For anyone playing at home, in Kerbal aircraft, if your centers of mass and lift overlap your vehicle will lift off fine, but as the mass changes from fuel burn the handling will change significantly. It can be easier to keep the center of lift somewhat behind the center of mass, and most normal plane-shaped designs will probably naturally turn out this way.
In fact that is what real planes do. Center of lift is behind the center of mass, otherwise it would lead to an unstable flight (fighter jets have center of lift in front of the center of mass to be unstable and be mire maneuverable this way ... but on the other side you can not fly these without a computer countering the unstable flight condition permanently (dotens of zimes each sevond) Also you have to consider that the engines produce a torgue facing upwards (if they are under the wing) by rotating the plane around its wing
@@TJ-dh2sr yeah modern fighters and even advanced aircraft like the B2 aren’t stable. Planes like the B2 have a very unconventional design for a plane and require a flight control system as well.
a couple things. 1) I think RCE is still getting ever closer to understanding the rocket equation lmao. more rockets does not necessarily equal more speed. and 2) the devs have said in their latest videos about KSP2 that the new runways in the sequel will not have any collision objects at the end of runways.... namely those GOD DAMN LIGHTS lmao. those vibranium little runway lights have been the indestructible bane of every plane builder's existence in KSP for so long now lol
I've actually never hit those lights, but I also never end up going straight enough to even fly over them. I'm usually taking off over the agency and barely clearing the headquarters. I hope that's something else they're fixing, making it so perfectly balanced builds actually go straight down the runway unless intentionally turned.
@@GremlinSciences Well even perfectly balanced builds will turn even slightly one way or another because while your vehicle might be even, the air is not. Turbulence is a thing, and depending on how optimized your plane is on dealing with said turbulence you may or may not notice a lot of yaw movement
@@austinmaccarthy2095 Makes sense. except that the issue with turning stops the moment the wheels leave the pavement, even if the altitude actually decreases in the process. The issue also occurs even if your "plane" has no aerodynamic or engine parts on it; you can make a vehicle that is just a control unit with wheels and a power supply, it will still have trouble going straight down the runway.
I was looking exactly this comment. With that said though, there is a rocket launch system that does actually do this. SpaceShipTwo and WhiteKnightTwo, and B-52 and X-43 for examples
A real engineer wode use acion grops and do some reserch before playing a game + 400m/s is alredy supersonic and learn a game before showing it pls and btw u forgot to add controll serfises and u are f up the aircraft u cod hawe used rapier engens and yes them whith a aerodanamick boddy and btw a rapier engingine can bring u to 2000m/s if u optima’s and auto strut everything to stop it from wigelin and there is buttons for everything’s it’s a very good game I personally hawe 5k/h on it and I hawe just place it for 5 years
@@veridico84 to add a bit, transonic is more technically a regime right before during and after hitting Mach 1, and is usually characterized by the most dynamic flight characteristics. And supersonic is based on the word super, meaning greater than above or more than, and sonic, which is the word for sound. Putting that together just means going faster than the speed of sound. @elmar mach is the term that describes the ratio of an object speed to the speed of sound in a given medium. So Mach 3 would be three times the speed of sound. We usually refer to air when talking about Mach numbers, but those numbers vary. The speed of sound in water, is significantly faster than an air for example.
8:22 While that's what they did for testing the Enterprise landing, it was actually for transporting the Space Shuttle if it had to land elsewhere since it didn't have thrusters of it's own it was used to transport it back to Florida or to the final Museum locations.
I've build a shuttle carrier with 10 engines that ends up doing mach 0.9 without the shuttle adding any thrust. A cute little 340t plane. And if I remember right, the Vandenberg air force base was an alternative landing side for the shuttle.
I feel that as somebody who knows something about aerospace, I need to make a channel just to show matt how to actually build aircraft because this is painful
@@sergiosergiyenko Guys out on the factory floor working their butts off to keep the steps within .005", and he's like "Nope, design calls for a 2 foot positive step!"
The shuttle is on the back merely for transport. The shuttle has been retired but use to launch using the Space Launch System (SLS) which includes a large fuel tank (which was actually two fuel tanks) and two solid rocket boosters. It would land after reentry like a large glider and would be transported back to Florida piggybacking the 747.
