The moment in the beginning of the game, when the pod breaks through the clouds and you see the city, and that great old-timey music piece plays will remain one of my favorite gaming memories of all time.
+NES flashback On a visual level, it was like a religious experience. which was even further enhanced after landing in that church imo. I make sure to take my time through that section every time. I mean dat choir dough!
In my opinion, one of the coolest things about the Bioshock video game series is that they all lead you back to old songs that you never heard before, like "If I Didn't Care", "Gimme That Ol' Time Religion", "How Much is That Doggy in the Window", "La Vie En Rose", "Making Whoopee", "Goodnight Irene", and my personal favorite, "Lacrimosa" from the "Requiem Mass" by Wolfgang Amadeus Mozart, as well as many other old classics.
The Vagina Tickler You will need to play the first game to get a feel for what the series is based on (plus, it's the best in the series), required for the Burial at Sea DLC. Even though I've played Bioshock 1 through it a few times, I still get that uneasy feeling while going through Rapture.
***** I've never played any of the bio shock games but I'm planning on getting the bundle for all bio shock games and this bundle comes at like 49.99 which is a great deal then I probably get the dlc later or get bioshock: The Collection but I'm having mixed feelings because I don't know if this 50 bucks will be worth it or a waste of my money that's why I'm asking people and this right here was probably the best answer I gotten right now :)
The Vagina Tickler They are all good games, though BioShock 2 doesn't do too much different from the original game. Infinite is a good game, but I hate how it tried to appeal to the CoD crowd and gave no truly meaningful choices.
The reason for Elizabeth getting her powers is because when Comstock had taken her through the tear and she reached out to Booker, it severed her finger. The voxophones recording the Luteces' experiment logs explain that she was torn between two realities the moment the tear cut her finger, thus she can control the opening of alternate dimensions.
pspppe My best friend saw me playing and when Elizabeth revive me she said "That's normal... she ran to find you medice and medical service to revive you, and that's not free!"
+pspppe Soooo that's where she gets the damn loose change from! She steals it off your dead corpse from one of the other worlds! I knew there was something fishy going on!
+TayR0C More like the first four minutes starting with the absolute lack of any sound, which leads to highly distorted, static sounds. if it was 10 seconds, your snark would be justified. But it was four minutes. the first 1/5 of the video.
+OTBASH I feel like it is a joke toward the PC's audio problems it would get for some people, like me which made you have to update drivers and download somethings for the BI file.
yeah man, if you remove a copyrighted song through their system, it fucks up the audio entirely. Best way to get rid of it is to re-upload, which isn't possible in this case of course. (but maybe it'd be good to)
That's what I thought. Multiple endings do not neccesarily make a good game, especially when the point is a 'constants and variables' multiverse theory. There are variables (Booker DeWitt ending up as Comstock or remaining Booker or Booker joining up with the Vox and becoming a martyr) but they're just not a part of this storyline.
The prerelease ads showed cases of choice mattering & Bioshock 1 had multiple endings based on your choices so the in-story acknowledgments that you can't change anything just seem like a cop-out especially at the end when Elizabeth changes literally everything by doing something that makes no sense at all & in the DLC when she just keeps doing it even though the DLC's existence contradicts the ending of the main story.
That was from that E3 show many years before and there IS situations similar to it (where either killing innocents or not brings out enemies). Whole idea is that in B:Infinite you're bound to an inevitable fate.
I disagree with Joe on the alternate endings thing. The point of this story was that your choices don't really matter all that much. Remember the coin flip? Count the number of Heads...that's the number of times Booker has stood in that very same spot and flipped a coin, getting heads, every, single, time. When you're on the boat and it is stated that Booker "Doesn't row..." this means that aaaaaaaaaall the times they've asked him to row, he's never done it. It's a set point in time. So while your choices matter slightly (like which pendant to pick) they ultimately don't. This is the first time the world lines shifted (Ah?Ah? Steins Gate? Eh?) enough to make a real difference.
+MrOmniblast I disagree, some choices DO matter(the baptism) while others do not(the coin flip). Its established that the multiverse is made up of both constants and variables; The constants are things that will always happen, while the variables are the choices that result in the create of an alternate universe. For instance the vox populi growing strong as a movement resulted from Comstock making the choice to take elizabeth to his palace and thus taking her out of Booker's reach, thus resulting in booker having to take on drastically different actions to get to her. In a sense what might have actually been more powerful is if you could make choices that would change the course of the story. Heck if they wanted they could even make it so that you get the same ending no matter how much you change the story as that ending could be one of the constants that must always exist; each booker and elizebeth you saw amongst the lighthouses had a different adventure but still wound up at the same place. But this could go either way; you could also have multiple endings, with every ending being equally canon... Though i guess one reason irrational didn't do that is because it could get very daunting creating multiple different iterations of columbia
MonteCreations "Heck if they wanted they could even make it so that you get the same ending no matter how much you change the story as that ending could be one of the constants that must always exist; each booker and elizebeth you saw amongst the lighthouses had a different adventure but still wound up at the same place. But this could go either way; you could also have multiple endings, with every ending being equally canon..." Standard. :)
+MonteCreations I kinda disagree on the bit about some choices mattering. See, if you don't do the baptism, you just won't progress. If you don't hand over the child, you don't progress. The game forces your hand and it actually reinforces that you don't choose what you do. The things that you have no choice in are the constants, while all the things you do to get to those points don't matter. The meaninglessness of your character actually gives the game more depth in an industry where most other game protagonists are "the chosen one".
I really would have to argue that Joe wasn't using all his vigors properly. There were many more useful ways to do this for example using charge to close the distance quickly from enemies, and then shotgunning them in the face. The flame vigor also acted as grenades, and was very useful if you upgraded it. The two weapon limit was a downgrade from the previous bioshocks, but perhaps the problem here is a lack of experimentation on the part of Joe.
Tony Tan If I remember correctly, each of the Elite / special enemies was particularly vulnerable to a specific vigor, too - crows for Handymen, lightning for Patriots, etc. It also seems like if he was having ammo trouble on the finale, he should have been using Elizabeth's tear to get ammo more often ...
Return to Sender: hold down button, sit in front of Handyman, and use the sniper rifle to shoot his heart 7,000 times. Once you upgraded your salt capacity it took FOREVER for it to drain.
Tony Tan yeah and everyone uses different vigors setups. i didnt like the shock jockey cuz it took away the loot so i stuck with devils kiss and the bronco vigo ( by far the best one except against machines and handymen) you could pickup quite a few enemies at once rendering them helpless and they were about half as strong making it much easier to kill them while they were up there and it really didnt take much salt either. Not to mention this game fed you all kinds of weapons ALLLLL the time. for joe to have been stuck with shitty weapons is amazing because quite frankly they threw every type of gun at you about ten different ways every two rooms. i just juggled between them constantly
Dear God I finished 1999 mode....my tip for you poor souls who attempt this challenge is to exclusively buy and upgrade the carbine and shotgun and use every vigor because you cannot survive without it and at Elizabeth's mother's graveyard camp at the crank gun spot
I played it in this mode using only the magnum(forgot the name) and with the sniper. It was tough but it is possible apart from the level defending the zeppelin which was annoying.
I just did it here some tips, shotgun and sniper rifle are your best, remember to make traps, upgrade shield first then salt, do a hit a run tactics, upgrade return sender and possession, get ice shield Lady comstock, upgrade devil kiss and place 3 bar of traps of where she spawn, this instant kill her. Final battle, use the return sender and make trap on the device, creating a shield that absorb damage, use songbird for the ship with the big guns, one patriots, and on one vox, airship, do the other two on your own, use possession on rpg enemies, For handy man just run away and shoot them, I don't know if it a glitch but my handy man usually died early not even half health down, like a heart attack happen, but hey who complaining
Just finished it too. Died 3 times (including once during the first encounter with lady comstock). Used almost only murder of crows, and devil kiss for the enemies resistants to crows (Upgraded both 2 times). Hand canon and any other automatic weapon I could find (or any weapon), upgraded damages on many weapons too. Didn't die on The Hand of the Prophet ship and used posession (upgrade it quick) a lot on soldiers (like in the operating theatre because they have many many hp and drain your ammos) I relied a lot on camping because your shield (even fully upgraded) vanish really fucking quick. Tip : If there is a skyline, use the equipment that gives you invicibility when you jump off, and use it a lot, especially against handymen.
I hate how people still don't understand how Elizabeth can open tears to alternate universes. When you first see Elizabeth, you pick up a recording from Rosalind Lutece, she explains that another part of Elizabeth exists in another universe (Her finger) and that the universe does not like it's "peas mixed with it's porridge"
He wasn't separated physically. The blood is a side effect of the constant changing of universes. That's why every time Elizabeth o[ens a new universe, he bleeds.Father Comstock became sterile because of the machine too. Booker's body is intact. He isn't missing any body parts in another universe, thus no powers. Elizabeth Exists in 2 places at once since she was a baby, and she explains how she had the power to create new universes, but lost that power to to the siphon in her tower, draining her of her abilities. That's why at the end when you destroy the tower, she opens all those "doorways" because she has her full power back.
Well, yes, I got that. But what I mean is that all Elizabeth's pinky is are cells, which is what Booker also loses and leaves behind every time he's shot somewhere and bleeds on the ground (we don't necessarily see that, but I've heard Elizabeth say "you're bleeding" as she throws Booker health so many times.) I don't know, for a story that goes so scientific to have something so opposite (like really what's the difference in a pinky and a bit of blood?) sort of angers me. Because if I cut off my finger and leave it in another room am I living in both places? I would have already been in both places because of all the DNA I left in the first room already. But that doesn't usually count and a finger that Elizabeth isn't even connected to anymore shouldn't count as existing either. Also, after a while that pinky is going to rot and won't even sort of count as part of a living Elizabeth.
Peliministeri Booker already existed in this universe as Comstock, so he already "Belonged" there However, Elizabeth was not, for Comstock was sterile, and she never existed there.
19:00 The lack of choice was deliberate because of the whole timey whimey side of it. The whole point was that the choices you make were ultimately an illusion and the same result would occur regardless as it must occur.
Thomas Mason That's an interesting rationalization, but I've never really believed it myself. That explanation would actually fit better in a previous Bioshock game, were you couldn't go off path on account of the fact that, well, you simply COULDN'T. You were boxed in on all sides by ocean and thus you had to keep moving in a certain direction in order to reach a specific goal. In Bioshock infinite, that's simply not the case. You move in the direction you're supposed to go in not out of need or because it's the only route available, and that you don't have a choice, but because it's BOOKER'S choices you're following. It's incredibly frustrating for me and people like me to absolutely have to be subject to that, simply because of the cognitive dissonance that transpires : "Wait, why do we have to take place in the raffle, weren't we just told to avoid that something like 5 minutes ago?" "Why are we STILL working for Fitzroy? Me and Elizabeth have already partnered up, and rescuing her is literally my only reason for remaining in Columbia up until this point? Is it to get hold of the First Lady? Why!? There are there NO OTHER serviceable airships we could use?" "Why are we literally taking on an entire faction of of Slate's heretic soldiers, so we can access to a Vigor, so we can POWER UP A GONDOLA!?" Stuff like that is incredibly frustrating, when you're placed at odds with Booker and the game and what direction it's made up it's mind to take you in, even if it's completely non-sensical.
