88 Hours of Halo Infinite

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  • Опубликовано: 1 янв 2025

Комментарии • 1 тыс.

  • @Bricky
    @Bricky  Год назад +870

    Thanks for watching! Next video will involve orange jumpsuit men and scary situations.

    • @DaRealKovi
      @DaRealKovi Год назад +4

      Keep up the great work, Bricky!

    • @thudnfer7151
      @thudnfer7151 Год назад +11

      Among us review???

    • @lilbananaman
      @lilbananaman Год назад +23

      Let’s fucking go, lethal company is the sleeper hit of the year

    • @jackmesrel4933
      @jackmesrel4933 Год назад +29

      ​@@lilbananamanSleeper? Mate, all of the main agencies Vtubers are playing the game, ship's popular as hell XD

    • @ryankeith2712
      @ryankeith2712 Год назад +4

      Where disco Elysium bideo brick

  • @TXKXME
    @TXKXME Год назад +5544

    This ain’t 88 hours long wtf

  • @paulmaloney4387
    @paulmaloney4387 Год назад +1246

    You hit the nail on the head when it comes to weapon variety. Choosing the DMR as the first weapon to add to Infinite's sandbox is... an interesting choice

    • @thunderslug1066
      @thunderslug1066 Год назад +72

      can understand it, ranked and pro scene weren't happy with battle rifle and DMR seems to have done the trick. It's still insane how its the only new gun though

    • @AzureRoxe
      @AzureRoxe Год назад +147

      @@thunderslug1066 Ranked and pros AKA less than 1% of the playerbase of, supposedly, millions.

    • @paulmaloney4387
      @paulmaloney4387 Год назад +134

      @@thunderslug1066 That's my problem with 343 - Halo became an esport staple because it was *fun*, not because it was trying to be a competitive platform

    • @thatoneguy1741
      @thatoneguy1741 Год назад +12

      @@thunderslug1066 ranked and pro scene is only how much of the player base? Not a good reason tbh

    • @Draliseth
      @Draliseth Год назад +7

      ​@@paulmaloney4387
      Pretty sure that sort of call is well above 343.

  • @bunyipbunyipson6033
    @bunyipbunyipson6033 Год назад +311

    "Its so over"
    "We're so back"
    The life cycle's of the halo fanbase

    • @Sonilotos
      @Sonilotos Год назад +20

      It has been that way since Halo 2, whether people admit it or not.

    • @nagger8216
      @nagger8216 11 месяцев назад +6

      ​@@SonilotosWhatever helps you cope with the sad state this franchise is in bro

    • @Sonilotos
      @Sonilotos 11 месяцев назад +16

      @@nagger8216 it's no cope; it's merely the truth

    • @aussieseal9979
      @aussieseal9979 11 месяцев назад

      He's right, people complained about halo 3 and 4 when they came out​@@nagger8216

    • @CommissarChaotic
      @CommissarChaotic 11 месяцев назад

      I wish the like timings I guess the frequency of this cycle was low because being sporadic probably doesnt help with the statistics because from what i can tell, its the suits that we ought to convince not just the studios and whatever because people like money and if their money slips away because they made a sucky decision then they might be more inclined to help out and stuff

  • @cg5380
    @cg5380 Год назад +1053

    Bricky your warhammer videos got me into the warhammer hobbie. This isn't a thank you. I am going to be painting Genestealer cult for the next 5 months because of you

  • @jup331
    @jup331 Год назад +344

    A thing you missed regarding battle passes is that 343 doesnt build upon FOMO in that case.
    You can buy any old battle pass and level it up which is great. It should be industry standard in my opinion to just go back and level another battle pass because you like the cosmetics more.
    I dont know if the grind is still crazy because im not playing Infinite at the moment but this retroactive battle pass thing doesnt get talked about enough. If they add this in Destiny i would be soooooo happy, since i got burned out the last seasons but i would love to get the cosmetics at a future point.

    • @RazgrizD7
      @RazgrizD7 Год назад +24

      It’s not bad at all. Average slayer/fiesta/objective rewards 150 to 300 & BTB types offer 300 to 600 depending if you have a booster.
      Challenges offer between 50 to 150 depending on the rank of the challenge and boosters also affect them.

    • @wintermintmojo2418
      @wintermintmojo2418 Год назад +18

      Its not bad at all. Finished out the flood themed one in about three weeks of very casual play.

    • @jetstreammoist5708
      @jetstreammoist5708 Год назад +12

      The grind is way more chill now, you get a ton of XP by just playing and the challenges are way easier, plus you can just re-roll the annoying ones with the sheer amount of challenge swaps you get

    • @stuperman117
      @stuperman117 Год назад +8

      If we are stuck with battlepasses as an unfortunate industry standard for whatever reason, 343 has set the bar, somehow, as the best for *what* a battlepass should do. At least, 'not expiring' part. You still have to pay to get them, but the fact that they don't disappear into the ether is wonderful. And once the time for them to be earned towards, for free, is gone, it will still exist, same with the operations, the old mini-events that infinite had. For 500 credits for Operations? You get *unique* item, which could be anything really, and the Operations pass extra challenge per match unlock, as well as ensuring that if you miss out on the event, it's just.. *not gone*, you're still able to grind it out. And it's the same thing for the Battlepasses.
      Seriously, if you happen to have a life, or shit hits you hard for whatever reason, and you're unable to play for the duration of the event, the fact that it'll still be there, waiting, or if you are late into the game's lifecycle? I agree, this has to be the standard of what Battlepasses and their ilk have to be. Not whatever Fortnite's is, which plagues video games, wherever I look.. I'm just so fuckin sick of it.

    • @selorkiith4461
      @selorkiith4461 Год назад +6

      You get so many free XP boosts and so much XP for literally anything that "The Grind" isn't bad at all...
      If you're actually good you even get more XP and grind even faster.

  • @bubbybigtime
    @bubbybigtime Год назад +131

    I like to visualize the state of 343 Industries as a bunch of passionate developers wanting to fix issues and add cool new things to their game, at the same time however they're struggling to think and move at their desks because it's the responsibility of their bosses to be constantly choking and bodyslamming their employees so they can't work too efficiently

    • @ShawFujikawa
      @ShawFujikawa Год назад +10

      Are you confusing 343 for Bungie?

    • @dracvich
      @dracvich Год назад

      ​​@@ShawFujikawaNo those devs also have the addition of constantly fearing for their jobs because their game only made 5 gorilion dollars this month as opposed to the expected 6 gorilion dollars

    • @MonkeSle
      @MonkeSle Год назад +26

      @@ShawFujikawa I mean lowkey it's a problem with the vast majority of the triple A industry, I do not envy many who deal with those suits

    • @thsudy
      @thsudy Год назад

      “Passionate developers” lol. If management doesn’t care you think the ones below will?

