OMG! 🤯 I'm spending the afternoon building these node groups and saving them to my asset Browser. 💪 I'm sure I'll understand how to use these for myself after this is done. 🎉 Thanks a Bunch for this Awesome lesson. 🙏 It's just what I needed 😉
Heyy Sam, great job. Also by the way, with node wrangler, you can shift + ctrl + right click on any two nodes and it adds a mix rgb node with the two nodes as the two colour inputs
Hi there, to change the colors of the stripes you can feed the pattern into the factor input on a mix node. If you check out my first tutorial near the end I go through an example, although if you're using the newest blender the mix node will look different.
Hey, thanks for this amazing tutorial. I would like to animate and add some bake sound to these textures. Is it possible by setting the keyframe or do you know if there is something else I should take into account?
Yeah you can keyframe pretty much everything, that is the easiest way that i've found to animate these types of textures. You can then set an interpolation or fine tune the animation curve for more control
Hey Sam! I've watched a couple of your tutorials and I've really learned a lot. I noticed that you added two mix RGB's instead of a Color ramp (after the wave texture). Is there a special reason you didn't use a Color ramp or is this just another way you can achieve the same effect?
Yes there is a benefit to using the 2 mix rgbs even though a similar effect can be achieved with the color ramp. The mix rgbs allow you to plug something into the factor inputs which allow you to plug a value node in there, or even use it as an input for a group node.
i have a problem with the node texture coordinate, it makes the scale for the wave node behave weird. As what i am trying to do is to use wave node in a very high scale but when i plug the object coordinate in the wave node it makes it very small and i have really hard time to get the scale that i want which it very high. I am trying to use wave node to create color imperfection in a piece of marble. But despite achieving it some how, can't really bake it correctly to an image texture. Not sure what it is causing the issue. Not really sure what i am doing wrong, but maybe it has something to do how blender interpret those parameter and it gets distorted by the UV map. I used the smart UV map with 0.05 spacing. So the UV map should not be the problem here, yet the image is off, and using image resolution at 2k. Overall i would like to learn how to better set up the nodes so it will get easier to scale it at the size needed and it must be plugged from object coordinate to make it seamless.
I think I understand what you're saying. If you just have a wave texture without a texture coordinate node to tell it how to map itself out on the mesh then it will behave as if it is plugged into the 'generated' output on the texture coordinate node. If you haven't modified your mesh scale then plugging it into 'object' instead will make it half the size. Try using half the scale (ex: if 2 worked before as the scale, try 1) when it's plugged into the 'object' output. Feel free to post on my discord channel with images of the problem you're trying to solve, might be easier for me to understand
How I can make texture like a 9 but with parallel arm. I it posible to make texture like this and to control the angle of the ground. So that they come out like form hedgehog.
@@darekgabinet9372 Oh okay I gotcha, it's a dental thing. It can be tricky to make precise shapes with proceduralism, you could check out erindale's channel though as he has several videos on more precise methods than I do. It is a little more advanced but if you can follow his vids you will learn a lot.
Your tutorials are beginner friendly, Im doing a lot of research to prepare for Nodevember.
Excellent basic overview! I wanted to do something like that, but it turned out that this already exist, and even steeper than I could have planned..
I keep returning to this series over the years, really good resource. Thank you!
Great to hear!
Thank you so much for this tutorial, really helped me out with a difficult wave pattern I needed to replicate for a client. Much appreciated.
Amazing content, brother! Not only the textures but the node wrangler shortcuts are also very helpful.
Happy to help. It's crazy the amount of variation you can get with just a few small tweaks
Thank you for this!!! I was in search of procedural tie dye for cloth textures ✊🏾✊🏾 no 17 plus no 9 were the perfect options!!.
Nice that sounds cool, feel free to share your creation on discord or instagram with me
OMG! 🤯
I'm spending the afternoon building these node groups and saving them to my asset Browser. 💪
I'm sure I'll understand how to use these for myself after this is done. 🎉
Thanks a Bunch for this Awesome lesson. 🙏
It's just what I needed 😉
You're very welcome
Wow it`s diamond! Exactly what I was looking for
An immense thank you for this amazing tutorial. I sure will check the others you did.
Happy to help
Relentless textures, this is great.
i could watch these forever
Happy to hear!
Heyy Sam, great job. Also by the way, with node wrangler, you can shift + ctrl + right click on any two nodes and it adds a mix rgb node with the two nodes as the two colour inputs
For sure that's a good tip
Nice work. Some useful textures here. You rule.
Thanks Stuart!
Great tutorial! Thanks so much, in the middle of creating a shader for the underside of a mushroom and this helped a lot.
You're very welcome!
Very thankful for this. Amazing work!
Glad it was helpful!
God bless you brother. you saved my time.
Happy to help
This is really handy. Thank you for this tutorial.