Slug of Borg dearest slug, your so close to fully understanding this game. LITERALLY every choice you do, or do not make, is meaningless. It will end all the same. Every single tiny detail gives you a small amount of insight to put towards understanding that. Its why the lutece twins did their "experiment" on booker. SPOILER they wanted to see if booker would change his decisions if he came from different universes. Thats why they asked him all those questions. Bird and cage, heads and tails. He would have done everything the same way no matter what. The heads and tails thing explains that. It didnt matter to booker that one side of the coin was never counted, he would have chosen that same coin side no matter what. The lutece twins did this experiment more than once. 122 times to be exact. The number on the door in the lighthouse, the number of tally marks on the coin board, it was repeated over and over again to see if hed change anything. Before you get elizabeth, or when shes not with you and you died, you activated a door to resume. That was actually another booker being brought from another universe where he DIDNT die, so the lutece twins could continue. So there. In a sense, the entire game is an experiment to see if one man would change his mind and say " fuuuuck this shit. Ill see myself out"
matthew nelms You know what, that's fair, but I feel like it's using your imagination to fill in the holes where the game couldn't do that on it's own. (Not that there's anything wrong with using your imagination.) But, even with that in mind, don't you think they could have made the progression in this game a little more sensical? I mean, when the fate of your character rests on Booker making nonsensical designs as opposed to, say, the entire universe conspiring against him and locking him out of opportunities to escape his ultimate fate, at every turn? (And I know that sounds a bit ridiculous.) The first is frustrating because of the cognitive dissonance at the inability to control your own character, where the second is frustration at the inability to escape your own situation, and I think I'd rather have gone the route of the former. It's just that in that scenario, in a universe of INFINITE possibilities, Booker never, apparently, chose to just find Elizabeth and book it.
true. ill agree with you there. i loved the game play, and the sense of piecing everything together, but your right. they definitely could have ran a little farther with the whole thing. at SOME point he had to just leave. they used the game's walls as a plot-filler. he only talked about heading out of Columbia near the end of the game, when New York was out of the picture. instead of really having a choice in the matter, it felt (and actually was) like being pulled around the entire game. but at least we have that thought that in some reality, Booker said "Fuck this shit! i'm leaving!" lol
Well... remember Elisabeth said all dementions lead to the same thing. Ever since the beginning Booker was destined the path that was given to him. "It shall always end with a girl, a man, and a lighthouse."
oh and actually, the reason Elizabeth has powers is addressed in the game, but it's easy to miss... At a certain point the Lutece's make a remark about the girl isn't what she is, but what she isn't, being at 2 places at the same time, and the universe cannot accept that... (the pinky is key)
(SPOILERS) She got her powers because when her finger was cut off in the Tear, one part of her existed in one world and the rest of her existed in another, this means that she existed in 2 worlds at the same time, which somehow gave her the power to open the tears.
Huh, you played the game very differently than me. I didn't carry two guns with me the whole game because i refused to pay for ammo, so i just scavanged weapons from the people i kill the whole way through. It forces you to be much more varied.
Michael Bush I did a mixture of both, but I always had a light weapon for small enemies (pistol, carbine, assault rifle, repeater) and then a heavier weapon for the patriots and handymen (Shottie, sniper, rpg, volley gun)
I've completed the game recently and I'm genuinely enchanted by the story, art and world design, and Elizabeth as a character. The engaging and thought-provoking plot and the level of artistry in environment design of Bioshock Infinite prove that games can be works of art as much as movies, paints, et cetera. It surely pulled my heartstrings like no other game has in a long time. And now, in 2016, three years after its release it hasn't really aged even a bit. I believe it'll eventually be broadly perceived as one of the most important games of the decade.
Just bought the Bioshock Collection and am loving this game on my 4k tv with 60FPS. Beautiful af. This was one of the only games ever to make me get choked up. That ending is so devastating.
I know you posted this two years ago but...did you ever get to play the DLC? If you were devasted the DLC continues with elizabeth's perspective. Its very satisfying.
[SPOILERS!] ... Comstock is a racist because Lady Comstock didn't want a child of their own. So Comstock worked with the Luteces to steal Anna DeWitt. However, Lady Comstock caught them working together and assumed that Comstock was having an affair with Rosalind Lutece, so she threatened to tell Columbia. Comstock had no choice but to murder her in cold blood. But after what he did sank in, it was too much and blamed it on the nearest person in the house, their butler, Daisy Fitzroy. Daisy retaliated by labelling Comstock and the founders a racist and formed the Vox Populi. In order to keep his reputation intact with his white citizens, who were the majority of the population, Comstock went along with this, convinced the public that Daisy killed Lady Comstock and persuaded the hatred of black people. Also after this, Rosalind Lutece refused to work with Comstock any longer, so Comstock ordered for her to be banished, and she disappeared, but would use her tear technology to appear all over Columbia along with another version of her from an alternate universe, Robert Lutece. Without Lutece on his side, Comstock took one final leap and convinced his citizens that he is in fact the Prophet. He claimed that the city flies and has such outstanding innovations not through the means of science, but as an act of God. So eventually, Comstock had turned Columbia and its citizens into a racist, religious and patriotic city. The thing is, his plan to steal Anna DeWitt had already succeeded before Lady Comstock caught him, he brought her through a tear but it closed on her finger and sliced it off. The girl now had two different instances of her body in two different dimensions, granting her the ability to open tears with uncontrollable force. Comstock locked her away with the help of Fink in her tower after realising her power and built the Siphon which he would use to drain her slowly and power the city's technology now that he's not getting aid from Lutece. The loss of Anna caused Booker to spiral into depression. Drinking and gambling, he lost everything. But one mysterious individual named Lutece with the power to allow them to be together and a big hatred for Comstock offered Booker a chance to repay his debt. To head to the flying city of Columbia and retrieve a mysterious girl named Elizabeth. Taking the offer, Booker heads to the coast of Maine to begin his job, and thus begins the events of BioShock Infinite...
Elizabeth was the BEST FEMALE CHARACTER IN A VIDEO GAME she was hot, didn't bitch every five seconds, she was very helpful, like srsly I would've died a million times if she didn't give me that potion lol also they didn't make her into a "strong woman" shit that they keep cramming down our throats these days
freddytayam I haven't but who cares? I don't want a "bad ass female character" I want a sweet kind beautiful girl who can help me in combat without being the classic bitch female who emasculates the male character.
MrTHEMONEEMAKER Yup! Like I said, sweet, beautiful, helpful. AND SHE WASN'T A BITCH! Jeez! People act like mne want "strong independent women" WE DON'T! Cause they're always bitches
The only problem I have with this game is the auto-saving, because it takes me right back to the start of a chapter instead of were I was originally... even although it did auto-save were I was I thought I would be safe, but no right back to the start of the chapter for me! It would be great if you could save when you want and start were you left off.
***** personally i think that bioshock 1 and 2 are better bioshock used to be a horror game with fps and rpg ellements but now it is just a fun shooter but lost the horror feeling of the under water city and brought you to the magical enchanting steampunk city of colombia it is agreat game that's for sure but bioshock 1 and 2 are personally saying better games because i love horror games
i agree with what you are saying i am not going to spoil stuff from bioshock 2 because you didn't play it but bioshock 2 loses it's horror genre a little bit and kinda looks like a fps but it is still under water the big difference in bioshock 1,2 in comparison with bioshock infinite is that i don't care about comstock if he get's hurt to bad (better luck next time) in bioshock 1 and 2 i really cared about my character he has been through a plane crash family is missing him and (almost) nobody trusts him i really cared about this character but comstock is a no no in my opinion
GhastlyCloud 775 so the millions who think it's a masterpiece, the dozens of perfect scores and hundreds of GOTY awards are all wrong and you're right?
GhastlyCloud 775 1. the camera was fine, it's called an over the shoulder perspective, ever play resident evil or gears of war? 2. the cover was really well done since there's no cover button and everything is seamless 3. I don't know how this is a bad thing in a survival action game, not to mention you have listening mode 4. melee was simple but satisfying to me 5. ladder and planks were kinda dumb but were rare 6. the AI was good in my playthroughs, the enemies flank you, they're fairly aware and although they can be dumbasses sometimes, for the most part were fine
GhastlyCloud 775 so what we learned is, you and I have different opinions and experiences about the game, the only thing is you take your opinion as fact
I personally loved the underwater city theme more. I also i liked the fact that the first one had genetic mutation as a big part of the story the game kinda revolved around plasmids as aposed to infinite which didnt really have a heavy use for plasmids/vigors.
Comstock is racist because he think its a way to justify what he did in Wounded knee. And elizabeth has powers because of how she lost her pinky. Those who finished the game will know what i am talking about
Yeah, Elizabeth is existed in the Infinite universe while her pinky finger existed in original universe (Booker's universe). That's why she has the ability to open portal to another universe / dimension
Yeah that explanation doesn't seem to make much sense. It's like saying "I can create black holes by waving my hands because I took a shit on my neighbors lawn.
***** assuming there were alternate Universes, I don't see how leaving behind your pinkie in one would give you the power to travel between them at will. Once a finger is removed it isn't really a part of you anymore, and the only thing that really ties you to it is your DNA; but that can't be it, because Booker left behind tons of DNA while he was travelling with Elizabeth, every time he got shot and his blood splattered to the ground.
Ivan & Fritz She was able to because she was in two different universes at the same time. It doesn't really matter about the blood or DNA, but solely because she was still in a place that she originally was, but then wasn't as well. Also because the tear is what separated her, not just blood being left on the ground from bullets. She became exposed, literally from the inside, to the tear and it must've mixed with her DNA/soul/body to allow her to create them.
Elizabeth gains her powers from having her finger cut off by the portal causing her to exist in multiple dimension at once, comstock is still a racist because that’s the alternate version of him that never repented
I really felt like the game was a 7/10. If it wasn't for the gorgeous graphics and great story/characters then this would easily be one of the most boring games I ever played. It's just nonstop shooting with a shitty two weapon carry limit unlike other Bioshock games, and also some boring vigor powers. Besides Bucking Bronco and Shock Jockey most of the powers are just boring to use or underpowered as well. The only time combat is ever thrilling is during the Skyline sections which are admittedly awesome. Also I found the Handyman to be EXTREMELY overpowered and very boring to fight because it's just a giant bullet sponge with attacks that can kill you in one hit. Overall I thought Bioshock Infinite was just a decent run of the mill shooter with a fantastic story and gorgeous setting and I really don't understand why the game earned so much praise from critics.
funny, thats how i felt about the first bioshock, the engagements in that game were boring, and the setting far less interesting and with less personality than columbia, atleast in columbia you see people living there, having somewhat normal lives, sure rapture is a dystopia, that doesnt make it any less uninteresting i can get behind the 2 weapon limit being dumb tough i found infinite to be better than the first bioshock in pretty much every single way, havent played the second game yet
joseaca Well to each his own but I would recommend Bioshock 2. It has arguably the weakest story of the series and also a shit multiplayer mode (Although I don't even think it's supported anymore) but the combat is by far the most fun in that one thanks to being able to have your weapons and your plasmids out at the same time. It's also more challenging than the first one despite that you're a big daddy and it has more enemy variety as well. It should be pretty cheap now, so I would check it out. A lot of people don't like Bioshock 2 but I am not exactly sure why.
....I feel like you didn't even try to like it, or tried the other vigors. I played it as melee using Charge and flame clothing, dat shit was so much fun. As for too much shooting... well don't play a fucking fps then, go play tetris.
Vereonix Zaraki Firstly, I did want to like Bioshock Infinite and I was expecting it was gonna be a great game with all the critical acclaim it got. Secondly, I did try all the vigors and a lot of them just didn't feel powerful or like they had any impact. Some of them like the fireball vigor just felt like nerfed versions of powers from previous Bioshock games. Thirdly, I understand when I am buying a FPS that there will be a lot of shooting but in Infinite it got dull because of how little enemy variety there was and also how there wasn't really a lot of variety to the combat itself. There were no puzzles and little exploration in the game and combine this with the nonstop shooting galleries of repetitive enemies and combat, then yes I did feel like there was too much shooting and that there should have been other gameplay mechanics thrown in to vary the game.
1. If Bioshock infinite has nonstop shootin action then what to say about Cod or Bf.Actually the game despite the fact it's a linear game has so many large places to explore,which are relevant to story,way more open then the first and second. 2.I played this game 3 times, each time using different vigors, weapons, and piece of gear and worked perfectly fine. There's no such thing as The best weapon or vigors to use. And how in the world this game it's boring when you have so much variety in combat (upgradable weapons and vigors combined with different piece of gears+ elizabeth powers+skylines). The player can create his own style in battle. The reason why this game earned so much praise it's that some people didn't rush through the game like a knife through cheese.
