Ranking Every FINAL SMASH in Smash Ultimate

Поделиться
HTML-код
  • Опубликовано: 15 ноя 2024

Комментарии •

  • @JeremyShen13
    @JeremyShen13 Месяц назад +115

    on the dark pit topic, i think most people are parroting the old Alpharad FS tier list from right when the game came out. he (understandably) makes a big deal about a combo that sends behind you and kills at super low percents. i still think it's a good final smash for its versatility, basically being link's FS on a character with more combos into it, but it's more famous than its actual strength probably warrants. i would probably put it on par with falcon's, being slightly harder to confirm into but easier to use raw

    • @Nosretep
      @Nosretep Месяц назад +3

      He didn't use it at the ledge either. Which is what people meant.

    • @celestedescieux2514
      @celestedescieux2514 Месяц назад

      Girl chill

  • @ivrydice0954
    @ivrydice0954 Месяц назад +39

    About Lucario.
    He actually has a hitbox when he goes up which can confirm into the beam.
    Up-throw from center stage, fair or landing Nair while facing away from ledge, falling up-air etc.

  • @toastr1255
    @toastr1255 Месяц назад +27

    Wolf's final smash being an outright stronger version of Fox's really embodies his "you're good, but I'm better" quote.

  • @cullenhutchison6528
    @cullenhutchison6528 Месяц назад +10

    Diddy's is insane because it's a guaranteed hit from anywhere on the stage (and underrated factor) and has incredible kill power. I have been KOed at 0% multiple times by even the FS meter version. SS tier.

    • @butter_0021
      @butter_0021 25 дней назад +1

      The main problem with Diddy’s final smash is that it’s inconsistent. Because of how the first part works, if you don’t get a small hit before the final big hit, your opponent can air dodge through it.

    • @cullenhutchison6528
      @cullenhutchison6528 25 дней назад +1

      @@butter_0021 It has been consistent enough in my experience. Plus, slight inconsistency is worth it if it means killing at 0% a large portion of the time without effort.

  • @BasicallyGoblin
    @BasicallyGoblin Месяц назад +31

    I think an important factor to note about how good these are is that you can't NB when you have them.
    For kirby, who cares. For wolf and Falco? That's a much bigger deal.

    • @toastr1255
      @toastr1255 Месяц назад +11

      Yeah, I'm surprised he didn't bring this up. It's like the one bad thing about Zelda's.
      Edit: oh, he finally brought this up for Steve (and briefly for Shulk but only to show that Shulk can bypass this)

    • @DJTileTurnip
      @DJTileTurnip Месяц назад +6

      And for Jigglypuff... well wait she wouldn't wanna neutral B with or without a Final Smash

  • @steel7399
    @steel7399 Месяц назад +61

    13:20 iirc Dark Samus's version lacks the hitbox from the propulson shooting out of samus's back which makes it a little worse

    • @Brass319
      @Brass319 Месяц назад +1

      nope it just lacks the visuals the hitbox is still there for some reason
      source: I have gotten sucked in from behind dark samus on multiple occasions so I'm pretty sure it's there

    • @steel7399
      @steel7399 Месяц назад

      @@Brass319 huh. strange.

    • @JujanGames
      @JujanGames Месяц назад +8

      @@Brass319nope, the hit box isn’t there. I’m pretty sure of this

    • @Brass319
      @Brass319 Месяц назад

      @@JujanGames well I'm sure of the opposite

    • @vicksin
      @vicksin Месяц назад +16

      ​@@Brass319 well you're surely wrong, pkbeats has literally covered this fact on his channel before. Dark Samus doesn't have that hitbox.