    • @MonkeSle
      @MonkeSle Год назад +19

      @@thsudy Yes. It's actually quite a common problem with the suits getting in the way of passionate devs, or even taking advantage of those passionate devs to crunch out a game until they can't work anymore. The unfortunate truth is that we really shouldn't be judging low level devs based on actions taken by Microsoft and 343 execs, but we do because we lump in literally everyone. Check out the glassdoor reviews of 343 pre-Bonnie Ross resignation.

  • @RedMeansRecording
    @RedMeansRecording Год назад +140

    I'm playing for the campaign for the first time and you absolutely nailed how im feeling about the weapons.

    • @MatthewKennedy310
      @MatthewKennedy310 Год назад +1

      A rare wild Jeremy appears. Big ups mate for branching out lol. Also, love the educational synth history vids. Wish we had more.

    • @corvax8644
      @corvax8644 Год назад +2

      Wait does the multiplayer balancing of weapons also apply to the campaign??

  • @theflyingtoaster7414
    @theflyingtoaster7414 Год назад +15

    The most reasonable and educational SBMM conversation I've heard in a while. My playstyles normally revolve around helping my allies rather than personal glory, and assisting my team into having an easier time with SBMM is usually an exotic gaming experience. If anyone's struggling with SBMM, try using niche/supportive stuff in your games. it'll take you "Skill" down without you deliberately throwing and having a backup game plan when you're just not confident in your basic skills is comforting.

  • @AndrewXigna
    @AndrewXigna Год назад +85

    one thing not mentioned but that im really glad theyve added, is that in custom games and some matchmaking playlists you can use the campaign variant versions of weapons. some of these are absolutely insane and make some useless/average weapons into absolute powerhouses (calcine disruptor and arcane sentinal beam for example). it definitely helps add to the weapon variety in those game modes

    • @misplacedodst
      @misplacedodst Год назад +7

      The Rapid Fire Pulse Carbine is so fun to use. I’m just launching hundreds of bullets down range, surely one of them will hit its mark

    • @longliveyheking98
      @longliveyheking98 Год назад +4

      But then you have the commando variant or the ravager variant, which makes me throw myself of any nearby cliff.

  • @graye2799
    @graye2799 Год назад +21

    24:10 Halo 3 and Reach solved the SBMM issue by tuning it to different degrees depending on what you were playing. Social modes were very lossened to non-existant SBMM. While ranked modes were more strict. But even then, it was never as strict as modern games. Nobody said the existence of SBMM is an issue. It's when it's tuned to absolute sweet fest absurdity that's the issue. If modern shooters want to fix it, look how older Halo, Cod, and other FPS games did it.

  • @bensadfleck9972
    @bensadfleck9972 Год назад +75

    The thing about SBMM is that it's more noticeable when you start playing more.
    No matter how well you play, you will be forced to play with really bad players while the enemy team is completely full onyx rank players.
    Exceeding expectations makes the SBMM worse, the game thinks you WILL perform like that every round, making things even harder

    • @stevenmaswabi-zz9kt
      @stevenmaswabi-zz9kt 10 месяцев назад

      Funny thing is this was solved in early halo games. It was called Ranked play

    • @FreePheoniix
      @FreePheoniix 8 месяцев назад +2

      Miss the times when you played ranked to be sweaty and everything else was based off of connection quality. Sometimes youd get thrashed, sometimes youd do the thrashing but it still felt more fair than the current systems

  • @danielbob2628
    @danielbob2628 Год назад +540

    I'll tell you exactly why Infinite feels like it has fewer weapons:
    343 was too committed to balancing absolutely everything for multiplayer, especially for basic multiplayer combat. When that happens, weapon variety *in practice* decreases quite a bit, because basic multiplayer combat is a limited scope and does not leave a great deal of room for weapon gimmicks.
    Halo 3 had the Mauler. And it was okay with having the Mauler. 343 would not be okay with having the Mauler.

    • @royshavrick
      @royshavrick Год назад +45

      What are you waffling about when the heatwave exists in this game? Wacky weapons would totally still work.

    • @Jormyyy
      @Jormyyy Год назад +46

      And yet the mauler and spikers are nigh useless when compared to other weapons that do the same thing but better. And God forbid you try to use the AR in 3 against literally anything outside a 5 foot range.
      I'd prefer a smaller sandbox with unique weapons than redundant reskins of other weapons. Halo does not need a beam rifle AND a sniper rifle (also seriously bungie the best y'all could come up with for a covenant sniper weap, was just to make another sniper rifle??) So Infinite doesn't need a beam rifle or a covie carbine when it already has a sniper rifle and the stalker rifle, as well as the battle rifle and commando.
      Is the sandbox missing some niches and could use even more unique weapons? Sure. A single pickup "duel" weapon like SMGs would be neat.

    • @danielbob2628
      @danielbob2628 Год назад +27

      @rishavroy1814 By Halo standards, the Heatwave isn't wacky. In practice, it's just one tall, slow-moving projectile with a quick killtime. You can't pull off anything special with that. And if you try to use it in any other way, you won't be able to pull off anything at all. Scattershot at least had range play beyond 'the projectile moves slow.'

    • @Jormyyy
      @Jormyyy Год назад +32

      @danielbob2628 you can use it to ricochet off walls AND alt fire to change the direction/ speed of the shots. No other Halo weapon has ever had this as it's core function. That right there is what makes the heatwave so unqieu and fun. Sure you can be basic and use it like a poor man's shotgun, or you can use it to its full potential and bank shots around doors and hallways to score kills.

    • @danielbob2628
      @danielbob2628 Год назад +17

      @@Jormyyy You have the exact opinion that 343 has. The more you insist on weapons being more useful *and* less redundant, the less unique the individual weapons can be.

  • @drwhothehell
    @drwhothehell Год назад +39

    The sidekick feeling capable of being a primary and the AR being a secondary is a thought I remember having way back during the closed testflight/beta or whatever it was called.

  • @toastrinner4115
    @toastrinner4115 Год назад +871

    I love it when Bricky spreads our cheeks open with another video.

  • @KatarMilak
    @KatarMilak Год назад +24

    Very interesting to hear the explanation about SBMM. It's why I stopped playing Apex, as much as I enjoyed that game. I remember coming back after a season or two of skipping it, getting a couple of wins, and then all of a sudden the next Champion squad was three Apex Predators.
    It's why I'm interested in Ubisoft's XDefiant, when that eventually comes out, as the devs have said the game will have no SBMM whatsoever.

  • @KurstKensei
    @KurstKensei Год назад +42

    The reason why you feel their are less weapons in Infinite is because of the fact their are still very few good Covenant/Banished weapons. Here's hoping either a Spiker or Plasma Rifle get added, or the Fuel Rod Gun or Brute Shot.

    • @KillerOrca
      @KillerOrca Год назад +13

      Only if they make the Spiker useful. Thing was hot garbage in both 3 and Reach.

