I Tried To Avoid Talking About This

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  • Опубликовано: 12 сен 2024
  • Twitch: / garbajcan
    Twitter: / garbaj2
    2nd Channel: / garbajgaming

Комментарии • 807

  • @garbaj
    @garbaj  Год назад +2487

    Any booty blasters?

    • @-aid4084
      @-aid4084 Год назад +80

      Yes, tis a perfect name for your game.

    • @samissosniffy
      @samissosniffy Год назад

      day 1 booty blaster 🫡

    • @mistadude
      @mistadude Год назад +141

      Shooting at the booty deals the same amount of damage as a headshot

    • @Boildroid
      @Boildroid Год назад

      Booty blast rampage

    • @Cheesepuff8
      @Cheesepuff8 Год назад +46

      It would work well for a pirate game

  • @conwarlock3537
    @conwarlock3537 Год назад +3019

    You'll definitely need some epic voice to say the title when the game starts up.

    • @flowerpotmadeofclay
      @flowerpotmadeofclay Год назад +227

      like the Halo announcer

    • @gibleyman
      @gibleyman Год назад +249

      You get a super cool trailer, showing explosions, intense gunfights and epic moments
      The screen then goes black to reveal the title.
      "Booty Blastin"
      That'd be the fastest pre-order in my life.

    • @dinkeycat
      @dinkeycat Год назад +8

      @@gibleyman same

    • @garbaj
      @garbaj  Год назад +617

      B-B-BOOTY BLASTED

    • @goriller7142
      @goriller7142 Год назад +26

      @@flowerpotmadeofclay or the unreal tournament announcer

  • @maxh4102
    @maxh4102 Год назад +661

    I think naming it “booty blastin’” is fun but I kinda feel like that name would limit its reach. The name implies that it would probably fit more into the category of meme games like “muck” or “banana shooter” that you play a few times because it’s funny but never really gains a dedicated player base. I feel it would also make it harder to spread by word of mouth because people are probably less likely to tell their friends to play booty blastin’ seriously.

    • @JimBobJoeB0b
      @JimBobJoeB0b Год назад +25

      To be fair, the game “Ultrakill” had a pretty generic sounding name, and look how it exploded in popularity

    • @theapexsurvivor9538
      @theapexsurvivor9538 Год назад +145

      @@JimBobJoeB0b to be fair, you can say you play ultrakill in public without getting too many odd looks. Just try saying you play booty blastin' out loud in public a few times...

    • @launchpending
      @launchpending Год назад +37

      I dunno people might have friends that are into booty blastin

    • @D.KlWA-aG
      @D.KlWA-aG Год назад +15

      @@JimBobJoeB0b I think the names cooler than booty blastin

    • @gachastorys5129
      @gachastorys5129 Год назад +5

      @@launchpending im into it

  • @thentheric6361
    @thentheric6361 Год назад +851

    Name adheres to content. If you think it suits the content, and the content is not expected to change radically, and the name fits your target audience, feel free to use it.
    Anyway, Trenchbroom is an amazingly convenient editor, I love working with it, it's not overwhelming and it's very intuitive to use. Of course I'm saying this as a Quake fan.

    • @garbaj
      @garbaj  Год назад +94

      still getting used to trench but it's got some neat features I appreciate

    • @anchorlightforge
      @anchorlightforge Год назад +5

      Pretty much this. I assume it's about treasure hunting, so it does work if that remains a fundamental part of the game. I made the mistake of naming my game after story elements and themes then completely rewriting the story, but the name stuck because it had a ring to it... but at the end of the day, I guess that's what matters most. Can people remember it? Yes? Good.
      I know people that swear by Trenchbroom so especially in the context of a game with blockier environments it makes perfect sense. Some of the most recent games to employ it include GRAVEN and Wrath: Aeon of Ruin; it's still a capable tool worth learning, especially with QODOT making implementation less of a hassle.

  • @taranciucgabrielradu
    @taranciucgabrielradu Год назад +68

    I love the whole serious tone of the video and then the title hits you and it leaves you there like a deer in the headlights

  • @TheRunningSongs
    @TheRunningSongs Год назад +181

    Woah, I miss what, two episodes and there’s player models and houses! What the hell! Great progress my man!

