Quick correction: C2ME will _not_ improve DH's world gen speed. DH already has multi-threaded world gen so all adding C2ME does is add a slight additional overhead (IE make world gen slightly slower). Otherwise a great video! And thanks again for covering DH, I'm honored and thrilled to see how excited people are to use Iris with DH. - James
I think its actually just one person that made distant horizons. Its amazing how much somebody in their free time did, while Mojang stays this beaurocratic nightmare were they dont do anything actually good
I remember my senior year of high school back in 2013-2014 tons of videos were showcasing minecraft looking like this in the future. It's finally here! Seems this takes a few mods to get working, hopefully someone makes a package that has them all in one folder so you can more easily get this working!
It’s not hard. I just got it running from a fresh install within a few minutes. Use fabric loader, and get your mods from modrinth. Just download and copy into the Minecraft mods folder.
Anyone else feel how now that we're a bit further into the 2020's, we're catching up to many of the past's expectations of the future? For me, we're now ~5 years past prematurely coming to terms with disappointing thoughts about how these expectations were probably a bit stupid, naive and unrealistic. In addition to gaming, I'm thinking specifically about robotics (Boston Dynamics's Atlas update), AI (GPT-4o is a surprising leap), and VR (BigScreen Beyond's compact high quality).
@@AL_1000 I think what they're saying is that most open-world sandbox games tend to have photorealistic eye candy visuals, which is something vanilla Minecraft obviously doesn't have.
@@ItsCosmoTewulf I think what they're trying to say is that you can actually see in the distance now rather than being confined to a small number of chunks. A big appeal about open world games is that you can see something in the distance and actually go there, but with vanilla minecraft, you can't really see that far in the first place lol
this is honestly the closest ive ever gotten to that feeling you got when you first played the game as a kid. the sheer scale of the world being a mystery. pretty cool stuff and idk why this isnt a feature in the base game
@@gribberoni DH actually isnt that resource intensive once the chunks load, got it to run on my Mac fairly well. MC devs not adding any sort of LOD is not because of performance, its because they are lazy and do not want to spend time on developing it. Its also because they wouldnt make much money off of it
@@gamertardguardian1299 If they had an engine overhaul update that added render distance LOD, dynamic lights, emissive textures, connected textures, PBR support, shader support, and the whole host of FPS improvements from the Sodium line of mods, all supported natively in vanilla minecraft, that'd easily be one of the biggest updates minecraft has ever gotten. Which would massively boost the popularity of the game, make it run significantly better on lower end hardware, and lower the barrier of entry to shaders, visual enhancements, and modding as a whole.
this mod compilation is the best thing a youtube video has ever baited me into. After some troubleshooting the maps are HUGE I used the double combo of new proc gen mods with the bliss shader because of it's cloud complexity and customization and shadow interaction and downloaded a vanilla minefraft PBR resource pack and enabled reflections in the shader options for the resourse pack because bliss is dope like that and bro... BRO!!! THIS is the thing that WILL keep me alive before light no fire comes out. I fucking discovered a witches tower ON A FLOATING ISLAND ABOVE A SEA!!! BRUH. I love you Mr. Asian Half Squat
@@tysopiccaso8711 No I'm referring to the phrasing not the function. Only an indie dev would use that exact phrase to describe an uncapped CPU use option
Great showcase video AHS! I really like how you've shown a lot of DH compatible shaderpacks and cool settings for them. Thank you for mentioning my mod, Noisium.
What I really like doing with Complementary is in Reimagined Clouds enabling second layer and setting that really high while making original clouds lower, that way you have similar effect as with Bliss clouds but in Reimagined style which I really like. I also install Euphoria Patches of course for much more options
ah yes, the most taxing setting, world curvature seriously its not gonna require an rtx ten million 90 or something to do that idk what the replies wre talking about actually distant horizons doesnt even affect performance heavily
Look up reterraforged. It's not out publicly yet. But oh man when that comes out officially down the road it's gonna change everything. Craziest terrain mod I've ever seen.
I highly recommend taking a look at this with Broville v11.3. It is an incredible city map which my computer can't really handle but yours probably could render the entire city
@@albertlong3492 shrimple also did not come with the beta because bliss shaders were the only shaders that came with the beta unless right at the beginning or end or on some random version they briefly included shrimple in the beta loader
@@Lumegrin I clearly remember using shrimple with distant horizons when it was still beta Is the "loader" you're talking about a zip file with sodium, iris, distant horizons and bliss?
Now imagine if NVIDIUM was also somehow compatible with Iris shaders, and for said shaders to be capable of using ray accelerators (such as NVIDIA's RT cores). Those two things coupled with the latest version of Distant Horizons, now that would be as close as we can get to peak performance in the Java version of Minecraft.
Vulkanite can utilize hardware acceleration and there is ONE shader compatible with it but the mod is extremely unstable and won't work on most machines.
It's funny how much effort Mojang and Microsoft put into making Bugrock when there's PILES of optimization just begging to be done on java, documented in open source code for anyone to use... literally free upgrades that they just ignore.
@@uponeric36 Java is badly optimized.... BECAUSE it's written in Java xD The only way to fix that issue would be to rewrite the game in C or some other language and then rewrite all the mod loaders, mods, shaders, shader mods, distant horizons etc.
