A fun thing about the 279 is that the fuel tanks are external, which seems like a glaring weakness until you look at the overall profile of the tank. The Covvie tank could share a similar trait as well, allowing for a reduced risk of fuel leaks/fires from a penetrating hit to the hull. The tradeoff is that it would be a mild pain to refuel and should it be tracked one would have far more problems than a tank track getting blasted off and immobilizing the tank. Also, you get less protection due to the fuel tank not soaking up rounds if it were placed in the hull like with the Grizzly redesigns. And while the quad track design was meant to increase off-road capability in an urban environment that is still under the shadow of a nuclear weapon it was a mild failure due to how complex it was for the Soviets and how impractical it had turned out... Paired to the reduced likelihood of nuclear warfare.
in the optic that the grizzly and scorpions have been made to face human opponents then you're right ... but... if you're designing something to face plasma weaponry then the focus shouldn't be on avoiding penetration but overheating rather. so there may be an interest in keeping the thin, compartmentalised body, to help with heat dissipation (high ratio surface to volume) and prevent heat conductivity (thin connections) plus having multiples small Faraday cages may prove useful seeing that everything plasma have a magnetic component to it...
@@2Potates Comrade... Gun on front, good angle of depression, and silhouette of small. Tank smart, smart win war, enemy underperform, we glorious victory.
In case you ever wanted to make a new series, i think that a simple How to make a custom tank would be good. Nothing super risky from your side and it would serve as a good guide on making custom tanks.
Maybe some kind of forcefield tracks? Halo forcefields actually repel matter so much that they are weaker on the feet so as not to lift the user off-ground a few millimeters into a potentially dangerous sliding. Basically, not make the entire tank hovering, but have some kind of visible energy goind around its sides like tracks and keep the tank above ground.
You know, even since I play Halo Wars I always have a feeling that the Grizzly *is the actual main battle tank* , not the Scorpion. Scorpion fit the light tank role more than it's official designation ( MBT btw), since it can be transport via Pelican, and have small cannon, giving it acceptable firepower for marine support during their planetary campaign. ( In Halo, ground warfare is more like WW2 US Island Hopping campaign than current traditional ground combat, due to orbital superiority) Grizzly fit MBT role more since it have devastating firepower, heavy armor and well, you can not lift it with a Pelican, so more suitable for planetary garrision duty. ;)
@@Spookston Kind of weird for a light tank to be 66 tons. It's like Bungie just take a look at Western Country Main Battle Tank, and decided to base Scorpion from that. I mean, really, those Western tank are really, really heavy. According to Wikipedia, the latest version of M1 Abrams is over 70 tons, while the T14 Armata weight just 48 tons. ;)
@@midgetman4206 Well, this is what I can find about the M1A2C Abram (Wikipedia btw): M1A2C (SEPv3): Has increased power generation and distribution, better communications and networking, new Vehicle Health Management System (VHMS) and Line Replaceable Modules (LRMs) for improved maintenance, an Ammunition DataLink (ADL) to use airburst rounds, improved counter-IED armor package, improved FLIR using long- and mid-wave infrared, a low-profile CROWS RWS, Next Generation Armor Package (NGAP), and an Auxiliary Power Unit (APU) under armor to run electronics while stationary instead of the engine, visually distinguishing the version by a small exhaust at the left rear. More passive ballistic protection added to the turret faces, along with new Explosive Reactive Armor mountings (Abrams Reactive Armor Tile (ARAT)) and Active Protection systems added to the turret sides. Prototypes began testing in 2015, and the first were delivered in October 2017.Fielding is expected to begin in 2020.
Something comes to mind that does not get considered much when thinking of sci-fi tanks: they are designed for rather earth-like environments. Like, a tank on mars would need dust protection, but could be better armored (on account of the lower gravity), and could get better range than in an earth-like environment (thinner atmosphere and less gravity). Then there is the issue in places like Venus. High heat and air pressure. You would need a tank that could resist the temperatures and corrosive environment. Then also a projectile that would not melt on traversal to the target.
You'd still need easily light armor because you have very little air to ventilate your engine (if you can even account for a proper filter for the radiator with the extremely thin sand), so you don't want to overwork it.
Doesn’t it also rain molten metal on Venus? I think you would need liquid gas cooling just to keep electronics running, never mind having it manned just have it drone controlled.
Usually a military doesn't send armies to fight where no one lives, because A) it would be very difficult to supply them and B) it's likely there wouldn't be anything to fight over in uninhabited areas. This applies to Sci-Fi as well. Why would one send armies to fight on the surface of Venus, when there's nothing worth the effort there, and the atmosphere would straight up destroy a tank in a matter of hours unless one uses magical technology, at which point they wouldn't use tanks anyway.
Others have pointed out that you wouldn't be sending people to fight in uninhabitable places, but wouldn't it also be a waste to design all tanks to specific environments if you're planet-hopping? A lot of these might be brought from planet to planet and having to carry and maintain entirely different tanks for different purposes, fine-tuned to every different environment, sounds like it's not worth it
And here I am, back on this video once again. The designs as still sick as fricc, and the video is great. It's awesome to see how far you've come, Spookston!
He is basing it on current knowledge, unless we get something that works like that without requiring enough energy to power a city then we will have to keep using tracks
@It's not what you think The video was about redesigning the tanks to be more practical. However, a lot of the Covenant vehicles are sadly just so impractical, it's probably beyond salvageable, since Bungie and 343 prioritised making their technology look unique and alien, rather then thinking about how feasible their designs would be in real life. It is basically impossible to redesign the Wraith without drastically changing their overall aesthetic. The Wraith is basically shaped like a metal horseshoe crab covered in inexplicable neon lights, and a pointless purple paint job that tells the enemy "shoot me". In modern warfare, it is very important to design tanks that cannot easily be spotted, but the Covenant don't seem to have the slightest clue what camouflage is. It has a gun that fires a big blue ball of glowing stuff that lacks muzzle velocity and range. It hovers just for the rule of cool, not accounting for the fact that hovering removes all traction from the vehicle. It has inexplicable weak spots on the vehicle that can be exploited with small arms weapons. I mean there is a literal Death Star style weakness in the form of a hole on the back of the vehicle. The reality is though, if you want to make alien technology look realistic, the best way to do that is to design it in much the same way humans would if we had access to the same level of technology. Yes, this would probably look boring to some, as the final result would be something very similar to human designs, but what can one expect? We design military equipment with practical applications in mind. We don't design them to be ornate or aesthetically pleasing. This is why Main Battle Tanks in different countries tend to have striking similarities, despite most of their developments being unrelated.
@@xxfalconarasxx5659 Actually, within the lore of the game, the purple color of the vehicles and ships of the Covenant can be justified by their psychological effect: the Elites paint their ships the color of their blood ... Just imagine British tanks or battleships like the USS Iowa or the Yamato painted blood red 😂
Can you review tanks and other IFVs from Tom Clancy’s Endwar? Maybe even their artillery as well. A lot of their vehicles look quite grounded and have lots of upgrades, should make for an interesting video.
The Russian tank from that game is a huge WTF "standard T-100's are already incredibly lethal, but the SGB have continued to upgrade and modify these behemoths. One popular upgrade is to fit the Ogre with two 27mm anti-aircraft guns, one attached to each side of the turret." and looking at the wiki the other vehicles are very interesting in a positive and negative way at the same time
Actually, for multi-track designs, it makes sense after a certain size and tonnage. I should know because of one artist that I had a commission with knows his tanks despite working for End of Nations. Basically, when your tank starts to get large enough to be considered an apartment block or weighs in over a certain tonnage (the man explained that it was something around 100 tons), you have to split the tracks because of a single-set track is problematic in terms of track tension, length, and other things.
Can you do a video on the ground base vehicles in Star Wars Empire at War Forces of Corruption of the Empire, Rebellion, and Zann Consortium and Starcraft vehicles please?
@@Spookston in the case of Star Wars, you'll pretty much need to design a new tank force for each of the major factions because all the good tank designers were killed during the Republic golden age along with good fleet and ship designers.
I think you will like the imperial 2-M Saber class repulsor tank. It is a hover tank but Star Wars repulsor vehicles dont have the same movement problems as the other franchises.
I like how you incorporated tech that you've already gone over, as well as that the raven gun while being state of the art now could be a tried and true weapon by the time that halo takes place
so for those who want a better reference to the designs explained in this video, look of the "Strv 103B Swedish MBT" for the "Scorpion Redesign" and then look up the "ISDF 'Bulldog' Assault Tank" from Battlezone: Combat Commander for the "Wraith Redesign"
I dunno about that second Grizzly design. I understand a breakthrough tank isn't doing it's job if its side is facing the enemy, but that thing looks like it would be a real bitch to turn in the event you need to quickly face an enemy unless all 4 tracks have independent drive.
@@doomslayer7719 Most tanks aren't that long. It's not so much the tracks, but the length of the tank is so long that it would still take time to turn it
Soviets designed something like this . designed in Kharkov factory OBJ 490 had 4 track system and dual engine drive capable of going 90kph on rough terrain with 2200hp. With only one goal in mind, Fast breakthrough of enemy defences. With front tracks designed to shear off in case of mine impact and extreme angled armor to shatter, absorb all known AT weapons at that time , and equipped with APS called “Shtandart” and Nozh Explosive reactive armor designed to shear of long rod penetrators in half. Boasting 152 mm gun with 1.4 meter long ammunition with fully autoloaded unmanned turret, and its crew in the back capsule. This tank was the pinnacle of breakthrough design. interestingly only reason this tank was cancelled was due to extreme cost in manufacturing thermal imagers and FCS system required to operate the tank. Not the tank design itself, it was actually cheaper to build than T80 tank
@@komradearti9935 Command: "You got a new idea? Alright, here's a budget to make a wooden prototype. We'll be down in a few weeks to check it out." Researchers: *builds obj490* Command: "Ok no more budget for you. I'm getting real tired of your shit Dimitri."
