Using the zbrush brushes, the rigging in zbrush is something basic yet, different of maya, blender, the system of zbrush rig ir more for simple things and poses.
I have the skeleton created, I have carried out all the correct process, but when I click T-pose SubTools, it tells me "Not found" And it only leaves me with the collapsed mesh in low resolution attached to all the sub-tools
i love it. thanks for the tip!! , cheers guys!
Our pleasure!
Quick question! Can I rig a model in zbrush and use it for vtubing or do I need to put it into another program like blender or UE?
muito bom saber disso mas ruim que fica muito pesado e diferente do blender, não tem um weight paint pra ajudar
Sim, mas dependendo do projeto já consegue posar direto, não é lá grande coisas mas ajuda... hehe
How can i get this UI?
how to polish and refine those artificate effect after zbrush Rigging?
Using the zbrush brushes, the rigging in zbrush is something basic yet, different of maya, blender, the system of zbrush rig ir more for simple things and poses.
I have the skeleton created, I have carried out all the correct process, but when I click T-pose SubTools, it tells me "Not found" And it only leaves me with the collapsed mesh in low resolution attached to all the sub-tools
❤❤
tnx
You're welcome! ☺
I want this ui
Press key again??? WHAT KEY??
it's to press letrer "Q" ( qu ), to add new zspheres, but my "Q" sound was like "key" 😅, my bad. 🙃
my model after test rig be like breaching in a million pieces 😭
Same, did you know what the problem now?😢
Terrible explanation, oh my god.