Setting the LAND SPEED RECORD in Kerbal Space Program 2!

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  • Опубликовано: 25 фев 2023
  • Kerbal Space Program 2 is finally here, and I got an early look at Kerbal Space Program 2 gameplay as I set the land speed record on Kerbin! It was harder than expected, but nothing the UK Space Agency can't solve!
    LINKS!
    PATREON: / realcivilengineer
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    STREAM ARCHIVE: / @realcivilengineerarchive
    PLAYLISTS!
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    CITIES SKYLINES - ENGITOPIA: • Cities Skylines - Engi...
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    POLY BRIDGE 2: • Poly Bridge 2
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    Epic Game Store Support-A-Creator Code: RCE
    (In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
    #realcivilengineer #engineering #ksp2
  • ИгрыИгры

Комментарии • 812

  • @RNOP_hello
    @RNOP_hello Год назад +1273

    the car being surrounded in landing gear and just spinning made me laugh super hard

    • @nofacer04
      @nofacer04 Год назад +7

      Yes.

    • @rocketboysmc
      @rocketboysmc Год назад +52

      Its at a level of genius only an engineer can achieve.

    • @monad_tcp
      @monad_tcp Год назад +34

      That was the most kerbal way ever of engineering, finally matt learned it.
      And it did work !

    • @juriaanromkes7558
      @juriaanromkes7558 Год назад +10

      i saw your coment but i still wasnt prepared for the result

    • @Slope_runner
      @Slope_runner Год назад +1

      Yeah

  • @NotDaender
    @NotDaender Год назад +754

    FYI, the land speed record (LSR) is standardized as "the speed over a course of fixed length, averaged over two runs. Two runs are required in opposite directions within one hour, and a new record mark must exceed the previous one by at least one percent to be validated." So, not only must your craft beat the *Thrust SCC* speed record, which was done over a 1-mile distance, it needs to turn around and do it again! You gotta play by the rules, engineer!

    • @shufflecat3334
      @shufflecat3334 Год назад +114

      He did though. The vehicle was doing 360s the whole time. Geez, did you even watch the video?? :P

    • @AustinHampton594
      @AustinHampton594 Год назад +4

      I was about to comment the same thing lol

    • @arg8763
      @arg8763 Год назад +30

      Thrust SSC didn't didn't hit that speed in a mile. It was a total trip of 14 miles, on power for around 9, and the last mile on power was the measured mile. In Kerbal it's harder, because there isn't a 14 mile runway to play with.

    • @WiseOwl_1408
      @WiseOwl_1408 Год назад +2

      Nah

    • @hyperfreeski3103
      @hyperfreeski3103 Год назад +1

      Shut up

  • @crusher1080
    @crusher1080 Год назад +588

    Disabling friction control on the front wheels would stop you from swerving on the runway Matt! Hopefully useful.

    • @beanman853
      @beanman853 Год назад +17

      Wobbling probs due to kraken

    • @docteurtnt736
      @docteurtnt736 Год назад +7

      I will test it thanks i have been struggling to take off

    • @crusher1080
      @crusher1080 Год назад +8

      @@beanman853 The friction control on the wheels tries to over compensate. And causes vehicles to swerve, planes or buggies.

    • @h.w.6563
      @h.w.6563 Год назад +2

      Which one of them are the front wheels, though? :P

    • @kdaviper
      @kdaviper Год назад +8

      ​@@crusher1080I think it's simply a matter of the center of friction being in front of the center of mass. Turning the friction control up on the back wheels can fix it as well

  • @droppedpasta
    @droppedpasta Год назад +59

    21:11 Landing Gear-nado!
    This is the best KSP2 content I’ve seen so far, as the game isn’t really in a state where serious missions are feasible

    • @CAMSLAYER13
      @CAMSLAYER13 Год назад

      Feel like they dropped the ball with this release. It barely runs on most hardware and its missing a lot of basic features. I get its early access, but for 50 dollars? Its a long way from being even as functional as ks1

    • @user-ch3ie8yd8d
      @user-ch3ie8yd8d 2 месяца назад

      Is this game free?

  • @kurobara9001
    @kurobara9001 Год назад +125

    I don't know if anyone's noticed yet, I didn't until I was editing a capture of the game and played back at x48 speed, the CLOUDS move and change shape naturally! RCE, your videos got me in to KSP, so thank you, and I look forward to more KSP2 videos from you!