  • @quorrafromtron
    @quorrafromtron Год назад +54

    It looks like picking up and dropping items can be a bit finicky. Maybe if you wanted to streamline it, you could make the player automatically pick them up, or you could use the day z mechanic of dragging the item from a "nearby vicinity" menu to your inventory, or even just make the collider for the item larger. Of course, the struggle of picking up an item may be the point; it could be that you want picking up an item to be a risk in the heat of battle. So depending on what your intentions are, there's my opinion. Hope it helps!

    • @Klomster88
      @Klomster88 Год назад +1

      I think a better solution is an outline on the object and a bit longer pickup range.
      Then you will see what object you will pick up, and can choose which one to pick while looking at them as they are lit up by the selection outline.
      One could even have a 0,5 second hold to pick up bar/circle.

  • @arthur-jb3ty
    @arthur-jb3ty Год назад +6

    That's just the perfect, most serious name.

  • @voodoo5191
    @voodoo5191 Год назад +13

    1:55 holy fuck this is so fucking true, there's so many weird things that you either have to know or be careful about when animating and exporting animations in blender. I remember working on my game and it was such a pain in the ass. I also went with the procedural walking but in this game I chose a different apporach.

  • @TheWiseDucky
    @TheWiseDucky Год назад +9

    I can't beleive i've been watching you for almost a year and a half now without subscribing , crazy.

  • @luukderuijter1332
    @luukderuijter1332 Год назад +8

    The walking animations in FP are fucking amazing. When strafing when the gun rolls its just perfect

  • @krembananowy
    @krembananowy Год назад +75

    I think you might want to take a look at GDC lecture about animations in Overgrowth. They use like 2 keyframes for walking and then add a whole bunch of programatic extras that make it look awesome.

    • @TheCumulusClimber
      @TheCumulusClimber Год назад +5

      I loved that talk, it's is very inspiring. /watch?v=LNidsMesxSE

    • @hirumaryuei
      @hirumaryuei Год назад

      tbh Wolfire is probably not the best devs to emulate, he's like super ocd about procedural solutions and overgrowth was a huge example of why it didn't really work (due to enormous dev load, issues with QA, etc)

  • @codinplays3180
    @codinplays3180 Год назад +5

    The progress you're making here is really intriguing! Looks like your inverse kinematics are coming along really well and the gameplay loop looks like a capture the flag with loot.
    For the record, I've been working with Game Maker Studio making an ARPG with the most difficult thing so far being NPC movement AI.

  • @zoidsfan12
    @zoidsfan12 Год назад +13

    I find it interesting the different things people get out of creating. Because I'm the type that adores animating but when I tried my hand at making a game I bounced off the highly precise and number based map making. Trenchbroom does seem more up my alley though seems much easier to work with.
    Best of luck though homie. Name got a snicker out of me lol. Sorry if it seems disrespectful but the first thing that popped in my head was Assblaster 9000 after hearing that and I started laughing more.

  • @ilyvsha
    @ilyvsha Год назад +11

    I can just imagine in the future chilling with my friends and saying "yall wanna play some BB?"

  • @Average_duckrice_cult_member
    @Average_duckrice_cult_member Год назад +12

    When Garbaj posts it’s a good day

  • @astropolski
    @astropolski Год назад +7

    Depends on the seriousness of the game and how well the name matches the theme. If it fits the theme then its a great name.

  • @thegustopia
    @thegustopia Год назад +4

    Bro is that Nut drink wtf hahahahahah

    • @datpotatoes4005
      @datpotatoes4005 Год назад

      Its quite interesting.. I wonder what the idea behind it is

  • @EdrickIvan
    @EdrickIvan Год назад +1

    trust me once you get used to the QODOT workflow and the way Trenchbroom deals with entities making maps is going to be such a easy task, I used entities to bind events and interactions together in order to other events to trigger sort of like how Hammer deals with that sort of stuff and you can just have the .map file and have all the events and triggers already done in Trenchbroom you only build and test.

  • @wonderflounium
    @wonderflounium Год назад +4

    a quick tip for your wall textures is that you can just use gimp, and go to filters>map>tile seamless, and that will let you make your terrain textures tile smoothly.
    my brother showed me that, and it saved me a ton of time.