As an Aerospace Engineering student this was… Interesting to watch Looking forward to see what other ridiculou… I mean, perfectly acceptable aircraft designs you come up with
You usually want to build simpler designs in KSP if you are trying to achieve something other than exploding on the runway. Also, there are certain engines and air intakes that are designed for flying at higher altitudes and speeds.
1. The RCS button turns on RCS thrusters and allowes the SAS to use the RCS thrusters. If you dont have RCS thrusters, it wont do anything. 2. You can just press "g" to pull up landing gear. 3. You can reduce the max throttle on thrusters in the space plane hangar which decreases fuel consumption and increases flight duration. 4. If you have time like after the last launch, you can just EVA the kerbals and have the open their parachutes. I think its worth having them servive at least once. 5. There is a keybind to switch vehicles, but you can also right click the other crew module and press "control from here" while still close to each other. There is also a third way, where you go to the tracking station but that one is too slow and should only be used when the crafts are in orbit and far away from each other bcs you cant use the other methods BVR(Beyond Visual Range)
To switch control to the shuttle before it's detached, right click it's cockpit and select "control from here". To switch control after it's detached use the "[" and "]" keys. This cycles control to any craft within a 2km radius. To switch controls after a distance of 2km hit "M" for the map view, click on the icon that represents the shuttle (if you can) and select "control this craft". You can use the KSP tracking center to do the same thing but the game won't let you leave a craft for the tracking center while it's in atmospheric flight. When you look up speeds, pay attention to meters per second and meters or kilometers per hour. The number differences are huge. KSP, NASA, SpaceX, etc. display rocket speeds in meters per second. The number you are mistakenly trying to hit is kilometers per hour.
I think RCE was pretty close to going (the corrected) hypersonic before he started overloading with boosters. The issue with boosters is it adds weight/drag and also adds air resistance because you're hitting more air faster. It would probably be easier to just make sure the jet engines aren't at 100% from the get-go and to slowly stage up. A rule of thumb I remember from playing is you shouldn't see air effects during launch. If you are, you're just wasting fuel trying to go too fast too early.
I watched this video last night after a long day, and probably went asleep watching it, today I thought that I had a fever dream, but no, when I checked my yt history, it's an actual video, love you dude
imagine a ball with a firework taped to the top: ball will roll forward and the thrust will go downwards. This is what you are doing to yourself when you ignite a rocket that is above your CoM and try to take off. The high engine is pushing you into the ground
@RCE: In fact your first center of lift to center of weight position was quite perfect ... normal planes have it that way to wnsure a stable flight. Fighter jets have their center of lift in front of their center of mass to achieve an unstable flight condition to be more maneuverable but at the cost that the plane can not be controlled without a computer countering this unstable flight condition by moving the control surfaces of the plane dozens of times each second. Also note: If you have your engines underneath the wing they will produce an upward torgue for the plane by rotating the fuselage around the wing. So the nose gets pushed upwards if the engines are turned on. At least that's how it works in real life ... how far it is translated in KSP i have not tried yet ...
Aerospace engineer here. Just to let you know, Takeoff distance is very sensitive to weight. If you double weight, you quadruple the takeoff distance. To decrease takeoff distance in this chaotic experiment of yours, you'd best massively increase the wing area i.e. get a massive wing.
For the record, never attached the landing gear directly to the wings, it causes the craft to swing to the left during takeoff. Edit: G toggles the landing gear, also there’s a button by the height display.
Actually, the model you loaded in is a recreation of what was used to TEST the landing behaviour of the Shuttle. There's an actual, modified 747 that was built to carry the shuttle up, then they would detach it, and they'd let the shuttle glide in for the final parts of the landing process. This was done during testing because they needed to make sure it would actually work. It's never been done in the way you described, where the plane carries it up and then the secondary craft continues to orbit; the shuttle doesn't actually have anywhere near enough on-board fuel for that, hence that massive orange tank in the shuttle launch system. The reusable solid boosters on the side, combined with the shuttle's engines using fuel from the external tank, handle the beginning of the launch, the SRBs decouple once expended, then it continues raising apogee and perigee using the fuel from that massive external; once that tank is jettisoned, it pretty much only has enough internal fuel to finish circularizing the orbit, and then deorbiting at the end of the mission.
