Skin Shading in Arnold for Maya Tutorial - The Ultimate Guide
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- Опубликовано: 6 июн 2024
- Realistic Character Portrait Masterclass:
flipnm.co/characterMasterclass
Learn how to work with skin shaders in Arnold for Maya using simple and tested techniques. We cover SSS settings, setting up your roughness, albedo and coat - and more!
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Very nice tutorial, as always! I would add that there are IOR preset values for skin (1.4) and sss_color in the standard_surface attributes that are easy to miss (click on the three horizontal lines).
The RAW maps are usually link using the alpha. So need to make sure "alpha is luminance." is checked. Since in that video everything is manually set in hypershade they don't have the issue. Displacement like bump map are always with alpha luminance checked. But if let say you don't use hypershade and connect your map directly in the material from the attribut editor you won't see the connection it make. Like the specular roughness map is raw. Need to be manually set alpha is luminance if not you specular roughness map will be register as Black.
Great comment! Thanks for adding to this.
This is awesome that ya'll are doing more Maya stuff!
More to come!
Amazing! Thank you!
Really nice tutorial Henning! love it.
Thanks so much!
This is amazing work!! Thank you
I have been waiting for this for months, my skins were always missing something now im PUMPED!!!
Nice! I hope this helps a ton
Great stuff! Thank you!
My pleasure!
Great Tutorials as always.what was the size of model?
Can you make a video on how to import maps like opacity and sss to Arnold Maya , it would be of great help . Thankyou and you guys are awesome .
Holy shit just what I needed when I needed it
Awesome! :D Hope its helpful
Great sir
congratulations
plz Maya course with basic level to professional level plz
We actually have two courses you might like! :)
flippednormals.com/product/introduction-to-modeling-in-maya-16644
flippednormals.com/product/introduction-to-maya-2435
Thanks for doing this video! After purchasing the masterclass, I was hopeful that one day you would show how to render in Maya instead of Blender.
Youre welcome! We're thinking of doing a masterclass like that but in Maya and Mari instead. No promises but we're talking about it
what is your aces configuration on this case? because I see that you put on srgb the color map, normally in other videos with aces they set on acescg but I dont know what should be the correct
Great
Hi there. I am facing a issue with one of my 3D model where the veins i have sculpted in the zbrush seem to get extruded inwards rather popping out WHEN I RENDER IT in arnold. I have tried inverting the green channel on normal map but nothing works. Is it something to do with the displacement map? Please help me as i need to prepare it for my portfolio!!!
When ever I used subsurface scattering in maya. The normal map is not working on render. If I turn off subsurface. It works fine. Please tell me the solution to fix this issue
Is arnold in maya and in 3dsmax works the same
?
Why did your skin shading in blemder look better than this?
The blender material was much more a balanced and also contained textures for the hair, eyebrows etc and the Lighting was better
how come you didnt use any normal map?
Don't need one with the autobump feature in this engine
'promo sm' 😏