Waterslide mod is just around the corner with this... Finally, i can make a theme park and charge villagers extortionate amounts of emeralds instead of just the usual slave labour!
Mod is written in Rust and compiled to native code, rather than Java, and is closed source under the ARR license. I wouldn’t install it, I don’t agree with bros internet politics
thats weird as hell, is there even a point in doing that, its not like itwould retain much of its performance factor, given its impossible to manually do calls for the GB in java, unless its directly related to the compiler, also you mean bytecode, otherwise it would be impossible to run in the java envioriment without altering the game, as i dont think modloaders support such functionality.
@@dragonrykr What? 😭 Bro do you have any idea how much work it is to maintain a mod for different versions? And the bigger the version gap, the more different the codebases are, so making this mod for that many different versions was a huge amount of effort, all that op did was credit the dev for that...
What im most interested in is the way the pipes interact with the world, virtually independent of minecrafts grid. This can be used to expand terrain generation and make things like jungles much more immersive.
They probably just use entities to do it, just like the Create mod or Valkyrien Skies use to make placeable and interactive blocks out of the minecraft grid
@@lucasthech Nope! I've been using this mod in a pack for a while and they're actually not entities OR blocks. Not sure what the hell they are but they're definitely performant
@@lucasthech Create and VS use drastically different systems. VS has blocks in the world, that are millions of blocks away and projected into your world, Create uses entities.
I'll be honest, I never liked mods like Pixelmon or Lycanite's Mobs because I felt they didn't fit Minecraft's aesthetic. But this mod does put a smile on my face. It just looks so satisfying.
despite their cursed appearance i wonder if these are more performant than traditional pipes. as mentioned in the video many pipe/conveyor mods show the items travelling on them, but if this isn't optimized it may actually crash the game in packs with very high item/second factories
didn't AHS say it just teleports item? y'know when he was mentioning the part in which they'd have to fake the transportation if they're made transparent?
It may be better for performance in terms of transporting stuff, but Minecraft is really bad at handling complex geometry and collisions so I wonder if that decreases the performance. It all depends on how the dev optimized them.
The mod dev's approach is interesting, with them developing it in Rust and compiling it directly to JVM bytecode. My only problem with it is that the dev apparently hasn't released their code info open source. Aside from the political or ethical consideration (you can litigate whether it's “real modding ethos” or w/e), the major concern is that it's... kind of a direct security concern? no one can inspect or audit the code for security vulns, and as much as it looks pretty cool, but I'll pass using it for now.
Reminder that this mod is literally a thin wrapper around an executable. And that, despite the author _having_ a Github, this particular mod is closed-source. They could put literally anything they want in there.
Are these types of close-source Minecraft mods particularly known for adding malware later, or are you being cautious? Because can't you say the same thing with most proprietary software?
Definitely the weirdest mod you have ever reviewed and as I was watching, I went from slightly intrigued to utterly impressed at how well done the mod actually is, it's just so CURSED
@@ethanbuttazzi2602rust is also a weird one since kotlin is at least related to java… relatively high level with high compatibility with java, and with similar level of abstraction rust is like a c alternative, an operative system level programming language
@@KajtekBeary kotlin literally markets itself as a better alternative to java, especially in relation to android development, rust is closer to a much more strict c++ in terms of complexity and uses.
Holy shit. With something that breaks the fundamental basis of the game like this (that being, **kyoob** ), I’d expect it to be a buggy mess, but…it works so fluidly???? How??????? And I’ve heard its actually made in a completely different game engine than Java??????? I am perplexed, bamboozled, gobsmacked, and even schmeckledorrfed. INCREDIBLY well done, mod creators!!
This actually looks like a really fun mod. The only thing that will make it or break it for me is server performance. If this pipe mod (like so many others) completely trashes server performance, It's a non-starter.
the only situation i could see the huge item pipe becoming a bottleneck I could see is some shenanigans like shoving the entire contents of a very lategame AE2 system in a large modpack through it
But 1k items per tick by single pipe? In modern packs its hard to get this kind of throughput, i dont even know a mod that can give you item transfer this fast.
we are one step closer to plastic cables! what i have in mind is kind of like immersive engineering cables but for the ground and walls and free to place in any position like this mod
I will add, it pairs nearly seamlessly with other modded blocks like in tinkers construct or cyclic, I assume it would work with create and most, if not all, tech mods as well.
I personally think that a compromise could be made for wanting the items to be seen. If items were to be visible, it would crash almost instantly. So, what if when items are being transported, it instead played an animation similar to those charging cables that "showed" a flow of electrons to your phone?
