MtoA 526 | GPU Eye and Skin shading

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  • Опубликовано: 13 апр 2019
  • KATANA a MASTERCLASS 65% OFF
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    MODEL TEXTURE AND SCANS
    gl.ict.usc.edu/Research/Digita...
    SOURCE FILES (For all previous tutorials) - Shader and setups
    / 26084819
    In depth tutorial on how to set up a photorealistic eye shader. Using the arnold the gpu to fine tune the maps.
    Support me on Patreon: / arvidschneider
    If you like this video please leave a comment below and give this video a thumbs up.
    www.arvidschneider.com
    / arvidurs
    www.udemy.com/u/arvidschneider/
    / schneiar
    / arvidschneider

Комментарии • 96

  • @nataliiakupovets2295
    @nataliiakupovets2295 4 года назад

    Thank you so much!It was a pleasure to watch!

  • @ChaosWolfNinja
    @ChaosWolfNinja 5 лет назад +1

    Awesome thanks Arvid!

  • @namemboy7275
    @namemboy7275 5 лет назад +8

    arnold is best!arvid is beeeeeeeeeeeeest.

  • @Kirkachop
    @Kirkachop 3 года назад

    Thank you! This was super helpful!

  • @BlueCatArt
    @BlueCatArt 5 лет назад

    Thank you very much! Here I could understand what I'm doing, finally xD

  • @ShaneCasserly
    @ShaneCasserly 5 лет назад +1

    Hi Arvid, great video! I have a request for a future video: mixing paint effect with bifrost in arnold. There is little documentation on this, figured you would know how to pull this off. Thanks!

  • @grafpetrogradsky6729
    @grafpetrogradsky6729 5 лет назад +1

    Thank you very much! Very cool!

  • @Kate-mz2tx
    @Kate-mz2tx 5 лет назад

    Thank you very much!

  • @tigereltoro
    @tigereltoro 2 года назад

    Thanks a lot ! Helpful video tut! :)

  • @3dvfxprofessor
    @3dvfxprofessor 5 лет назад +3

    Thanks for your time and effort. Passed this to my students. ;-)

    • @arvidurs
      @arvidurs  5 лет назад +1

      el profesor happy to get a cut from your paycheck 👍

    • @3dvfxprofessor
      @3dvfxprofessor 5 лет назад

      Arvid Schneider el profesor Hahaha. I already have bought your shading course. All this is additional fodder for the self-study hours. ;-)

    • @arvidurs
      @arvidurs  5 лет назад

      👌🏻

    • @Fullmetalseagul
      @Fullmetalseagul 5 лет назад +1

      I would like to be a student at arvid University

    • @ashleechan22
      @ashleechan22 4 года назад

      @@3dvfxprofessor I hope he was joking lol. One, its a free video on youtube and 2, he's getting paid by our views from RUclips..But im glad you are supporting this artist. I thought it was a great reference as well. unfortunately im using another version so Im using a different tutorial. But didnt know he had other courses. On Udemy?

  • @clebercoutinho1996
    @clebercoutinho1996 2 года назад

    very nice!

  • @user-dd3ph2kw2z
    @user-dd3ph2kw2z 4 года назад +2

    I found that you work in Aces color management mode, and all textures use RAW format color space, the Base color map is also in RAW format color space, I want to know if the textures need to convert color space when rendering in Srgb color space. I hope to get your detailed answer, thank you again!

  • @jannesopanen8032
    @jannesopanen8032 2 года назад

    Hey Arvid! Again, very impressive video/tutorial. One minus, you should've have maybe mention that you use maps as raw format. :)

    • @arvidurs
      @arvidurs  2 года назад

      Hey okay, I will remember :)

  • @frostofficial3497
    @frostofficial3497 5 лет назад

    How to enable transparency in Cryptomatte in Arnold?

  • @ashwatson96
    @ashwatson96 5 лет назад

    coool dude

  • @CherylynnLima
    @CherylynnLima 4 года назад

    how do you make it so you can rotate around the object in the gpu renderer arnold?

    • @CherylynnLima
      @CherylynnLima 4 года назад

      nvm got it, for anyone wondering, just press and hold alt

  • @MNK_Games
    @MNK_Games 3 года назад +1

    Arvid your content is great as always... Kindly dont add music.. it takes focus away for some people

  • @engr.ossama2073
    @engr.ossama2073 5 лет назад

    Excuse me sir. I have aquestion .render arnold has 15 minuts for one fram if i have filme 600 frams its abousble render . Do you have quike way to render faster then.

  • @koroshghanbarzadeh1360
    @koroshghanbarzadeh1360 5 лет назад +1

    great video, thanks for your time and effort. Where to find the HDRI you using in this video?

    • @arvidurs
      @arvidurs  5 лет назад +1

      Korosh Ghanbarzadeh it's just any studio environment. I'm sure if you google you find tonnes

  • @ulkutuna9363
    @ulkutuna9363 2 года назад

    Hello everyone, I set the color space of my base maps to sRGB but they look kind of darker. How can I get the same result, should I pick Raw color space for base color while creating emily's eye by watching this tutorial?