@@PiotrBarcz No, it's not because it's written on Java. It's because minecraft has been the same since the alpha days.... meaning it uses the same codebase. Mojang has been rewritting parts of the game for a long time. The next update rewrote some parts of the rendering engine and improving performance, Iris developer struggled to make it work again but he achieved it. Minecraft has a bunch of technical debt that had to be fixed over the years. "Because it runs on Java" then how you tell me Java runs at much better FPS than Bedrock.
@@Splarkszter Java: playable FPS at a default render distance of 12 Bedrock: Twice the FPS, 40 chunks of render distance default Yeah I dunno man, not in my experience xD Also the world loads at least 30 times faster in Bedrock with NO stuttering. Java takes forever to even load 12 chunks, Bedrock loads 40 in half the time.
0:50 Something to note -- realistically you probably won't need to set the render distance much higher than around 300ish chunks. The furthest you can see before the curvature of Earth impacts your line of sight is usually around 4800ish blocks. With that being said however, Minecraft is a much larger Planet than Earth, around 5 times the diameter (which would make it a mini-Neptune) so in all probability you could see even further than on Earth. But when it comes to diminishing returns, I would imagine calibrating it for Earth's horizon would still probably be sufficient for most people especially since you could mask the chunk borders with fog pretty easily from that far away.
312 is the magic 10 mile distance a human can see in real life. Diminishing returns become EXTREME after around 256 chunks and 312 is really really pushing it.
@@raymaikeru There's also the load times to factor in. If you're using an HDD it might take a while, but if you're using an SSD you're going to be maxing out the total host writes real fast.
I've personally been keeping an eye on Voxy. It looks and runs WAY better than Distant Horizons, but the caveat is you have to load chunks yourself. It has partial support for Iris as long as you can disable border fog in the shader you're using. Still wonky though, and you need to compile it from source because that has a fix for water
Yeah Voxy also has a severe TPS impact on the internal server. But yes it looks phenomenal and performs at 4000 chunk render distances better than DH does at 200 chunk distances.
@@PiotrBarcz Only in single player mode. You can set up an "external" server even just on your PC, then select "multiplayer" at the main menu and connect to it. You won't really see an FPS benefit if you run the server on your PC, but it means that Voxy can't mess with the TPS. If you run the server on a different computer though (just any computer in your house), you'll see an FPS jump as your PC doesn't have to run the server calculations.
@@Zephyr713 it needs to be modified, plus, it's a work in progress and already tanks performance extremely badly as it stands with the powerful global illumination.
For those who are having problems with the mods version, here is the list of the versions that should be Minecraft Version 1.20.6 - Distant Horizons 2.1.0-a-1.20.6 - Indium 1.0.30+mc1.20.4 - Iris Shaders 1.7.0+1.20.6 - Sodium mc1.20.6-0.5.8
As soon as I saw this video I knew I had to try this out. I have to say, I have had a hard time decided between Bliss and Photon. I love how Bliss has that real cloud fog that you can see and go into, however, I have been mainly using photon because it is really nicer and cleaner imo. With Photon and Distant Horizions. Minecraft is looking better than ever.
While it looks insanely good, it is worth to mention that actually playing with Distant Horizons will naturally make your Minecraft World folder fill up in Gigabytes fast. A solid trade off, but it is something worth mentioning
recent update mentioned the saving of DH chunks is less now, not sure by how much myself though. but good to keep this in mind if you want to play with DH installed
I used it at 256 chunks render distance, played for a long time and my world weighs the same as a vanilla would with the same amount of chunks generated. I used Bobby, Noisium, Tectonic alongside DH
If it can handle shaders, you're fine. As for Distant Horizons, just adjust the CPU setting accordingly. If it can't handle shaders, you can probably still run Distant Horizons on its own.
Thank you for walking through how to set up and install these shaders, and your justification for setting tweaks. Gonna go boot my Minecraft up right now!
Complimentary is my favorite shaders, glad to see compat for it. The cubey clouds are just absolutely adorable. What i personally do it enable double cloud layers and set one layer at 256, the og build limit and the second up at the current build limit, to kinda get a sense of being up inbetween the clouds at those heights.
it feels like we are seeing the foundations of a new era of Minecraft modding, more focused on fixing longstanding complaints with the game to make a solid foundation to then work from. the old mainstays are gone or in a new form, people now are making what they wish 1.7.10 had. long distance rendering, p2p gameplay, stability and performance increases.
@@ejsafara456 I'm not a programmer but I did program a few things in kotlin. I also have a nice analogy. It doesn't take a chef to know if the food is bad.