When you say that the inability to make meaningful choices is disappointing. You don't understand, when elizabeth talks of "constants and variables" at the end, it is referencing that no matter how you play the game or what choices you make, It will all have the same outcome. Booker and Elizabeth are stuck in an INFINITE time loop, after the "end" of the game, it starts all over, the story never ends, it just restarts. Elizabeth has those tear powers because she physically exists in two different realities, the pinky she lost as a baby was severed in a closing tear, that's why she can do that stuff. Comstock is booker dewitte in the columbia universe, whereas booker dewitte that you play is another booker dewitte that isn't christian from a universe that's different. either way, luttece, which is just one person but the twins are actually different versions of the same guy, brought booker to columbia in order to get payback on comstock and give booker a ton of family time with his daughter, Elizabeth.
Since my dad is an engineer, and we're a gun family, the weapon designs actually was one of the things that was the most interesting to me (the burst guns sights, the volley gun, etc)
Spoilers: Don't look at this if you don't want spoilers. Because trust me, i'm just saying this to explain why Elizabeth has her powers. Reader Discretion is advised. Remember the ending where we learn about how Elizabeth has the thimble on her pinkie? While her finger was cut off, she was split between two alternate universes, that's what makes her unique.
I still prefer the first two BioShock games. I'm not saying Infinite is bad, it just didn't feel like BioShock to me. The underwater capitalistically extreme Rapture with its dark and claustrophobic surroundings just appealed to me more. And yes; bees are better (Bees, my God).
***** Louis Azzilonna I used "THIS." as the way people in the internet make emphasis when someone says something they agree with to express it in some form without going for a full sentence; internet slang if you'd allow me. Is that a good enough explanation?
BioShock Infinite truly is this generation's greatest game: the greatest graphics, the greatest QTEs, the greatest quest compass, the greatest linear levels, the greatest bad AI, the greatest cutscenes, and most importantly, the greatest on rails sections. It's everything a modern gamer could possibly want!
I believe Elizbeth has her powers because she isnt fully in one universe because *spolilers* Elizbeth has one of her fingers cut off when comstock took her from booker when she was a baby
It’s even more fucked if you know who Comstock is. The alternate universes interlock with each other and infinitely instigate the adjacent timelines to follow similar paths.
this game is the opposite of Destiny. Destiny: fun gameplay. fucking shit story. SHIT GAME!! Bioshock Infinite: shit gameplay. fucking amazing story. AMAZING GAME!! AM I ON CRACK???!!!
Is this game bad,or something? It is one of the games i haven't played yet and plan on getting soon. At first i didn't bought it because of all the hype surrounding it. To me it didn't look that good,just like GTAV. I usually wait a bit when an overhyped game comes out because people can't give honest opinions for shit. Just look at GTAV,it got a 9 on gamespot and people hated so much. In my opinion GTAV is an 8-8,5. Is Bioshock the same case? A game,everyone was too afraid to bash?
Ysarc out of all games i have played so far, it has BY FAR the best story. i can't even think of anything that comes close. plus it looks absolutely gorgeous, but you already saw that. so, if you're into plot-driven games, buy it.
Okay, this might be a little confusing, but here's how Elizabeth got the power to create tears (SPOILER ALERT): When Booker gave away his daughter Anna (a baby Elizabeth) to Comstock to "wipe away the debt", Booker quickly changed his mind and unsuccessfully tried to take her back before Comstock left. The struggle resulted in Anna's right pinky being servered from her hand after the tear closed. Because of this, she therefore existed in two different worlds, thus apparently allowing her to create the tears.
I read somewhere that Elizabeth got her powers when she lost her finger in Booker's universe, part of her got stuck between universes so she's only able to open pre-existing tears, meanwhile the Lutece "twins" "died" or got completly lost between universes, so they can travel through time and universes as they please. Dunno if this is what the developers meant but the audios kind of explain it.
I always felt that the game just started getting interesting when it ended, what i thought was going to be the middle ended up being the end. I really missed the moral choices. The game was more hype and visuals then a game for me.
yes, when this copyright system came out on youtube, the popular channels like AngryJoeShow was attacked HAAAAAAAAAAAARD. So he had to change some of his reviews so the attacks will lessen.
I think it have something to do with the music he had at the beginning where he was dressed as a girl. Fucking assholes and their copyrights... He replaced the sound as far as I can tell
It's weird. I played it on normal and I didn't think it was that hard. The core lost only about a quarter of its health by the end of it. I was using the shotgun/heater combo with charge/return to sender. Worked like a charm.
There's fair and hard like Dark Souls, and there is lazy and hard like BSI final level, or the kind of shitty game designs AVGN usually visits. (Say what you will about AVGN, those games are still great examples of how not to design games)
I have to disagree in one thing and one thing only Joe. It would NOT have been a better game if it had different endings, not all games need different endings. I prefer and would always choose an extremely elaborated ending rather than 2 not so shocking endings. They did a wonderful job, I felt so imponent and happy at the same time at the end when you hear baby in crib but don't know if she's in the crib. It was a masterpiece
The reason why Irish people are seen as an oppressed group is based on truth. Many people today regard the Irish as "the N-words of Europe". Also, an often overlooked fact in history, while black people were being sucked into the horrible slave trade of that time, many Irish people were being enslaved, too. It was just on different terms to different buyers and different masters. If I'm not mistaken, there were some sold to Africa, which is tragically ironic. I don't know all the details, but that's what I catch wind with. Moral of the story is? Black people have gone through a lot but they are not a lone. And that is a good thing, not a bad thing. It means when black people and other races, including white races, realize how they all have suffered they will stop judging each other and finally start to see eye to eye. True love and respect does not come from forcing political correctness and white guilt down one another's throats. Religion tried that and it rarely works-even if some of it's a good idea. True respect comes from empathy. Experience. God made people different. We're all the same blood, but we were also mean't to be different. It takes time getting used to each other. I was in the army. I never hated black people, but because we come from different backgrounds it takes a while for us to see our similarities. But once you had it, it was cool, because we both earned it. It wasn't taken on faith or fear of racism. That and the other moral is that Bioshock Infinite is a kick ass game, I wish I could have gotten past the last boss fight but I didn't. If you want steam/diesel/Bio-punk shooting with references to historically based politics and cultures, mixed with some Elder Scrolls spell casting that's not quite magic, it's very good. I'm usually the kind of guy that gets tired of hearing about people complain about racism and religion all the time, not because they're wrong but because I feel like they only pay attention to one side of the equation and are trying to bust my balls about something I didn't do and can't really do anything about. But Bioshock? No. It does it in a way that doesn't bust my belief's balls, it just simply reminds me what to watch out for.
The last couple of years have been big on what I call "Hybrid Shooters." It's the aspect that we've seen a lot of FPS, but with heavily implemented elements from other genres, like stealth and rpgs. (RPG...see what I did there?) I'm saying like that Borderlands is like if you combined a shooter with an RPG. People have called it Fallout plus Diablo. I agree, but it's art style remind me of a mature version of Jak and daxter and Sly cooper, and it's weapons remind me of Ratchet and Clank. But that's style. Dishonored is basically a FPS stealth with just the right amount of magic. Mirror's Edge is FPS but also Parkour. Bioshock Infinite is like a shooter and a spell casting game. And Far Cry 3 is basically Fallout for adrenaline Junkies. Somewhere in all of these "Hybrid Shooters" lies the ultimate first person shooter. I'm guessing if they finally had a cross over of Fallout and Elder Scrolls, where you had guns AND magic, and of course enhanced first person Parkour and hand to hand from Mirror, and an enhanced eco system and guerilla tactics from Far Cry. If the PS2 era was a time of Hybrid Platformers (Jak= Crash Bandicoot + GTA, Ratchet and Clank = Spyro + Halo, Sly Cooper = Donkey Kong 64 + Splinter Cell, among others) then the now ending Ps 3/60 era is the time of hybrid shooters.
True about the Irish though, but that's not the reason why they are oppressed in this game. Don't forget that the main theme of the game plays with the concept of American exceptionalism which generated anti-Catholic nativism in the late 19th century (Well, basically American exceptionalism is this first form of Nazism which is the foundation of many many things such as Institutional racism, elitism and White supremacy)
Sukhit Wattanasri Oh sweetie, America's crimes and sins were never the first and won't be the last. Slavery didn't start in the South, and exceptionalism didn't start in America. Open a history text book. It's been happening since the dawn of time. They were called Empires for a reason.
Remind me again why people hate on this game like crazy nowadays? I thought it was a great game, and the two weapons combat system didn't really bother me because it sort of fits with the theme of the game
Ben Wasserman I think the people who did not like this game are people who played the Bioshock 1 and 2, and was disappointed in several aspects when comparing infinite to 1 or 2.
Gamefan56 It's not meant to be Bioshock 1 or 2. In fact, from what I played the constants and variables show BI as the opposite of everything in the other games
Ben Wasserman Exactly. I did not like BI because it felt so limited in comparison to the 2 other games. Bioshcok 1 or 2 I can play anyway but Infinite is not that interesting to me.
Gamefan56 Honestly I feel the opposite. I love Bioshock a lot and agree its the better of the games theme and story wise but to be honest, once you get past the twist after the first try the last third is mostly filler tip you defeat juiced Fontaine. Infinite despite having a complex story seemed to work better with some degree of replay value. Plus the DLC games do a good job of tying in the worlds together
Also I get a bit annoyed that people can accept cities built in the air and underwater, Big Daddies and giant mechanical birds and sea slugs that grant superpowers, but the concept of the multiverse is just too much to take in
You lied to me Joe, you said that this game had a good ending that made you think about the rest of your story... That ending was the single worst, convoluted piece of shit I have ever had the misfortune of having to sit through. It reminds me of Mass Effect 3's ending, in that it spoiled the entire rest of the game, and I'm probably never going to play it again... It also reminds me a lot of Southland Tales, because of how the ending was just a pile of overconvoluted shite. I mean, am I the only person that noticed that the ending essentially said "... And then the entire game never happened." Fuck that ending...
JesperrTill Alright, to any passers by, this post contains spoilers, you have been warned. The ending seriously made no sense, especially when Elizabeth said that there are a million other Booker's in a million other worlds... Why is killing this Booker the solution to the entire universe's problems? There will be a million other universes where the Elizabeths didn't kill him... The other problem that I have with this is, well, the series has always had a great balance of hope and despair. As bleak as the despair got in the other games got, there was always a sense of hope in them. This games ending completely killed that sense. "Nope, no hope at all, everything ended shit, see ya!" And of course, it committed the worst sin any story can commit, ending the story with "And then, the entire story never happened." ok, that's not as bad as "And then it was just a dream" But it's pretty fucking close. Also, that ending would cause a temporal paradox that would end the universe... Personally, as bad as Comstock is, I don't think that the ending the universe is a preferable alternative to his existance. And that's without going into the rest of the questions that that asks. Primarily "Why does Booker become Comstock in the first place?" The only answer the game seems to have provided is "Plot convenience" And of course, every bit of supposed "Foreshadowing" can be easily explained other ways... In fact, the other ways of explaining it make a lot more sense... "Why did Comstock say he was at Wounded Knee and Peiking? Answer: Because, as Slate pointed out, he was lying and trying to make himself look better. How did Comstock know so much about Bookers past? Answer: Because he was draining away Elizabeths powers using the spire, using them to spy on and learn about his enemies." There we go, much more sensible answers.
But that still doesn't explain why Booker became Comstock in the first place. I've looked everywhere and the only answer I can find is "Plot Convenience" And I refuse to accept the fact that in one universe, Booker didn't take a bath, and ended up being a drunken P.I. and in another, he took the bath, and said "Wow... That was nice... Alright, best go enslave all of the Blacks, Asians and Irish, then tell a bunch of people that Abraham Lincoln was Satan in disguise."
I wonder how many people fall off of Columbia. The rails don't seem very tall and there's gaps between them. The falling insurance rates must be insane.
Time to play this again... I will never forget the day I noticed the Lutece's were actually the same person from diferent realities. That was a huge mindblow along with others I had while playging it.