The concept of redesigning alien and fantasy/fictional tanks is hard yet I think you did an amazing job. Your inspiration of existing tanks was genius. Using already alien looking tanks was a great idea. One of my favorite videos! Keep it up this blew me away! :)
I LOVE the object 490. I really like how blocky and yet modern it looks. I alway tought that GW should make a new Imperial Guard tank and base it on the Object 490, because it fits estetically and it looks badass. Put a las destroyer on the turret, make it so that it elevates far more (so it can deal with enemy gorund vehicles and air vehicles since laser are good at tracking flying objects), put an autocannon or an heavy bolter on the roof for anti-infantry and BOOM! The mega sloped ceramite armor would work really well lorewhise. Maybe make it even a grav tank? Give it some active protection system like an energy shield of some sort? I would call it the DORN tank, or the VULKAN tank.
Now there's a Dorn tank, though it is more of the Fallout 4 tank with Churchill parts. A 40k Obj. 490 would be cool, especially as a Great Crusade relic, because it would explain the lack of WWI trackss and allow for all kinds of crazy obscure weapons.
I like the grizzly design, but when fighting plasma weapons, how important is armor in the conventional sense? I don't know a whole lot about tank stuff, but wouldn't the priority for UNSC tanks to be heat resistance so the tank doesn't melt from plasma? The covenant doesn't use many armor-piercing or kinetic weapons, so shouldn't the value a magnetic defense system?
Sheer armor mass can be good for absorbing the plasma's heat and dispersing it, sort of like a heatsink. Composite armor is also typically made out of heat resistant materials like ceramic.
@@thefullmetalmaskedduo6083 Aren't those anti-personnel weapons though? Unless you consider a .50BMG to be a anti-personnel rifle, I don't think they can really do much against modern armor, let alone armor centuries ahead of us.
@@thefullmetalmaskedduo6083 a sustained fusion based weapons sounds like more trouble than it's worth, you'd always fight to keep the plasma at the same temperature range and not lose plasma containment.
I'm pretty sure the UNSC had some form of prototype APS on their ships to either disrupt or destroy guidance on plasma torpedoes, but I've always wondered why they didn't miniaturize it with their tanks.
The second redesign makes more sense, since the original concept seems more like a tank destroyer than a MBT, also, like everything in Halo, it would make more sense if the main gun was a MAC, like almost every other weapon in halo universe, either a MAC or an ETC gun, you know, 500 yrs in the future... (Also, pls do a series about the small arms, would be nice to see everything wrong about those too, there is so much to talk about it)
@FBI No, gunpowder can only do so much, so do more you need something else, different propellent, different projectile launching method, or some energy based weapon, mainly rail\gauss, laser\plasma or accelerated particles, ill stop on last one, cause particles are tiny and very-high energetic and pretty-much weightless, with compact powerful powersource, particle weapons are the future, NOT RAILGUNS, or lasers, maybe microwave-plasma, or electric-plasmoids. Light are weak, in atmosphere it waste energy on air, in space it TOO SLOW, and difraction effect is so severe, you can point laser dot on the Moon, and laser spot be a big as 30 km wide, or maybe even bigger still.
I have a feeling that we might be wrong about one aspect of armor in this concept. Sloped armor might be useless against plasma weapons. See, plasma projectile is a spherical orb of superheated matter that expands in spherical pattern upon impact, evaporating everything that comes into contact with it. From this perspective plasma's damage is a lot similar to HE-shell's but evaporating armor like cumulatives do. In that case, sloped armor might be worse than simple vertical armor plates because a for the same armor thickness you pay with a much higher weight and lenghth.
One thing that could keep both the strafing and multidirectional movement of the wraith, as well as keep an alien look, are a pair of treads that are mounted horizontally rather than vertically. The treads would move in opposite directions for forward or backward movement, and rotate the same way to turn or strafe. Make them 'smart' treads that can change the size or shape of the tracking. The idea is that it would slither along on these tread-blades like a snake.
Really? A coaxial autocannon and gun-missile system in this day and age? Wasted tonnage I say. And I think a traditional turret would work better than an oscillating turret, especially if its not well armored. Remember, this thing's going up against a weapons system that primarily derives its damage from heat and chemical reactions - an oscillating turret is too easy to jam up if it takes a plasma bolt to the wrong place, and you don't want to get Tiger 131'd. I also don't really think the UNSC can get away with rear crewing, considering the largely detached nature of UNSC ground operations combined with the stealth capabilities of the Covenant. None of the ground battles of the war really had a traditional front line, and UNSC units often found themselves engaging in a planetary mishmash of conflict zones, where flanking the enemy was comparatively easy for both sides. The crew needs to be in the middle of the tank, that's a hard requirement, and although I'd like to just have them right on top of the engine that's not how mass works, so the next best place would be the back. Though making the tank overall smaller and shorter would be ideal, given the nature of UNSC ground engagements it has to be assumed that the tank is the only armored vehicle in its unit, and the unit is operating on its own. It needs a certain amount of battlefield endurance, which necessitates a larger hull and turret, because the turret is going to be unmanned and needs to carry enough ammo for the main gun to last an engagement or two - for the main gun, singular, as well as for the APS and coax and roof machine guns. The good news is, we don't have to worry about the main ammo cooking off, because rather than using two guns or a high fire rate gun, we're going to use the UNSC's own tech to solve the problem the original Grizzly used two guns to solve - we're just going to rip the gun off a Gauss Hog, upsize it, and slap that in the turret. And if that's not possible, that turret's definitely got room for two Gauss guns, and considering even one of those on the back of a Warthog can make a Wraith's day a whole lot worse... frankly even just slapping one of those into a tank turret with no other modification and a lot more ammo already gives us something almost as good as the Grizzly. For the hull, we're going to go full Israel and cover it in more remote machine guns. So to sum up: The ideal Grizzly redesign, making full use of the equipment and situation canonically available to the UNSC, would take your first Grizzly redesign and keep the hull layout, but size it up. The turret would be something in the style of a traditional modern MBT, but placed more towards the rear than on your design. The turret could then contain the ammunition for one APS, one remote-controlled heavy machinegun, and any of one tank-sized Gauss cannon, two Warthog-sized Gauss cannons, or a single Warthog-sized Gauss cannon, with different packages of additional support equipment such as a drone, applique armor, ERA, smoke launchers, and other gear available for the turret depending on configuration and weight saving. The front hull would also contain ammunition, for a second APS, at least one more remote controlled machine gun, and one manned machine gun position, so that the Marines can feel less useless. Additionally, instead of a dual track, a quad track will be used, so that all four crew members (Driver, Commander/Top MG, Gunner, Combat Engineer/Hull MG) have their own escape door. And then your Wraith redesign I actually think would fit better as a UNSC vehicle, as it's pretty much exactly what I'd expect the UNSC to design for a theoretical carrier for a tank-sized Spartan Laser.
Quad tracks and dual guns ala c&c original mammoth tank design are actually a good Idea. If You hit a mine you are still mobile and can get out of a kill Zone. With dual cannons combined with an auto loader and crewless turret, you can space fire if a secondary threat appears and/or put two shells in near instant succession to defeat most advanced Armor such as Spaced or modular or era. Also a Higher chance of overloading and defeating active protection systems. Especially if the shells are dual or quad warheads. Also AA missiles and a dual anti infantry auto cannon which it actually has in the videos would mean with an advanced targeting system any threat could be countered simultaneously.
Fun fact: early in halo 1 development the seraph's in-game model was actually the main covenant battle tank or IFV thingy. However, it got cut and replaced with the Wraith, but (as is well-known) the Seraph returns in Halo 2, Halo 3, and Halo Reach
Also plasma can be dispersed enough by something that has a high heat capacity factor used in sufficient quantities in like in some sort of chaff set up, so you don't necessarily have to use magnetic field projector to protect the tank's hull from plasma damage.
At 4:36 your redesigned Grizzly tank concept is actually very close to what I think the U.S. Army's Next Generation Combat Vehicle (NGCV) platform should be. The only changes I would make to your Grizzly concept to make it a real-world NGCV design candidate would be to remove one of the two RAVEN cannons and to make the remaining cannon a 130-140 mm L/66 caliber RAVEN main gun with a rapid auto-loader located below the unmanned turret in the hull. The armored crew capsule in the front part of the hull is a great design, and the Russians used the same concept in their new T-14 "Armata" MBT. I would also implement the latest standard of composite armor (modern Dorcester) in the central volume of the pointed pentagon that makes up the frontal hull (in front of the armored crew capsule) to reduce overall mass relative to a 2.336 meter x 1.75 meter x 1.5 meter solid RHA-steel block. This is a great future tank design concept, and I think you should probably send a proposal to DARPA ASAP!
How about some aerial vehicle analysis next? Like airborne aircraft carrier concept in different game/movie or fictional planes in general (yukikaze, ace combat series, sky crawler)
I think ace combat bases many of its planes from real world planes, although it would be interesting to see him take a look at the made up planes from AC, such as the Morgan or the Falken.
The description on the Grizzly gets how shields work in Halo completely wrong. They don’t outright stop a round that has enough energy to pierce through it it takes away all the energy of the incoming round and if it overwhelms the energy shield then that punches through. Here’s an example, the shield has 50 kJ of power, the round has 56 kJ. The round would punch through the shield and has 6 kJ of energy left to use on the target. Here’s one more, the shield has 50 kJ of power, the round has 40 kJ, the round hits and drains the shield but doesn’t “pop” it. The numbers I used were just random numbers.
