Explanation: if you put a part under a rocket engine like what Matt did in this video, the rocket won't move because the thrust goes nowhere, like pushing a car from the inside.
I'm pretty sure in ksp 2 you will have randomly put beards and mustaches to kerbals (and you can rename them) so with enough luck you will be able to get the exact Matt kerbal in ksp 2
If I didn't know better, I'd say that Matt's editors are conspiring against him. They always seem to make him appear so incompetent... by accident, of course.
In KSP, parts don't so much attach to each other as the parts fly in close formation together. More parts, more calculations of physics, more wiggle, more kraken.
Each section of the "snake" needs slightly more thrust than the one below it. That will keep it straight and keep the lower stages from crashing into the upper stages and blowing the whole thing up.
Really, only the top most section would need more thrust than the rest. This alone will be enough to keep the entire snake in tension, and thus prevent the into-self-crashing, although you would need to be somewhat careful with your launch sequence to make sure the tension doesn't change too rapidly.
The saddest part is that one segment of the "mega snake" would've probably made it to space on its own, without any upside-down-tri-coupler-shenanigans.
I love your KSP videos RCE! so here, auick tips: - Enable " advanced tweakables" in the configuration menu so you can use autostrut for no rocket wobbliness (right click any part you have placed and hit autostrut: heaviest part) - You can put as many octogonal struts as you want in a fuel tank and strap engines to them, so you can have maybe 33 engines in the bottom of one big fuel tank
To make a high and snake-like rocket you must distribute the weight downwards and the thrust upwards, meaning that the most weight is at the bottom and the most thrust is at the top. It doesn't need to be a big difference but you surely can't have the same of each at each end. You either have to put a little more thrust at the top than at the bottom (it has to be reduced gradually going down) or you have more weight at the bottom than at the top (also has to be reduced gradually but going up this time) otherwise the snake will fold on itself and go crazy instead of going straight up
KSP part attachment is functionally a tree -- every part has one "parent" part, but can have many "child" parts. So flipping over your tri-couplers does allow you to make it LOOK like the structure is connected to both tanks above it, but the tri-coupler will only ever attach to one part "above" it.
I've got about 2k hours in KSP and these vids are among my favorites. On a side note another game you might like is Satisfactory, you can build so many bridges in that game.
As a fairly dedicated KSP player this video was amusing and horrifying in equal measure… I can’t even begin to imagine the chaos Matt would wreak in KSP2 (which incidentally is only a month away from early access release!)
He will just architect it up I suspect. There is a reason he makes roads and not rockets. ...Hmm, where does he work? Just asking so I can... avoid any bridges in that region. Not saying I don't trust his building ability or anything but... yeah. Okay. I am.
I have an idea! When you start your snake make sure that the thrust is distributed from the top down. I mean so that the rocket on top always has more thrust than the one below it, but just by a small amount. If that all makes sense lol
so i decided to keep track of how many times matt tried and im quite suprised at the results. Mega Snake 1-A attempt 1: fail Mega Snake 1-A attempt 2: success Mega Snake 1-B attempt 1: fail Mega Snake 1-C attempt 1: fail Mega Snake 1-D attempt 1: fail Mega Snake 1-A attempt 3: fail Mega Snake 2-A attempt 1: fail Mega Snake 2-A attempt 2: fail Mega Snake 2-B attempt 1: fail Mega Snake 2-C attempt 1: fail Mega Snake 2-D attempt 1: fail Mega Snake 3-A attempt 1: fail Mega Snake 3-B attempt 1: fail Mega Snake 3-B attempt 2: fail Mega Snake 3-C attempt 1: fail Mega Snake 3-D attempt 1: success Mega Snake 3-E attempt 1: fail Mega Snake 4-A attempt 1: fail Mega Snake 5-A attempt 1: fail Mega Snake 6-A attempt 1: fail Mega Snake 6-B attempt 1: fail Mega Snake 6-C attempt 1: fail Mega Snake 7-A attempt 1: fail Mega Snake 7-A attempt 2: fail Mega Snake 7-A attempt 3: fail Mega Snake 7-A attempt 4: fail
idk why I'm telling you this, because you're an engineer, but you need more thrust at the top than the bottom. You're effectively building a train. You don't push trains, you pull them.
