I so appreciate how you show the effects of each setting one at a time. So many tutorials just run down a list of out of context numbers and check boxes and say, "see, that's how you do it." But I haven't actually learned anything I've just followed along. But with your, one-step-at-a-time style, I feel like I'm starting to understand what each setting actually changes. Thanks.
If you use a load of particles, I recommend using sprites which you billboard to your active camera. This will significantly reduce vertices. In fact, if you use a plane with a drawn alpha texture, each snow particle will be only 4 vertices. With clever shaders you can add reaction to light sources too. Your snow sim looks a lot better than mine did though. I stuck to a forcefield along a path. Those other sim options look really neat.
Here is a trick to help visualize the turbulence. Create a particle system where the particles emit from the vertices of a simple mesh with no randomness. Use a high enough particle count so you will get straight lines of particles. Now when you adjust the turbulence you can see how the line gets distorted. I find this quite useful to dial in the right amount of turbulence.
10:35 Bird flapping its wings is so realistic and fantastic! If you don't mind, may I ask you to make a tutorial on animation of these birds' movements?
2022 checking in! Awesome video, and really love the flexibility explained here. I managed to make several of these and save to the same blend file to append as effects to other projects : D
The effects are looking very good! But I think the rain could be more optimized : actually, raindrops don't have this shape during falling but are more or less spherical. So using a simple icosphere with only one subdivision is more than acceptable, especially if you put motion blur on it. Sorry, I'm a physicist but I don't blame you for messing with gravity ;)
Im curious. Ill be moving over an area, not the largest, but like a relatively big property. Should I cover the entire property or fake it by parenting the plane, wind and turbulence to the camera itself? Ill try to mess around with it, but would really appreciate some feedback on this. :)
Parenting might give you some unexpected results and the skydome staying stuck to the camera would probably look unnatural. I recommend covering the whole area :-)
@@MartinKlekner Ok, thanks. Im considering doing the snow separate. So then Ill try to cover the entire area, first animate my scenes without snow, then the snow on its own. My pc isnt a fan of both together, appreciate the feedback.
this is great thanks for sharing just what I was looking for - I wonder if you know of a way in EEVEE to create a seamless loop with particles so that a 5 second video exported clip can be looping endlessly with a seamless start and end point?
Hi, yes, you can put some force fields into a new collection and then in the particle settings of the emitter, you can add it under Field Weights > Effector Collection. Then only the force fields inside the collection will affect the emitter.
As-salāmu‘alaikum, I thank you for the knowledge. May I imitate and modify this method for commercial purposes?? without including your name / youtube name??
Hmmm...as soon as I started messing with the sandstorm to turn it into rain and applied the raindrop mesh, the particle system stopped appearing entirely. Will update if I figure out what happened. EDIT: Oh. Durr. I figured it out pretty fast. It looked like my raindrops were in the rain collection, but it was just the 'rain' collection, with the raindrops positioned on the menu under them. I hadn't actually put them in it. Thanks for the great toots!
Thanks for interesting video. After testing i have the same results but in my case particle seems flow faster and that looks more heavy (i set same parameters as You). How correctly control speed of particles?
Can you also include other tools like world terrain as why would you do everything in blender when it so slow??? So I hope you can provide that additional course? And also what is different to other course why does yours stand out?
Good video mate. This is classic case of using particle children and not many particles You are really shooting for an overkill on performance here, Every particle got his own data and particle children copy that data from the particle parent. If you want 100 particles to move on their own and have their own physics simulation, use 100 particles, But you don't need 20000 because you don't need different simulation for each of them Nobody will notice the repetition of physics simulation if you just use 100 particles and give each particle 2000 children.
Hey Illasera, thanks for the feedback! Though I didnt really like the results of having too many children, so I rather went with more base particles. But yes, I might have gotten myself carried away with the number :-D Cheers!
Bad course - Don't buy if you beginner, even not for persons who familiar with blender a little, in 4 lesson dosn't show how camers and sky texture was set!!! also water material.... just take it from project file... course don't worth it cost!!!
I so appreciate how you show the effects of each setting one at a time. So many tutorials just run down a list of out of context numbers and check boxes and say, "see, that's how you do it." But I haven't actually learned anything I've just followed along. But with your, one-step-at-a-time style, I feel like I'm starting to understand what each setting actually changes. Thanks.
So awesome to hear :-) Cheers!
Your landscape course looks rly awesome :))
Thank you!
I would really look into it. I got the course and it’s perfect
It is! I realy enjoy the course, it's worth every cent. Martin is a great teacher and has a great sense of humor.
@@astrologiespace yes, course is awesome indeed
It looks amazing, but i wish i could afford it :( ill try to save or smth.
Great tips Martin!
Cheers Jared!
Wow, finally a professional and easy tutorial about how to make the best rain and particles.