This game is amazing, I thought that it was definitely game of the year (only SLIGHTLY beating out The Last of Us) People are hating on this game because it wasn't an exact replica of Bioshock 1. The gameplay in Bioshock 1 was not better at all, the only advantage it had was multiple (more interesting) weapons. Infinite's vigors could combo with eachother, skylines provided mobility, and the enemies were alot more varied than in Rapture. The only way I can see anybody saying the first was better is by the story, now that is up to preference. In my opinion, Infinite had a stronger more interesting story than the first. I feel like all the haters are just hating on it because it wasn't an exact replica of Bioshock (or maybe they just didn't understand the ending)
I gotta admit. I liked the first Bioshock more than I liked Bioshock Infinite. However, I do like Infinite's story a little more. The only complaint I really had with Infinite is the number of weapons you could carry. Outside of that it was a decent game.
I didn't understand the ending. Or, better put, the ending didn't make much sense. I wouldn't have liked it if it was just a cut and paste copy of the first two games.
Adrian Kent I have. I've watched youtube videos, I've replayed it (in the 1999 mode scavenger achievement at the moment), I've discussed it with both my friends and random people online. It might make sense if you don't look too close at it, or you make up your own reasoning, which is not good storytelling for a story this "scientific".
Spoilers: As for Elizabeth's Powers, it's explained in a Voxphone by Lutece. Because she lost her Finger in another World and "the Universe doesn't like it's Pea's mixed with it's Porridge". As for Combstock: That's just how he turned out to be. In that one timeline where he steals Elizabeth, he just so also happened to become a racist for whatever reason. It's a little bit plain but that's just how it is.
+Danny Understanding comstock involves a bit of extra thinking into what may or may not have gone on in his head since it was never clearly stated. The way i came to understand it is that comstock found a VERY different way to cope with his actions at wounded knee. Instead of using religion to seek forgiveness for his actions and to make up for his horrible past, he used religion to help him find a reason or an EXCUSE for his actions. This is what led to him adopting racist beliefs; By allowing himself to believe in divine white supremacy he was able to absolve himself of sin by believing his actions were not sins at all. He either believes that minorities so far beneath whites that its not a sin to kill them, or he believes that God actually WANTED him to commit such actions. Hence why instead of reviling his actions like Booker does, he instead celebrates them. Racism is simply how comstock came to cope with his horrible actions.
Bioshock Infinite was a good game, but it was simply not as good as the originals 1 and 2. The combat was weaker, the story was weaker, and the abilities were less impressive. The best part of the game was Elizabeth's revealing the whole multiple worlds ending and the Luteces bantering. Personally, my favorite combat sequence of the whole game was when Booker was trying to save Elizabeth, and he had to go through the whole creepy segment just before the final stage. That felt like Bioshock! I felt weak, helpless, and completely at a loss to defeat the weird ass Silent Boys. This game is a definite 10/10, but compared to the its predecessor, Infinite is an 8 at best.
20:01 "Why is Comstock a racist after we learn about his origins?" Because he's a reflection of Ken Lavine, the game's creator. Ironically, Ken Lavine tries to pin religion as the root cause of war and racism, but his solution to the problem is to kill Comstock before he becomes religious. Ken Lavine's solution is no different than the horrific conclusion that Comstock came to, to kill everyone of an opposing ideology. At a glance maybe you could say that Ken Lavine intended for it to be an open ended question, but throughout the game he continually hammers on the point that religion is just brainwashing and an easily corrupted centralization of power. I won't argue against the point that people are easily corrupted, but it's equally disturbing for someone like Ken Lavine to offer up his own ideology as some sort of universal solution, when the point should be that ALL human organizations are easily corrupted. That was originally the point of the Bioshock series, that it's inherent in the nature of humanity to destroy itself, it doesn't matter what ideology you give to people they will always try to dominate each other, all attempts at a utopian future are futile.
There's so much more profoundly (but understandably) wrong with Colombia than just mere racism... But of course that's what'll stick to people's heads as the defining theme because they're so damn sensible to it.
7:27 I never realized until now what the chalk board signifies. (spoilers!) It's paradox caused from time travel and that moment in time being forever played again and again. Nice foreshadowing and insight, mad props to the devs. And now I need to play this yet again... Thanks for that Joe... Oh and the soundtrack was amazing.
Comstock is a racist because he reinvented himself as a hero of supposed battles that were, in truth, little more than horrific massacres of Native Americans/Chinese people. The America of his time, fueled by exceptionalism, religious fanaticism, and (yes) racial bigotry; the same America that had pushed for those massacres to begin with; that is what allowed him to turn his worst sins into his greatest feats, and he embraced that chance wholeheartedly. Comstock, like Columbia itself, is just the distorting mirror of his/your country's dark side, and it's part of what makes this game so great.
For me, the game-breaker was the constant reality changes that threw me in somany directions at once that a compass couldn't tell which way was north. It made things confusing and weird, but I will grant that it made a satisfying ending in which you are technically both the hero and the villain. If you could keep that ending or something close to it without the weirdness, it'd be absolutely great.
The moment in the beginning of the game, when the pod breaks through the clouds and you see the city, and that great old-timey music piece plays will remain one of my favorite gaming memories of all time.
+NES flashback On a visual level, it was like a religious experience. which was even further enhanced after landing in that church imo. I make sure to take my time through that section every time. I mean dat choir dough!
It reminds me of coming out of Vault 101 in Fallout 3 for the first time and seeing the Wasteland.
+NES flashback
Ken Levine and his team always nail it when it comes to world introduction.
This reminds me of landing on halo in the original halo combat evolved.
Hallelujah
Please for the love of god fix the audio.
+Xerota You should've seen the video much earlier.The quality was superb as always,it's youtube's fault
+Xerota Here you have it!!
/watch?v=ZzCKb7cVjJo
It has Russian sub, tho, but it sounds excellent
+David Navarrete question, how does that even happen? Also thanks for the link, soooo much better!
+Xerota its all good if I had audio when he was prancing around in that dress it would have just raised more questions.
i thought my speakers blew out. i was so scared
In my opinion, one of the coolest things about the Bioshock video game series is that they all lead you back to old songs that you never heard before, like "If I Didn't Care", "Gimme That Ol' Time Religion", "How Much is That Doggy in the Window", "La Vie En Rose", "Making Whoopee", "Goodnight Irene", and my personal favorite, "Lacrimosa" from the "Requiem Mass" by Wolfgang Amadeus Mozart, as well as many other old classics.
There's also the remixed songs like the Beach Boys' "God Only Knows," Cyndi Lauper's "Girls Just Wanna Have Fun," and CCR's "Fortunate Son."
is their a storyline behind it so to fully understand you would need to play the series or??
The Vagina Tickler
You will need to play the first game to get a feel for what the series is based on (plus, it's the best in the series), required for the Burial at Sea DLC.
Even though I've played Bioshock 1 through it a few times, I still get that uneasy feeling while going through Rapture.
***** I've never played any of the bio shock games but I'm planning on getting the bundle for all bio shock games and this bundle comes at like 49.99 which is a great deal then I probably get the dlc later or get bioshock: The Collection but I'm having mixed feelings because I don't know if this 50 bucks will be worth it or a waste of my money that's why I'm asking people and this right here was probably the best answer I gotten right now :)
The Vagina Tickler
They are all good games, though BioShock 2 doesn't do too much different from the original game. Infinite is a good game, but I hate how it tried to appeal to the CoD crowd and gave no truly meaningful choices.
The reason for Elizabeth getting her powers is because when Comstock had taken her through the tear and she reached out to Booker, it severed her finger. The voxophones recording the Luteces' experiment logs explain that she was torn between two realities the moment the tear cut her finger, thus she can control the opening of alternate dimensions.
If you die elizabith will revive u with less money?
DAT BICH STOLE MY DOE!
pspppe lol that's funny.
The Mudpit i started laughing in mid of the review when joe said that lol cuz thats what it seems like
pspppe My best friend saw me playing and when Elizabeth revive me she said "That's normal... she ran to find you medice and medical service to revive you, and that's not free!"
sheyCRAZY16 and now u know y xD
+pspppe Soooo that's where she gets the damn loose change from! She steals it off your dead corpse from one of the other worlds! I knew there was something fishy going on!
I remember when I drank that devil drink (the first ability drink I had on the game), I thought I'd made a noob move and killed myself lol.
+Robert Langdon hahahahahahahahahahahaha really hahahahahaha
+Robert Langdon Booker's hands fare pretty well in the game somehow.
Wait how did you get Devils kiss first when the possession vigor is the first you need to get?
judeskater93 Well it's the first one I drank so that must not be true.
+Robert Langdon you are more than wrong. You NEED possession before you even start any combat.
SPOILERS
Elisabeth can make tears because part of her body is in one universe and one in the other (her finger)
hey in one universe she got her head taken off.
Yeah I don't get why he didn't understand that? They explain it in the game towards the end....
bingo!
@@wow6596 no it doesnt. i think it does in the DLC (cant quite remember) but it doesnt in the main game.
@@wow6596 i have litereally just finished this game again and i can confirm that it isnt explained.
wtf is wrong with the audio
Copyright forced Joe to edit out music resulting in this weird ear blistering audio that will probably stay that way for the unforeseeable future.
+Joshua Houlding (JB3ASt07) I see you only watched the first ten seconds o the video
audio comes back around the 2-minute mark
and it becomes normal at the four and a half mark
+TayR0C More like the first four minutes starting with the absolute lack of any sound, which leads to highly distorted, static sounds. if it was 10 seconds, your snark would be justified. But it was four minutes. the first 1/5 of the video.
that girl in the beginning was hot I wish she reviewed the game instead of joe
Lol
Oh shit
FBI OPEN UP
Surprised angry joe dressed up as the girl! Doesn't he usually embarass other joe for these skits!?
@@Irishdude85 yes and it's stupid
If you didn't fall in love with Elizabeth you're lyin
You know, she was 12-14 - don't remember exactly. So... nope. At least until BioShock Infinite: Burial at Sea.
DryAssChicken if you fall in love with her you have no life
Aamir Bhura Tell me something I don't know
DryAssChicken She's definitely the best side character/partner ever
Влад Бондарь She was atleast 17
Is the sound quality shit just for me?
Nope
Yep
Wait, are you guys using phones as well? I'm also using skull candy earbud headphones.
Patrick Harrison I was using a headset.
Nickexp Yeah the sound is really awful. My speakers do NOT enjoy this.
For those of you wondering, the sound quality returns to normal at 4:30
+Green Triangle Wow, thx for the info i was about to give up and just skip this review
+Green Triangle Real MVP lol
wtf was that?! Thanks alot Green Triangle
not really the audio cuts out at various points in the video
What the hell happened to the sound quality? It wasn't like this when the video was first uploaded.
OTBASH utube fucked it up probably :p
+OTBASH I KNOWWWWW... what happened...
+OTBASH I feel like it is a joke toward the PC's audio problems it would get for some people, like me which made you have to update drivers and download somethings for the BI file.
+OTBASH RUclips claimed copyright for certain songs.
yeah man, if you remove a copyrighted song through their system, it fucks up the audio entirely. Best way to get rid of it is to re-upload, which isn't possible in this case of course. (but maybe it'd be good to)
Isn't the fact that your choices don't change anything kind of the point?
That's what I thought. Multiple endings do not neccesarily make a good game, especially when the point is a 'constants and variables' multiverse theory. There are variables (Booker DeWitt ending up as Comstock or remaining Booker or Booker joining up with the Vox and becoming a martyr) but they're just not a part of this storyline.
We swim in different oceans, but land on the same shore
The prerelease ads showed cases of choice mattering & Bioshock 1 had multiple endings based on your choices so the in-story acknowledgments that you can't change anything just seem like a cop-out especially at the end when Elizabeth changes literally everything by doing something that makes no sense at all & in the DLC when she just keeps doing it even though the DLC's existence contradicts the ending of the main story.
The DLC, though confusing, is somewhat explainable.
That was from that E3 show many years before and there IS situations similar to it (where either killing innocents or not brings out enemies).
Whole idea is that in B:Infinite you're bound to an inevitable fate.