  • @stephanie_jjb
    @stephanie_jjb Месяц назад +4

    45:00 I know exactly why everybody knows about that combo, it's because of alpharad. When smash ultimate first came out he made a tier list of all of the final smashes and he put dark pits really high because of that back throw combo

  • @jxff00
    @jxff00 Месяц назад +62

    a TWO HOUR PKBEATS VIDEO??? christmas came early

  • @theturtleking2454
    @theturtleking2454 Месяц назад +5

    I feel like final smash combos off grab aren’t that important for a lot of characters.
    Opponents will play around final smash to camp it as hard as possible. Trying to land a grab on an opponent who really doesn’t wanna be grabbed is probably going to be really hard. I think what’s more important is if you can use your final smash to combo off an air to air aerial. Punishing your opponent for jumping or double jumping out of the corner and punishing with final smash is crazy.
    It’s why the star fox final smashes are still quite bad imo. If your opponent is jumping away from the corner, you can’t use it to call out their jump raw. They MUST be comboed into and comboing an opponent who’s not on the ground is a huge challenge.
    That’s what I would’ve considered much more when making this list personally. I would’ve tested rising aerials against aerial opponents (Mario full hop rising bair/up air > final smashes or Yoshi rising bair > final smash)

  • @gregterteryan4031
    @gregterteryan4031 Месяц назад +8

    Terry actually has a pretty easy 0 to death using his final smash, so long as the opponent is somewhat to one side of the stage. Strong hit of dair, cancel into weak normal front b, cancel into fs.

  • @dabiskitt
    @dabiskitt Месяц назад +5

    I think you should have factored in the fact that final smashes are summoned by pressing B. A few characters get way worse if they can’t press b for a while (samus, Rosalina, piranha plant)
    and if the opponent isn’t at the right percent to combo into their final smash or be killed by it, they might struggle to get the opponent to the right percent without their neutral b
    Also I think a lot of final smashes give the player their jump back? Plus recoveries like little mac’s can be used to recover so that’s cool :3

  • @tolotos95
    @tolotos95 Месяц назад +49

    You forgot Ryu's third FS, I am disappointed!
    .........slightly.......

    • @elusive_kidney_thief
      @elusive_kidney_thief Месяц назад

      what. what third fs

    • @tolotos95
      @tolotos95 Месяц назад +3

      @@elusive_kidney_thief There's some kind of bug with Ryu's FS where, when the opponent is between the distance windows for both FS, you will get a Shin Shoryuken-like FS with Shinku Hadoken-esque multihits and quite bad knockback iirc. I think PKBeats has a vid on it, could also have been PJiggles tho.....

    • @teddie5661
      @teddie5661 Месяц назад +14

      it's not a bug, it's a reference from where if the same thing happens in street fighter, the same failed move comes out

    • @teddie5661
      @teddie5661 Месяц назад +4

      it's not a bug, it's a reference from where if the same thing happens in street fighter, the same failed move comes out

  • @dylcoll2756
    @dylcoll2756 Месяц назад +12

    the tierlist and explanation is great and all, but the 1v1 multiplayer stays on in practice range, even if you use items, and FS meter is weaker than the smash ball version. unless you add another CPU.

    • @Casual_PKBeats
      @Casual_PKBeats  Месяц назад +15

      This is definitely a factor worth considering, and I do think I should've been even more clear with how much stronger the testing scenario I used makes them seem. There are definitely still a lot of 0-to-death combos featured that're still that strong in a real setting, but the numbers are 100% skewed away from low damage KOs. Though I do think the more important factor is weighing them relative to one another, and if they're all buffed in that setting, then the weaker, say, cutscene final smashes still end up being weaker overall (unless their smash meter multiplier is whack, which I also tried to take into account)
      In reality I REALLY wanted to test with smash meter to be thorough but ohhhhhh my god that would've sucked soooooo much for getting all the data LMFAO

  • @Obstagoon862
    @Obstagoon862 Месяц назад +2

    I still can't believe they couldn't be bothered to at least give Robin a second Final Smash that they can only use when Chrom is in the match.

  • @DAWGIESZ64
    @DAWGIESZ64 Месяц назад +4

    46:45 oh yes landing nair into guardian orbiters my favorite combo

  • @aviator2777
    @aviator2777 Месяц назад +1

    I think you underrated how insanely well falco's final smash meshes with his combo tree. The fact that it sends straight up means that you can reliably kill any character at any percent with any combo starter. Obviously you still have to execute the combo, but even 0% confirms are pretty easy because of how insanely early up air > fs kills.

