@@vexilisome people have made ammo switching work, only problem is pretty much everyone I’ve seen for F4 has you use a consumable to go into a menu to do it then most add a buncha new ammo types that tend to clog up ammo boxes
Hey Dak! Was curious to see if you had any plans to make a version of your Shoulder Mounted M2 to be two handed grip kind of like the minigun. I think you mentioned wanting to do something like that a while back but just wanted to see if there were any future plans. Great mods appreciate all your hard work!
maybe if you want another 410 gun i have a few ideas, like the toz-106 a short bolt action shotgun usually loaded in 20 gauge, a judge revolver rifle, another lever action based off the henry 410, maybe a double barrel pistol that fires both barrels. lots of possibilities. also discord link no longer works.
A Derringer could also work! Or 410. Is a great gauge to do a take on the Single Shotgun from NV, then if you want something goofy the Keltec KSG410 a bullpup 410. Shotgun (since it’s modern you could make it an institute weapon)
@@generic_tough_guy.4830 I was thinking the KSG would funnily enough be compact with the backstory being it used to be a gun only the Field Researchers would use back when the institute sent out people other than Kellogg, also tbf a Derringer mod would probably have to let you rechamber it to a buncha different rounds since that’s a nice niche for a gun like that
@@Grimsly3736 yeah, the 45-70 thing was something I thought when I downloaded the judge in the video, I love dak but I think it's a weird choice to do a .45 conversion instead to keep it vanilla despite needing munitions anyway
as always a great mod. Thanks. Ideas for mods 1 a gm6 lynx inspired bullpup anti materiel rifle but in fallout style. 2 two-handed maces with gears as a head
Looks like an awesome mod. Might be a bit too late of a suggestion and I don’t know if it’s plausible with the animation set you have access to, but there’s a rifle/carbine variant of the Judge called the Circuit Judge (I own one haha), would be cool to see some extended barrel and stock options to recreate that variant also.
Nice to see the Judge get included in Fallout 4. You and the rest of the mod community make this game so fun and more imaginative. Keep up the good work. P.S: Have you ever considered doing some Resident Evil Weapons? The Silver Ghost, Matilda (HK VP70), The Hydra, etc.
Wouldnt the bayonet be better served with the twisted metal one? The knife is .. well for me imersion breaking. Looks very cool. Id like to use the normal ammo version but it says something about being loaded?
I mean the pipe revolver has the Scrap Bayonet and the Combat Knife Bayonet, I think Dak didn’t add the scrap bayonet probably due to the barrel shape or feeling it doesn’t belong on a commercial weapon
Looks amazing, it's always nice to have more fun and unique early game weapons!! The laser sight reminds me of the HK mark 23, idk if that gun has been modded in but I would love to see your guys take on it. I think it could fill a roll as a late game hangun!
Interestingly enough in real life you can use a replacement cylinder to fire .45ACP ammo out of a .45LC/.410 revolver. So it actually is accurate to be able to fire that ammo through this thing with a mod.
For many Years now I've been trying to get a hold of just a plain from Factory Frame of the S&W X Frame (S&W 500 Mag and 460), so I could try making a 20 Gauge Revolver Shotgun. I want to make it a Top Break like the Schofield, and have it so the Cylinder moves forward and presses against the Breech when the Trigger is pulled just like the Nagant Revolver.
Honestly, it would be REALLY nice if you could just put them all in an AIO mod, with the ability to select only specific guns if you don't want specific weapons. Either the AIO.esp or a bunch of other .esp's
Beyond just being correct about the under utilization of the 410. I think there's like 5 or 6 Mods and they're pretty much on PC only. With This Mod added there will be maybe 2 on Console.
This looks amazing! Small request. Any possibility for an option for both the reflex and laser/holo and laser as options? Again this weapon mod looks so amazing and well thought.
I love how these are actually a decent file size when they’re imported to Xbox. I get a still fairly great weapon mod, but it’s only like 10ish mb per weapon.