    • @ethicalcheeze1407
      @ethicalcheeze1407 Год назад +1

      Plasma Rifle, my beloved

    • @iratepirate3896
      @iratepirate3896 Год назад +1

      I just want my dual Plasma Rifles back

    • @Iridescent_Astraea
      @Iridescent_Astraea Год назад

      Would be interesting if they added the fuel rod, but slightly toned down it's direct damage and gave it the tracking feature AI had while using it in some campaigns, most notable in 2/3. Thus making it more of a suppression/area of denial tool by direct, overwhelming fire in a Line of Sight.
      I enjoyed it being one shot one kill and all, but it has very little counters at close range and had very high kill potential that at short to medium range had little counterplay. That said, there was a model for it in Infinite, so it may return.

    • @KillerOrca
      @KillerOrca Год назад

      @@Iridescent_Astraea Like 3 and 5s Anti-Air Wraith fuel rods perhaps?

  • @arandomcrusader6707
    @arandomcrusader6707 Год назад +44

    I'm honestly so happy they brought back the marines, they were one of the best parts of the halo series.

  • @graye2799
    @graye2799 Год назад +27

    15:33 The main issue with the Halo 3 maps is that almost all Halo 3 weapons were projectile based, meaning that it was incredibly hard to cross-map with BRs due to the fact you had to lead the shot and be dead on with your leading since there was no aim assist at beyond red reticle range. Map makers knew this and made their maps with this in mind.
    In Halo infinite, a lot of the weapons seem to be either hitscan or extremely fast projectiles that are effectively hitscan. Making cross-map kills with precision weapons much easier. This is why most of the Halo 3 maps feel off.
    Maybe this is a hot take, but I think all precision weapons that aren't in the sniper role should be projectile based.

    • @ShawFujikawa
      @ShawFujikawa Год назад +1

      Bullet weapons (aside from sniper) have always technically been projectiles in Halo, they’re just much slower in H3. Weapons have never had aim assist outside of their red reticle range in any Halo game though, Infinite included.

    • @graye2799
      @graye2799 Год назад +9

      @@ShawFujikawa so you just confirmed what I was saying. Halo infinite is effectively hitscan. Was just pointing out that the projectiles and the lack of aim assist made cross mapping hard.

    • @jameshill8493
      @jameshill8493 Год назад +1

      Fun on firefight though

  • @jacobbalensiefer3846
    @jacobbalensiefer3846 Год назад +15

    Came back a few weeks ago after a long break and immediately went in a 13 kill tear with the bandit. It was probably just dumb luck but the way that thing handles just speaks to me for some reason.
    Some how all these years later I have a new beloved in Halo.

  • @AkraNyah
    @AkraNyah Год назад +42

    Love when bricky puts another video out to edge too, now I’ve got 88 hours

  • @montregloe
    @montregloe Год назад +26

    I still think they should give a universal armor coating every primary rank-up (bronze to silver, etc.) I also think that the weekly challenge rewards need more or just better.
    Also, the armor cores do have a nice detail that they have different style prosthetics. That feels worth it to me keeping the cores, and just making the pieces cross core. They also kinda act like saves for armors.

    • @stuperman117
      @stuperman117 Год назад +5

      I'm in a mixed bag when it comes to the cores. On one hand, the style each core has is fuckin good, from the Mk VII (Newest generation of the armor all spartans can wear) being this ultra sleek, next gen, armored warrior, the cutting edge of all the knowledge humanity has gotten from all previous power armors.
      Mk V(B), for all of those who have the concept of their particular spartan having grown up not seeing just the Chief, but rather, the spartans that rocked more of what was seen on Reach? With a few.. Extra additions (I'm oddly a fan of the new stuff they've been adding to it, to a degree)
      Rakshasa, when you have to go out in the field and using your own skills, everything and the kitchen sink to do your job where there's practically no support.
      Mirage, Semi Powered Infiltration armor? Dude, it's the middle ground between proper power armor and what Rakshasa is, and it looks damn fuckin good for it.
      Hazmat, for when even spartans need that extra hazardous protection.. need I say more?
      Even the Fractures stuff has its aesthetic!
      Chimera, this melding of AI and flesh! Uniquely human and yet alien, with the prosthetics being just bones.
      Yoroi, the truest form of the weebs dreams from Halo 3, made reality
      Eaglestrike, a what if Halo was in the trenches of WW1. And man, does its bulkiness just.. Hoo.
      But at the same time, the fact that its so inbaked into everything, and it's taking so long to bring out 'cross core' stuff? We just got helmets, and man, there's so much good combos I've seen so far because of it? ANd yet, there's still so much more, because now people are really thirsting for it, I'm all for it, absolutely.
      I'm also afraid of seeing each core lose their identity. Each one, from the way the armor is, the tech suit underneath the armor, the prosthetics.. I'm worried. Not entirely sure why, because it's so flawed, but it's something that I feel, to a degree works.

  • @salmon_wine
    @salmon_wine Год назад +6

    16:52 Reflection is actually a reskinned halo 2 map, Ivory Tower... Because, yet again, Halo 2 is the GOAT

  • @rubyayoko8536
    @rubyayoko8536 Год назад +82

    I love your vids so much Bricky! Keep it up you're wonderful

  • @Matt_Laine
    @Matt_Laine Год назад +7

    Couldn't agree more with every point made in this video. I played Infinite a TON when it first came out, but as you said that first year or so was agonizing as they tried to fix a lot of the half baked stuff. Who knows maybe I'll hop back in - it seems like they've really been working to rectify a lot of those issues. Great video man!

  • @sentienttaco9134
    @sentienttaco9134 Год назад +1

    Bricky, I salute you on your crusade for good, fun progression systems.
    Overwatch 1 had a real simple system with its player portraits that became more intricate every 10 levels, and you got a lootbox with some random toys in it every level.
    Overwatch 2 got rid of that for... a blatantly obvious reason. Not just the free shit, the player portraits and levels too. It took them a YEAR to come out with a proper system again, and now I really love it. You have XP and levels for every game mode, role, and hero, with a pretty badge every 10 levels, and profile icons/name cards/titles for big milestones. So, you can see a player with the "Mythic Monk" title and know that they really like Zenyatta. It's fun to see what everybody's favorites are. Take a look at it sometime.

  • @xanderlee51
    @xanderlee51 Год назад +4

    Great video as always Bricky. I know for me, I’m not touching the game until the core system is gone, but I’m super excited for when that happens. CBT in video games is one of the most important aspects of a game to me.

  • @AjaxOutlaw
    @AjaxOutlaw Год назад +2

    As a giant fan of halo I was depressed with how halo infinite was during launch. Now it’s finally looking good! However until that armor core system is changed I don’t have any intention in returning. Even spent $10 on the first battle pass because I belief in 343

  • @Swifitey
    @Swifitey Год назад +9

    Great video! I’m super glad someone with a large following can bring attention to the SBMM issue on infinite. It’s really ironic that there are multiple playlists with the title “Social” yet has very aggressive unbalanced matchmaking

  • @Scottoest
    @Scottoest Год назад +9

    I agree with your overall sentiment that the weapon sandbox feels like it could use something more, but I think what I'd like to see it get is 1-2 more "weird" weapons. The new weapons they added are mostly very buttoned down and conservative in design, probably because they were painstakingly balanced for competitive play. I'd like to see a new weapon or two in the vein of the Needler.
    Shouting out the Forerunner weapons in Halo 4 and 5 is surprising, because a lot of people hated them precisely for what you said about Infinite's sandbox - they fulfilled archetypes already filled by existing weapons, and felt superfluous.