    • @CSpottsGaming
      @CSpottsGaming Год назад +10

      KSP is an insane time sink but I'm so excited for KSP2. Mainly because I like to play vanilla for the simplicity of it and it looks like they added all the Dv calcs and a ton of other useful tools into the vanilla game. I'm stoked for the full release.

  • @musicforthepeople1548
    @musicforthepeople1548 Год назад +35

    Amusingly and ironically, on one of your first unsuccessful land speed runs, at 6:32, you managed a whopping 365 m/s or over 816 mph, enough to beat the land speed record (note: to catch the moment you will have to go frame by frame - it happens for literally 1 frame)

  • @icanonlyhave50charactersin30
    @icanonlyhave50charactersin30 Год назад +433

    This "record" is probably gonna be tripled in the next week.

  • @Niyucuatro
    @Niyucuatro Год назад +10

    If the aerodynamics in this one are similar to what they were in the version of the first game i played, the flipping is caused because as fuel gets used, the vehicle is heavier on the back than in the front, so the tip of the rod has less terminal velocity than the base. this makes the base faster than the tip, flipping the entire vehicle. Adding more weight to the front wold help reduce flipping.

    • @peperoni_pepino
      @peperoni_pepino Год назад +2

      While that is a possible cause I think that here the wheels are just bugged. Matt Lowne mentioned that the wheels friction control thingy was not working correctly, and that is probably still true.

    • @crusher1080
      @crusher1080 Год назад +2

      No, in this game the reason the craft is swerving is because of the friction control function on the wheels, can disable it since it is bugged and all of your crafts will swerve due to that.

    • @Niyucuatro
      @Niyucuatro Год назад +1

      @@crusher1080 Maybe it's even a combination of the two. Because it still seems that there's less attempt to keep roling once the vehicle was going engines at the front.

    • @crusher1080
      @crusher1080 Год назад

      @@Niyucuatro not viable because ksp has point physics instead of varying vector physics. The centre of mass of a part does not move

  • @Berrick189
    @Berrick189 Год назад +24

    If you turn off friction control on the front wheels it should go in a straight line

  • @thatguywholikesplanes4689
    @thatguywholikesplanes4689 Год назад +39

    at the uk space agency we pride ourselves with breaking these records no matter the cost

    • @danielhoyte6291
      @danielhoyte6291 Год назад +1

      Wait the UK still has a space agency I thought they shut down after the black arrow Program.

    • @thatguywholikesplanes4689
      @thatguywholikesplanes4689 Год назад +3

      @@danielhoyte6291 that’s the thing the uk space agency never shuts

  • @andreab6053
    @andreab6053 Год назад +22

    Some advices: use the snap funcion to make sure the weels are straight. Then disable the auto friction control on the steering wheels, this will make it much more stable

    • @shawngaetz8161
      @shawngaetz8161 Год назад +2

      Is that something in ksp 1 too? As I'm having a hell of a time keeping my space planes from drifting to either side for no reason.

    • @technoquetz126
      @technoquetz126 Год назад +4

      @@shawngaetz8161 yes, if the wheels are angled, the plane is super unstable, and honestly I recommend just turning off steering altogether, and instead using rudder fins on the top of the plane to steer, because any friction at all sometimes just causes the wheels to start turning

  • @JackMTB_Ski
    @JackMTB_Ski Год назад +23

    This is awesome! Currently watching this as I drive past the Bonneville Speedway, where they attempt the land speed records! Awesome coincidence!

    • @snodog00
      @snodog00 Год назад +5

      You're watching a RUclips video as you drive your car?

    • @JackMTB_Ski
      @JackMTB_Ski Год назад +1

      A buddy and I are trading off driving shifts

    • @davcrav
      @davcrav Год назад +1

      @@JackMTB_Ski That's the story, or as it's often called, the defence.

    • @Lysdexis
      @Lysdexis Год назад +1

      ​@@JackMTB_Ski can confirm. I am the buddy

  • @Blaster_Unity_UB
    @Blaster_Unity_UB Год назад +8

    Isn't Bloodhound SSC, successor of Thrust SSC, the current record holder?