  • @pikapng
    @pikapng Месяц назад +2

    thank you for letting me influence your opinions on stream :) had to make sure lucas got his props 💪

  • @cullenhutchison6528
    @cullenhutchison6528 Месяц назад +1

    Falco's Final Smash killing off the top deserves S tier because at any %, Falco can ladder someone into a kill.

  • @hybriddinosaur4956
    @hybriddinosaur4956 Месяц назад +5

    Glad inklings up in S tier, i was flabbergasted when I saw hungrybox put in in D tier. I was like HUH??? And he put similar ones in like A or S tier…whatever dude. Glad u realize its not bad lol

  • @JoelTheParrot
    @JoelTheParrot Месяц назад +1

    i love that soundbyte
    21:13 Luigi activates the melody of the song by pulling his nose

  • @butter_0021
    @butter_0021 25 дней назад +1

    Mario Final Smash was so bad they had to buff it. It’s actually decent now as you said but early ultimate it did nothing.

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 Месяц назад +10

    I tried using Duck Hunt's final smash as a normal final smash more in Quickplay, and it's incredibly weak. Being able to combo into it easily is nice, but the weakness basically requires you to try and use it near the edge, which you can't always do since you only have a limited time to use it. imo they should buff it.

  • @RufioTheThird
    @RufioTheThird Месяц назад +3

    The most definitive list, for sure

  • @itsyahomiescott3742
    @itsyahomiescott3742 Месяц назад +19

    Samus and Dark Samus actually *DO* have a difference between their final smashes; Samus has a hurtbox on her thrusters behind her that will draw those who get hit by it into the main final smash. Dark Samus doesn’t have this hurtbox.

    • @echo5172
      @echo5172 Месяц назад +8

      *hitbox

    • @itsyahomiescott3742
      @itsyahomiescott3742 Месяц назад

      @@echo5172 I thought hitboxes were the areas where characters are damaged when they’re hit?

    • @aarontcl4558
      @aarontcl4558 Месяц назад +14

      @@itsyahomiescott3742 no it is the other way around. "pikachu has a smaller hurtbox than ganondorf" "zelda's forward air has both a strong and a weak hitbox"

    • @itsyahomiescott3742
      @itsyahomiescott3742 Месяц назад +1

      @@aarontcl4558 AHH, ok. Thanks for the clarification!👍

    • @Casual_PKBeats
      @Casual_PKBeats  Месяц назад +21

      I've actually brought this up before on the channel, someone even brought it up briefly during the stream lmfao. It's a difference, just not a big enough one

  • @laxmiinaxizaby2206
    @laxmiinaxizaby2206 14 дней назад +1

    You forgot to consider that Link's final smash is frame 1, you don't need to combo into it and it's unreactable

  • @Zanedotmidi
    @Zanedotmidi Месяц назад +3

    Random Skibidi Toilet jumpscare

  • @Brass319
    @Brass319 Месяц назад

    the multi-hit of roy's final smash actually disables the slowdown it has so if you clip someone with it but don't pull them into the main hit it's actually beneficial to them

  • @Dino_Burger
    @Dino_Burger Месяц назад

    Something I lile about sonics is that while its honestly awful in a 1v1, it can be amazing in group battles since it will always hit every opponent for decent damage, even if it cant do that much to an invividual

  • @davidzendzian3049
    @davidzendzian3049 Месяц назад

    Ken and Ryu, yes you can cancel any special into their final smash. So literally down tilt, hadouken, final smash is a true combo, ect ect, any of their bnb combos you can just throw it on at the end

  • @airgod231
    @airgod231 Месяц назад

    58:25 to add on, Olimar’s bury hitbox also doubles as a spike hitbox.