  • @nick15684
    @nick15684 Год назад +1

    Man, I really feel what you said about not wanting to animate. I really don't like it either, even though I have to do it for the type of game I'm working on. It's a painstakingly finnicky process that sometimes works how you want it to, but it's fleeting when it does. Really becomes daunting when you know you're gonna need a ton of different animations for different interactions too. Most of the pain comes from trying to get it to look good enough so that it's not painful to look at.

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline Год назад +1

    I agree that animating in Blender is very tedious, but there are a few tricks that really help.
    The main one is making sure that you lock your animations. I don't know why this is a thing, or maybe they've fixed it by now, but last time I used Blender you had to lock your animations with the little shield icon when you were done editing them or else they might just completely disappear for some reason. I prefer using Maya personally, but you can't really beat free lol.
    The other is setting the curves of your animation. For a looping animation, you need to set the curves properly or else it will look very linear. I don't quite remember the process for this, but if you search for a tutorial with the terms looping animation curves I bet it would be easy to find!

  • @whiteeagleforce2.040
    @whiteeagleforce2.040 Год назад

    Bro can't wait for full release. You will have my full support and all of my money 💰

  • @lowenevvan8619
    @lowenevvan8619 Год назад +1

    I don't blame anyone who finds Blender and animating too much effort, not all of us are crazy enough to put up with it and have an eye for making it look nice.
    Still though, I'll point out that most of the time people use IKs and other types of fancy controls/drivers while animating. In my experience it's entirely possible to animate without them, but if you lose track of what parts are doing what it can be a real mess.

  • @pro_gemer
    @pro_gemer Год назад

    best way to make the inventory is to do 1,2,3,4,5,6,7 for all the items and have multiple items of the same type on the same keybind
    for healing as an example you would press 3 and to select another medical item type you press 3 again

  • @krisloveschicken3939
    @krisloveschicken3939 Год назад +5

    Booty Blastin' is the most serious name I have heard

  • @Hamentsios10
    @Hamentsios10 Год назад +1

    Using Call of Duty 4 Radiant Map editor (which derives from quake3) for 10+ years now, I can tell the quake style map editing, meaning designing a map using rectangular cube shaped geometry objects to shape the map, is an extremely flexible tool, and i highly recommend getting used to it and using it. It's definitely more handy than modeling everything on blender. individual models can work great on their own, but for structure design, a quake style editor is extremely useful.

  • @jlewwis1995
    @jlewwis1995 Год назад +1

    Trenchbroom is really nice and fast for making low poly naps buuuut it does have some limitations, like there are no sculpting tools or noise modifiers so if you want to make an outdoor terrain that isn't just completely flat you have to edit everything by hand vertex by vertex :/ But if you're just doing interiors which usually mostly have straight planar faces that don't really require much in the way of fine tuning trenchbroom is s tier. Sadly the qodot dev apparently isn't updating qodot to godot 4 but there is TB Loader instead so not all hope is lost for using trenchbroom with godot 4...

  • @mr_sauce_cooks
    @mr_sauce_cooks Год назад +2

    When godot 4 gets released, will you make the change?

  • @PCgameandgamer
    @PCgameandgamer Год назад

    I love silly game names, one of my favorite homebrew Gameboy games is called "super jacked up tomato face Johnson" and it cracks me up every single time

  • @obamium1863
    @obamium1863 Год назад +1

    ah yes, my favorite soda. NUT JUICE

  • @salvadormuro7346
    @salvadormuro7346 Год назад +4

    Can’t wait to see how it all turns out! I only have Xbox, maybe a silly question but will I need a pc in the future to play Booty Blasters?

  • @talosgak1236
    @talosgak1236 Год назад +1

    Maybe make those „nut“ bottles have more physics when you pick them up.
    So you can just throw them across the map to the extract station and not have to walk all the way there

  • @WilliamMcAdams
    @WilliamMcAdams Год назад +1

    Maybe pull a RoosterTeeth, but in a good way.
    Originally, they wanted to call their startup "Cock Bite" but thats just not a marketable name. So this switched it to "RoosterTeeth" to keep the same phrasing, but in a marketable way.
    As novel as Booty Blastin' is, I doubt people would vocally confess playing it to one another.

  • @bonda4
    @bonda4 Год назад +3

    imagine this being your favourite game
    "i love booty blasting!"

