@@sirnonsense5033 And in addition smite is even more effective against certain monster like Undead (so you're a Lich-Killer) and Fiends (oh: look wich random, very powerfull monster falls exactly in this category).
To be fair, taking a one-level dip into Hexblade Warlock fixes a number of Pally problems. Your melee attacks are now based on Charisma (meaning less need for Strength), you get a powerful pew-pew cantrip, in the form of Eldritch Blast, and you get a spell slot that can be replenished during short rests, which can be burned on a quick smite, if necessary.
Yep. My Paladin was a follower of Pharasma, (for those who don't know, she's a goddess who judges the dead, and can't judge a dead if they become undead) not really happy with undeads as you might think, whener he saw one, "I will fucking conquer the land your rotten body is layin down!" is likely a sentence he might have yelled
i dont hate it, i want to be that guy, he also taught that if you had your charisma below 10 you couldnt use divine sense, but you can kus it has a minimum of 1
yeah but that's if you dump into charisma, so now you can cast your like 5 spell slots which probably fail anyway and then resort to swinging your sword that's too heavy for you
@@huuminbloodborn7570 you don't have to do that really. +4, heck, even a +3 is amazing. Subclasses like Oath of Devotion even help with that, increasing your to hit modifier by an amount equal to charisma. Sure yeah, you wouldn't go mainly charisma except for specific builds, but +3-4 to EVERY saving throw in an an aura around you is amazing
Oh no, Tiamat comes, now I cannot damage her with my spells! Good thing I can use Divine Smite instead, and I can use the rest of my spell slots to play as a support. Oh and also, I now cannot become frightened by Tiamat, who basically makes everyone frightened for about two rounds as a passive.
hmm seems a lot of fun not doing anything but standing there giving passive stuff to your teammates lol. and what paladin are you playing that have +5 to Charisma?
@@pontoquente1825 +5 modifier is a 20 which by the time you reach someone as strong Tiamat you should have had enough ASIs to hit a 20 in at least one ability score.
i played a watchers paladin that took the "prepare for extraplanar creatures" tenet and turned it up to 11, being a construct BUILT as essentially a guardian against extraplanar creatures. it worked because the DM's big bad was a shapeshifting body-snatching plane travelling giant
"Did you really think you were going to have enough ability score points to keep your stats strong enough to be viable?" Hexadin being SAD on CHAR: "Yes"
Taking one level of Hexblade is better than the level 20 of any Paladin subclass. Then you only need 15 Str for Plate and can dump anything that's not Con or Cha...
@@TheFoxfool Or go 13 Str and 14 Dex. That way you get better initiative, and only lose 1 point of AC. Also, grabbing Warlock 2 after Paladin 6 is probably a good idea. Invocations are pretty clean. Agonizing Blast alone makes the Paladin a perfectly fine ranged combatant, and the extra pact slot from Warlock 2 is handy.
@@aprinnyonbreak1290 or just use a damn finese weapon. Simple as. Now you can dump strength, get high initiative and ac, along with relative dmg numbers on average. Better if you're a warlock, now your burst is more dependable.
@@TheeOK1 Buuuut then you gotta pump Dex AND Cha, while still needing 13Str, and needing decent con. This poor Paladin is even more hopping MAD than it was before, and your tears will fall like waterfalls with every +1 Dex that doesn't touch your AC, 'cuz you're still wearing medium armor.
@@aprinnyonbreak1290 except that you don't need heavy armor to get comparable AC. Scale mail, a shield, and the dex cap gives you 18 ac level 1. same as chainmail at the start. Cast shield of faith before a fight or as a bonus action, congrats you have 20 ac for both sets of armor. Upgrade to to half plate for -no disadvantage on stealth and- an extra ac around level 3-4 (should have that much gold by then) and you'll have 19 ac, or 21 with Shield of Faith. Not considering +1 to +3 magic items you'll probably have access by level 5 through 10 and you can have an ac of 22 to 24 with SoF (23 to 25 with defense fighting style) Now I'm not gonna lie, heavy armor does scale harder than medium, especially considering SoF, but it takes a while for heavy armor to take off due to the price and the power swing is comparable between the two with it being 1 to 2 points between another, especially considering that higher ac gives diminishing returns. Probability and all that. Basically I made this rant to say heavy armor is kind of a joke w/o the heavy armor master feat and you can easily get into those numbers with items and a single spell slot that's only bonus action; meaning you can still multiattack and smite. Plus you're still relatively tanky healthwise even with a +1 in con at least, you're able to heal yourself *without* spell slots should you get hit. Not even considering the ability save scores you'll always have at level six due to you protection aura. That's not considering the fact that race score increases or ability improvements exist, you have at least 3 races that are optimally made for paladin and alleviate the allocation of scores. Can't be good at everything, just how the game is made, but y'all are just giving the class a bad rap for things that aren't as bad as you make it, or that you could work around if it really bothered you that much. MADs especially isn't that bad when you have anything above a 1d8 in health imo. You have SOME health to spare quite simply. At least focusing on dex for damage gives you some space for focus of 3 ability scores instead of 4. Then again this is for optimality sake, just have fun man.
One nitpick: it specifically says in Redemption's Tenets that no, Redeemers are in fact NOT complete morons, and don't need to bother trying to redeem evil-by-nature creatures and any that are beyond Redemption
Im playing as a redeemer in a campaign right now. First paladin character i am playing. He gets upset when he cant convince someone to leave their bad ways (some raiders that the party fought). But he despises any kind of evil being. This duality is really fun to rp
When I played one it was like "Guys we don't have to murder each other" "Guys we REALLY don't have to murder each other" "..." "Aight they ain't listening, time to smite"
@@jarrakul I walk as loudly as possible in the dungeon causing creatures and people to ambush me..one scene later with face covered in other's blood, what?! they ambushed with intent to kill first
Have gun, will travel reads the card of a man A knight without armor in a savage land His fast gun for hire, heeds the calling wind A soldier of fortune, is a man called Paladin
And in this episode, Blaine reveals that he doesn't know how paladins work while acting smarmy about them. Smite isn't a spell or magic. It's why Barbarians can still smite while raging. Also, frightened is EXTREMELY common in big boss fights. Like, say, dragons.
I also find it strange he says that your Con isn't high enough to concentrate on spells since most paladins I know have a +2 in Con at least and you add you Cha mod to Con saves as well...
@@colton3989 exactly. Paladins make phenomenal support characters, especially when they get their auras. The amount of times I had a party member survive because of a +3 in my charisma is mindblowing, not to mention my own saving throws. And having lay on hands is great when the party healer gets ambushed and downed, or to fully restore yourself after a huge hit. But I think they really shine in their synergy with Barbarian multiclassing. Most of their best features are usable even when raging, and free advantage and resistance makes you an utter beast of a damage reducer.
@@esgeir9499 the point of these videos is to point out their weaknesses and downsides. The "don't play one" is the joke, but the details are supposed to be accurate.
@@esgeir9499 That doesn't give him license to just lie about what the class can / can't do. If you want to critique paladins you've got their weakness against flying enemies, lack of spell slots, lawful-stupid player style, smite addiction when they get some amazing spells, half the subclasses almost never using their Channel Divinity, Divine Sense, how bad Smite spells are .... none of which requires just being wrong.
Paladin is really good, you get a lot of abilities that leave a bit to be desired, but you're still getting a lot of functional features - Lay on hands is one of the most powerful heals in the game and essentially a better second wind. No dice rolls, you just heal as much as you want or cure conditions - Paladin spells aren't even necessary, but they give a lot of utility, like detect magic, find steed, shield and zone of truth - You get proficiency in all the gear because why not - Immunity to some dangerous status effects in an area AND immunity to diseases (if you DM tends to ignore this then speak up, cuz it's not ok to just invalidate a feature like that, for that they should just tell you they don't run the feature ahead of time) - A d10 hit dice because yes - Fighting styles - And free damage in the form of smites, because they tought the amount of features also needed the ability to deal disgusting hits that ignore most resistances Sure you have to abide by a tenant, but as a warlock you need to make a pact with an otherwordly being, clerics have to follow their god's alignment, sorcerers need some special background and wizards need to have a certain amount of studies. I like to think of tenets as a balance point for Paladins
Lowkey the best feature about Paladin to me is the bonus to saves aura. Paladins are meant to be Frontline supporters. Stay next to the barbarian with a shit wisdom/int save and watch him wreck shop when he saves from being polymorphed or doesn't get his brained busted by an intellect devourer.
@@PH03NIX96 I 100% stand next to my barbarian friend every battle. He saved on a charm person last session by ONE thanks to my +5 aura. i thought he was going to kiss me IRL he was so happy.
Technically the Cleric can find ways to still follow their Deity but don't have to blindly obey the alignment of it. My Drow Feylost Death Domain Cleric follows the Raven Queen but isn't exactly Evil. In fact the Raven Queen isn't fully Evil either she is more Chaotic Neutral if you read the multiple stories about her and average them out. Also it's rather annoying that people think all Death Domain Clerics are Evil. Death is simply a part of Life and so following that Domain is accepting it and can do good by sending Villains, Criminals, and other enemies to the afterlife stops the troubles they cause for Good Law-abiding Citizens
I get that the video is a joke, but paladins are the most powerful class that’s not a full caster. Like mechanically they’re one of the more powerful classes
Me, making an Oath of Ancients paladin who's sworn fealty to Nature. Becomes smitten with the homebrewed Nature deity (who i'm pretty sure is an archfey of some sort). Cue the hexblade pact. I had already written out a full oath for my DM based off the tenets in the PHB, so I just modified that to swear fealty and we flavored it as shifting runes across my characters scales (dragonborn) 21 AC and a +9 to hit feel pretty fucking nice, i tell you what.
