still tho...tank doesn't have hands,arms,leg cannot thinking it can't say welcome for it user or even tell a joke(anyway tho i think titan is way powerful than tank also have talking AI for tank and titan it's sound..not bad;) )
I'm a bit late... but yeah, most people just disliked them because they were mechs... but his reasons were greatly expanded upon and really drove the whole thing home.
Tbf, they really are space technicals. They are dropped from orbit in a hit and run style and use their mobility to crush forces which have no anti titan backup. I suppose the mobility of the pilots also compliments them well as they can just bail if they find themselves in an unfavourable situation, after all, pilots are by far the most expensive part of the titan. A thought: titans would be really good as AA or tank destroyers as, if you equip them with SAMs or ATGMs they could fuck shit up from range and easily manouver out the way of enemy attacks. Like, I reckon tone would be very effective at destroying light to medium armour vehicles while staying far back enough that it is not at threat from enemy AT. Give a titan a speedy ATGM and it could probably deal with tanks decently if it has the advantage of range.
But the complexity means that you could get many more regular missile carriers for the same price, even something as "simple" as a crane and rod autoloader raises the price significantly
At least respawn entertainement designers are smart enough to realize what mechs could bring to the table on the tactical side. overloading them with armor would be counter productive, making them frontline troops... irrelevant. Titans are as defined by their kit than they are by their deployement method. They are made to be dropped in the middle of a battlefield, hostile territory or strategic infrastructure. They aren't super fast, but they are faster and far more maneuvrable than regular vehicles. Much like the pilot is a far faster and mobile infantry. when combined, they make the perfect force multiplier, to add firepower and supressive fire in places where a vehicle would get bogged down, and the pilot breaks through enemy lines by disregarding the ususal rules of the battlefield.
Beneath the Frontier, there is a cancer known as "Frontier Militia", a malignant growth that needs to be cut before it infects the surface. They are experimenting with dangerous technologies that could prove to be the world’s undoing for the second time in recent history. The Frontier Militia's Scientists have created a weapon that transcends the destructive nature of the atom bomb. They call their creation the "Atlas Titan", a robotic abomination of technology that is free-thinking and masquerades as a human being. This notion that a machine can be granted free will is not only offensive, but horribly dangerous. -General Marder (probably)
@@williamvalorious4403 The vanguard is a class designation. The atlas is the titan chassis. Just like everyone's favorite weeb is a ronin class titan, but a stryder class chassis.
All jokes aside, the only situation where mechs are better than tanks is in Gundam, where mechs have such high speed and firepower that they can avoid most incoming fire and dish it back out. But I guess that's the same with Titanfall. They rely on their mobility than armor for survivability
Modern tanks also rely on maneuverability more so than armour. At least in tank battles. Realistically a mech is slower than a tank and a much easier target. Gundam basically just decides that they work anyways but it´s not exactly due to any reasoning but just to make mechs work (which is totally fine btw).
Most mecha style mechs could make armored warfare obsolete. The only issue is other than basic physics is the security risk they pose with it only having one pilot. Think a quarter of US' nuclear stockpile is fully under control by one person without any checks in place and that is the security risk I'm talking about.
@Mighty Fist Of Zeon! Who's saying tanks wouldn't get faster, too? Sure, there's a limit to how fast steel treads can realistically run, but I'm sure that could be fixed too.
Titans seem to be very well suited to the environment they work in. The maps are very tight and have stepped elevation differences, and in these conditions walking mechs, especially bipedal, are way superior to tanks. A tank would be unable to cover much of the territory given, so it's either infantry or mechs here. And since ground seems to be hard all around, ground pressure is not an issue. Tanks are a sort of specialist for the open country where they can capitalize on their long range, decent speed and low profile. The tighter the environment gets (urban, forested), the more at disadvantage a tank is. Tracks are very well-suited for offroading conditions, but at pavement these advantages vanish. Drive sprockets and track links can be shot off just as well as armored leg actuators. Solid leg "bones" are more resistant to damage than any part of tank's suspension. Original Paladin's guns issue _might_ be solved by having independent aim point adjustment for each gun, so overall readjustment might not be needed. Of course this involves more complicated setup. The latter tank might have its autoloader magazine placed down in the hull. Soviet tanks already implement such feature. Neural link issues, whether they manifest or not, are completely dependent on how this particular fictional technology works. So it's not something I'd readily consider an issue.
Agree with most points, except that DARPA has shown that 4 and 6 legged walkers are much better at navigation on stepped or obstructed terrain than bipeds. And more, shorter legs would be better for movement, reduced ground pressure, and survivability (can lose a limb and still has a chance move out of harms way).
