Great video, I've totally been sleeping on using the equal constraint for holes. I usually use patterns or mirrors, but I usually end up with downstream issues when I want to tweak something. As far as other sketch tricks, one technique I use a lot for roughing out a sketch is to purposely overshoot my lines so I don't have any constraints getting in the way while tweaking the placements and angles. Once I have the rough sketch worked out I'll use the trim command (shortcut T) and cut off the overshot portions and apply constraints.
Here's a few: - Projected line segments underneath actual lines (all collinear). How can you select a line segment that is on the same path as another line? It always picks the one you don't want. - How can your force your sketch to stay in the same plane as you started drawing on? Sometimes lines go off in 3D space at a weird angle instead of staying on the sketch plane. - Another is finding the centers of circles or objects as you begin to try to work on imported meshes that have lots of rounded and non-uniform surfaces everywhere.
I was trying to use a pattern to replicate a hole with an extruded rim/border today and could not get it to work. Whan I usd the pattern I could only get the holes but not the border. I ended up sketching the circle for the hole and the offset border, using rectangular pattern to create all the hole circles and then separately selecting all the hole circles and cutting them out and then selecting all the borders and extruding them. Grumbling that this can't be right the whole time. What is required in order to select and replicate both the hole and the border?
I don't know if it's a miss, or it's just me not understanding (as per usual 😁): I have one question as a beginner tho, @5:28 you say that things are good below the line I see blue circles - doesn't that mean that something is missing? Is it that they are black when you hover over the area? If so you just missed hovering at @5:40 where the circles below the line still are blue. But then again, the circles are still not fully defined at @5:54 as I understand it. Very nitpicky, I know, but being new to Fusion 360 I want to get all details right😁 Good video, I subbed to get more tips 👍
Most important hint would be: using inches will always mess up everything! Use proper units that actually work 😉. But otherwise great video with some really great hints I learned that will totally help me!
As an American who's really into 3D printing and electronics in general... I have never felt more personally attacked in a way that I can't argue with at all 😂
Thumb up for the tip with drawing lines to see which side of the sketch is still not closed - really helps when the geometry is complex, I found this by myself the hard way. Kudos!
Using the line to find missing connections and scaling drawing from first dimension are fantastic little nuggets, thanks! I've been using Fusion for a couple of years now but those are completely new to me.
I have one thing that consistently WRECKS my models!!! Forgetting to make components active before making edits so I get edits associate with the top of the model hierarchy or worse associated with incorrect components! There really needs to be a mechanism that warns when you are about to make edits while outside the component being edited!!!! I don't think I have completed a single model without wrecking the hierarchy in this way. Once you have made enough modifications outside the correct component there is no going back and the entire model is RUINED! This is the primary fault in top-down fusion modeling and why I prefer the other cad software model of creating each component independently and then adding them to the assembly. You talk about wasting time. How much time does it waste to spend forty hours modeling something and find out 2 minutes before you are done you made 80% of the edits in the wrong components!!!!! That's a complete restart! How hard would it be for the program to toss a warning - you are about to make edits to component x while component y is active!
Thanks, you just answered why extrude/cut shows to be on the part I wanted to modify but "export" or "save copy as" don't have the edits/cuts. Since I cut the assembly by planes off the fixture I couldn't have edited the part in its own design but had to modify it after inserting it into the fixture's design Luckily I just need a Copy/Paste New for now for what I need as I just turn "stock" into the finished part.
Re: constraints, referred to as 'capturing the Design Intent' - capturing the fundamental characteristics/relations personality if you like, of the model. Although dimns are generally considered a constraint as well it's worth mentioning parameters at this point because they can be used as constraints - length x is always twice length y, spacing holes relative to the overall length etc. - and they can be 'constraints' across multiple sketches.
I want to say thank you. The amount of information i picked up from a this single video is amazing. my only negative comment is that i wish you could slow down a little. it is a little hard to keep up with everything. the content was terrific.