@@nothcial oki imma respond, because i do disagree with you and your statements i am currently a student of computer science, so im not a full fledged programmer either but i have been in education for 2 years so far and program most of my days. making a "few things" is totally different from having an established project with 10-100k lines which you have to maintain, oversee and expand. I know that there are videos on yt such as "i made minecraft in 1 day" but that isnt 15 year old, legacy project which, if it isnt structured correctly, you can rewrite 1 thing and nothing then works. this is particularly a problem with the basis of the game, like rewriting the terrain generation. responding to your analogy, i dont think its applicable here, as youre not commenting the quality of the code, youre saying that it takes too long to make. this would be more like saying "whats taking so long? cook the ramen broth in 5 minutes, instead of 12 hours". Yes, you can make a barely functional minecraft copy in a day, but the quality of it will be completely dissatisfactory and not for further expansion. also, what company would employ 100 people who work 30 mins a day, and not just 1 person who works 8 hours a day :b
My understanding of TAA is that it's supposed to show improvement while moving, but i've also seen people complain it useless and just borks your fps without a reasonable improvement in quality. Either way a static panorama probably isn't the best way to showcase the difference
complementary have been my favorite shader for some time now. i always used to be a seus fanboy but ever since trying complementary i was astonished by how well everything fits together. visual quality wise its the best shader for me.
I'd stay away from TAA or TAA upscaling. They can provide some performance benefit as certain effects can be rendered to a lesser extent, but it makes the game look very blurry in motion, in addition to ghosting artefacts. It's very bad at lower resolutions such as 1080p.
what a dumb business decision. the only reason minecraft is still relevant today is that it is still receiving updates after nearly 15 years. always something new to come back to.
@@skyhawkslcb18 On the contrary, mods are what keep the game alive. Half-baked updated once or twice a year that add like 3 blocks, and a single mob are not what's retaining the playerbase. In fact, the best thing that could happen to Minecraft for would be for updates to stop, save for bug and performance fixes. The biggest issue with Minecraft is that we have "Modding Versions", and there are so many amazing mods that were left behind. Having one final version that all mods could eventually congregate too would bring us into a golden age of Modding since 1.7.10
Imagine if CubicChunks could be compatible with this as well; we would then get both extensive horizontal breadth and an infinitely expanded, impressive vertical depth!
@@Bubbelos don't forget any Minecraft mod is CPU dependent, as the game itself! DH will consume a specific amount of the processor to build the LODs while you explore the world. Try flying with an elytra on new chunks with your task manager opened. I guarantee the CPU will be on 90% - 98% Yes this newest version is optimized, and you can select a pre-determined CPU load in the mod config so it doesn't stress out (as well as how many LODs to render). My point is that everyone thinks 1052 LODs with Bliss shaders is normal and that anyone's PC can run it, like every video of DH out there!!!!
@@gabrielmachado4897 This is so true, my laptop can't handle any damn shaders. DH is suprisingly not that hard on my laptop. But adding shaders on to that? My laptop would just die. (I don't know much about specs, but completely vanilla minecraft with the lowest resolution and 8 chunks would get 50 fps on a good day)
I remember playing minecraft on my netbook in 2010 with a render distance of 2 at 15fps. Now I can run the game at a render distance measured in miles with high quality lighting at 60fps. How times have changed.
Can't wait for the 5090 video! Distant horizons, with shaders and some or other high-resolution texture pack. All of this with some amazing terrain generally, it's going to be great!!
Never realized that cloud shadows add so much to a world, would love to see more easy integration with vanilla mincraft (not everyone knows how to deal with mods)
I don't use taa because it just makes everything fuzzier and leaves artifacts, however it is one of the least intensive anti aliasing algorithms. it basically stays the same resolution while only shifting the rendered pixels in a different direction slightly every frame and mixing multiple frames together, which is what causes the artifacts with movements but also a much smoother image. A higher framerate would definitely get you better results though. this is a personal preference though and if you don't care too much about the small amount of noise I'd recommend it to improve quality at a lower performance cost
OH MY GOD! How do you make this shit work?? It crashes on Forge, OpenGL throws errors, shaders are bugged, but DH is working properly at the same time. On Fabric, DH works through the sack - it does not upload new chunks, but drops those that have been uploaded, then deletes them. Here the field is loaded under me, in 8 chunks (game settings) there are just empty chunks, and then LODs, which remained in DH and everything is so terribly crooked and oblique... Those who play with DH - you are geniuses! I spent an hour poking around, assembling the modpack 2 times, constant crashes, errors, bugs, all through the ass.. It's probably worth trying other drawing mods for Fabric, there are a few more of them. By the way, the configuration of my PC: Ryzen 5600X, RTX 3050, 16 GB RAM, and the game is on M.2 SSD... All we see is a beautiful picture of 1024 distant, that doesn't fakin work on normal PC's!!!
is there an installation guide for all those things you suggest? I've rarely played modded MC, and I'm out of the modding game since 2015, so I'm all rusty... But this modpack looks like it's time to get back to MC 100%!
Quick correction: C2ME will _not_ improve DH's world gen speed.
DH already has multi-threaded world gen so all adding C2ME does is add a slight additional overhead (IE make world gen slightly slower).
Otherwise a great video!
And thanks again for covering DH, I'm honored and thrilled to see how excited people are to use Iris with DH.
- James
I love Distant horizons, you should get pinned so other people see this message too!
Y’all r so goated for this
My man, your work is beyond whole Majong dev team's reach. How come LODs are still not in the base game?
And what about noisium?
What? C2me actually slows it down??
"i paid for the whole cpu" is great, w devs
It's instantly obvious what it will do and it's unique.
As a developer who recommended this, I feel good that users are happy.