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Год назад +8

      Don't think so, it got scrapped before it beat the record due to lack of funding. You can't just revert to launch like in ksp! 😅

    • @captaindelta43
      @captaindelta43 Год назад +7

      ​@@RealCivilEngineerGaming or simply because they didn't have a engineer like you 😉

    • @Blaster_Unity_UB
      @Blaster_Unity_UB Год назад +3

      @@RealCivilEngineerGaming oh, yup, then the 1997 king lives, and Thrust SSC looks cooler in my opinion.

  • @RiptornRory
    @RiptornRory Год назад +17

    Yay! Just had a video a few days ago about the start of this game, so I'm glad you're already jumping back into it! (Not to say I'm not uber-hyped to see how Timberborners go in the current map)

  • @donkoltz1
    @donkoltz1 Год назад +6

    The fact that an actual engineer with a degree took that long to realize the belly of his vehicle was scraping the ground makes me smile.

    • @dogneely
      @dogneely Год назад +2

      He definitely isn't a mechanical engineer, that's for sure

  • @_Jitterbug
    @_Jitterbug Год назад +2

    17:00 the fact those wheels worked to stop the jetcar from crashing, is a true testament to engineering XD

  • @ADRdaniel
    @ADRdaniel Год назад +3

    Matt's an aerospace architect.

  • @captaindelta43
    @captaindelta43 Год назад +30

    Matt has done it again . Back to back banger KSP 2 videos , just what we all love to see . Enjoyed this, Can't wait for what more goofiness Matt has planned for in future episodes

  • @CSpottsGaming
    @CSpottsGaming Год назад +4

    Matt, as much as I love watching you fail at KSP I do have a few tips that might help.
    First, there are hotkeys to maximize and minimize throttle values in an instant (i.e. not sliding up then sliding down, but instead immediately jumping between 0% and 100%). You'll have to double check me because it's been a minute but I believe they're X for 0% and T for 100%?
    Worth noting that doesn't work super well for jet engines as they still need to spool up and down, but super useful for liquid-fueled rocket engines.
    Also, you can drain the fuel tanks which will definitely help you get up to speed faster (less weight to accelerate). For a run this short I doubt you need even one full tank, but they're still useful structurally. If you right-click on a tank in the VAB you can see a slider that allows you to remove all the fuel and oxidizer. You can do the same with the solid fuel boosters for both weight purposes and for shutoff purposes. Since you can't stop a solid fuel booster from burning once it has started, this is useful to time the shutoff.
    Also useful for building airplanes because you can use Fuel/LOX tanks (if they have a convenient shape, for instance) but remove the LOX so that you don't have unnecessary weight when using air-breathing engines.

  • @philipangell8027
    @philipangell8027 Год назад +3

    Your Kerbal videos always make me cry with laughter. It is the rock solid certainty combined with the total lack of understanding when it fails.

  • @BornDepressed
    @BornDepressed Год назад +10

    Sweet god watching it spin was something I definitely wasn't expecting!

  • @plusRpm
    @plusRpm Год назад +4

    „The body might be too low to the ground.“
    Body: fully on the floor
    „It veers off to to the side…“
    RCE: adds drag at the front, with horizontal wings
    Watching a civil engineer build vehicles is just hilarious

  • @kylerkastner2808
    @kylerkastner2808 Год назад +11

    It’s always nice to see Matt making such beautiful and ‘practical’ works of engineering

    • @monad_tcp
      @monad_tcp Год назад

      This was the first time that Matt proper kerbal-engineered something.
      And it practically worked

  • @stevengillmeister6062
    @stevengillmeister6062 Год назад +23

    Me seeing another RUclipsr playing KSP 2 and realizing that there are actual goals and stuff in KSP 1/2 after only seeing RCE play it: 😮 “say what!!?!”
    Thank you RCE for not doing anything related to the game at all while playing it. I’ve spent 3 years not playing the game but now I’m going to have to spend money on it to get to the mun etc haha

  • @phylum8975
    @phylum8975 Год назад +3

    "OK I tried to turn left and it blew up. Cheers." - 😂😂🤣🤣 I don't know why but that is SO funny! Love it RCE!

  • @llawliet1522
    @llawliet1522 Год назад +5

    Hey Matt, pro tip: if you turn off auto friction control on the right click menu on just the front wheels, your craft shouldn't swerve about so much on the runway!

  • @sebbes333
    @sebbes333 Год назад +1

    4:21 Jeb: "COOOOOFFFFFFFFFFFFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!"