The sound in this video is awful.
nvm issue fixed
Pokephira how?
It was unsynced, kept skipping, at one point it went out for a few seconds. It might be just me though.
Pokephira I had the same problem, I refreshed the page and that fixed it
I've tried separate devices refreshing everything I could think to do... and it still sounds like hes mumbling this review into an orange.
holy shit wtf is this audio?
It brokke.
the game does that too
Ra Igneo I
I disagree with Joe on the alternate endings thing. The point of this story was that your choices don't really matter all that much. Remember the coin flip? Count the number of Heads...that's the number of times Booker has stood in that very same spot and flipped a coin, getting heads, every, single, time. When you're on the boat and it is stated that Booker "Doesn't row..." this means that aaaaaaaaaall the times they've asked him to row, he's never done it. It's a set point in time. So while your choices matter slightly (like which pendant to pick) they ultimately don't. This is the first time the world lines shifted (Ah?Ah? Steins Gate? Eh?) enough to make a real difference.
+MrOmniblast I disagree, some choices DO matter(the baptism) while others do not(the coin flip). Its established that the multiverse is made up of both constants and variables; The constants are things that will always happen, while the variables are the choices that result in the create of an alternate universe. For instance the vox populi growing strong as a movement resulted from Comstock making the choice to take elizabeth to his palace and thus taking her out of Booker's reach, thus resulting in booker having to take on drastically different actions to get to her.
In a sense what might have actually been more powerful is if you could make choices that would change the course of the story. Heck if they wanted they could even make it so that you get the same ending no matter how much you change the story as that ending could be one of the constants that must always exist; each booker and elizebeth you saw amongst the lighthouses had a different adventure but still wound up at the same place. But this could go either way; you could also have multiple endings, with every ending being equally canon...
Though i guess one reason irrational didn't do that is because it could get very daunting creating multiple different iterations of columbia
MonteCreations "Heck if they wanted they could even make it so that you get the same ending no matter how much you change the story as that ending could be one of the constants that must always exist; each booker and elizebeth you saw amongst the lighthouses had a different adventure but still wound up at the same place. But this could go either way; you could also have multiple endings, with every ending being equally canon..."
Standard. :)
I love steins gate
+MrOmniblast One meets his destiny on the road he takes to avoid it.
+MonteCreations I kinda disagree on the bit about some choices mattering. See, if you don't do the baptism, you just won't progress. If you don't hand over the child, you don't progress. The game forces your hand and it actually reinforces that you don't choose what you do.
The things that you have no choice in are the constants, while all the things you do to get to those points don't matter.
The meaninglessness of your character actually gives the game more depth in an industry where most other game protagonists are "the chosen one".
I really would have to argue that Joe wasn't using all his vigors properly. There were many more useful ways to do this for example using charge to close the distance quickly from enemies, and then shotgunning them in the face. The flame vigor also acted as grenades, and was very useful if you upgraded it. The two weapon limit was a downgrade from the previous bioshocks, but perhaps the problem here is a lack of experimentation on the part of Joe.
Tony Tan If I remember correctly, each of the Elite / special enemies was particularly vulnerable to a specific vigor, too - crows for Handymen, lightning for Patriots, etc. It also seems like if he was having ammo trouble on the finale, he should have been using Elizabeth's tear to get ammo more often ...
Undertow and shock jockey is the best combo
Return to Sender: hold down button, sit in front of Handyman, and use the sniper rifle to shoot his heart 7,000 times. Once you upgraded your salt capacity it took FOREVER for it to drain.
Tony Tan yeah and everyone uses different vigors setups.
i didnt like the shock jockey cuz it took away the loot so i stuck with devils kiss and the bronco vigo ( by far the best one except against machines and handymen) you could pickup quite a few enemies at once rendering them helpless and they were about half as strong making it much easier to kill them while they were up there and it really didnt take much salt either.
Not to mention this game fed you all kinds of weapons ALLLLL the time. for joe to have been stuck with shitty weapons is amazing because quite frankly they threw every type of gun at you about ten different ways every two rooms. i just juggled between them constantly
Tony Tan i did the same think as i did in bioshock 2. build everything around your melee
every bio shock has been a win in my book.
Specially burial at sea 2
@@langfordjeremy100 no
@@lumabgoman1783 not everyone has good taste 😉
Dear God I finished 1999 mode....my tip for you poor souls who attempt this challenge is to exclusively buy and upgrade the carbine and shotgun and use every vigor because you cannot survive without it and at Elizabeth's mother's graveyard camp at the crank gun spot
I played it in this mode using only the magnum(forgot the name) and with the sniper. It was tough but it is possible apart from the level defending the zeppelin which was annoying.
I just did it here some tips, shotgun and sniper rifle are your best, remember to make traps, upgrade shield first then salt, do a hit a run tactics, upgrade return sender and possession, get ice shield
Lady comstock, upgrade devil kiss and place 3 bar of traps of where she spawn, this instant kill her.
Final battle, use the return sender and make trap on the device, creating a shield that absorb damage, use songbird for the ship with the big guns, one patriots, and on one vox, airship, do the other two on your own,
use possession on rpg enemies,
For handy man just run away and shoot them, I don't know if it a glitch but my handy man usually died early not even half health down, like a heart attack happen, but hey who complaining
Just finished it too. Died 3 times (including once during the first encounter with lady comstock). Used almost only murder of crows, and devil kiss for the enemies resistants to crows (Upgraded both 2 times). Hand canon and any other automatic weapon I could find (or any weapon), upgraded damages on many weapons too. Didn't die on The Hand of the Prophet ship and used posession (upgrade it quick) a lot on soldiers (like in the operating theatre because they have many many hp and drain your ammos)
I relied a lot on camping because your shield (even fully upgraded) vanish really fucking quick.
Tip : If there is a skyline, use the equipment that gives you invicibility when you jump off, and use it a lot, especially against handymen.
Timlin71 there is a way to use devil kiss as a trap before fighting her, setting down 3 salt bar of devil kiss can seriously damage or kill her
Timlin71 also did you use return sender on hand of the prophet ?
I hate how people still don't understand how Elizabeth can open tears to alternate universes.
When you first see Elizabeth, you pick up a recording from Rosalind Lutece, she explains that another part of Elizabeth exists in another universe (Her finger) and that the universe does not like it's "peas mixed with it's porridge"
But what about all that blood Booker loses throughout the game? I mean, he should have powers too then, right?
He wasn't separated physically. The blood is a side effect of the constant changing of universes. That's why every time Elizabeth o[ens a new universe, he bleeds.Father Comstock became sterile because of the machine too. Booker's body is intact. He isn't missing any body parts in another universe, thus no powers. Elizabeth Exists in 2 places at once since she was a baby, and she explains how she had the power to create new universes, but lost that power to to the siphon in her tower, draining her of her abilities. That's why at the end when you destroy the tower, she opens all those "doorways" because she has her full power back.
Well, yes, I got that. But what I mean is that all Elizabeth's pinky is are cells, which is what Booker also loses and leaves behind every time he's shot somewhere and bleeds on the ground (we don't necessarily see that, but I've heard Elizabeth say "you're bleeding" as she throws Booker health so many times.) I don't know, for a story that goes so scientific to have something so opposite (like really what's the difference in a pinky and a bit of blood?) sort of angers me. Because if I cut off my finger and leave it in another room am I living in both places? I would have already been in both places because of all the DNA I left in the first room already. But that doesn't usually count and a finger that Elizabeth isn't even connected to anymore shouldn't count as existing either. Also, after a while that pinky is going to rot and won't even sort of count as part of a living Elizabeth.
TheTadpoie I beleave that Elizabeth got powers because her pinky finger was cut of by lutece's tear bookers blood isnt in interaction with any tears
Peliministeri Booker already existed in this universe as Comstock, so he already "Belonged" there
However, Elizabeth was not, for Comstock was sterile, and she never existed there.
"I linked how it wasn't under water, I think I'll buy the season pass."
Uh Joe.... burial at sea....
19:00 The lack of choice was deliberate because of the whole timey whimey side of it. The whole point was that the choices you make were ultimately an illusion and the same result would occur regardless as it must occur.
Thomas Mason That's an interesting rationalization, but I've never really believed it myself.
That explanation would actually fit better in a previous Bioshock game, were you couldn't go off path on account of the fact that, well, you simply COULDN'T. You were boxed in on all sides by ocean and thus you had to keep moving in a certain direction in order to reach a specific goal.
In Bioshock infinite, that's simply not the case. You move in the direction you're supposed to go in not out of need or because it's the only route available, and that you don't have a choice, but because it's BOOKER'S choices you're following.
It's incredibly frustrating for me and people like me to absolutely have to be subject to that, simply because of the cognitive dissonance that transpires :
"Wait, why do we have to take place in the raffle, weren't we just told to avoid that something like 5 minutes ago?"
"Why are we STILL working for Fitzroy? Me and Elizabeth have already partnered up, and rescuing her is literally my only reason for remaining in Columbia up until this point? Is it to get hold of the First Lady? Why!? There are there NO OTHER serviceable airships we could use?"
"Why are we literally taking on an entire faction of of Slate's heretic soldiers, so we can access to a Vigor, so we can POWER UP A GONDOLA!?"
Stuff like that is incredibly frustrating, when you're placed at odds with Booker and the game and what direction it's made up it's mind to take you in, even if it's completely non-sensical.
Slug of Borg dearest slug, your so close to fully understanding this game. LITERALLY every choice you do, or do not make, is meaningless. It will end all the same. Every single tiny detail gives you a small amount of insight to put towards understanding that. Its why the lutece twins did their "experiment" on booker. SPOILER they wanted to see if booker would change his decisions if he came from different universes. Thats why they asked him all those questions. Bird and cage, heads and tails. He would have done everything the same way no matter what. The heads and tails thing explains that. It didnt matter to booker that one side of the coin was never counted, he would have chosen that same coin side no matter what. The lutece twins did this experiment more than once. 122 times to be exact. The number on the door in the lighthouse, the number of tally marks on the coin board, it was repeated over and over again to see if hed change anything. Before you get elizabeth, or when shes not with you and you died, you activated a door to resume. That was actually another booker being brought from another universe where he DIDNT die, so the lutece twins could continue. So there. In a sense, the entire game is an experiment to see if one man would change his mind and say " fuuuuck this shit. Ill see myself out"
matthew nelms You know what, that's fair, but I feel like it's using your imagination to fill in the holes where the game couldn't do that on it's own. (Not that there's anything wrong with using your imagination.)
But, even with that in mind, don't you think they could have made the progression in this game a little more sensical? I mean, when the fate of your character rests on Booker making nonsensical designs as opposed to, say, the entire universe conspiring against him and locking him out of opportunities to escape his ultimate fate, at every turn? (And I know that sounds a bit ridiculous.)
The first is frustrating because of the cognitive dissonance at the inability to control your own character, where the second is frustration at the inability to escape your own situation, and I think I'd rather have gone the route of the former.
It's just that in that scenario, in a universe of INFINITE possibilities, Booker never, apparently, chose to just find Elizabeth and book it.
true. ill agree with you there. i loved the game play, and the sense of piecing everything together, but your right. they definitely could have ran a little farther with the whole thing. at SOME point he had to just leave. they used the game's walls as a plot-filler. he only talked about heading out of Columbia near the end of the game, when New York was out of the picture. instead of really having a choice in the matter, it felt (and actually was) like being pulled around the entire game. but at least we have that thought that in some reality, Booker said "Fuck this shit! i'm leaving!" lol
Well... remember Elisabeth said all dementions lead to the same thing. Ever since the beginning Booker was destined the path that was given to him. "It shall always end with a girl, a man, and a lighthouse."
After seeing Joe in a dress and wig I'm scarred for life
Cries in Tifa Joe
anyone else getting the audio problem?
yeah
Me too!
Yes, am sure it wasn't like this before. :/
BrandonAldaz I'm pretty sure it has to do with the youtube copyright thingy...
Seathe Linden Nah it isnt, if it was all the audio would of been muted. Its a glitch most likely.
