Dude, I'm going through your google doc right now and I'm blown away. I played Lance A LOT in world, then when I tried it in base rise, I didn't really like it. Maybe because I tried it with a world mindset, and the normal counter doesn't work exactly as in world anymore, you just do a normal high thrust that's not nearly as satisfying as the powered up counter you get in world. Either way, I just played Longsword for the base game, then switched to Insect Glaive, also one of my mains from world for Sunbreak because of the new Kinsect Slash which made arial playstlye competetive in DPS which is SO AMAZING. I don't have to touch grass anymore. But now I wanted a different weapon again, just cause I exclusively played IG for a while now, so I looked up Lance meta, wondering if my boi Lance got more fun in Rise with Sunbreaks switch skills. And first off, looking at the optimal damage combos I realized that I simply played it "wrong" because Rise Lance plays VERY differently from World Lance honestly. Worlds Lance was more centered around doing damage via counters and the optimal DPS combo when you have the time was just triple poke, guard dash, poke, poke, guard dash, and so on. But now it seems like while it has way more options to guard and counter, these options are no longer the cornerstone of your offense with normal pokes inbetween, but rather, Lance has a much more versatile set of actual damage options and combos. Basically, in world, your defense was 99% of your kit and you just poked inbetween, now it seems like more of a 50/50 split with much more versatile offense and defense alike. It looks awesome. No wonder I was underwhelmed when limiting myself to Worlds moveset while playing a game which is balanced around many many more moves. Now going through your google doc, I am amazed by how detailed it is on everything, down to the sharpness loss per second on the damage combos. You are crazy man, in a good way. Thanks for the document, you're doing gods work for the community and I'm excited to have fun with my good ol' pal Lance again.
I can't thank you enough for this video. As a new Lance player, all i can do is stack Guard & Defense to be a tanker. But seeing your video makes me want to try these builds myself.
Hi, I followed your guide for the lance that I found on Reddit and it is great. Thanks! 💝 I managed to put all the skills you suggest and got this: CE7 AB6 CB3 WE3 Master's Touch 3 Guard 3 Offensive Guard 3 Stun Resistance 3 Buildup Boost 3 Intrepid Heart 2 Burtst 2 Guard up 1 (from talisman) (fire attack 1 from agument) (blast resistance 1 from agument) Flinch free 1 Chameleos Blessing Mail of Hellfire 1 Bloodlust 1 Adrenaline Rush 1 Powder Mantle 1 I also have a free slot 3 gem to fill. what do you suggest? To max AB to 7? Put a Coalescence gem for a +12 attack? or reroll some of the skills with qurious crafting? (i play on nintendo switch) Thanks for the help. 😉
What site/template are you using to make the build cards? There's also an error in the guide stating the burst skill gives 6/8/12 element when that's only true for dual blades, lance follows the same rules for burst as every other melee weapon at 8/10/15 element
sure, I'm gonna try and keep it short but feel free to ask more questions if it's not enough so to run dragon conversion you need to run the 3 armor pieces with the skill on it. but they have like no useful skills on them. and we need to augment furious lvl 3. We can get quite big element numbers with it but there's also other factors that decide our damage in the end. One of them is sharpness and the other is crit. So the problem with dragon conversion is you need to use bad armor pieces and you need to invest in skills like furious and elemental resistances to get lots of resistances that you can convert. That makes it hard to fit crit and sharpness skills. So the builds I suggested here don't rely on augmenting furious, all have purple sharpness and skills to maintain it, have high crit + crit ele. And as I already said that can make up for the difference in element numbers. CB for example is different. Phials don't care about sharpness and also can't crit. so bigger element number = bigger damage. but for pretty much all other melee weapons that's not the case. We're still stuck in the crit meta :| So the alternative is mail of hellfire 3 blue scroll which gives you 20% element. With the new slot augments and stuff you can get your weapons to 100+ element easily. which results in moh giving you another 20+ element and all you need is 3 skill points (same cost as augmenting furious 3). Usually you run it together with strife 3 and dereliction 1. The reason is that the chaotic pieces have useful skills on them and they come with crit. So with dere 1, strife 3, moh 3 you get a lot of element. 15-20% from strife and 20% from moh, you get crit very easily, you get other useful skills like CB on your armor and still have enough space for your other core skills and sharpness. And all you need is like 1-2 strife and 1-2 moh augments. I think even if dragon conversion becomes an augment it's probably still not so good because we then need to augment DC3 and Furious 3, so 6 skills which is like kinda hard :|
@@J9_MH thanks for a awesome explanation. I actually ask since I can't handle MoH 3 and dereliction yet especially on melees since I get often. I'm kinda comfortable with dragon conversion + furious since the defense is good plus the resistances are set to 0 (which is actually higher than my old builds having negative resistances due to skill+). But thanks again for the insight on why I see a lot running strife + MoH builds.
I don't have any dereliction sets at the moment. You can watch vycery's video on dere strife moh sets. They are pretty much the meta sets for element speedruns ruclips.net/video/8U74jx46vEs/видео.html Otherwise just watch some speedruns and look at what the people use
I just discovered your content and it really is a shame that it does not have more reach, because all the dedication that it has is worth gold.
thank you!
The amount of work out into this video is nuts. Wow.
I can't stress enough how good this guide is!! Excelent job!!
great detailed guide tyvm
Dude, I'm going through your google doc right now and I'm blown away.
I played Lance A LOT in world, then when I tried it in base rise, I didn't really like it. Maybe because I tried it with a world mindset, and the normal counter doesn't work exactly as in world anymore, you just do a normal high thrust that's not nearly as satisfying as the powered up counter you get in world.
Either way, I just played Longsword for the base game, then switched to Insect Glaive, also one of my mains from world for Sunbreak because of the new Kinsect Slash which made arial playstlye competetive in DPS which is SO AMAZING. I don't have to touch grass anymore.