  • @DavidSantosManuel
    @DavidSantosManuel Год назад +2

    You can do ittt

  • @sylvo1057
    @sylvo1057 Год назад +4

    A cool idea with the picking up items could potentially be being able to throw them, like tossing gas cans and propane tanks in left 4 dead, or something. Also, the name is great.

  • @FireChronos
    @FireChronos Год назад

    That drop zone thing reminds me of a gamemode I was working on back in the day for GM9, you would gather resources from the map and drop them off to be able to buy things in the shop.
    Now I recognize the death spiral there but back in the day of course I didn't.

  • @God-ld6ll
    @God-ld6ll Год назад +1

    ... You are hired. Shut up and take my blessings.

  • @cola98765
    @cola98765 Год назад

    I'll once again mention the system used in Overgrowth
    video called "Animation Bootcamp: An Indie Approach to Procedural Animation"
    instead of doing everything in code or everything as animation in eg Blender, you make make about a dozen keyframes and use a lot of clever interpolation and inverse kinematics.

  • @onoise1262
    @onoise1262 Год назад

    If you get a double kill there needs to be an epic "BOOTYLICIOUS!" voiceline

  • @MYG
    @MYG Год назад +1

    Naming it that really limits the reach of the game to being a meme game. If that's what you want, go for it, but if not then probably don't

  • @itsJBZ99
    @itsJBZ99 Год назад +1

    How about if you drop those loots into those drop zones then those items can be shared among your team mates?
    Like if one person drops a healing item in the dropzone, another player across the map can now take the healing item from the shared loot pool and heal them.

  • @JustSomeOtaku
    @JustSomeOtaku Год назад +1

    Booty blastin' sounds like a spin off Halo arcade game staring Sargent Johnson as the MC.
    Ps: He knows what the lady's like

  • @colbyboucher6391
    @colbyboucher6391 Год назад

    Consodering the cans I was halfway expecting Nutdealer

  • @tighlia3375
    @tighlia3375 Год назад +1

    There better be pirate themes later on in development if the name stays as such. But looks more and more promising every upload.

  • @Sentigod
    @Sentigod Год назад

    My guy had a whole new voice when he said "booty blastin'"

  • @pencilwastaken8526
    @pencilwastaken8526 Год назад

    I’m subbing, I’m developing a 3D engine not in a text based program so I can understand he math first (quaternions that’s why), it’s just relaxing to watch your videos of you developing your game because yes

  • @gearblue89
    @gearblue89 Год назад

    so satisfying to see your game inch closer and closer to being finished. it's like watching a seed grow into a tree. great work!

  • @DREAD0
    @DREAD0 Год назад

    I’ve always wanted a game where you can hot swap, weapons and items mid gunfight, not just with hot keys. I want an on-screen inventory that you can use while moving

  • @DotJPGG
    @DotJPGG Год назад

    Nobody:
    The booty: so anyway, i started blasting

  • @combatmasterplaya
    @combatmasterplaya Год назад +12

    I'm super proud of you fr this game will succeed I believe in you

  • @shawermus
    @shawermus Год назад

    I think you should add "The" So it will sound more epic and ridiculous. Also some epic ultrakill style intro would make it even better
    "The booty blastin™"

  • @angelsfallfirst7348
    @angelsfallfirst7348 Год назад

    Booty Blastin' is an incredible name. It refers to the two main objectives directly and in entertaining fashion.

  • @MarceloMoreira91
    @MarceloMoreira91 Год назад

    Always look up online for possible websites and personas using the name you are planning, also consider things like logo and abbreviations etc

  • @XxX_KeithMason69_XxX
    @XxX_KeithMason69_XxX Год назад +1

    Ah yes, trenchbroom. Best level editor tool in my opinion. I've used it for making Cruelty squad mapping. The problem that I had with Trenchbroom is that it uses brushes instead of meshes. Having a lot of brushes in godot will cause the game to preform a bit choppy. But at the same time, Cruelty Squad is a performer kill with crappy PCs. So who knows.

