Hey I just want to thank you for doing the tutorial series. Especially with open source tools! I don't know how to appreciate your work I'm still a 15 year old kid, I don't have a lot of money but I still want to thank you, thank you man!
Thank you so much man, I looked for this a lot, I didn't find it, I ended up discovering it on my own, but I was only using the blue one, your video made me really understand how it works
Wow man, I love your stuff, you explain things clearly and show good examples, I also really like your steam workshop CS:GO items, some of those skins are insane, I can't believe they are not in the game yet. Especially the Hallucination and the Glacier skins were really cool, keep up the good work.
@@viperskins yay, thats cool. actually I have 1 question. what will happen to skins that are in workshop now when cs2 will release? how do you think? and what are your thoughts on skin making in new source 2 engine? ( almost all weapons have slightly different models). (sry for bad english, its my 4th language)
sorry have to ask what was the base color of the skin? not the normal maps. because i did it with a 2d image (gimp quick edit etc) and tried to do a firefly skin. but the outside of the firefly glowed more then the inside of their tail if that makes sense. i made the 2d image a bright yellow and white maybe thats why?
The color of the lights is dark green. You might need to play with the colors that you add to the normal map. This is a trial and error situation. See what works best for you when you move the weapon around and go with it
Sorry for the delay. I was on vacation! No, the Printstream skins use the pearlescent effect. The creator of the skin basically created a white skin and pumped it up with a very high pearlescent value
It's not about dark or light. It's about the angle of the light source. The effect shown at 2:13 in the same video shows best how things work. Physically that's the only possible effect, no way around it
I tried to implement Glass and Porcelain texture in my skin but I think those are not supported in CSGO. Can you address the issue when u have some time? Thanks. I may mail you the blend file and all sheets if you want to have a closer look. I have some photos too. edit: also, the solution (if any).
The best you can do when trying to achieve glass effect in CSGO is to do something similar to the polymer skin. However if you tried to create a glass texture using a glass shader in Blender, hoping to see some transparency in the texture then that's not possible
Is this how MAC-10 | Disco Tech was made? I really really like that skin but I have absolutely no clue how would I make something similar. Do you have any clue? Thank you very much!
@@viperskins Idk i just cant get that amount of color shift when I try to make something like it, your P90 gamer has a similar effect I want, have you done that with glowing effect or pearlescent or am I missing something
It's not just SMGs. The effect is visible when shooting with automatic rifles and heavy machine guns. However the effect is not visible with low fire rate guns like pistols and shotguns because of the low fire rate. When a pistol or a shotgun shoots the fire happens fast and there's isn't enough time to see the glowing effect
@@frostyjeff there is a difference in lighting when the weapon is firing and when it's not (Due to the fire that comes out). This effect is mostly visible when shooting in a dark area
Of course it does. The problem might be that you can't see the effect well if the area is too small since the lighting options of the available maps are not great to show the effect
When you make a skin for an automatic weapon and apply what i mention in the video, the light of the fire will affect the area that you modify and therefore will glow
@@viperskins I'm currently working on achieving a similar effect to the one in the P90 | Screenchanger (Animated) ( you will find it in the workshop) I wonder if you know how to achieve this effect.
@@viperskins would be great if you could create an discord for you community. I think man would join, and it would kinda be a nice place to talk to other skin creators. Keep it up
Hey Vipes- thank you for your incredible tutorials, taking me almost 3 whole days to perfect my first skin lmao. Have been looking at your workshop and have to admire how talented you are at making skins. I genuinely think you’re too far ahead of the game aha. I’d love to make some revision suggestions, and perhaps even collaborate on some new ideas. I’m new to making skins, but am not new to design and have 2k hours in CS 🫶
Thank you very much for the nice words. They really mean a lot to me :) Don't worry about your skin taking too long to look good. All good looking skins take so much time until their creators are satisfied with them. As for collaboration, I appreciate the offer but lately I've been getting so many collab requests. Plus I'm currently on a break until I fully understand the consequences of CS2 and what changes it will be bringing to the skin making game. I hope that you'll enjoy your skin making journey, and always feel free to ask questions in the comment section of my videos :)
Hey I just want to thank you for doing the tutorial series. Especially with open source tools! I don't know how to appreciate your work I'm still a 15 year old kid, I don't have a lot of money but I still want to thank you, thank you man!