Windows 10 devs: We need something simple that can show off the ability for Windows 10 to smoothly render 3d objects. But how? The humble pipes screensaver:
Other Mod Showcaseers: **Shows a cute little segment on Pipes** AsianHalfSquat: **Makes a detailed essay and showcases how the mod can improve** This is why he'll always be kind among mod show case people. Always going that extra mile.
I think someone should make a resourcepack that makes the pipes look more voxel-like/square-like and maybe change the saturated color palette, besides the visual strain i really like this mod.
Ngl, we really need a Minecraft 2 of some sorts. It doesn't need to have stuff like this, but at least it should be easier to mod or implement if needed.
Waterslide mod is just around the corner with this... Finally, i can make a theme park and charge villagers extortionate amounts of emeralds instead of just the usual slave labour!
_The industrial forgoing laser mining drill in my back pocket_
Yes
Why not both 🗿
Bro just wants to play Rollercoaster Tycoon lol
Mod is written in Rust and compiled to native code, rather than Java, and is closed source under the ARR license. I wouldn’t install it, I don’t agree with bros internet politics
The worst part of the mod is how unironically useful it is as an enderIO substiute, and how useful it actually is
especially since enderio's port was really sloppy at first
Fun fact: it is coded in Rust and compiled to machine code, not Java
yo?! Is it performant?? that's crazy
That just adds to the cursed factor. The dev's other mods are done the same way.
thats weird as hell, is there even a point in doing that, its not like itwould retain much of its performance factor, given its impossible to manually do calls for the GB in java, unless its directly related to the compiler, also you mean bytecode, otherwise it would be impossible to run in the java envioriment without altering the game, as i dont think modloaders support such functionality.
@@ethanbuttazzi2602Coding in lower languages is more efficient and it lags alot less.
@@ethanbuttazzi2602 Could just be that the dev prefers Rust over Java
The fact that the person coded it for 1.12.2 and 1.7.10, shows how much care was put into this. Nice job to the dev!
what are you talking about?
@@RanoldStranoldIt's an AI generated comment
Tf does this even mean
for those confused, 1.7.10 and 1.12.2 are basically completely different in code structure, it’s almost like coding in 2 different games
@@dragonrykr What? 😭
Bro do you have any idea how much work it is to maintain a mod for different versions? And the bigger the version gap, the more different the codebases are, so making this mod for that many different versions was a huge amount of effort, all that op did was credit the dev for that...
A deep rock reference was the last thing I didn’t know I needed. ROCK AND STONE!!!
I was about to comment this but then I decided to check if someone else already had. You beat me to it. Rock and stone to the bone
What im most interested in is the way the pipes interact with the world, virtually independent of minecrafts grid. This can be used to expand terrain generation and make things like jungles much more immersive.
They probably just use entities to do it, just like the Create mod or Valkyrien Skies use to make placeable and interactive blocks out of the minecraft grid
@@lucasthech Nope! I've been using this mod in a pack for a while and they're actually not entities OR blocks. Not sure what the hell they are but they're definitely performant
@@lucasthech Create and VS use drastically different systems. VS has blocks in the world, that are millions of blocks away and projected into your world, Create uses entities.
4:40 ROCK AND STONE
ROCK AND STONE TO THE HEART!
DID I HEAR A ROCK AND STONE??
IF YOU DON'T ROCK AND STONE YOU AIN'T COMING HOME!
Did i hear a rock and stone?
ROCK AND STONE TO THE BONE!
DID I HEAR A ROCK AND STONE?
ROCK AND STONE, it never gets old
ROCK AND STONE!
IF YOU DONT ROCK AND STONE, YOU AINT COMIN HOME! ⛏️
read this the second after he said it!! ROCK AND STONE BROTHER!
FOR ROCK AND STONE
I'll be honest, I never liked mods like Pixelmon or Lycanite's Mobs because I felt they didn't fit Minecraft's aesthetic. But this mod does put a smile on my face. It just looks so satisfying.
There’s a great resource pack for lycanites that brings it more in-line with minecraft aesthetic
0:17 gave me Potato Knishes flashbacks
RAT BOY
CENTIPEDES
i sure love to make centipedes
certified hood classic
*DID I HEAR ROCK AND STONE*
ROCK AND STONE TO THE BONE!
ROCK N' STONE BROTHA!
ROCK AND ROLLL AND STONNEEE!!!
LEAVE NO DWARF BEHIND!
STONE AND ROCK!
despite their cursed appearance i wonder if these are more performant than traditional pipes.
as mentioned in the video many pipe/conveyor mods show the items travelling on them, but if this isn't optimized it may actually crash the game in packs with very high item/second factories
I remember hearing about it being written in Rust, so maybe it might be a little too performant
@Felix-we7iq _blazingly fast_ in the sense it sets your cpu on fire and makes your fans spin really hard /s
didn't AHS say it just teleports item?
y'know when he was mentioning the part in which they'd have to fake the transportation if they're made transparent?