  • @MentaAzul
    @MentaAzul Месяц назад +4

    1:52:23 Wait, but her dragon arm power up literally actives with a grab o.0

  • @youabsolutebuffoonvii9764
    @youabsolutebuffoonvii9764 3 часа назад

    i'm by no means a competitive player or even particularly good, but i main lucas and i've found that his final smash is pretty good for cheesing spirit battles

  • @ThePlantCommander
    @ThePlantCommander Месяц назад

    I would argue Sheik needs to be substantially lower. Sending behind her sounds cool in theory, but in practice that means it's rarely going to kill. You're almost always going to be using this (and final smashes in general for the most part) facing the side of the screen, not facing center stage; you wouldn't be using a final smash in disadvantage. You would need to cross up the opponent to get this to launch in the direction it's more likely to kill, otherwise it has to launch the opponent twice as far and this just isn't strong enough to justify that difference. You'll more than likely not be trying to land a final smash when backed up into a corner, so the optimal situation for this move is generally unlikely to come up.
    Add that to the list of reasons that Sheik can't kill.

  • @TramiNguyen-oi3kp
    @TramiNguyen-oi3kp Месяц назад +2

    My boy Kirby uses his final smash!

  • @endorb
    @endorb Месяц назад

    I think Rosalina deserves to be in B tier, or at least high C tier. Her grand star isn't really used like the other final smashes, but a brain dead "you can no longer recover" or "you can no longer land" Is good, and it lingers so long that if you miss it you can win a neutral interaction and hit them right into the finisher anyways

  • @DiegoG2004
    @DiegoG2004 Месяц назад

    With my very limited and rusty Sora knowledge i'd like to add that even if you don't know the noops, just fastfall fair 1 or nair 1 and that works too.

  • @giyfiby7191
    @giyfiby7191 Месяц назад

    Fun fact: when Robin changes tomes you can hold them like an item

  • @Mr.Cynical
    @Mr.Cynical Месяц назад +1

    Wait, so quick question; if Kirby can do the same thing as Ganondorf and combo into his Final Smash way easier, why is he only in A tier?

  • @ruie.34
    @ruie.34 Месяц назад

    I’d like to point out that most, if not all of these have no move staling. For some reason in training mode, move stale is off by default and you have to manually turn it on yourself everytime. Yoshi for example, you can see him load into a game and doesn’t go in and change it. Not throwing hate but I thought that was funny

  • @SleepyLuigi
    @SleepyLuigi Месяц назад

    They really kooked with K Rool’s Final Smash.

  • @cullenhutchison6528
    @cullenhutchison6528 Месяц назад

    The lack of kill power of Inkling's final smash really takes away from it. You can't reliably kill out of it either since Inkling doesn't have a Falcon knee or comparable kill aerial.

  • @bernardoquintas5993
    @bernardoquintas5993 Месяц назад

    1:33:04
    I found out that Terry can actually cancel his specials into his final dmash as well. So you could hit them with landing nair, a couple of down tilts, a forward tilt, cancel into burning knuckle, and then final smash
    Its kinda busted

  • @xolotltolox7626
    @xolotltolox7626 Месяц назад +3

    30:50
    for pit's final smash the secret tech is jthe exact same as with the dragoon item: Just Mash A and it always hits

    • @toastr1255
      @toastr1255 Месяц назад

      Unless the opponent also knows this and spotdodges. It's a fun trick, but there's still counterplay that instantly wastes it.

  • @ŹØŘĄĶ1327
    @ŹØŘĄĶ1327 Месяц назад

    So with Dk final smash ik it’s react able but to give you a perspective of the knock-back if you jump then do a final smash (even instantly) it kills most of the mid to light charecters at 0. So by 40 up it just kills anyways. Even then the amount of combo set ups Dk has? Air down b, nair, down tilt, at 40 I believe up air works. Anyways it’s really good. I’d argue so far into the video best cut scene final smash

  • @dainplayst
    @dainplayst Месяц назад

    About Jigglypuff. His FS most likely doesn't deserve to be at tier F because it has a lot more utility than FS of the same tier and above, considering that Puff can use it under the stage, covering the entire playable area, leaving alive only those with excellent air-stalling/teather recovery options.