    • @iratepirate3896
      @iratepirate3896 Год назад +1

      It's things like not having a Spartan Laser, Grenade Launcher or Plasma Launcher

  • @patrickmitchell9068
    @patrickmitchell9068 Год назад +5

    An overpowered pistol, boy that's old school halo for you

  • @SL4PSH0CK
    @SL4PSH0CK Год назад +2

    yeah about that... its wild how AC6 isnt even nominated in Score and Music category or Audio design seeing how vital audio cues were, given how counterintuitive HUD/counters were hugging the corners of the screen and was intrusive w/ how exhilarating and chaotic combat is.

  • @blizzardgaming7070
    @blizzardgaming7070 Год назад +11

    My only complaint about the game itself (exluding the entire monetisation system) is that the SBMM overpowers the connection strength of the sever, leading to a lot of frustrating deaths due to dam near constant rubber banding after 7 matches.

  • @johnfanelli6901
    @johnfanelli6901 11 месяцев назад +1

    As someone who was too young to experience the prime of Halo, the gameplay of Infinite feels like what I missed out on.

  • @krzysztofd9761
    @krzysztofd9761 Год назад +9

    I hope this vid will invite more players to tha game. Thanks Bricky.

  • @khrisbreezy3628
    @khrisbreezy3628 Год назад +1

    That's actually one of the most refreshing takes on Destiny 2s cosmetics I've heard and I'm glad you said it.

  • @nuclearsimian3281
    @nuclearsimian3281 Год назад +3

    SBMM is why I refuse to even think about playing FPS PVP games anymore. I'm just the epitome of "aggressive mediocrity" at FPS games, I'm okay in some situations, but I'll be basically the dead weight on the team when it gets to a situation I'm not the best in, which makes the game harder on everyone else. That's not fun for me to just be carried like luggage, and its not fun for the person carrying me. Therefore, just...no more FPS PVP for me anymore. Not to mention, its hard to actually learn anything about how to play when I'm not put up against players that force me to not make my standard set of mistakes and improve, which is what's really fun.

  • @timmbonator039
    @timmbonator039 Год назад +2

    But this is just 33 Minutes of Halo Infinite!
    Never thought Bricky would get to this point of clickbait!

  • @graye2799
    @graye2799 Год назад +7

    9:20 I think the issue is that the game lacks a general Covenant precision weapon. The Stalker rifle is supposed to be the sniper equivalent for the covenant. It makes the precision weapons feel samey when they are all UNSC based.

  • @skilledwarman
    @skilledwarman 10 месяцев назад +1

    I will say it's a pretty good sign that now just a few weeks after this video came out several of the complaints have now been addressed either fully or with band aid fixes and stated plans for full fixes

  • @TraysonMartin
    @TraysonMartin Год назад +6

    Not all helmets are cross-core. There are a few they have forgotten like the Zvezda I bought when Infinite launched, a few others too I've noticed that are now locked in "archive." But for the most part the helmets are cross-core. I wish it would be expanded to other armor modifications as well, with the exception of some items (Fracture frames should keep their exclusives to their armor set as its supposed to be a themed core in the first place)

  • @NutsorSomethingBerserk
    @NutsorSomethingBerserk Год назад +1

    I genuinely think this game is getting so freakin close to greatness day by day. It’s just missing some key things that I think would make it one of the best games on the market and certainly an amazing Halo game. A lot of what I’m about to list was already confirmed to be in the works.
    1: Toned Down SBMM for social playlists.
    2: Network and Dysnc issues resolved
    3: Custom Games Browser fix
    4: Firefight’s full implementation and consistently having new maps and modes. Both player created and dev made maps and modes
    5: Standard XP ranks should include coatings for bronze, silver, gold, etc for added customization progression through the ranks. As well as middle point rewards between the tiers like armor pieces
    6: Cross Core pieces. Shoulders have already been confirmed. Cross core coatings and if possible, any other armor options being cross core
    7: Full Menu Overhaul. With the implementation of cross core items, the customization menu is in dire need of an overhaul. The current armor hall is cumbersome to navigate and annoying to find that armor piece you’re trying to find. A Halo Reach vertical menu or MCC menu would help organize the customization menu
    8: The shop needs to become a catalog, not souly rotational bundles
    9: More sandbox items and diversity in weapons, vehicles, and equipment. Right now, the sandbox is great but needs more “fun” weapons. More variety to make social playlists and customs much more enjoyable

    • @graye2799
      @graye2799 Год назад +2

      Too bad this game will always be hampered by bad business practices due to its free-to-play nature. Like battlepasses and a dumb challenge system. Cores shouldn't even exist.

  • @ElementZephyr
    @ElementZephyr Год назад +6

    I like loose SBMM because I get matched with people closer to my level where MY impact matters more. Most veterans dislike SBMM because they want those relaxing games where they dunk on hapless noobs, like me. Getting into 10 random games over the course of a day and each one has half the enemy team being veteran/pro players that proceed to get 125 of the 150 score needed to win and me and my team have 30 score? *Yeah, screw that.*

  • @the_ragingviking
    @the_ragingviking Год назад +1

    So many great points and great presentation of the pros and cons of not only this game, but highlights may others. This took me back to your pringles CS:GO cheater story from a long while ago.

  • @dranucuskhaor1980
    @dranucuskhaor1980 Год назад +12

    i think when you end up being competitive at something, especially after years of it, when you try to play something "casually" you are still not really playing casually. This is because muscle memory is a thing, Thought processes change at higher ranks, so on and so forth. In so many games i play when playing unranked i can clearly see some high tier tactics or very optimal combos and stuff because it is just ingrained in a person to do this after so many years of doing so. I just wished that the higher skilled people would stay up there over loosing a lot then going back down and creaming everybody so that need to be fixed. Lots of bias here obviously but i just wanna play with other scrubs like me over highly skilled people that wanna play "casually"

    • @alexfrost2799
      @alexfrost2799 Год назад +5

      This seems like a problem with a lot of older franchises. When a game gets old enough, the players develop muscle memory. It's why it seems like there's a ton of sweats in games like Halo or COD. There have been enough games out that if you've played any amount of time with previous titles, you automatically have more knowledge than the person just starting. And it becomes a reflex to see things newer or less observant don't and subconsciously optimize your playstyle that makes you better, even if it doesn't feel like it, things like noob comboing, ghandi-hopping, strongsiding, and pre-fragging.

    • @Darkgun231
      @Darkgun231 Год назад

      @@alexfrost2799 You summed up the entire reason I dislike those series so much. I was never able to articulate it, though, so thanks for that.