My pleasure :) I'm happy my videos served you well!
Thank you so much man, I looked for this a lot, I didn't find it, I ended up discovering it on my own, but I was only using the blue one, your video made me really understand how it works
Well done for figuring it out on your own. That's how I did it! And I'm glad that now you have a better understanding of how it works :)
from Belarus with love, bro, gl ❤
Wow man, I love your stuff, you explain things clearly and show good examples, I also really like your steam workshop CS:GO items, some of those skins are insane, I can't believe they are not in the game yet.
Especially the Hallucination and the Glacier skins were really cool, keep up the good work.
P250 Chocolate Bar was especially cool.
Thank you nice stranger :)
been waiting for this one + your skins havre been improving alot nice work
Thank you so much my man :)
thank fing god ohnepixel review ur skin, i was just getting in to making skin ty sm
Best of luck man!
keep up the good work ! helping all skin creators out
friend, thank you so much for your tutorial videos, not every skinmaker will tell and show everything as it should
My pleasure ☺️
@@viperskins
Nice. Hopefully I'll have a solid connection if they add this skin :)
Thank you so much, I've been looking for something like this for a while!
My pleasure :)
Thank you so much for sharing wonderful tricks & tips.. if possible make more tuts on the Normal map...!
Ty for sharing your knowledge, much appreciated
My pleasure 🙂
Great video!
Thank you :)
dude, you are like angel for me, SO MUCH USEFULL INFO FOR BEGINER LIKE ME. thank you so much
My pleasure bro 🙂
@@viperskins I'm curious if there will be detailed videos about pattern based skins, I think they might be easiest ones to create)
@@XareX69 Yeah it's on the todo list :)
@@viperskins yay, thats cool. actually I have 1 question. what will happen to skins that are in workshop now when cs2 will release? how do you think? and what are your thoughts on skin making in new source 2 engine? ( almost all weapons have slightly different models). (sry for bad english, its my 4th language)
love your content! keep it up
Your Videos are great, thank you so much!
Thank you for your nice words man. Means a lot :)
cool tutorial! i hope some day your skins will be in game!
Thank you so much :)
@@viperskins can you show us how to set up workbench correctly?
@@heykuze Here it is: ruclips.net/video/jQD3a7z3Opo/видео.html
very good, thank you a lot. 🤝
Nice video and pls valve accept the router sawed off 😍
Thank you so much!
hoping for emission map, roughness map, metallic map, etc. in source 2 that would make everything a lot easier and give more options
If that happens then the whole "skin making" game will be drastically changed! Fingers crossed!
can you paint your normal map with gradients of opposite colours to give a gradual glow effect?
Yes you definitely can. I do that when I want to create a moving glowing effect
3:03 can you tell how to import another image above normal image like that in gimp? Im new to gimp, sorry
drag and drop the images into the layer section
Viper, good job but when lenticular sticker tutorial? Please Im asking for so long 😢
I know man! I've been a bit busy these days. I'll try my best to make it soon :)
sorry have to ask what was the base color of the skin? not the normal maps. because i did it with a 2d image (gimp quick edit etc) and tried to do a firefly skin. but the outside of the firefly glowed more then the inside of their tail if that makes sense. i made the 2d image a bright yellow and white maybe thats why?
The color of the lights is dark green.
You might need to play with the colors that you add to the normal map. This is a trial and error situation. See what works best for you when you move the weapon around and go with it
Would you use a similar method to create an iridescent effect similar to the printstream skins, or is that a wholly different concept?
Sorry for the delay. I was on vacation!
No, the Printstream skins use the pearlescent effect. The creator of the skin basically created a white skin and pumped it up with a very high pearlescent value
@@viperskins No worries, thank you for replying.
do you think the inverse could be true? in the dark the parts will glow while in light its dull?