@@kkbad4009 haha im a dev too, and being a little unprofessional is always the best part of what i do
I think its actually just one person that made distant horizons. Its amazing how much somebody in their free time did, while Mojang stays this beaurocratic nightmare were they dont do anything actually good
@@Illuminati_HD very true, nice info man
yo the clouds are so realistic they even come out of my own pc
underrated comment
Lmao good one
@@rbntlly took the words right out of my mouth
underrated
Damn dawg
Damn, after playing minecraft for over 12 years, its crazy seeing the game like this. I NEVER thought we'd ever get rendering that far.
What's even more shocking is the fact that it didn't even come from the game developer but a group of people who love this game
@@redastannsd3398nothing good even comes from mojang. Everything mojang adds is pretty much a reskin of a mod.
all with less lag/FPS drops too. It's beautiful
*_THE FUTURE IS NOW BAYBEEE!!!_*
Same here. I started playing minecraft on the Xbox 360 in 2012, I'm absolutely amazed at what modders have achieved for this game.
im extremely grateful for the guy who made distant horizon. he is so busy with his full time job and had time to work on this. thank you
He have a donation page you guys can thank him by making him a little tip 🙂
I remember my senior year of high school back in 2013-2014 tons of videos were showcasing minecraft looking like this in the future. It's finally here! Seems this takes a few mods to get working, hopefully someone makes a package that has them all in one folder so you can more easily get this working!
It’s not hard. I just got it running from a fresh install within a few minutes. Use fabric loader, and get your mods from modrinth. Just download and copy into the Minecraft mods folder.
this is what people in 2014 think Minecraft in 2024 would look like
Crazy to think they weren't too far off. LOL
Proto!
I played in 2012, and I agree.
One of the few times the absurdly far-fetched prediction of the future became true.
Anyone else feel how now that we're a bit further into the 2020's, we're catching up to many of the past's expectations of the future? For me, we're now ~5 years past prematurely coming to terms with disappointing thoughts about how these expectations were probably a bit stupid, naive and unrealistic. In addition to gaming, I'm thinking specifically about robotics (Boston Dynamics's Atlas update), AI (GPT-4o is a surprising leap), and VR (BigScreen Beyond's compact high quality).
I paid for the whole CPU, I'm gonna use the whole CPU
😆
I paid for the whole CPU, I'm gonna eat the whole CPU
As someone who’s cpu is only 2.5 ghz I don’t have enough room to work with 😅
@@RubixstewYTCaseOh be like
real😊
As a VR user, thanks to BSL and Complementary shaders now being compatible with DH, it’s can be combined in VR and it is gorgeous 😍
Could I do that with my oculus?
Yeah
I kinda want a minecraft playthrough with these mods now.. absolutely gorgeous mods man
finally, minecraft can look like an actual open world video game.
If vanilla minecraft isn't an actual open world game I don't know what is
@@AL_1000 I think what they're saying is that most open-world sandbox games tend to have photorealistic eye candy visuals, which is something vanilla Minecraft obviously doesn't have.
@@AL_1000 I think he is referring to regular open world games with a horizon line like Skyrim
@@ItsCosmoTewulf it was eyecandy to 10yo me 😭
@@ItsCosmoTewulf I think what they're trying to say is that you can actually see in the distance now rather than being confined to a small number of chunks. A big appeal about open world games is that you can see something in the distance and actually go there, but with vanilla minecraft, you can't really see that far in the first place lol
this is honestly the closest ive ever gotten to that feeling you got when you first played the game as a kid. the sheer scale of the world being a mystery. pretty cool stuff and idk why this isnt a feature in the base game
If it were going to be added it wouldn't have been under Microsoft. Microsoft Gaming = incompetence and misappropriation of money, time and resources.
95% of the entire playerbase's hardware:
This is more Like when I first discovered minecraft mods as a kid when I only had Minecraft PE Edition. 😂
@@gribberoni DH actually isnt that resource intensive once the chunks load, got it to run on my Mac fairly well. MC devs not adding any sort of LOD is not because of performance, its because they are lazy and do not want to spend time on developing it. Its also because they wouldnt make much money off of it
@@gamertardguardian1299 If they had an engine overhaul update that added render distance LOD, dynamic lights, emissive textures, connected textures, PBR support, shader support, and the whole host of FPS improvements from the Sodium line of mods, all supported natively in vanilla minecraft, that'd easily be one of the biggest updates minecraft has ever gotten. Which would massively boost the popularity of the game, make it run significantly better on lower end hardware, and lower the barrier of entry to shaders, visual enhancements, and modding as a whole.
I think i should go back to minecraft😂 (the cycle is happening again)
Aye
The 2 week cycle repeats
Thankfully, you are just in time for the dungeon update coming out in 3 days.
@@Hadeks_Marow good then i have to wait 3 more days 😁
@@Hadeks_Marow Sadly it probably won't support many mods for a couple weeks.
