I have 2 favourites (that I didn't know before) 1) Using Break to make a line/arc partially construction. 2) The zero offset. You can never have too many tips and tricks. Great work as always Tyler.
Hi sir ! i think you need a good catchy thumbnail for your videos.. It's really disserves large audience. try to outline your image with white stroke it's look more vibrant and catchy
This video really helped me understand why my sketches are falling apart as they evolve. Not many beginner videos explain this as well as you do, thanks for sharing.
In under 2 seconds (literally you saying "slot command" then dragging a slot shape) I learned both that there is a slot command and that I've been drawing keyways in the second longest way possible. The first longest was how I bumbled through it first day. Second longest being how I saw a machinist do it so I assumed it was the best way. Great tips throughout, I learned a ton!
Just plain GREAT! As a newb, I learned more in 20 minutes that I have in any 20 minutes working with F360. The one thing that I kept hoping to see was: body with a plane passing through it and setting a reference point in the body on that plane.
I am a bran new user to fusion 360 and I am taking a course on how to use the program. Your little tip videos have helped so much. The last lesson I was doing had 2 separate bodies and for some reason the second one was not working and did not show the lock saying it was not closed and I spend hours trying different things to make it work and just could not get it to play ball. I was quitting for the night and saw your video on using the line trick to find the problem and if I had not gotten mad and erased what I was working on I think it would have been able to properly find my problem area. thank you for keeping it simple for us newbies lol
I never comment. but this must be said. Im an engineer, and ive never had this explained as well as you do. ive paid for courses that didnt explain as good as you do. Ive watched hundreds of videos, no one explains this stuff as good as you do. props, bro. and thank you
I wish I had seen this video when I was new to Fusion. There is a lot in here that I learned over the last few years but have not seen mentioned in many other videos. There were a few things that were new to me now. #39, the arc dimension tip, was new to me. I tested and confirmed that it works on circles too. That's kind of mind blowing. All this time I have been adding points, adding tangent lines, or using equations that included the diameter/2 when I wanted to dimension from the edge of a circle!!
Thanks! Learnt a few things there, can't believe I never knew that about the different types of selection boxes depending on which way you drag. Regarding the offset profile by zero technique to create unconstrained sketch lines, you can simply achieve this using the project command and un-ticking the box 'projection link'.
1:58 & 11:01 Rather than "selecting thru" or hiding the body, if the sketch is just on the other side you can simply rotate your view and select the entities you need.
Thanks for the video. When working on a sketch to a stopping place, I may save my work and sign out. Then when I sign back in later on, all my sketch tools have disappeared and so I must create a NEW sketch to continue, which causes all kinds of problems. How can I sign back in, see the sketch tools still there, and continue working on the same sketch as before without starting a new sketch?
Excellent video!! Thanks. I am still not clear about snapping during sketching. Mid-points, end-points, centers, etc. They are snappable only for the last lines drawn? Or they are not snappable for projected lines? What is going on? Why cant they give an option to "snap every possible point available" ? Intersection points are not selectable (possibly one line just drawn and the other a projected line) . Why such simple tasks are made difficult!!!
At 22:00 you mention you don't know how to convert projected lines into true sketch lines. There is one way I know of other than using zero-offset. Just select the lines you have projected, then right-click and "Break Link". The projected lines are converted to real sketch lines, but the reference between the two is now lost. If you don't care about maintaining the relationship, this is a way to convert projected lines to true sketch lines.
At 6:45 you say "What Drags?" How are you getting things to move, is there a key you are holding? When I click on the points I can't get them to drag or move.
Than they are BLACK. If they are UNconstrained than they are BLUE and there is still a possibility to drag the lines (witch you want to prevent...) so if you cant drag your lines your sketch is full constraint...
1:05 I don't get it... they will be easier to edit, true, but you will have 5 of them to edit! Plus they will be harder to cross-reference, go back, adjust to reflect changes needed in another, etc. I'm not a mechanical engineer - but rather an architect and a 3D printing hobbyist... and I'm not sure you can speak for all Fusion users, but what you show would work for me if I had a dimensioned drawing to follow already - is this what you mostly use Fusion for? Because I would not like to design objects from scratch this way.
Great video but please slow down so we can see what you are doing. Can not see what buttons you are clicking on without replaying 50 times. I could learn so much otherwise. I do really like most of your videos.
Favorite Tip????
I have 2 favourites (that I didn't know before) 1) Using Break to make a line/arc partially construction. 2) The zero offset. You can never have too many tips and tricks.
Great work as always Tyler.
Great. Thanks Spike
Hi sir !
i think you need a good catchy thumbnail for your videos..
It's really disserves large audience. try to outline your image with white stroke it's look more vibrant and catchy
What is the hot key for the search bar?
#9 Line Mehod To Troubleshoot but also #42 Offset Zero Value and #18 break command to avoid Trimming! Great tips!!
After watching about 40-50 hours of fusion videos, this was probably the best one.
This was awesome, every F360 user should watch this, no matter of level.
Thanks!
This video really helped me understand why my sketches are falling apart as they evolve. Not many beginner videos explain this as well as you do, thanks for sharing.
In under 2 seconds (literally you saying "slot command" then dragging a slot shape) I learned both that there is a slot command and that I've been drawing keyways in the second longest way possible. The first longest was how I bumbled through it first day. Second longest being how I saw a machinist do it so I assumed it was the best way. Great tips throughout, I learned a ton!