@ yep, which is why i made this comment.
It may be better for performance in terms of transporting stuff, but Minecraft is really bad at handling complex geometry and collisions so I wonder if that decreases the performance. It all depends on how the dev optimized them.
Did I hear a ROCK AND STONE?!?!?
EOCK AND STONE!
STONE AND ROCK!!!! ....oh wait
ROCK AND STONE!
ROCK SOLID!
ROOOOOCK AAANNNDDDD STOOOOOONE
ROCK AND STONE!!!
It never gets old
ROCK AND STONE EVERYONE!
ROCK. AND. **STONEEEEEEEE**
FOR KARL!
Just want to say that I’ve been watching you for a couple years now, and you NEVER fail to put the random chaos in the background of your intro
The craziest part is that it isnt even coded in Java... It's coded in Rust, compiled to Java.
aaaand nobody knows what's inside so it can contain harmful code
@tnt345i7so can other mods as well as games that we download and even things like google and RUclips. Yet nobody really cares and uses them anyways.
@janhokas8482 It's not compiled to Java, it's literally just compiled to a standard executable.
@@somdudewillson oh
What does this mean?
The mod dev's approach is interesting, with them developing it in Rust and compiling it directly to JVM bytecode. My only problem with it is that the dev apparently hasn't released their code info open source. Aside from the political or ethical consideration (you can litigate whether it's “real modding ethos” or w/e), the major concern is that it's... kind of a direct security concern? no one can inspect or audit the code for security vulns, and as much as it looks pretty cool, but I'll pass using it for now.
Reminder that this mod is literally a thin wrapper around an executable. And that, despite the author _having_ a Github, this particular mod is closed-source. They could put literally anything they want in there.
Are these types of close-source Minecraft mods particularly known for adding malware later, or are you being cautious? Because can't you say the same thing with most proprietary software?
You better get ready for minecraft with 5090
Definitely the weirdest mod you have ever reviewed and as I was watching, I went from slightly intrigued to utterly impressed at how well done the mod actually is, it's just so CURSED
ROCK AND STONE!
ROCK AND STONE!
ROCK AND STONE
STONE AND ROCK... oh wait
we got that one macOS screensaver in Minecraft before GTA 6 bruh
Asot
Who's waiting for a 5090 video?
These pipes are cool! The customization ideas you mentioned would be cool too :) very fun for colorful modpacks i think!
What's gonna be next? Roller Coaster Tycoon in Minecraft?
ITs gets more cursed with the fact that its coded in Rust (Minecraft Mods are usually Java or rarely even Kotlin)
kotlin is getting more popular, rust is a new one thought.
@@ethanbuttazzi2602rust is also a weird one since kotlin is at least related to java… relatively high level with high compatibility with java, and with similar level of abstraction
rust is like a c alternative, an operative system level programming language
@@KajtekBeary kotlin literally markets itself as a better alternative to java, especially in relation to android development, rust is closer to a much more strict c++ in terms of complexity and uses.
@@ethanbuttazzi2602 I would say C, because C++ has full object oriented programming support while rust does not, but yeah, agree on the kotlin part
ROCK AND STONE?!
ROCK AND STONE!
Rock and Stone mentioned ⛏
DID I HEAR A ROCK AND STONE?
Did i hear a rock and stone?
FOR DARKNESS AND ROCK AND STONE
FOR KARL!
MISSION CONTROL WOULDN’T KNOW A MONKEY WRENCH FROM A GLYPHID’S ARSE
Hold still, brother, you got a hyperlink on your back
*Pumps Warthog*
ROCK AND STONE!
I like how the most random things are happening in the back round at the intros 😂
“Did I hear a Rock & Stone?”
ROCK AND STONE!
Holy shit. With something that breaks the fundamental basis of the game like this (that being, **kyoob** ), I’d expect it to be a buggy mess, but…it works so fluidly???? How??????? And I’ve heard its actually made in a completely different game engine than Java??????? I am perplexed, bamboozled, gobsmacked, and even schmeckledorrfed. INCREDIBLY well done, mod creators!!
ROCK AND STONE, BROTHER!!
⛏️⚒️💎🪲📯
FOR KARL!
This actually looks like a really fun mod.
The only thing that will make it or break it for me is server performance.
If this pipe mod (like so many others) completely trashes server performance, It's a non-starter.
I think an important addition would be the pipes making a loud KA-THUNK when placed on things
this mod is way too cooked
Rock and stone, Rock in the heart
FOR KARL!
4:15 being able to dye the pipes is already planned next im really sure
They could have made them less disjointed, but I appreciate the fact they went all out in making them perfectly round.
FOR KARL
ROCK AND STONE!
Euphoria patches next??