Is it me or does the varmint pistol rest in a position that is tilted to the left or rotated a bit? When you look down the sight it straightens up. But when just standing there it looks like its rotated from 12:00 midnight to maybe 11 on the clock. Or half way inbetween.
You should make the Hi point C9 it should be called the junker pistol it takes 9mm and every shot is a jam as a joke to the actual reliability the unique variants are as follows The problem solve : the pistol fires in semi automatic and is somewhat well kept it’s perk is the instigating effect it can be found in the jail at diamond city The paper weight: this weapon is a non firing broken hi point it’s a melee weapon found on one of the desks in the BADTFL office
Thanks for showing us the unique versions too. I don't have F4 but i like your videos and is awful for me not knowing how the uniques looks or what they do.
nice to see you modding a brazillian weapon in the game, i recommend you look into the lapa fa 03, a gun that was too modern to be accepted by an old military command, but is very fallout
Swear man u molders have made my gameplay on f4 Hella better base game does have some lacking , I get they can't all be new vegas be the weapons where a uuuge deal for me thanks molders one and all all and one
Such a simple and clean model. It's really cool too, surprised something like the judge doesn't exist in the fallout universe since a shotgun revolver totally sounds like a fallout creation
Yeah the Judge and the Mateba Unica 6 are two revolvers I’m surprised haven’t made it into an official fallout, people will argue there to “modern” but those people forget the first fallout had a P90 lol
@Grimsly3736 they have a P90 & M4 carbine the 10mm round was developed in the 80s. Even if you wanna push the whole retcon pushing the aesthetics towards a more retrofuturism mixed with diesel punk look, the Judge is a revolver. You're telling me a game that cherry picks 40s - 80s technology wouldn't think to combine a revolver with a shotgun, especially something small like the .410. I could see raiders trying to find a way to combine a shotgun with a revolver that's why you see so many Obrez hunting rifles and sawed off hand cannons
@@austin_bennett I agree! I’m still surprised fallout 4 didn’t at least chamber the Pipe Revolver to 12 gauge, tbh I think the fallout designers need to get introduced to new calibers & gauges cause fallout 4 had a big problem with everything shooting 45. or 12 gauge It felt like
@Grimsly3736 Unfortunately, I think the fallout devs who design the guns have very little knowledge of firearms, let alone calibers and gages. There was a real cool crude pipe pistol concept art that shoot 12 gauge rounds and .308 in addition to the typical 38 that someone ended up making into its own mod. I'm still kinda annoyed the hunting rifle didn't come with a 5.55 rechamber option to pad out the early game, IRL bolt action 223 / 5.55 rifles are super common and turrets shoot 5.55 so it's relatively common
@@austin_bennett 5.56 only being on the “Assault Rifle” really did suck ass it’s weird how nothing else takes it besides “December’s Child” I know the Chinese Assault Rifle was cut late into 4s development for some reason so I’m guessing that was supposed to pad out the caliber
cool looking shotgun / revolver Dak. If I had to moddified one I would go for the rubberized grip, Bull barrel (long heavy one), short scope & slug rounds. I might call it Lil Max.
OK that is awesome. Could be fun for role-playing style making fall for like a desert like the Mojave almost like a country, ranger style or the lone wanderer.
The raider-themed paintjobs on some of these recent Commonwealth Weaponry guns have been super cool. Lots of personality that isn't just "rust and spikes"
Great mod, I love the addition of the choke on all of your shot weapons, it's something you don't see in other mods, or in vanilla that could be highly useful. However, suppressors do not work on the vast majority of revolvers because of the cylinder gap. The only revolvers that actually work with suppressors would be something like the Mosin Nagant. The rounds the Nagant revolver uses has the bullet seated completely inside the casing, the slightly crimped around it. When you pull the trigger the cylinder is moved forward forcing the front of the round into the base of the barrel, which forms a gas seal. Because it forms a gas seal when it fires, it may be suppressed efficiently. The vast majority of revolvers do not form a gas seal when fired, and therefore can not be suppressed effectively.