"Solid leg "bones" are more resistant to damage than any part of tank's suspension." Your "solid leg 'bones'" can be miniaturized and turned into the tank's suspension. "Drive sprockets and track links can be shot off just as well as armored leg actuators." Tracks can be better armored than any leg and are a far smaller target. And they are easier to repair. "The tighter the environment gets (urban, forested), the more at disadvantage a tank is." Mechs are also heavily disadvantaged by tight terrain like forest. Like try running through a bamboo garden sometime. While a Mech might do better in a forest than a tank of the same width. It will likely do worse than a tank of the same weight (since tanks are more compact). Since with the high torque tech used in mech legs can provide a miniaturized tank amazing turning, acceleration, and climbing capabilities. Being a smaller width with so much power behind the treads; would grant a mini-tank much more mobility in a forested environment. ------------------------ Also if you are going to use walkers; bi-pedal is worse than 4-6 legs. A walker can do quite well against tanks if you designed them around hull-down capabilities. Their much better "effective gun depression" and their ability to change their height; can make them quite lethal on hilly terrain.
@@josephburchanowski4636 Tracks can't be armored without losing ground clearance and approach and departure angles. Moving legs are potentially harder to hit during movement, and repairing damaged legs can be a simple bolt-off-bolt-on -procedure. More expensive, sure. Tanks would push better through light forest with their lower center of gravity, but in between heavier trees they suffer from lower agility. Better torque tech wouldn't help tanks here, because modern tanks aren't short on power or torque - the bottlenecks are traction and agility. Tracks are a mature tech that have little room for improvement, so overcoming their limitations would require a whole new type of setup outside of what is usually thought about in the tank-mech dichotomy. Like, say, four sets of tracks on active articulated suspension arms would give some advantages and disadvantages of both. For most practical purposes, quadruped is probably better than biped. When you get mobility of a mountain goat into a mech, there's very little (hard) ground it can't cover. The eternal problem of these discussions is there's usually too much baked-in assumptions about the context. What underlying tech there is, what are requirements of environment, what is the surrounding doctrine, what is practically available and what are possibly unseen tradeoffs for any given pair of setups?
@@Alpostpone "Tracks can't be armored without losing ground clearance and approach and departure angles." If you have large movable limbs capable of moving a heavy mech reliably. You can have far smaller limbs that lift or move armor plates around as needed. If you don't need climbing at the moment move the armor in front of the tracks; and when they do get in the way, just lift them up. "Moving legs are potentially harder to hit during movement," From the side, maybe. From the front; you have a pretty strait shot. And even if they are harder to hit when you are specifically aiming for them; they are still far more likely to be hit by stray rounds; as their cross-section is the same regardless of whether they are moving or not. "and repairing damaged legs can be a simple bolt-off-bolt-on -procedure." Which is nice and all, until you realize that if you had a really badly damaged leg, you have a 20 foot drop. Like maybe you could go full flamingo, if what took out your leg wasn't already causing your body to recoil. "the bottlenecks are traction" Tracks have more traction than a leg would; so if anything, mechs would do even worse than tanks. And if by some sci-fi tech you are able to make high friction legs; why not make high friction tracks? "Like, say, four sets of tracks on active articulated suspension arms would give some advantages and disadvantages of both." What is funny is that this is actually a design I am using for some light tanks in my story. From what I can tell the design gives superior turning capabilities, as well as far better suspension and climbing capabilities. "When you get mobility of a mountain goat into a mech," I think most people overestimate quadruped tech because of mountain goats. Like remember most quadrupeds aren't nearly as capable as mountain goats on mountains; they are extra specialized for that; which means you also need to specialize your quadrupeds for that. And if you actually look at mountain goats climb, they have to keep their center of mass really close to the wall. Which generally when I see climbing quadruped mechs, I don't see them doing that, which means they either have suction feet or they are defying physics. On top of that, you again have the shear strength of the rock. Mechs are far heavier than mountain goats, and have a good chance of exceeding the shear strength of the rock, resulting in their foot hold literally falling off the slope, with them along with it. "What underlying tech there is, what are requirements of environment," I generally see this brought up; except for some reason it seems people think only the Mechs get the tech; and I also see vast overestimates of what Mech are capable in most environments. "what is the surrounding doctrine," Depending on how this is done; I will actually be ok with Mechs being used in military combat. Like if you already have a bunch of construction/logistics mechs sitting around, and you convert them into armored fighting vehicles, it makes total sense. They will still get decimated by tanks on the battlefield, but a crappy armored fighting is still far better than nothing. Plus if there are no tanks, they will do a lot better until tanks arrive. Also sometimes there is a cultural reason for Mechs being used over tanks, which is another acceptable reason for them to be seen. But there are also "surrounding doctrine" that I don't accept; typically when they think Mechs are capable of some "XYZ" task where tanks aren't. And if I see no reason why tanks can't do XYZ task, and they do it better than Mechs, well I am going to bring up my gripe.