Hey Matt, a few suggestions: First, you're putting floor below your engines, so your engines are basically doing nothing. To make them actually do work, they needs to be outside of your rockets. Second, putting engines in every segment of your worm isn't the most stable, I would put all my engines on the top segment, so that they basically drags the entire snake up. It's kinda like a noodle. A noodle can be lifted up but not pushed up cuz it will just bend over.
The mouth was pretty impressive. Some engines are meant to be used in vacuum only, such as the Poodle. If Vac. thrust is much higher than ASL thrust, then it is one of those engines. Changes made on platform/runway such as staging, max. thrust, break power, etc. will only apply to that one launch. They will not be saved when you revert to VAB/SPH. If you do those changes while in VAB/SPH, then they will be saved for any subsequent launch. You cannot attach boosters to two decouplers. Everything attaches only at one place/node (fuel ducts and struts are exceptions). Attach booster to decoupler slightly higher than the middle of the booster (so that the booster's top will be pushed away from the rocket when decoupled) and then strut both the top and the bottom of the booster.
Really? For me, it doesn't make me question why he's no longer a practicing engineer. Granted, its mechanical/propulsion/rocketry/etc engineering vs a civil engineering knowledge base. But understanding basic load distribution is like a prerequisite to most engineering fields. It's needed for bridges!... which casts suspicion to the validity of his bridge reviews.
Having launch towers on every side was just causing problems. It would work better to just have them on one side, but having a launch tower per segment, to minimize the stretching, could also help the snake work.
By putting a floor below his rocket, Matt created a new power source! Turns out you can generate electricity if Isaac Newton spins in his grave fast enough.
If you are going mods, go with the one that expends moving parts so you can just launch a folded up snake which on reaching orbit you unfold into not a snake, but the tentacle of the Kraken itself! (I may have done this)
I’m shit at explaining things but I’ll give it a go: Multi-connecting parts don’t connect to more than one connection when placed, so triconnectors will only connect to the first part and then you have to connect something directly do it (snapped) otherwise you have to strut them together. Think of it as the game can only figure out parts in a line or diverging lines. Trying to connect the end of two lines together requires strutting.
True, but he does sound like he put form over function, might be out of ignorance, for rocket engineers are absolute edge lords and are a race of their own. Maybe i spent too much time watching scott manley and the ksp old guard too.
You can turn on indestructible parts. You can adjust the throttle before any engines are active. You can turn engines on and off at will. More struts = Better (Usually). Put the stability towers in the same stage as the rockets. Max the throttle before staging
man , im glad my youtube recommendation brought me here . Have been binge watching all ur recent vids and literally made my day a lot less boring now 😂😂
4:50 yeah technically (if you do an optimal flight) you could get this thing to orbit with all that ∆V... You need in theory only 3400m/s! 5:48 always control your stage Matt 6:55 that's because it's a Vacuum engine and on sea level it's not so good (hence you have only 800+m/s) 14:20 tip to see if it can get off: in the VAB just click on the stage in the right where there is/are the engine/s and look for TWR (it must be >1 to actually lift off)
Are these actually still videos made pre-injury or is RCE fully healed and able to laugh and fart again (I have absolutely no idea how long it takes for that sort of abdominal injury to heal)? In any case, hope you're doing well!
14:28 And just like that, Matt figured out how to re-create the Monarch's Cocoon fortress. Who would've guessed the Pride of the Poision Skies came from the UK Space Agency.
Matt, for the love of god you need to do 4 things to make this happen, turn on the debug menu, turn off heat damage, i think you can turn off collisions too and for good measure, turn kerbal's gravity down
RIP Jeb. He was a brave soul, who was taken from us at the peak of his career. He flew too close to the sun. Luckily his twin brother Jeb will be taking over his duties.
ah jebediah... eploded on platform, burned in reenter, lost in around the sun, alive but whit no ship on the moon, bad landing, losing grip while in EVA.... so many memories
Matt is the kind of guy who would try to push a car from the inside and wonder why the car won't move forward.