Nice tutorial. I came to F360 from 3D Studio Max and figured it'd be a cakewalk to learn, but I find the UI and operations to be completely counterintuitive to the methodology of 3D Max. Even the simplest of models are littered with operations that I'm having to look up and try to remember for the next time and it can be quite discouraging. I'm convinced that it's just a matter of using it enough to finally have a Eureka moment where I realize that there's actually a simple system in place and I just failed to look outside of the box. Only time will tell.
5:45 Master, I was searching for problem like for 1-2h and could not understand what is wrong with imported SVG, I had text and 2 letters couldn't be selected and then I saw that moment and understood how fool I'm. Thanks a lot !
I know this is an old video, but I am a new user to Fusion 360 and 3d printing.. Awesome Tips. Some of these would have saved me hours (line trick to find errors for sure) doing my first design. Some of these I figured out with trial and error. smh. Thanks for sharing.
I've noticed several people when they're building several components on their example video they start off far from the origin. So.... BOOM when I try that on my stuff. I've had components disappear completely. I appreciate you showing how to make the relationship to the origin but maybe just starting with using it avoids problems down the road. PROBLEM I have, is that the origin planes are not visible inside my components so I'm always chasing around. THIS is my biggest problem. Today.
I hate auto references. You can turn those off. I always explicitly lay down my references, usually as a begin a sketch. I just discovered a related setting that might help people be more productive: auto project geometry on active sketch plane. I'm going to give that a try. Seems strange to me that you would accidentally start another sketch when your intention is to re-open an existing sketch. I never use the sketch command to re-open a sketch. I always use double click either on the time line or browser.
disapearing sketchs in the tree, doing sketch 1, sketch 2, sketch 3, going back to sketch 1 for editing a dimension related to the newly added objects in sketch 3 and it disapears. But thats just how fusion works.
Sometimes I just cannot fully define a complex sketch. I miss the Solidworks fully define command. I had the student version of Solidworks for a year and although the fully define command did not always do what I wanted it to do, I got some pointers on what constraints were missing. I also miss the remove all constraints. It can be nice to start adding constraints from scratch. I still have a problem finding and removing constraints in Fusion 360.
Good day friend, I have a question and I need to solve it urgently. They gave me a solid but I can't guide it in front and top when i need use a sketch. And she is lost from the coordinate axis. Could someone help me please🙏
Hi! Great video. I am trying to implement the trick at the end where you scale up or down the drawing. When I try to enlarge the sketch the curved lines get all messed up. Is there a way I can enlarge the entire mandala sketch I did and keep it looking the same? Thanks
and here i am deleting all the defines because i hate looking at all the frign lines everywhere lmfao, also the finishing sketch thing, i have so many issues with svg not having fully selectable sections, or the seperation isnt working, its such a pain on complex svg's takes hours to fix, then the lines always actually match up i dont understand why i have so many issues
I have a hard time drawing an arc on different planes, like you would when making a fan blade with 3 separate arcs to later be joined with a patch loft. Sometimes I succeeded, other times the arc curve out in the wrong plane direction for some reason. I can't figure out what I'm missing out. Can you do a video on that please. Thanks.
I think I might just found a way around it, not sure if that's the most practical way. If I first project the previously defined arcs to the plane I will be drawing the new arc, it works.
have you ever heard of Creo parametric. I've been using in for about a month now and it is really good. I have access to various features and I only found my self stuck once because of the programs limitations(the inability to produce sketches on a curved surface). I know that Creo is targeted for business use but they have tutorials on every feature. As of now I am currently learning surfacing with datum points and references. however, cero's starting price is 2000$ which is probably why is so unpopular.
Hi, I want to do a 2D milling contouring of a closed countour imported as dxf file. The profile is perfectly closed, I checked it with CATIA. In the 2D contouring operation, instead of selecting the segments one by one, I would like to select just one of them and let the software to select the others. Is it possible? Thanks.
