Making My First CG:GO Weapon Skin! | Timelapse
HTML-код
- Опубликовано: 12 сен 2024
- Excited to share my very first #counterstrikeglobaloffensive
Weapon skin design called The Decimator sawed off shotgun, part of a weapon set I want to add more to called Death From Beyond weapon collection. I created this for the #dreamsandnightmares
Competition from #CSGO. You can vote for my design on the steam #csgoworkshop in the link below: steamcommunity...
The story:
An ancient alien race ruled by powerful gods from beyond our universe are overthrown, turning their enemies powers and bodies into weapons and trophies of their victory.
To see the full finished version, and for more art:
Instagram:
/ heavymental. .
Facebook:
/ heavymentala. .
My website: www.heavymenta...
Music By
Zombie Rock by Audionautix is licensed under a Creative Commons Attribution 4.0 license. creativecommon...
Artist: audionautix.com/ - Развлечения
Amazing work!
@@levabashmak228 Much appreciated!
wow ! amazing
nice dude, but how do you make a skin? can you show tutorial? where do i put the vft file and where can i download vft files whats the steps
nice art
Thank you!
nice
Thank you!
Nice work man. Can I know which brush did you use for inking and colouring? And did you use any 3D programs to create this skin?
He used Photoshop for the design and Substance Painter to apply the design on the 3D Model
Thanks heaps! This was the first time messing with UV maps and such, took me so long to figure out haha for the Inking and colouring I used custom ink and texture brushes. I might make a vid of the steps of how I create the skin, super busy schedule atm. The programs I used for the skin are photoshop and 3d substance painter. I create the concept in photoshop first, import the design into substance painter and then project my design onto the model using 3d substance painter projection mode. Then I make adjustments and align everything in 3dsp and photoshop, Once done render it out through 3dsp. Thats a quick run down of the method I used, hope it helps, the CS:GO UV maps for the skins are abit glitchy so alot of trial and error, happy to answer any questions.
CAN YOU PLEASE DO A TUTORIAL
Hey thanks for the comment! I will at some point when i get abit of time, Yean I might make a vid of the steps of how I create the skin, the programs I used for this skin are photoshop and 3d substance painter. I create the concept in photoshop first, import the design into substance painter and then project my design onto the model using 3d substance painter projection mode. Then I make adjustments and align everything in 3dsp and photoshop, Once done render it out through 3dsp. Thats a quick run down of the method I used, hope it helps