Explanation: if you put a part under a rocket engine like what Matt did in this video, the rocket won't move because the thrust goes nowhere, like pushing a car from the inside.
@@ArifRWinandar 18:23 "Because most rockets... They have... They have an engine at the bottom right?"
I'm a civil engineer, not a mechanical engineer! - Matt probably
r/rareinsults
@@kelvin1316 nope, but if the fan is in a box (also in a room) yes
Matt @ 15:50 "I apologize for calling this thing a worm, it's a snake". 5 seconds later, Matt again @ 15:55 "Three part worm"
Title: „I made a PLANET EATING WORM in Kerbal
Space Program...“
Same same but diff
You do know you just need to type 15:50 and 15:55
When Matt makes an episode of KSP, all the sane Kerbals run for their nuclear bunkers.
Fun fact: rce is matt, but theres another one named matt lowne and he also uploads ksp content
@@danialkarim9038 Oh yeah ik who your talking about. His builds are a little bit less world ending though.
How does he not know you press Z for full throttle?
Every Kerbal that can calls in sick for that day of work.
there are sane kerbals??????? Now that´s new
There is a 1 in 2040 chance that there will be a kerbal named “Matt Kerman” and be an engineer. Matt should look for matt kerman
I'm pretty sure in ksp 2 you will have randomly put beards and mustaches to kerbals (and you can rename them) so with enough luck you will be able to get the exact Matt kerbal in ksp 2
Matt kerman wolud have both stats max
If you know what I mean
Hi
Matt lowne : am I a joke to you
voi pissa reikä sinun touhujasi😂
"boosters clearly not working let's get rid of them" - first time I have EVER heard that in Kerbal context
normally its "boosters clearly not working, let's add some more and try again" or "boosters clearly not working let's add more struts"
If I didn't know better, I'd say that Matt's editors are conspiring against him.
They always seem to make him appear so incompetent... by accident, of course.
I think they are doing their best to make him seem hyper competent. It's just a challenge lol
It's 100% the editing that makes me look dumb, I promise! 🤣
@@farshnuke That joke was almost 3 mega snakes over your head
@@Creeeeeed No, I just did a different take on the same joke. It's okay
No Jebs were harmed in the making of this video
In KSP, parts don't so much attach to each other as the parts fly in close formation together. More parts, more calculations of physics, more wiggle, more kraken.
First reply
@@Beans815 🤡
Each section of the "snake" needs slightly more thrust than the one below it. That will keep it straight and keep the lower stages from crashing into the upper stages and blowing the whole thing up.
Really, only the top most section would need more thrust than the rest. This alone will be enough to keep the entire snake in tension, and thus prevent the into-self-crashing, although you would need to be somewhat careful with your launch sequence to make sure the tension doesn't change too rapidly.
Also, put the engines on the outside, because if it's on the inside, it's just going to push the parts below it.
When it comes to Kerbal Space Program, Matt is quite the architect.
Hmm...I don't know. I think even an architect might be able to build better rockets than him in this game.
Kerbal Space Program is apparently too engineer-ic for Matt XD
@@sine_nomine_ct well, to be fair, he is a civil engineer. He doesn’t do anything with rockets
The saddest part is that one segment of the "mega snake" would've probably made it to space on its own, without any upside-down-tri-coupler-shenanigans.
I love your KSP videos RCE! so here, auick tips:
- Enable " advanced tweakables" in the configuration menu so you can use autostrut for no rocket wobbliness (right click any part you have placed and hit autostrut: heaviest part)
- You can put as many octogonal struts as you want in a fuel tank and strap engines to them, so you can have maybe 33 engines in the bottom of one big fuel tank
Hugh is a champion.
Dude, press Z before launch. You want full throttle.
And hit it before ignition. Also struts between each major section and put some towers at the bottom to hold the weight.
Thx for the daily uploads Bro. Your my favourite RUclipsr with your Bridge- Reviews! So funny lol
I hope to see you messing around on KSP2 when that comes out!
Day 29 of asking RCE to play Scrap Mechanic
To see if you have enough power you can click on the staging orange things and you'll see "TWR" if its above 1.00 you can take off !