  • @Yursa_Luna
    @Yursa_Luna Год назад +2

    As a casual player that plays FPS games from time to time when I'm in the mood, SBMM is the savior of shooters for me. Ya I may have 1 bad game once in a blue moon, but 90% of the time, its just run around and shoot some people. As someone that played mostly FPS back in the MW times. I can tell you, nothing is less fun then having someone stomping an entire lobby single handed. For both teams.

  • @starsilverinfinity
    @starsilverinfinity Год назад +4

    Quite the interesting video, dude!
    IMO, terms of weapons lacking "variety" I think the difference between Infinite and Older games is that Infinite is more careful with how structured its weapons sandbox is
    I mean sure, older games had a flashier variety of different weapons, but in actual gameplay they tended to get overshadowed by less than 5 specific weapons - usually some precision weapon of some kind and weapons that enable it alongside power weapons
    in Infinite all the weapons have a niche even if they fall into similar categories - Bulldog is solid close up damage but suffers at range, Heatwave can do ranged "shotgun" pellet bursts and farther spreads that both bounce and pass through targets, but the travel time and slower ttk means they play different in different ways and most importantly dont render one another useless. The same applies to all the pistols (even plasma pistol, surprisingly), the automatics, snipers, etc. But because of this the weapons themselves are less distinct - they dont look cool first, play good after, its the inverse. So even tho there's roughly the same amount of faction visual styles in game (UNSC, Forerunner (heatave, sentinel, cindershot), Banished, Covenant) they dont feel as different
    Personally its hard for me to say that this is a bad thing - I personally prefer Infinite's sandbox over previous games. I genuinely feels like I can literally pick up anything off the floor and do well with it unlike older games, and I notice I get killed by a wider variety of weapons too.
    I think the real Killer then is perhaps map weapon availability - weapon spawns are tied to certain respawn points which are roughly equivalent (weapon category wise) but alot only show up on one side of the map or the other. Because of this, even if a map had every weapon on it with multiple spawns, you might only see half or less of them unless you get your spawns flipped. Its the same with the whole vehicle spawning thing but with weapons. It has its pros and cons but definitely I feel is what is contributing to the point you made earlier

    • @MadmanEpic
      @MadmanEpic Год назад +1

      In in a similar boat. For as theoretically varied as the Halo 3 and Reach sandboxes are, 95% of the time there's no reason to use anything but the BR or DMR unless you have a power weapon, so they sure don't _feel_ varied.

    • @starsilverinfinity
      @starsilverinfinity Год назад +1

      @@MadmanEpic Yeah exactly - in like 99% of my aggregated time playing older Halo games when I die to something that isnt a vehicle, its either a power weapon or a precision weapon, and for the latter two categories its almost always the UNSC variant
      I love all the weapons in older games but when I have to try and actually win and am not messing around in a party game you tend to get bottlenecked to like 1-2 normal weapons and then the power weapons and such

  • @abigpickle6069
    @abigpickle6069 Год назад +1

    Great video as always. Infinite really has come around to being one of the best Halo titles in my opinion. Gameplay is the best its ever felt to me, lots of weapons and equipment to use with even more coming, firefight is getting added a little later this season, and it now has the most maps of any of the Halo games. I've stuck with the game for every season since launch with 324 hours in the game now and I think anyone who has though about playing or dropped it after launch should definitely check it out

  • @626lancer
    @626lancer Год назад +8

    I was scared when bricky mention SBMM but he has genuinely the best take I've heard from a gamer.

  • @crazylemon7938
    @crazylemon7938 Год назад +1

    Another issue with the whole SBMM thing is the general skill level of your average gamer is much higher now than it was 15 years ago. Games are sweatier because gamers are sweatier. Winning feels good.

  • @rmw9420
    @rmw9420 Год назад +3

    32:50 this was proven false way way back after the beta ended when the OG bot bootcamp mode was still in the game. Bots could be seen wearing cross core helmets, shoulders, chest, even prosthetics from different cores as well as unreleased items such as JFO helm and other various pre-event items. It's not a technical limitation its a design choice.

  • @reecedignan8365
    @reecedignan8365 Год назад +1

    Going through all my thought I think two big changes could definitely spice up the game but also be such a big attraction for player.
    1. We have the SBBM and it’s been around since the early games. However, the big change we have in Infinite is that every match is a constant change of players.
    Not change of teams or the occasional new face from drop outs but it’s always constantly changing.
    I seriously believe if 343 implemented the old lobby system of 2,3 and especially Reach era (the ability to vote on maps and look at peoples record and armour and files and everything) they have such a resurgence not just in game but community.
    It would also completely destroy the whole “SBMM” moop.
    Skilled sweaty player can find the lobby they want with a mix of hardcore player but also simple starts - not enjoyable for the later but it’s there.
    You have your casual lobbies as casual players will generally group together and stick around more - if everyone finds themselves in a nice even match group, it’s very likely they remain playing together with the only occasional need for a drop in.
    Poor players - will have the ability to jump lobbies and find ones which they either have some skill in or can improve in. Meaning they either can remain their poor level of play but have fun or actually improve slowly but at their level of time and pace vs getting annoyed at the toss in of super players every now and then.
    2. Here’s talking on the new Battle Pass. I’m not actually here to talk about the pass itself but the idea the pass entailed but never really done much with.
    The combined arms idea it gave and showed consistently in art was a Spartan operating alongside elites and jackals.
    Imagine instead of just waisting that potential 343 actually played into that.
    Imagine instead of just the H3 remake maps, you get maps where you spawn in you get accompanied by elites, grunts and jackals.
    Play into the new forge features along with your AI.
    Have new death races where you actually spawn into the race with two AI in your vehicle (say marines) and they actually fight between your vehicles as you drive for the win.
    Or even bigger which you can say could be unrealistic for 343 at the moment.
    Being back Spartan Ops. But instead do just focusing on Crimson Team, we get small chapters that focus on different teams and groups across the rings and universe.
    You can have one where we are a set of Spartans and Marines landing on the ring in those new ancient ruin maps holding off banished hunting parties while trying to figure out what the places are/mean.
    We could even have one where we follow Spartan mercs (we know mjolnir armour is now available in black markets and such based on MJ2 designs) so with that new needler map, have a small story of a Spartan merc team working alongside Jackal and Elite pirates/splinter groups collecting these supply’s for their ship/profit while maybe holding off a new local species or something.

  • @GrayMatter337
    @GrayMatter337 11 месяцев назад +3

    i feel like people hate using the sidekick cuz of how its designed. Not only does it just look like a regular ass gun, but its got really weak sound design. When you pick it up it immediately FEELS like the halo 2 pistol: quiet, piddly, and a giant step down in power from the CE pistol. Now the sidekick is way better than 2's pistol, it having a good ttk is evidence of that, but it shows just how important good sound, visual, and tactile design of weapons in games can be. Its a great weapon, but it feels like a shitty sidearm upon first use so most casual people drop it and hate it. If it had a more crunchy report id wager itd be more popular

  • @BoisegangGaming
    @BoisegangGaming Год назад +1

    24:06 "Skill-Based Matchmaking has been in video games since Halo 2, it's not a new thing. But I'd say it's been implemented... incorrectly."
    This I think is the correct conversation to have. It is a tool for developers to use, but like a hammer, not everything is a nail. The thing with a lot of "skill-based matchmaking" discussions is that even casual games had a slight amount of SBMM because otherwise it's too unbalanced and un-fun for the majority of the playerbase.