  • @ronydey2696
    @ronydey2696 2 года назад

    Great

  • @emredemir7911
    @emredemir7911 4 года назад

    Where I can find the folders of this tuttorial?

  • @svivan20
    @svivan20 3 года назад +1

    Correct skin displacement shader starts at 33:24

  • @ravi5879
    @ravi5879 4 года назад +2

    @Arvid Schneider , Really nice tutorial but i wish to know the HDRI you are using .
    As its soft and even having a good info.

  • @xM4NU97
    @xM4NU97 5 лет назад

    Hey Arvid, I have a question about specular/roughness maps. I've seen that you can use rgb "area maps" for example red green and blue for different face zones, and control the specular / roughness for each color. How do these mask work? And what node should be used to connect the specular map to these masks?

    • @arvidurs
      @arvidurs  5 лет назад

      Yeah that is totally possible. I would use the aiColorCorrect node which has a mask input. Just plug the specular roughness map in the input and the rgb matte into mask. Then the outcolor.r to the specular roughness. that should do it

    • @xM4NU97
      @xM4NU97 5 лет назад

      @@arvidurs thanks. I tried but it's hard to control. I can mask only one color but not control all 3 colors :\

  • @ulkutuna
    @ulkutuna 2 года назад

    Hello Arvid, great tutorial! why did you prefer alembic file to maya scene file when working on this?

    • @arvidurs
      @arvidurs  2 года назад

      As alembic is a VFX standard to share geometry. I’m just used to it

  • @amangupta7981
    @amangupta7981 5 лет назад

    how to add ai standard in AOV groups

  • @momsfav
    @momsfav 5 лет назад +1

    Hey Arvid,
    Your tutorials are great and it helped me a lot in college and still helping in my job as well. I just have one request. Can you help me to create 'Spider-man into the spiderverse' shader please.

    • @ashleechan22
      @ashleechan22 4 года назад

      Thats called a toon shader I believe. Im sure you can find multiple videos on this. Hope you found it! Good luck! God bless

  • @YGODueltainer
    @YGODueltainer 3 года назад

    Anatomy One Oh One
    The iris should always touch the top of your eyelid.
    Eyeball faces 4 degree outward, no eyes is ever facing straight forward.

  • @Fullmetalseagul
    @Fullmetalseagul 5 лет назад

    Hey arvid is there a way to use UDIMs with the aiImage node? I don't see a drop down for the file type like the regular texture node, or would I just plug the texture node into the aiImage?

    • @arvidurs
      @arvidurs  5 лет назад +1

      Yeah for sure it's possible. Just add tags line this . And it's also documented to use UV or other option s. Google Arnold Texture Tokens

    • @Fullmetalseagul
      @Fullmetalseagul 5 лет назад

      @@arvidurs Thanks for the quick response, I appreciate it.

  • @user-zw8ql7mm9w
    @user-zw8ql7mm9w 5 лет назад

    你也太厉害的了吧!

  • @whodat861
    @whodat861 4 года назад

    Not sure why the cornea is not rendering transparent when aiRamp2 was adjusted while connecting to the Transmission channel (ai_Cornea). Any suggestions?

    • @arvidurs
      @arvidurs  4 года назад

      Check that the correct maps are being connected. Not sure if that is the case

  • @echo.ichigo
    @echo.ichigo 5 лет назад +1

    you always give good awesome tutorial! can you do a detailed one regarding a skin!!

    • @arvidurs
      @arvidurs  5 лет назад +1

      Rifat Zaman yeah will do

  • @svivan20
    @svivan20 3 года назад

    This is fixed link to download the Digital Emily project mentioned at minute 1:49: vgl.ict.usc.edu/Data/DigitalEmily2/

  • @mohammadrazakhan3852
    @mohammadrazakhan3852 4 года назад

    Can anyone provide me textures ? As the link is not doesn't contain the model and texture files

  • @user-kq6ef9pt8w
    @user-kq6ef9pt8w 4 года назад

    Intress

  • @sachapierre8469
    @sachapierre8469 4 года назад +1

    Hello, I'd like to know how you got the Id 1-4 slots in the ai_cornea node, as they do not appear on my side. :/

    • @KnutHybinette
      @KnutHybinette 4 года назад +3

      When you hold right click on the Shader and you choose "Edit custom attribute list"" Any attribute that you click will go above the yellow line and will be visible in the future.

    • @brunomino2289
      @brunomino2289 4 года назад

      @@KnutHybinette Thansk!!

    • @zedbrush
      @zedbrush 3 года назад

      @@KnutHybinette Thank you ... I was trying to figure this out as well.

  • @franchescasilva9330
    @franchescasilva9330 5 лет назад +3

    Hey there! Is there any way I can find the aiRampFloat node at 10:09? I could not find it in my hypershade. Thank you!