Man, I don't know what you're talking about, last time we got into a fight with a Adult blue dragon he died at the second my turn ended. Of course everyone were very upset because this big fight ended in me rolling 20 dices, but at least I deleted a Dragon. Definitively a lot of fun for everyone.
@@doge8726 yes like he was in a cave, so he couldn't fly that much, and I only needed 1 turn to do it all. But I was using a very metagamy, asshole one shot build. 8 levels in Paladin and 2 leves in fighter, you can guess were this is going.
I know this is a joke but I’d like to point out that most paladins will at least have good Strength, and Devine smite isn’t a spell so you could still do big damage to the multi headed dragon queen.
I had that issue with Redemption. I tried to convince a goblin to stop being evil or something and my party member just cut it down right in front of me, covering my little kobold in blood! In the near 6 month campaign I played in, I didn't get to personally redeem one person.
The main problem with the Palladin class is the 2d8 of Psychic damage your DM will take trying to balance encounters around you. It is the class with highest risk of dying under a random rockslide.
Okay this does ignore the one thing that makes paladins stupid though: Effing Aura of Protection. Just walk to the GM and say to their face "A Charisma save? Okay. I have a +15 in it. Concentration saves? I add my Charisma to those too. Also my friends do too" Like, sure, I love the 126 damage bursts of Divine Smite as much as anyone else, but BOY Aura of Protection is truly busted.
Oh yeah. Aura of Protection, Bless, and Divine Smite is enough to be a good in combat, with Lay on Hands to heal up after. At level 6, Paladins are top tier Not sure if they're the best though. Barbarian, Bard, Cleric, Sorcerer, and Wizard are all strong and have some kind of powerspike at that level. Anyone who can cast Spirit Guardians or Fireball 3x/day is a force to be reckoned with
Lots of these feel like grasping at straws. Paladin's simply too good. It's offense is good, but it's defensive capability is phenomenal. Fear immunity at lvl 10's good. Dragons can be common. Frightful Presence can outright invalidate martials that dump WIS.
Also that Tiamat and dragons aren't the only fear inducing encounters you can face. There are spells and items that also do this, and having a caster frighten your party while you full-plate clank stomp your way up to them and cleave them in half is a spectacular visual around the table.
My favorite way to play a paladin is to not play a paladin. My main Dnd character atm is a human paladin, blue eyes and blond hair and always cheery and looking to help people, What she doesnt know though is that shes actually a hexblade warlock whos patron is playing tricks on her, pretending to be a paladin god whos chosen her as their champion.
Just gotta point out --- you have to have 13 charisma to even be a paladin, so there's no way you can have a negative charisma modifier for divine sense outside of some kind of poison or curse or something.
Everything on this video I already knew, and I am right. Paladins are awesome and this is a video to show how awesome they are. YOUR WORDS DO NOT DECIEVE ME HERETIC I SEE THROUGH YOU. THIS IS LITERALLY A DEPICTION WHY PALADINS ARE GREAT. THANK YOU, YOU PROVEN THE OPPOSITE OF YOUR TITLE WOOOOOOOOO
My only real issue with paladins is that some of the people I play with any players don't read any of the abilities and go on a murder spree for no reason and often times the dm doesn't do anything about it. That's my only issue. Which is not a paladin issue it's a player issue, read your goddam class features and shit.
If anything that I said offends anyone. Good. Then I did my job. Read your paladin class and subclass and the flavor text and become a legend. It's your right. Hashtag show respect to everyone by reading the things you want to do and do not display ignorance. Thanks, have a good one
You really shouldn't have used Tianat as an example...divine smite is not a spell, meaning you can deal damage to her easily, and you can use other kind of spells other than damage ones. Plus her passive is making everyone afraid, being immune to it saves a lot of trouble. Also, +5 to every saving throw!
the paladin auras are so good tho, +cha to all saving throws within 10 ft, and oath of ancients paladin at lvl 7 has a 10ft bubble resistance to ALL damage from spells
Yeah, when my DM casts fireball at me and the Tiefling and we both save his 30+ damage goes to 7 on me and 3 on my friend. I'm like, bro, you keep telling US to strategize...
4:00 Oath of the Watchers are unique in that they're killjoys for the DMs (by copyright lawyering interdimensional cool stuff out of the campaign) instead of for the other players.
That whole thing about tenets ruining personality and causing problems for the party was especially bewildering. That stuff you mentioned only ever happens with the 'lawful stupid' meme.
My first and only character that I got to play was a dwarf paladin named Nerneath Gravelborn. Ever since that campaign I've been a forever dm. Paladins will always hold a special place in my heart.
Hilariously 5e Paladin is the best it's ever been on it's own. And a single level dip into Hexblade lets you mostly ignore Strength, and care more about other stats just a bit more which is why it's done so often.
To me paladins have always been the most viable tanks in 5e, they're outright better than fighters, with a strong heal and don't shrivel up against magic or a large number of weak enemies like a barbarian.
barbarians are the best tank because they tank for the party. sure a 20ac paladin is gonna have a hard time being hit but the solutions. chuck saving throws and dont actually hit the paladin. a barbarian has reckless attack and shit ac to incentivize a dm to hit them. a paladin should frontline but wont do well as a tank
@@frungggg Paladins do exceptionally well against saving throws due to their level 6 ability Aura of Protection(adding their charisma mod on top of their normal saving throw) As for not hitting them there's various utility spells depending on the levels of party members that can force the enemy to have to fight the paladin first. But if you have a DM who refuses to engage the high AC paladin get sentinel feat and start using a glaive/halberd. Either the now lowered ac incentivizes them to attack the Paladin, or the crowd control ability will.
I actually play a crystal dragon born paladin in a decent into Avernus game, I've relied on smite once this far, and as for her oath she's a conquest paladin of bahamut, which plays into her backstory, she vowed to conquer the cult of tiamat to avenge her wife and adopted son who were killed by kobold minions of the cult also giving her a hatred of kobolds, she's pigheaded in her hatred but if it's for the good of people she's willing to put that aside for the greater good because that's what her family would want.
I ran Rime of the Frostmaiden for my group and had them roll on the secrets table for their characters. One of the secrets on that table is that before the campaign, the character was attacked by a Red Slaad and was infected and hosting a Slaad egg. They had about 2 months to figure out how to get rid of it before it hatched all chest-burster style. The player that got this secret was playing a paladin. Slaad eggs can be removed by anything that can cure disease. Not only was my player able to be rid of the Slaad egg at level 1 (which he didn’t know) but at level 3, his holy paladin magic just killed the egg automatically. That is the only time I’ve seen Divine Health do anything.
@@nephicus339 There's nothing wrong with whoring, really, according to the tenets or my characters actual "oath" they took in game. all about protecting life, and nature!
As a Paladin main, what I love about the class is it's sheer versatility which rivals that of Bards. They can Heal, Buff, and DPS. Their one and only flaw is a lack of ranged options, but you can use your mount to move 120ft in a turn anyway.
If this video is satirical, it's ok. But damn bro, read at least the rules... +5 to Saving Thrown in AoE, burst Damage applicable AFTER crits, Frigthened is almost the most common condition. The Tiamat argument is stinky-poopoo, Because casters get fucked by legendary resistances while a pally can just hit you and smite for 50 damage.
Oath of Vengeance is my favorite subclass so I'm just gonna correct you on the Murderhobo Vengeance Paladin. Vengeance doesn't mean murder, it usually just means enforcing justice. Which could just be doing what the rest of the party agrees is justice.
Two sessions ago was the first time the dm gave my vengeance paladin a reason to go all God’s Fury on someone: the party came across a three headed ogre that had clearly just finished eating a farming couple. And then while fighting it, the tank wizard got blown into many little pieces right next to my paladin. Cue a Goliath going Super Saiyan.
Notes: Divine sense requires total cover, total cover requires obscurement, not just a object blocking the direct path to it, so glass is no protection and fear immunity to everyone that is close is, in terms of how common it gets in T3-4 AND how annoying/ball busting it can be to be unable to reposition, 100% worth a level.
Paladin is the most classic "fantasy" class for me. A magic swordsman charging on a white horse towards danger is kinda what i imagine when i think "fantasy" lol
I played Pally, once, to be a Wyrm Rider. I had a Golden Dragon Mount, it was too impossible for me to be LG. Made it through a campaign, got a magic lamp with one wish. Have to wish the genie free, right??? Right? Well that’s how you get a wild mage in your party, do you want a wild mage in your party…because that’s how you get them.
Paladins healing hand is mostly (in how I run them) a rp tool or a protect the civies and or for a poison interrogation play. You won't let them die... but you're not gonna help them recover unless they talk.
It isn't a RP tool it is a tool to not only heal yourself but buffer allies. Literally if you are 5th level with let's say 50 hp you would have 25 in that pool giving you basically half your own hp in healing back. effectively giving yourself 75 hp
@@WhyYouMadBoi in that same aspect it is how I choose to run my paladins... 1-2 hp is all it takes in some instances and paladins can get information for healing an injured child. Etc etc. Just because people use a mechanic for combat doesn't mean that's all it's useful for. And vice versa. Yes I use healing hands in combat... but I also do it in a way that fits the Character at the time.