@@MediumRareOpinions No. As the cylinder in this pistol does not press forward. If the casing hull created a gas seal by opening into the barrel, it would then bind the cylinder.
@@MediumRareOpinions Also, in both cases of standard brass cases and standard shotgun shell plastic: The rigid steel of the cylinder and/or barrel supports the material so it won't be breached/burst/rip open from the expanding gases. If a shell extends from the cylinder into the barrel and the gap isn't bridged then the section of the case that is left unsupported in the gap would burst from overpressure.
Nope you got it wrong almost immediately. IRL 12 gauge is the standard not in Fallout. Fallon says when asked about shop lifters"Nothing my TEN gauge can't handle!" Since Bethesda took over all the weapons got heavier! Not sure why .22, 25, and .32 got dropped in 4 but The Firearms in 4 are pretty screwy. I only use them in modded games. I mean look at the Assault rifle! It looks like a Huot raped a Maxim gun! Also the Taurus reviews on line are not universal in their praise. The Judge may be one of those weapons better in game than in life? It does seem like a cool idea. I had a .410 pistol for a bit back before Canada's laws got stupid and it was okay. I'll try the mod and see if it's okay for my pistol guy.
Can I give an idea? It'd be awesome to see a lever action or pump action guns that'd take mags to avoid bcr qnd stuff. Nothing like that exists wt least on Xbox and I think it'd br an awesome addition to the Commonwealth. Pls take it into consideration
Nice. It's a shame Fallout 4 doesn't have a native ammo change feature like FNV did. It would've made this mod that much better.
It doesn't have it yet. I'm sure modders will fix that problem.
@@ONEOFUS767 with the ungodly amount of patching that would require for weapon mods? I just don’t see anyone bothering
Has been in production for years now for F4NV @@vexili
@@vexilisome people have made ammo switching work, only problem is pretty much everyone I’ve seen for F4 has you use a consumable to go into a menu to do it then most add a buncha new ammo types that tend to clog up ammo boxes
There's a pretty good one called loads of ammo, someone in the comments mentioned working on a munitions patch.
So glad to have you back Dak. Your content is awesome and I love your mods
Hey Dak! Was curious to see if you had any plans to make a version of your Shoulder Mounted M2 to be two handed grip kind of like the minigun. I think you mentioned wanting to do something like that a while back but just wanted to see if there were any future plans. Great mods appreciate all your hard work!
I love the content you guys have been putting out. It's genuinely made me put more hours into fallout 4 after having burn out form playing
Yeah I feel that, I tend to use the fallout games as a buffer between new game releases but recently it’s just been fallout for a bit
The reload animation is a bit janky. Feels like there should be a speedloader or a moonclip there but I see none
There's very clearly a moon clip
maybe if you want another 410 gun i have a few ideas, like the toz-106 a short bolt action shotgun usually loaded in 20 gauge, a judge revolver rifle, another lever action based off the henry 410, maybe a double barrel pistol that fires both barrels. lots of possibilities. also discord link no longer works.
A Derringer could also work! Or 410. Is a great gauge to do a take on the Single Shotgun from NV, then if you want something goofy the Keltec KSG410 a bullpup 410. Shotgun (since it’s modern you could make it an institute weapon)
@@Grimsly3736 i would love a derringer in 410 or 45-70. Also the ksg could totally work as a bulky ish institute weapon
@@generic_tough_guy.4830 I was thinking the KSG would funnily enough be compact with the backstory being it used to be a gun only the Field Researchers would use back when the institute sent out people other than Kellogg, also tbf a Derringer mod would probably have to let you rechamber it to a buncha different rounds since that’s a nice niche for a gun like that
@@Grimsly3736 yeah, the 45-70 thing was something I thought when I downloaded the judge in the video, I love dak but I think it's a weird choice to do a .45 conversion instead to keep it vanilla despite needing munitions anyway
@@generic_tough_guy.4830 actually he did that because irl the Taurus Judge can fire both 410. Gauge And 45. Cal, it’s chambered in both
You should consider adding in a carbine variant based on the Rossi Circuit Judge
That is a nice Revolver Carbines , there very smooth to shoot!