4:04 “Try” Oh buddy if I hold had a PC that can run this without combusting into molten metal I would
this mod compilation is the best thing a youtube video has ever baited me into. After some troubleshooting the maps are HUGE I used the double combo of new proc gen mods with the bliss shader because of it's cloud complexity and customization and shadow interaction and downloaded a vanilla minefraft PBR resource pack and enabled reflections in the shader options for the resourse pack because bliss is dope like that and bro... BRO!!! THIS is the thing that WILL keep me alive before light no fire comes out. I fucking discovered a witches tower ON A FLOATING ISLAND ABOVE A SEA!!! BRUH.
I love you Mr. Asian Half Squat
"I paid for the whole CPU"
Now that is something you will _never_ see in software made by a corporation. That's the magic of a small passionate team.
😭are you trying to say that every game would run at 100% cpu if the devs were good
@@tysopiccaso8711 No I'm referring to the phrasing not the function. Only an indie dev would use that exact phrase to describe an uncapped CPU use option
Seems cool but unprofessional, almost childish. Doesn't make the mod worse thoighbeit.
Plenty of non-indie games have little jokes put into the UI.
@@tysopiccaso8711nah it's just that corpo try new gimmicky words or already existing norms to appease/trick the audience o
*Todd Howard's echo saying "See that mountain over there? You can climb it!* finally reaches Minecraft
"It Just Works"
Except now it’s “Climb that mountain over there? You can see it!”
Reterraforged + Distant Horizons + Do a Barrel Roll👌
Ohhh my god
Now make the elytra a Fighter Jet skin
@@Splarkszter meh
+ freebird and a lot of rockets
I heard it was pretty difficult getting DH and Reterraforged working together without jumping through hoops, mind sharing how you did it?
1:06 I love the mod creator already
Dude know whats up XD
Dude, I can't believe I can say that. But this modding scene is incredible, no game has such community like minecraft.
Skyrim?
been following this mod since 6 months now, amazing to see how far it's gotten
Great showcase video AHS!
I really like how you've shown a lot of DH compatible shaderpacks and cool settings for them.
Thank you for mentioning my mod, Noisium.
3:37 bliss has been a go to for me recently. its temporal upscaling in the Anti Aliasing settings help get gain back a lot of frames.
your energy is infectious! i’m totally motivated now!
What I really like doing with Complementary is in Reimagined Clouds enabling second layer and setting that really high while making original clouds lower, that way you have similar effect as with Bliss clouds but in Reimagined style which I really like. I also install Euphoria Patches of course for much more options
Bro if you put slight world curvature on in shader settings and put a realistic looking texture pack this is gonna look like borderline real life
maybe when the 7090 is out😂
Yeah, only NASA could run that on a PC 😂
ah yes, the most taxing setting, world curvature
seriously its not gonna require an rtx ten million 90 or something to do that idk what the replies wre talking about
actually distant horizons doesnt even affect performance heavily
@@davidiobrando the texture pack yeah, but unless world curvature breaks distant horizons it should theoretically work
curvature + realistic texture pack + no cubes mod would actually look crazy
This. This is minecraft.
This isn't ROBLOX?
@Mopsamaxwell no i made the same mixup before, really hard to tell.
wrong! this is what a great modding scene can do to minecraft
ngl the mojang devs are pretty fucking lazy
@@Skibidigokyllyourselfnone of the modders could create Minecraft saying the devs are lazy is delusional in every sense of the word
@@Cronrath64 i would agree with this only if the vanilla game ran fine but no it fucking sucks and needs optimizing via mods
Guys he might have found the best minecraft graphics mod guys actually
The real first one.
Yee
Look up reterraforged. It's not out publicly yet. But oh man when that comes out officially down the road it's gonna change everything. Craziest terrain mod I've ever seen.
@@caffina5882only thing I’m worried about is all the people gatekeeping the mod
@@caffina5882
Yep
I highly recommend taking a look at this with Broville v11.3. It is an incredible city map which my computer can't really handle but yours probably could render the entire city
your explanations are always so clear, thank you!
1:26 and also because bliss shaders were the only shaders that came with the beta
*that looked decent
shrimple was also compatible
@@albertlong3492 shrimple also did not come with the beta because bliss shaders were the only shaders that came with the beta
unless right at the beginning or end or on some random version they briefly included shrimple in the beta loader
@@Lumegrin I clearly remember using shrimple with distant horizons when it was still beta
Is the "loader" you're talking about a zip file with sodium, iris, distant horizons and bliss?
@@Lumegrin I just checked again, shrimple had dh support back in like January
@@albertlong3492 ...where were you downloading distant horizons from?
Now imagine if NVIDIUM was also somehow compatible with Iris shaders, and for said shaders to be capable of using ray accelerators (such as NVIDIA's RT cores). Those two things coupled with the latest version of Distant Horizons, now that would be as close as we can get to peak performance in the Java version of Minecraft.
Vulkanite can utilize hardware acceleration and there is ONE shader compatible with it but the mod is extremely unstable and won't work on most machines.
It's funny how much effort Mojang and Microsoft put into making Bugrock when there's PILES of optimization just begging to be done on java, documented in open source code for anyone to use... literally free upgrades that they just ignore.
@@uponeric36 Java is badly optimized.... BECAUSE it's written in Java xD The only way to fix that issue would be to rewrite the game in C or some other language and then rewrite all the mod loaders, mods, shaders, shader mods, distant horizons etc.