@@Jamstaro1 Honestly pretty subpar unless you got beefy AC or far from any enemies that you could use an action to bolster yourself. Or if you wanna conserve spell slots.
Even though I've only played d&d a few times and many, many years ago, I still love it to the point that I watch all these videos. Well. There was never a pally in my games but I DID play OG and burning crusade Wow. I had a paladin that was known as a "twink", it means I purposely kept him at a low level but acquired insane gear that normally shouldn't be able to accessible by low levels. So whenever I hear talk about paladins, in my head is my unstoppable Juggernaut of heavy armor and holy magic destruction. Just raid bossing the poor bastards on the other team. Anyways...back to the video!
My new character in my friends campaign is a goblin artificer name Fizroli who essentially makes experimental weapons for a war currently going on, sells it to one side and then sells a counter to the other. Has nothing to do with the video I'm just excited to play them. Have a great day.
I’ve been playing a redemption paladin for about six months now and have never used divine smite once (mostly because it was my first time playing a paladin and I forgot it was there). I have, however, managed to befriend many enemies due to an unreasonable charisma. (DM just sends them back to our local tavern to be drinking buddies, although he does use them as info dumps when we need it)
You: "Don't play paladins! They're weak!" Hexblade paladins: *Allow me to introduce myself* I know this wasn't the point of the video but it had to be said xD Also, if you wanna avoid the personality-replacing-tenets issue with paladins, consider choosing an oath based on what your character would swear when taking their personality into consideration. For example, for someone who has a particular person or group that they're determined to kill, it makes sense they swore an oath of vengeance. Someone who's more of a pacifist will gravitate towards redemption, someone who has turned to the dark side is gonna go Oathbreaker, and so on. Plus, tenets don't have to be personality. Could be that there's conflict - maybe the vengeance paladin spends more time torturing for info than he does killing so the party actually gets the info first, or maybe the Oathbreaker still has a soft spot for certain groups and has that little bit of goodness left in their heart. Tenets don't have to be followed to the letter, especially if the paladin isn't lawful-aligned ...moral of the story paladins are my favorite class that I've played and nothing will change that, my first character was a Drow paladin and I've had a soft spot for paladins ever since😂♥️
I once played a paladin, and the feature I always used was his ability to summon a mount. It gives a greater movement speed, it can help you when you're in trouble, and since you have a mental link with it, you can use it to distract enemies while going on with your businesses.
Also with this mount can wear armor, you can ride it and it can take the disengage action meaning you can dip in and out of combat. Plus mental link and seamless meaning your DM can't make it freak out.
@@WhyYouMadBoi My DM made me find crawford rulings on Find Steed before he let me use it in combat/talk with him telepathically. Like, it's a fucking Worg bro. It is literally capable of speech and you think it can't tell me what it can see?
@@kaiserofkush You don't even need Crawford it says it in the fucking spell. Literally it says "Communicate with each other" while find familar says "Telepathically issue commands" which means you and your mount are talking to each other. It also says "Fighting as a seamless unit" as well.
anything marked as a spell IS a spell. divine smite is a feature not a spell tho, so you can still use radiant damage to disintegrate Tiamat into oblivion.
I literally just created an oath of the open sea paladin and found this video after. Still gonna play it as it is my first chatacter and I'm very happy with it
My favorite paladin is Egbert from the Oxventure Guild (played by Mike from Outside Xbox). He doesn't play like a typical paladin and constantly forgets he has magic because he's a Dragonborn. He also gets a seal sidekick who is great.
Playing my Homebrew Oath of Draconic Majesty Paladin.... I can attest its WAY too easy to get addicted to Smites. Especially with a goody my DM gave me that allows for some Massive Radiant and Fire Damage output
This sounds like the video from a guy who's only experience with Paladins was one "That Guy" in one of his games that unfalteringly followed his alignment of "Lawful Stupid", and dealing with that got this guy to read through the class and be as cherrypickingly mean to the whole class as ill informed revenge.
I don't know, sanctified reverie of arms is a pretty good spell. Especially if you multiclass fighter to get two weapon fighting and the extra action once per rest. Would you like to hit this enemy 8 times in 1? Yes, Yes I would.
ohhh boy do i have some news for you... i played in a group with 2 paladins (yes I was one of them)... did you know that they add their charisma modifier to saving throws... that includes death saves. and the one pali gives this effect to the other.
Oath of Ancients gets their best feature at only level 6. Also the tennants are closer to guidelines with that oath than with any other making it pretty easy to keep a personality.
I know you are suppose to be a parody or something, but every single one of your joke fall short here. If you are going to do a parody of the paladin, go with omething credible, where even a A+ is not enought and you need to create a new system to be able to score the paladin abilities Where the paladin can solo an adventure by himself Paladin is the 2nd most broken class in the game (after Wizard when they are well played obvisouly). Using the point buy system (specially with the new Tasha rule where all races can give +1 to 3 ability score) you can easily start with 16 strenght, 16 constitution and 16 charisma. Now you need to do a choice, do you take 1 level of hexblade and you can drop that strenght? and focus on charisma or you remain a pure paladin and go get your 20 strenght? Then 100% divine sense is badly designed ability Tiamat is present in only 1 officially release adventure, so saying she's present in most adventure is false, and EVEN if she was, you can still divine smite her ass in a single round. About concentration check... sure you only get a +6 to constitution, etc... it's pretty good specially that you didn't had to invest in resilience or warcaster to get that, and since you,ll probably use it to hold protection against evil or the bless spell, and with your insane defense, you shouldn't have problem keeping your concentration on those spell Defense wise, you wear the same full plate +3 with a +3shield that the fighter wear, so you should have a fairly similar AC as the fighter, but your defense is not only AC but saving throws as well, and here, you add your charisma bonus on all your sving throws, you got higher saving throw then any other character in the game Yes Lay on hand cost your entire action, this is why it should be used a a emergency big heal or as a out of combat heal or in specific occasion situation. The fact that player don't know how to use the abilitie is not the class fault The tenet are a god gift given to the player. Compare to 3rd edition where anything but lawful good and where you would loose your class abilities if you knew the rogue was stealing... and if you wanted to play anythign other then lawful good and be able to turn a blind eye on teh rogue action you had to beg your DM to allow for prestige class, then get stupid useless feat and abilities to gain access to the pretige class (do you really want to grab rogue level on your paladin build in order to become a black guard? because sneak attack is a requirement... Now you can be any alignement, pick the tenet you like, and play them as you want. Now obvisouly no rule prevent you from playing a "stupid alignement" like lawful stupid, stupid good, chaotic stupid or a stupid evil character, but once again this is the player fault, not the class fault.
paladin is one of the best martials. that means jackshit. druids better. wizards better obviously. hexblade warlock is better at burst and consistent damage. druid and cleric out support it. sorcerer is a weirdo
The benefits (separate from stupid playing) can be expanded depending on your Race choice as well. For example as a High Elf you get many benefits that help in every Class including a Cantrip that you may not get normally by class. Similarly depending on Background choice can also add to the potential of classes. For example I have an Astral Elf Anthropologist Paladin who has the Sacred Flame Cantrip naturally beyond being a Paladin. Though my most powerful character I have is a Drow Feylost Death Domain Cleric. My second most powerful is a Mountain Dwarf Runecarver Wizard. My third most powerful is a High Elf Sage Ranger with Deft Explorer instead of Favored Terrain. My Homebrew Half Elf Half Frost Giant Barbarian is only my fourth most powerful currently tied with the Paladin. All these are at Level 1 and language wise my Ranger speaks, reads, writes, and understands 8 languages! However my Paladin and Barbarian may supercede my Wizard at later levels though it seems likely that my Cleric and my Ranger will become tied at being my most powerful characters.
3:30 Counterpoint for oath of redemption, the fourth tenet of their oath, wisdom. Wisdom: Your heart and mind must stay clear, for eventually you will be forced to admit defeat While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.
We use them to stand in front of us as our humanoid shields while we do the real useful shit. Then again, we do the same thing with the other martial classes too, but paladins do it out of religious obligation and can't ever argue the point.
I still want to play an oath of glory paladin. The head-on approach was how I wanted to play him anyways, so that dosn't deter me. ... Also, the way I built him, the multi ability dependence isn't an issue. At level 1, He has at least +2 to every core abilly except wisdom and intelligence, which I dumped for roleplay reasons.
@@legendanimations6217 One simply does not kill something in both a Twilight Cleric and a Peace Cleric's Channel Divinity range. Also, bold of you to assume your Paladin with a negative initiative is going first. And that the Smite spell isn't being counterspelled.
The problem is that you expect the paladin to (a) be the healer of the party for some reason and (B) play lawful stupid. Your job as a paladin is to be a leader and a tank with awesome burst damage that can burst heal a teammate when really necessary. And you don't have to initiate conflict with the party just because of minor infractions, or feel obligated to tell the truth to a demon simply because 'lying is wrong". Paladins don't have to be lawful stupid.