But now I wanted a different weapon again, just cause I exclusively played IG for a while now, so I looked up Lance meta, wondering if my boi Lance got more fun in Rise with Sunbreaks switch skills. And first off, looking at the optimal damage combos I realized that I simply played it "wrong" because Rise Lance plays VERY differently from World Lance honestly. Worlds Lance was more centered around doing damage via counters and the optimal DPS combo when you have the time was just triple poke, guard dash, poke, poke, guard dash, and so on. But now it seems like while it has way more options to guard and counter, these options are no longer the cornerstone of your offense with normal pokes inbetween, but rather, Lance has a much more versatile set of actual damage options and combos. Basically, in world, your defense was 99% of your kit and you just poked inbetween, now it seems like more of a 50/50 split with much more versatile offense and defense alike. It looks awesome. No wonder I was underwhelmed when limiting myself to Worlds moveset while playing a game which is balanced around many many more moves.
Now going through your google doc, I am amazed by how detailed it is on everything, down to the sharpness loss per second on the damage combos.
You are crazy man, in a good way. Thanks for the document, you're doing gods work for the community and I'm excited to have fun with my good ol' pal Lance again.
Thanks J9 for all the sets and resources! I'm definitely stealing all of this for my own (bad) Lance playing.
I can't thank you enough for this video. As a new Lance player, all i can do is stack Guard & Defense to be a tanker. But seeing your video makes me want to try these builds myself.
Tried using lance for the first time today vs Risen Kush, took 20+ mins ,I suck. Tnx for this guide.
2 Lance videos in a day.. you and Vycery?! It must be my birthday🎂🥳
I’ve been looking for a new lance build 😭
Feeding the community. Bravo King.
Hi, I followed your guide for the lance that I found on Reddit and it is great. Thanks! 💝
I managed to put all the skills you suggest and got this:
CE7
AB6
CB3
WE3
Master's Touch 3
Guard 3
Offensive Guard 3
Stun Resistance 3
Buildup Boost 3
Intrepid Heart 2
Burtst 2
Guard up 1 (from talisman)
(fire attack 1 from agument)
(blast resistance 1 from agument)
Flinch free 1
Chameleos Blessing
Mail of Hellfire 1
Bloodlust 1
Adrenaline Rush 1
Powder Mantle 1
I also have a free slot 3 gem to fill. what do you suggest? To max AB to 7? Put a Coalescence gem for a +12 attack? or reroll some of the skills with qurious crafting?
(i play on nintendo switch)
Thanks for the help. 😉
yeah max out attack boost sounds like a great idea 👍
Thank you!
Nice vid bro!
Great video
What site/template are you using to make the build cards?
There's also an error in the guide stating the burst skill gives 6/8/12 element when that's only true for dual blades, lance follows the same rules for burst as every other melee weapon at 8/10/15 element
You are correct, I changed it thank you :)
I'm using my own template to make the builds. I wrote a small python program to generate the images
Hello, do you have guides for other weapons or could you recommend one similar to the one you have in the description.
no unfortunately I only know how to play lance at a high level
Any comments on dragon conversion + furious on elemental builds vs your suggested builds? Thanks!
sure, I'm gonna try and keep it short but feel free to ask more questions if it's not enough
so to run dragon conversion you need to run the 3 armor pieces with the skill on it. but they have like no useful skills on them. and we need to augment furious lvl 3. We can get quite big element numbers with it but there's also other factors that decide our damage in the end. One of them is sharpness and the other is crit. So the problem with dragon conversion is you need to use bad armor pieces and you need to invest in skills like furious and elemental resistances to get lots of resistances that you can convert. That makes it hard to fit crit and sharpness skills. So the builds I suggested here don't rely on augmenting furious, all have purple sharpness and skills to maintain it, have high crit + crit ele. And as I already said that can make up for the difference in element numbers.
CB for example is different. Phials don't care about sharpness and also can't crit. so bigger element number = bigger damage. but for pretty much all other melee weapons that's not the case. We're still stuck in the crit meta :|
So the alternative is mail of hellfire 3 blue scroll which gives you 20% element. With the new slot augments and stuff you can get your weapons to 100+ element easily. which results in moh giving you another 20+ element and all you need is 3 skill points (same cost as augmenting furious 3). Usually you run it together with strife 3 and dereliction 1. The reason is that the chaotic pieces have useful skills on them and they come with crit. So with dere 1, strife 3, moh 3 you get a lot of element. 15-20% from strife and 20% from moh, you get crit very easily, you get other useful skills like CB on your armor and still have enough space for your other core skills and sharpness. And all you need is like 1-2 strife and 1-2 moh augments.
I think even if dragon conversion becomes an augment it's probably still not so good because we then need to augment DC3 and Furious 3, so 6 skills which is like kinda hard :|
@@J9_MH thanks for a awesome explanation. I actually ask since I can't handle MoH 3 and dereliction yet especially on melees since I get often. I'm kinda comfortable with dragon conversion + furious since the defense is good plus the resistances are set to 0 (which is actually higher than my old builds having negative resistances due to skill+). But thanks again for the insight on why I see a lot running strife + MoH builds.
I want to know some speed run builds for lance.
I don't have any dereliction sets at the moment. You can watch vycery's video on dere strife moh sets. They are pretty much the meta sets for element speedruns
ruclips.net/video/8U74jx46vEs/видео.html
Otherwise just watch some speedruns and look at what the people use
it's all good....but why reduced hit effects? damn i hate that feature
because I like to see what the monster is doing when I play with friends :|
@@J9_MH oh right,in multiplayer it is useful actually. i never played online tho
where zombie build?
Zombie Build? Is that dereliction or berserk?