  • @Hannah_The_Heretic
    @Hannah_The_Heretic Год назад +2

    2:20 just FYI you CAN have custom flags in KSP2

  • @donnelly3968
    @donnelly3968 Год назад +3

    Matt, down at the bottom next to where you change the VAB build orientation, there are center of mass, centre of lift and centre off thrust overlays. Turn them on for next time. I'm sure an engineer like yourself will be able to figure it out from there 😉
    Edit: There's also a handy dandy 'blueprint view' button down there too which is great for making sure things are lined up.

  • @_PS.
    @_PS. Год назад

    I love how every video for KSP2 I get the ad for the game before hand it makes the video that much better 👏

  • @Astraeus..
    @Astraeus.. Год назад +3

    Out there somewhere is a vehicle designer who's trying to figure out how to get 10 sets of wheels on the same vehicle to completely eliminate rollover damage.

    • @farshnuke
      @farshnuke Год назад

      He works for Elon Musk

  • @SailingFrolic
    @SailingFrolic Год назад

    I just got the KSP2 trailer as an ad while 3 minutes into your video and honestly, they did a great job showcasing the possibilities. Multiplayer on KSP? Interstellar travel? That’s gonna be amazing.

  • @raspberryjellydoughnut5727
    @raspberryjellydoughnut5727 Год назад +5

    Can't believe you didn't notice that you needed a vertical stabilizer early on

  • @dave_000
    @dave_000 Год назад +3

    20:10 wow that was an awesome slideshow, love the vehicles and all, I wish someone made a game good like this slideshow is

    • @Shaun_Jones
      @Shaun_Jones Год назад +3

      Honestly, with that many landing gear separating and exploding, I’d expect about the same framerate from the first game.

  • @Nick-hi9gx
    @Nick-hi9gx Год назад +1

    Thank you SO MUCH for the flashing warning. We folks who need it could really use it in everything, it is so very appreciated when it shows up.

  • @oxcyde2717
    @oxcyde2717 Год назад +1

    That might have been the most hilarious ship I've seen in KSP. When it started rolling, I was tearing up. 🤣

  • @KerbalSpaceProgramOfficial
    @KerbalSpaceProgramOfficial Год назад +6

    Terrifying

  • @valecasini
    @valecasini Год назад

    10:29 I love every time Matt is like "mmmhm 🤔"
    14:06 oh it's not fair! Matt is so used to use struts that the fact that there is no autostruts doesn't bother him 😂
    19:45 so... There is the MOAR BOOSTER the MOAR ENGINE and with Matt we have the MOAR PARACHUTE, MOAR WINGS and today the new MOAR WHEELS 😆

  • @latchkeylegion
    @latchkeylegion Год назад

    Best KSP2 vid from anyone so far. Being swaddled in landing gear was a galaxy brain move.

  • @joshd5722
    @joshd5722 Год назад

    Thanks rce, seeing the car just rotate on all those landing gear had me laughing harder than I have in days, comedy gold

  • @mccards
    @mccards Год назад

    I lost it at 15:00. Jeb in that giant goose rocket bouncing around. hahahahahahaha

  • @arti6okk
    @arti6okk Год назад

    16:38 has the same energy as "but what if I purchase fastfood and disguise it as my own cooking?"
    love it

  • @theanarchist9733
    @theanarchist9733 Год назад +1

    try putting fins behind the engines (without blocking them) for higher stability

  • @oskarelmgren
    @oskarelmgren Год назад +1

    I think we need to focus a little on aerodynamic yaw stability :D
    Center of mass need to be at or slightly in front on the "center of pressure" (basically cross section area in this case). The engines are really heavy and right at the back, so center of mass is really far back. Need lots of stabilizing fins for basic designs like that.

  • @kendallguier1378
    @kendallguier1378 Год назад +1

    I love how the rocket car literally just needed at vertical tail fin

  • @squidcaps4308
    @squidcaps4308 Год назад

    Vehicle stability is easy to asses when it comes to the basic layout: draw a line thru front and rear left tires. Then draw a line from left rear to front right. The angle between the two lines gives you an idea of the basic stability of the vehicle. The narrower the angle, the more stable. And of course, if the angle exceeds 45 degrees, the vehicle will not stay straight at all without constant steering inputs.

