Procedural Nodes (part 12) - Procedural stump texture in Blender

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  • Опубликовано: 20 дек 2024
  • In this video I'll show you how you can create a procedural stump texture in Blender. Any feedback you have for me is helpful, I am finding it tricky sometimes to strike a balance between explaining everything and feeling long winded.
    Thanks for watching!
    Part 1 - • Procedural Nodes (part...
    Part 2 - • Procedural Nodes (part...
    Part 3 - • Procedural Nodes (part...
    Part 4 - • Procedural Nodes (part...
    Part 5 - • Procedural Nodes (part...
    Part 6 - • Procedural Nodes (part...
    Part 7 - • Procedural Nodes (part...
    Part 8 - • Procedural Nodes (part...
    Part 9 - • Procedural Nodes (part...
    Part 10 - • Procedural Nodes (part...
    Part 11 - • Procedural Nodes (part...

Комментарии •

  • @АнтонКовалёв0
    @АнтонКовалёв0 Год назад

    Thank you! That is very helpful.

  • @mdriaz2002
    @mdriaz2002 4 года назад +6

    Instead of separating and squaring the x and y and then adding them to make a circle, you could simply connect the object coordinates to a vector math node set to length

    • @snow_mamba
      @snow_mamba  4 года назад +2

      Thanks for the tip, appreciate it!

    • @aakashshekhawat
      @aakashshekhawat 4 года назад

      It also works with distance in vector math so is there any difference between distance and length

  • @blacksmoketv2024
    @blacksmoketv2024 11 месяцев назад

    Amazing tutorial but I would like to apply this material to a non cirular face. I want to reproduce the inside of a rock (Agate) cut in half but i can't keep the circular rings, they got distorted

    • @snow_mamba
      @snow_mamba  11 месяцев назад

      I think what would work pretty well is using a gradient node set to spherical instead of the sepxyz and math nodes, should create a sphere rather than a 2d circle/cylinder

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 2 года назад

    doesnt really work when working on a trim texture sheet. the details just appear in somewhere in the upper corners of the working area. i managed to fix the rings by using a mapping node, but i cant get any of the other details you worked on to show up

  • @Seeked5000
    @Seeked5000 3 года назад

    as I resize the stump I loose all detail... what did I do wrong

    • @snow_mamba
      @snow_mamba  3 года назад

      My guess is that you resized it in object mode which scales the texture too. Applying the scale with ctrl+A might work, or you could try sizing it up in edit mode. Let me know if that works.