Procedural Nodes (part 28) - Another 15 procedural geometric textures in Blender

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  • Опубликовано: 1 янв 2025

Комментарии • 12

  • @educationchannellight
    @educationchannellight 3 года назад

    Beautiful backgrounds

  • @pdidz1238
    @pdidz1238 4 года назад

    Amazing tutorial very helpful keep it up. Just by messing with the numbers a bit and switching out texture nodes you can also extrapolate a lot of super cool results from these.

    • @snow_mamba
      @snow_mamba  4 года назад

      Thanks! Yeah I think this is the most versatile setup that I have stumbled onto so far.

  • @red_juan
    @red_juan 2 года назад

    Is it possible to use these nodes in geometry nodes and generate and actual mash ?

  • @not_food
    @not_food 4 года назад

    Thank you for sharing.
    I feel the color dodge node set to 1.0 should be at the very beginning to appreciate all the changes as you work, otherwise it's just blurry and faint.

    • @snow_mamba
      @snow_mamba  4 года назад

      Appreciate the feedback thank you.

  • @hendasheng
    @hendasheng 3 года назад

    Great job! Looking forward to more:)

  • @sculptron3d322
    @sculptron3d322 4 года назад

    Your videos are awesome
    How did you learn all this stuff

    • @snow_mamba
      @snow_mamba  4 года назад +5

      Thanks very much! I started watching other people's videos on proceduralism about a year ago and was initially very confused, then I slowly started to get things, then I played around a whole lot in blender.
      I think my weakness is using math in Blender, many other guys on here are much better. I think my strengths are my creativity and my persistence with just trying new things. If something doesn't make sense to me I try to break it down into smaller parts and catalog the different results that I get with different parameters until it does make sense.