  • @razercore7591
    @razercore7591 8 месяцев назад

    RCE, your problem solving skills absolutely slay me lmao. You accommodate problems instead of solving them. It's actually amazing.
    Problem: land rocket rolling on the runway
    Normal logic: Figure out how to prevent rolling
    RCE logic: Add wheels around the whole thing

  • @animan7529
    @animan7529 Год назад

    I haven't laughed this much in ages. Cheers mate!

  • @SumWelshLadInLondon
    @SumWelshLadInLondon Год назад

    3:36 i love the "what the f... hell happened there"

  • @timo4257
    @timo4257 Год назад +1

    12:40 that looks like the Airbus Beluga XL

  • @aicragej
    @aicragej Год назад

    Best application of spin stabilization I've ever seen.

  • @FreezerBurn.
    @FreezerBurn. Год назад +2

    3:28 you hit 88mph son 😎

  • @jamesscalzo3033
    @jamesscalzo3033 Год назад

    Loved the video @Real Civil Engineer! Can't wait for the next video of Kerbal Space Program 2 man! I have a Challenge for you and Anyone else who plays KSP 2.
    The Challenge is to build an Actual Jet Aircraft from the Military Forces around the World, Be it the American F-15C Eagle, F-16C "Viper" Fighting Falcon, The British/German/Italian/Spanish Eurofighter Typhoon, the Russian Federation and CIS Soviet-Era Mig-25 Foxbat, The Su-24 Fencer or even Jets like the Gloster Meteor, Lockheed P-80 Shooting Star or even the Messerschmitt Me-262 Schwalbe (German: Swallow) from World War Two. Basically, as long as it's an Actual Jet Aircraft, Just have some fun Building it!

  • @adamneff4512
    @adamneff4512 Год назад

    This made me laugh more than I have un a long while

  • @pauldrice1996
    @pauldrice1996 Год назад

    If its anything like ksp1 there's 2 types of chutes, one is a drogue chute that can be deployed at higher speed but doesn't slow you down as much as a standard chute.

  • @heighRick
    @heighRick Год назад

    Thanks RCE, helps a lot! ...and gives us something to aim for!!

  • @StaffanNilsson1
    @StaffanNilsson1 Год назад

    That wheel design around the rocket is pure brilliance

  • @soniccdx
    @soniccdx Год назад

    the car looks like the front half of the airbus beluga planes ....and the final design with the wheels everywhere .. lol 😂

  • @YMandarin
    @YMandarin Год назад +1

    if your planes (or craft) veers off runway, you have to disable auto friction control on the front wheel

  • @Gamer_Kot
    @Gamer_Kot Год назад +2

    This should be awarded by the Engineer's Prize 🏆 2023

  • @philipcaseyacalloway204
    @philipcaseyacalloway204 Год назад

    14:29 I love how eventually every solution in KSP is “Launch straight away.”

  • @SMxYuu
    @SMxYuu Год назад

    16:38 lmao, never been laugh that loud in ur video.

  • @wujternolek
    @wujternolek Год назад +5

    I will try to break this record.
    EDIT: I did it.

  • @firefrost6252
    @firefrost6252 Год назад +1

    You can fix the spinning by turning friction control off on the front landing gear

  • @cannyjim908
    @cannyjim908 Год назад

    Looking forward to more KSP2 from you!!

  • @particle_wave7614
    @particle_wave7614 Год назад

    Add a long tail with a rudder to stabilize the yaw. Lower friction on the front wheels as well. You technically shouldn’t need any downforce as long as there’s no vertical component to the thrust, and that’ll just slow you down anyway.

  • @h.w.6563
    @h.w.6563 Год назад +6

    KSP2 has no autostruts, so unless you strut everything together manually, it will all be wobbly! Hope this helps.
    Edit: I see you know about struts, now you just have to use multiple of them on everything all of the time.

  • @andreswanepoel4167
    @andreswanepoel4167 Год назад

    "Maybe we can outrun the pain ... no we can't", sounds about how I deal with all my problems🤣

  • @emerald9947
    @emerald9947 Год назад +1

    I remember the Ksp 1 land speed record several times the speed of light.

  • @Xboxbreck
    @Xboxbreck Год назад +1

    This is what happens when the Civil Engineer takes over for the Aerospace Engineer.