  • @graye2799
    @graye2799 Год назад +3

    3:45, but the older halos weren't sluggish or unresponsive at all. They are really smooth at 60fps.

    • @randomcatdude
      @randomcatdude Год назад

      infinite's sprint and clamber bullshit makes it feel much more sluggish and unresponsive compared to classic halo movement lmao

    • @graye2799
      @graye2799 Год назад

      @@randomcatdude Sprint is effectively worthless, and the clamber makes crouch jumping less needed. Both should be gone. It's funny how they "fixed" sprint by nerfing it to near uselessness.

  • @HannyaHalo
    @HannyaHalo Год назад +1

    I have a lot of stuff to say about the progression so if you will please hear me out.
    I will say for a FREE game there is still a lot for free players to unlock, grind for and earn on top of it's ludicrous amount of content, the problem is, it's just all locked behind "semi" fomo. I'll explain why I say "semi" later. For example they took the complaint people had of having the first free helmet in the first season's battle pass be at tier 97 and took the criticism and changed it so that from this season onward battle passes will have all the free items loaded into the first 20 tiers. Awesome! They even improved the events by turning them into operations which don't get vaulted and are of better quality while also having them be progressable anywhere in the game instead of being tied to challenges and they're still COMPLETELY free. BUT here's why I said "semi" fomo. All the free stuff is only available if it's the currently active pass and with the introduction of operations they now replace the active pass which means you now have a 4 to 5 week time limit to earn all this stuff on both the battle pass and operations before it gets locked behind the premium version unlike older seasons where the battle pass was the main active pass from start to finish and events ran along side it. But It's hard for me to say fomo because if you miss the time limit it doesn't leave the game like the events or every other games battle passes, you can still go back and earn all of this stuff it's just now locked behind a premium cost but at the same time as a free player you feel urged to grind this stuff so you won't have to pay. This is why I say "semi fomo".

  • @zacharybecker8228
    @zacharybecker8228 Год назад +4

    Destiny 2 definitely does not ride that line; way too much and typically the cooler stuff, sometimes even lore related armor is in the eververse shop.

  • @ThatXLazerXGuy
    @ThatXLazerXGuy Год назад +2

    I miss Halo 3 rank progression. It's like the cherry on top that is missing from modern halo games. It's so close.

  • @Dje1025
    @Dje1025 Год назад +3

    SBMM is the reason I don't play shooters anymore. Going 15-15 isn't fun. Get one kill then die. One more kill then die again.... sigh

  • @Willathy_
    @Willathy_ Год назад +2

    Thank you bricky! I’m glad I’m not the only one who feels like infinite hasn’t got a large arsenal, despite the fact it’s actually does!

  • @Dementia-pt5uz
    @Dementia-pt5uz Год назад +35

    I’m a hardcore Halo fan who likes to play relatively casually. Infinite makes it nearly impossible to properly enjoy the good aspects of the game.
    I’ve always viewed Halo as a party game with competitive aspects (like smash or Mario kart) but heavy SBMM forces me to play with extra sweat on my nuts, the complete antithesis to why I play Halo multiplayer. If I wanted to sweat I’d hop on ranked, not fucking Fiesta…
    Edit: Also RIP Campaign DLC 😢

    • @phos4875
      @phos4875 Год назад +1

      Play some custom games I would say

  • @mechanimals1179
    @mechanimals1179 Год назад +2

    Love that Cage remake! One of my favorites for 1v1s 26:58

  • @thatonepenguinperson618
    @thatonepenguinperson618 Год назад +3

    I just don't understand why they removed the brute shot ._.

  • @IngenieurStudios
    @IngenieurStudios Год назад +2

    16:52 How dare you call that a Reach map. That is Halo 2's Ivory Tower.

  • @evaos12
    @evaos12 Год назад +22

    The thing is with skill based match making, whenever you are asking for a relaxed match, you are basically asking to be put against worse players than you that you can destroy to relax. (Which is obviously bad for those players which will feel like all their games are the super high intensity game you want to avoid)

    • @alexfrost2799
      @alexfrost2799 Год назад +8

      And there in lies the problem. I know nobody mentions it, but nobody wants to get stomped all the time. That's how you lose players fast. People want to pretend they're good at something without testing themselves in ranked to see how good they actually are. It's this whole 'bragging rights without any source' sort of vibe. When somebody goes 'I miss the days where I got a nuke every other game', they were pretty much *always* in bad lobbies because the system never paired them against anyone better. I bet those players who got nuked several times in a row never went back to the game, calling it trash. The players who want the old days back don't want a relaxing game, they want a game where they can stomp over the entire enemy team without trying. The one person has fun while the entire enemy team (4-12 players depending on the FPS) is not.

    • @NoName......
      @NoName...... Год назад

      ​@@alexfrost2799This. THIS RIGHT HERE

    • @PhoenicopterusR
      @PhoenicopterusR Год назад

      I feel like this assumes a lot of different things about who you're matching with and what the games are like, though. I mean, you're not strictly going to do worse just because you're chilling out, just like you won't strictly do better because you're taking things seriously. That's not even factoring in luck, solos vs teams, or what a player wants out of their game either.

  • @VictoryHighBaller
    @VictoryHighBaller Год назад +1

    0:56 over 115% off!!! sweet deal

  • @AGuyWithFace
    @AGuyWithFace Год назад +5

    I love the Sidekic, and while I agree it's a bit too strong, rather than nerf the damage and/or RoF I think increasing the max bloom and bloom per shot would help reign it in. Let people spam at close range - but risk missing shots and/or the final headshot due to larger bloom, or force them to temper their trigger finger to ensure accuracy at medium range.