RCE: "I think they have faith in me this time." Narrator: "And that was the first mistake of many, which would lead the poor Kerbals down a path of pain and horror."
Kerbal is a game where you build and fly your own aircraft. When you build a plane, it's important to think about two special places on the plane called the center of mass and the center of lift. The center of mass is the point where all of the weight is balanced and the center of lift is the point where the air pushing on the wings makes the plane fly. If the centers of mass and lift overlap, your plane will be able to take off, but as the plane uses up fuel it will become heavier, so the way it handles in the air might change. To make sure that this doesn't happen, it's a good idea to put the center of lift slightly behind the center of mass. Normally, when you design a plane-shaped plane, it will be like this already.
NAsa opted to use some rocket stuff, not a Boing 747 to launch the shuttle into space. But they transported it on one and made some early landing tests with this system. Still pretty amazing thing. Definitely up there (lol) with the most amazing sights in aviation ever. btw in every flight simulator known to mankind "G" does the gear....
If you want to reach hypersonic: 1) Use afterburner engines 2) Add some more air intakes to allow engines running high up in atmosphere (above 6km) Or you can glitch abuse with controllers and make faster-than-light plane.
The size of that big modded booster just reminds me of your original design with the fuel tank body. It seems totally feasible, then, (in a don’t try this at home kind of way), to just stick wings and a butt and nose one and whatnot straight on the giant booster. Nothing could possibly go wrong with that, right? Right? 💥
IDEA: make the smallest plane you can make. Attach big solid fuel booster below for power. Attach big 737 plane below it. Fly the tiny plane with solid fuel with the big plane, detach it, then use the solid booster to max the speed of the tiny plane and then detach it
Matt.... You do know those shuttle carrying arecraft are for transportation purposes of the shuttle from one aerodrome to another right? You can't launch the shuttle from the aircraft lol.
There‘s a green button at the top to the right of the altitude to toggle all gears so you don‘t have to select every single one manually Edit: Alternatively you can press G
Instead of using the prefab engine modules, you can actually get a lot more speed by building your own. They've got ramjet parts in there that can get up to hypersonic speeds as well as air intakes that let you fly up at the very edge of the atmosphere (up to 25km, IIRC) instead of just up to the edge of the dense atmosphere where your turbofans were stuck at. Also, you need to make sure that you're doublechecking your fuel tanks for oxidizer, its just dead weight if you aren't using liquid fuel rockets and will just slow you down. (most fuel tanks are preloaded with oxidizer and fuel)
The first plane only had control surfaces on the tail. The wings didn't have any control surfaces built it which is one of the main reasons it was so hard to control.
Press "g" for gear. Depending on what equipment you have, it will retract or extend. The "g" button can also open and close your doors, extend or retract solor panels or radiators, turn equipment on or off, all depending on how you set things up.
In aviation simulation games landing Gear s usually binded to the G key... KSP is no exception. To make an easy hypersonic plane, look at the SR71 Black bird. Long and narrow, pointy, two hyper sonic strato reactors and you're off. Make a dart with a powerful engine.
That reminds me there was an absolute mad lad in Kerbal Space Program a few years ago that made some pretty good runs at speed records. Stratzenblitz75 was their name I think, a real engineer clearly, designing their rocket 'cars' for absolute maximum performance, stripping out any fancy things an architect might put in. It's possible they may, maybe have reached hypersonic speeds on the ground, maybe even a bit more yet.
@RealCivilEngineer As a matter of fact, the plane was used for aerodynamics testing, not for launches. For launches, they used the iconic space shuttle rocket. The shuttle on the plane did not have functioning engines (in real life, I don't know how it is in the game).
The wings that go on the back of the plane are called the horizontal stabilizers. Winglets go on the wing tips of the primary wings. Their main cause is to reduce drag in flight.