I like the first design for the grizzly. It definitely works not only in a sort of lore fitting way but on top of setting in both practicality and in the games. However, the Wraith, I have a major problem with. We're talking about an alien civilization that has had no major Wars with another Interstellar Empire other than the UNSC and has had no need for major tank usage/ mortar platform usage. Camouflage, while should always be considered, has a lore reason to why they're painted that way. On top of that how to make no sense in the covenants advanced technology when we've seen that some Wraith variants can outright use invisibility technology. The only major Wars The Covenant has fought in or against """major"""Powers, were the Ungoy uprisings which were put down by an arbiter and finished with the glassing of their home world and were mostly fought in spaces too small for vehicles or in space. The other simply being ragtag Kig-Yar Pirates which would not necessitate such higher Firepower weaponry, especially since most of them were in space craft, not on land. While I like the cannon, the Wraith is supposed to be a mobile platform which can change positions quickly and overcome most if not all terrain and be dropped from drop ships easily, so why have tracks that can possibly falter on Terrain where hovering simply disputes that factor? I do like your points in the videos, but I think you're taking a more Human/UNSC look and reasoning for anything past asthetic.
This video was really cool! The visualizations, although crude, elucidated enough about the design for me to fill in the blanks with what I knew about the world.
Since it's from the fairly distant future why not go for a railgun, they already have it in universe? Heck the UNSC has already created mini fusion reactors so power generation wouldn't be a problem. Also what about using a two stage tank ammo to deal with Covenant shields, like some sort of tandem charge set up and is used IRL to deal with reactive armour.
As a tank enthusiast, i hated the grizzly/scorpion and wraith tanks. I can't exactly draw it here in the youtube comment. So i'll describe it as quickly as i can. For the grizzly, the turret has some merits but the hull and tracks are terrible. Honestly, just stick with a Leo2A7 or M1A2 SEPV3 Tusk 2 style for MBT (heavy fortifications) but make the armor more modular so it can be repair in the battlefeild. For the rapid fire design, just take 2 40mm L70 style bofors that runs 3P rounds and crank it up to 300RPM which could get you 600 RPM if you cycle the 2 guns correctly. The 3P rounds have 5 different programs and they are very deadly. Any mass group of the covenant force would be dead in seconds. 3P round is like an overkill shotgun after the proximity is triggered. Which is actually a really big plus against the flood. For the wraith, i agree the whole thing is shit and the obj 279 does seem like their style but take tracks away and keep it hovering. For the guns on the 279, just give it the anti air guns it had on the wraith and make the barrel longer and you're set.
The rhino tank is pretty interesting, i think you should review it, it is like the grizzly tank and the scorpion combined. I believe the tank is also form halo wars but i could be wrong
It's not really a tank, it's a universal weapons system that the astartes have found ways of cramming anything and everything into. It's closer in it's stock design to an American Bradly than anything.
Here is a thought: if straifing is somehow critical to the redesigned wraith, as well as being able to traverse terrain that even tracks cannot (hence why it would be a hover tank in the first place), why not use contrarotating drive screws? Theyd rip up the ground badly, but with this vehicle being one of very few non hover vehicles in the covenant inventory, that may actually be an advantage, making it harder for wheeled UNSC vehicles to advance over ground such a vehicle has retreated over. This could also allow the vehicle to straif sideways. It would make it very slow and even heavier, however. Would still need a turret as drive screws on land vehicles have poor neutral turning ability compared to tracks except in soft ground (although with this chunky boy it may just make soft ground for itself, so who knows).
The thing is about the wrath is that you’re trying to imply that their design philosophy would be the same as us but in reality they would probably choose some design philosophies that differ especially with them having access to technology like the hovering thing they might find as why bother with wheels Or treads when gods have gifted us The air cushion especially when it comes to the mortar idea they think differently just look at their tactics I get the idea and it’s much more efficient in the Idea is amazing but I just don’t think the aesthetic works to make it alien the wreath is alien because the design principles are not how a human would make it in my opinion but excellent work on the video I enjoyed it but I do love the design you came up with for the grizzly and it definitely takes more inspiration of the name The first design anyway
My only complaint is that the brute chopper and prowler are the only non-hover vehicle in the entire covenant. Therefore the wraith redesign should have been a hover tank. I understand that it may not be practical, but only the brutes get an exception from the hover vehicle mandate. Otherwise I like everything else you suggested, though wouldn't a two shot burst fire be sufficient for the fire rate goal of the grizzly redesign?
The magnetic field countermeasures are an interesting idea that is sad wasnt in universe. I like it as sort of a 'primitive form of shield' that feels at home with the UNSC as we know they have good magnetic technology, as evidenced by their railgun and gauss weapons. Alas it probably also falls into the weird camp of "why dont covenant ground vehicles have shields?"
Covenant has a justification of being religious as fuck, up to the point, when AI of the tank starts screaming "HERESY!!!", when Cortana just changes settings of the gun and uses it to fire a powerful plasma beam, instead of a short burst.
3:40 "Our breach will swing vertically and expand cartridges vertically." Hold up, how long the rounds you're using are? So there's a solid meter of turret below the guns? Mind you, we're speaking about oscilating turret with ammo being carried in the turret *back niche,* not in carousel in hull. Once again, oscilating turret. Ok, watching the rest of the video now to hopefully see this adressed again. 4:20 Good take. Problem is inconsistency of Covenant weaponry. It's said to be all powerfull and yet by logic it shouldn't be. What's worse, apart from underused Needler and Brute's Type-25 Spiker Carbine, *they DON'T have **_kinetic_** weapons at all.* People forget that plasma ISN'T magic. Charge, temperature and element might vary, but it's not magic. Shuttles were *bathed* in it. And as a result we developed what? Yep, thermal resistant types of ceramics. Lightweight tiles designed to survive that and protect the craft. Do you see them on Pelicans? Nope. Meaning that Pelicans are able to survive a significant thermal stress. Same goes for their _openly hanging_ cargo. Now we go worse, how did Halo CE ended? By destroying a Halo ring, believed indestructible by Covenant by making human fusion ship reactor explode and melt through a section of it. Same reactor that _in normal conditions_ *contains said energy 24/7.* With proper use of materials that are SHOWN to be available to humanity and different other methods like usage of "smoke" aerosol rich with metallic particles you can dissipate the temperature.
@@josephburchanowski4636 Let me quote myself from a part of my comment you haven't read: "Charge, temperature and element might vary, but it's not magic."
@@TheArklyte Density is also a big part of plasma. Low density plasma is easy to deal with. High density plasma will wreck your shit. It isn't magic, but just because you have thermal resistant materials, whether that be ceramics or ablative plastic; you could still take large damage from plasma weapons, depending on the plasma.
@@josephburchanowski4636 you can still disperse it fairly easily outside of a containment field. Also extremely high temperature plasma just wants to spread out, just look at how much trouble human's IRL have with dealing with the stability of plasma flows in fusion reactions.
Here's a question: why dont we put more atgm launchers on tanks? Is it a weight problem or rather something else? In a game like Wargame certain tanks will come with added atgm's and having that added firepower pretty much always gives you an edge until you run out of ammo.
Because they either require shenanigans to get it to fire out of the cannon which most countries don't bother (unless you are Russia and Germany, and even then their MBTs rarely shot cannon ATGMs) or that it is easier to McGuyver it on to light armored Vehicle (LAVs like APC, cars, and IFVs) that would need the hard hitting firepower. MBTs have cannons and adding ATGMs would either be redundant at best and accidentally debilitating at worst (i.e. M551 Sheridan when the gunner forgets to flip the switch from missile to cannon and breaking the cannon shell in the barrel). That is why Tanks don't have ATGMs as they are either an annoying redundancy or would be an expensive addition to a vehicle that doesn't need that firepower unlike a Humvee or BMP-2 in which a .5m penning ATGM would be wonderful to use on heavy armor or fortified structure.
@@crocidile90 An ATGM launcher could easily be added to the outside of the turret, gun-launchers are cool but the Sheridan was simply too lightweight for it's own recoil, while MBTs have no problem but the expense of the ATGM itself. Personally, I would see a small ATGM launcher mounted outside the turret as a fairly valuable addition to an MBT, make it a small, fully external, rotating launcher for maybe 2 missiles with a camera etc, much like existing remote MG systems. Could be helpful as a rapid second shot against ground targets, or particularly as defence against helicopters, something modern MBTs are equipped to target but often lack the elevation to do so.
As far as I know it's a reliability, practicality, doctrinal, and cost problem, mostly doctrinal. The tank will need to expose itself for a (relatively) long period of time in order to guide the missile to the target. During that time its chances of being found and destroyed by that enemy tank's friends skyrockets within a new york minute. Missiles are also more susceptible to failure whether its remote guidance system is messed with by ECMs, it's cable is cut by something in the environment while in flight, the radio signal is interrupted, the guidance laser is blocked by something in the environment, or the missile software goes on the fritz. All of these do and have happened. A regular old tank round is unguided thus not susceptible to those thing besides operator error. Tank rounds are also faster than ATGMs with no minimum range to arm and don't need a clear line of sight to work without fail. Next is what does the army want a guided missile firing tank for? If your MBT is for maneuvering around the battlefield then having it sit still for a few precious seconds, waiting for it's guided missile to hit it's target, or hope, if it's a fire and forget, then that would be counter productive to how the army uses the tank. If the doctrine puts more emphasis on breaking through a battle line then a guided missile equipped tank does make more sense so long as there's less risk of it being shot at. As for cost, regular tank rounds are cheaper and easier to make than guided missiles.
the reason being is. why? you're essentially creating a redundant system that doesn't necessarily even need to exist. the purpose of the tank, here is to engage other armor right? That's what their big cannon is for. So the drawbacks for an ATGM launcher on a tank is actually a lot more than any sort of pros. Sure you have an ATGM launcher that can engage targets further than a Tank main gun can. but Active protection systems are counters to ATGMs, as well as the fact that you're sacrificing ammo. You either have one or the other, or a little of both, leaving you vulnerable in drawn out fights. You're also adding more weight on the system, taking up more space on the tank itself which also sacrifices defense systems
I am not sure, if plasma, with all real physics attached to it can even burn anythere near modern HEAT not to mention APFSDS, if HALO have tank with composite armor like abrams, t-80\90 or leo, nothing but some really big ship based plasma weapons be able to do anything to that armor, pinpoint damage so severe can only be done by kinetics with mass. Plasma, lasers and other sci-fi (beam) weapons are useless against any modern tank armor, same with troop vests. If you put any modern ground forces in a place of similar of UNSC, Covenants won't win any ground battles EVER, unless they will use BEAM SCORCHES to burn one single tank
In a society with enough tech to make antigrav tanks or hovertanks, would it be better to use that tech to make super heavy tanks that are nimble and fast?