It wasn't on april 1st?... Ok so: 1) This ability can let you feel someone like fiend using disguise, its great roleplay or ecounter oportunity. 2) It can heal you for 30 hp AS AN ACTION WITHOUT SPELLSLOTS or any amount of healing you need. Its AMAZING and you can heal someone after fight if you are scared they can die. Healing word is d4+mod, so if someone can put you down after 1hp heal, they prob can do this with 8 dmg on 2nd lvl or higher. Are you critisizing also cure wounds? Ah and also it is taking off diseases and poison effects etc. etc. 3) Smite is not spell, its FREE ACTION using spell slots but they are worth of it. You can simply use a spell as a bonus action - which you have a lot as paladin - and made it more powerful + again its great for fiends, demons etc. 4) Well, like Monk to whom its good to have high wisdom, dex and con. You can buy or get magic items to incrise your ability score or simply still be powerful tank with not maxed scores. You dont have to be min-max lvl powerful 5) Also nobody is making you use everything you have in one fight. At the end you are tank-melee dmg and healer if needed mostly focused on tanking with sick amounts of health and ac. 6) Smite is not spell, Tiamat can get be hit by it a lot 7) SMITE IS SCALING WITH CRITS. 8) Many melee classes can't get sick on higher lvl 9) Bad roleplay is player fault, not their class. Btw. Conquest can be evil without a problem. You dont have to terrorise other players if they are. Devotion can simply not tell anything...? Glory Paladin doesnt have to be lawFOOL good like in example. Redemption one can be interpreted in many ways and normal character would know that some creatures are too stupid to change and are "programmed" to be evil no matter what. Ancient also are we gonna play as batman who kills everyone but not bbeg bcs "he is not killing"? Not everyone deserve forgivness such not everyone seek for it. Crown: Welll communication. If you want to play such a lawful character, tell the players. If you have character who's parents were killed by necromancer and used as a zombie, its ok to not like necromancers. Just tell it to others to be sure you wont have any argues in team. Also its not like you or other players HAVE to play characters like this. You are not chained to each others so if characters hate each others... Why they are traveling together? Etc etc... 10) Bcs you are strong enough and you are getting sometimes not a powerful stuff. Like Countercharm or some subclasses abilities. Also there is mayn frightened abilities and one dragon can kill a party just with first round of all fails. This aura works for EVERYONE around you! 11) So its problem of class or dungeon master? 12) So sad paladins aren't that OP so you need 15 lvl to feel useful. Its a player problem if they cannot deal with "why i am not a god yet" syndrome. I will never forgot the moment i dealt over 200hp to lich in one attack round on a one shot or i was holding and almost killing 4 demons without losing any hp while the rest of my party was dealing with only 2 of them (spirit gueardians, dodge action, prof in con save + intimidated the demons after one shotting in attak of oportunity one of them who tried to run from me to my party)
Have to hard disagree. Though I will give you 1 point on the fact that paladin is rather "Jack of all trades" but that doesn't make them *Awful* 1: Plenty of builds can max Strength, Nearly max CHA (which eventually applies to ALL your saves) and have halfway decent CON by high levels. Perhaps not as great as if you went ALL IN on one thing, but you'll have enough to get by. 2: Lay on Hands is an incredibly form of Self-Sustain since you can use it on yourself as a bonus action. Use it when the battle is done to get anyone at 0 back up, or pump as much as you can in one use into yourself when you nearly die. (Also if your CON is a bit low compared to other martials since you needed the extra CHA, this will help cover for that.) 3: You can't just go "If the enemy brought a Caster, then you're toast for using lay on hands" and then "Cleansing touch is bad because your DM doesn't run spell casters" Also there are enough wizard bad guys that this will show up. This isn't some Ranger s*** where it's like "Oh no, I fight Magical Beasts but we're fighting Robots, my entire gimmick is useless" 4: Its weirder secondary immunities are... Okay. the immunity to frightened does come confusingly late (Compared to Pathfinder where it gets the same ability at level 3), and immunity to disease is somewhat situational, but it's honestly amazing for roleplay and also just for those situations of again basically being the rock that your party can depend on even when everyone else has Mummy Rot. 5: You COMPLETELY FORGOT to mention the auras, such as the aforementioned "you and everyone in 10 feet of you gain your CHA bonus to all saving throws" and the aura of courage immunity. Which admittedly yea I still feel like the frightened immunity comes way later than it should but that changes nothing about the fact that ignoring a status that bosses love throwing around will make everyone want to stick close to you. I will admit that the critique of saying that paladins struggle with consistency is a legitimate one, but that doesn't change the fact that you have the tools you need, to stay right in the thick of combat until the perfect moment to Crit Smite for ridiculous amounts of damage.
I liked the other ones but here's the thing BLAINE nobody chooses cleric anyway it's too powerful so a fighter that can heal is your only form of healing
4/5 players at a table: I don't want to play Cleric, I want to actually play a character, not a healbot! The fifth player: No. Today, I spare them. They can keep their innocence one more campaign.
Basically this is just “you can’t work with the half-casters because they don’t have enough ability points. So specialize in one side of it, like the barbarian, which I will also complain about because it’s too specialized.” Can’t wait for “casters can’t melee well therefore bad.” And “fighters can’t fast well therefore bad” healers can heal and that takes away from them spending the time and actions on frontline combat therefore bad, not being able to heal is also bad.
"Your constitution won't be high enough to concentrate on spells"
*Laughs in aura of protection*
I was wondering about that. I'm building a paladin. I am going for a more Quigon jin approach. He's a lot more flexible I would hope
Exactly.
I would just like to note that since divine smite is an ability not a spell, you can still smite Tiamat to your heart’s content.
You can divine smite and eldritch smite on the same attack, in addition to a smite spell. An Important Addition
Also while raging
You can also smite while raging
Not to mention that radiant damage almost counters/works on everything in the monster manual.
@@sirnonsense5033 And in addition smite is even more effective against certain monster like Undead (so you're a Lich-Killer) and Fiends (oh: look wich random, very powerfull monster falls exactly in this category).
If a Warlock can have a Gun as their Hexblade Patron
I dont see any problem making a Paladin thats pretty much Doom Slayer from Doom
The Paladin with levels in Artificer
To be fair, taking a one-level dip into Hexblade Warlock fixes a number of Pally problems. Your melee attacks are now based on Charisma (meaning less need for Strength), you get a powerful pew-pew cantrip, in the form of Eldritch Blast, and you get a spell slot that can be replenished during short rests, which can be burned on a quick smite, if necessary.
As opposed to Doom Slayer from that hit kids show, My Little Pony.
@@dovakiin296 What did you just say? *warms up my d̶e̶a̶d̶l̶y̶ ̶n̶e̶u̶r̶o̶t̶o̶x̶i̶n̶ Eldritch Blast*
Persona!
paladin
crown: we will arrest you
conquest: I use summon guillotine
plot twist:the conquest paladin is french.
Watcher: *gives the local human BBEG side-eye before rushing off to slay the celestial unicorn because its not from the material plane*
Yep. My Paladin was a follower of Pharasma, (for those who don't know, she's a goddess who judges the dead, and can't judge a dead if they become undead) not really happy with undeads as you might think, whener he saw one, "I will fucking conquer the land your rotten body is layin down!" is likely a sentence he might have yelled
I hate to be that guy but divine smite is technically not a spell so it will still work against limited magic immunity.
Divine smite op. Any nova build worth it's salt will bring it
i dont hate it, i want to be that guy, he also taught that if you had your charisma below 10 you couldnt use divine sense, but you can kus it has a minimum of 1
@@Dani-fey just with regular casters though, it’s best spells are concentration, so make sure you got enough bless slots before you go blasting
Hate to burst his bubble but limited magic immunity isn't in vanilla 5e
@@Meun actually it is. The rakshasa has it
I think you might have missed the +5 to every save aura
That wouldn't fit his fox news like narrative
There is literally no way to make that sound bad, it is so insanely powerful.
@@Quinton151 You mean legacy media like narrative, cnn and their kin need to be held responsible for their literal slander.
yeah but that's if you dump into charisma, so now you can cast your like 5 spell slots which probably fail anyway and then resort to swinging your sword that's too heavy for you
@@huuminbloodborn7570 you don't have to do that really. +4, heck, even a +3 is amazing. Subclasses like Oath of Devotion even help with that, increasing your to hit modifier by an amount equal to charisma. Sure yeah, you wouldn't go mainly charisma except for specific builds, but +3-4 to EVERY saving throw in an an aura around you is amazing
Oh no, Tiamat comes, now I cannot damage her with my spells! Good thing I can use Divine Smite instead, and I can use the rest of my spell slots to play as a support. Oh and also, I now cannot become frightened by Tiamat, who basically makes everyone frightened for about two rounds as a passive.
oh no, my aura of protection also gives my entire party +5 to every single saving through in a 30 feet radius. Whatever shall I do?
hmm seems a lot of fun not doing anything but standing there giving passive stuff to your teammates lol. and what paladin are you playing that have +5 to Charisma?
@@pontoquente1825 As opposed to only dealing damage or only giving out passive buffs, I'd prefer to do both
@@pontoquente1825 +5 modifier is a 20 which by the time you reach someone as strong Tiamat you should have had enough ASIs to hit a 20 in at least one ability score.
Facts
i played a watchers paladin that took the "prepare for extraplanar creatures" tenet and turned it up to 11, being a construct BUILT as essentially a guardian against extraplanar creatures. it worked because the DM's big bad was a shapeshifting body-snatching plane travelling giant
I misread giant as goat for a second... I have my new campaign
@@esgeir9499 oh that sounds incredibly cursed, tell me more
I saw the Oath of Watchers Paladin and just thought: I can base an entire campaign around this class welp I guess that’s what I’m doin’ now
"Did you really think you were going to have enough ability score points to keep your stats strong enough to be viable?"
Hexadin being SAD on CHAR: "Yes"
Taking one level of Hexblade is better than the level 20 of any Paladin subclass. Then you only need 15 Str for Plate and can dump anything that's not Con or Cha...
