Procedural Nodes (part 13) - Procedural Jellyfish texture in Blender

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  • Опубликовано: 20 дек 2024

Комментарии • 16

  • @kohrakvaza
    @kohrakvaza 4 года назад +1

    Catching up again with your tutorials. Thank you for sharing this workflow! Pretty awesome how you can get that circle so easily, and also fraction it like that. I spent so much time before trying to do that just with math nodes, aiming to do an orange...

    • @snow_mamba
      @snow_mamba  4 года назад

      Agreed yeah, i think knowing both methods for the circle is useful as one is faster but the other is customizable. Good luck on that orange!

  • @Slingshooting_Downunder
    @Slingshooting_Downunder 4 года назад +2

    Cool texture!
    If you want to simplify things from about 4 minutes in, replace everything after the arctan with a single pingpong math node. this removes the need to remap texture coordinates as the range runs 0-1-0 in each segment automatically. Set the second value of this to pi, then drive the number of segments radially with a divide node in between the ping pong and the arctan2 nodes.
    Since the value you need in the divide node is 1/n (where n is the number of segments you want) you can drive the divide amount by another math node set to divide, with top value set to one, and bottom value driven by a value node. Changing this value node will change the number of segments to match.

    • @snow_mamba
      @snow_mamba  4 года назад +2

      Thanks for the info, I'll have to try that out.

  • @epicXfiles
    @epicXfiles 4 года назад +1

    nice been looking for a radial mirror tutorial for a while

  • @Will_Scobie
    @Will_Scobie 3 года назад +1

    Excellent!

  • @lbesiroglu
    @lbesiroglu 3 года назад +1

    nice. thank you so much

  • @dbugged
    @dbugged 2 года назад +1

    Nice texture! I'm using an older version of Blender and I don't have the ArcTan2 or fraction math nodes. (Not to mention ping-pong math suggestion from Adam.) Been pulling my hair out trying to figure a work-around. Anything you can recommend?

    • @snow_mamba
      @snow_mamba  2 года назад +2

      Are you using 2.79? I think you can probably use the gradient node and set it to radial/spherical for these effects

  • @lightmanleaf3761
    @lightmanleaf3761 4 года назад +1

    I followed your tutorial and made a lovely jellyfish and I want to animate it by applying wave modifier. However, the colour and pattern change as it move. Would you please advice how to fix it. Thank you.

    • @snow_mamba
      @snow_mamba  4 года назад

      Hi there, I think that the best way to do that would be to bake the color portion of the texture. This video will probably be helpful ruclips.net/video/MUTdHgif65g/видео.html

  • @lightmanleaf3761
    @lightmanleaf3761 4 года назад +1

    If I want to have different emission strength for each colour, how to do? Thank you.

    • @snow_mamba
      @snow_mamba  4 года назад +1

      For that you just need to setup several masks using color ramps and setup a different emission for each mask. This is a similar process that I did when I separated the transparent portion from the jellyfish body.

  • @vinzz0536
    @vinzz0536 4 года назад

    Awesome !!!