Any scorpion based tank design needs the turret in the back to look like a stinger and the tracks extending beyond the hull to mimic the claws. Gotta keep it iconic and stylish.
I would've given the wraith a bunch of ball wheels sticking out just out the sides of the vehicle, wich i know isn't exactly practical but it would look alien without hovering.
_You might want to try _*_building_*_ your _*_redesigns_*_ in a game like _*_Kerbal Space Program_*_ as there are weapons mods (BDA) to facilitate exactly this sort of thing, and you'd have to work within some constrains to put your design to the test. Or perhaps not even KSP, but something like _*_Space Engineers, Simple Planes_*_ or _*_Storm-works._*_ They all provide useful modular or procedural building craft design, that's quite easy to pick up and at-least in KSP, it has a somewhat realistic physics system analogous to the real world._
Nah, From The Depths is best bet, You not only can build it whatever you think it would like you can even buld weapon you want, from 18-500 mm. single-shot or autoloader ? OR maybe beltfed, conventional or RAILGUN ? Maybe pixel-by-pixel even, if you so desire (yes it would require ton of spare time but whatever), you can setup AI made it behave like you want, you have all ground planet if you need, with mountains and stuff, but what even impressive, game have full fleshed enemy AI, so you fight your prototype with pre-made construct, or test it with something you build, possibilities are ENDLESS !!!
About the raven gun, I don't think it's desirable in this case as they are less efficient with propellant specially for high speeds due to venting the gas before it can fully expand. This would require either a lesser firepower or much bigger gun, which would be harder to reload fast. I would instead propose a CMC gun, with incredibly low thermal conductivity and high hardness allowing very high rates of fire with minimal wear even with energetic propellants. The use of powerful propellants is important as they allow higher velocity, smaller rounds and lower recoil thus improving both firepower and fire rate (obviously at the cost of wear), and the design is compatible with caseless and CLG concepts to compound. Electric guns and recoil absorbers are a good option for quick fire rate too :)
I just noticed that the fire power focused redesign of the grizzly looks like a nice better detailed version of the "stealth" tank from pre xbox launch halo versions. Nice work! As for the wraith design, I agree with some others that the hover is too intrinsic to the character of the tank regular covenant wise to design out but if it was given a more brute design, the new redesign would be on the right track (pun partially intended )for fitting in.
Talking about the plasma cannon's wasted potential, in the books Cortana found a way to make the plasma cannons fire a beam, instead of the ball. If you ever redo this video, you could include that.
The first of your own designs had a big crew safety problem because of the upper plate on top of the crew compartment. Even a old hesh round could destroy the tank. And the last one was just a slightly redesigned obj. 279. I still liked the designs tho.
Thinking about armor specific to plasma threats, I imagine what works for HEAT would probably work pretty well for covenant plasma weaponry. I could be wrong, but I think something like spaced armor or era would still be effective against the covenant plasma weapons.
When it comes to the dual barrels, I think a lore explanation could be that the first shot doesn't necessarily "destroy" the shield outright, but simply makes a hole in the shield. Normally this hole would seal within a second or less. The overall energy of the shield decreases as it used energy to plug these 'holes' and any 'cracks' in the shielding. So a weapon that reloads fast still would have to wear down the shield as it would simply be impossible for it to reload fast enough to sent another projectile through that hole before it can seal. With two barrels, the shells can be fired just a second or less apart, with the first shot cracking a hole and the second shit following up, going through that hole, and hitting the target directly before it can regenerate the damaged portion of the shield. I think that is technically what the definition meant.
The problem with redesigning a tank to 'look more sci-fi and unique' while still being practical, is twofold. 1) we're designing using criteria that are familiar to us - our environment, our technology/materials, and our understanding of combat. 2) given the criteria of 1), we've had about a century to refine and improve what our idea of a practical tank is. But still, I appreciate your approach to this.
I'm not really sure its fair to re-design the wraith and say the hovering capabilities are bad when we can't exactly be sure, since its an alien design using alien materials and alien engineering and we don't have hover tech like that ourselves to be sure of that. edit: Besides, if it can hover over any difficult terrain that would usually call for treads, and hover over pot holes and bumps on a surface then it sounds better than treads to me. Not saying the redesign is bad, I'm just saying it doesn't seem fair to judge the hover capabilities as worse than treads when we don't have the tech to know that for sure ourselves.
Surprised you didn't consider trying an over-under dual cannon setup. Higher accuracy, improved stability, and the ability to fire only one round if needed, but also able to fire two rounds within just a couple milliseconds of each other. The biggest issue would be weight, but thanks to unobtanium the device is extremely light-weight without sacrificing armor.
Artist for the fully sketched redesign in the thumbnail:
twitter.com/Fuji52371950
epic
A fun thing about the 279 is that the fuel tanks are external, which seems like a glaring weakness until you look at the overall profile of the tank.
The Covvie tank could share a similar trait as well, allowing for a reduced risk of fuel leaks/fires from a penetrating hit to the hull.
The tradeoff is that it would be a mild pain to refuel and should it be tracked one would have far more problems than a tank track getting blasted off and immobilizing the tank.
Also, you get less protection due to the fuel tank not soaking up rounds if it were placed in the hull like with the Grizzly redesigns. And while the quad track design was meant to increase off-road capability in an urban environment that is still under the shadow of a nuclear weapon it was a mild failure due to how complex it was for the Soviets and how impractical it had turned out... Paired to the reduced likelihood of nuclear warfare.
Just out of curiosity Spook, are you a Mech Engineer or just a tank enthusiast?
in the optic that the grizzly and scorpions have been made to face human opponents then you're right ...
but...
if you're designing something to face plasma weaponry then the focus shouldn't be on avoiding penetration but overheating rather.
so there may be an interest in keeping the thin, compartmentalised body, to help with heat dissipation (high ratio surface to volume) and prevent heat conductivity (thin connections)
plus having multiples small Faraday cages may prove useful seeing that everything plasma have a magnetic component to it...
Hey Spookston you should do a review on the tanks in Destiny 2 like the ones for the fallen, cabal and the vanguard
To be fair, not many people can properly redesign a existing tank, even draw them
So I'll say you did a good job
This is actually very similar to what he made: sta.sh/01ye4b7ahys0
@@duncanmcokiner4242 I still don't really understand the point of such a configuration.
@@2Potates Comrade...
Gun on front, good angle of depression, and silhouette of small. Tank smart, smart win war, enemy underperform, we glorious victory.
@First name Last name если вы перевели это, ваша мама гей . . .
@@Stribog1337 I have my doubt about it. It looks rather, awkward.
Object 490: Exists
Spookston: Q U A D T R A C K S
war thunder space race event exist*
Spookston: Q U A D T R A C K S
I am glad spookston talked about object 490 was wondering if he even knew about the design.
Apparently it was made to increase grip to withstand the shockwave of a nuclear blast
@@ALV694 i would have tried some kind of legs (like contruction vehicles deploy)
@@nahuelleandroarroyo u mean clamps that artillery and construction vehicles use to make sure the vehicle doesn't tip over during operation
Honestly, I enjoyed the second Grizzly design as it brought back the idea of a gun carriage more or less, and still kept a scifi element.
Looked like a foch for me
Reminds me of the t95 doom turtle
In case you ever wanted to make a new series, i think that a simple How to make a custom tank would be good. Nothing super risky from your side and it would serve as a good guide on making custom tanks.
I wouldn't mind something like this for Tanks, IFVs, ideas for Modern/Sci-Fi tank destroyers or SPGs etc
I was making a Star Wars fan race with a friend and we’re working on tanks and wanted to give them tracks so that would be nice
"I gave the Wraith tracks"
Look at how they massacred mah boy
Still better than what 343I did to the Elites.
@@TheStephenShow Better than what they did to basically everything.
Disagree
Maybe some kind of forcefield tracks? Halo forcefields actually repel matter so much that they are weaker on the feet so as not to lift the user off-ground a few millimeters into a potentially dangerous sliding. Basically, not make the entire tank hovering, but have some kind of visible energy goind around its sides like tracks and keep the tank above ground.
Should've used 360-degree ball wheels
You know, even since I play Halo Wars I always have a feeling that the Grizzly *is the actual main battle tank* , not the Scorpion.
Scorpion fit the light tank role more than it's official designation ( MBT btw), since it can be transport via Pelican, and have small cannon, giving it acceptable firepower for marine support during their planetary campaign. ( In Halo, ground warfare is more like WW2 US Island Hopping campaign than current traditional ground combat, due to orbital superiority)
Grizzly fit MBT role more since it have devastating firepower, heavy armor and well, you can not lift it with a Pelican, so more suitable for planetary garrision duty. ;)
Yea, the Scorpion definitely fits the "light tank" role more than anything, despite weighing 66 tons.
@@Spookston Kind of weird for a light tank to be 66 tons.
It's like Bungie just take a look at Western Country Main Battle Tank, and decided to base Scorpion from that.
