty experiences are based a few things
    -Bots vs bugs
    -Mission type/objectives/time
    -Planet modifiers
    -Personal skill level
    -How the AI director is feeling that day
    -Team mate skills(if you don’t play solo)
    My suggestion is they need to balance enemy variety and add some modifiers like less time, more objectives, and give enemies special attacks/speed without making them bullet sponges. Helldive games are either currently endless titans, spores, devs, armored spewers etc, or nothing when you split up.

  • @TheChrisLeone
    @TheChrisLeone Месяц назад

    I had a geological research mission earlier on one of the planets with a lot of open space and very little cover... Automatons are insanely hard to fight on flat ground lol

  • @dominikmagnus
    @dominikmagnus 27 дней назад

    I liked "Unexploded ordnance" objective in the first Helldivers game. I wish they add that one someday. You first call in metal detector. Then you sweep that in a designated area. Then, once you found shells, you disarm them, by punching in the code, and if you make a mistake: KABOOM! You're gone. Devs could get creative with the process here and there, by adding difficulty to these stages and interactivity. I wouldn't mind some Helldivers 2 and Keep Talking and Nobody Explodes crossover...

  • @impartingsea429
    @impartingsea429 Месяц назад +1

    The pipe puzzle if my favorite just because I like puzzles in general.

  • @IRMentat
    @IRMentat Месяц назад

    hardest mission is still essential evacuation, the non-stop drop/breaches just throw more metal/meat at you than most guns have the time/ammo to take-out, often over open-ground so you get cannoned/rockets/hunter/spewed outta "nowhere" as on top of that patrols still pop into existence 35-40 meters behind you (there's still a bias for "out of player sight" on patrol-spawns, it's why you ALWAYS get flanked when mid-combat). Plus those drops/breaches WILL spawn onto/under the building you are running towards (even if it's nothing but a concrete jungle or bot-drops on top of plateaus which IMO isn't something that should happen given how heavily the DEVS nerfed the hell-pods from doing that exact same thing in return)
    after that, geo-survey because each objective forces 1-3 drop/breaches on you
    after that i'd say the "carry the HDD" (data-retrieval?) mission for the tedium of it all and total reliance on randoms to not be total cretins.
    P.s. GL pistol has 250 AoE (plus 350 DD, so it's a JAR hit and eruptor AoE +50% per-hit) to the GL "support" weapon 350 (same pen on the AoEs).
    GL still worst support weapon, there's 3 (recently nerfed) primaries that have the same AoE damage per ammo-load, tho the GL has about 4x the DPS of those weapons (presuming the projectile doesn't miss or bounce back in your face).

  • @YureiOni
    @YureiOni Месяц назад +1

    Gast strike is one of my favorite strategems but I kill myself with it all the time lmao

  • @gregthepeglegpregdreg
    @gregthepeglegpregdreg Месяц назад

    I think Helldivers could benefit immensely from a system like skulls in Halo, where you can have modifiers that up the difficulty, and also ones that buff the player. So say you could choose to have a modifier that causes double chaff tier enemy spawns, and stratagem cooldown reduced by 25%, maybe have a modifier that replaces all heavy/elite spawns with mediums, +1 stratagem slot, bots throw more grenades, more frequent bug breaches/bot drops, etc... And these modifiers are incentivized by giving you a boost to your rewards multiplier. Being able to customize your difficulty would be a great step towards making the game difficult without causing problems for more casual players.

  • @jackplisken4738
    @jackplisken4738 Месяц назад +5

    play max diff with a controller and then say it again !

    • @elfireii328
      @elfireii328 Месяц назад +1

      I mean, thats on you for playing controller.

    • @bigpuppyshoes5033
      @bigpuppyshoes5033 Месяц назад +1

      @@elfireii328 What's wrong with playing on a controller?

    • @devonfang2485
      @devonfang2485 Месяц назад +1

      Have played both and it makes no difference.

    • @maestroan3338
      @maestroan3338 Месяц назад +1

      yeah, no problem with a controller + gyro aim

  • @St34mPunkPrivateer
    @St34mPunkPrivateer Месяц назад

    So I checked a few spots in the video, I saw max 1 or 2 bio titans ? I apologize if I missed a swarm, but here is a weird observation Ive noticed after hell dive group play for majority of my 300 plus hours. Sometimes, you get stuff like you got in this one, which is minor resistance, sometimes Ive been training like 4 bio titans on myself while 2 are on another team mate and 4 chargers are zipping around inside the chaff. Everytime I login to this game I feel they tweak or use some sort of algo on mission mob spawns. Before this last major patch, I ran some 7 for a friend, and I was getting shit on in that difficulty by the amount of spawn and how well the bots were shooting. I can normally cheese /bait fire without much issue, then swapped back to 9 after a couple of those 7s , and it was easy again. You could theorize the ppl I was playing with were bad or I was off my game, but idk, at least once or twice a week, I dive into missions that feel like someone turned them up to 11 for no reason, and others were set to a 1 .

  • @Jumbuck1151
    @Jumbuck1151 Месяц назад

    FYI the flamethrower will instantly ignite you if you shoot it while prone or diving.

  • @YureiOni
    @YureiOni Месяц назад +2

    Video juego. Keep pumping out this golden content lmao

  • @Myythmeister
    @Myythmeister Месяц назад

    You are far nicer than I would've been. The moment someone picks up my shit, they die to an "accidental" grenade throw.