Anybody watching in 2016? *AND 2017,2018,2019, 2020, 2021, 2022, 2023, and 2024
Yes, ... I am!
yes
yes
Yepper.
Me too. I wonder what his review of Burial at Sea would be like.
oh and actually, the reason Elizabeth has powers is addressed in the game, but it's easy to miss... At a certain point the Lutece's make a remark about the girl isn't what she is, but what she isn't, being at 2 places at the same time, and the universe cannot accept that... (the pinky is key)
This game is timeless, still to this day after buying and beating the game it still stands up
completely agree. I'm playing it again now, such an incredible game.
(SPOILERS) She got her powers because when her finger was cut off in the Tear, one part of her existed in one world and the rest of her existed in another, this means that she existed in 2 worlds at the same time, which somehow gave her the power to open the tears.
***** ... how?
***** oh, sorry
Yup
***** don't worry, he's wrong...
***** don't worry, he's wrong...
Huh, you played the game very differently than me. I didn't carry two guns with me the whole game because i refused to pay for ammo, so i just scavanged weapons from the people i kill the whole way through. It forces you to be much more varied.
This is an equally viable way of playing. I find that both ways work great.
Michael Bush I did a mixture of both, but I always had a light weapon for small enemies (pistol, carbine, assault rifle, repeater) and then a heavier weapon for the patriots and handymen (Shottie, sniper, rpg, volley gun)
Michael Bush lol I played on hard only used carbine and shock jocky chaining it from enemy to enemy op as shit!
This^^ on hard i was using everything i could get my hands on.
Jacob Nikitas me too I carried a revolver and a Springfield through out the last parts of the game
I've completed the game recently and I'm genuinely enchanted by the story, art and world design, and Elizabeth as a character. The engaging and thought-provoking plot and the level of artistry in environment design of Bioshock Infinite prove that games can be works of art as much as movies, paints, et cetera. It surely pulled my heartstrings like no other game has in a long time. And now, in 2016, three years after its release it hasn't really aged even a bit. I believe it'll eventually be broadly perceived as one of the most important games of the decade.
*FRACKING COPYRIGHTS!*
*What have you DONE?!?*
Anyone playing the remaster? ;D
Yes and I am enjoying very much!
yessir!
i played the remaster when it got out! pc master raceeee
Just completed Infinite today. The game's still great to this day.
Great games!
That moment when Joe's review about your favorite game ever has a glitched audio.
The musics got copyrighted i guess. so that's why joe removed some of the musics.
Damn you youtube
I hope you got better taste since then
@@стрелок-ч7р why is my taste bad because Bio Infinite is my favorite game? I'm not saying its a flawless game or anything, but I still love it, lol
@@Arthur_url its a great game
Is the audio off for anyone else?
yes
Yea idk y
the lipsinking to
coz of youtube and copyright... the audio had be stripped from the video in certain places, which messed up the whole audio and the video :(
Oh WTH Why is the audio cut?
Did the entire game with the carbine, best weapon of the game, headshot from anywhere all the time.
Same. Just finished. Beautiful when someone else understands weapon efficiency
Main-game carbine is great, but the burst carbine from Burial At Sea was just unfair. That thing was a beast.
I just used snipers throughout the whole playthrough, even when i'm out of ammo i still kept it just in case i find another one to get ammo
Just finished it, damn good game.
Bought it a few days ago :)
Just finished burial at sea episode 2. :) damn good prequel to bioshock 1 and 2
Brennan Dunn
Is the Ending as good as they say?
Thanks :) Can't wait! Really loving it so far.
Brennan Dunn I finished it this Sunday. Needless to say: I loved the ending.
This game was the perfect length for a fps. Devs should take note.
Just bought the Bioshock Collection and am loving this game on my 4k tv with 60FPS. Beautiful af. This was one of the only games ever to make me get choked up. That ending is so devastating.
I know you posted this two years ago but...did you ever get to play the DLC? If you were devasted the DLC continues with elizabeth's perspective. Its very satisfying.
@@markjohnson1734 I was including the dlc in my comment. Yeah. All the way through. Great game.
I just finished this after starting in 2013, I was 2 hours in back then lol. Loved it!
@@markjohnson1734 yeah I did and that's part of what I was referring to.
"A crazy dude running an underground city" You couldn't have understood the point of Bioshock any less
I bought the game yesterday, and let me tell you if Joe isn't enough. GET THIS GAME. It's fucking awesome.
did anyone like quick scoping in this game
ikr
felt like a badass... did not know it was this easy for everyone :/
its my steam profile pic too :P
Peanut Butter Jelly
***** lol
I miss visual upgrades...I loved seeing what my upgrades looked like on my weapons
Planting return to sender traps on the exposed core absorbs nearly all the damage dealt.
Joe should really re-make this review, he can even use the remastered version. The sound is just abhorrently bad on this one.
[SPOILERS!]
...
Comstock is a racist because Lady Comstock didn't want a child of their own. So Comstock worked with the Luteces to steal Anna DeWitt. However, Lady Comstock caught them working together and assumed that Comstock was having an affair with Rosalind Lutece, so she threatened to tell Columbia. Comstock had no choice but to murder her in cold blood. But after what he did sank in, it was too much and blamed it on the nearest person in the house, their butler, Daisy Fitzroy. Daisy retaliated by labelling Comstock and the founders a racist and formed the Vox Populi. In order to keep his reputation intact with his white citizens, who were the majority of the population, Comstock went along with this, convinced the public that Daisy killed Lady Comstock and persuaded the hatred of black people.
Also after this, Rosalind Lutece refused to work with Comstock any longer, so Comstock ordered for her to be banished, and she disappeared, but would use her tear technology to appear all over Columbia along with another version of her from an alternate universe, Robert Lutece. Without Lutece on his side, Comstock took one final leap and convinced his citizens that he is in fact the Prophet. He claimed that the city flies and has such outstanding innovations not through the means of science, but as an act of God.
So eventually, Comstock had turned Columbia and its citizens into a racist, religious and patriotic city.
The thing is, his plan to steal Anna DeWitt had already succeeded before Lady Comstock caught him, he brought her through a tear but it closed on her finger and sliced it off. The girl now had two different instances of her body in two different dimensions, granting her the ability to open tears with uncontrollable force. Comstock locked her away with the help of Fink in her tower after realising her power and built the Siphon which he would use to drain her slowly and power the city's technology now that he's not getting aid from Lutece.
The loss of Anna caused Booker to spiral into depression. Drinking and gambling, he lost everything. But one mysterious individual named Lutece with the power to allow them to be together and a big hatred for Comstock offered Booker a chance to repay his debt. To head to the flying city of Columbia and retrieve a mysterious girl named Elizabeth. Taking the offer, Booker heads to the coast of Maine to begin his job, and thus begins the events of BioShock Infinite...
omg, FINALLY, thank you so much for this little summary!! Now everything makes sense ;)
erikapwns My pleasure.
MCPaddingtonMoFo You'r a GOOD GUY!
youtube screwed this video...
*SPOILERS* Elizabeth has powers cause her pinky is left in the alternate universe, leaving her with a connection in both universes
So the question is, if she retreaved her lost finger to the reality she is in (assuming the finger was preserved somehow) would she loose her powers ?
@@TheOsamaBahama That's explained in the dlc. Burial at sea.
My audio screwed up on this video in all ways shapes and forms until 4:36
Sames
Elizabeth was the BEST FEMALE CHARACTER IN A VIDEO GAME she was hot, didn't bitch every five seconds, she was very helpful, like srsly I would've died a million times if she didn't give me that potion lol also they didn't make her into a "strong woman" shit that they keep cramming down our throats these days
Philip Paul Bruhhh, have you seen Black Lagoon? The females are bad af
freddytayam
I haven't but who cares? I don't want a "bad ass female character" I want a sweet kind beautiful girl who can help me in combat without being the classic bitch female who emasculates the male character.
.
Philip Paul Best A.I. partner ever
MrTHEMONEEMAKER
Yup! Like I said, sweet, beautiful, helpful. AND SHE WASN'T A BITCH! Jeez! People act like mne want "strong independent women" WE DON'T! Cause they're always bitches
The only problem I have with this game is the auto-saving, because it takes me right back to the start of a chapter instead of were I was originally... even although it did auto-save were I was I thought I would be safe, but no right back to the start of the chapter for me! It would be great if you could save when you want and start were you left off.
***** personally
i think that bioshock 1 and 2 are better
bioshock used to be a horror game with fps and rpg ellements
but now
it is just a fun shooter
but lost the horror feeling of the under water city
and brought you to the magical enchanting steampunk city of colombia
it is agreat game that's for sure
but bioshock 1 and 2 are personally saying better games because i love horror games
i agree with what you are saying
i am not going to spoil stuff from bioshock 2 because you didn't play it
but bioshock 2 loses it's horror genre a little bit and kinda looks like a fps
but it is still under water
the big difference in bioshock 1,2 in comparison with bioshock infinite
is that i don't care about comstock
if he get's hurt
to bad (better luck next time)
in bioshock 1 and 2 i really cared about my character
he has been through a plane crash
family is missing him
and (almost) nobody trusts him
i really cared about this character
but comstock is a no no in my opinion
nick skullfist That's a pretty good way to deliver Infinite, Constants and Variables.
6:51 That's what happened to GameSpot when they gave TLOU an 8.
And what happened to ign when they gave uncharted 4 a 9.
+GhastlyCloud 775 it's a masterpiece actually
GhastlyCloud 775 so the millions who think it's a masterpiece, the dozens of perfect scores and hundreds of GOTY awards are all wrong and you're right?
GhastlyCloud 775
1. the camera was fine, it's called an over the shoulder perspective, ever play resident evil or gears of war?
2. the cover was really well done since there's no cover button and everything is seamless
3. I don't know how this is a bad thing in a survival action game, not to mention you have listening mode
4. melee was simple but satisfying to me
5. ladder and planks were kinda dumb but were rare
6. the AI was good in my playthroughs, the enemies flank you, they're fairly aware and although they can be dumbasses sometimes, for the most part were fine
GhastlyCloud 775 so what we learned is, you and I have different opinions and experiences about the game, the only thing is you take your opinion as fact
I personally loved the underwater city theme more. I also i liked the fact that the first one had genetic mutation as a big part of the story the game kinda revolved around plasmids as aposed to infinite which didnt really have a heavy use for plasmids/vigors.
Sean Smet you could use them heavy if you wanted. I upgraded my vigor level to 8 by the end of the game
@@pnut3844able but the game didn't have much environmental hazards to use in combination with vigors, like the older bioshock games did
Is it just me or is the sound fucked up? Especially in the beginning where Joe is a girl. WTF HAPPENED HERE?!!!
Copyright Joe had to remove the music it sukes I know
Matthew Wolfenden I see. thanks
Comstock is racist because he think its a way to justify what he did in Wounded knee. And elizabeth has powers because of how she lost her pinky. Those who finished the game will know what i am talking about
Yeah, Elizabeth is existed in the Infinite universe while her pinky finger existed in original universe (Booker's universe). That's why she has the ability to open portal to another universe / dimension
Yeah that explanation doesn't seem to make much sense. It's like saying "I can create black holes by waving my hands because I took a shit on my neighbors lawn.
***** assuming there were alternate Universes, I don't see how leaving behind your pinkie in one would give you the power to travel between them at will. Once a finger is removed it isn't really a part of you anymore, and the only thing that really ties you to it is your DNA; but that can't be it, because Booker left behind tons of DNA while he was travelling with Elizabeth, every time he got shot and his blood splattered to the ground.
Ivan & Fritz She was able to because she was in two different universes at the same time. It doesn't really matter about the blood or DNA, but solely because she was still in a place that she originally was, but then wasn't as well.
Also because the tear is what separated her, not just blood being left on the ground from bullets. She became exposed, literally from the inside, to the tear and it must've mixed with her DNA/soul/body to allow her to create them.
Her pinky has nothing to do with her powers, that was just a mistake in passing.