I think they already did. There is a revolver rifle mod up on Bethesda net for Xbox by the same guy who ported this.
Can anyone tell me why munitions on Xbox doesn’t have like any patches for already existing weapon mods?
as always a great mod. Thanks.
Ideas for mods
1 a gm6 lynx inspired bullpup anti materiel rifle but in fallout style.
2 two-handed maces with gears as a head
Looks like an awesome mod. Might be a bit too late of a suggestion and I don’t know if it’s plausible with the animation set you have access to, but there’s a rifle/carbine variant of the Judge called the Circuit Judge (I own one haha), would be cool to see some extended barrel and stock options to recreate that variant also.
You guys make every gun so fun to use and mod. I hope you do a new pass on Pig's older CSEP team weapon mods. (Pls add more barrels to the fnc)
You should make the Beretta m38 submachine gun
Have you guys considered doing any pump action shotguns for CWE?
Still playing this game thanks for mod updates
Yeah that Assault Shotgun you made is so damn good!!!!
Nice to see the Judge get included in Fallout 4. You and the rest of the mod community make this game so fun and more imaginative. Keep up the good work.
P.S: Have you ever considered doing some Resident Evil Weapons? The Silver Ghost, Matilda (HK VP70), The Hydra, etc.
Noice I had this before the video came out
Darnit, I need to fix my Fallout 4 so I can have FUN with those beauties
i recommend setting it up with the midnight ride modding guide, especially if you are familiar with mo2.
Wouldnt the bayonet be better served with the twisted metal one? The knife is .. well for me imersion breaking. Looks very cool. Id like to use the normal ammo version but it says something about being loaded?
I mean the pipe revolver has the Scrap Bayonet and the Combat Knife Bayonet, I think Dak didn’t add the scrap bayonet probably due to the barrel shape or feeling it doesn’t belong on a commercial weapon
Looks amazing, it's always nice to have more fun and unique early game weapons!! The laser sight reminds me of the HK mark 23, idk if that gun has been modded in but I would love to see your guys take on it. I think it could fill a roll as a late game hangun!
Hey Dak! Fun Weapon as always, very happy to see you uploading more frequently
Sweet 410 revolvers are funny to me
Yeah usually 410. Revolvers are snake guns where I live though it’s a popular bear gun since all got is Black Bears here
Interestingly enough in real life you can use a replacement cylinder to fire .45ACP ammo out of a .45LC/.410 revolver. So it actually is accurate to be able to fire that ammo through this thing with a mod.
For many Years now I've been trying to get a hold of just a plain from Factory Frame of the S&W X Frame (S&W 500 Mag and 460), so I could try making a 20 Gauge Revolver Shotgun.
I want to make it a Top Break like the Schofield, and have it so the Cylinder moves forward and presses against the Breech when the Trigger is pulled just like the Nagant Revolver.
Heeesssss baaaaack!!! Love the mods I been downloading like a madman got ur explosives ur DE EAGLE mod this mod that mod everywhere a mod mod !!
Honestly, it would be REALLY nice if you could just put them all in an AIO mod, with the ability to select only specific guns if you don't want specific weapons. Either the AIO.esp or a bunch of other .esp's
Neat!!
Beyond just being correct about the under utilization of the 410. I think there's like 5 or 6 Mods and they're pretty much on PC only. With This Mod added there will be maybe 2 on Console.