@@josephburchanowski4636 Going back to your argument about light forests and running through bamboo. That doesn't matter. Titans are dropped right onto the AO and battles only occur in points of interest as opposed to traditional means. Battles are infinitely less likely to happen in forests and other not very developed terrain due to the fact that there is no reason to be there. Fighting happens at military sites, cities, etc. This rapid response application makes the Titan better for it's role than a tank. You can't just shoot a tank onto the ground from orbit without making a complex system that will keep the tracks intact. Getting infantry onto the battlefield is already a challenge enough as dropships have to be designed to warp in, quickly offload troops, and get out. Having to design a transport to warp in, land, let the tank out, take off again, and then warp out. That's a lot of work just to get down a tank which wouldn't really even be useful given that most battlefields have very little open spaces and lots of difficult terrain.
@@smokestack3327 you don't have to stop at all with mechs. you still have to wait for the engineering company to get into position, as you don't just have them up with the maneuver elements. Combat mechs like titans would be able to wade through rivers to set up a blocking position while the rest of the force catches up.
Well, for me those tank that are used for map decoration, for just... that, decoration. So the dev just make them as cool as possible. But in game though, I have to ask this: Does tank even have any role in that kind of warfare? Yes, the Titan's origin come from just civilian working mech. But even that wasn't enough to make them such a powerful combat asset, since their weakness are too profound, high profile, light armor, etc... ( I belong to the *mech is useless* camp btw) However if anyone played Titanfall and Titanfall 2, you will noticed that they didn't walk into combat zone. They were *droped from orbit* . And since ship in Titanfall can make *pin point accurate* FTL jump, *in a planet's atmotsphere* , Suddently it make them extremely effective in quick and brutal raid, hit and run attack. So yeah, heavy armores vehicle like tank is close to useless in Titanfall, even if they have double barrel, because in the game's universe victory belong to who hold air and orbital supremacy. ;)
pilots are used as a last resort 90% of the time because of their rarity and the fact they are extremely expensive to field and train, so yes, conventional vehicles in titanfall make a ton of sense because they're canonically always deployed into a battle that's already in progress if the first game's campaign is anything to go by no i refuse to acknowledge titanfall 2's singleplayer as canon because it basically retcons everything to make way less sense
Mechs are the equivalent of Space Marines in that they're basically orbital dropped heavy infantry. Imagine a company of Marines but it's all Dreadnoughts and you basically have Titanfall but angrier
I had it in my Titanfall fan fic that tanks are mainly used for defensive actions to protect IMC and Militia bases. I wrote them as Titan Killers and the two gun setup, while impractical against conventional armor, could be used to chip away the shields of a Titan with the first HE shot then deliver the killing blow with APFSDS. The reason why I wrote them as more of a defensive/anti-titan weapon is the fact that they can't be orbital dropped like Titans. Sure, they can be deployed from a touch and go heavy dropship but that puts the dropship and her offensive cargo at higher risk of intercept. In the first chapter of my fan fic the lead pilot of my squad got his reserve Altas M-killed by a Paladin tank because it hit a joint. However, because of the increase mobility of pilots the tanks had a hard time hitting dismounted pilots even in open terrain (yeah, it's hard to kill a bunny hopping, grapple pilot with an Archer rocket lol)
3:30 those feet belong to the Journeyman, a small and light construction Titan. Not even close to the foot size and design of the standard combat Titan. Even Stryder chassis has bigger feet.
There are 2 scenarios where titans outperform tanks: 1. Rapid response units: The fact that a titan can literaly be dropped from orbit makes it a very fast reinforcement asset that can be easily deployed anywhere but in the most inacessible places. 2. Urban warfare: yes there are situations in urban warfare where a tank is better than a titan (long road with free sightline), but considering that urban warfare with all the firepower we have today will likely be fought in partialy to to ruined cities, a titans ability to cross such terrain along with its dexterity and extremely open field of fire compared to a tank, make it very responsive and capable at fighting in a city. The tank would struggle from rooftop attacks and relatively slow response times.
Can i add to that too 3. Mountain warfare: due being bipedal it can climb but not really well and can add additional firepower to the mountain troops fighting which tanks cannot. It also helps in terrain crossing and supplies. Also there is an Anime in RUclips originals called OBSOLETE also takes the Titanfall route to its good anime but its short only 15 mins long.
They are way more situation than that, it depend a lot from the settings, for example titan can have massive advantage in reactivity, in a tank with multiple crew, it take what 10 second maybe 15 to acquire and shoot the target maybe even more i am not an expert, where for a titan in Titanfall it is on par with a special force infantry it means that a titan can easily shoot a tank before it even has the time to react, you do need armor if you always shoot first.