It's not about dark or light. It's about the angle of the light source. The effect shown at 2:13 in the same video shows best how things work. Physically that's the only possible effect, no way around it
I tried to implement Glass and Porcelain texture in my skin but I think those are not supported in CSGO. Can you address the issue when u have some time? Thanks. I may mail you the blend file and all sheets if you want to have a closer look. I have some photos too.
edit: also, the solution (if any).
The best you can do when trying to achieve glass effect in CSGO is to do something similar to the polymer skin. However if you tried to create a glass texture using a glass shader in Blender, hoping to see some transparency in the texture then that's not possible
@@viperskins okay thank u
Is this how MAC-10 | Disco Tech was made? I really really like that skin but I have absolutely no clue how would I make something similar. Do you have any clue? Thank you very much!
The Disco Tech was done using the pearlescent effect. It doesn't have a glowing effect
@@viperskins Idk i just cant get that amount of color shift when I try to make something like it, your P90 gamer has a similar effect I want, have you done that with glowing effect or pearlescent or am I missing something
@@viperskins just found out that your AK-47 | Hallucination has even closer effect to what i am searching for. Nice work!
I have a question why is it that only submachine guns can have glowing when shooting?
It's not just SMGs. The effect is visible when shooting with automatic rifles and heavy machine guns. However the effect is not visible with low fire rate guns like pistols and shotguns because of the low fire rate. When a pistol or a shotgun shoots the fire happens fast and there's isn't enough time to see the glowing effect
@@viperskinsi understand but what i dont understand is why it gets triggered by firing? The light from shooting changes?
@@frostyjeff there is a difference in lighting when the weapon is firing and when it's not (Due to the fire that comes out). This effect is mostly visible when shooting in a dark area
when I do the normal map and "edit it" how should I combine it with the original map with the skin or what should I do?
After you edit the normal map you just export to TGA and VTF files and that's it
@@viperskins thx for help
It doesn't work in CS2, I tried it and it didn't work(
Of course it does. The problem might be that you can't see the effect well if the area is too small since the lighting options of the available maps are not great to show the effect
How to make such effect during shooting i dont get it? 🙏🏼
When you make a skin for an automatic weapon and apply what i mention in the video, the light of the fire will affect the area that you modify and therefore will glow
@@viperskins ❤️❤️
you know how to create an Animated/Lenticular effect?
If you're talking about stickers then I'll try to make a tutorial about it soon. It's on the todo list :)
@@viperskins I'm currently working on achieving a similar effect to the one in the P90 | Screenchanger (Animated) (
you will find it in the workshop) I wonder if you know how to achieve this effect.
Don't know how to make a transparent skin like polymer?
Never tried it yet. Will need to implement it myself before explaining how I think it's done
Thanks for the video, do you have a discord?
My discord is private. Please keep all questions here
@@viperskins would be great if you could create an discord for you community. I think man would join, and it would kinda be a nice place to talk to other skin creators. Keep it up
@@Drelly I will take that into serious consideration. The idea crossed my mind once but I will reconsider it. Thank you for your encouragement :)
Hey Vipes- thank you for your incredible tutorials, taking me almost 3 whole days to perfect my first skin lmao.
Have been looking at your workshop and have to admire how talented you are at making skins. I genuinely think you’re too far ahead of the game aha. I’d love to make some revision suggestions, and perhaps even collaborate on some new ideas. I’m new to making skins, but am not new to design and have 2k hours in CS 🫶
Thank you very much for the nice words. They really mean a lot to me :)
Don't worry about your skin taking too long to look good. All good looking skins take so much time until their creators are satisfied with them.
As for collaboration, I appreciate the offer but lately I've been getting so many collab requests. Plus I'm currently on a break until I fully understand the consequences of CS2 and what changes it will be bringing to the skin making game. I hope that you'll enjoy your skin making journey, and always feel free to ask questions in the comment section of my videos :)