For anyone playing at home, in Kerbal aircraft, if your centers of mass and lift overlap your vehicle will lift off fine, but as the mass changes from fuel burn the handling will change significantly. It can be easier to keep the center of lift somewhat behind the center of mass, and most normal plane-shaped designs will probably naturally turn out this way.
you can check your center of mass with empty tanks and line them up then fill them
In fact that is what real planes do. Center of lift is behind the center of mass, otherwise it would lead to an unstable flight (fighter jets have center of lift in front of the center of mass to be unstable and be mire maneuverable this way ... but on the other side you can not fly these without a computer countering the unstable flight condition permanently (dotens of zimes each sevond)
Also you have to consider that the engines produce a torgue facing upwards (if they are under the wing) by rotating the plane around its wing
Also depending on your fule tank config, your center of mass can shift around in flight, wich can end very badly.
@@TJ-dh2sr yeah modern fighters and even advanced aircraft like the B2 aren’t stable. Planes like the B2 have a very unconventional design for a plane and require a flight control system as well.
Nerd
Matt's immense confidence when he starts these videos gives me life lol
Ello tocho good to see you again
Get a room!
Yep
Just wait till he finds out that stacking decouplers has more thrust than any rocket engine
a couple things. 1) I think RCE is still getting ever closer to understanding the rocket equation lmao. more rockets does not necessarily equal more speed. and 2) the devs have said in their latest videos about KSP2 that the new runways in the sequel will not have any collision objects at the end of runways.... namely those GOD DAMN LIGHTS lmao. those vibranium little runway lights have been the indestructible bane of every plane builder's existence in KSP for so long now lol
Gotta have any plane that has low lying parts, not be there. Real pain for any plane with low wings.
yes i agree it ruined a lot of my planes
I've actually never hit those lights, but I also never end up going straight enough to even fly over them. I'm usually taking off over the agency and barely clearing the headquarters. I hope that's something else they're fixing, making it so perfectly balanced builds actually go straight down the runway unless intentionally turned.
@@GremlinSciences Well even perfectly balanced builds will turn even slightly one way or another because while your vehicle might be even, the air is not. Turbulence is a thing, and depending on how optimized your plane is on dealing with said turbulence you may or may not notice a lot of yaw movement
@@austinmaccarthy2095 Makes sense. except that the issue with turning stops the moment the wheels leave the pavement, even if the altitude actually decreases in the process. The issue also occurs even if your "plane" has no aerodynamic or engine parts on it; you can make a vehicle that is just a control unit with wheels and a power supply, it will still have trouble going straight down the runway.
"I'm gonna look for a 737 on steam"
*Downloads a 747*
Also btw matt that plane wasn't to launch the shuttle but only to transport it haba
I was looking exactly this comment. With that said though, there is a rocket launch system that does actually do this. SpaceShipTwo and WhiteKnightTwo, and B-52 and X-43 for examples
We can blame the 2006 film "Superman Returns" for this common misconception.
Actually it was for launching it was used in testing with no activity engines to see how it glided
at that part i was just sitting there like: no matt, no, they only detach them midair for drop tests and usually it's just for transport
w
by default G retracts and extends gear. there is also a button at the top of the HUD between lights and parking brakes
As an aerospace engineer, this hurt so much 😂
imma add more wheels on thy wings
this hurts for everyone.
@@bryan192 what do you think your doing
I now live in Spain without the s pain
A real engineer wode use acion grops and do some reserch before playing a game + 400m/s is alredy supersonic and learn a game before showing it pls and btw u forgot to add controll serfises and u are f up the aircraft u cod hawe used rapier engens and yes them whith a aerodanamick boddy and btw a rapier engingine can bring u to 2000m/s if u optima’s and auto strut everything to stop it from wigelin and there is buttons for everything’s it’s a very good game I personally hawe 5k/h on it and I hawe just place it for 5 years
I’d be very impressed if you managed to hit 3430m/s in atmospheric flight, considering that’s above Kerbin’s escape velocity… Also G for Gear
I was thinking it's a bit much too. Isn't it just 343 m/s?
Ah, then 343m/s is mach 1, and called supersonic?