Elizabeth gains her powers from having her finger cut off by the portal causing her to exist in multiple dimension at once, comstock is still a racist because that’s the alternate version of him that never repented
I really felt like the game was a 7/10. If it wasn't for the gorgeous graphics and great story/characters then this would easily be one of the most boring games I ever played. It's just nonstop shooting with a shitty two weapon carry limit unlike other Bioshock games, and also some boring vigor powers. Besides Bucking Bronco and Shock Jockey most of the powers are just boring to use or underpowered as well. The only time combat is ever thrilling is during the Skyline sections which are admittedly awesome. Also I found the Handyman to be EXTREMELY overpowered and very boring to fight because it's just a giant bullet sponge with attacks that can kill you in one hit. Overall I thought Bioshock Infinite was just a decent run of the mill shooter with a fantastic story and gorgeous setting and I really don't understand why the game earned so much praise from critics.
funny, thats how i felt about the first bioshock, the engagements in that game were boring, and the setting far less interesting and with less personality than columbia, atleast in columbia you see people living there, having somewhat normal lives, sure rapture is a dystopia, that doesnt make it any less uninteresting
i can get behind the 2 weapon limit being dumb tough
i found infinite to be better than the first bioshock in pretty much every single way, havent played the second game yet
joseaca Well to each his own but I would recommend Bioshock 2. It has arguably the weakest story of the series and also a shit multiplayer mode (Although I don't even think it's supported anymore) but the combat is by far the most fun in that one thanks to being able to have your weapons and your plasmids out at the same time. It's also more challenging than the first one despite that you're a big daddy and it has more enemy variety as well. It should be pretty cheap now, so I would check it out. A lot of people don't like Bioshock 2 but I am not exactly sure why.
....I feel like you didn't even try to like it, or tried the other vigors. I played it as melee using Charge and flame clothing, dat shit was so much fun. As for too much shooting... well don't play a fucking fps then, go play tetris.
Vereonix Zaraki Firstly, I did want to like Bioshock Infinite and I was expecting it was gonna be a great game with all the critical acclaim it got. Secondly, I did try all the vigors and a lot of them just didn't feel powerful or like they had any impact. Some of them like the fireball vigor just felt like nerfed versions of powers from previous Bioshock games. Thirdly, I understand when I am buying a FPS that there will be a lot of shooting but in Infinite it got dull because of how little enemy variety there was and also how there wasn't really a lot of variety to the combat itself. There were no puzzles and little exploration in the game and combine this with the nonstop shooting galleries of repetitive enemies and combat, then yes I did feel like there was too much shooting and that there should have been other gameplay mechanics thrown in to vary the game.
1. If Bioshock infinite has nonstop shootin action then what to say about Cod or Bf.Actually the game despite the fact it's a linear game has so many large places to explore,which are relevant to story,way more open then the first and second. 2.I played this game 3 times, each time using different vigors, weapons, and piece of gear and worked perfectly fine. There's no such thing as The best weapon or vigors to use. And how in the world this game it's boring when you have so much variety in combat (upgradable weapons and vigors combined with different piece of gears+ elizabeth powers+skylines). The player can create his own style in battle.
The reason why this game earned so much praise it's that some people didn't rush through the game like a knife through cheese.
When you say that the inability to make meaningful choices is disappointing. You don't understand, when elizabeth talks of "constants and variables" at the end, it is referencing that no matter how you play the game or what choices you make, It will all have the same outcome. Booker and Elizabeth are stuck in an INFINITE time loop, after the "end" of the game, it starts all over, the story never ends, it just restarts. Elizabeth has those tear powers because she physically exists in two different realities, the pinky she lost as a baby was severed in a closing tear, that's why she can do that stuff. Comstock is booker dewitte in the columbia universe, whereas booker dewitte that you play is another booker dewitte that isn't christian from a universe that's different. either way, luttece, which is just one person but the twins are actually different versions of the same guy, brought booker to columbia in order to get payback on comstock and give booker a ton of family time with his daughter, Elizabeth.
Since my dad is an engineer, and we're a gun family, the weapon designs actually was one of the things that was the most interesting to me (the burst guns sights, the volley gun, etc)
This game was truly a masterpiece, I enjoyed it so much that I had to get all the trophies for it.
What's funny is in BioShock when I released bees on a group of Splicers I coulda sworn I heard one of them say: "Not the bees!"
Spoilers:
Don't look at this if you don't want spoilers.
Because trust me, i'm just saying this to explain why Elizabeth has her powers.
Reader Discretion is advised.
Remember the ending where we learn about how Elizabeth has the thimble on her pinkie?
While her finger was cut off, she was split between two alternate universes, that's what makes her unique.
Thanks for the quad warning!
More people should do that :D
Pujge Egjup I mostly did it so the spoilers wouldn't even show up unless you expanded the comment.
Devin Craig For some reason when I hit 'reply' it expanded the comment, still didn't see though :D
RUclips probably wants you to see the whole comment before you post. Makes sense, but doesn't help here. But i'm glad you didn't get spoiled. :>
Devin Craig :D
Thanks again for the warnings!
I still prefer the first two BioShock games. I'm not saying Infinite is bad, it just didn't feel like BioShock to me. The underwater capitalistically extreme Rapture with its dark and claustrophobic surroundings just appealed to me more. And yes; bees are better (Bees, my God).
THIS.
Mikau Black "THIS", what? you make no sense.
bioshock 2 story was crap but game play did improve. Irrationally didn't develop bioshock 2 so that made since.
***** Louis Azzilonna I used "THIS." as the way people in the internet make emphasis when someone says something they agree with to express it in some form without going for a full sentence; internet slang if you'd allow me.
Is that a good enough explanation?
Haha. Thank you for explaining it to me lol.
BioShock Infinite truly is this generation's greatest game: the greatest graphics, the greatest QTEs, the greatest quest compass, the greatest linear levels, the greatest bad AI, the greatest cutscenes, and most importantly, the greatest on rails sections. It's everything a modern gamer could possibly want!
It's a 7th gen game... and the earlier games are better.
@@54356776 its better than bioshock 1
I believe Elizbeth has her powers because she isnt fully in one universe because *spolilers*
Elizbeth has one of her fingers cut off when comstock took her from booker when she was a baby
It’s even more fucked if you know who Comstock is. The alternate universes interlock with each other and infinitely instigate the adjacent timelines to follow similar paths.
I can’t f’ing believe this was 9 years ago. Where tf did all the time go . 😡 gd life’s short asf.
this game is the opposite of Destiny.
Destiny: fun gameplay. fucking shit story. SHIT GAME!!
Bioshock Infinite: shit gameplay. fucking amazing story. AMAZING GAME!!
AM I ON CRACK???!!!
***** nah, the gameplay is amazing, if it wasnt for the gameplay. bungie would have had to drop destiny and work on another project.
***** now that i think about it, yeah. the game was pretty boring and easy. this game was made for casual gamers a.k.a COD gamers
Destiny's gameplay was okay, but nothing special. Also some people value gameplay over story where you apparently value story over gameplay.
I like how everyone in this thread is referring to different things without realizing it lol
I agree with you
At first: This is pretty nice and relaxing, shooting it up in the good ol' 1910s
Later: Oop, yeah. There's the spooky BioShock atmosphere...
Am I the only one who's having audio and slowdown on this video, especially at the beginning?
*sigh* Poor little Joe was all caught up in the hype for this game, just like I was. Wonder what he would rate the game now...
Is this game bad,or something? It is one of the games i haven't played yet and plan on getting soon. At first i didn't bought it because of all the hype surrounding it. To me it didn't look that good,just like GTAV. I usually wait a bit when an overhyped game comes out because people can't give honest opinions for shit. Just look at GTAV,it got a 9 on gamespot and people hated so much. In my opinion GTAV is an 8-8,5. Is Bioshock the same case? A game,everyone was too afraid to bash?
Ysarc I just finished playing the game an hour ago and I can tell you that it is a fantastic game.A must own.
Probably the same. It's a really good game.
Ysarc
out of all games i have played so far, it has BY FAR the best story. i can't even think of anything that comes close. plus it looks absolutely gorgeous, but you already saw that.
so, if you're into plot-driven games, buy it.
This game is wonderful it's beautiful has a great story and the powers are cool as hell
Okay, this might be a little confusing, but here's how Elizabeth got the power to create tears (SPOILER ALERT): When Booker gave away his daughter Anna (a baby Elizabeth) to Comstock to "wipe away the debt", Booker quickly changed his mind and unsuccessfully tried to take her back before Comstock left. The struggle resulted in Anna's right pinky being servered from her hand after the tear closed. Because of this, she therefore existed in two different worlds, thus apparently allowing her to create the tears.
I read somewhere that Elizabeth got her powers when she lost her finger in Booker's universe, part of her got stuck between universes so she's only able to open pre-existing tears, meanwhile the Lutece "twins" "died" or got completly lost between universes, so they can travel through time and universes as they please. Dunno if this is what the developers meant but the audios kind of explain it.
I always felt that the game just started getting interesting when it ended, what i thought was going to be the middle ended up being the end. I really missed the moral choices. The game was more hype and visuals then a game for me.
y the ducking fuck is the audio screwed up like a chicken wing?
It used to be fine? WTF!!!
really???????
yes, when this copyright system came out on youtube, the popular channels like AngryJoeShow was attacked HAAAAAAAAAAAARD. So he had to change some of his reviews so the attacks will lessen.
I think it have something to do with the music he had at the beginning where he was dressed as a girl. Fucking assholes and their copyrights... He replaced the sound as far as I can tell
oh ok
Is the audio in this video really bad for anyone else?
That final level is not supposed to be easy rofl this is what we need true fucking dificulty in video games
play 1999 mode
Yeah...reminds me on all the shit happend in 1999. :D I never get this far in that mode
It's weird. I played it on normal and I didn't think it was that hard. The core lost only about a quarter of its health by the end of it.
I was using the shotgun/heater combo with charge/return to sender. Worked like a charm.
Last level of Infinite was one of the hardest levels I've played in a while. It was on hard..cant imagine 1999 mode
There's fair and hard like Dark Souls, and there is lazy and hard like BSI final level, or the kind of shitty game designs AVGN usually visits.
(Say what you will about AVGN, those games are still great examples of how not to design games)
I have to disagree in one thing and one thing only Joe. It would NOT have been a better game if it had different endings, not all games need different endings. I prefer and would always choose an extremely elaborated ending rather than 2 not so shocking endings. They did a wonderful job, I felt so imponent and happy at the same time at the end when you hear baby in crib but don't know if she's in the crib. It was a masterpiece
joe, couldnt you just get a normal little girl to do those parts instead of the cross-dressing
no
It's creepy enough, thank you.
no
lol why he is great at cross dressing :P
The reason why Irish people are seen as an oppressed group is based on truth. Many people today regard the Irish as "the N-words of Europe". Also, an often overlooked fact in history, while black people were being sucked into the horrible slave trade of that time, many Irish people were being enslaved, too. It was just on different terms to different buyers and different masters. If I'm not mistaken, there were some sold to Africa, which is tragically ironic.
I don't know all the details, but that's what I catch wind with.
Moral of the story is? Black people have gone through a lot but they are not a lone. And that is a good thing, not a bad thing. It means when black people and other races, including white races, realize how they all have suffered they will stop judging each other and finally start to see eye to eye. True love and respect does not come from forcing political correctness and white guilt down one another's throats. Religion tried that and it rarely works-even if some of it's a good idea. True respect comes from empathy. Experience.
God made people different. We're all the same blood, but we were also mean't to be different. It takes time getting used to each other. I was in the army. I never hated black people, but because we come from different backgrounds it takes a while for us to see our similarities. But once you had it, it was cool, because we both earned it. It wasn't taken on faith or fear of racism.
That and the other moral is that Bioshock Infinite is a kick ass game, I wish I could have gotten past the last boss fight but I didn't. If you want steam/diesel/Bio-punk shooting with references to historically based politics and cultures, mixed with some Elder Scrolls spell casting that's not quite magic, it's very good. I'm usually the kind of guy that gets tired of hearing about people complain about racism and religion all the time, not because they're wrong but because I feel like they only pay attention to one side of the equation and are trying to bust my balls about something I didn't do and can't really do anything about. But Bioshock? No. It does it in a way that doesn't bust my belief's balls, it just simply reminds me what to watch out for.