I mean, really, those Western tank are really, really heavy. According to Wikipedia, the latest version of M1 Abrams is over 70 tons, while the T14 Armata weight just 48 tons. ;)
@@mammothmk3355 god dang, what do they put in them? That is double the weight
@@midgetman4206 Well, this is what I can find about the M1A2C Abram (Wikipedia btw):
M1A2C (SEPv3): Has increased power generation and distribution, better communications and networking, new Vehicle Health Management System (VHMS) and Line Replaceable Modules (LRMs) for improved maintenance, an Ammunition DataLink (ADL) to use airburst rounds, improved counter-IED armor package, improved FLIR using long- and mid-wave infrared, a low-profile CROWS RWS, Next Generation Armor Package (NGAP), and an Auxiliary Power Unit (APU) under armor to run electronics while stationary instead of the engine, visually distinguishing the version by a small exhaust at the left rear. More passive ballistic protection added to the turret faces, along with new Explosive Reactive Armor mountings (Abrams Reactive Armor Tile (ARAT)) and Active Protection systems added to the turret sides. Prototypes began testing in 2015, and the first were delivered in October 2017.Fielding is expected to begin in 2020.
@@midgetman4206 DU armor is heavy af, and they cared more about making it pricy, over having a good p-w ratio. Mil-Ind complex at its best.
Something comes to mind that does not get considered much when thinking of sci-fi tanks: they are designed for rather earth-like environments.
Like, a tank on mars would need dust protection, but could be better armored (on account of the lower gravity), and could get better range than in an earth-like environment (thinner atmosphere and less gravity). Then there is the issue in places like Venus. High heat and air pressure. You would need a tank that could resist the temperatures and corrosive environment. Then also a projectile that would not melt on traversal to the target.
You'd still need easily light armor because you have very little air to ventilate your engine (if you can even account for a proper filter for the radiator with the extremely thin sand), so you don't want to overwork it.
Why fight on a corrosive environment? The place was not habitable on the first place
Doesn’t it also rain molten metal on Venus? I think you would need liquid gas cooling just to keep electronics running, never mind having it manned just have it drone controlled.
Usually a military doesn't send armies to fight where no one lives, because A) it would be very difficult to supply them and B) it's likely there wouldn't be anything to fight over in uninhabited areas.
This applies to Sci-Fi as well. Why would one send armies to fight on the surface of Venus, when there's nothing worth the effort there, and the atmosphere would straight up destroy a tank in a matter of hours unless one uses magical technology, at which point they wouldn't use tanks anyway.
Others have pointed out that you wouldn't be sending people to fight in uninhabitable places, but wouldn't it also be a waste to design all tanks to specific environments if you're planet-hopping? A lot of these might be brought from planet to planet and having to carry and maintain entirely different tanks for different purposes, fine-tuned to every different environment, sounds like it's not worth it
All of your designs were really cool, especially the second grizzly design. Great work, man!
And here I am, back on this video once again. The designs as still sick as fricc, and the video is great. It's awesome to see how far you've come, Spookston!
Ehhh, not a bad attempt.
Getting rid of the hover aspect sorta kills its identity.
He is basing it on current knowledge, unless we get something that works like that without requiring enough energy to power a city then we will have to keep using tracks
@It's not what you think
The video was about redesigning the tanks to be more practical. However, a lot of the Covenant vehicles are sadly just so impractical, it's probably beyond salvageable, since Bungie and 343 prioritised making their technology look unique and alien, rather then thinking about how feasible their designs would be in real life. It is basically impossible to redesign the Wraith without drastically changing their overall aesthetic.
The Wraith is basically shaped like a metal horseshoe crab covered in inexplicable neon lights, and a pointless purple paint job that tells the enemy "shoot me". In modern warfare, it is very important to design tanks that cannot easily be spotted, but the Covenant don't seem to have the slightest clue what camouflage is. It has a gun that fires a big blue ball of glowing stuff that lacks muzzle velocity and range. It hovers just for the rule of cool, not accounting for the fact that hovering removes all traction from the vehicle. It has inexplicable weak spots on the vehicle that can be exploited with small arms weapons. I mean there is a literal Death Star style weakness in the form of a hole on the back of the vehicle.
The reality is though, if you want to make alien technology look realistic, the best way to do that is to design it in much the same way humans would if we had access to the same level of technology. Yes, this would probably look boring to some, as the final result would be something very similar to human designs, but what can one expect? We design military equipment with practical applications in mind. We don't design them to be ornate or aesthetically pleasing. This is why Main Battle Tanks in different countries tend to have striking similarities, despite most of their developments being unrelated.
What he went with would better fit the aesthetic of the Brutes rather than the bulk of the Covenant methinks.
@@xxfalconarasxx5659 Actually, within the lore of the game, the purple color of the vehicles and ships of the Covenant can be justified by their psychological effect: the Elites paint their ships the color of their blood ... Just imagine British tanks or battleships like the USS Iowa or the Yamato painted blood red 😂
@@midgetman4206 ah yes, i remember current technology where balls of plasma being stabilized with it's own magnetic field, realistic.
What everyone else thinking of quad tracks : UNSC Scorpion
What big brain mother Russia thinking of quad tracks : Object 490
Can you review tanks and other IFVs from Tom Clancy’s Endwar? Maybe even their artillery as well. A lot of their vehicles look quite grounded and have lots of upgrades, should make for an interesting video.
I definitely want to cover Endwar at some point.
Bruh thats what ive been saying the fastback and the cockroach are dope
Don't forget to include the upgrades they can recieve in the review, the US and EU IFVs change their main weapon on the first upgrade.
The Russian tank from that game is a huge WTF
"standard T-100's are already incredibly lethal, but the SGB have continued to upgrade and modify these behemoths. One popular upgrade is to fit the Ogre with two 27mm anti-aircraft guns, one attached to each side of the turret."
and looking at the wiki the other vehicles are very interesting in a positive and negative way at the same time
@@Spookston You should do Ground Control vehicles as well, they're pretty interesting design-wise...
the first Grizzly concept looks even cooler than my honey badger, I like how you have used a RAVEN gun and an unconventional oscillating turret
I have a feeling like he is just going to paint a M1 Abrams.
Edit: He didnt °o°
Actually, for multi-track designs, it makes sense after a certain size and tonnage. I should know because of one artist that I had a commission with knows his tanks despite working for End of Nations. Basically, when your tank starts to get large enough to be considered an apartment block or weighs in over a certain tonnage (the man explained that it was something around 100 tons), you have to split the tracks because of a single-set track is problematic in terms of track tension, length, and other things.
Can you do a video on the ground base vehicles in Star Wars Empire at War Forces of Corruption of the Empire, Rebellion, and Zann Consortium and Starcraft vehicles please?
At some point probably.
@@Spookston in the case of Star Wars, you'll pretty much need to design a new tank force for each of the major factions because all the good tank designers were killed during the Republic golden age along with good fleet and ship designers.
I think you will like the imperial 2-M Saber class repulsor tank. It is a hover tank but Star Wars repulsor vehicles dont have the same movement problems as the other franchises.
I like how you incorporated tech that you've already gone over, as well as that the raven gun while being state of the art now could be a tried and true weapon by the time that halo takes place
so for those who want a better reference to the designs explained in this video, look of the "Strv 103B Swedish MBT" for the "Scorpion Redesign" and then look up the "ISDF 'Bulldog' Assault Tank" from Battlezone: Combat Commander for the "Wraith Redesign"
4:47 That's a great drawing. Keep up the fantastic videos!
I dunno about that second Grizzly design. I understand a breakthrough tank isn't doing it's job if its side is facing the enemy, but that thing looks like it would be a real bitch to turn in the event you need to quickly face an enemy unless all 4 tracks have independent drive.
They likely* would.
*Again, likely.
Most tanks can only turn on two by independent operation, four basically requires independence.
@@doomslayer7719 Most tanks aren't that long. It's not so much the tracks, but the length of the tank is so long that it would still take time to turn it
Soviets designed something like this . designed in Kharkov factory OBJ 490 had 4 track system and dual engine drive capable of going 90kph on rough terrain with 2200hp. With only one goal in mind, Fast breakthrough of enemy defences.
With front tracks designed to shear off in case of mine impact and extreme angled armor to shatter, absorb all known AT weapons at that time , and equipped with APS called “Shtandart” and Nozh Explosive reactive armor designed to shear of long rod penetrators in half. Boasting 152 mm gun with 1.4 meter long ammunition with fully autoloaded unmanned turret, and its crew in the back capsule. This tank was the pinnacle of breakthrough design. interestingly only reason this tank was cancelled was due to extreme cost in manufacturing thermal imagers and FCS system required to operate the tank. Not the tank design itself, it was actually cheaper to build than T80 tank
Hydraulic ressor - just lift some trucks to fast turning.
@@komradearti9935
Command: "You got a new idea? Alright, here's a budget to make a wooden prototype. We'll be down in a few weeks to check it out."
Researchers: *builds obj490*
Command: "Ok no more budget for you. I'm getting real tired of your shit Dimitri."
The concept of redesigning alien and fantasy/fictional tanks is hard yet I think you did an amazing job. Your inspiration of existing tanks was genius. Using already alien looking tanks was a great idea. One of my favorite videos! Keep it up this blew me away! :)
I LOVE the object 490. I really like how blocky and yet modern it looks. I alway tought that GW should make a new Imperial Guard tank and base it on the Object 490, because it fits estetically and it looks badass. Put a las destroyer on the turret, make it so that it elevates far more (so it can deal with enemy gorund vehicles and air vehicles since laser are good at tracking flying objects), put an autocannon or an heavy bolter on the roof for anti-infantry and BOOM! The mega sloped ceramite armor would work really well lorewhise. Maybe make it even a grav tank? Give it some active protection system like an energy shield of some sort? I would call it the DORN tank, or the VULKAN tank.