@@erumaayuuki Mach 1.2 to Mach 5 is supersonic. Mach 1 is transonic
Thank you, I learned something today 😊
@@veridico84 to add a bit, transonic is more technically a regime right before during and after hitting Mach 1, and is usually characterized by the most dynamic flight characteristics. And supersonic is based on the word super, meaning greater than above or more than, and sonic, which is the word for sound. Putting that together just means going faster than the speed of sound. @elmar mach is the term that describes the ratio of an object speed to the speed of sound in a given medium. So Mach 3 would be three times the speed of sound. We usually refer to air when talking about Mach numbers, but those numbers vary. The speed of sound in water, is significantly faster than an air for example.
The main idea of the shuttle on the plane is for either transporting it, or performing sub-orbital tests without needing a proper launch.
RCE + KSP is always awesome!
Yeah, can't wait for sending the Ultimate Warship into LKO, or the X wing.
8:22 While that's what they did for testing the Enterprise landing, it was actually for transporting the Space Shuttle if it had to land elsewhere since it didn't have thrusters of it's own it was used to transport it back to Florida or to the final Museum locations.
I've build a shuttle carrier with 10 engines that ends up doing mach 0.9 without the shuttle adding any thrust. A cute little 340t plane.
And if I remember right, the Vandenberg air force base was an alternative landing side for the shuttle.
i love how with the flags, rce has essentially made dazzle camouflage, whereby the colours of a vehicle obscure its shape. it's a pretty cool concept
Well, he's got to be ready to face off against the High Seas Fleet in case they sortie.
Not just the shape, but also the direction the ship is going. Which is very useful when your enemy is gunning to your right, but you go left.
Matt: I think we want the blue thing as far forward as possible.
All KSP players: ThIs iS fInEE....
As a MechE, now I know how you feel when you watch us build bridges.
him breaking all ksp rules possible is just so entertaining, and then he goes "what did i do wrong??"
I feel that as somebody who knows something about aerospace, I need to make a channel just to show matt how to actually build aircraft because this is painful
Lol.
I thought "butt cone" was pretty funny.
@@iluomopeloso bro the ammount of air resistance from it 💀💀💀
Least cocky aerospace engineering student
Can't tie my shoes
@@sergiosergiyenko Guys out on the factory floor working their butts off to keep the steps within .005", and he's like "Nope, design calls for a 2 foot positive step!"
The shuttle is on the back merely for transport. The shuttle has been retired but use to launch using the Space Launch System (SLS) which includes a large fuel tank (which was actually two fuel tanks) and two solid rocket boosters. It would land after reentry like a large glider and would be transported back to Florida piggybacking the 747.
As an Aerospace Engineering student this was… Interesting to watch
Looking forward to see what other ridiculou… I mean, perfectly acceptable aircraft designs you come up with
As not an aerospace engineering student I have to agree. Always interesting to see someone go into the kerbal style of flying.
Tips for RCE please read
-G is for gear
-You can copy if you hold alt
-Solid fuel boosters aren't affected by the throttle
You usually want to build simpler designs in KSP if you are trying to achieve something other than exploding on the runway. Also, there are certain engines and air intakes that are designed for flying at higher altitudes and speeds.
The whiplash engine is your friend.
It's quite literally designed after the J58 engine from the SR-71
1. The RCS button turns on RCS thrusters and allowes the SAS to use the RCS thrusters. If you dont have RCS thrusters, it wont do anything.
2. You can just press "g" to pull up landing gear.
3. You can reduce the max throttle on thrusters in the space plane hangar which decreases fuel consumption and increases flight duration.
4. If you have time like after the last launch, you can just EVA the kerbals and have the open their parachutes. I think its worth having them servive at least once.
5. There is a keybind to switch vehicles, but you can also right click the other crew module and press "control from here" while still close to each other. There is also a third way, where you go to the tracking station but that one is too slow and should only be used when the crafts are in orbit and far away from each other bcs you cant use the other methods BVR(Beyond Visual Range)
Video idea, can you make a modular bridge system in space? Then maybe add fuel or crew capsules to make it into a space station
A bridge?
RCE can't even get into a stable orbit yet, i think a multi launch space station is a few more KSP videos away.
@@michaelbecker5995 In that case, he should build a bridge from the launch pad to orbit.
We know he wants to.
Yes you can make space stations
The tailstrike at 23:07 was so cinematic.