To make a high and snake-like rocket you must distribute the weight downwards and the thrust upwards, meaning that the most weight is at the bottom and the most thrust is at the top. It doesn't need to be a big difference but you surely can't have the same of each at each end. You either have to put a little more thrust at the top than at the bottom (it has to be reduced gradually going down) or you have more weight at the bottom than at the top (also has to be reduced gradually but going up this time) otherwise the snake will fold on itself and go crazy instead of going straight up
KSP part attachment is functionally a tree -- every part has one "parent" part, but can have many "child" parts. So flipping over your tri-couplers does allow you to make it LOOK like the structure is connected to both tanks above it, but the tri-coupler will only ever attach to one part "above" it.
If this is really how Engineers do things... It actually explains a lot.
Hacia tiempo que no reía a carcajadas con un video. Todo se lo debo a la ingeniería
I've got about 2k hours in KSP and these vids are among my favorites. On a side note another game you might like is Satisfactory, you can build so many bridges in that game.
As a fairly dedicated KSP player this video was amusing and horrifying in equal measure… I can’t even begin to imagine the chaos Matt would wreak in KSP2 (which incidentally is only a month away from early access release!)
He will just architect it up I suspect. There is a reason he makes roads and not rockets. ...Hmm, where does he work? Just asking so I can... avoid any bridges in that region. Not saying I don't trust his building ability or anything but... yeah. Okay. I am.
I have an idea! When you start your snake make sure that the thrust is distributed from the top down. I mean so that the rocket on top always has more thrust than the one below it, but just by a small amount. If that all makes sense lol
That's a good point, I didn't think about that lol
so i decided to keep track of how many times matt tried and im quite suprised at the results.
Mega Snake 1-A attempt 1: fail
Mega Snake 1-A attempt 2: success
Mega Snake 1-B attempt 1: fail
Mega Snake 1-C attempt 1: fail
Mega Snake 1-D attempt 1: fail
Mega Snake 1-A attempt 3: fail
Mega Snake 2-A attempt 1: fail
Mega Snake 2-A attempt 2: fail
Mega Snake 2-B attempt 1: fail
Mega Snake 2-C attempt 1: fail
Mega Snake 2-D attempt 1: fail
Mega Snake 3-A attempt 1: fail
Mega Snake 3-B attempt 1: fail
Mega Snake 3-B attempt 2: fail
Mega Snake 3-C attempt 1: fail
Mega Snake 3-D attempt 1: success
Mega Snake 3-E attempt 1: fail
Mega Snake 4-A attempt 1: fail
Mega Snake 5-A attempt 1: fail
Mega Snake 6-A attempt 1: fail
Mega Snake 6-B attempt 1: fail
Mega Snake 6-C attempt 1: fail
Mega Snake 7-A attempt 1: fail
Mega Snake 7-A attempt 2: fail
Mega Snake 7-A attempt 3: fail
Mega Snake 7-A attempt 4: fail
Whenever you say "booster" I hear "booshster" 🤣
“I like to fly blind.” The one line that defines every KSP video that RCE has made.
I think you should attach tower from one side (to not make a tunnel), but tower should attach to every section.
Matt building at 150M: Three boosters, I'm not going to over do this.
Also matt at 150M: I want it to be sensable.
I love how Matt considers Paddy his own breed
Poor jebediah. Press F to pay respect.
You can use Z for max throttle and X for no throttle
I think he knows, but is trolling us.
Guess we will find out next video.
If he doesn't I'm gonna unsubscribe. This annoyed me way to much.
idk why I'm telling you this, because you're an engineer, but you need more thrust at the top than the bottom. You're effectively building a train. You don't push trains, you pull them.
UK space agency RULES!!!!!!!!!!! Attempt 2 of space ship snake has got to work in IRL,right Mat?
Would love to see a KSP Collab between Matt and Scott Manley where Matt builds a rocket and Scott explains all the reasons it doesn't work.
Hey Matt, a few suggestions:
First, you're putting floor below your engines, so your engines are basically doing nothing. To make them actually do work, they needs to be outside of your rockets.