  • @EnderVulpes
    @EnderVulpes Год назад

    "Hey bro wanna play booty blasters"
    "What"
    "Did i stutter"

  • @aussiegordon847
    @aussiegordon847 Год назад

    That… was not along the line of what I was expecting 😂

  • @raging666
    @raging666 Год назад

    figured it'd be silly when I first saw the cans of "NUT" scattered around the map

  • @charlazer774
    @charlazer774 Год назад +1

    do not call it booty blastin

  • @unfusionghost
    @unfusionghost Год назад

    When it comes down to it, it’s your game, make its name whatever you want it to be, that being said 10/10 name

  • @bricksanddirt1917
    @bricksanddirt1917 Год назад +1

    With the walking animation I think it's the thighs on the model bones are a little too short, that info might help in the animation,I don't know anything about programming but I do a bit of 3d modeling.

  • @buddyroach
    @buddyroach Год назад

    One thing I would add is when you pick up an item, have it move towards the player real fast and then destroy upon touching the player cuz at that point it should be off camera and then add it to the inventory. Would provide better feedback to the player rather than vanishing on the spot.

  • @Agentfirestarter
    @Agentfirestarter Год назад +1

    Cant wait for the finished game!

  • @agamjotsb
    @agamjotsb Год назад

    about the procedural animation, you can put a max limit or something till which the leg goes behind the hip because thats the only thing which is making it look a little wonky according to me

  • @snowballeffect7812
    @snowballeffect7812 Год назад +1

    I love it. Big Wiggler Energy.

  • @CelebornArt
    @CelebornArt Год назад

    Just an idea for your carrying around system. If you pickup an item to deposite somewhere else, the play picks it up with one hand disabling ADS. So you have to play one handed in game whilst carrying this kind of item.

  • @YouTubeMviewsminutesago
    @YouTubeMviewsminutesago Год назад +3

    dude, i like the way you make tutorials for a beginner like me, people often forgot that they are making tutorials for beginners and then say things that i don't understand, but you are not like them. thank you so much i really appreciate it.
    also i have a request how to make door physics like GTA V, pushing the door and enter without buttons, the object moves but still locked in the same position.

  • @NullGamurai
    @NullGamurai Год назад +1

    Well depending on the the time to kill, moving your crosshair to an object obviously takes your aim away from enemies, this could cost you your life. I’d maybe suggest you’d collect items via being a certain distance and automatically collect the item or press a button whilst not looking at the item to keep the action always constant.

  • @nononoohfuck
    @nononoohfuck Год назад +1

    RUclips thinks this is Unreal the game

  • @cola98765
    @cola98765 Год назад

    Garbaj: shows his own game, and says hw is usign Quake map editor
    YT: "ah yes, Unreal (1998)"

  • @numero7mojeangering
    @numero7mojeangering Год назад

    That's awesome Garbaj!

  • @seanlang1340
    @seanlang1340 Год назад

    Maybe add a beacon for looting system as well. Dig a hole bury loot - someone takes it to base/1p returns to use.

  • @blazbohinc4964
    @blazbohinc4964 Год назад

    At this pace, your game will be completed by the time diesel cars won’t sell anymore

  • @samuelhedrick356
    @samuelhedrick356 Год назад +1

    I would have just mixed animation with a ragdoll, its called active ragdolls you should look it up. And it also means that there is no clipping when it comes to walls.

  • @dillpickle487
    @dillpickle487 Год назад

    Perfect name, I cant wait to start blastin`.

  • @RabidTunes
    @RabidTunes Год назад

    Name is just perfect, there's nothing to add

  • @SurrealKeenan
    @SurrealKeenan Год назад +2

    It's definitely a risky title. If you don't ensure that the rest of the game maintains a properly comedic tone, then it might turn people off as a whole. With that name, people are going to expect a tongue-in-cheek, possibly semi-sexual kind of game. At the very least, they'll expect a crass atmosphere. By having this title, you run the risk of this expectation overshadowing the actual gameplay.

  • @eugenenalpin6058
    @eugenenalpin6058 Год назад

    "Is this some out-of-season April Fools joke?"

  • @lankymaccrazyhair264
    @lankymaccrazyhair264 Год назад

    All I have to say about the name "Booty Blastin'" is that it makes me feel better about my ability to name things.

  • @SexyEarHair
    @SexyEarHair Год назад +5

    Booty Blastin' is an excellent name. Not to mention you already have Nut Drink in the game. Kinda sticks with the theme.

