Procedural Nodes (part 14) - Procedural Grating texture in Blender

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  • Опубликовано: 29 дек 2024

Комментарии • 9

  • @zhenyamaslova794
    @zhenyamaslova794 4 года назад +2

    Hi! Try doing cycled pattern with (Math Add 2) -> (Math Modulo 4) -> (Math Subtract 2) for both X and Y directions with object you want to copy right in the center, instead of (absolute+add). You can use any numbers here instead of 2, 4 2, but they need to be n, 2*n, n

  • @coleorloff
    @coleorloff 4 года назад

    This is fantastic. I'll look forward to more from you dude.

  • @indmych
    @indmych 4 года назад +1

    This is fantastic.

  • @Devlinflaherty
    @Devlinflaherty 3 года назад

    For the second method, if you want to have multiple holes in the grating without scaling up the actual object, just put a vector math between Texture Coordinate and Vector Transform, set it to scale, and plug in a value (I used 8). Then just adjust the size of the holes with another colour ramp before the first two and bring the white value down to what you're after. Worked well for me.

  • @syedhamzashahbaz3406
    @syedhamzashahbaz3406 3 года назад

    Wow

  • @nazar2383
    @nazar2383 4 года назад

    I think it would be more cool if instead of this circle change after intro you make a simple black screen for a second or half like in movies.Cause this circle look really amateur while black screen is easy to make and its looks nice also. And also a never saw somebody did it so you will be unique)

    • @nazar2383
      @nazar2383 4 года назад

      oh and adding some sound affects on intro would be cool to. Also i like how it blinks and if you would make a render of that text in 3D and then add it to intro instead of that 2D, would be great too imo.

    • @snow_mamba
      @snow_mamba  4 года назад

      @@nazar2383 Yeah for sure I definitely see what you're saying. I've just been kind of playing around with the intro and changing, may update it soon. Thanks for the suggestions!