Second, putting engines in every segment of your worm isn't the most stable, I would put all my engines on the top segment, so that they basically drags the entire snake up. It's kinda like a noodle. A noodle can be lifted up but not pushed up cuz it will just bend over.
“I’m sorry, I just realized I’ve been calling it a worm this whole. It’s a mega SNAKE not a worm.”
1 second later
“Okay so the worm………” hahah
The mouth was pretty impressive.
Some engines are meant to be used in vacuum only, such as the Poodle. If Vac. thrust is much higher than ASL thrust, then it is one of those engines.
Changes made on platform/runway such as staging, max. thrust, break power, etc. will only apply to that one launch. They will not be saved when you revert to VAB/SPH. If you do those changes while in VAB/SPH, then they will be saved for any subsequent launch.
You cannot attach boosters to two decouplers. Everything attaches only at one place/node (fuel ducts and struts are exceptions). Attach booster to decoupler slightly higher than the middle of the booster (so that the booster's top will be pushed away from the rocket when decoupled) and then strut both the top and the bottom of the booster.
Rip jebidiah😞. Got flash backs to the dynamite incident in timberborners
KERBAL SPACE PROGRAM IS MY FAVOURITE OF YOUR VIDEOS
Sorry for this. As an engineer, watching you build a spaceship makes me wonder why you're no longer an engineer.
Really? For me, it doesn't make me question why he's no longer a practicing engineer. Granted, its mechanical/propulsion/rocketry/etc engineering vs a civil engineering knowledge base. But understanding basic load distribution is like a prerequisite to most engineering fields.
It's needed for bridges!... which casts suspicion to the validity of his bridge reviews.
“This vector engine works too well. We need to change that.”
When I saw the thumbnail I thought it was a giant worm made out of Duracell batteries 😂
Your dog is an architect
Having launch towers on every side was just causing problems.
It would work better to just have them on one side, but having a launch tower per segment, to minimize the stretching, could also help the snake work.
Oh my god, you killed Jeb. You bastard.
Yes!! Excited to see you play KSP2 when it launches.
I love how the description of the mega snake is just 'Mega'🤣🤣🤣
Bro’s making around £7000k a month from patreon alone, he’s never gonna put a hard hat on again in his life
looks like you built a highly explosive wind chime.
By putting a floor below his rocket, Matt created a new power source! Turns out you can generate electricity if Isaac Newton spins in his grave fast enough.
Someone should teach Matt about the symmetry button. Not me, but someone.
Came here to say this exactly 😂
If you are going mods, go with the one that expends moving parts so you can just launch a folded up snake which on reaching orbit you unfold into not a snake, but the tentacle of the Kraken itself!
(I may have done this)
0:10 is that rce? In 2nd video?
I’m shit at explaining things but I’ll give it a go: Multi-connecting parts don’t connect to more than one connection when placed, so triconnectors will only connect to the first part and then you have to connect something directly do it (snapped) otherwise you have to strut them together. Think of it as the game can only figure out parts in a line or diverging lines. Trying to connect the end of two lines together requires strutting.
12:50 Matt has a lisp 😂AMATHING story time with Matt 😂😂
Please play scrap mechanic or satisfactory
i love how he tries to use a vacuum engine at sea level, amd is surprized its thrust is too low
HE KILLED JEBEDIAH
VENGEANCE FOR JEBEDIAH
JUSTICE FOR JEBEDIAH
BLOOD FOR THE BLOOD GOD-I MEAN JEBEDIAH
Kerbal is the one game that makes me wonder if matt is an undercover architect 😂
No its engineering because of the shapes architecture would even fall apart with the towers
True, but he does sound like he put form over function, might be out of ignorance, for rocket engineers are absolute edge lords and are a race of their own. Maybe i spent too much time watching scott manley and the ksp old guard too.
As a player of like 10 years this is both refreshing and PAINFUL to watch 🤣
You can turn on indestructible parts.
You can adjust the throttle before any engines are active.
You can turn engines on and off at will.
More struts = Better (Usually).
