Haven't commented in a while... BUT!! I am running a campaign where a Nautaloid ended up under a port town, and the adventurers have to figure out all these strange occurrences. It's the first time I've focused on Aberrant creatures with a peppering of humanoids and beasts that are being controlled by a single Mind Flayer who's trying to repair its vessel and Hive. It's not meant to go far, but I've used a lot of Alien Invasion media to inspire its design, and I've challenged myself to stay in a small corner of monster biomes of townsfolk/animals and the Aberrations connected to Mind Flayers.
If I was going to make a campagin like this I'd narow it down to 2-3 creature types instead of just one. One of the creature types could still be the primary one, but the others would play supporting roles.
Honestly, same with options you allow for your players, as it's near impossible to create a cohesive campaign with how many racial options you get in 5e. That's why in my setting I have humans and four very distinct homebrew species to fit the theme of spec-evo meets high fantasy.
Also, speaking as a player, PLEASE tell your players when you're doing this. Had a "nordic mythology" campaign based around a homebrew module. The module hyped up how significant enemies like giants and fey were so I built my character around those. The DM knew this but for some reason we have only ever fought fiends or humanoids...
Monstrosities I could easily see a Monster Hunter style setting. Although monsters in that setting are treated more like animals, they still have skills and abilities that FAR outclass any beast
The Campaign I've been working on for years has all monster types, but to crank up the fear factor and plot I've made the world 90% beasts, other creatures are far more deadly, flavorful and fearsome. Also they got poofed somewhere else 3k years ago and the party is trying to stop them being flooded back in from their respective planes. Having issues with beasts and a few Primal Dragons is bad enough.
I've seen so many posts and calls to curb any player excitement for oddball races that I didn't think there'd be one for just the DM side of things. In general, you will profit from making worldbuilding a collaborative effort.
Running a plane-hopping campaign at the moment, and the party's spent most of their time in the Plane of Air. It's been fun thinking of all the sky stuff I get to throw at them :)
@@TheClericCorner They had a pretty good time escaping a bunch of aarakocra guards! Threw an Ice Storm out the back of their ship like it was Mario Kart. I find aarakocra can be way fun if you cut down on the time they need to summon the elemental. A bunch of low-level units you want to deal with quickly lest they bring in something tankier.
here's a wild narrative that you just inspired: beasts, celestials, and humans only. the narrative being the angels are helping the humans make the earth safer for them by effectively clearing out the predators that out-rank them in the food chain
For my the biggest benefit is making my favourite ranger class finally useful and that’s amazing
Haven't commented in a while... BUT!! I am running a campaign where a Nautaloid ended up under a port town, and the adventurers have to figure out all these strange occurrences. It's the first time I've focused on Aberrant creatures with a peppering of humanoids and beasts that are being controlled by a single Mind Flayer who's trying to repair its vessel and Hive. It's not meant to go far, but I've used a lot of Alien Invasion media to inspire its design, and I've challenged myself to stay in a small corner of monster biomes of townsfolk/animals and the Aberrations connected to Mind Flayers.
Sounds like Ranger heaven!
If I was going to make a campagin like this I'd narow it down to 2-3 creature types instead of just one. One of the creature types could still be the primary one, but the others would play supporting roles.
Honestly, same with options you allow for your players, as it's near impossible to create a cohesive campaign with how many racial options you get in 5e. That's why in my setting I have humans and four very distinct homebrew species to fit the theme of spec-evo meets high fantasy.
Also, speaking as a player, PLEASE tell your players when you're doing this. Had a "nordic mythology" campaign based around a homebrew module. The module hyped up how significant enemies like giants and fey were so I built my character around those. The DM knew this but for some reason we have only ever fought fiends or humanoids...
Monstrosities I could easily see a Monster Hunter style setting. Although monsters in that setting are treated more like animals, they still have skills and abilities that FAR outclass any beast
I'd say that's a perfect fit! Implement a good crafting system and there you go!
@@TheClericCorner One day we'll get a good system going for crafting XD
Always wanted to try something like this. It could be so fun and challenging because all the tactics and learning you'd have to do.
The Campaign I've been working on for years has all monster types, but to crank up the fear factor and plot I've made the world 90% beasts, other creatures are far more deadly, flavorful and fearsome. Also they got poofed somewhere else 3k years ago and the party is trying to stop them being flooded back in from their respective planes. Having issues with beasts and a few Primal Dragons is bad enough.
I've seen so many posts and calls to curb any player excitement for oddball races that I didn't think there'd be one for just the DM side of things.
In general, you will profit from making worldbuilding a collaborative effort.
Running a plane-hopping campaign at the moment, and the party's spent most of their time in the Plane of Air. It's been fun thinking of all the sky stuff I get to throw at them :)
Such a fun opportunity!! Best one so far?
@@TheClericCorner They had a pretty good time escaping a bunch of aarakocra guards! Threw an Ice Storm out the back of their ship like it was Mario Kart. I find aarakocra can be way fun if you cut down on the time they need to summon the elemental. A bunch of low-level units you want to deal with quickly lest they bring in something tankier.
I like this idea, a focused creature type/group with an exception here and there. This is adaptable to the specific area or campaign theme, good stuff
What a great idea ! I wish I had it when I started worldbuilding, it would have suited our current campaign.
here's a wild narrative that you just inspired:
beasts, celestials, and humans only. the narrative being the angels are helping the humans make the earth safer for them by effectively clearing out the predators that out-rank them in the food chain
wait a minute. this actually feels familiar. i can't put my finger on it though
My doing too much
I think this idea works for shorter form campaigns, and could be cool, but might still get somewhat repetitive narratively with a pretty long game.
One way to find out!
@The Cleric Corner how dare you suggest we try game ideas by playing them!
/s
Oh damn I'm quite literally watching attack on titan rn in the background lmao
Are you secretly an Ilithid mind reader?😳
🐙
@@TheClericCorner
By the God Emperor
The Imperium will hear of this
Uhhhh ... the main baddies in *The Walking Dead* were other people. The walkers were more set dressing than anything else.
Jus' sayin' ...
I think this is a bad idea. Different types of creatures means different players get to shine. Imagine playing a cleric and never running into undead.
That's why you have session 0 😎. A good DM will communicate the campaign so the players knows what's on the table