ROCK AND STONE.. TO THE BONE!
FOR KARL!
4:35 YOO Odd Squad tube system?!
*ROCK AND STONE BROTHER*
ROCK AND STONE!
This looks sick! Reminds me of using pipes in subnautica
oh god, the dwarves are onto something
i imagine this would work really well with create since create item transport tends to lag when you get to the later stages of the mod
Pipe grinding is a must. They were meant to be ridden.
DEEP ROCK MENTIONED RAHHHHHHHHHHH 🗣🗣 🔥🔥‼‼🦅🦅
ROCK AND STONE
ROCK AND STONE, BROTHER!
the only situation i could see the huge item pipe becoming a bottleneck I could see is some shenanigans like shoving the entire contents of a very lategame AE2 system in a large modpack through it
im sick right now and that just made my day even though no silksong news
4:40 ROCK AND STONE!!!
ROCK AND STONE!
Its time to destroy the 5090 in minecraft 😈
2:18 that's quite slow by big modpack standards
When he said that I thought clearly he hasnt played/seen big tech factories lol
But 1k items per tick by single pipe? In modern packs its hard to get this kind of throughput, i dont even know a mod that can give you item transfer this fast.
@@cytrynowykisiel3715 integrated dynamics is practically unlimited
@@megacornflakes ID is also terribly terribly laggy
ROCK AND STONE!!
FOR KARL!
Gotta love the mod community. ❤
the only "practical" application of the largest pipes are to connect it to _multiple end of light farms_ to get its full benefits.
When you gonna destroy your rtx 5090 in minecarft?
ROCK AND STONE BROTHER!
STONE AND ROCK... oh wait
You almost never see a mod get published with previous version support.
The fact that this guy has 1.12 AND 1.7 versions is crazy, what a legend.
@chosenarchitect should give this mod a look
we could really use these pipes around the space rig!
we are one step closer to plastic cables! what i have in mind is kind of like immersive engineering cables but for the ground and walls and free to place in any position like this mod
STONE AND ROCK. Oh, wait.
FOR KARL!
Those high capacity pipes has one good use when used with another mod
Gregtech
I think it'd be cool if the smaller pipes could be used to slide on your feet, and the larger pipes could be used to slide inside of like Satisfactory
I wanna make a really cool item sorter with this mod it looks so useful
Fossils and archeology updated to 1.18.2
For Rock and Stone!
They should add a pipe that lets you move people like the tubes in Futurama.
Definitely my favourite cursed (but good) mod!
Looks like the modder had GregTech compatibility in mind, this will be great for anyone who wants to make a factory that looks sentient.
Last person I expected to ROCK AND STONE
Such a cool and weird mod, I kinda love it.
I will add, it pairs nearly seamlessly with other modded blocks like in tinkers construct or cyclic, I assume it would work with create and most, if not all, tech mods as well.
I personally think that a compromise could be made for wanting the items to be seen.
If items were to be visible, it would crash almost instantly. So, what if when items are being transported, it instead played an animation similar to those charging cables that "showed" a flow of electrons to your phone?
Windows 10 devs: We need something simple that can show off the ability for Windows 10 to smoothly render 3d objects. But how?
The humble pipes screensaver:
Other Mod Showcaseers: **Shows a cute little segment on Pipes**
AsianHalfSquat: **Makes a detailed essay and showcases how the mod can improve**
This is why he'll always be kind among mod show case people. Always going that extra mile.
I can see some liminal space being made with this
First time i saw regex in minecraft and it makes me both happy and sad at the same time
"ability to slide on these pipes" sonic adventure 2 rail grinding
Okay now make them wider, transparent, and allow me to travel through them like Futurama.
I think someone should make a resourcepack that makes the pipes look more voxel-like/square-like and maybe change the saturated color palette, besides the visual strain i really like this mod.
Looking at these gives me distress.
This is the most lovecraftian thing I’ve seen in Minecraft.
biomancy mod is cursed
4:33
bro forgot about the most legendary plumber that has been going through pipes for over 4 decades.
the drg reference made me feel vitalized
First we had curvy minecart tracks, now curvy pipes, what's next?
Next they need to add a Roller Coaster Tycoon mod to Minecraft
DO I HEAR A ROCK AND STONE!!
ROCK AND STONE!
3:09 What The Fudge! It actually works! I thought he was trolling the entire time!
FOR ROCK AND STONE!✊⛏
cursed af wtf
holy hell 1.12 FINALLY had a simple item transport mod
Yo do you plan on making a video on vintage story or have you already?
ROCK AND STONE TO THE BONE!!!!!
STONE AND ROCK... oh wait
Ngl, we really need a Minecraft 2 of some sorts. It doesn't need to have stuff like this, but at least it should be easier to mod or implement if needed.