How can I divide a line into equal parts ?, the command "divide cannot be found in fusion 360 and pattern is not what I am looking for . just want to be able to share a line from end to end. Thanks for the help
At 00:36, at first you drag the corner point, and you can change dimensions of the rectangle.But after, you drag the point and the whole rectangle moves, keeping the dimensions the same. I cant get it to move along with the point, i only drag and change dimensions. Do you have to press something along with left click?
quick learning but I suggest to move slower when you show something. Otherwise we can see how quick you are but one can see nothing interesting to learn
PLEASE HELP! Total newbie transitioning from Rhino 3D. Thanks for this great video, but I am running into two super basic things that are driving me bonkers -- hopefully when finished laughing at my beginners frustration/ignorance, you can help with these probably simple problems. I find no references that solve these in the forums or on YT. 1. I've begun a sketch in 2d and ALL of the points are showing as big black dots -- HOW do I hide all of these? The sketch palette (S key?) doesn't even mention point hiding. 2. The second issue is that all my previous work (again just in one plane 2D) has suddenly turned gray! I've read it is because I started a new component by accident (no clue how that happened), but HOW do I go back to showing my work in black like it was before it all turned gray? Really frustrating not to undo this gray appearance. Thank you for your help.
@@TylerBeckofTECHESPRESSO Thank you so very much. I do believe I have it resolved now. My problem seems to arise from the differences between sketches, components, profiles, bodies, etc etc. I have not encountered these strict concepts in past programs (pretty much only layers, not any of the above). It seems everything existing grays out when you select "new component" and it appears there is no undo for that mistake.
What can I do if I have a height that is very short and I can't measure the exact size in Fusion? I want to know the exact size of it but the size is so small that Fusion thinks it is too small to measure it? But I need this exact measurement for another part of the design that needs to be the same. Can you help me???
You went far too fast and didn't explain how to do what you were doing. People who already know what you are doing will be able to follow, but a a beginner, I was lost.
What did I miss?
I love these best practices and tips. Keep them coming!
Great video, I've totally been sleeping on using the equal constraint for holes. I usually use patterns or mirrors, but I usually end up with downstream issues when I want to tweak something.
As far as other sketch tricks, one technique I use a lot for roughing out a sketch is to purposely overshoot my lines so I don't have any constraints getting in the way while tweaking the placements and angles.
Once I have the rough sketch worked out I'll use the trim command (shortcut T) and cut off the overshot portions and apply constraints.
Here's a few:
- Projected line segments underneath actual lines (all collinear). How can you select a line segment that is on the same path as another line? It always picks the one you don't want.
- How can your force your sketch to stay in the same plane as you started drawing on? Sometimes lines go off in 3D space at a weird angle instead of staying on the sketch plane.
- Another is finding the centers of circles or objects as you begin to try to work on imported meshes that have lots of rounded and non-uniform surfaces everywhere.
I was trying to use a pattern to replicate a hole with an extruded rim/border today and could not get it to work. Whan I usd the pattern I could only get the holes but not the border. I ended up sketching the circle for the hole and the offset border, using rectangular pattern to create all the hole circles and then separately selecting all the hole circles and cutting them out and then selecting all the borders and extruding them. Grumbling that this can't be right the whole time. What is required in order to select and replicate both the hole and the border?
I don't know if it's a miss, or it's just me not understanding (as per usual 😁):
I have one question as a beginner tho, @5:28 you say that things are good below the line I see blue circles - doesn't that mean that something is missing? Is it that they are black when you hover over the area? If so you just missed hovering at @5:40 where the circles below the line still are blue. But then again, the circles are still not fully defined at @5:54 as I understand it. Very nitpicky, I know, but being new to Fusion 360 I want to get all details right😁
Good video, I subbed to get more tips 👍
Preferences >> Design >> "Scale entire sketch at first dimension" ... This tip is worth a 9 minute video.. Thanks very much for it.
Most important hint would be: using inches will always mess up everything! Use proper units that actually work 😉. But otherwise great video with some really great hints I learned that will totally help me!
Thank You. I got really terrified, when he started TYPING units into the sketch dimension.
We only use metric for ammunition. 🤣
I would but it's difficult to divide 25.4 mm by 8ths ;-)
As an American who's really into 3D printing and electronics in general... I have never felt more personally attacked in a way that I can't argue with at all 😂
Metric snob😂
I loved the tip about finding if a sketch is not closed (5:05)
Thumb up for the tip with drawing lines to see which side of the sketch is still not closed - really helps when the geometry is complex, I found this by myself the hard way. Kudos!