@@TheFoxfool
Or go 13 Str and 14 Dex.
That way you get better initiative, and only lose 1 point of AC.
Also, grabbing Warlock 2 after Paladin 6 is probably a good idea. Invocations are pretty clean. Agonizing Blast alone makes the Paladin a perfectly fine ranged combatant, and the extra pact slot from Warlock 2 is handy.
@@aprinnyonbreak1290 or just use a damn finese weapon. Simple as. Now you can dump strength, get high initiative and ac, along with relative dmg numbers on average. Better if you're a warlock, now your burst is more dependable.
@@TheeOK1
Buuuut then you gotta pump Dex AND Cha, while still needing 13Str, and needing decent con.
This poor Paladin is even more hopping MAD than it was before, and your tears will fall like waterfalls with every +1 Dex that doesn't touch your AC, 'cuz you're still wearing medium armor.
@@aprinnyonbreak1290 except that you don't need heavy armor to get comparable AC. Scale mail, a shield, and the dex cap gives you 18 ac level 1. same as chainmail at the start. Cast shield of faith before a fight or as a bonus action, congrats you have 20 ac for both sets of armor. Upgrade to to half plate for -no disadvantage on stealth and- an extra ac around level 3-4 (should have that much gold by then) and you'll have 19 ac, or 21 with Shield of Faith. Not considering +1 to +3 magic items you'll probably have access by level 5 through 10 and you can have an ac of 22 to 24 with SoF (23 to 25 with defense fighting style)
Now I'm not gonna lie, heavy armor does scale harder than medium, especially considering SoF, but it takes a while for heavy armor to take off due to the price and the power swing is comparable between the two with it being 1 to 2 points between another, especially considering that higher ac gives diminishing returns. Probability and all that.
Basically I made this rant to say heavy armor is kind of a joke w/o the heavy armor master feat and you can easily get into those numbers with items and a single spell slot that's only bonus action; meaning you can still multiattack and smite. Plus you're still relatively tanky healthwise even with a +1 in con at least, you're able to heal yourself *without* spell slots should you get hit. Not even considering the ability save scores you'll always have at level six due to you protection aura. That's not considering the fact that race score increases or ability improvements exist, you have at least 3 races that are optimally made for paladin and alleviate the allocation of scores.
Can't be good at everything, just how the game is made, but y'all are just giving the class a bad rap for things that aren't as bad as you make it, or that you could work around if it really bothered you that much. MADs especially isn't that bad when you have anything above a 1d8 in health imo. You have SOME health to spare quite simply. At least focusing on dex for damage gives you some space for focus of 3 ability scores instead of 4. Then again this is for optimality sake, just have fun man.
One nitpick: it specifically says in Redemption's Tenets that no, Redeemers are in fact NOT complete morons, and don't need to bother trying to redeem evil-by-nature creatures and any that are beyond Redemption
Im playing as a redeemer in a campaign right now. First paladin character i am playing.
He gets upset when he cant convince someone to leave their bad ways (some raiders that the party fought).
But he despises any kind of evil being.
This duality is really fun to rp
When I played one it was like
"Guys we don't have to murder each other"
"Guys we REALLY don't have to murder each other"
"..."
"Aight they ain't listening, time to smite"
Redemption is basically "don't start shit, but feel free to end it."
@@jarrakul I walk as loudly as possible in the dungeon causing creatures and people to ambush me..one scene later with face covered in other's blood, what?! they ambushed with intent to kill first
Have gun, will travel reads the card of a man
A knight without armor in a savage land
His fast gun for hire, heeds the calling wind
A soldier of fortune, is a man called Paladin
im glad im not the only one that knows that show
Maverick! I loved that growing up. Gun smoke too
Paladin Paladin where do you roam
Paladin Paladin far from home
And in this episode, Blaine reveals that he doesn't know how paladins work while acting smarmy about them.
Smite isn't a spell or magic. It's why Barbarians can still smite while raging.
Also, frightened is EXTREMELY common in big boss fights. Like, say, dragons.
I also find it strange he says that your Con isn't high enough to concentrate on spells since most paladins I know have a +2 in Con at least and you add you Cha mod to Con saves as well...
@@colton3989 exactly. Paladins make phenomenal support characters, especially when they get their auras. The amount of times I had a party member survive because of a +3 in my charisma is mindblowing, not to mention my own saving throws.
And having lay on hands is great when the party healer gets ambushed and downed, or to fully restore yourself after a huge hit.
But I think they really shine in their synergy with Barbarian multiclassing. Most of their best features are usable even when raging, and free advantage and resistance makes you an utter beast of a damage reducer.
He is just trolling on the class it's a joke guys
@@esgeir9499 the point of these videos is to point out their weaknesses and downsides. The "don't play one" is the joke, but the details are supposed to be accurate.
@@esgeir9499 That doesn't give him license to just lie about what the class can / can't do. If you want to critique paladins you've got their weakness against flying enemies, lack of spell slots, lawful-stupid player style, smite addiction when they get some amazing spells, half the subclasses almost never using their Channel Divinity, Divine Sense, how bad Smite spells are .... none of which requires just being wrong.
Paladin is really good, you get a lot of abilities that leave a bit to be desired, but you're still getting a lot of functional features
- Lay on hands is one of the most powerful heals in the game and essentially a better second wind. No dice rolls, you just heal as much as you want or cure conditions
- Paladin spells aren't even necessary, but they give a lot of utility, like detect magic, find steed, shield and zone of truth
- You get proficiency in all the gear because why not
- Immunity to some dangerous status effects in an area AND immunity to diseases (if you DM tends to ignore this then speak up, cuz it's not ok to just invalidate a feature like that, for that they should just tell you they don't run the feature ahead of time)
- A d10 hit dice because yes
- Fighting styles
- And free damage in the form of smites, because they tought the amount of features also needed the ability to deal disgusting hits that ignore most resistances
Sure you have to abide by a tenant, but as a warlock you need to make a pact with an otherwordly being, clerics have to follow their god's alignment, sorcerers need some special background and wizards need to have a certain amount of studies. I like to think of tenets as a balance point for Paladins
Lowkey the best feature about Paladin to me is the bonus to saves aura.
Paladins are meant to be Frontline supporters.
Stay next to the barbarian with a shit wisdom/int save and watch him wreck shop when he saves from being polymorphed or doesn't get his brained busted by an intellect devourer.
Like just choose an oath based on your Paladins personality and backstory. It’s not that hard.
@@PH03NIX96 I 100% stand next to my barbarian friend every battle. He saved on a charm person last session by ONE thanks to my +5 aura. i thought he was going to kiss me IRL he was so happy.
Technically the Cleric can find ways to still follow their Deity but don't have to blindly obey the alignment of it.
My Drow Feylost Death Domain Cleric follows the Raven Queen but isn't exactly Evil. In fact the Raven Queen isn't fully Evil either she is more Chaotic Neutral if you read the multiple stories about her and average them out. Also it's rather annoying that people think all Death Domain Clerics are Evil. Death is simply a part of Life and so following that Domain is accepting it and can do good by sending Villains, Criminals, and other enemies to the afterlife stops the troubles they cause for Good Law-abiding Citizens
I get that the video is a joke, but paladins are the most powerful class that’s not a full caster. Like mechanically they’re one of the more powerful classes
no. in fact, thats not a joke, only because he spoke sarcastically doesn’t mean that this class doesn’t suck.
@@pontoquente1825 let me guess you were the chaotic "neutral" rogue?
@@junconglin I've never played a non lawful good character :D
@@pontoquente1825 (X) doubt
@@junconglin I like edgy characters but I always play lawful good, you don't need to belive, I just hate paladins ;(
Just multiclass into another charisma class and be the anime protagonist you already believe you are
Hexblade is the standout, of course.
Who needs training when you can just believe in yourself harder?
Warlock..become the Witch Knight..
Teifling Paladin of Conquest x Warlock of the Old Ones = Telepathic Terminator..
sorc-adin is a classic
Me, making an Oath of Ancients paladin who's sworn fealty to Nature. Becomes smitten with the homebrewed Nature deity (who i'm pretty sure is an archfey of some sort). Cue the hexblade pact. I had already written out a full oath for my DM based off the tenets in the PHB, so I just modified that to swear fealty and we flavored it as shifting runes across my characters scales (dragonborn) 21 AC and a +9 to hit feel pretty fucking nice, i tell you what.
Man, I don't know what you're talking about, last time we got into a fight with a Adult blue dragon he died at the second my turn ended. Of course everyone were very upset because this big fight ended in me rolling 20 dices, but at least I deleted a Dragon. Definitively a lot of fun for everyone.
@@doge8726 yes like he was in a cave, so he couldn't fly that much, and I only needed 1 turn to do it all. But I was using a very metagamy, asshole one shot build. 8 levels in Paladin and 2 leves in fighter, you can guess were this is going.
@@olimawu a cup of dice? Love it!
@@olimawu let me guess? 3 levels Champion fighter, vengeance paladin? Elven accuracy? I’m doing that exact thing
@@zach415 Very close, I was using a level 2 fighter level 8 paladin
I know this is a joke but I’d like to point out that most paladins will at least have good Strength, and Devine smite isn’t a spell so you could still do big damage to the multi headed dragon queen.
Divine Smite isn't a spell, it would work just fine on Tiamat!
Sure, don't play paladin, while I boost my allies, protect them from various effects, and kill that dragon lady. Twice.
This feels like someone who's never play with, as or run a paladin trying to make fun of a paladin.