    • @Robbie_Haruna
      @Robbie_Haruna Месяц назад

      The thing is, Puff's is still bad in that case.
      The vast majority of the cast can just jump to avoid it since it's incredibly slow and telegraphed, and even if they *do* get hit, it doesn't kill very well either.
      Also, if you want to use it under the stage, that also puts Puff into a disadvageous situation when trying to return to ledge afterwards.
      It absolutely deserves F-Tier when the only semi consistent use case of it involves putting yourself in a bad position for a not even great reward... Yeah that's a recipe for disaster.

  • @tylazermk8271
    @tylazermk8271 4 дня назад

    I think the main reason that a lot people think Mario's final smash is bad is that they don't realize that it got pretty significant buffs at some point. Pretty sure it used to suck ass.

  • @stormRed
    @stormRed Месяц назад

    That's a really interesting way to do a FS ranking

  • @JamesP7
    @JamesP7 Месяц назад

    1:25:51 Will this tech work with Kirby as well? If he has Shulk’s copy ability and his Final Smash ready?

  • @pingoleonshiny8058
    @pingoleonshiny8058 Месяц назад

    i feel like you understood the olimar one wrong because the way i see it is more like if you hit the burry hitbox you get your final smash but if you are too far even so for example a roy one would fail you still damage your oponeny a little bit by failing your final smash. The way i see it is more like a if you missed you still get a compensation instead of just failing

  • @aqualacerta3961
    @aqualacerta3961 Месяц назад

    something i think you might've forgotten while doing your testing is that smash meter makes a lot of final smash weaker than they are with a smash ball, i don't think it would change much but some combos probably wouldn't work or wouldn't kill with smash meter

  • @sumirsookdeo9443
    @sumirsookdeo9443 Месяц назад

    This is a big change in the tier list.

  • @ebbepettersson98
    @ebbepettersson98 Месяц назад

    I think yoshis FS is really good it gives him a good recovery option you have too be aware of if he has it

  • @mxyzptplk
    @mxyzptplk Месяц назад +3

    something i find hilarious about zelda fs is that the grab box is big enough to hit through the stage, so you can stage spike with it. cheesed a few online matches with that back in the day

  • @SaxoraMcOhn
    @SaxoraMcOhn Месяц назад +1

    36:09 SEE HONEY?! I can just combo into it! And it is way bigger!

  • @stephenrichter8940
    @stephenrichter8940 Месяц назад +2

    Doesn't Pichu's do like 25% of self damage? I feel like that justifies a D tier ranking

  • @mr.business2922
    @mr.business2922 Месяц назад

    Sonic's has a really strong first hit if you stand next to them

  • @starstorm3400
    @starstorm3400 Месяц назад +1

    Lucas mains are loyal to him. You will never convince them otherwise. All they want is to see this sad depressing child be happy

    • @pikapng
      @pikapng Месяц назад

      can confirm

  • @ParakeetDSi
    @ParakeetDSi Месяц назад +2

    42:38 this is hilarious but impractical

  • @I_Cast_Fireball
    @I_Cast_Fireball Месяц назад

    For Mario's final smash, do you think its hitbox behind Mario gives him some advantage? I don't need to face the opponent, I just need to be close enough to get them thrown into my attack. Kind of fun to push people back to an edge they were jumping away from :)

  • @jackietaillon608
    @jackietaillon608 Месяц назад

    Im pretty sure link and young link can just chain back-airs until you get off stage and then b reverse the final smash into a kill at 0%

  • @aqualacerta3961
    @aqualacerta3961 Месяц назад

    roy final smash start from behind him, you also get more damage when doing so

  • @luminary6818
    @luminary6818 Месяц назад

    Only 25 minutes into the video, but I wonder if he’s gonna take Final Smashes replacing a character’s Neutral Special into account