Why couldn´t you drop a tank from orbit? Inf act pretty sure it´d be easier to drop a tank than a mech. And a mech will have the same issues in urban warfare that tanks do. Ambushes with AT weapons. Considering mechs are bound to have way less armour than tanks with comparable tech they are actually more vulnerable to this. Not to mention you only have one pilot controlling everything which means less spatial awareness. Also mechs have huge ground pressure. They aren´t necessarily more maneuverable because of this.
@@XMysticHerox it only matter if a huge amount of armor matter if just the basic AT gun can pierce the max armor you can realistically put on a tank there is no point of making armor thick enough to resist AT gun. If reactivity matter, mech like in titanfall may have a massive advantage, since they react as fast a special force operative
I didn't understand that because having multiple missiles gives you more opportunity to do damage and you could fit more of them on the chasis. One large missile just means you're only good against a Titan when Titans were meant to be used to sweep tons of enemy infantry and battle enemy armor.
I for one would love to see a Planetside video. I can already see him going ham with the lack of suspension and Lightnings getting stuck over a pebble Also the Intruders. Those are incredibly sexy for some reason
Callsign-YukiMizuki I was thinking more the Prowler. Same two turret design but smaller. I’m sure he’ll especially have beef with the lockdown mechanic too lol.
Did you know that titans were a later addition in pre development in titanfall? They got the idea from the big daddy from bio shock or something similar to the submersible suit design, and they went from there. I played this game to death and the seamless combination of a first person shooter with a mech shooter is how they truly captured my heart for this series, and I'm really glad they thought out the titan design and world building this well. Thanks for the vid man! 💙
GREAT vid, but id love to see you go more in depth with each titan design. in lore, the first game had more titan equipment customization because they could afford to, in titanfall 2, titans are standardized to ease stressed manufacturing facilities.
If he does that, he's goinna have a bad time... He will either analize just a bunch of mechs from the 52 chassis or only the tanks/wheeled vehicules...
Don’t forget that I this future, vehicles have SHIELDS, advanced electric engines, and miniature reactors! That would explain some of the inconsistencies. That flat hit in the front of the tank could be a front flat shield generator! Also they would probably have advanced auto-loaders. They might also be AI controlled, meaning they don’t need crew compartments at all!
Mech can be useful in real life... if keep it small and be one conponent in combined amrs force. Titanfall design is really good compare to most mech from other franchis, it's like AMP suit from Avatar (which I really liked their design except glass cockpit) with better armorments and protection.
Mechs in real life combat would mainly serve the purpose of infantry support and logistics. The role of open area warfare and heavy fire support will always belong to the MBT
@@DOSFS In narrow tight streets I'd rather have a guy in a mech like the ones in this game backing me up than a MBT or IFV, but I'd rather have the MBT or IFV in longer wider street areas.
Look into the Heavy Gear universe and game system from Dream Pod 9, Gears are an evolution of construction mechs turned to military combat mechs. Tanks, Infantry, and Artillery are still vital components of warfare, Gears just augment other forces acting as super heavy infantry, but more mobile than foot infantry over long distance. There are small reconnaissance gears that are fast and mobile, but very lightly armed and armored, medium weight Trooper gears with a balance of Protection, Firepower and Mobility, and Heavy support Gears that can provide indirect and direct fire support in places it would be harder to get tanks into. A gear going toe to toe with a tank over open ground is going to get killed same with going up against infantry in built up areas, but when they work in concert with other forces have a believable role in combat.
What I really love about Titanfall's design as a whole, is that most things (weapons, gadgets vehicles, etc.) manage to somehow strike the balance between being fun and realistic. As in, what you encounter throughout the game feels interesting to use and still manages to seem like something, an actual military would use.
I get that the Titans are the main focus of Titanfall, never expected them to be so well designed (for a walker). Perhaps they’d be best used in urban environments where their ground pressure wouldn’t be so bad as the ground could withstand it and in tight streets where a tank may not be able to manoeuvre as effectively. It would allow infantry to worry less about chokepoints when advancing because there is a big fucking Titan distracting the enemy.
Forests? No, the trees would be too tight. Unless you wanna hack everything down. As for swamps, the higher ground pressure of a titan would also prove unfavourable, however the long legs means they can get out of water easier. As for mountains, have you ever tried to walk up a mountain? Imagine that but the square cube law hates you and all paths are narrow.