Beautiful beast like renders is what you can except from cgbooooost!
Underrated tutorial in my opinion, you did an amazing job explaining and helping alot of creators. Keep it up!
Cheers! 🤗
This shortcut saved my life!
Doesnt use shortcut for the rest of the video...
You guys are currently the best!
That course looks way too much fun :O
Yeah good job
If you use a load of particles, I recommend using sprites which you billboard to your active camera. This will significantly reduce vertices. In fact, if you use a plane with a drawn alpha texture, each snow particle will be only 4 vertices. With clever shaders you can add reaction to light sources too.
Your snow sim looks a lot better than mine did though. I stuck to a forcefield along a path. Those other sim options look really neat.
Great tip for reducing the performance strain, I use it a lot for distributing 2D vegetation, trees and fog cards :-) Cheers!
Hahahah that Sentence of "the link is below" had a touch of "the cake is a lie "
Great! I especially liked your end. When you whispered. Great landscapes. And the music you choosed fits it so well
This video deserves more views and likes. Wonderful tutorial.
Thank you Gourav!
Here is a trick to help visualize the turbulence. Create a particle system where the particles emit from the vertices of a simple mesh with no randomness. Use a high enough particle count so you will get straight lines of particles. Now when you adjust the turbulence you can see how the line gets distorted. I find this quite useful to dial in the right amount of turbulence.
Wow that's smart! I will definitely try
Very cool, I will definitely try this method)
10:35 Bird flapping its wings is so realistic and fantastic! If you don't mind, may I ask you to make a tutorial on animation of these birds' movements?
It's awesome
The results are so good that I genuinely thought that those effects were stock footages when I first saw the trailer.
Thank you!
Thanks sir ♥
This yes a Exactly what I was looking for and you explained it perfectly. Thank you.
awesome as always ❤
2022 checking in! Awesome video, and really love the flexibility explained here. I managed to make several of these and save to the same blend file to append as effects to other projects : D
Dude! Amazing! Thank you for the tutorial! Please more landscape tutorials :)) so professional...
You got it!
Du bist Die besten in der Welt.
Viel dank für dieses Video
Thanks for your help
Always welcome
Simply amazing. Love a Guidance video that is straight to the point with amazing results ! Thank you Sir !
Great tutorial! thanks for sharing!
Thanks 👍
Awesome Render and really appreciate for smooth tutorial
I byued your course before) and now look this tutor. Very good job!
super handy.. awesome
GREAT!
Nice.
Great tutorial, explained in a very accesible way! Now particles don't seem so scary!
The effects are looking very good! But I think the rain could be more optimized : actually, raindrops don't have this shape during falling but are more or less spherical. So using a simple icosphere with only one subdivision is more than acceptable, especially if you put motion blur on it. Sorry, I'm a physicist but I don't blame you for messing with gravity ;)
Ha, thanks for the note! Cheers :-)
ah so this is how we got snow in texas
honestly
Emission number : 95E+110
if you can't burn it then it is 3d.
WOW!
Will you make videos on lighting? I think it would benefit a lot of people.
Hello! Well, I did :-)
ruclips.net/video/W07u4S8xJXs/видео.html
ruclips.net/video/Nn23PAOkldM/видео.html
I understand that easy. Thanks.
Im curious. Ill be moving over an area, not the largest, but like a relatively big property. Should I cover the entire property or fake it by parenting the plane, wind and turbulence to the camera itself? Ill try to mess around with it, but would really appreciate some feedback on this. :)
Parenting might give you some unexpected results and the skydome staying stuck to the camera would probably look unnatural. I recommend covering the whole area :-)
@@MartinKlekner Ok, thanks. Im considering doing the snow separate. So then Ill try to cover the entire area, first animate my scenes without snow, then the snow on its own. My pc isnt a fan of both together, appreciate the feedback.
excellent video :)
Thank you! Cheers!
Hey how do you adjust
the emission area
Would this work in cycles too? Thanks for this video, very interesting and we'll explained
It will, and it looks almost better, but renders slower :)
How does i activate the Snow self menu?? i dosen't know how it dosent apear
this is great thanks for sharing just what I was looking for - I wonder if you know of a way in EEVEE to create a seamless loop with particles so that a 5 second video exported clip can be looping endlessly with a seamless start and end point?
Awesome! I'm pretty new to Blender, could you make the particles collide with an object? Like a plane flying through a cloud and creating turbulence?
Yes you can. Check this for the example. ruclips.net/video/4wXhWOGT814/видео.html
~Egon
@@cgboost Awesome, Thank you, Egon!
I cant find the Add snow button
thanksss
Having a problem with the wind and turbulence field, mine's not doing anything. The particles ain't reacting.
Very cool. Really wish I had more time to be creative.