  • @Legnog
    @Legnog Месяц назад

    against bowser and pit try to snap ledge, its so funny

  • @EliottFlapjack
    @EliottFlapjack Месяц назад

    Bowser Junior's final smash isn't really practical at low percents The point of the move in my eyes is to finish off stocks and if you're at like 60 or 70 you're pretty much cooked even if you don't get hit by the final smash itself it provides so much stage control that you can just finish them off anyway

  • @ComboFood
    @ComboFood Месяц назад

    I can’t believe Marcina are so low, it’s an instant kill

    • @pingoleonshiny8058
      @pingoleonshiny8058 Месяц назад +1

      thats the whole point of what he said in the marthina revised part they have a 0.3 modifier on the smash meter version wich makes it not an instakill at all

    • @Robbie_Haruna
      @Robbie_Haruna Месяц назад

      Meter makes them not an instakill. Also, they're incredibly reactable and can't be comboed onto worth a damn.

  • @mxyzptplk
    @mxyzptplk Месяц назад

    based bayo placement

  • @nomnom2298
    @nomnom2298 Месяц назад

    Did you know you can sdi out of toon link's final smash?

  • @lunarkomet
    @lunarkomet Месяц назад +2

    Lmao this is the heavily edited version?

  • @GigaflareInNeutral
    @GigaflareInNeutral Месяц назад

    Seph should be an S
    he can combo into it with all of his throws (fthrow is a tech chase but if offstage it will combo)
    nair, reverse upair, weak fair,
    and late dtilt all would combo into it

    • @GigaflareInNeutral
      @GigaflareInNeutral Месяц назад

      also the neutral b thing, the flare trio Isn't essential at all to neutral so its honestly better having it over his neutral b

    • @cheeseburger8448
      @cheeseburger8448 Месяц назад

      oh look, it's the labber from the sephcord!
      I'm gonna be honest though, the inconsistency in seph's final smash is probably what holds back it back the most.
      seph only really has a 31.5% (23/73) chance to ko at 0, 45.2% (33/73) if you'll count reversed controls which are reactable & manageable, just difficult to deal with for most players. Even if you count reverse controls, the odds are still not in your favour with getting a your 0td seph final smash, and they just get worse the further your opponent gets from the stage.
      the other effects, especially increased launch distance are also kinda weak as they turn his really strong final smash into a genuinely MID one, which i guess is in line with his character (jkjk)
      edit: data corrections, since i misinterpreted them the first time.

    • @GigaflareInNeutral
      @GigaflareInNeutral Месяц назад

      I've actually did some labbing on seph fsmash since I was curious
      Ftilt fsmash is true
      inactive counter fsmash is true
      seph can actually combo fsmash from all aerials, most tilts (uptilt 😢) Jab, blade dash, and the flares

  • @willberto6969
    @willberto6969 Месяц назад

    Bro legit ranked Byleth over Banjo, never cook again

  • @phorchybug3286
    @phorchybug3286 Месяц назад

    I keep forgetting grabs are a thing.

  • @erickabot6223
    @erickabot6223 Месяц назад

    1:04:35 Yep, it is

  • @dimondsi
    @dimondsi Месяц назад

    I'm very eagerly reminded of how much I hate final smashes now. Good vid thou, very well thought out

  • @ahhhpples4476
    @ahhhpples4476 Месяц назад

    i feel like combos into final smashes are generally overrated because when your opponent has their final smash you are not engaging in neutral you are getting your silly self as far away from the glowing god of death like you are not gonna catch me shielding in front of donkey kong when he has a 73% go through shield button if they arent hitting me across the stage i am CAMPING them out

  • @A_Guy_64
    @A_Guy_64 Месяц назад

    1:04:34 I don't know, you're the editor 🤷‍♂

  • @rickingangel
    @rickingangel Месяц назад

    You can air dodge out of the final hit of Mythra's final smash :/

  • @thegloriouskingkronk8422
    @thegloriouskingkronk8422 Месяц назад

    If you're playing with multiple other people, Jigglypuff has arguably the single best Final Smash in the game. That's not even an opinion, that's just a fact

    • @Riku70X
      @Riku70X Месяц назад +1

      I mean, in a SUPER casual setting, then sure.
      But like, if you're playing against 7 people who know how to airdodge, then Jiggglypuff will just fail to kill 7 people instead of failing to kill one person.