Those laser sights are awesome asf (someone plz port this it’s super cool)
EDIT: There’s one already (very cool, fun gun to play with)
Why does it weigh so much though? The real Judge isn't even 2 lbs. That game is soooo clean looking though. Nice modding man. Wow. Is that an ENB?
This looks amazing! Small request. Any possibility for an option for both the reflex and laser/holo and laser as options? Again this weapon mod looks so amazing and well thought.
I love how these are actually a decent file size when they’re imported to Xbox. I get a still fairly great weapon mod, but it’s only like 10ish mb per weapon.
Hey, u have a mod list updated? I love the NV style, but unfortunately I have performance problems
Can someone port the BB gun to xbox?
Munitions have the ammo but we don't have the gun...
The one from micalov
Is it me or does the varmint pistol rest in a position that is tilted to the left or rotated a bit? When you look down the sight it straightens up. But when just standing there it looks like its rotated from 12:00 midnight to maybe 11 on the clock. Or half way inbetween.
early gang
You should make the Hi point C9 it should be called the junker pistol it takes 9mm and every shot is a jam as a joke to the actual reliability the unique variants are as follows
The problem solve : the pistol fires in semi automatic and is somewhat well kept it’s perk is the instigating effect it can be found in the jail at diamond city
The paper weight: this weapon is a non firing broken hi point it’s a melee weapon found on one of the desks in the BADTFL office
This is very cool but judge a shotgun pistol is perfect to bring into Fallout 4 mod hopefully this is on Xbox One
Unfortunately the base ammo version does not work for me. I was unable to get it to load in fully.
I don't know if you are aware, the discord link has been expired for some time now
Definitely looking forward to this, adding it in the load order. I hope the Handmade Smg will make it on xbox as well.
Thanks for showing us the unique versions too. I don't have F4 but i like your videos and is awful for me not knowing how the uniques looks or what they do.
nice to see you modding a brazillian weapon in the game, i recommend you look into the lapa fa 03, a gun that was too modern to be accepted by an old military command, but is very fallout
This is nice, but I sure wish there were more light machine gun weapons available on nexus.
Swear man u molders have made my gameplay on f4 Hella better base game does have some lacking , I get they can't all be new vegas be the weapons where a uuuge deal for me thanks molders one and all all and one
I like the look of it but it doesn't scream shotgun with how it normally looks
Looks like the cylinder doesn't open enough when reloading or is it just me
now i have an itch to see s 4 bore.... i think that fling for recoil has infected me....
At least there are a few actual Revolver Shot Gun Mods on Console that can also be considered Judge related.
Where's the Highwayman's Hand cannon?
Awesome mods this week, will you make borz smg?
Thanks for including the vanilla variant!
So it's a hunting revolver.
I don’t think you mentioned where to get the highwayman
nice use of Austindudemans animations! cool mod!
Such a simple and clean model. It's really cool too, surprised something like the judge doesn't exist in the fallout universe since a shotgun revolver totally sounds like a fallout creation
Yeah the Judge and the Mateba Unica 6 are two revolvers I’m surprised haven’t made it into an official fallout, people will argue there to “modern” but those people forget the first fallout had a P90 lol
@Grimsly3736 they have a P90 & M4 carbine the 10mm round was developed in the 80s. Even if you wanna push the whole retcon pushing the aesthetics towards a more retrofuturism mixed with diesel punk look, the Judge is a revolver.
You're telling me a game that cherry picks 40s - 80s technology wouldn't think to combine a revolver with a shotgun, especially something small like the .410. I could see raiders trying to find a way to combine a shotgun with a revolver that's why you see so many Obrez hunting rifles and sawed off hand cannons
@@austin_bennett I agree! I’m still surprised fallout 4 didn’t at least chamber the Pipe Revolver to 12 gauge, tbh I think the fallout designers need to get introduced to new calibers & gauges cause fallout 4 had a big problem with everything shooting 45. or 12 gauge It felt like
@Grimsly3736 Unfortunately, I think the fallout devs who design the guns have very little knowledge of firearms, let alone calibers and gages.