I’d be interested to see your impressions of the Gundam tanks (the EFF type 61, guntank, Magella attack, hildolfr etc) and I’m pretty sure they just put a re-skin of a merkava in MS IGloo
I'm so happy and relieved that you actually treated the Titans fairly instead of just saying ""MECHS DON'T WORK AND ARE USLESS" without doing any research, I'm now very confident in your information and conclusions and am willing to believe that what you say is true due to you being unbiased and treating all vehicles equally and giving criticism and prays where its deserved. Well done.
The Titans do have a good mix of realistic and fantasy futuristic world, and it makes it fun but also believable. Some games make mechs or powers that make no sense, and that breaks immersion, I'm glad you recognized all this
I think you should have thought of the fact, that Titanfall 2's story is in the 27. century, Apex is even later. They might have the technology to produce such machines, and I think that respawn did a great job making realistic but still fictional warmachines. I liked the video though, great job!
1:58 That explanation doesn't make sense. If they were made to be throwaway makeshift vehicles, why are their Pilots considered elite troopers and why is the military making new custom heavy weapons designed for Titans?
The pilot is the elite part, the titans are just used to be thrown away after a fight, even in the tf1 campaign we see one of the most elite pilots have a titan for less then 15 seconds, but it still succeeds in its purpose to push a specific hill to breach the defenses
@@MelonMafia1 The Vanguard Titan is a special case. Vanguard's are the most adaptable Titans. This is because they are part of the SRS, or the Special Reconnaissance Squad. So they are dropped behind enemy lines and use their mobility to maneuver difficulty terrain.
I never noticed that there were tanks in TiFa1... I also never noticed all of those little details on the Titans. But your analysis described their feel incredibly well!
You forget one thing about titans: see, tanks are like a heavy broadsword, they cut hard when they hit you, but they’re slow. Titans are more like shortswords, fast, durable, and you can use 2 of them. The pilot is the second sword, a balls to the fucking cieling fighter. The thing that’s scarier than a titan roaming around is the pilot that, you think he’s over there, when in actuality he’s right behind you, because he toby macquired the roof of a building, rocketing himself 100 feet in the air and wallrunning to get behind you, and puts a bullet in your skull. Pilots are scary dude.
2:42 I disagree. I think a lot of smaller missiles would be good especially if targeting joints. Having multiple missiles would reduce the chances of missing
Thanks for making this video. I wasn't expecting you to give the Titans and Respawn the credit that they deserve. I've been a huge TitanFall fan since the first game and have put 37 days worth of gameplay into TitanFall 2. So just like BT-7274, when I say thanks and that I love this video.... Trust Me
I'd really love to see a comparison between the Titans and Moze's Iron Bear from Borderlands 3. Borderlands embraces the whole 'rule of cool' thing much moreso than Titanfall but it could still be interesting.
@@acidcosmos2001 I think its because small slugish mechs are something that we can fesabily build these day, so our brains accocaite them with being more realistic vs the 200m tall Jagers
Maybe the Tank is a un-manned machine? Like the robots are in a way? Would make more sense as a AI-controlled Tank wouldn't need much to accommodate a living crew by comparison. All the space in the tank's turret can then be used for all the machinery needed to load and fire the twin turrets. A human-operated tank gun would require a lot more space to fit their gunner's bodies in without hurting themselves. Or maybe the tank is like our modern day drones. Where the crew that operates it work from a remote location.
Looking at that redesigned Paladin turret... I don't see where the crew can sit at all. Can't put them in the middle because I don't know many tankers who would enjoy taking a gun breach to the face. Can put them to the side because that area is taken up by the spaced armor (and it BETTER have spaced armor). Can't put them in the back again because of the gun breach recoil and it's the most likely spot for the ammunition... I guess they could sit low in the hull but now egress issues... How is it that the goofy mechs make more sense than the tank 😂
Based on what we see in-game no, not unrealistic at all. Well within their capabilities, but I'm having a hard time figuring out how it would work operationally. Tanks require a LOT of maintenance in the field; the tracks need to be walked, lubrication points serviced, air filters were a constant worry when we were in the desert especially, battery water levels too. Oils checked and topped up (engine, hydraulic, and reciprocator), and that's just from road marching, let alone getting into action. Maintenance concerns and division of labor concerns are why the USA dropped the AGS14. Titans get away with it because they appear to be more akin to a kind of special force unit intended for limited deployment, secure an objective, and hand-off to conventional arms so they can withdraw.
I like that explanation about where the Titan mechs came from. It goes back to how most military weapons in the past evolved from non-combative roles, such as spears and bows for hunting, swords and daggers from utility knives, maces from hammers, and of course axes are kinda obvious. Even weapons you might think were purely meant for war tended to have their origins in more agricultural roles, such as Billhooks, Flails, and Poleaxes.