Put the stability towers in the same stage as the rockets. Max the throttle before staging
man , im glad my youtube recommendation brought me here . Have been binge watching all ur recent vids and literally made my day a lot less boring now 😂😂
4:50 yeah technically (if you do an optimal flight) you could get this thing to orbit with all that ∆V... You need in theory only 3400m/s!
5:48 always control your stage Matt
6:55 that's because it's a Vacuum engine and on sea level it's not so good (hence you have only 800+m/s)
14:20 tip to see if it can get off: in the VAB just click on the stage in the right where there is/are the engine/s and look for TWR (it must be >1 to actually lift off)
"A really elegant string-of-pearls configuration. Unfortunately, incredibly unstable."
Video started as making a snake 🐍 then it just turned into a worm 🪱 😆
RCE, "I'm not going to overdue this. I want it to be sensible." LOL
real civil engineer: HIDE THE MURDER HIDE THE MURDER!
THANKS patrons!!
Thanks for posting this video RCE!!! 0:00
I love your kerbal videos so much, it just made a rough day so much better
Matt's PC when he boots up Kerbal Space Program be like "I'm tired boss... 😞"
3:06 that looks like a Duracell battery
Are these actually still videos made pre-injury or is RCE fully healed and able to laugh and fart again (I have absolutely no idea how long it takes for that sort of abdominal injury to heal)? In any case, hope you're doing well!
Some are pre made but not all
I'm healed, kinda!
@@RealCivilEngineerGaming Yay! Genuinely very happy to hear that!
@@RealCivilEngineerGaming Press Z for full throttle. X for no throttle
As a distant cousin of the snake, I feel offended.
But then again, it can't be help that an ARCHITECT would make this mistake.
I figured out what you’re doing wrong…. You need NASA stickers 😂 🇺🇸 😂
Makes you wonder if engineers learn anything at university.
Civil engineers don't lol
@@magicstew45 Water flows downhill.
Matt: I'll build a Mega snake.
Me: 'Tis not wise to tempt the Kraken.
I can tell Matt is a dirty civil engineer, no sense of how rockets work. Launch the rockets, release the stands, and fire your boosters… all at once….
14:28 And just like that, Matt figured out how to re-create the Monarch's Cocoon fortress. Who would've guessed the Pride of the Poision Skies came from the UK Space Agency.
18:24 most?
If you are RCE A Real Civil Engineer than should there be a UUA Unreal Uncivil Architect 😂
Day 1 of asking Matt to play SpaceFlight Simulator, its like KSP but 2D, and a good game, please play it!
Absolutely, its a good game, really hope he plays it!
"don't look worried there little one"
The little one: HHHHHEEEEEELPPPPP HEEEEEELPPPPPP
Bro you should try nimby rails if you like trains
BTW excellent videos👍👍
that rocket powered pogo stick was cool though
Matt: I Made a planet eating worm!
Me: *terraria eater of worlds music intensifies*
The struts made me very uncomfortable
I bet when people see these videos people are like are you sure your an engineer especially when everything he makes goes boom or defies all physics
Matt, for the love of god you need to do 4 things to make this happen, turn on the debug menu, turn off heat damage, i think you can turn off collisions too and for good measure, turn kerbal's gravity down
It will never work, if there is a part of the rocket below the thruster you'll rip the rocket apart before you impart any upwards force.
RIP Jeb. He was a brave soul, who was taken from us at the peak of his career. He flew too close to the sun. Luckily his twin brother Jeb will be taking over his duties.
YES THANK YOU, ANOTHER KERBAL VIDEO
ah jebediah... eploded on platform, burned in reenter, lost in around the sun, alive but whit no ship on the moon, bad landing, losing grip while in EVA.... so many memories
I love KSP, thanks for the video
UK Space Agency:”No Jeb’s were harmed in making the monolithic space worm.”
Pulling a Dark of the Moon Shockwave? I like it, very logical.
Several of Matts rocket oscillate and touch the ground before exploding... Wait, can you build an oscillating rocket?
I really liked that storytime!
Story time really got me lol
"Black and Orange is more snake color" more like, looks like a bunch of Duracell batteries lmao