I had that issue with Redemption. I tried to convince a goblin to stop being evil or something and my party member just cut it down right in front of me, covering my little kobold in blood!
In the near 6 month campaign I played in, I didn't get to personally redeem one person.
Redeem your party members! xD
but don't be preachy about it.
The main problem with the Palladin class is the 2d8 of Psychic damage your DM will take trying to balance encounters around you. It is the class with highest risk of dying under a random rockslide.
Blaine: "Don't be a Paladin."
Me, who's first ever DnD character was a Paladin:
I was a Paladin of Vengeance.
im sorry for you guys
Paladins of glory
Paladins is best class blane is just wrong
Paladin of vengeance !
Okay this does ignore the one thing that makes paladins stupid though: Effing Aura of Protection. Just walk to the GM and say to their face "A Charisma save? Okay. I have a +15 in it. Concentration saves? I add my Charisma to those too. Also my friends do too"
Like, sure, I love the 126 damage bursts of Divine Smite as much as anyone else, but BOY Aura of Protection is truly busted.
Oh yeah. Aura of Protection, Bless, and Divine Smite is enough to be a good in combat, with Lay on Hands to heal up after. At level 6, Paladins are top tier
Not sure if they're the best though. Barbarian, Bard, Cleric, Sorcerer, and Wizard are all strong and have some kind of powerspike at that level. Anyone who can cast Spirit Guardians or Fireball 3x/day is a force to be reckoned with
And thats why you take 2 levels of Paladin and then deep dive into the Aberrant mind sorcerer and call yourself a Jedi.
Lots of these feel like grasping at straws. Paladin's simply too good. It's offense is good, but it's defensive capability is phenomenal. Fear immunity at lvl 10's good. Dragons can be common. Frightful Presence can outright invalidate martials that dump WIS.
Also that Tiamat and dragons aren't the only fear inducing encounters you can face. There are spells and items that also do this, and having a caster frighten your party while you full-plate clank stomp your way up to them and cleave them in half is a spectacular visual around the table.
also i feel like he kinda brushed over the MASSIVE bonus to EVERY save from AoP PLUS you get to share it with your party???
My favorite way to play a paladin is to not play a paladin. My main Dnd character atm is a human paladin, blue eyes and blond hair and always cheery and looking to help people, What she doesnt know though is that shes actually a hexblade warlock whos patron is playing tricks on her, pretending to be a paladin god whos chosen her as their champion.
Just gotta point out --- you have to have 13 charisma to even be a paladin, so there's no way you can have a negative charisma modifier for divine sense outside of some kind of poison or curse or something.
Everything on this video I already knew, and I am right. Paladins are awesome and this is a video to show how awesome they are. YOUR WORDS DO NOT DECIEVE ME HERETIC I SEE THROUGH YOU. THIS IS LITERALLY A DEPICTION WHY PALADINS ARE GREAT. THANK YOU, YOU PROVEN THE OPPOSITE OF YOUR TITLE WOOOOOOOOO
My only real issue with paladins is that some of the people I play with any players don't read any of the abilities and go on a murder spree for no reason and often times the dm doesn't do anything about it. That's my only issue. Which is not a paladin issue it's a player issue, read your goddam class features and shit.
If anything that I said offends anyone. Good. Then I did my job. Read your paladin class and subclass and the flavor text and become a legend. It's your right. Hashtag show respect to everyone by reading the things you want to do and do not display ignorance. Thanks, have a good one
Don’t play Cleric, it’s A+ at everything
Don’t play Paladin, it’s B+ at everything
Don't play dnd in general.
You really shouldn't have used Tianat as an example...divine smite is not a spell, meaning you can deal damage to her easily, and you can use other kind of spells other than damage ones.
Plus her passive is making everyone afraid, being immune to it saves a lot of trouble. Also, +5 to every saving throw!
the paladin auras are so good tho, +cha to all saving throws within 10 ft, and oath of ancients paladin at lvl 7 has a 10ft bubble resistance to ALL damage from spells
Yeah, when my DM casts fireball at me and the Tiefling and we both save his 30+ damage goes to 7 on me and 3 on my friend. I'm like, bro, you keep telling US to strategize...
Most high level massive monsters (like dragons) have an Aura of fear type effect. Which is why the aura works.
Face it. The real reason to be a Paladin is the aura. Everyone immediately loves you.
4:00 Oath of the Watchers are unique in that they're killjoys for the DMs (by copyright lawyering interdimensional cool stuff out of the campaign) instead of for the other players.
That whole thing about tenets ruining personality and causing problems for the party was especially bewildering. That stuff you mentioned only ever happens with the 'lawful stupid' meme.
My first and only character that I got to play was a dwarf paladin named Nerneath Gravelborn.
Ever since that campaign I've been a forever dm. Paladins will always hold a special place in my heart.
Hilariously 5e Paladin is the best it's ever been on it's own. And a single level dip into Hexblade lets you mostly ignore Strength, and care more about other stats just a bit more which is why it's done so often.
To me paladins have always been the most viable tanks in 5e, they're outright better than fighters, with a strong heal and don't shrivel up against magic or a large number of weak enemies like a barbarian.
barbarians are the best tank because they tank for the party. sure a 20ac paladin is gonna have a hard time being hit but the solutions. chuck saving throws and dont actually hit the paladin. a barbarian has reckless attack and shit ac to incentivize a dm to hit them. a paladin should frontline but wont do well as a tank
@@frungggg Paladins do exceptionally well against saving throws due to their level 6 ability Aura of Protection(adding their charisma mod on top of their normal saving throw) As for not hitting them there's various utility spells depending on the levels of party members that can force the enemy to have to fight the paladin first. But if you have a DM who refuses to engage the high AC paladin get sentinel feat and start using a glaive/halberd. Either the now lowered ac incentivizes them to attack the Paladin, or the crowd control ability will.
@@frungggg “chuck saving throws” Aura of Protection exists…?
I actually play a crystal dragon born paladin in a decent into Avernus game, I've relied on smite once this far, and as for her oath she's a conquest paladin of bahamut, which plays into her backstory, she vowed to conquer the cult of tiamat to avenge her wife and adopted son who were killed by kobold minions of the cult also giving her a hatred of kobolds, she's pigheaded in her hatred but if it's for the good of people she's willing to put that aside for the greater good because that's what her family would want.
Oath of the Watchers sounds like a true-neutral subclass to me.
I ran Rime of the Frostmaiden for my group and had them roll on the secrets table for their characters. One of the secrets on that table is that before the campaign, the character was attacked by a Red Slaad and was infected and hosting a Slaad egg. They had about 2 months to figure out how to get rid of it before it hatched all chest-burster style. The player that got this secret was playing a paladin. Slaad eggs can be removed by anything that can cure disease. Not only was my player able to be rid of the Slaad egg at level 1 (which he didn’t know) but at level 3, his holy paladin magic just killed the egg automatically. That is the only time I’ve seen Divine Health do anything.
Well, my oath of ancients paladin was at a whorehouse and my DM asked me to make a CON save. It came in handy then.
@@kaiserofkush Must be nice the entire table not roaring, "But you're a paladin! No more powers for you!" sadge
@@nephicus339 There's nothing wrong with whoring, really, according to the tenets or my characters actual "oath" they took in game. all about protecting life, and nature!
As a Paladin main, what I love about the class is it's sheer versatility which rivals that of Bards. They can Heal, Buff, and DPS. Their one and only flaw is a lack of ranged options, but you can use your mount to move 120ft in a turn anyway.
It’s called a javelin, scrub!
@@JaelinBezel ye
I will play paladin now just by looking at the thumbnail
If this video is satirical, it's ok.
But damn bro, read at least the rules...
+5 to Saving Thrown in AoE, burst Damage applicable AFTER crits, Frigthened is almost the most common condition.
The Tiamat argument is stinky-poopoo, Because casters get fucked by legendary resistances while a pally can just hit you and smite for 50 damage.
this video is meant to still outline actual flaws, instead he’s grasping at straws, straight up wrong on some features and completely ignoring others
Every other class was in good fun, but this one, this one hurts.
its all fun and games until the paladin crits and uses his divine smite that does 145 damage on his first hit
Oath of Vengeance is my favorite subclass so I'm just gonna correct you on the Murderhobo Vengeance Paladin. Vengeance doesn't mean murder, it usually just means enforcing justice. Which could just be doing what the rest of the party agrees is justice.
Two sessions ago was the first time the dm gave my vengeance paladin a reason to go all God’s Fury on someone: the party came across a three headed ogre that had clearly just finished eating a farming couple. And then while fighting it, the tank wizard got blown into many little pieces right next to my paladin.
Cue a Goliath going Super Saiyan.
Notes: Divine sense requires total cover, total cover requires obscurement, not just a object blocking the direct path to it, so glass is no protection and fear immunity to everyone that is close is, in terms of how common it gets in T3-4 AND how annoying/ball busting it can be to be unable to reposition, 100% worth a level.
"...you reveal your party's entire plan to the villain."
Bold of you to assume our party has a plan.
Paladin is the most classic "fantasy" class for me. A magic swordsman charging on a white horse towards danger is kinda what i imagine when i think "fantasy" lol
The legend of Zelda
@@JaelinBezel links a fuckin valor bard tho
I played Pally, once, to be a Wyrm Rider. I had a Golden Dragon Mount, it was too impossible for me to be LG. Made it through a campaign, got a magic lamp with one wish. Have to wish the genie free, right??? Right? Well that’s how you get a wild mage in your party, do you want a wild mage in your party…because that’s how you get them.