I would like to see a titanfall where conventional vehicles are used alongside titans over the course of the campaign. Deploying pilots as an infantry strike force to take out anti-tank weaponry, then you get titans dropped to wreck a lot more of wherever you are, with tanks and whatever else coming in to relieve you.
@@derekmensch3601 tbh i think double gun tanks would be a lot more useful if instead of shells they fired guided AT missiles that could lock onto two different tanks at a time. Even if that's double the shells, that's also double the targets eliminated at a time.
@@arthurmorgan2418 theoretically, but we all know that isn't how it would work. It might even be nice if One was like a SABOT round and the other was the tank equivalent to HEDP. But still why do that when you can just have one gun with an auto-loader
Hey I know it's a long shot on you reading this but if the paladins run on nuclear reactors the size of the engine would be cut in half and the water build up could be a coolant system.
would definitely like a UC gundam episode here. Gundam actually has quite a bit of justification for a lot of things (though, of course it still is ultimately just to have giant robot men). Like the idea that Mobile suites are specifically tailored for maneuverability in space combat with the AMBAC system, and the pseudo-science particle all the more advanced stuff is centered around, the minovsky particle, restricts combat visibility and communication to short range. They still fudge the numbers quite a bit, but still.
I think the best part about titanfall’s titans is that they don’t fall on the trope of an open canopy mech like the matrix and stuff because not only are you now a larger target your now exposed to infantry fire
when viewed in 3rd person. BT actually kept his rocket pods behind his lower back area by a pair of auxiliary arms which means he technically can change rocket pods to other equipment.
My counterpoint to the lore of the tanks is that they aren’t really referred to as tanks in the signs around them (specifically apex legends). In King’s Canyon, the garages containing them are referred to as “mobile artillery bays”. Looking at these from the perspective of support artillery rather than a main battle tank seems to be a lot more of a reasonable idea.
It's been expanded upon in the lore through Apex season 9 that Viper's Northstar was heavily modified in order to allow it to fly, as most Northstars can only manage short VTOL hovers with pure engine power
I expected much negative on the Titans, but was pleasantly surprised at the good stuff. I love Titanfall and wish more people played it lol, but I also just love the mechs, and they seem VERY practical overall (I think the only real issue it would have irl is the ground pressure thing, which could be solved realistically I bet)
I mean , you can give to them duck feet (both long and wide) and that would solve the problem of ground pressure , see that elephants are big and heavy but since their feet are wide and long , they just don't sink in the ground even when they run
I note, this is a fantasy and futuristic setting with infinite ammunition and teleportation, my theory behind the infinite ammo and grenades is through teleportation similar to the phase shift pilot.
I wonder if this is a more accurate representation of how a mech would really be used; like a light tank or IFV that can be orbitally dropped and fight in extremely confined spaces where normally only infantry could go
Well guess what, despite what everybody says, about Northstar's center of thrust technically making her frontflip until she crashes, she doesn't care, and she just flies anyways." -Bee Movie
hatches adding to back of turrets mostly used for auto / quick loaders to quickly ejecting used shells out the turret, rather than keeping them inside.
Choose your wish: -A power can only be activated when you hurt yourself and turn you into a deformed naked giant (oh yeah, you can also heal real fast but die real fast a couple years later or having some beyond space-time neural connection bullshit) or -Being a highly skillful pilot with a 21-63 tons loyal mech whose ultimate desire are complete the mission and keeping you safe.
3:25 I'm pretty sure the jets on the back of the titans don't just let them dodge, but also aliviate ground pressure by releasing a small amount of thrust
I like how titanfall does mechs. Any armed force is basicaly construction crews with guns. Bringing a armed construction robot into the fight could be useful in helping troops manuver on the battlefeild.
I would say that the northstar enemy you fight as a boss that could fly however much he wanted was a variant, and not the baseline in the actual gameplay and in his kit it gives momentary and not sustained flight, even still pretty awesome that it can get off the ground
But see a tank can’t give you a high five or a thumbs up.
Or throw you like a baseball
Indeed lol
I mean who says a tank can’t have arms
still tho...tank doesn't have hands,arms,leg cannot thinking it can't say welcome for it user or even tell a joke(anyway tho i think titan is way powerful than tank also have talking AI for tank and titan it's sound..not bad;) )
@@andrewlee-do3rf You ever seen a russian tank draw
"They weigh about as much as a human if they were that sized and made out of steel" well then
Yeah, I guess people just keep track of that number
NINTENDOSH ew furri pfp
@@markrichards7452 bruh wtf
@@markrichards7452 bruh what
@@markrichards7452 really bruh
I was expecting you to shit on the titans for just being mechs, but you went all out dude. Keep up the good stuff.
I'm a bit late... but yeah, most people just disliked them because they were mechs... but his reasons were greatly expanded upon and really drove the whole thing home.