  • @TheAggro74
    @TheAggro74 Год назад +1

    Two things that stick out about the SB MM thing:
    1. Casual players who "just wanna relax" has always been a weird argument to me cause if they don't care about winning then why do they care about losing?
    2. WHAT DO YOU MEAN THE GAME TRIES TO ENFORCE A 50% WINRATE?! That's batshit and not how ranks are supposed to work, I fucking hate how modern games have try to force everyone to grind at all times

  • @WWFanatic0
    @WWFanatic0 Год назад +3

    In Halo 3 the weapons felt distinct. When you have the BR, Commando, and now DMR...you've got 3 guns that are supposed to be your mid range weapon where you break shields and finish with a headshot (all with a human aesthetic to boot). You can argue there's 4 given the Magnum, but that's at least visually different. Then you have the stalker rifle which is basically the same thing just slightly tweaked and an alien aesthetic. Weapons like the Ravager feel like a pain to use unless you spent a decent amount of time learning its quirks. We have two, weaker shotguns that cannot one shot with that satisfying boomstick feel. Oh I hit you with two shells and finish you with a melee? That's not the Halo shotgun feel. The disruptor weapons feel like they were anti-vehicle first and foremost and then given a quirk to make them kind off good against personnel, but in an unintuitive way (shock rifle is a "burst one shot" and the pistol has a bleed effect if you stack enough shots). The mangler was just a camp to one tap+melee weapon prior to its changes.
    Now I'm a boomer, so much so that I think 3 was the zenith and the DMR is bad for Halo (it's too good in too many situations and makes the BR struggle in its niche) so take this with that disclaimer. It really feels like a lot of Infinite's weapons are clutter more than anything else. Weapons in Halo 3 at least felt fun even if they weren't meta and were generally intuitive. So many weapons in Infinite have quirks or unintuitive design (e.g. ravager has a spike but isn't something you fight in close spaces with) that it feels easy to use them wrong. Others just don't have a real niche to fill and makes the space feel cluttered with junk, not full of choices.

  • @twohorsesinamancostume7606
    @twohorsesinamancostume7606 Год назад +2

    "The Forerunner weapons added an interesting third faction to the mix."
    Did they? Did they really though? Because the Forerunner weapons were literally just a rehash of human weapons with shinier FX.

    • @nagger8216
      @nagger8216 11 месяцев назад

      Yeah that's honestly a pretty bizarre take, especially when the ones in Infinite that actually are unique and different exist.

  • @ActuallyZee
    @ActuallyZee Год назад +3

    I hate FTP but SBMM is the only thing I hate more in gaming...

  • @belinskiparadox7687
    @belinskiparadox7687 Год назад +1

    The description of SBMM was so spot on. People that used it as a scapegoat for them being bad make it impossible to start an actual discussion about it's downsides without someone just assuming you're "mad cuz bad". As someone who has regularly played COD MP these last few years, it's just not fun when you do well for a match or 2, and then suddenly you get dropped into a lobby full of sweats that are playing the game like it's ranked. SBMM should really just be enforced in Ranked, and maybe implemented a bit lighter in casual game modes

  • @justaplayer_8392
    @justaplayer_8392 Год назад +5

    My problem with SBMM is that you either need to always play at 100% if you want to keep up and have fun, or you need to be completely relaxed and just fuck around. There is no inbetween and bad players wont get better because they will have a good game or two and they are feeling better, but then they are forced to play against max level sweatband users who demolish them without contest. I think that was a big problem with MWII because you were stuck playing against tryhards constantly so they countered by playing broken meta loadouts like the Kastov 74u or any shotgun while ratting in corners.

  • @Undeadspartan042
    @Undeadspartan042 Год назад +1

    Hey bricky, I've been playing infinite since launch and stuck with it through the bad times but, you got a point on the halo 3 maps. Most don't work with Infinite's systems. Hell I find you get the sweatiest players in the halo 3 playlist as well.
    Honestly I prefer squad battle, but it's just hard to find games sometimes.
    Looking forward to them adding the Brute double barrel shotty though.

  • @julianibarra9563
    @julianibarra9563 Год назад +4

    I think the reason why it feels like we have fewer weapons is is because in halo 5 each weapon have a couple of variations for each one plus they also had the promethean weapons as well. Even they im pretty sure infinite has more weapons then 5 theres not much sense variety in every gun fight. We know that the enemy is gonna have a only a couple weapons to choose from so we can “plan” accordingly but in 5 there was no planning for a explosive saw or the blackhole plasma pistol.

  • @Adeptus_Miniatures
    @Adeptus_Miniatures Год назад +2

    By far the most level headed and logical opinion on the state of SBMM I've heard recently. Bravo again Bricky McBrickerson. Loved it as always.

    • @CaptMorgan1st
      @CaptMorgan1st Год назад

      Definitely one of my favorite youtubers up there with ACG and MandaloreGaming/SsethTzeentach. His Warhammer factions videos are still something I try to get my buddies to watch

    • @qm230
      @qm230 Год назад

      ​@@CaptMorgan1stwait, you're not actually telling me that mandalore and Ssethtzeentach are the same person?

  • @BeamMonsterZeus
    @BeamMonsterZeus Год назад +4

    The warning signs for me was the horrific campaign in 4 and worse yet in 5. If they can't get anywhere close to previous highs in that respect, who knows how bad the future looks. Sure enough, it went the direction of every AAA game in the industry, which is heavy monetization and nostalgia baiting.

    • @DigiNiverg
      @DigiNiverg Год назад +2

      Meanwhile 4s campaign was great

    • @KillerOrca
      @KillerOrca Год назад +4

      Because Halo 3 was the absolute pinnacle of story telling, sure.

  • @Americanbadashh
    @Americanbadashh Год назад +1

    I didn't believe want they said about SBMM, until I have a few good matches of husky raid, jumped into BTB and instantly got matched against a Hero rank player. I'm in bronze and have trouble aiming for the head, this player was using a Wasp to do figure 8's and coming into the caves on Oasis with it.

  • @varyagace
    @varyagace Год назад +8

    I really wanted to give this game a chance, but the bad netcode and desyncs mean that having any sort of high ping makes the experience feel very very bad. Especially since I played on a region with less players, so I'd often get matches outside it, making the problem worse. So I cannot consider returning until they fix the netcode. And even if they do, the multiplayer population might never again rise to a playable level for me.

  • @buddyrem9917
    @buddyrem9917 Год назад +2

    The armor core system is not “coded too deep.” When you play against bots, they have cross core armor sets. 343 are just being dicks.

  • @leadpaintchips9461
    @leadpaintchips9461 Год назад +5

    Everyone loves to dunk on SBMM, but off of my own experiences it's better then the alternatives, and even at it's poorest it's on par with a 'free for all' matchmaker.
    SBMM is worse for the outliers (the very good or the very bad), but a SBMM that has minor changes to the player's rank in it's ranking system and a narrower MM zone is significantly better for the average casual player.
    Most games that I've played though don't go for quality MM games though, they're aiming at getting players as fast into games as possible, because of how negative the perception is having a longer matchmaking queue is (cue 'dead game' memes for matchmaking taking longer then 20 seconds).

  • @burningrabbit7278
    @burningrabbit7278 Год назад +1

    343 was so dedicated to reimagining Halo CE they broke the pistol in this game too

  • @Eshin7
    @Eshin7 Год назад +3

    Yeah my love for Halo has been killed in 2021. Theres nothing 343 can do to win me back.

    • @DigiNiverg
      @DigiNiverg Год назад

      Then why you still here

    • @Eshin7
      @Eshin7 Год назад +1

      @@DigiNiverg I want to support Bricky. He works hard.

  • @CLNCJD94
    @CLNCJD94 Год назад

    It’s good to have content creators who aren’t directly in the Halo scene make videos like this for Halo. The game is in a significantly better spot than release and it’s only going to continue upwards. But it still has its problems that need to be solved for it to truly take over again.