Now there's a Dorn tank, though it is more of the Fallout 4 tank with Churchill parts.
A 40k Obj. 490 would be cool, especially as a Great Crusade relic, because it would explain the lack of WWI trackss and allow for all kinds of crazy obscure weapons.
The issue with the design is that since covenant plasma mortars come down on a target, having such weak looking roof armor seems like a terrible idea.
I like the grizzly design, but when fighting plasma weapons, how important is armor in the conventional sense? I don't know a whole lot about tank stuff, but wouldn't the priority for UNSC tanks to be heat resistance so the tank doesn't melt from plasma? The covenant doesn't use many armor-piercing or kinetic weapons, so shouldn't the value a magnetic defense system?
Sheer armor mass can be good for absorbing the plasma's heat and dispersing it, sort of like a heatsink. Composite armor is also typically made out of heat resistant materials like ceramic.
@@thefullmetalmaskedduo6083 True that, so the best option is to keep the plasma bolt from hitting in the first place.
@@thefullmetalmaskedduo6083 Aren't those anti-personnel weapons though? Unless you consider a .50BMG to be a anti-personnel rifle, I don't think they can really do much against modern armor, let alone armor centuries ahead of us.
@@thefullmetalmaskedduo6083 Tungstuen: great for penetrators in armor piercing rounds. Terrible for armor.
@@thefullmetalmaskedduo6083 a sustained fusion based weapons sounds like more trouble than it's worth, you'd always fight to keep the plasma at the same temperature range and not lose plasma containment.
That idea for an active defense system is really great!
I'm pretty sure the UNSC had some form of prototype APS on their ships to either disrupt or destroy guidance on plasma torpedoes, but I've always wondered why they didn't miniaturize it with their tanks.
@@thunderbladen8692 yeah, I believe the pelicans had 3 diffrent systems.
@@thunderbladen8692 I was wondering the same. Since the covenant pretty much refused to change their technology at all, it would have been a real help
@@thunderbladen8692 tank:needed internet network to connect base
people: *smashing the computer portable*
Wish these were in the game now. Not bad furry
Tbh, I see quite a few flurries in the comments talking about his curve drawings as "bulges".
Used to be a furry, but this what made me convert.
I think my favourite part was at the start when he said "if these drawings look like shit this is your fault"
@@junatah5903 What?
@@thomasmiller1263 Right?
Juna monkS
The second redesign makes more sense, since the original concept seems more like a tank destroyer than a MBT, also, like everything in Halo, it would make more sense if the main gun was a MAC, like almost every other weapon in halo universe, either a MAC or an ETC gun, you know, 500 yrs in the future... (Also, pls do a series about the small arms, would be nice to see everything wrong about those too, there is so much to talk about it)
@FBI
No, gunpowder can only do so much, so do more you need something else, different propellent, different projectile launching method, or some energy based weapon, mainly rail\gauss, laser\plasma or accelerated particles, ill stop on last one, cause particles are tiny and very-high energetic and pretty-much weightless, with compact powerful powersource, particle weapons are the future, NOT RAILGUNS, or lasers, maybe microwave-plasma, or electric-plasmoids. Light are weak, in atmosphere it waste energy on air, in space it TOO SLOW, and difraction effect is so severe, you can point laser dot on the Moon, and laser spot be a big as 30 km wide, or maybe even bigger still.
@FBI ETC gun is also a possibility... And can even reuse the propellant gases to recharge the plasma cartridge.
I have a feeling that we might be wrong about one aspect of armor in this concept. Sloped armor might be useless against plasma weapons. See, plasma projectile is a spherical orb of superheated matter that expands in spherical pattern upon impact, evaporating everything that comes into contact with it. From this perspective plasma's damage is a lot similar to HE-shell's but evaporating armor like cumulatives do. In that case, sloped armor might be worse than simple vertical armor plates because a for the same armor thickness you pay with a much higher weight and lenghth.
Also, what's about spaced armor?
Loved those redesigns, well done man.
One thing that could keep both the strafing and multidirectional movement of the wraith, as well as keep an alien look, are a pair of treads that are mounted horizontally rather than vertically. The treads would move in opposite directions for forward or backward movement, and rotate the same way to turn or strafe. Make them 'smart' treads that can change the size or shape of the tracking. The idea is that it would slither along on these tread-blades like a snake.
Really? A coaxial autocannon and gun-missile system in this day and age? Wasted tonnage I say. And I think a traditional turret would work better than an oscillating turret, especially if its not well armored. Remember, this thing's going up against a weapons system that primarily derives its damage from heat and chemical reactions - an oscillating turret is too easy to jam up if it takes a plasma bolt to the wrong place, and you don't want to get Tiger 131'd. I also don't really think the UNSC can get away with rear crewing, considering the largely detached nature of UNSC ground operations combined with the stealth capabilities of the Covenant. None of the ground battles of the war really had a traditional front line, and UNSC units often found themselves engaging in a planetary mishmash of conflict zones, where flanking the enemy was comparatively easy for both sides.
The crew needs to be in the middle of the tank, that's a hard requirement, and although I'd like to just have them right on top of the engine that's not how mass works, so the next best place would be the back. Though making the tank overall smaller and shorter would be ideal, given the nature of UNSC ground engagements it has to be assumed that the tank is the only armored vehicle in its unit, and the unit is operating on its own. It needs a certain amount of battlefield endurance, which necessitates a larger hull and turret, because the turret is going to be unmanned and needs to carry enough ammo for the main gun to last an engagement or two - for the main gun, singular, as well as for the APS and coax and roof machine guns. The good news is, we don't have to worry about the main ammo cooking off, because rather than using two guns or a high fire rate gun, we're going to use the UNSC's own tech to solve the problem the original Grizzly used two guns to solve - we're just going to rip the gun off a Gauss Hog, upsize it, and slap that in the turret. And if that's not possible, that turret's definitely got room for two Gauss guns, and considering even one of those on the back of a Warthog can make a Wraith's day a whole lot worse... frankly even just slapping one of those into a tank turret with no other modification and a lot more ammo already gives us something almost as good as the Grizzly. For the hull, we're going to go full Israel and cover it in more remote machine guns.
So to sum up:
The ideal Grizzly redesign, making full use of the equipment and situation canonically available to the UNSC, would take your first Grizzly redesign and keep the hull layout, but size it up. The turret would be something in the style of a traditional modern MBT, but placed more towards the rear than on your design. The turret could then contain the ammunition for one APS, one remote-controlled heavy machinegun, and any of one tank-sized Gauss cannon, two Warthog-sized Gauss cannons, or a single Warthog-sized Gauss cannon, with different packages of additional support equipment such as a drone, applique armor, ERA, smoke launchers, and other gear available for the turret depending on configuration and weight saving. The front hull would also contain ammunition, for a second APS, at least one more remote controlled machine gun, and one manned machine gun position, so that the Marines can feel less useless. Additionally, instead of a dual track, a quad track will be used, so that all four crew members (Driver, Commander/Top MG, Gunner, Combat Engineer/Hull MG) have their own escape door.
And then your Wraith redesign I actually think would fit better as a UNSC vehicle, as it's pretty much exactly what I'd expect the UNSC to design for a theoretical carrier for a tank-sized Spartan Laser.
Quad tracks and dual guns ala c&c original mammoth tank design are actually a good
Idea. If
You hit a mine you are still mobile and can get out of a kill Zone. With dual cannons combined with an auto loader and crewless turret, you can space fire if a secondary threat appears and/or put two shells in near instant succession to defeat most advanced Armor such as Spaced or modular or era. Also a Higher chance of overloading and defeating active protection systems. Especially if the shells are dual or quad warheads. Also AA missiles and a dual anti infantry auto cannon which it actually has in the videos would mean with an advanced targeting system any threat could be countered simultaneously.
Fun fact: early in halo 1 development the seraph's in-game model was actually the main covenant battle tank or IFV thingy. However, it got cut and replaced with the Wraith, but (as is well-known) the Seraph returns in Halo 2, Halo 3, and Halo Reach
Also plasma can be dispersed enough by something that has a high heat capacity factor used in sufficient quantities in like in some sort of chaff set up, so you don't necessarily have to use magnetic field projector to protect the tank's hull from plasma damage.
Heat capacity ? TUNGSTEN is your friend !!!
@@bastionaudio tungsten particles released as chaff for a plasma countermeasure sounds like an needlessly expensive way of doing things.
I’d love to see you going on a rampage redesigning every halo vehicle.
At 4:36 your redesigned Grizzly tank concept is actually very close to what I think the U.S. Army's Next Generation Combat Vehicle (NGCV) platform should be. The only changes I would make to your Grizzly concept to make it a real-world NGCV design candidate would be to remove one of the two RAVEN cannons and to make the remaining cannon a 130-140 mm L/66 caliber RAVEN main gun with a rapid auto-loader located below the unmanned turret in the hull. The armored crew capsule in the front part of the hull is a great design, and the Russians used the same concept in their new T-14 "Armata" MBT. I would also implement the latest standard of composite armor (modern Dorcester) in the central volume of the pointed pentagon that makes up the frontal hull (in front of the armored crew capsule) to reduce overall mass relative to a 2.336 meter x 1.75 meter x 1.5 meter solid RHA-steel block. This is a great future tank design concept, and I think you should probably send a proposal to DARPA ASAP!
8:01those vehicles could work in a science fiction setting but not in Halo
I can't wait for more of this! I actually really like your drawings. Very practical, almost blueprint like.
Honestly, the drawings weren't too bad and they got the job done; they showed the blueprints of what a more practical redesign would look like.
How about some aerial vehicle analysis next? Like airborne aircraft carrier concept in different game/movie or fictional planes in general (yukikaze, ace combat series, sky crawler)
I think ace combat bases many of its planes from real world planes, although it would be interesting to see him take a look at the made up planes from AC, such as the Morgan or the Falken.