@@thefullmetalmaskedduo6083 That's cool and all, but can tanks do this?!
*proceeds to be yeeted across the battlefield at mach 3 speeds*
@@thefullmetalmaskedduo6083 Not jets...
@@thefullmetalmaskedduo6083 No. I was gonna say fulcrum power, but figured that wouldn't make sense. :/
@@thefullmetalmaskedduo6083 I was expecting a pickle rick joke. Thank you for not being cringe.
Tbf, they really are space technicals. They are dropped from orbit in a hit and run style and use their mobility to crush forces which have no anti titan backup. I suppose the mobility of the pilots also compliments them well as they can just bail if they find themselves in an unfavourable situation, after all, pilots are by far the most expensive part of the titan. A thought: titans would be really good as AA or tank destroyers as, if you equip them with SAMs or ATGMs they could fuck shit up from range and easily manouver out the way of enemy attacks. Like, I reckon tone would be very effective at destroying light to medium armour vehicles while staying far back enough that it is not at threat from enemy AT. Give a titan a speedy ATGM and it could probably deal with tanks decently if it has the advantage of range.
Tone is good at destroying everything.
@@CreeperDude-cm1wv Tone also destroys the souls of the enemies it kills.
@@jooot_6850 yep
But the complexity means that you could get many more regular missile carriers for the same price, even something as "simple" as a crane and rod autoloader raises the price significantly
Why bother with missiles when you can just bbq everything to death with Papa scorch?
gotta love titanfall, it makes me happy to see that the titans also are quite realistic and at the same time bad shit insane!
You have nice name
@@floyddog2283 thank you lovely internet person :D, god I remember the usernames I used to have.
Ronin The Ronin such as...
@@floyddog2283 ur name gay 🤣😂😂🤣🤣😭😭👌👌👌🤔🤔🤔
At least respawn entertainement designers are smart enough to realize what mechs could bring to the table on the tactical side. overloading them with armor would be counter productive, making them frontline troops... irrelevant. Titans are as defined by their kit than they are by their deployement method. They are made to be dropped in the middle of a battlefield, hostile territory or strategic infrastructure. They aren't super fast, but they are faster and far more maneuvrable than regular vehicles. Much like the pilot is a far faster and mobile infantry. when combined, they make the perfect force multiplier, to add firepower and supressive fire in places where a vehicle would get bogged down, and the pilot breaks through enemy lines by disregarding the ususal rules of the battlefield.
The intro:
BT: "Trust me" *yeets cooper*
Cooper: *trusts BT and dies*
Beneath the Frontier, there is a cancer known as "Frontier Militia", a malignant growth that needs to be cut before it infects the surface. They are experimenting with dangerous technologies that could prove to be the world’s undoing for the second time in recent history. The Frontier Militia's Scientists have created a weapon that transcends the destructive nature of the atom bomb. They call their creation the "Atlas Titan", a robotic abomination of technology that is free-thinking and masquerades as a human being. This notion that a machine can be granted free will is not only offensive, but horribly dangerous. -General Marder (probably)
@kapitanborys No, he is referencing the god awful fallout 4 version of the brotherhood of steel.
Daaaaaaanse
@@bulldowozer5858 I think marauder needs to know how to tell a vanguard and a atlas apart
@@williamvalorious4403 The vanguard is a class designation. The atlas is the titan chassis. Just like everyone's favorite weeb is a ronin class titan, but a stryder class chassis.
All jokes aside, the only situation where mechs are better than tanks is in Gundam, where mechs have such high speed and firepower that they can avoid most incoming fire and dish it back out.
But I guess that's the same with Titanfall. They rely on their mobility than armor for survivability
Modern tanks also rely on maneuverability more so than armour. At least in tank battles. Realistically a mech is slower than a tank and a much easier target. Gundam basically just decides that they work anyways but it´s not exactly due to any reasoning but just to make mechs work (which is totally fine btw).
Most mecha style mechs could make armored warfare obsolete. The only issue is other than basic physics is the security risk they pose with it only having one pilot. Think a quarter of US' nuclear stockpile is fully under control by one person without any checks in place and that is the security risk I'm talking about.
The mobile suits in gundam were originally built for space combat, where tanks weren’t an option and fighters were insufficient.
Also if you are in a terrain that does not allow traditional vehicles, such as: *THE FRONTIER!*
@Mighty Fist Of Zeon! Who's saying tanks wouldn't get faster, too? Sure, there's a limit to how fast steel treads can realistically run, but I'm sure that could be fixed too.
That intro xD
Thanks BT AHHHHHH!!