  • @alexanderosinubi5154
    @alexanderosinubi5154 Год назад

    The name booty blasters is on of the the best video game titles I have ever heard in my life, if not THE BEST

  • @samm.8052
    @samm.8052 Год назад

    I mean, Bungie called Halo "Monkey Nuts" and "BLAM!" before settling on "Halo".

  • @Emrald_Scout
    @Emrald_Scout Год назад

    This reminds me so much of the old halo games, love this

  • @ArjunTheRageGuy
    @ArjunTheRageGuy Год назад

    I was thinking about naming the game as "Transferin' While Blastin' " since you transfer some soda cans to a specific area for points while blastin some enemies.

  • @superkrusher19
    @superkrusher19 Год назад

    Re-downloaded cyberpunk 2077 a week ago. Can confirm I saw characters t-posing within 20 minutes of playing lol

  • @ThomasSchannel
    @ThomasSchannel Год назад

    as long as its read in a pirate accent than im all for it

  • @AJarOfYams
    @AJarOfYams Год назад

    Blastin' the enemy and plunderin' their booty!

  • @Darkriff012
    @Darkriff012 Год назад

    When the title is much more depth and mystery than the other mystery games. Makes you think the profound meaning and intentions of the booty and the lore behind it. Maybe the Booty is an acronym of somehat philosophical or something scifi or crime organization black market mafia boss caught if 4k rtx4090ti raptor. Whatever it is we can only assume.

  • @MetiriPersonal
    @MetiriPersonal Год назад +4

    idk if this is top of the list of your massive "things to do" for this game, but if you want to fix the arm shadows, you can stop your FPS model from casting a shadow and instead cast the shadow of the TPS model instead, but hide the actual TPS model from the player. I dont know if godot makes it as easy as UE4 does, but in UE4 it takes 5 minutes and is a nice quality of life change that is quick to implement. also, booty blasin kinda slaps for a name, ngl. loving the dev logs

  • @5WattPanda
    @5WattPanda Год назад +1

    you gotta get duke nukem to say the name on startup

  • @TheBaitos
    @TheBaitos Год назад

    I mean the name makes sense to me. The loot is the booty. The guns do the blastin'

  • @Yes-os6tv
    @Yes-os6tv Год назад

    i think the trailer of booty blastin' should be as jokey as possible

  • @vulpinitemplar5036
    @vulpinitemplar5036 Год назад

    If you ever get around to improving the walk cycles and such it would real interesting to see if you can figure out how to make them goofy while using the improved state, with a name like that it's what I'd expect at the very least, or I guess something like those weird mobile game ads, you know the ones.

  • @UnisRapper
    @UnisRapper Год назад

    this is truly one of the video game names of all time.

  • @nomic655
    @nomic655 Год назад

    It sounds attractive enough for an indie game. Though I can't be sure about how comfortably you'll put a game with a name like that on Steam. I'd assume it's not a name a lot of people would search so as to avoid inappropriate games, or at least that's what I'd do and I can't know for sure what the majority of Steam users would. But it definetly has potential of attracting people.
    I think that's a topic that can be ignored for the majority of the creation process without concerns. As a beginner publisher your concern should be making up a name that'll attract players, while sounding good enough when you slap the numbers 2 or 3 next to it on the potential future sequels, and also isn't going to allow for a nasy Twitter addict to cancel you in the future.
    Now that I'm thinking about it, I can't wait to be a grown up workaholic who comes home to play Booty Blasters Reloaded on his ancient 1660 card.

  • @ShadowStorm1
    @ShadowStorm1 Год назад

    what an amazing and well thought of name!

  • @Schroeder2424able24
    @Schroeder2424able24 Год назад

    If you haven't already you should look into David Rosen's GDC talk "Animation Bootcamp: An Indie Approach to Procedural Animation". Its a method to mostly automate the movement animations with IK and just the bare minimum of simple keyframes

  • @maxxaddam1477
    @maxxaddam1477 Год назад

    the cans are labeled "nut" i will not elaborate

  • @badideagenerator2315
    @badideagenerator2315 Год назад

    How about:
    "Cache Clashers"
    "Hoard Shooter"
    "Battles, b#@£!es and ill-gotten riches"