@@PiotrBarcz No, it's not because it's written on Java. It's because minecraft has been the same since the alpha days.... meaning it uses the same codebase. Mojang has been rewritting parts of the game for a long time. The next update rewrote some parts of the rendering engine and improving performance, Iris developer struggled to make it work again but he achieved it.
Minecraft has a bunch of technical debt that had to be fixed over the years.
"Because it runs on Java" then how you tell me Java runs at much better FPS than Bedrock.
@@Splarkszter Java: playable FPS at a default render distance of 12
Bedrock: Twice the FPS, 40 chunks of render distance default
Yeah I dunno man, not in my experience xD
Also the world loads at least 30 times faster in Bedrock with NO stuttering. Java takes forever to even load 12 chunks, Bedrock loads 40 in half the time.
Yesterday I saw the update and waited for this video
This mod is better than the Movie Trailer that came out
[Shaders timestamp]
1:23 (Bliss)
4:06 (Photon)
5:00 (BSL)
6:05 (Complementary Reimagined)
Enjoy.
0:50 Something to note -- realistically you probably won't need to set the render distance much higher than around 300ish chunks. The furthest you can see before the curvature of Earth impacts your line of sight is usually around 4800ish blocks. With that being said however, Minecraft is a much larger Planet than Earth, around 5 times the diameter (which would make it a mini-Neptune) so in all probability you could see even further than on Earth.
But when it comes to diminishing returns, I would imagine calibrating it for Earth's horizon would still probably be sufficient for most people especially since you could mask the chunk borders with fog pretty easily from that far away.
312 is the magic 10 mile distance a human can see in real life. Diminishing returns become EXTREME after around 256 chunks and 312 is really really pushing it.
Not to mention that DH can start taking up Gigabytes in your world folder. So that it something to note about...
@@raymaikeru Yup, even with the three times compressed LOD format now used.
@@raymaikeru There's also the load times to factor in. If you're using an HDD it might take a while, but if you're using an SSD you're going to be maxing out the total host writes real fast.
☝🤓
jk lol very informative comment tho thanks
I've personally been keeping an eye on Voxy. It looks and runs WAY better than Distant Horizons, but the caveat is you have to load chunks yourself. It has partial support for Iris as long as you can disable border fog in the shader you're using. Still wonky though, and you need to compile it from source because that has a fix for water
Yeah Voxy also has a severe TPS impact on the internal server. But yes it looks phenomenal and performs at 4000 chunk render distances better than DH does at 200 chunk distances.
@@PiotrBarczjust set up an external server then. You can do it on the same PC even, and it’s extremely easy to do so.
@@Daktyl198 The game runs on an internal server 🤔
@@PiotrBarcz Only in single player mode. You can set up an "external" server even just on your PC, then select "multiplayer" at the main menu and connect to it. You won't really see an FPS benefit if you run the server on your PC, but it means that Voxy can't mess with the TPS.
If you run the server on a different computer though (just any computer in your house), you'll see an FPS jump as your PC doesn't have to run the server calculations.
@@Daktyl198 Ah true.
rethinking voxels needs to work with this, now all i need is create aeronautics and i'm happy
This!!!
I'm hoping that since rethinking voxels is made off of complementary that it should work
@@Zephyr713 it needs to be modified, plus, it's a work in progress and already tanks performance extremely badly as it stands with the powerful global illumination.
If it's not raytracing, it should work. If it is, it'll probably be a good while.
Clockwork:
For those who are having problems with the mods version, here is the list of the versions that should be
Minecraft Version 1.20.6
- Distant Horizons 2.1.0-a-1.20.6
- Indium 1.0.30+mc1.20.4
- Iris Shaders 1.7.0+1.20.6
- Sodium mc1.20.6-0.5.8
My Hero
Bump!
thanks, but i cant find tectonic there. any help? (in curseforge, set at fabric)
Very helpful!
Thank you very much
As soon as I saw this video I knew I had to try this out. I have to say, I have had a hard time decided between Bliss and Photon. I love how Bliss has that real cloud fog that you can see and go into, however, I have been mainly using photon because it is really nicer and cleaner imo. With Photon and Distant Horizions. Minecraft is looking better than ever.
While it looks insanely good, it is worth to mention that actually playing with Distant Horizons will naturally make your Minecraft World folder fill up in Gigabytes fast. A solid trade off, but it is something worth mentioning
recent update mentioned the saving of DH chunks is less now, not sure by how much myself though. but good to keep this in mind if you want to play with DH installed
I used it at 256 chunks render distance, played for a long time and my world weighs the same as a vanilla would with the same amount of chunks generated.
I used Bobby, Noisium, Tectonic alongside DH
The compression they added reduced my LOD file size from 105 GB to 26GB for a 32k x 20k block world
@@TheNewSkai That’s sick, good to know that they have been working on that
why even go outside if minecraft can look like this
I hope my pc won't try to "take off" it would be tragic for me
i was trying this thing out today and my pc took off and never came back😭 it's somewhere on the earth's orbit smh
If it can handle shaders, you're fine. As for Distant Horizons, just adjust the CPU setting accordingly.
If it can't handle shaders, you can probably still run Distant Horizons on its own.