As an obsessive flight nerd i can Say that seeing a 747 swapped for a 737 hurts
To switch control to the shuttle before it's detached, right click it's cockpit and select "control from here". To switch control after it's detached use the "[" and "]" keys. This cycles control to any craft within a 2km radius. To switch controls after a distance of 2km hit "M" for the map view, click on the icon that represents the shuttle (if you can) and select "control this craft". You can use the KSP tracking center to do the same thing but the game won't let you leave a craft for the tracking center while it's in atmospheric flight.
When you look up speeds, pay attention to meters per second and meters or kilometers per hour. The number differences are huge. KSP, NASA, SpaceX, etc. display rocket speeds in meters per second. The number you are mistakenly trying to hit is kilometers per hour.
343m/s is sea level speed of sound… you were way above that 😂
I was rewatching this but something so cool happened, so basically I got a sick 2 min ad of kerbal space program 2! (It was sooooo cool!)
you can Press the button G to retract landing gear and button T and R to activate RCS and SAS (T for SAS and R for RCS)
That chant at the end was perfect!
Alternate title: Violating Kerbal Rights by Firing Them Into Hillsides at Supersonic Speeds for Science and the King
This game is never going to get old. Party on RCE
Wait until KSP2 comes out in February (hopefully)
This is my favorite game out of all the others you've played. Please make more videos on kerabal!
"There's still some danglyness underneath (...) ." My new favorite knob quote 🎛️
I think RCE was pretty close to going (the corrected) hypersonic before he started overloading with boosters.
The issue with boosters is it adds weight/drag and also adds air resistance because you're hitting more air faster. It would probably be easier to just make sure the jet engines aren't at 100% from the get-go and to slowly stage up. A rule of thumb I remember from playing is you shouldn't see air effects during launch. If you are, you're just wasting fuel trying to go too fast too early.
I watched this video last night after a long day, and probably went asleep watching it, today I thought that I had a fever dream, but no, when I checked my yt history, it's an actual video, love you dude
imagine a ball with a firework taped to the top: ball will roll forward and the thrust will go downwards. This is what you are doing to yourself when you ignite a rocket that is above your CoM and try to take off. The high engine is pushing you into the ground
When Matt learns about spaghetti staging it'll blow his mind.
Heaven help us.
@Ian Kosednar #hailrussia this is the other matt
Is it spaghetti? I thought it's asparagus.
@@GuagoFruit probably
Yes, Kerbal is finally back! That brings back so many memories 🥲🥹
@RCE:
In fact your first center of lift to center of weight position was quite perfect ... normal planes have it that way to wnsure a stable flight.
Fighter jets have their center of lift in front of their center of mass to achieve an unstable flight condition to be more maneuverable but at the cost that the plane can not be controlled without a computer countering this unstable flight condition by moving the control surfaces of the plane dozens of times each second.
Also note:
If you have your engines underneath the wing they will produce an upward torgue for the plane by rotating the fuselage around the wing. So the nose gets pushed upwards if the engines are turned on.
At least that's how it works in real life ... how far it is translated in KSP i have not tried yet ...
Thanks for following the Clarkson theory, speed and power is always good, even if it blows up, speeeeeed
Edit: 20:10
Your genius is almost overwhelming some may say it even generates gravity
My genius…. It’s almost frightening
Aerospace engineer here. Just to let you know, Takeoff distance is very sensitive to weight. If you double weight, you quadruple the takeoff distance. To decrease takeoff distance in this chaotic experiment of yours, you'd best massively increase the wing area i.e. get a massive wing.
Glad to see the UK space agency back my dear
For the record, never attached the landing gear directly to the wings, it causes the craft to swing to the left during takeoff.
Edit: G toggles the landing gear, also there’s a button by the height display.
furry?
It also looks like he attached the back landing gear backwards
thank you matt i needed cheering up and your kerbal adventures did that but also hurt my brain a little LOL
@Ian Kosednar #hailrussia nope definatly the right video, you sure your not replying to a comment on a different video you've watched?