Using the line to find missing connections and scaling drawing from first dimension are fantastic little nuggets, thanks! I've been using Fusion for a couple of years now but those are completely new to me.
Thanks!
Scaling your drawing around your first dimension.....what a revelation!!!!! Excellent tutorial!
Thank you! Cheers!
There must be a reason why that isnt on by default?
I can't find the preferences dialog on my Fusion 360. I'm using the Non-Commercial Version. Is this not a feature on this version?
Like that line method, thanks
Glad to hear it
As a new Fusion user (and to CAD in general) I found this very helpful. Thank you
That was one of my favorite Fusion 360 videos so far! Thanks!
Very cool. Thx for the kind words.
The only thing is that it is made so difficult to delete sketches, but haver finally found beter way than saving to step
I have one thing that consistently WRECKS my models!!! Forgetting to make components active before making edits so I get edits associate with the top of the model hierarchy or worse associated with incorrect components! There really needs to be a mechanism that warns when you are about to make edits while outside the component being edited!!!! I don't think I have completed a single model without wrecking the hierarchy in this way. Once you have made enough modifications outside the correct component there is no going back and the entire model is RUINED! This is the primary fault in top-down fusion modeling and why I prefer the other cad software model of creating each component independently and then adding them to the assembly.
You talk about wasting time. How much time does it waste to spend forty hours modeling something and find out 2 minutes before you are done you made 80% of the edits in the wrong components!!!!! That's a complete restart! How hard would it be for the program to toss a warning - you are about to make edits to component x while component y is active!
Agreed! This can be so tricky
Thanks, you just answered why extrude/cut shows to be on the part I wanted to modify but "export" or "save copy as" don't have the edits/cuts.
Since I cut the assembly by planes off the fixture I couldn't have edited the part in its own design but had to modify it after inserting it into the fixture's design
Luckily I just need a Copy/Paste New for now for what I need as I just turn "stock" into the finished part.
8:30 best tip 👍
Glad to hear it!
That scale entire sketch by first dimension is awesome. had no clue that existed!
The sketch-closing line method is fantastic, thank you!
You're very welcome!
Re: constraints, referred to as 'capturing the Design Intent' - capturing the fundamental characteristics/relations personality if you like, of the model. Although dimns are generally considered a constraint as well it's worth mentioning parameters at this point because they can be used as constraints - length x is always twice length y, spacing holes relative to the overall length etc. - and they can be 'constraints' across multiple sketches.
Thanks.
I want to say thank you. The amount of information i picked up from a this single video is amazing. my only negative comment is that i wish you could slow down a little. it is a little hard to keep up with everything. the content was terrific.
Noted. Always trying to keep it engaging but not go to fast. Hard to get it just right :)
This is a GREAT VIDEO.The last tip has helped me a lot.You have no idea how many times I started my sketches over...
Glad to hear it!
a couple sweet tips here. forgot about that line trick.
This is an excellent video. I've just started learning Fusion 360, and I think I was doing most, if not all of the 10 mistakes. Thank you!
You're very welcome!
Nice tutorial. I came to F360 from 3D Studio Max and figured it'd be a cakewalk to learn, but I find the UI and operations to be completely counterintuitive to the methodology of 3D Max. Even the simplest of models are littered with operations that I'm having to look up and try to remember for the next time and it can be quite discouraging. I'm convinced that it's just a matter of using it enough to finally have a Eureka moment where I realize that there's actually a simple system in place and I just failed to look outside of the box. Only time will tell.
Didn’t know about that last one (scale sketch after for dimension) thank you !
5:45 Master, I was searching for problem like for 1-2h and could not understand what is wrong with imported SVG, I had text and 2 letters couldn't be selected and then I saw that moment and understood how fool I'm. Thanks a lot !
I like to right click/edit an element of the sketch I want to edit. Then I am sure what sketch I am editing.
Nice.
this may be old but my fusion experience is all RUclips/ self-taught and i never know what those symbols meant.
Thank you so So SO much....!!!!
Welcome :)
where have you been all my life.
Great video
Thanks for a very useful tute. It has added a couple of new tricks to my Fusion 360 repertoire.