The description on the Grizzly gets how shields work in Halo completely wrong. They don’t outright stop a round that has enough energy to pierce through it it takes away all the energy of the incoming round and if it overwhelms the energy shield then that punches through. Here’s an example, the shield has 50 kJ of power, the round has 56 kJ. The round would punch through the shield and has 6 kJ of energy left to use on the target. Here’s one more, the shield has 50 kJ of power, the round has 40 kJ, the round hits and drains the shield but doesn’t “pop” it.
The numbers I used were just random numbers.
you know your a lot better at drawing than you say you are its better than i could do
I like the first design for the grizzly. It definitely works not only in a sort of lore fitting way but on top of setting in both practicality and in the games. However, the Wraith, I have a major problem with. We're talking about an alien civilization that has had no major Wars with another Interstellar Empire other than the UNSC and has had no need for major tank usage/ mortar platform usage. Camouflage, while should always be considered, has a lore reason to why they're painted that way. On top of that how to make no sense in the covenants advanced technology when we've seen that some Wraith variants can outright use invisibility technology. The only major Wars The Covenant has fought in or against """major"""Powers, were the Ungoy uprisings which were put down by an arbiter and finished with the glassing of their home world and were mostly fought in spaces too small for vehicles or in space. The other simply being ragtag Kig-Yar Pirates which would not necessitate such higher Firepower weaponry, especially since most of them were in space craft, not on land. While I like the cannon, the Wraith is supposed to be a mobile platform which can change positions quickly and overcome most if not all terrain and be dropped from drop ships easily, so why have tracks that can possibly falter on Terrain where hovering simply disputes that factor? I do like your points in the videos, but I think you're taking a more Human/UNSC look and reasoning for anything past asthetic.
This video was really cool! The visualizations, although crude, elucidated enough about the design for me to fill in the blanks with what I knew about the world.
bruh, your art is good. clean, clear, and simple
Since it's from the fairly distant future why not go for a railgun, they already have it in universe? Heck the UNSC has already created mini fusion reactors so power generation wouldn't be a problem. Also what about using a two stage tank ammo to deal with Covenant shields, like some sort of tandem charge set up and is used IRL to deal with reactive armour.
As a tank enthusiast, i hated the grizzly/scorpion and wraith tanks. I can't exactly draw it here in the youtube comment. So i'll describe it as quickly as i can.
For the grizzly, the turret has some merits but the hull and tracks are terrible. Honestly, just stick with a Leo2A7 or M1A2 SEPV3 Tusk 2 style for MBT (heavy fortifications) but make the armor more modular so it can be repair in the battlefeild. For the rapid fire design, just take 2 40mm L70 style bofors that runs 3P rounds and crank it up to 300RPM which could get you 600 RPM if you cycle the 2 guns correctly. The 3P rounds have 5 different programs and they are very deadly. Any mass group of the covenant force would be dead in seconds. 3P round is like an overkill shotgun after the proximity is triggered. Which is actually a really big plus against the flood.
For the wraith, i agree the whole thing is shit and the obj 279 does seem like their style but take tracks away and keep it hovering. For the guns on the 279, just give it the anti air guns it had on the wraith and make the barrel longer and you're set.
The rhino tank is pretty interesting, i think you should review it, it is like the grizzly tank and the scorpion combined. I believe the tank is also form halo wars but i could be wrong
It's not really a tank, it's a universal weapons system that the astartes have found ways of cramming anything and everything into. It's closer in it's stock design to an American Bradly than anything.
Dashiell Gillingham They’re referring to the one from Halo, not 40K.
Isn't the Rhino more of an SPG?
@@feldspar393 Oh. Duh.
Here is a thought: if straifing is somehow critical to the redesigned wraith, as well as being able to traverse terrain that even tracks cannot (hence why it would be a hover tank in the first place), why not use contrarotating drive screws? Theyd rip up the ground badly, but with this vehicle being one of very few non hover vehicles in the covenant inventory, that may actually be an advantage, making it harder for wheeled UNSC vehicles to advance over ground such a vehicle has retreated over. This could also allow the vehicle to straif sideways. It would make it very slow and even heavier, however. Would still need a turret as drive screws on land vehicles have poor neutral turning ability compared to tracks except in soft ground (although with this chunky boy it may just make soft ground for itself, so who knows).
The thing is about the wrath is that you’re trying to imply that their design philosophy would be the same as us but in reality they would probably choose some design philosophies that differ especially with them having access to technology like the hovering thing they might find as why bother with wheels Or treads when gods have gifted us The air cushion especially when it comes to the mortar idea they think differently just look at their tactics I get the idea and it’s much more efficient in the Idea is amazing but I just don’t think the aesthetic works to make it alien the wreath is alien because the design principles are not how a human would make it in my opinion but excellent work on the video I enjoyed it but I do love the design you came up with for the grizzly and it definitely takes more inspiration of the name The first design anyway
My only complaint is that the brute chopper and prowler are the only non-hover vehicle in the entire covenant. Therefore the wraith redesign should have been a hover tank.
I understand that it may not be practical, but only the brutes get an exception from the hover vehicle mandate.
Otherwise I like everything else you suggested, though wouldn't a two shot burst fire be sufficient for the fire rate goal of the grizzly redesign?
The magnetic field countermeasures are an interesting idea that is sad wasnt in universe. I like it as sort of a 'primitive form of shield' that feels at home with the UNSC as we know they have good magnetic technology, as evidenced by their railgun and gauss weapons. Alas it probably also falls into the weird camp of "why dont covenant ground vehicles have shields?"
Covenant has a justification of being religious as fuck, up to the point, when AI of the tank starts screaming "HERESY!!!", when Cortana just changes settings of the gun and uses it to fire a powerful plasma beam, instead of a short burst.
3:40
"Our breach will swing vertically and expand cartridges vertically."
Hold up, how long the rounds you're using are? So there's a solid meter of turret below the guns? Mind you, we're speaking about oscilating turret with ammo being carried in the turret *back niche,* not in carousel in hull. Once again, oscilating turret. Ok, watching the rest of the video now to hopefully see this adressed again.
4:20
Good take. Problem is inconsistency of Covenant weaponry. It's said to be all powerfull and yet by logic it shouldn't be. What's worse, apart from underused Needler and Brute's Type-25 Spiker Carbine, *they DON'T have **_kinetic_** weapons at all.* People forget that plasma ISN'T magic. Charge, temperature and element might vary, but it's not magic. Shuttles were *bathed* in it. And as a result we developed what? Yep, thermal resistant types of ceramics. Lightweight tiles designed to survive that and protect the craft. Do you see them on Pelicans? Nope. Meaning that Pelicans are able to survive a significant thermal stress. Same goes for their _openly hanging_ cargo. Now we go worse, how did Halo CE ended? By destroying a Halo ring, believed indestructible by Covenant by making human fusion ship reactor explode and melt through a section of it. Same reactor that _in normal conditions_ *contains said energy 24/7.* With proper use of materials that are SHOWN to be available to humanity and different other methods like usage of "smoke" aerosol rich with metallic particles you can dissipate the temperature.
Keep in mind, not all plasma are created equal. The plasma at the center of the sun is very different from the plasma at its surface.
@@josephburchanowski4636 Let me quote myself from a part of my comment you haven't read:
"Charge, temperature and element might vary, but it's not magic."
@@TheArklyte Density is also a big part of plasma. Low density plasma is easy to deal with. High density plasma will wreck your shit. It isn't magic, but just because you have thermal resistant materials, whether that be ceramics or ablative plastic; you could still take large damage from plasma weapons, depending on the plasma.
@@josephburchanowski4636 you can still disperse it fairly easily outside of a containment field. Also extremely high temperature plasma just wants to spread out, just look at how much trouble human's IRL have with dealing with the stability of plasma flows in fusion reactions.
@@josephburchanowski4636 so there's diminishing returns with how dense and hot to make plasma for this application.
It's a lot better than what I would have drawn and you came up with some pretty cool stuff too ^^
I've seen the object 490 before & I've always been intrigued. A video on your thoughts & it's overall design would be pretty cool
Rather good redesign for tanks that exist exclusively in a virtual space.
Ok some one make a mod to halo which replaces the old designs with these absolute chad designs!
6:30
hey
hey you ever play homeworld: deserts of kharak?
that looks like
coalition battlecruisers
i mean like it's hella fucka smaller but
still
Nice to see a "everything that should be " series, love to see how this goes!
Here's a question: why dont we put more atgm launchers on tanks? Is it a weight problem or rather something else? In a game like Wargame certain tanks will come with added atgm's and having that added firepower pretty much always gives you an edge until you run out of ammo.
Because they either require shenanigans to get it to fire out of the cannon which most countries don't bother (unless you are Russia and Germany, and even then their MBTs rarely shot cannon ATGMs) or that it is easier to McGuyver it on to light armored Vehicle (LAVs like APC, cars, and IFVs) that would need the hard hitting firepower.
MBTs have cannons and adding ATGMs would either be redundant at best and accidentally debilitating at worst (i.e. M551 Sheridan when the gunner forgets to flip the switch from missile to cannon and breaking the cannon shell in the barrel). That is why Tanks don't have ATGMs as they are either an annoying redundancy or would be an expensive addition to a vehicle that doesn't need that firepower unlike a Humvee or BMP-2 in which a .5m penning ATGM would be wonderful to use on heavy armor or fortified structure.
@@crocidile90 An ATGM launcher could easily be added to the outside of the turret, gun-launchers are cool but the Sheridan was simply too lightweight for it's own recoil, while MBTs have no problem but the expense of the ATGM itself. Personally, I would see a small ATGM launcher mounted outside the turret as a fairly valuable addition to an MBT, make it a small, fully external, rotating launcher for maybe 2 missiles with a camera etc, much like existing remote MG systems. Could be helpful as a rapid second shot against ground targets, or particularly as defence against helicopters, something modern MBTs are equipped to target but often lack the elevation to do so.