Tyler, your videos are informative, direct, easy to follow and not a lot "yapping"... Thanks for sharing
Amazing set of tips, thank you. My favourite? ALL of them!
Just plain GREAT! As a newb, I learned more in 20 minutes that I have in any 20 minutes working with F360. The one thing that I kept hoping to see was: body with a plane passing through it and setting a reference point in the body on that plane.
I am a bran new user to fusion 360 and I am taking a course on how to use the program. Your little tip videos have helped so much. The last lesson I was doing had 2 separate bodies and for some reason the second one was not working and did not show the lock saying it was not closed and I spend hours trying different things to make it work and just could not get it to play ball. I was quitting for the night and saw your video on using the line trick to find the problem and if I had not gotten mad and erased what I was working on I think it would have been able to properly find my problem area. thank you for keeping it simple for us newbies lol
I never comment. but this must be said.
Im an engineer, and ive never had this explained as well as you do. ive paid for courses that didnt explain as good as you do. Ive watched hundreds of videos, no one explains this stuff as good as you do.
props, bro. and thank you
I have been watching hours of video....but yours have given me the Ah ha moments. Keep this up!! Thank you
I wish I had seen this video when I was new to Fusion. There is a lot in here that I learned over the last few years but have not seen mentioned in many other videos. There were a few things that were new to me now.
#39, the arc dimension tip, was new to me. I tested and confirmed that it works on circles too. That's kind of mind blowing. All this time I have been adding points, adding tangent lines, or using equations that included the diameter/2 when I wanted to dimension from the edge of a circle!!
For tip #41, you can also project the feature you want to reuse, rightclick on the projected lines and break link
I guess I'm late to the party, but I'm a new 360 user and learned a boatload of tips from this video. So glad I found this!
12:25 "break" --- worth the cost of admission --- great video thanks!
Thanks John
„Working“ with that program for some time but still learned some new tricks here. Usefulness 10/10
Thanks! Learnt a few things there, can't believe I never knew that about the different types of selection boxes depending on which way you drag.
Regarding the offset profile by zero technique to create unconstrained sketch lines, you can simply achieve this using the project command and un-ticking the box 'projection link'.
Hey Tom - Thanks
Thx! Get the angle between two lines in the bottom corner was good.
I learn something new from you every time.
Thanks Jack! Appreciate that.
1:58 & 11:01 Rather than "selecting thru" or hiding the body, if the sketch is just on the other side you can simply rotate your view and select the entities you need.
Thanks for the video.
When working on a sketch to a stopping place, I may save my work and sign out. Then when I sign back in later on, all my sketch tools have disappeared and so I must create a NEW sketch to continue, which causes all kinds of problems. How can I sign back in, see the sketch tools still there, and continue working on the same sketch as before without starting a new sketch?
VERY informative. This video is a concentrate of useful techniques and tools. Thank you!
Invaluable information👌 I really love the offset thing it blew my mind actually...
Nice, quite many things what will help me on future, keep good info coming 👍
Thanks, will do!
Excellent video!! Thanks. I am still not clear about snapping during sketching. Mid-points, end-points, centers, etc. They are snappable only for the last lines drawn? Or they are not snappable for projected lines? What is going on? Why cant they give an option to "snap every possible point available" ? Intersection points are not selectable (possibly one line just drawn and the other a projected line) . Why such simple tasks are made difficult!!!
Just amazingly helpful video. I had to subscribe!
At 22:00 you mention you don't know how to convert projected lines into true sketch lines. There is one way I know of other than using zero-offset. Just select the lines you have projected, then right-click and "Break Link". The projected lines are converted to real sketch lines, but the reference between the two is now lost. If you don't care about maintaining the relationship, this is a way to convert projected lines to true sketch lines.
At about 1:20, what do you mean when you say "The performance is better."?
Really enjoy your videos. You are the man!
John
Thanks 👍
Wow, thank you very much!
Great video. Greeting from Poland!
Love this! Thank you!!
Very helpful, thank you!
Great video, thank you!
Glad you liked it!
You can toggle projection link to get usable lines
Great videos!!! Thank you 🙏🏻
Thank you!
Best Fusion tips ever!!!
Glad it was helpful!
Excellent and informative video🎉
Glad you liked it!
Great tips Tyler
Thanks!
You are best thanks so more for your help!
I had no idea about the select direction 🤯
Glad to hear it!
Thank you for Tips :)
Very good, thanks. 👍✌🖖🍷
At 6:45 you say "What Drags?" How are you getting things to move, is there a key you are holding? When I click on the points I can't get them to drag or move.
Than they are BLACK. If they are UNconstrained than they are BLUE and there is still a possibility to drag the lines (witch you want to prevent...) so if you cant drag your lines your sketch is full constraint...
This is great!
Great learning videos.
Thank you 🤗
Theres a slot tool? Ive been making them manually....lol
1:05 I don't get it... they will be easier to edit, true, but you will have 5 of them to edit! Plus they will be harder to cross-reference, go back, adjust to reflect changes needed in another, etc.
I'm not a mechanical engineer - but rather an architect and a 3D printing hobbyist... and I'm not sure you can speak for all Fusion users, but what you show would work for me if I had a dimensioned drawing to follow already - is this what you mostly use Fusion for? Because I would not like to design objects from scratch this way.
👍👍😎👍👍
😀
does any one know of a video with 45 tips?
Great video but please slow down so we can see what you are doing. Can not see what buttons you are clicking on without replaying 50 times. I could learn so much otherwise. I do really like most of your videos.
This is like border line illegal. 😂
Great video! Thank you so much!!