Actually, the model you loaded in is a recreation of what was used to TEST the landing behaviour of the Shuttle. There's an actual, modified 747 that was built to carry the shuttle up, then they would detach it, and they'd let the shuttle glide in for the final parts of the landing process. This was done during testing because they needed to make sure it would actually work. It's never been done in the way you described, where the plane carries it up and then the secondary craft continues to orbit; the shuttle doesn't actually have anywhere near enough on-board fuel for that, hence that massive orange tank in the shuttle launch system. The reusable solid boosters on the side, combined with the shuttle's engines using fuel from the external tank, handle the beginning of the launch, the SRBs decouple once expended, then it continues raising apogee and perigee using the fuel from that massive external; once that tank is jettisoned, it pretty much only has enough internal fuel to finish circularizing the orbit, and then deorbiting at the end of the mission.
*sees title about hypersonics, excited about ramjet n stuff
*Matt slaps the biggest subsonic wings ever
"Oh lord"
Yeah I was hoping for a scramjet too
When the plane starts to look like an illegal firework
19:08
RCE: "I think they have faith in me this time."
Narrator: "And that was the first mistake of many, which would lead the poor Kerbals down a path of pain and horror."
Kerbal is a game where you build and fly your own aircraft. When you build a plane, it's important to think about two special places on the plane called the center of mass and the center of lift. The center of mass is the point where all of the weight is balanced and the center of lift is the point where the air pushing on the wings makes the plane fly.
If the centers of mass and lift overlap, your plane will be able to take off, but as the plane uses up fuel it will become heavier, so the way it handles in the air might change. To make sure that this doesn't happen, it's a good idea to put the center of lift slightly behind the center of mass. Normally, when you design a plane-shaped plane, it will be like this already.
Nah bro
Your just lying
I’m nowhere near the aerospace engineering profession, and even I feel the effects of this epic trolling.
NAsa opted to use some rocket stuff, not a Boing 747 to launch the shuttle into space. But they transported it on one and made some early landing tests with this system.
Still pretty amazing thing. Definitely up there (lol) with the most amazing sights in aviation ever.
btw in every flight simulator known to mankind "G" does the gear....
10:18 The plane is out of fuel, heading nose first into the ocean at over 500 meters a second... And Jebediah is still happy.
It's how he wanted to go out.
If only you knew the Jebediah lore
If you want to reach hypersonic:
1) Use afterburner engines
2) Add some more air intakes to allow engines running high up in atmosphere (above 6km)
Or you can glitch abuse with controllers and make faster-than-light plane.
The size of that big modded booster just reminds me of your original design with the fuel tank body. It seems totally feasible, then, (in a don’t try this at home kind of way), to just stick wings and a butt and nose one and whatnot straight on the giant booster.
Nothing could possibly go wrong with that, right? Right? 💥
You can use G to retract the wheels and you can controle role by using Q and E.
More KSP. Finally!
hi uwu
The editor deserves a Nobel Prize for this one!
Wtf. Grow up!
IDEA: make the smallest plane you can make. Attach big solid fuel booster below for power. Attach big 737 plane below it. Fly the tiny plane with solid fuel with the big plane, detach it, then use the solid booster to max the speed of the tiny plane and then detach it
20:10 Ah yes, the infamous Clarkson theory... Very risky, very dangerous, just ask the Reliant Robin he almost sent into space...
RCE: "The shuttle detaches from the aircraft and keeps on going to space."
Um.....who's gonna tell him? 🤣
When the hill is gaining altitude faster than your plane taking off, surely something must be wrong.
FYI, the "G" key deploys and retracts landing gear, holding the "B" key holds your brakes, and winglets go on wingtips.
Here we go again!!!
Your "737" has a cokpit from a CRJ, engines from a 777 and landing gear form a tu-154. Perfect, good job matt. You should be an aviation engeneer.
Speed of sound is 343m/s
I will never forget Matt's words
"In ya face game!" "Ahh look at this!"
Rce: Is R for Retract?
All ksp players: How does he not know its G for retract!
"In your face game!" Honestly mate, there is not a youtuber I enjoy watching more. Thanks Matt!
Matt trying to anger us while making us think he doesn't understand planes: *calls cargo ramp butt flaps and calling an 747 a 737*
As an avgeek I can confirm I am no longer mentally stable
Hey Matt! It's "G" to toggle landing gear!