As far as I know it's a reliability, practicality, doctrinal, and cost problem, mostly doctrinal. The tank will need to expose itself for a (relatively) long period of time in order to guide the missile to the target. During that time its chances of being found and destroyed by that enemy tank's friends skyrockets within a new york minute.
Missiles are also more susceptible to failure whether its remote guidance system is messed with by ECMs, it's cable is cut by something in the environment while in flight, the radio signal is interrupted, the guidance laser is blocked by something in the environment, or the missile software goes on the fritz. All of these do and have happened. A regular old tank round is unguided thus not susceptible to those thing besides operator error. Tank rounds are also faster than ATGMs with no minimum range to arm and don't need a clear line of sight to work without fail.
Next is what does the army want a guided missile firing tank for? If your MBT is for maneuvering around the battlefield then having it sit still for a few precious seconds, waiting for it's guided missile to hit it's target, or hope, if it's a fire and forget, then that would be counter productive to how the army uses the tank. If the doctrine puts more emphasis on breaking through a battle line then a guided missile equipped tank does make more sense so long as there's less risk of it being shot at. As for cost, regular tank rounds are cheaper and easier to make than guided missiles.
the reason being is. why? you're essentially creating a redundant system that doesn't necessarily even need to exist. the purpose of the tank, here is to engage other armor right? That's what their big cannon is for.
So the drawbacks for an ATGM launcher on a tank is actually a lot more than any sort of pros. Sure you have an ATGM launcher that can engage targets further than a Tank main gun can. but Active protection systems are counters to ATGMs, as well as the fact that you're sacrificing ammo. You either have one or the other, or a little of both, leaving you vulnerable in drawn out fights. You're also adding more weight on the system, taking up more space on the tank itself which also sacrifices defense systems
you did a fairly good job at drawing the tanks
Well, I know what I'm drawing next, he said, adding to his list of way too many things to draw.
That halo 1 footage hit me in the soul. I haven't seen it for a very long time.
“Can take multiple hits from a plasma cannon”
*4 shots with a pistol* fuckin explodes
I am not sure, if plasma, with all real physics attached to it can even burn anythere near modern HEAT not to mention APFSDS, if HALO have tank with composite armor like abrams, t-80\90 or leo, nothing but some really big ship based plasma weapons be able to do anything to that armor, pinpoint damage so severe can only be done by kinetics with mass. Plasma, lasers and other sci-fi (beam) weapons are useless against any modern tank armor, same with troop vests. If you put any modern ground forces in a place of similar of UNSC, Covenants won't win any ground battles EVER, unless they will use BEAM SCORCHES to burn one single tank
@@bastionaudio plasma is just very very hot.i am making a joke about the tank being ineffective against small arms fire.
In a society with enough tech to make antigrav tanks or hovertanks, would it be better to use that tech to make super heavy tanks that are nimble and fast?
''I've added some simbols and decorations here and there to look more ornate.'' 7:33
Magnificient!
6:18 I love that concept I would never have imagined such a tank
.
Glad I'm not the only one who likes the Halo CE wraith more that it's later iterations.
"I'm not good at drawing curves"
How about *bulges* , Awoo-boi?
UwU
Yiff somewhere else, boi!
Bad furry no *smacks role up newspaper to the back of your head* no bad boy.
@@ANTSEMUT1 your beatings make me harder, hit me daddy!
@@HolyFurryFish1998 did i give you permission to do that or do you want me to put you in the chastity belt.
Any scorpion based tank design needs the turret in the back to look like a stinger and the tracks extending beyond the hull to mimic the claws. Gotta keep it iconic and stylish.
I would've given the wraith a bunch of ball wheels sticking out just out the sides of the vehicle, wich i know isn't exactly practical but it would look alien without hovering.
Awesome! I hope that there is another redesign video in the future 👍
the drawings are actually really good
I actually love those designs, props!
_You might want to try _*_building_*_ your _*_redesigns_*_ in a game like _*_Kerbal Space Program_*_ as there are weapons mods (BDA) to facilitate exactly this sort of thing, and you'd have to work within some constrains to put your design to the test. Or perhaps not even KSP, but something like _*_Space Engineers, Simple Planes_*_ or _*_Storm-works._*_ They all provide useful modular or procedural building craft design, that's quite easy to pick up and at-least in KSP, it has a somewhat realistic physics system analogous to the real world._
Nah, From The Depths is best bet, You not only can build it whatever you think it would like you can even buld weapon you want, from 18-500 mm. single-shot or autoloader ? OR maybe beltfed, conventional or RAILGUN ? Maybe pixel-by-pixel even, if you so desire (yes it would require ton of spare time but whatever), you can setup AI made it behave like you want, you have all ground planet if you need, with mountains and stuff, but what even impressive, game have full fleshed enemy AI, so you fight your prototype with pre-made construct, or test it with something you build, possibilities are ENDLESS !!!
I know I'm late but consider replacing the quad tracks with screws like the Shagohod from Metal Gear for a more alien design for the Wraith.
About the raven gun, I don't think it's desirable in this case as they are less efficient with propellant specially for high speeds due to venting the gas before it can fully expand. This would require either a lesser firepower or much bigger gun, which would be harder to reload fast.
I would instead propose a CMC gun, with incredibly low thermal conductivity and high hardness allowing very high rates of fire with minimal wear even with energetic propellants. The use of powerful propellants is important as they allow higher velocity, smaller rounds and lower recoil thus improving both firepower and fire rate (obviously at the cost of wear), and the design is compatible with caseless and CLG concepts to compound. Electric guns and recoil absorbers are a good option for quick fire rate too :)
How about instead of conventional tank treads for the wraith, design it to run atop spheres.
They're omni directional,sturdy,& alien.
I don't understand your arguement for having sloped armor when you are dealing with plasma weapons?
I just noticed that the fire power focused redesign of the grizzly looks like a nice better detailed version of the "stealth" tank from pre xbox launch halo versions. Nice work!
As for the wraith design, I agree with some others that the hover is too intrinsic to the character of the tank regular covenant wise to design out but if it was given a more brute design, the new redesign would be on the right track (pun partially intended )for fitting in.
Talking about the plasma cannon's wasted potential, in the books Cortana found a way to make the plasma cannons fire a beam, instead of the ball. If you ever redo this video, you could include that.
Sees video: oh that's neat
Darpa: FIRE THE ANALYST AND GET ME HIS LOCATION
Daaammn we need more of this!
That's an awesome tank you got there : D
The first of your own designs had a big crew safety problem because of the upper plate on top of the crew compartment. Even a old hesh round could destroy the tank. And the last one was just a slightly redesigned obj. 279. I still liked the designs tho.
So what your describing is the M61 from Mobile Suit Gundam. Also how would the Hildolfr from Gundam MS Igloo hold up?
Your Wraith basically looks as how the UNSC would have replicated it.
Could it be possible that you can provide some references for this "swing breech mechanism"?
Thinking about armor specific to plasma threats, I imagine what works for HEAT would probably work pretty well for covenant plasma weaponry. I could be wrong, but I think something like spaced armor or era would still be effective against the covenant plasma weapons.
When it comes to the dual barrels, I think a lore explanation could be that the first shot doesn't necessarily "destroy" the shield outright, but simply makes a hole in the shield. Normally this hole would seal within a second or less. The overall energy of the shield decreases as it used energy to plug these 'holes' and any 'cracks' in the shielding. So a weapon that reloads fast still would have to wear down the shield as it would simply be impossible for it to reload fast enough to sent another projectile through that hole before it can seal. With two barrels, the shells can be fired just a second or less apart, with the first shot cracking a hole and the second shit following up, going through that hole, and hitting the target directly before it can regenerate the damaged portion of the shield.
I think that is technically what the definition meant.
Two stage tandem charge tank ammo already exists, you don't have to have to separate piece of ammo to do the job.
The problem with redesigning a tank to 'look more sci-fi and unique' while still being practical, is twofold.
1) we're designing using criteria that are familiar to us - our environment, our technology/materials, and our understanding of combat.
2) given the criteria of 1), we've had about a century to refine and improve what our idea of a practical tank is.
But still, I appreciate your approach to this.
Things I never thought I would hear in my life, Soviet tank and crew safety. It gives me shivers
Excellent... Now combine the two to make the ultimate vehicle in armored warfare! THE OCTO TRACK PLASMA BAZOOKA TANK!
Halo scorpion main cannon should have been a big coil gun. Its what makes sense for the unsc to be using at that time.
Never seen a Beholder used as a meme but I'm here for it
I'm not really sure its fair to re-design the wraith and say the hovering capabilities are bad when we can't exactly be sure, since its an alien design using alien materials and alien engineering and we don't have hover tech like that ourselves to be sure of that.
edit: Besides, if it can hover over any difficult terrain that would usually call for treads, and hover over pot holes and bumps on a surface then it sounds better than treads to me. Not saying the redesign is bad, I'm just saying it doesn't seem fair to judge the hover capabilities as worse than treads when we don't have the tech to know that for sure ourselves.
I know they're not tanks, but would you do the Wolverine and Kodiak from Halo Wars? I really like those vehicles.
This is really good
More redesigns pls
Covenant sacred texts be like:
"Thou shalt not distort the Holy Flare's Path of Flight, for thus thou will break the law of the Forerunners".
Surprised you didn't consider trying an over-under dual cannon setup. Higher accuracy, improved stability, and the ability to fire only one round if needed, but also able to fire two rounds within just a couple milliseconds of each other. The biggest issue would be weight, but thanks to unobtanium the device is extremely light-weight without sacrificing armor.
Thanks for making! Enjoyed it.