    • @thegloriouskingkronk8422
      @thegloriouskingkronk8422 Месяц назад

      @@Riku70X Said 7 people will usually try and seize the opportunity and gimp the others. They will not cooperate. Air Dodging to avoid the final hit of the Final Smash leaves you very open afterwards, and that's assuming you didn't already use it to dodge someone else.
      This is for Stock Battles specifically btw because yeah the Final Smash itself is unlikely to directly kill anyone outside of a casual setting, but it is definitely going to result in people losing stocks and get tou ahead.

    • @Robbie_Haruna
      @Robbie_Haruna Месяц назад

      It's better, but it's still a weak ass move. Just not bottom fucking 1 anymore.
      Anyone competent is still not getting hit with it, and if we're talking a casual setting, then the final Smash becomes even more awful on larger stages.

    • @thegloriouskingkronk8422
      @thegloriouskingkronk8422 Месяц назад

      @@Robbie_Haruna hitting someone with it is not the point, it's useful specifically because it forces people off stage where they start killing eachother. In a Stock match, where the goal is to die less than your opponents, it is straight up better than a lot of otherwise really good Cutscene Final Smashes throughout most of the match because they take other players out of states such as free fall, so you can inadvertently save someone with it (which outside of teammatches is usually very counter productive).
      Once only two or three people are left, Jigglypuff's Final Smash becomes completely terrible again (and those Cutscene Final Smashes lose their drawback).
      Also the only big stage worth playing on is Zelda's Temple. First rule about fight club, you do not talk about fight club.

    • @Robbie_Haruna
      @Robbie_Haruna Месяц назад

      @thegloriouskingkronk8422 That's the thing. It doesn't force people off stage, though. The vast majority of characters can just jump over the top of it (assuming it's used under the stage. Otherwise, they just move slightly to the side and avoid it.)
      Genuinely, the only character it forces offstage is the Puff using it, which is an increasingly higher risk for every other character in the match.
      You're correct that cutscenes' final smashes will save people on occasion. However, they will also actually do something when they hit someone.
      Puff's is certainly improved in a group setting, but it's still like maybe top 40-50 at best instead of bottom 3.
      Also, I wasn't even talking about giant stages. Legitimately, any stage medium-sized and up hinders Puff Up a shit ton, especially if it has platforms. Even 5+ player final destination essentially renders it a non factor.

  • @asumie_
    @asumie_ Месяц назад +6

    Wow, yeah this sure is an opinion... I really hope most people don't take it as fact like they do the Alpharad video. The fact that a lot of this is just testing through means of a non-human & often non-moving CPU outside of a real match without actual experience & advice from people who know nothing of Final Smashes tells me that there's certainly some bias through lack of knowledge here, but I may be wrong.

    • @Casual_PKBeats
      @Casual_PKBeats  Месяц назад +12

      I try to take great care to explain how I'm only one person with a limited viewpoint in the video, the last thing I want is for anyone to treat my word (or anyone's word, for that matter) as gospel.
      That being said, I did get a lot of opinions from people in chat and elsewhere about various picks and their experiences with them, while also watching a lot of videos describing more practical situations with the attack. I did a lot of testing the way I did in the video to make it easy to stream, but I did research outside of the stream to come to conclusions, especially in between Day 1 and 2 of the process. Plus, I do think there's merit to seeing how many combo routes and viable manners the user has to confirm their final smash, all of which can be tested in training mode like I did. The real variance mostly just comes from final smashes that're less straightforward, and while I tried to account for them as much as I could, again, I took great care to explain how I would need to see results before being confident in their placement on the tier, and otherwise just placed them where I felt like was currently fair.
      Trust me, after watching HBox's meter tournament, I understand how annoying it is for people with little experience with final smashes to say things like they're the gospel of the lord lmfao, I would love nothing more than for more data to be made available and for more meter tournaments to happen, but alas, I can only do so much
      Plus there were multiple examples of characters that had polar opposite opinions from many members in chat. My streams didn't have a TON of viewers, but it had plenty with plenty of active commenters (a lot of which being casual-leaning as that's what my viewerbase generally is), and when I got to PAC-MAN, I heard literally exact opposite opinions from very different people. Some saying it's one of the best final smashes in the game, some saying it's one of the worst. I tried my best to keep those types of thoughts in mind while admitting my own lack of experience, but I think it just goes to show how even "experience" will lead to pretty hard disagreement. I just tried my best