You can also put calculations in dimensions, eg 255/2 :)
Great call!
how to do it?
Epic, thank you
Glad you liked it!
As a beginner, THANK YOU!!
Welcome!
I know this is an old video, but I am a new user to Fusion 360 and 3d printing.. Awesome Tips. Some of these would have saved me hours (line trick to find errors for sure) doing my first design. Some of these I figured out with trial and error. smh. Thanks for sharing.
Exceptionally good video. I’ve either supervised people who’ve made all these mistakes, or made them myself.
i thought this was gna be just another "10 things" video but it was actually very helpful. thanks a bunch
Thank you!
Welcome
Great video, I am just evaluating Fusion 360 and this kind of stuff really helps - and I'm making most of those errors....
I've noticed several people when they're building several components on their example video they start off far from the origin. So.... BOOM when I try that on my stuff. I've had components disappear completely.
I appreciate you showing how to make the relationship to the origin but maybe just starting with using it avoids problems down the road.
PROBLEM I have, is that the origin planes are not visible inside my components so I'm always chasing around. THIS is my biggest problem. Today.
Thank you for helping us to become proficient with Fusion 360 - great tutorials!
Btw, you can double click on sketch on timeline to open it. Also, you can double click on one line and whole rectangle will be selected.
I hate auto references. You can turn those off. I always explicitly lay down my references, usually as a begin a sketch.
I just discovered a related setting that might help people be more productive: auto project geometry on active sketch plane. I'm going to give that a try.
Seems strange to me that you would accidentally start another sketch when your intention is to re-open an existing sketch. I never use the sketch command to re-open a sketch. I always use double click either on the time line or browser.
Using a line to find errors is a found treasure for me. All my sketches seem to have one blue "entity" that I can not anchor. Thx
Your videos are helpful. This one is no exception. Subscribed.
last tip was so good
Extremely helpful stuff. Thank you so much!
Glad to hear it!
These were great. Thanks!
disapearing sketchs in the tree, doing sketch 1, sketch 2, sketch 3, going back to sketch 1 for editing a dimension related to the newly added objects in sketch 3 and it disapears. But thats just how fusion works.
Yep
Super useful, thanks!
8:33 sooo cool
Thanks!
Nice Summary!
Is there a video for circular adjustments and alignment? I am new to this and you have helped me already...thanks...
Thank You
Just found your stuff, love your content man!
This is a great video! Thank You
Excellent video
Thanks
Really great tips !!
Sometimes I just cannot fully define a complex sketch. I miss the Solidworks fully define command. I had the student version of Solidworks for a year and although the fully define command did not always do what I wanted it to do, I got some pointers on what constraints were missing. I also miss the remove all constraints. It can be nice to start adding constraints from scratch. I still have a problem finding and removing constraints in Fusion 360.
For sure! I wish Fusion 360 had that from Solidworks or the sketch Dr
5.01 how can we unsnap the circles ? It would be awesome if you taught how to undo these actions at the same time
I can't find the preferences dialog on my Fusion 360. I'm using the Non-Commercial Version. Is this not a feature on this version?
Hi I'm really struggling I want to create a mold for the heat block CR10 but carnt create it I need the mold so I can make my own silicone soaks
Wondering how, at 1:13, your extrude created a curvy-wedge shape body; as if you swept between two profiles...How did you do that?
Thanks
😀
Good day friend, I have a question and I need to solve it urgently. They gave me a solid but I can't guide it in front and top when i need use a sketch. And she is lost from the coordinate axis. Could someone help me please🙏
Some really good tips here. Thank you sir! 👍😎🇦🇺
Welcome!
Fusion 360 has to be one of the most user unfriendly software there is.