The last couple of years have been big on what I call "Hybrid Shooters." It's the aspect that we've seen a lot of FPS, but with heavily implemented elements from other genres, like stealth and rpgs. (RPG...see what I did there?)
I'm saying like that Borderlands is like if you combined a shooter with an RPG. People have called it Fallout plus Diablo. I agree, but it's art style remind me of a mature version of Jak and daxter and Sly cooper, and it's weapons remind me of Ratchet and Clank. But that's style.
Dishonored is basically a FPS stealth with just the right amount of magic. Mirror's Edge is FPS but also Parkour.
Bioshock Infinite is like a shooter and a spell casting game.
And Far Cry 3 is basically Fallout for adrenaline Junkies.
Somewhere in all of these "Hybrid Shooters" lies the ultimate first person shooter. I'm guessing if they finally had a cross over of Fallout and Elder Scrolls, where you had guns AND magic, and of course enhanced first person Parkour and hand to hand from Mirror, and an enhanced eco system and guerilla tactics from Far Cry.
If the PS2 era was a time of Hybrid Platformers (Jak= Crash Bandicoot + GTA, Ratchet and Clank = Spyro + Halo, Sly Cooper = Donkey Kong 64 + Splinter Cell, among others) then the now ending Ps 3/60 era is the time of hybrid shooters.
True about the Irish though, but that's not the reason why they are oppressed in this game. Don't forget that the main theme of the game plays with the concept of American exceptionalism which generated anti-Catholic nativism in the late 19th century (Well, basically American exceptionalism is this first form of Nazism which is the foundation of many many things such as Institutional racism, elitism and White supremacy)
Sukhit Wattanasri Oh sweetie, America's crimes and sins were never the first and won't be the last. Slavery didn't start in the South, and exceptionalism didn't start in America. Open a history text book. It's been happening since the dawn of time.
They were called Empires for a reason.
that....doesn't help. I'm sure some of them are, but that doesn't help.
Alex Ikhsanov
isnt that the human race as a whole?
The second part of the intro is SO fucking awkward without any audio. Thanks Univeral! Ya dun fucked it up!
Remind me again why people hate on this game like crazy nowadays? I thought it was a great game, and the two weapons combat system didn't really bother me because it sort of fits with the theme of the game
Ben Wasserman I think the people who did not like this game are people who played the Bioshock 1 and 2, and was disappointed in several aspects when comparing infinite to 1 or 2.
Gamefan56 It's not meant to be Bioshock 1 or 2. In fact, from what I played the constants and variables show BI as the opposite of everything in the other games
Ben Wasserman Exactly. I did not like BI because it felt so limited in comparison to the 2 other games. Bioshcok 1 or 2 I can play anyway but Infinite is not that interesting to me.
Gamefan56 Honestly I feel the opposite. I love Bioshock a lot and agree its the better of the games theme and story wise but to be honest, once you get past the twist after the first try the last third is mostly filler tip you defeat juiced Fontaine. Infinite despite having a complex story seemed to work better with some degree of replay value. Plus the DLC games do a good job of tying in the worlds together
Also I get a bit annoyed that people can accept cities built in the air and underwater, Big Daddies and giant mechanical birds and sea slugs that grant superpowers, but the concept of the multiverse is just too much to take in
You lied to me Joe, you said that this game had a good ending that made you think about the rest of your story... That ending was the single worst, convoluted piece of shit I have ever had the misfortune of having to sit through. It reminds me of Mass Effect 3's ending, in that it spoiled the entire rest of the game, and I'm probably never going to play it again...
It also reminds me a lot of Southland Tales, because of how the ending was just a pile of overconvoluted shite. I mean, am I the only person that noticed that the ending essentially said "... And then the entire game never happened."
Fuck that ending...
Well, yes, and after watching several video's on RUclips of people explainging it... It's still pretentious shite that makes no sense.
MsCreepyChan Idiot
JesperrTill Alright, to any passers by, this post contains spoilers, you have been warned.
The ending seriously made no sense, especially when Elizabeth said that there are a million other Booker's in a million other worlds... Why is killing this Booker the solution to the entire universe's problems? There will be a million other universes where the Elizabeths didn't kill him...
The other problem that I have with this is, well, the series has always had a great balance of hope and despair. As bleak as the despair got in the other games got, there was always a sense of hope in them. This games ending completely killed that sense. "Nope, no hope at all, everything ended shit, see ya!" And of course, it committed the worst sin any story can commit, ending the story with "And then, the entire story never happened." ok, that's not as bad as "And then it was just a dream" But it's pretty fucking close.
Also, that ending would cause a temporal paradox that would end the universe... Personally, as bad as Comstock is, I don't think that the ending the universe is a preferable alternative to his existance. And that's without going into the rest of the questions that that asks. Primarily "Why does Booker become Comstock in the first place?" The only answer the game seems to have provided is "Plot convenience" And of course, every bit of supposed "Foreshadowing" can be easily explained other ways... In fact, the other ways of explaining it make a lot more sense... "Why did Comstock say he was at Wounded Knee and Peiking? Answer: Because, as Slate pointed out, he was lying and trying to make himself look better. How did Comstock know so much about Bookers past? Answer: Because he was draining away Elizabeths powers using the spire, using them to spy on and learn about his enemies." There we go, much more sensible answers.
But that still doesn't explain why Booker became Comstock in the first place. I've looked everywhere and the only answer I can find is "Plot Convenience" And I refuse to accept the fact that in one universe, Booker didn't take a bath, and ended up being a drunken P.I. and in another, he took the bath, and said "Wow... That was nice... Alright, best go enslave all of the Blacks, Asians and Irish, then tell a bunch of people that Abraham Lincoln was Satan in disguise."
*****
That doesn't mean it makes sense...
I wonder how many people fall off of Columbia. The rails don't seem very tall and there's gaps between them. The falling insurance rates must be insane.
welll they assume they dont have to worry about claims cause they probably arnt gonna be able to get back up after being pancaked ....lol
Time to play this again...
I will never forget the day I noticed the Lutece's were actually the same person from diferent realities. That was a huge mindblow along with others I had while playging it.
This game is amazing, I thought that it was definitely game of the year (only SLIGHTLY beating out The Last of Us) People are hating on this game because it wasn't an exact replica of Bioshock 1. The gameplay in Bioshock 1 was not better at all, the only advantage it had was multiple (more interesting) weapons. Infinite's vigors could combo with eachother, skylines provided mobility, and the enemies were alot more varied than in Rapture. The only way I can see anybody saying the first was better is by the story, now that is up to preference. In my opinion, Infinite had a stronger more interesting story than the first.
I feel like all the haters are just hating on it because it wasn't an exact replica of Bioshock (or maybe they just didn't understand the ending)
I gotta admit. I liked the first Bioshock more than I liked Bioshock Infinite. However, I do like Infinite's story a little more. The only complaint I really had with Infinite is the number of weapons you could carry. Outside of that it was a decent game.
I didn't understand the ending. Or, better put, the ending didn't make much sense. I wouldn't have liked it if it was just a cut and paste copy of the first two games.
TheTadpoie The ending made sense. You just really have to put things together and think about things.
Adrian Kent
I have. I've watched youtube videos, I've replayed it (in the 1999 mode scavenger achievement at the moment), I've discussed it with both my friends and random people online. It might make sense if you don't look too close at it, or you make up your own reasoning, which is not good storytelling for a story this "scientific".
My favorite character in the game: The bearded girl in the blue dress!
WTF HAPPENED TO THIS AUDIO QUALITY
I thought my speaker broke on my iPod. Lol
Me too?!
Probably copyright
Well if it's copyright then they should at least cancel out part of the audio NOT MAKE IT 48 KBPS.
Man these music copy right claims screw everything up. It’s not like he used the whole damn song.
Her powers came form the fact that her finger was left behind in her original dimension.
Spoilers:
As for Elizabeth's Powers, it's explained in a Voxphone by Lutece. Because she lost her Finger in another World and "the Universe doesn't like it's Pea's mixed with it's Porridge".
As for Combstock: That's just how he turned out to be. In that one timeline where he steals Elizabeth, he just so also happened to become a racist for whatever reason. It's a little bit plain but that's just how it is.
+Danny Understanding comstock involves a bit of extra thinking into what may or may not have gone on in his head since it was never clearly stated. The way i came to understand it is that comstock found a VERY different way to cope with his actions at wounded knee. Instead of using religion to seek forgiveness for his actions and to make up for his horrible past, he used religion to help him find a reason or an EXCUSE for his actions. This is what led to him adopting racist beliefs; By allowing himself to believe in divine white supremacy he was able to absolve himself of sin by believing his actions were not sins at all. He either believes that minorities so far beneath whites that its not a sin to kill them, or he believes that God actually WANTED him to commit such actions. Hence why instead of reviling his actions like Booker does, he instead celebrates them. Racism is simply how comstock came to cope with his horrible actions.
Comstock became a racist to prove that he didn't have any Native American blood in him.
Bioshock Infinite was a good game, but it was simply not as good as the originals 1 and 2. The combat was weaker, the story was weaker, and the abilities were less impressive. The best part of the game was Elizabeth's revealing the whole multiple worlds ending and the Luteces bantering. Personally, my favorite combat sequence of the whole game was when Booker was trying to save Elizabeth, and he had to go through the whole creepy segment just before the final stage. That felt like Bioshock! I felt weak, helpless, and completely at a loss to defeat the weird ass Silent Boys. This game is a definite 10/10, but compared to the its predecessor, Infinite is an 8 at best.
20:01 "Why is Comstock a racist after we learn about his origins?"
Because he's a reflection of Ken Lavine, the game's creator.
Ironically, Ken Lavine tries to pin religion as the root cause of war and racism, but his solution to the problem is to kill Comstock before he becomes religious.
Ken Lavine's solution is no different than the horrific conclusion that Comstock came to, to kill everyone of an opposing ideology.
At a glance maybe you could say that Ken Lavine intended for it to be an open ended question, but throughout the game he continually hammers on the point that religion is just brainwashing and an easily corrupted centralization of power.
I won't argue against the point that people are easily corrupted, but it's equally disturbing for someone like Ken Lavine to offer up his own ideology as some sort of universal solution, when the point should be that ALL human organizations are easily corrupted.
That was originally the point of the Bioshock series, that it's inherent in the nature of humanity to destroy itself, it doesn't matter what ideology you give to people they will always try to dominate each other, all attempts at a utopian future are futile.
Who's excited for Joe's The Last of Us Remastered review?
There's so much more profoundly (but understandably) wrong with Colombia than just mere racism... But of course that's what'll stick to people's heads as the defining theme because they're so damn sensible to it.
7:27 I never realized until now what the chalk board signifies. (spoilers!) It's paradox caused from time travel and that moment in time being forever played again and again. Nice foreshadowing and insight, mad props to the devs. And now I need to play this yet again... Thanks for that Joe... Oh and the soundtrack was amazing.
Comstock is a racist because he reinvented himself as a hero of supposed battles that were, in truth, little more than horrific massacres of Native Americans/Chinese people. The America of his time, fueled by exceptionalism, religious fanaticism, and (yes) racial bigotry; the same America that had pushed for those massacres to begin with; that is what allowed him to turn his worst sins into his greatest feats, and he embraced that chance wholeheartedly. Comstock, like Columbia itself, is just the distorting mirror of his/your country's dark side, and it's part of what makes this game so great.
I wanted to watch this video so badly, but the horrendous audio ruined it for me
+Scott Martindell audio gets back to normal at 5 minutes
Guys the audio may be messed up, but it stops after a few minutes! The majority of the review is perfectly fine!!
angryjoe remove the song due to copyright.
the choices only affected the gameplay. nothing more
For me, the game-breaker was the constant reality changes that threw me in somany directions at once that a compass couldn't tell which way was north. It made things confusing and weird, but I will grant that it made a satisfying ending in which you are technically both the hero and the villain. If you could keep that ending or something close to it without the weirdness, it'd be absolutely great.