Skin Shading in Arnold for Maya Tutorial - The Ultimate Guide

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  • Опубликовано: 6 июн 2024
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Комментарии • 31

  • @LeeGriggs
    @LeeGriggs 8 месяцев назад +7

    Very nice tutorial, as always! I would add that there are IOR preset values for skin (1.4) and sss_color in the standard_surface attributes that are easy to miss (click on the three horizontal lines).

  • @samcraftYT
    @samcraftYT 9 месяцев назад +5

    The RAW maps are usually link using the alpha. So need to make sure "alpha is luminance." is checked. Since in that video everything is manually set in hypershade they don't have the issue. Displacement like bump map are always with alpha luminance checked. But if let say you don't use hypershade and connect your map directly in the material from the attribut editor you won't see the connection it make. Like the specular roughness map is raw. Need to be manually set alpha is luminance if not you specular roughness map will be register as Black.

    • @FlippedNormals
      @FlippedNormals  9 месяцев назад +1

      Great comment! Thanks for adding to this.

  • @richmo5d
    @richmo5d 9 месяцев назад +6

    This is awesome that ya'll are doing more Maya stuff!

  • @kosh.paints
    @kosh.paints 9 месяцев назад +1

    Amazing! Thank you!

  • @user-eq7bw3kq1r
    @user-eq7bw3kq1r 9 месяцев назад

    Really nice tutorial Henning! love it.

  • @bakani2218
    @bakani2218 26 дней назад

    This is amazing work!! Thank you

  • @seanakima50515e
    @seanakima50515e 9 месяцев назад

    I have been waiting for this for months, my skins were always missing something now im PUMPED!!!

  • @tlilmiztli
    @tlilmiztli 9 месяцев назад

    Great stuff! Thank you!

  • @JonCG
    @JonCG 9 месяцев назад

    Great Tutorials as always.what was the size of model?

  • @nikhilnair5246
    @nikhilnair5246 9 месяцев назад

    Can you make a video on how to import maps like opacity and sss to Arnold Maya , it would be of great help . Thankyou and you guys are awesome .

  • @Sculpted_stache
    @Sculpted_stache 9 месяцев назад

    Holy shit just what I needed when I needed it

  • @narendramistry8034
    @narendramistry8034 9 месяцев назад +1

    Great sir
    congratulations
    plz Maya course with basic level to professional level plz

    • @FlippedNormals
      @FlippedNormals  9 месяцев назад

      We actually have two courses you might like! :)
      flippednormals.com/product/introduction-to-modeling-in-maya-16644
      flippednormals.com/product/introduction-to-maya-2435

  • @caseyforster4613
    @caseyforster4613 7 месяцев назад

    Thanks for doing this video! After purchasing the masterclass, I was hopeful that one day you would show how to render in Maya instead of Blender.

    • @FlippedNormals
      @FlippedNormals  7 месяцев назад +2

      Youre welcome! We're thinking of doing a masterclass like that but in Maya and Mari instead. No promises but we're talking about it

  • @jona3663
    @jona3663 7 месяцев назад

    what is your aces configuration on this case? because I see that you put on srgb the color map, normally in other videos with aces they set on acescg but I dont know what should be the correct

  • @ronydey2696
    @ronydey2696 9 месяцев назад

    Great

  • @daitya1
    @daitya1 6 месяцев назад

    Hi there. I am facing a issue with one of my 3D model where the veins i have sculpted in the zbrush seem to get extruded inwards rather popping out WHEN I RENDER IT in arnold. I have tried inverting the green channel on normal map but nothing works. Is it something to do with the displacement map? Please help me as i need to prepare it for my portfolio!!!

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 7 месяцев назад

    When ever I used subsurface scattering in maya. The normal map is not working on render. If I turn off subsurface. It works fine. Please tell me the solution to fix this issue

  • @conkerboy
    @conkerboy 5 месяцев назад

    Is arnold in maya and in 3dsmax works the same
    ?

  • @ahsanulturzo7783
    @ahsanulturzo7783 9 месяцев назад

    Why did your skin shading in blemder look better than this?

    • @FlippedNormals
      @FlippedNormals  9 месяцев назад +1

      The blender material was much more a balanced and also contained textures for the hair, eyebrows etc and the Lighting was better

  • @raxlyy6416
    @raxlyy6416 8 месяцев назад

    how come you didnt use any normal map?

    • @JettzCG
      @JettzCG 7 месяцев назад

      Don't need one with the autobump feature in this engine

  • @ronswanson8293
    @ronswanson8293 8 месяцев назад

    'promo sm' 😏