Wonderful tutorial, thank you !!
Glad it was helpful!
@@snow_mamba thanks you so much for tutorial
@@shouryakushwaha7843 You're welcome!
Thanks you so much, I was finding wave tutorial
Thank you so much for this tutorial!
Glad it was helpful!
You are a pattern king!
Thank you so much!!
You're welcome!
Exactly what I needed! Thanks a lot!
Happy to help!
Thank you very much man 🫡 nice tutorial
Happy to help!
Thank you soooo much 🙏🙏🙏
You're welcome!
thankyou so much... love it, its make my asset collection grow..
Excellent!
amazing tutorial! thank you
You're welcome
You are the man
wow thank you!
awesome!
thanks very helpefull ....
Hello! this is a really good tutorial, but a need to change the colors of the stripes and I would just like to know how I could go about doing that.
Hi there, to change the colors of the stripes you can feed the pattern into the factor input on a mix node. If you check out my first tutorial near the end I go through an example, although if you're using the newest blender the mix node will look different.
good job!Thanks a lot!
You're welcome!
COOL! thx, can u show how to apply it on a mesh like a sphere?
Should be pretty straightforward, you can just make a sphere and then put the material on the mesh. Let me know if that works
Hi Sam! Can you please make a pied de poule pattern tutorial?
That's a cool idea, I'll try it out
Can we add diffuse shader instead of viewer.
Hey, thanks for this amazing tutorial. I would like to animate and add some bake sound to these textures.
Is it possible by setting the keyframe or do you know if there is something else I should take into account?
Yeah you can keyframe pretty much everything, that is the easiest way that i've found to animate these types of textures. You can then set an interpolation or fine tune the animation curve for more control
JUST LIKE THAT!
It's a real problem sometimes
@@snow_mamba love you and your work man, mine was just a joke in good spirit ✨
@@MicheleoTuTo oh for sure man, i think its funny too
me: I know the wave texture
me: WFT?!
Great Tutorial ! Thank you for taking the time and being super considerate by providing timestamps ! A A A
You're welcome!
Hey Sam!
I've watched a couple of your tutorials and I've really learned a lot. I noticed that you added two mix RGB's instead of a Color ramp (after the wave texture). Is there a special reason you didn't use a Color ramp or is this just another way you can achieve the same effect?
Yes there is a benefit to using the 2 mix rgbs even though a similar effect can be achieved with the color ramp. The mix rgbs allow you to plug something into the factor inputs which allow you to plug a value node in there, or even use it as an input for a group node.
Awesome, that does sound better! Thanks for the response, keep up the good work :)
i have a problem with the node texture coordinate, it makes the scale for the wave node behave weird. As what i am trying to do is to use wave node in a very high scale but when i plug the object coordinate in the wave node it makes it very small and i have really hard time to get the scale that i want which it very high.
I am trying to use wave node to create color imperfection in a piece of marble. But despite achieving it some how, can't really bake it correctly to an image texture.
Not sure what it is causing the issue. Not really sure what i am doing wrong, but maybe it has something to do how blender interpret those parameter and it gets distorted by the UV map. I used the smart UV map with 0.05 spacing. So the UV map should not be the problem here, yet the image is off, and using image resolution at 2k.
Overall i would like to learn how to better set up the nodes so it will get easier to scale it at the size needed and it must be plugged from object coordinate to make it seamless.
I think I understand what you're saying. If you just have a wave texture without a texture coordinate node to tell it how to map itself out on the mesh then it will behave as if it is plugged into the 'generated' output on the texture coordinate node. If you haven't modified your mesh scale then plugging it into 'object' instead will make it half the size. Try using half the scale (ex: if 2 worked before as the scale, try 1) when it's plugged into the 'object' output. Feel free to post on my discord channel with images of the problem you're trying to solve, might be easier for me to understand
How I can make texture like a 9 but with
parallel arm. I it posible to make texture like this and to control the angle of the ground. So that they come out like form hedgehog.
I'm gonna need a picture of what you're talking about.
@@snow_mamba something like here paliga.pl/wp-content/uploads/2021/01/szkliwo001.jpg
@@darekgabinet9372 Hmm i'm not too sure. What are you trying to do with it?
@@snow_mamba denatl tubuls :)
@@darekgabinet9372 Oh okay I gotcha, it's a dental thing. It can be tricky to make precise shapes with proceduralism, you could check out erindale's channel though as he has several videos on more precise methods than I do. It is a little more advanced but if you can follow his vids you will learn a lot.
How can I make proper displacement after I make pattern in shade like you did?
I'll make a proper tutorial coming up about how you can expand on these black and white textures, including how to displace them in different ways.
texture 14 isnt working for me
Hmm i just tried it again and it worked okay for me. I would try it again, as long as your blender is updated it should work fine. Best of luck
❤❤🎉