Paladins healing hand is mostly (in how I run them) a rp tool or a protect the civies and or for a poison interrogation play. You won't let them die... but you're not gonna help them recover unless they talk.
It isn't a RP tool it is a tool to not only heal yourself but buffer allies. Literally if you are 5th level with let's say 50 hp you would have 25 in that pool giving you basically half your own hp in healing back. effectively giving yourself 75 hp
@@WhyYouMadBoi in that same aspect it is how I choose to run my paladins... 1-2 hp is all it takes in some instances and paladins can get information for healing an injured child. Etc etc.
Just because people use a mechanic for combat doesn't mean that's all it's useful for. And vice versa. Yes I use healing hands in combat... but I also do it in a way that fits the Character at the time.
@@Jamstaro1 Honestly pretty subpar unless you got beefy AC or far from any enemies that you could use an action to bolster yourself. Or if you wanna conserve spell slots.
burst heal or out of combat only
@@WhyYouMadBoi I had a ac of 18 1st level
Really wish someone would bring up UA subclasses. I'm currently running an Oath of Treachery Paladin. I wish I had my own joke about it.
You really just wanted an excuse to backstab the party.
I mean they aren’t official content, so why would they?
There's one in my current party.
"Your cause is to be absolutely dedicated to not being dedicated to your group."
UA is UA for a reason
@@grantpetsch7602 they are official, there just not finished
Wow someone hasn't seen how op this class actually is.
Someone missed the disclaimer at the start
Someone hasn't seen him say the same thing about paladins in other videos that weren't satirical.
op is an overstatement but yes paladin does get some good abilities and a couple decent spell
@@frungggg Tell me a bad ability the base class gets.
@@silk4710 divine sense tends to be very situational
Even though I've only played d&d a few times and many, many years ago, I still love it to the point that I watch all these videos. Well. There was never a pally in my games but I DID play OG and burning crusade Wow. I had a paladin that was known as a "twink", it means I purposely kept him at a low level but acquired insane gear that normally shouldn't be able to accessible by low levels. So whenever I hear talk about paladins, in my head is my unstoppable Juggernaut of heavy armor and holy magic destruction. Just raid bossing the poor bastards on the other team. Anyways...back to the video!
My new character in my friends campaign is a goblin artificer name Fizroli who essentially makes experimental weapons for a war currently going on, sells it to one side and then sells a counter to the other. Has nothing to do with the video I'm just excited to play them. Have a great day.
I’ve been playing a redemption paladin for about six months now and have never used divine smite once (mostly because it was my first time playing a paladin and I forgot it was there). I have, however, managed to befriend many enemies due to an unreasonable charisma. (DM just sends them back to our local tavern to be drinking buddies, although he does use them as info dumps when we need it)
You: "Don't play paladins! They're weak!"
Hexblade paladins: *Allow me to introduce myself*
I know this wasn't the point of the video but it had to be said xD Also, if you wanna avoid the personality-replacing-tenets issue with paladins, consider choosing an oath based on what your character would swear when taking their personality into consideration. For example, for someone who has a particular person or group that they're determined to kill, it makes sense they swore an oath of vengeance. Someone who's more of a pacifist will gravitate towards redemption, someone who has turned to the dark side is gonna go Oathbreaker, and so on. Plus, tenets don't have to be personality. Could be that there's conflict - maybe the vengeance paladin spends more time torturing for info than he does killing so the party actually gets the info first, or maybe the Oathbreaker still has a soft spot for certain groups and has that little bit of goodness left in their heart. Tenets don't have to be followed to the letter, especially if the paladin isn't lawful-aligned
...moral of the story paladins are my favorite class that I've played and nothing will change that, my first character was a Drow paladin and I've had a soft spot for paladins ever since😂♥️
I once played a paladin, and the feature I always used was his ability to summon a mount. It gives a greater movement speed, it can help you when you're in trouble, and since you have a mental link with it, you can use it to distract enemies while going on with your businesses.
Also with this mount can wear armor, you can ride it and it can take the disengage action meaning you can dip in and out of combat. Plus mental link and seamless meaning your DM can't make it freak out.
@@WhyYouMadBoi My DM made me find crawford rulings on Find Steed before he let me use it in combat/talk with him telepathically. Like, it's a fucking Worg bro. It is literally capable of speech and you think it can't tell me what it can see?
@@kaiserofkush You don't even need Crawford it says it in the fucking spell. Literally it says "Communicate with each other" while find familar says "Telepathically issue commands" which means you and your mount are talking to each other.
It also says "Fighting as a seamless unit" as well.
"And your charisma doesn't matter because she can't be effected by your magic."
But is she immune to my charm?
Wait I thought clerics/paladins used incantations not spells? So wouldn't it work against Tiamat?!
anything marked as a spell IS a spell. divine smite is a feature not a spell tho, so you can still use radiant damage to disintegrate Tiamat into oblivion.
I literally just created an oath of the open sea paladin and found this video after. Still gonna play it as it is my first chatacter and I'm very happy with it
This video is a joke, as per the disclaimer at the start. Paladin is probably the second strongest class behind wizard.
My favorite paladin is Egbert from the Oxventure Guild (played by Mike from Outside Xbox). He doesn't play like a typical paladin and constantly forgets he has magic because he's a Dragonborn. He also gets a seal sidekick who is great.
Playing my Homebrew Oath of Draconic Majesty Paladin.... I can attest its WAY too easy to get addicted to Smites. Especially with a goody my DM gave me that allows for some Massive Radiant and Fire Damage output
This sounds like the video from a guy who's only experience with Paladins was one "That Guy" in one of his games that unfalteringly followed his alignment of "Lawful Stupid", and dealing with that got this guy to read through the class and be as cherrypickingly mean to the whole class as ill informed revenge.
I don't know, sanctified reverie of arms is a pretty good spell. Especially if you multiclass fighter to get two weapon fighting and the extra action once per rest. Would you like to hit this enemy 8 times in 1? Yes, Yes I would.
ohhh boy do i have some news for you... i played in a group with 2 paladins (yes I was one of them)... did you know that they add their charisma modifier to saving throws... that includes death saves. and the one pali gives this effect to the other.
Oath of Ancients gets their best feature at only level 6. Also the tennants are closer to guidelines with that oath than with any other making it pretty easy to keep a personality.
I love the example of Tiamat. My Paladin went 1v1 vs the Tiamat. She wanted to go back to Avernus after the whooping I gave her.
It's still my favorite class.
Every party needs a bless stick, the paladin is the second most efficient one.
Hear, hear!
Protection from being frightened is pretty good since adult dragons and bigger let out a roar that forces checks against being frightened.
I know you are suppose to be a parody or something, but every single one of your joke fall short here. If you are going to do a parody of the paladin, go with omething credible, where even a A+ is not enought and you need to create a new system to be able to score the paladin abilities
Where the paladin can solo an adventure by himself
Paladin is the 2nd most broken class in the game (after Wizard when they are well played obvisouly).
Using the point buy system (specially with the new Tasha rule where all races can give +1 to 3 ability score) you can easily start with 16 strenght, 16 constitution and 16 charisma.
Now you need to do a choice, do you take 1 level of hexblade and you can drop that strenght? and focus on charisma or you remain a pure paladin and go get your 20 strenght?
Then 100% divine sense is badly designed ability
Tiamat is present in only 1 officially release adventure, so saying she's present in most adventure is false, and EVEN if she was, you can still divine smite her ass in a single round.
About concentration check... sure you only get a +6 to constitution, etc... it's pretty good specially that you didn't had to invest in resilience or warcaster to get that, and since you,ll probably use it to hold protection against evil or the bless spell, and with your insane defense, you shouldn't have problem keeping your concentration on those spell
Defense wise, you wear the same full plate +3 with a +3shield that the fighter wear, so you should have a fairly similar AC as the fighter, but your defense is not only AC but saving throws as well, and here, you add your charisma bonus on all your sving throws, you got higher saving throw then any other character in the game
Yes Lay on hand cost your entire action, this is why it should be used a a emergency big heal or as a out of combat heal or in specific occasion situation. The fact that player don't know how to use the abilitie is not the class fault
The tenet are a god gift given to the player. Compare to 3rd edition where anything but lawful good and where you would loose your class abilities if you knew the rogue was stealing... and if you wanted to play anythign other then lawful good and be able to turn a blind eye on teh rogue action you had to beg your DM to allow for prestige class, then get stupid useless feat and abilities to gain access to the pretige class (do you really want to grab rogue level on your paladin build in order to become a black guard? because sneak attack is a requirement... Now you can be any alignement, pick the tenet you like, and play them as you want. Now obvisouly no rule prevent you from playing a "stupid alignement" like lawful stupid, stupid good, chaotic stupid or a stupid evil character, but once again this is the player fault, not the class fault.
paladin is one of the best martials. that means jackshit. druids better. wizards better obviously. hexblade warlock is better at burst and consistent damage. druid and cleric out support it. sorcerer is a weirdo
Sorry, sir, but Druid is the most powerful class in DnD.
The benefits (separate from stupid playing) can be expanded depending on your Race choice as well.
For example as a High Elf you get many benefits that help in every Class including a Cantrip that you may not get normally by class. Similarly depending on Background choice can also add to the potential of classes.
For example I have an Astral Elf Anthropologist Paladin who has the Sacred Flame Cantrip naturally beyond being a Paladin.
Though my most powerful character I have is a Drow Feylost Death Domain Cleric.