There was a real cool crude pipe pistol concept art that shoot 12 gauge rounds and .308 in addition to the typical 38 that someone ended up making into its own mod.
I'm still kinda annoyed the hunting rifle didn't come with a 5.55 rechamber option to pad out the early game, IRL bolt action 223 / 5.55 rifles are super common and turrets shoot 5.55 so it's relatively common
@@austin_bennett 5.56 only being on the “Assault Rifle” really did suck ass it’s weird how nothing else takes it besides “December’s Child” I know the Chinese Assault Rifle was cut late into 4s development for some reason so I’m guessing that was supposed to pad out the caliber
cool looking shotgun / revolver Dak. If I had to moddified one I would go for the rubberized grip, Bull barrel (long heavy one), short scope & slug rounds. I might call it Lil Max.
OK that is awesome. Could be fun for role-playing style making fall for like a desert like the Mojave almost like a country, ranger style or the lone wanderer.
The raider-themed paintjobs on some of these recent Commonwealth Weaponry guns have been super cool. Lots of personality that isn't just "rust and spikes"
Daddy Dak with the Dakka.
Great mod, I love the addition of the choke on all of your shot weapons, it's something you don't see in other mods, or in vanilla that could be highly useful. However, suppressors do not work on the vast majority of revolvers because of the cylinder gap. The only revolvers that actually work with suppressors would be something like the Mosin Nagant. The rounds the Nagant revolver uses has the bullet seated completely inside the casing, the slightly crimped around it. When you pull the trigger the cylinder is moved forward forcing the front of the round into the base of the barrel, which forms a gas seal. Because it forms a gas seal when it fires, it may be suppressed efficiently. The vast majority of revolvers do not form a gas seal when fired, and therefore can not be suppressed effectively.
Correct me if I'm mistaken but unlike a brass case does the shotgun shell not flare out far enough to bridge the gap when fired?
@@MediumRareOpinions No. As the cylinder in this pistol does not press forward. If the casing hull created a gas seal by opening into the barrel, it would then bind the cylinder.
@@BU1Lander that makes sense, didn't consider that.
@@MediumRareOpinions Also, in both cases of standard brass cases and standard shotgun shell plastic: The rigid steel of the cylinder and/or barrel supports the material so it won't be breached/burst/rip open from the expanding gases. If a shell extends from the cylinder into the barrel and the gap isn't bridged then the section of the case that is left unsupported in the gap would burst from overpressure.
I love it. I wish you had added the Revolver Stock from the Metro series and have it increase accuracy.
sadly, only munitions is available unless you updated that
Payday 2 gun
Added it to my game as soon as it popped up in the mod list. It’s so damn satisfying.
Nope you got it wrong almost immediately. IRL 12 gauge is the standard not in Fallout. Fallon says when asked about shop lifters"Nothing my TEN gauge can't handle!" Since Bethesda took over all the weapons got heavier! Not sure why .22, 25, and .32 got dropped in 4 but The Firearms in 4 are pretty screwy. I only use them in modded games. I mean look at the Assault rifle! It looks like a Huot raped a Maxim gun!
Also the Taurus reviews on line are not universal in their praise. The Judge may be one of those weapons better in game than in life? It does seem like a cool idea. I had a .410 pistol for a bit back before Canada's laws got stupid and it was okay. I'll try the mod and see if it's okay for my pistol guy.
what about that 5mm smg u promised when u made attachment pack?
“promised”
Great to have you back dak we all missed you bro!
Dam it’s good to have you back!!
Can I give an idea? It'd be awesome to see a lever action or pump action guns that'd take mags to avoid bcr qnd stuff. Nothing like that exists wt least on Xbox and I think it'd br an awesome addition to the Commonwealth. Pls take it into consideration
If you want that fallout charm to a weapon like this you could do a Winchester M1895 with a box magazine