    • @MAXBOYOfficial
      @MAXBOYOfficial 5 лет назад +2

      me too

    • @user-wj9dd8gm5v
      @user-wj9dd8gm5v 4 года назад +2

      Please use node editor.
      (windows→node editor)

    • @franchescasilva9330
      @franchescasilva9330 4 года назад

      @@user-wj9dd8gm5v Sure, I would definitely try this. Thank you!

    • @franchescasilva9330
      @franchescasilva9330 4 года назад

      @Temo Tolordava Is that so? Ill try the suggestion down below first!

    • @user-wj9dd8gm5v
      @user-wj9dd8gm5v 4 года назад

      Please use the tab key to search.(hyper shade&node editor)

  • @user-gm8sf4mi2w
    @user-gm8sf4mi2w 5 лет назад

    Arvid
    Where can I download shaders for maya 2019/ such as ai color correct, ai ramp float

    • @sohamdas7314
      @sohamdas7314 5 лет назад

      They come with arnold so just update arnold I guess

    • @user-gm8sf4mi2w
      @user-gm8sf4mi2w 5 лет назад

      @@sohamdas7314 these shaders are not basic

    • @tomaskollar8260
      @tomaskollar8260 5 лет назад

      @@user-gm8sf4mi2w Yes, they are - docs.arnoldrenderer.com/display/A5AFMUG/Color+Correct

    • @carloscortina2162
      @carloscortina2162 5 лет назад

      www.arnoldrenderer.com/arnold/download/ download the latest version of arnold

  • @AnthonyHayesAbyssartsStudio
    @AnthonyHayesAbyssartsStudio 5 лет назад

    I have maya 2019

  • @GilbranImami
    @GilbranImami 4 года назад

    It seems the Digital Emily website is down. Can anybody give me mirror link?

    • @nicopmvm
      @nicopmvm 4 года назад

      yeah i cant find it either...

  • @cotgthfs8302
    @cotgthfs8302 4 года назад

    cool boy

  • @AnthonyHayesAbyssartsStudio
    @AnthonyHayesAbyssartsStudio 5 лет назад

    I don't see the dialog box to change to the GPU render

    • @arvidurs
      @arvidurs  5 лет назад

      You gotta update your Arnold Version manually from the Arnold website

    • @AnthonyHayesAbyssartsStudio
      @AnthonyHayesAbyssartsStudio 5 лет назад +1

      Arvid Schneider ok thanks. I purchased your katana tutorial on Udemy. It’s great thanks.

  • @frostofficial3497
    @frostofficial3497 5 лет назад

    lightShader is not working with my maya 2019

    • @arvidurs
      @arvidurs  5 лет назад +1

      Frost Official thanks for the heads up

  • @tozzles
    @tozzles 4 года назад

    For the people looking for the model, textures and scan: vgl.ict.usc.edu/Data/DigitalEmily2/

    • @jadex7974
      @jadex7974 Год назад

      does this link has the eyes textures when you download it??...I don`t have them :(

  • @yes-si9xi
    @yes-si9xi 2 месяца назад

    what's the difference between using out alpha and using out r/g/b?

    • @arvidurs
      @arvidurs  2 месяца назад +1

      If you enable alpha is luminance then nothing

    • @yes-si9xi
      @yes-si9xi 2 месяца назад

      @@arvidurs Thank you :]

  • @izlemedimdeme357
    @izlemedimdeme357 3 года назад

    i just did exactly same steps but my eyes soo bloody . in video his eyes are bloody too but at end that bloods disappers

    • @izlemedimdeme357
      @izlemedimdeme357 3 года назад

      at 26:26 he is fixing that problem but i dont have utility or ocio option :/ im just stuck

    • @izlemedimdeme357
      @izlemedimdeme357 3 года назад

      usin maya 2020 btw

    • @arvidurs
      @arvidurs  3 года назад

      have a look on how to install OCIO for Maya. Essentially you need to set and environment variable which points to the .config path.

    • @izlemedimdeme357
      @izlemedimdeme357 3 года назад

      @@arvidurs sorry for kaye reply .Thanks for all tips in video and also thx for answer

  • @ferizsolnai
    @ferizsolnai 4 года назад

    The link to the source files no longer works. Could you please update it?

    • @arvidurs
      @arvidurs  4 года назад

      Will double check that!!

    • @arvidurs
      @arvidurs  4 года назад

      Still working for me
      www.patreon.com/posts/26084819

    • @ferizsolnai
      @ferizsolnai 4 года назад

      @@arvidurs Sorry, mistyped. The Model texture and scans link doesn't work. Sorry for the confusion.

  • @123eem2
    @123eem2 3 года назад

    the tutorial is totally not working on arnold6 or i am stupid

    • @arvidurs
      @arvidurs  3 года назад

      Yeah the exact nodes might be a little dated

    • @123eem2
      @123eem2 3 года назад

      Yes, I do not understand I have exactly the same thing but the result is totally different, the texture on the outer eye seems squeezed and weird. I will search for tuto on arnold 6, thanks you anyway

  • @METHYLENEDlOXYMETHAMPHETAMINE
    @METHYLENEDlOXYMETHAMPHETAMINE 4 года назад

    Uncanny valey