Introduction to Lighting in Arnold for Maya

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  • Опубликовано: 13 июн 2024
  • In this video tutorial, you'll learn how to light in Arnold for Autodesk Maya using simple and powerful techniques. These lights are universal for all 3D packages and the concepts applies to 3ds Max, Houdini, Blender and More.
    Timestamps
    00:45 - Creating Lights
    01:09 - Directional Lights
    06:11 - Point Lights
    08:18 - Spot Lights
    11:52 - Area Lights
    16:23 - HDRIs
    20:20 - Mesh Lights
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Комментарии • 11

  • @eudymaverickmentor
    @eudymaverickmentor 2 месяца назад +1

    Intensity is how bright the light is. Such as 60 watt light bulb, 100 watt light bulb, 150 watt light bulb, etc. Exposure is how much light you are allowing into the camera. Or how much light you are allowing into your eye. Sort of like squinting your eyes to let less light in or opening them wide to let a lot of light in. Hope this helps.

  • @santiagoruiz7490
    @santiagoruiz7490 4 месяца назад +3

    Currently working on a short film and I just started lighting stuff up. This came in the best moment possible for me!! Thank you

    • @ironknightzero
      @ironknightzero 9 дней назад

      in Arnold?

    • @santiagoruiz7490
      @santiagoruiz7490 9 дней назад

      @@ironknightzero yes

    • @ironknightzero
      @ironknightzero 6 дней назад

      @@santiagoruiz7490 Can you tell me what your system specs are? If you don't mind me asking

  • @omma911
    @omma911 4 месяца назад +1

    Great tutorial. If you uncheck "autodetect threads" in the Arnold system tab and set it to minus 2 (-2), Maya stays responsive during lookdev.

  • @jellyfiredragon
    @jellyfiredragon 4 месяца назад +4

    its lit

  • @Shinji913
    @Shinji913 3 месяца назад

    Great video, thanks a lot

  • @caifrank7425
    @caifrank7425 4 месяца назад

    is this hard to do inside the ZB

  • @walleater
    @walleater 4 месяца назад +1

    FIRST