4:57 They’re called “Horizontal Stabilisers
I have about 300 hours in ksp now and I still feel like I’m learning how to play the game every time I turn it on
Same, and the space plane hanger has been avoided for about 99 percent of my playing. lol
Cries as having over 1700 hours in ksp
The knob missile launch had me in tears!!!
The amount of confidence and ignorance is incredible. It makes these videos so funny to watch if you've ever played KSP.
19:02 "We need to add some struts" NOW you're getting it! KSP Yeah! Moar Boosters!
Matt.... You do know those shuttle carrying arecraft are for transportation purposes of the shuttle from one aerodrome to another right? You can't launch the shuttle from the aircraft lol.
THANK YOU SO MUCH RCE!!! I'VE BEEN WAITING FOR THIS SO LONG!!! THANKS!
The speed of sound is 343 m/s, so you went well faster!
Civil Engineers are great with static structures. When you start adding dynamics, you're entering Mechanical Engineer territory. :)
There‘s a green button at the top to the right of the altitude to toggle all gears so you don‘t have to select every single one manually
Edit:
Alternatively you can press G
"why won't it take off?" *rockets pointed downwards and overpowering any lift he had*
I’m amused that his first plane was missing roll control all tougher.
Back wings could kinda do that... not nearly enough authority of course :)
You effectively jettisoned an entire plane. Nicely done.
Usually when he uploads it’s usually anarchy
usually
usually
Usually
USUALLY
Instead of using the prefab engine modules, you can actually get a lot more speed by building your own. They've got ramjet parts in there that can get up to hypersonic speeds as well as air intakes that let you fly up at the very edge of the atmosphere (up to 25km, IIRC) instead of just up to the edge of the dense atmosphere where your turbofans were stuck at. Also, you need to make sure that you're doublechecking your fuel tanks for oxidizer, its just dead weight if you aren't using liquid fuel rockets and will just slow you down. (most fuel tanks are preloaded with oxidizer and fuel)
Soooo glad this games back, I love Matt but games like this make me love this channel so much🤣
Love how you factor in lift and balance. Then immediately forget it. Then remember once again. Then completely neglect it the rest of the video. 😂
it's Q and R to control roll. Use roll + pitch to turn, never use yaw to turn!!!! Also press G to retract all landing gear at once.
17:49 when the most efficient/strongest shape lets RCE down
The first plane only had control surfaces on the tail. The wings didn't have any control surfaces built it which is one of the main reasons it was so hard to control.
Press "g" for gear. Depending on what equipment you have, it will retract or extend. The "g" button can also open and close your doors, extend or retract solor panels or radiators, turn equipment on or off, all depending on how you set things up.
17:04
I literally looked at my clock at the same time Matt said "530" and it was EXACTLY 5:30 pm...Spoopy
In aviation simulation games landing Gear s usually binded to the G key... KSP is no exception.
To make an easy hypersonic plane, look at the SR71 Black bird. Long and narrow, pointy, two hyper sonic strato reactors and you're off. Make a dart with a powerful engine.
That reminds me there was an absolute mad lad in Kerbal Space Program a few years ago that made some pretty good runs at speed records. Stratzenblitz75 was their name I think, a real engineer clearly, designing their rocket 'cars' for absolute maximum performance, stripping out any fancy things an architect might put in.
It's possible they may, maybe have reached hypersonic speeds on the ground, maybe even a bit more yet.
Sonic speed is 343m/s approx. Your first flight was supersonic. It even did the animation 👍👌
17:39 the 747 queen of the skies..
Has became a phoenix..
I love how our lovely engineer always puts landing geer on backwards
OMG. I'M SOOO HAPPY!! :cackling like an absolute maniac: 🖤🖤🖤
I found this episode absolutely hilarious! Well done!
@RealCivilEngineer As a matter of fact, the plane was used for aerodynamics testing, not for launches. For launches, they used the iconic space shuttle rocket. The shuttle on the plane did not have functioning engines (in real life, I don't know how it is in the game).
It was also used for moving the Shuttle around. Buran flew on Mriya, the Soviet equivalent
The wings that go on the back of the plane are called the horizontal stabilizers. Winglets go on the wing tips of the primary wings. Their main cause is to reduce drag in flight.