Hi! Great video. I am trying to implement the trick at the end where you scale up or down the drawing. When I try to enlarge the sketch the curved lines get all messed up. Is there a way I can enlarge the entire mandala sketch I did and keep it looking the same? Thanks
Yo that line method for me is like when Adam looked at Eve for the first time and went "hmmmm".
and here i am deleting all the defines because i hate looking at all the frign lines everywhere lmfao, also the finishing sketch thing, i have so many issues with svg not having fully selectable sections, or the seperation isnt working, its such a pain on complex svg's takes hours to fix, then the lines always actually match up i dont understand why i have so many issues
I have a hard time drawing an arc on different planes, like you would when making a fan blade with 3 separate arcs to later be joined with a patch loft. Sometimes I succeeded, other times the arc curve out in the wrong plane direction for some reason. I can't figure out what I'm missing out. Can you do a video on that please. Thanks.
I think I might just found a way around it, not sure if that's the most practical way. If I first project the previously defined arcs to the plane I will be drawing the new arc, it works.
Good video but it sometimes lacks "how to.." constrain or dimension or....
have you ever heard of Creo parametric. I've been using in for about a month now and it is really good. I have access to various features and I only found my self stuck once because of the programs limitations(the inability to produce sketches on a curved surface). I know that Creo is targeted for business use but they have tutorials on every feature. As of now I am currently learning surfacing with datum points and references. however, cero's starting price is 2000$ which is probably why is so unpopular.
I’ve used Creo only a handful of times in my career.
CAn you use inches and mm both?
@ 2:44 WHY did the center of the circle jump to a new place?
Hi, I want to do a 2D milling contouring of a closed countour imported as dxf file. The profile is perfectly closed, I checked it with CATIA. In the 2D contouring operation, instead of selecting the segments one by one, I would like to select just one of them and let the software to select the others. Is it possible? Thanks.
How can I divide a line into equal parts ?, the command "divide cannot be found in fusion 360 and pattern is not what I am looking for
. just want to be able to share a line from end to end.
Thanks for the help
Try the break command
At 00:36, at first you drag the corner point, and you can change dimensions of the rectangle.But after, you drag the point and the whole rectangle moves, keeping the dimensions the same.
I cant get it to move along with the point, i only drag and change dimensions.
Do you have to press something along with left click?
Once it is dimensioned it’s will not change shape.
quick learning but I suggest to move slower when you show something. Otherwise we can see how quick you are but one can see nothing interesting to learn
PLEASE HELP! Total newbie transitioning from Rhino 3D.
Thanks for this great video, but I am running into two super basic things that are driving me bonkers -- hopefully when finished laughing at my beginners frustration/ignorance, you can help with these probably simple problems. I find no references that solve these in the forums or on YT.
1.
I've begun a sketch in 2d and ALL of the points are showing as big black dots -- HOW do I hide all of these? The sketch palette (S key?) doesn't even mention point hiding.
2.
The second issue is that all my previous work (again just in one plane 2D) has suddenly turned gray! I've read it is because I started a new component by accident (no clue how that happened), but HOW do I go back to showing my work in black like it was before it all turned gray? Really frustrating not to undo this gray appearance.
Thank you for your help.
Feel free to send me an email with some screenshots. Tyler@techandespresso.com
@@TylerBeckofTECHESPRESSO Thank you so very much.
I do believe I have it resolved now. My problem seems to arise from the differences between sketches, components, profiles, bodies, etc etc. I have not encountered these strict concepts in past programs (pretty much only layers, not any of the above). It seems everything existing grays out when you select "new component" and it appears there is no undo for that mistake.
Can you scan a design for cutting?
What do you have in mind? Can you give me some more details?
What can I do if I have a height that is very short and I can't measure the exact size in Fusion?
I want to know the exact size of it but the size is so small that Fusion thinks it is too small to measure it?
But I need this exact measurement for another part of the design that needs to be the same. Can you help me???
Any luck? Is it a line? Point to point?
Preferences-Unit and Value Display-General precision. Zoom Window. Try it out. Hopefully it will help you.
"It's supposed to be inches"
WHYYYYYYY. Metrics FTW
Anyone else think this guy sounds like Deadpool?
The reason IMO that you have only 25 K subscribers is simply that you go too fast ...scurrying thru menu paths .
another 7 billions people use metric, imperial only for few things:)
😀
Be gone! inches
You went far too fast and didn't explain how to do what you were doing. People who already know what you are doing will be able to follow, but a a beginner, I was lost.
Really great, Tnx
Thanks
Welcome