    • @asumie_
      @asumie_ Месяц назад +1

      @@Casual_PKBeats Yeah, I get it. You can't please everyone. And while I do disagree with some of it, you've impacted my own opinions as well. I can see the time & effort you spent making your tier list, & I applaud your dedication to do something not many have done. Great video, & I am sorry if I sounded rude!

  • @SeaOfPixels
    @SeaOfPixels Месяц назад +1

    A bit disappointed that this is essentially a VOD with jumpcuts. I really like your editing and writing, so it's a bit of a shame that this video concept won't get that treatment. If you don't want to revisit this ranking again, can I recommend that you do a Final Smash Aesthetics ranking as a proper video? Would be the same concept as your Stage Aesthetics ranking video.

  • @darksleuth66
    @darksleuth66 Месяц назад

    See super sonic has the most potential damage and is the most powerful character to grace Nintendo however that doesn’t make it good I mean he’s just ramming into you and not even at top speed it’s crazy Pac-Man is similar but the only way to get this damage is very particular while Sonic does better with them bouncing a bit of away from a ceiling while pac does it best in a one by one square

  • @crispynug1060
    @crispynug1060 Месяц назад

    1:16:13 y’all heard that right?

  • @EliminateM
    @EliminateM Месяц назад

    When you sdi marios finak smash its better to sdi in not up... I get out at 70 in like 2 seconds at most.

  • @sunblade6944
    @sunblade6944 7 дней назад

    1:16:10 ????

  • @Overzach12345
    @Overzach12345 Месяц назад

    Haha I was here it was fun

  • @Benjawin6671
    @Benjawin6671 Месяц назад

    peach's is not that good bruh

  • @dagoodboy6424
    @dagoodboy6424 Месяц назад

    I still like toon links sound effects

  • @MinMin4theWinWin
    @MinMin4theWinWin Месяц назад

    Ridley being way lower than K rool feels illegal. And...tbh while the art for peach and daisy's final smash is nice, its not S tier nice.

  • @GellertGreer
    @GellertGreer Месяц назад

    Sonics final smash has weird launch values. Getting very strong the last few passes he does. You can delay scooping them up and combo into it.
    But yeah it's still awful actually. Designed for 8 player free for alls where someone is bound to get unlucky.

    • @mxyzptplk
      @mxyzptplk Месяц назад

      this game is very designed

    • @Robbie_Haruna
      @Robbie_Haruna Месяц назад

      ​@mxyzptplk It is in fact a game designed to account for not only 1v1s

  • @echo5172
    @echo5172 Месяц назад

    A wise man once said; "every final smash is a cutscene attack... you press the button, and it happens..."

  • @Dplayz32Games
    @Dplayz32Games Месяц назад

    8th

  • @JohnLattanzio98
    @JohnLattanzio98 Месяц назад

    Shouldn't the majority of final smashs be in c tier since c is average?

    • @MeatyMani
      @MeatyMani Месяц назад +1

      That would be if they were ranked relative to eachother, (im assuming) because it was a livestream he didnt want to take that into account and have to rebalance them for the sake of time

  • @NikDaStik
    @NikDaStik Месяц назад

    307 views in 21 minutes you fell off

  • @cjlite0210
    @cjlite0210 Месяц назад +2

    3:10 LOOK MOM I'M ON TV HAIIIII!!!!