  • @R-SXX
    @R-SXX Год назад +3

    nONONONONOOON; I will NEVER support the forerunners aesthetic; it was abysmall, looked like plastic diy airsoft with workshop LED packed on it and it completely destroyed the gritty/serious look of halo. I am SO HAPPY that they are gone.

  • @jameshill8493
    @jameshill8493 Год назад +1

    “I find the bandit a bit weak” shows him trying to 1v1 a banshee😂

  • @angel__king
    @angel__king Год назад +4

    Hot take I love SBMM because I'm a fairly casual player and if I do great in a match I'm gonna start fighting the better players but if im sucking ass im gonna play against the suck ass players. Theres nothing wrong with playing with people your skill level so that you can just vibe and have fun with the game. The problem is that you don't have to sweat to enjoy sbmm because every match feels comfy because thats the point. I don't find getting my ass handed to me by idiots who spend 15 hours a day playing a game when I just want to play a few rounds after work fun.

  • @FallingApplesVids
    @FallingApplesVids Год назад +2

    Infinite is 343's best attempt at modernising Halo's gameplay thus far, but that's not saying much, especially when it still gets so much wrong.
    -Sprint doesn't belong in Halo, period. Nerfing the mechanic to being >9% increase of base movement speed as to not fuck with gameplay too much is an admission of this fact.
    -Zoom on every single weapon, regardless of their role in the sanbox, promotes long range spam.
    -Every weapon having a headshot multiplier regardless of whether or not it rewards aim is a dumb mechanic and contributes to the overly sweaty nature of gunfights/matches overall.
    -The assault rifle and battle rifle being too effective for how easy they are to use.
    -The sidekick promoting a spammy, sweaty playstyle through it's firerate, reload speed and bloom mechanics.
    -Bloom in general being featured in the game despite it being nothing but detrimental to the integrity of any Halo game it's featured in.
    -Too many weapons filling the same role in the sanbox with no meaningful differences (BR, bandit, bandit evo, commando, stalker rifle).
    -Too many weapons being useless or too niche to be meaningful additions (disruptor, ravager, pulse carbine).
    -The bizzare weapon class system dictating what properties a weapon can have based on it's damage type and not its role e.g: all low-mid tier UNSC weapons are magazine based, all hardlight weapons are sequentially loaded (this is why we got the bulldog and not the OG shotgun), all plasma weapons are battery based (which isn't even distinct from magazine based weapons anymore seen as you can pick up charge off of weapons in the environment and the obnoxious self-cooling times of guns force you to vent them rather than pace your shots) and shock damage, afforded to hitscan weapons with very little ability to dodge, exclusively given the ability to slow enemy player's movement and EMP vehicles for no good reason.

  • @steelbear2063
    @steelbear2063 Год назад +5

    Mint Blitz cameo is an automatic L.
    Especially when you later talk about people who stomp noob for clips

    • @manders0929
      @manders0929 Год назад +1

      Yeah Mint is dead wrong on almost all things Infinite. Even goes on to defend the sidekick when Bricky is completely right about it needing a complete overhaul. And him complaining about the not being able to find matches part almost made my eyes roll a full 360. Like dude, you're the only sweaty Halo player that lives in Australia. The game does not have good population and you're complaining about not matching with noobs so you can get clips on RUclips.

  • @MoreLimitless_
    @MoreLimitless_ Год назад +1

    Literally one of the best feeling halo's gameplay wise but held back by its lack of content, at least before. After playing again it's certainly a lot more fun now that more modes and forge is available and im having fun which is nice to say about halo again.

  • @pixelbit5
    @pixelbit5 Год назад +2

    As soon as they let me pick my own colours, I might come back. Screw the coating system.

  • @g80gzt
    @g80gzt Год назад +2

    There's too few gimmicky weapons is the issue. Fuck, Reach had the Grenade Launcher - bouncy EMP or direct explosive, the Concussion Rifle - a semi-auto plasma grenade lobber, the Plasma Grenade Launcher - more like a lock-on plasma torpedo launcher, the Focus Rifle and Sniper Rifle not directly competing, the Needle Rifle being a semi-hybrid and having the blamite explosion, they each had considerable difference to purpose, and not
    human combat rifle that shoots bullets from a capacitous magazine, human combat rifle that shoots bullets from a capacitous magazine, human combat rifle that shoots bullets from a capacitous magazine
    It's like how the Brutes have the Skewer instead of another basic sniper rifle. Or the Ravager with its plasma puddle.

  • @anthonywilliams5093
    @anthonywilliams5093 Год назад +2

    Now I want to play Infinite because Bricky reviews games in a well-balanced and interesting video. It's looks fun, and I won't be annoyed about sertin "opertunities for improvement" from 434 industries. This is comprehensive, well-balanced, and intertaing....("ARE YOU NOT INTERTAINED"....Russell Crow in Gladiator, had too, lol) game review of Halo Infinite. Thanks again, Bricky!

  • @FatGuyEngineer
    @FatGuyEngineer Год назад +1

    Nah bro, the Disrupter pistol is an S tier weapon. I'd pick it over most weapons in the game. So versatile for emping vehicles and very quick kill times of players, along with delaying their shield recharge rate and if a group of them are close it does AOE. Massively slept on weapon.

  • @AdamJohnstone-dk4gt
    @AdamJohnstone-dk4gt Год назад +1

    Hi bricky I’ve been rewatching a bunch of your older content and you’ve very quickly become one of my favourite RUclipsrs 😊😊😊

  • @raphsere
    @raphsere Год назад +2

    I actually did *not* know about the Alucard skin in CoD. This is the stuff of nightmare. I've honestly seen VRChat models that look better made than this.

  • @Shad0wProtector
    @Shad0wProtector Год назад +1

    Firefight coming out in 4 days for anyone interested in the game!

  • @burnin8able
    @burnin8able Год назад +1

    that talk with Mintblitz mentioning how if you're REALLY good the SBMM will just match you with the most beginner level players it can find to "balance" the teams makes me think: what if they turned that part of SBMM into an entire game mode like Juggernaut? like, if you're a top 5% skill level player, you'd get put into a team of 1, maybe 2 players, and then the whole rest of the lobby of 6-10 average skill level players would be against you. doubt it would last longer than a weekend of experimentation but I'm curios to see how something like that would turn out

  • @mrhaast5053
    @mrhaast5053 11 месяцев назад +1

    I came back to Infinite because of Firefight and after putting in a good amount of hours I think the reason Infinite feels like it's lacking in weapon diversity is because some weapons were designed with pve in mind and not pvp. Weapons like the disruptor go from being a temu rape taser in pvp to a war crime in pve. The pulse carbine just spits homing bubbles in both though.

  • @jdquairoli
    @jdquairoli Год назад +1

    Great Video Bricky glad to see you talk about Halo again! Would love to see a classic custom game night maybe in the future?