That "I paid for the whole CPU" option had me laughing for a solid 30 seconds.
I feel happy that my bi-yearly Minecraft jiggy falls just months after distant horizons supports shaders this time. Literally perfect now.
Yippeee shaders with distant horizons on iris
This would be phenomenal to fly across with the Create x Valkyrian Skies mods that are in the works!
Wait a minute... Are you talking about sky-island world generation? Hold up...
No@@ravenger2445
or even better when aeronautics comes out
Man i love these kind of mods. even if my PC isnt the absolute best and probably cant handle these without melting, they look great
Very good video with enough but not too much explenation and good that you listed all links to the mods in a good way in the discription👍😊
Thank you for walking through how to set up and install these shaders, and your justification for setting tweaks. Gonna go boot my Minecraft up right now!
That is absolutely INSANE
I'll take the SAT tomorrow
Good luck brother
Good luck o7
good luck!
Good luck mate
🫡
Complimentary is my favorite shaders, glad to see compat for it. The cubey clouds are just absolutely adorable. What i personally do it enable double cloud layers and set one layer at 256, the og build limit and the second up at the current build limit, to kinda get a sense of being up inbetween the clouds at those heights.
it feels like we are seeing the foundations of a new era of Minecraft modding, more focused on fixing longstanding complaints with the game to make a solid foundation to then work from. the old mainstays are gone or in a new form, people now are making what they wish 1.7.10 had. long distance rendering, p2p gameplay, stability and performance increases.
love watching your videos! you really make my day 👍👍
We need your seed man ! Nice work btw !
This looks amazing and all but for a returning player this gets a little too much, do you have a video explaining how to install all of these?
The type shit Minecraft would've had if mojang weren't allergic to innovative and working more than 30 minutes a week
why are you assuming the whole corporation works around 30 mins a week? do you know anything about coding and making software? :b
@@ejsafara456 I'm not a programmer but I did program a few things in kotlin. I also have a nice analogy. It doesn't take a chef to know if the food is bad.
@@nothcial oki imma respond, because i do disagree with you and your statements
i am currently a student of computer science, so im not a full fledged programmer either but i have been in education for 2 years so far and program most of my days. making a "few things" is totally different from having an established project with 10-100k lines which you have to maintain, oversee and expand. I know that there are videos on yt such as "i made minecraft in 1 day" but that isnt 15 year old, legacy project which, if it isnt structured correctly, you can rewrite 1 thing and nothing then works. this is particularly a problem with the basis of the game, like rewriting the terrain generation.
responding to your analogy, i dont think its applicable here, as youre not commenting the quality of the code, youre saying that it takes too long to make. this would be more like saying "whats taking so long? cook the ramen broth in 5 minutes, instead of 12 hours". Yes, you can make a barely functional minecraft copy in a day, but the quality of it will be completely dissatisfactory and not for further expansion.
also, what company would employ 100 people who work 30 mins a day, and not just 1 person who works 8 hours a day :b
@@ejsafara456 yap yap yap I ain't reading allat
@@ejsafara456 Yeah I am also a computer science student and I can confidently say: THEY CAN DO MUCH MORE.
My understanding of TAA is that it's supposed to show improvement while moving, but i've also seen people complain it useless and just borks your fps without a reasonable improvement in quality. Either way a static panorama probably isn't the best way to showcase the difference
complementary have been my favorite shader for some time now. i always used to be a seus fanboy but ever since trying complementary i was astonished by how well everything fits together. visual quality wise its the best shader for me.
0:09 if only my potato could run game like this
I'd stay away from TAA or TAA upscaling. They can provide some performance benefit as certain effects can be rendered to a lesser extent, but it makes the game look very blurry in motion, in addition to ghosting artefacts. It's very bad at lower resolutions such as 1080p.
It's especially not worth using in a game like minecraft where aliasing isn't a big issue
great vid as always :)
why is it so BEAUTIFUL!!!🤩🤩🤩
If you thought clouds were too low come to Australia in summer. Some days there isnt any
They could deadass release this as minecraft 2, add a bunch of story and then be done with it forever
what a dumb business decision. the only reason minecraft is still relevant today is that it is still receiving updates after nearly 15 years. always something new to come back to.
@@skyhawkslcb18 On the contrary, mods are what keep the game alive. Half-baked updated once or twice a year that add like 3 blocks, and a single mob are not what's retaining the playerbase.
In fact, the best thing that could happen to Minecraft for would be for updates to stop, save for bug and performance fixes. The biggest issue with Minecraft is that we have "Modding Versions", and there are so many amazing mods that were left behind. Having one final version that all mods could eventually congregate too would bring us into a golden age of Modding since 1.7.10
@@attackmaster519Exactly, without mods this video wouldn’t even be possible
bro can you give the seed at 1:49 plzz 🙏🙏🙏
He literally just said he had a mod that changed seed generation 😭
@@NyzoFRmaybe he wants the seed to use *with* the mod?
pls Tutorial how to download this all
I was searching for this comment. It’s cowardly nobody has thought to put all these mods in a Dropbox folder for us.
It’s in the description. I haven’t checked weather the sites are gonna ask for product keys yet.