My second most powerful is a Mountain Dwarf Runecarver Wizard. My third most powerful is a High Elf Sage Ranger with Deft Explorer instead of Favored Terrain.
My Homebrew Half Elf Half Frost Giant Barbarian is only my fourth most powerful currently tied with the Paladin.
All these are at Level 1 and language wise my Ranger speaks, reads, writes, and understands 8 languages!
However my Paladin and Barbarian may supercede my Wizard at later levels though it seems likely that my Cleric and my Ranger will become tied at being my most powerful characters.
Paladin is my favorite class and you will never change my mind.
3:30 Counterpoint for oath of redemption, the fourth tenet of their oath, wisdom.
Wisdom: Your heart and mind must stay clear, for eventually you will be forced to admit defeat While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Any such action must be carefully weighed and the consequences fully understood, but once you have made the decision, follow through with it knowing your path is just.
The first time they give a genocidal BBEG the benefit of the doubt is always hilarious though lol
Path Of Gun Paladin
*Oath
Oath of Gun Paladin would be awesome.
Wait you thought I used lay on hands for my party? That's MY pool of health.
Most DnD games that starts on low levels rarely get to higher levels. That is why I main Bard and Paladin.
The white and blue armor cloth combo give me a real finland vibe...
We use them to stand in front of us as our humanoid shields while we do the real useful shit. Then again, we do the same thing with the other martial classes too, but paladins do it out of religious obligation and can't ever argue the point.
It's what we do. I must say that I'm having a blast play my first ever Paladin character.
@@BostLabs oh no, you misunderstood. i'm a cleric. paladins are our bitches. Don't feel bad though, every other class in the party is too.
@@clericofchaos1 LOL! Zounds! 😂
I think the don’t play wizard video will be about how they’re arcane glass cannons
can't help but notice you didn't try to stab the +5 TO ALL SAVING THROWS (yes even death)
Only if you're still conscious.
@@kaiserofkush I'm sorry are you expecting a d10 hit dice and lay on hands to not be enough?
I still want to play an oath of glory paladin. The head-on approach was how I wanted to play him anyways, so that dosn't deter me.
...
Also, the way I built him, the multi ability dependence isn't an issue.
At level 1, He has at least +2 to every core abilly except wisdom and intelligence, which I dumped for roleplay reasons.
Mfw you pretend Paladin is anything less than the most powerful class in the entire fucking game
*Chortles as reality unravels as a Chronaturgist Wizard, backed up by his Twilight and Peace Domain Cleric friends*
@@aprinnyonbreak1290 All of which get one hit KO'd as I remember you can stack divine smite with smite spells
@@legendanimations6217
One simply does not kill something in both a Twilight Cleric and a Peace Cleric's Channel Divinity range.
Also, bold of you to assume your Paladin with a negative initiative is going first. And that the Smite spell isn't being counterspelled.
Once a paladin hits sixth level, they're a godsend to any party. Aura of protecc
But also attacc
you can't be a paladin with low charisma. The minimum is 13 to pick the class.
my first dnd session i played as a paladin, and broke my oath within 5 minutes on accident.
The problem is that you expect the paladin to (a) be the healer of the party for some reason and (B) play lawful stupid. Your job as a paladin is to be a leader and a tank with awesome burst damage that can burst heal a teammate when really necessary. And you don't have to initiate conflict with the party just because of minor infractions, or feel obligated to tell the truth to a demon simply because 'lying is wrong". Paladins don't have to be lawful stupid.
It wasn't on april 1st?...
Ok so:
1) This ability can let you feel someone like fiend using disguise, its great roleplay or ecounter oportunity.
2) It can heal you for 30 hp AS AN ACTION WITHOUT SPELLSLOTS or any amount of healing you need. Its AMAZING and you can heal someone after fight if you are scared they can die. Healing word is d4+mod, so if someone can put you down after 1hp heal, they prob can do this with 8 dmg on 2nd lvl or higher. Are you critisizing also cure wounds? Ah and also it is taking off diseases and poison effects etc. etc.
3) Smite is not spell, its FREE ACTION using spell slots but they are worth of it. You can simply use a spell as a bonus action - which you have a lot as paladin - and made it more powerful + again its great for fiends, demons etc.
4) Well, like Monk to whom its good to have high wisdom, dex and con. You can buy or get magic items to incrise your ability score or simply still be powerful tank with not maxed scores. You dont have to be min-max lvl powerful
5) Also nobody is making you use everything you have in one fight. At the end you are tank-melee dmg and healer if needed mostly focused on tanking with sick amounts of health and ac.
6) Smite is not spell, Tiamat can get be hit by it a lot
7) SMITE IS SCALING WITH CRITS.
8) Many melee classes can't get sick on higher lvl
9) Bad roleplay is player fault, not their class. Btw. Conquest can be evil without a problem. You dont have to terrorise other players if they are. Devotion can simply not tell anything...? Glory Paladin doesnt have to be lawFOOL good like in example. Redemption one can be interpreted in many ways and normal character would know that some creatures are too stupid to change and are "programmed" to be evil no matter what. Ancient also are we gonna play as batman who kills everyone but not bbeg bcs "he is not killing"? Not everyone deserve forgivness such not everyone seek for it. Crown: Welll communication. If you want to play such a lawful character, tell the players. If you have character who's parents were killed by necromancer and used as a zombie, its ok to not like necromancers. Just tell it to others to be sure you wont have any argues in team. Also its not like you or other players HAVE to play characters like this. You are not chained to each others so if characters hate each others... Why they are traveling together? Etc etc...
10) Bcs you are strong enough and you are getting sometimes not a powerful stuff. Like Countercharm or some subclasses abilities. Also there is mayn frightened abilities and one dragon can kill a party just with first round of all fails. This aura works for EVERYONE around you!
11) So its problem of class or dungeon master?
12) So sad paladins aren't that OP so you need 15 lvl to feel useful. Its a player problem if they cannot deal with "why i am not a god yet" syndrome.
I will never forgot the moment i dealt over 200hp to lich in one attack round on a one shot or i was holding and almost killing 4 demons without losing any hp while the rest of my party was dealing with only 2 of them (spirit gueardians, dodge action, prof in con save + intimidated the demons after one shotting in attak of oportunity one of them who tried to run from me to my party)
Hoping to get a "don't play monk" soon to mess with my monk player friend
I thought this series had ended. Glad to see it back
2:27 Divine smite still works. She's not immune to spell like abilities (divine smite isn't a spell).
Have to hard disagree. Though I will give you 1 point on the fact that paladin is rather "Jack of all trades" but that doesn't make them *Awful*
1: Plenty of builds can max Strength, Nearly max CHA (which eventually applies to ALL your saves) and have halfway decent CON by high levels. Perhaps not as great as if you went ALL IN on one thing, but you'll have enough to get by.
2: Lay on Hands is an incredibly form of Self-Sustain since you can use it on yourself as a bonus action. Use it when the battle is done to get anyone at 0 back up, or pump as much as you can in one use into yourself when you nearly die. (Also if your CON is a bit low compared to other martials since you needed the extra CHA, this will help cover for that.)
3: You can't just go "If the enemy brought a Caster, then you're toast for using lay on hands" and then "Cleansing touch is bad because your DM doesn't run spell casters" Also there are enough wizard bad guys that this will show up. This isn't some Ranger s*** where it's like "Oh no, I fight Magical Beasts but we're fighting Robots, my entire gimmick is useless"
4: Its weirder secondary immunities are... Okay. the immunity to frightened does come confusingly late (Compared to Pathfinder where it gets the same ability at level 3), and immunity to disease is somewhat situational, but it's honestly amazing for roleplay and also just for those situations of again basically being the rock that your party can depend on even when everyone else has Mummy Rot.
5: You COMPLETELY FORGOT to mention the auras, such as the aforementioned "you and everyone in 10 feet of you gain your CHA bonus to all saving throws" and the aura of courage immunity. Which admittedly yea I still feel like the frightened immunity comes way later than it should but that changes nothing about the fact that ignoring a status that bosses love throwing around will make everyone want to stick close to you.
I will admit that the critique of saying that paladins struggle with consistency is a legitimate one, but that doesn't change the fact that you have the tools you need, to stay right in the thick of combat until the perfect moment to Crit Smite for ridiculous amounts of damage.
Sigh. I see another person missed the disclaimer at the start. This video is satire.
@@tomc.5704 satire doesn’t give someone the opening to literally get a bunch of features wrong and completely ignore others :)
Tell me you have never played a Paladin without ever playing a Paladin
I liked the other ones but here's the thing BLAINE nobody chooses cleric anyway it's too powerful so a fighter that can heal is your only form of healing
4/5 players at a table: I don't want to play Cleric, I want to actually play a character, not a healbot!
The fifth player: No. Today, I spare them. They can keep their innocence one more campaign.
We currently build a party for our homebrew setting and we got 2 paladins, meaning that healing part is filled
Basically this is just “you can’t work with the half-casters because they don’t have enough ability points. So specialize in one side of it, like the barbarian, which I will also complain about because it’s too specialized.”
Can’t wait for “casters can’t melee well therefore bad.” And “fighters can’t fast well therefore bad” healers can heal and that takes away from them spending the time and actions on frontline combat therefore bad, not being able to heal is also bad.
Love the videos, keep up the great work
Ehhh.... if this flame kept you from playing a paladin, you didn't deserve paladinhood from the beginning.
Blaine all you did was make me laugh (im already playing one)