You can
@@cgboost You’ve found a way to slow down the passage of time? Yay! 😉
Rain drops are round, not tear drop shaped.
how could i create drifiting snow blowing across the landscape?
You can join the course at CG Boost academy. Many weather effect are explained in its scope.
~Egon
nice video,btw is there a metod to make force fields action only to some objects and not all of them in the scene?
Hi, yes, you can put some force fields into a new collection and then in the particle settings of the emitter, you can add it under Field Weights > Effector Collection. Then only the force fields inside the collection will affect the emitter.
@@cgboost cool,thanks)
What about those fog wisps? Those are cool! I want some of those images to use in my scenes. It's way easier and faster than smoke simulations.
i know it must be really simple but i might ask, how can i composite the animation render in another scene?
sry, what software you're using for showing pressed key at the bottom-right?
We are using KeyPress OSD: keypressosd.com/
did anybody know which blender version he is using?
Hi, it should be the 2.9.
~ Masha
MR Martin I wonder if I can use my computer (i7 10th gen) (16GB RAM) but no GRAPHIC CARD! to learn your 3d enlivenment course?
Hi Ali, since graphic card is vital for GPU rendering, it would probably be very hard (or impossible) to follow the course on an integrated one.
As-salāmu‘alaikum,
I thank you for the knowledge.
May I imitate and modify this method for commercial purposes?? without including your name / youtube name??
Can You Teach Us Making A Basic Rain Effect
You can ask for that in the Wish list in the CG Boost community website.
~Egon
Which blender version is this
2.91
Hmmm...as soon as I started messing with the sandstorm to turn it into rain and applied the raindrop mesh, the particle system stopped appearing entirely. Will update if I figure out what happened.
EDIT: Oh. Durr. I figured it out pretty fast. It looked like my raindrops were in the rain collection, but it was just the 'rain' collection, with the raindrops positioned on the menu under them. I hadn't actually put them in it.
Thanks for the great toots!
What is the tutorial or course of making the terrain and environment showed in this video?
Hi Phal, that is this one here: academy.cgboost.com/p/master-3d-environments-in-blender/
You should do a how to do advertising on blender or product modeling!!!
Thanks for interesting video. After testing i have the same results but in my case particle seems flow faster and that looks more heavy (i set same parameters as You). How correctly control speed of particles?
Try this: particle properties>physics>forces>damp
Greetings CG Boost. the MASTER 3D ENVIRONMENTS will have options to do the same scene in Cycles and also in EEVEE, or is it for CYCLES only ? Thanks
Hi, its mostly Cycles, but Ill try to add Eevee versions of the environments later :-)
Can't access your website just bc of my location
Have you tried to use a VPN service?
Nice course you have, no doubt, but what PC I will need to study at it? Maybe better spend this money on upgrade?
oh, I found in course description... my PC is worse, 4770k CPU, and 16Gb RAM, GPU same as in description.
i'm not seeing the shader in my material editor. any ideas? I get the snow cape thing before this step
Figured it out, you have to apply real snow, then delete it, not just cntrl z
Any discount for students
Yes, we do offer this, just get in touch with us here: cgboost.com/support/
I wonder how to make clouds effect
(༎ຶ ෴ ༎ຶ)
"... With a plane !"
- Martin Klekner
My laptop would blow up
Depends on the specs ;-) But truth is that enviro scenes are quite demanding.
~Egon
Nyc
Can you also include other tools like world terrain as why would you do everything in blender when it so slow??? So I hope you can provide that additional course? And also what is different to other course why does yours stand out?
Did all this work and then pressed the "Bake" button to bake my sim... and then all my particles disappeared.
raindrops aren't actually what we think of as raindrop shape - they fall as ellipsoids or hamburger shapes: ruclips.net/video/46otS0Wjz-E/видео.html
Good video mate. This is classic case of using particle children and not many particles
You are really shooting for an overkill on performance here, Every particle got his own data and particle children copy that data from the particle parent.
If you want 100 particles to move on their own and have their own physics simulation, use 100 particles, But you don't need 20000 because you don't need different simulation for each of them
Nobody will notice the repetition of physics simulation if you just use 100 particles and give each particle 2000 children.
Hey Illasera, thanks for the feedback! Though I didnt really like the results of having too many children, so I rather went with more base particles. But yes, I might have gotten myself carried away with the number :-D Cheers!
To Martin, You welcome, Cheers mate.
I guess I'm early lol
Haha not you man
early birds
No first
Bad course - Don't buy if you beginner, even not for persons who familiar with blender a little, in 4 lesson dosn't show how camers and sky texture was set!!! also water material.... just take it from project file... course don't worth it cost!!!
How could you start doing something with a plane in Blender! Ehhh...what an untraditional and disgusting move
Haha, next time, Ill take the default cube and delete 5 sides!