Amazing video mate! Just started my RUclips channel and I love the distant horizons mod bliss is my go to!
the chunks dont load in for me, it doesnt seem like im doing anything wrong
Now all you need is a mod that adds massive dungeons and structures and you got the start of an amazing adventure modpack
5:41 seed?
I'm.. I'm flabbergasted
can you give us ur lithosphere seeds those are gorgeous
This looks absolutely stunning. I can't believe how far minecraft has come.
Man if this is what Minecraft looks like in 2024 then we're up for a treat in like 5-10 years
my 1650 is crying
Is that even minecraft 😂
wouldve been nice if you told us what versions we had to download cuz im suffering trying to figure out whats compatible rn
Imagine if CubicChunks could be compatible with this as well; we would then get both extensive horizontal breadth and an infinitely expanded, impressive vertical depth!
Thanks bro i had some truble when doing this shit on my own but you helped me
This is the WORST time to reveal a new mod update when the next MC version is JUST around the corner.
Meh, 1.21 isn't going to be too hard to get compatibility with I don't think.
Best you mean? minecraft will more popular this month than the entire year
For me the Bliss shader is incompatible with Distant Horizons. Am i the only one?
This happens to me. Idk why but it might have to do with the version of the game, so I'm using bsl for now.
I can use it but all of his configuration does not anything to me, I'm on the 1.21 and with the FO modpack so maybe that has to do with it, don't know
The modrinth page tells you what version is compatible.
My pc would fucking die. And what render distance are you using?
Exactly!!! People forget most fottage of this mod is made on NASA builds and get hyped to get the same results on any PC....
@@gabrielmachado4897 you realise this is very easy to run. i have a 3060 and get 100 fps with same settings
@@Bubbelos don't forget any Minecraft mod is CPU dependent, as the game itself! DH will consume a specific amount of the processor to build the LODs while you explore the world. Try flying with an elytra on new chunks with your task manager opened. I guarantee the CPU will be on 90% - 98%
Yes this newest version is optimized, and you can select a pre-determined CPU load in the mod config so it doesn't stress out (as well as how many LODs to render). My point is that everyone thinks 1052 LODs with Bliss shaders is normal and that anyone's PC can run it, like every video of DH out there!!!!
@@gabrielmachado4897 This is so true, my laptop can't handle any damn shaders. DH is suprisingly not that hard on my laptop. But adding shaders on to that? My laptop would just die. (I don't know much about specs, but completely vanilla minecraft with the lowest resolution and 8 chunks would get 50 fps on a good day)
@@Bubbelos bro I have a 1080 and I'm dying over here
I think these further render distance mods are the coolest thing to happen to Minecraft and will revolutionise how people build
When in game footage anyone with a good computer can get looks better than the probably insane budget cgi of the minecraft movie
Step one: Be rich!!!😢
This video will age well.. Love the vid!
I remember playing minecraft on my netbook in 2010 with a render distance of 2 at 15fps. Now I can run the game at a render distance measured in miles with high quality lighting at 60fps.
How times have changed.
Imagine using VR in this...Total peace
Can't wait for the 5090 video!
Distant horizons, with shaders and some or other high-resolution texture pack. All of this with some amazing terrain generally, it's going to be great!!
The "i paid for the whole cpu" option never fails to make me laugh, lol
Never realized that cloud shadows add so much to a world, would love to see more easy integration with vanilla mincraft (not everyone knows how to deal with mods)
My computers nightmares in a single video
This is peak minecraft. Right here. This is what this game should look like. Mojang devs should focus on radical changes just like these.
I don't use taa because it just makes everything fuzzier and leaves artifacts, however it is one of the least intensive anti aliasing algorithms. it basically stays the same resolution while only shifting the rendered pixels in a different direction slightly every frame and mixing multiple frames together, which is what causes the artifacts with movements but also a much smoother image. A higher framerate would definitely get you better results though. this is a personal preference though and if you don't care too much about the small amount of noise I'd recommend it to improve quality at a lower performance cost
OH MY GOD! How do you make this shit work?? It crashes on Forge, OpenGL throws errors, shaders are bugged, but DH is working properly at the same time. On Fabric, DH works through the sack - it does not upload new chunks, but drops those that have been uploaded, then deletes them. Here the field is loaded under me, in 8 chunks (game settings) there are just empty chunks, and then LODs, which remained in DH and everything is so terribly crooked and oblique... Those who play with DH - you are geniuses! I spent an hour poking around, assembling the modpack 2 times, constant crashes, errors, bugs, all through the ass.. It's probably worth trying other drawing mods for Fabric, there are a few more of them. By the way, the configuration of my PC: Ryzen 5600X, RTX 3050, 16 GB RAM, and the game is on M.2 SSD... All we see is a beautiful picture of 1024 distant, that doesn't fakin work on normal PC's!!!
2:40 Bliss Shaders
6:09 Complementary Reimagined
nah Photon better
Dang, I gotta get back into Minecraft and experiment with these awesome new developments!
is there an installation guide for all those things you suggest? I've rarely played modded MC, and I'm out of the modding game since 2015, so I'm all rusty... But this modpack looks like it's time to get back to MC 100%!
Mindblowing how unbelievably beautiful a videogame can look