  • @CptMaistro
    @CptMaistro Год назад +1

    Matt asking which way the wings need to point to give down force made my brain buffer for a few seconds 😵 I think you're starting to turn into an architect, Matt 😨

  • @Yokoto12343
    @Yokoto12343 Год назад +1

    you are driving this thing like an architect

  • @chris993361
    @chris993361 Год назад

    In addition to @crusher1080 comment about diabling friction control on the front wheels, I would say based on the part where it wanted to go backwards that too much of your mass is behind the center of lift/drag. I imagine those engines are heavy and therefore that end will actually want to lead.

  • @bartigasiatisch4674
    @bartigasiatisch4674 9 месяцев назад

    Add surface area of the wheels.(wider/enough contact on the ground)
    Add a hinge/cable on the wheels core to the front axis of the fuselage.(to add strength to the wheels while moving fast cuz it csnt handle the acceleration)
    Add spoiler to add downward force so you stay on ground level.( Anti flying )

  • @trismica
    @trismica Год назад +1

    love the vids keep it up

  • @Dalorian1
    @Dalorian1 Год назад +1

    @12:00 disable the steering on your rear wheels lol

  • @tydfil
    @tydfil Год назад

    Just spinning off into a building made my day.

  • @makergaming2022
    @makergaming2022 Год назад

    The rotating landing gear around the rocket was brilliant. Are you sure you weren’t an aerospace engineer?!?!

  • @johnhatfield7489
    @johnhatfield7489 Год назад

    Omg when I saw an add on RUclips for this I have been waiting for RCE to play this :))

  • @THEPURECLIxs
    @THEPURECLIxs Год назад

    that big middle part with all the wheels flying across the runway reminds me of bambi on the ice

  • @bobthebuilder352
    @bobthebuilder352 Год назад

    The bit starting at 17:00 is the hardest I've laughed in a while

  • @fun_time_with_finn
    @fun_time_with_finn Год назад

    Matt, there should be an option when you look at the wheels to disable friction control. Normally it seems to be the reason the wheels act like that!

  • @mechtechpotato4249
    @mechtechpotato4249 Год назад

    Matt at 12:42 you have what looks to me to be the beginning of a kerbilified airbus beluga.

  • @tmanknoll9702
    @tmanknoll9702 Год назад

    Matt strutting the boosters on, then trying to jetisen them made my brain hurt

  • @Tijs.
    @Tijs. Год назад

    i love ksp2 with a mix of our favourite engineer 😂

  • @wyattcullum3455
    @wyattcullum3455 Год назад +1

    The first one reminds me of the rocket car from Simpsons Hit and Run

  • @creativecraving
    @creativecraving Год назад

    I love how, when your small rocket car developed a wobble, you just ignored it and made it bigger. Right... Cause that'll be easier to diagnose! 😂

  • @_thresh_
    @_thresh_ Год назад +1

    Literally got a KSP2 ad on this video lol

  • @jok9342
    @jok9342 Год назад

    Finally some Kerbal engineering. Moar boosters and struts. That's the Kerbal way

  • @blackdog6969
    @blackdog6969 Год назад +1

    Think you did it already but friction on the wheels is a notorious issue in the original KSP and it seems to be similar in KSP2

  • @charlesoutthere
    @charlesoutthere Год назад

    I love how you praise the graphics while showing how pixelized they are!

  • @SillyNews7559
    @SillyNews7559 Год назад

    i just wanna see the funny wind effects on the front going from white to red

  • @charliegrpdixon5944
    @charliegrpdixon5944 Год назад

    Every time you span off the runway, it kept making me think of the top gear episode where Clarkson span off in a BMW while racing a VW

  • @Spacccee
    @Spacccee Год назад +1

    There may not be any flags, but surely you can recreate the Union Jack using the new paint tool?

  • @frostymcfrosts2831
    @frostymcfrosts2831 Год назад

    Thank you so much for all the great content you upload but i hope you don’t overwork yourself 😁🙏

  • @miI0o
    @miI0o Год назад

    3:42
    Bro went back in time

  • @CountDigression
    @CountDigression Год назад

    I really appreciate the flash warning, thank you, Editor

  • @taylorseigler
    @taylorseigler Год назад

    At the end it was a wheeeelll-nadooooo!!

  • @kikehatakekun
    @kikehatakekun Год назад

    I dont know about the second one but in the first game you coudl set the amount of fuel in the solid booosters, then you would stop after some time

  • @sohamsengupta6470
    @sohamsengupta6470 Год назад +1

    Mate I'd love to see the day when the land speed record car is effectively a rocket powered rifled bullet with a person inside it just trying to not die