“Trust me”
time travel to future never cure depression
If bt was made by the us army
Titans seem to be very well suited to the environment they work in. The maps are very tight and have stepped elevation differences, and in these conditions walking mechs, especially bipedal, are way superior to tanks. A tank would be unable to cover much of the territory given, so it's either infantry or mechs here. And since ground seems to be hard all around, ground pressure is not an issue.
Tanks are a sort of specialist for the open country where they can capitalize on their long range, decent speed and low profile. The tighter the environment gets (urban, forested), the more at disadvantage a tank is. Tracks are very well-suited for offroading conditions, but at pavement these advantages vanish. Drive sprockets and track links can be shot off just as well as armored leg actuators. Solid leg "bones" are more resistant to damage than any part of tank's suspension.
Original Paladin's guns issue _might_ be solved by having independent aim point adjustment for each gun, so overall readjustment might not be needed. Of course this involves more complicated setup. The latter tank might have its autoloader magazine placed down in the hull. Soviet tanks already implement such feature.
Neural link issues, whether they manifest or not, are completely dependent on how this particular fictional technology works. So it's not something I'd readily consider an issue.
Agree with most points, except that DARPA has shown that 4 and 6 legged walkers are much better at navigation on stepped or obstructed terrain than bipeds. And more, shorter legs would be better for movement, reduced ground pressure, and survivability (can lose a limb and still has a chance move out of harms way).
"Solid leg "bones" are more resistant to damage than any part of tank's suspension."
Your "solid leg 'bones'" can be miniaturized and turned into the tank's suspension.
"Drive sprockets and track links can be shot off just as well as armored leg actuators."
Tracks can be better armored than any leg and are a far smaller target. And they are easier to repair.
"The tighter the environment gets (urban, forested), the more at disadvantage a tank is."
Mechs are also heavily disadvantaged by tight terrain like forest. Like try running through a bamboo garden sometime.
While a Mech might do better in a forest than a tank of the same width. It will likely do worse than a tank of the same weight (since tanks are more compact). Since with the high torque tech used in mech legs can provide a miniaturized tank amazing turning, acceleration, and climbing capabilities. Being a smaller width with so much power behind the treads; would grant a mini-tank much more mobility in a forested environment.
------------------------
Also if you are going to use walkers; bi-pedal is worse than 4-6 legs.
A walker can do quite well against tanks if you designed them around hull-down capabilities. Their much better "effective gun depression" and their ability to change their height; can make them quite lethal on hilly terrain.
@@josephburchanowski4636 Tracks can't be armored without losing ground clearance and approach and departure angles. Moving legs are potentially harder to hit during movement, and repairing damaged legs can be a simple bolt-off-bolt-on -procedure. More expensive, sure.
Tanks would push better through light forest with their lower center of gravity, but in between heavier trees they suffer from lower agility. Better torque tech wouldn't help tanks here, because modern tanks aren't short on power or torque - the bottlenecks are traction and agility.
Tracks are a mature tech that have little room for improvement, so overcoming their limitations would require a whole new type of setup outside of what is usually thought about in the tank-mech dichotomy. Like, say, four sets of tracks on active articulated suspension arms would give some advantages and disadvantages of both.
For most practical purposes, quadruped is probably better than biped. When you get mobility of a mountain goat into a mech, there's very little (hard) ground it can't cover.
The eternal problem of these discussions is there's usually too much baked-in assumptions about the context. What underlying tech there is, what are requirements of environment, what is the surrounding doctrine, what is practically available and what are possibly unseen tradeoffs for any given pair of setups?
@@Alpostpone "Tracks can't be armored without losing ground clearance and approach and departure angles."
If you have large movable limbs capable of moving a heavy mech reliably. You can have far smaller limbs that lift or move armor plates around as needed. If you don't need climbing at the moment move the armor in front of the tracks; and when they do get in the way, just lift them up.
"Moving legs are potentially harder to hit during movement,"
From the side, maybe. From the front; you have a pretty strait shot. And even if they are harder to hit when you are specifically aiming for them; they are still far more likely to be hit by stray rounds; as their cross-section is the same regardless of whether they are moving or not.
"and repairing damaged legs can be a simple bolt-off-bolt-on -procedure."
Which is nice and all, until you realize that if you had a really badly damaged leg, you have a 20 foot drop. Like maybe you could go full flamingo, if what took out your leg wasn't already causing your body to recoil.
"the bottlenecks are traction"
Tracks have more traction than a leg would; so if anything, mechs would do even worse than tanks. And if by some sci-fi tech you are able to make high friction legs; why not make high friction tracks?
"Like, say, four sets of tracks on active articulated suspension arms would give some advantages and disadvantages of both."
What is funny is that this is actually a design I am using for some light tanks in my story. From what I can tell the design gives superior turning capabilities, as well as far better suspension and climbing capabilities.
"When you get mobility of a mountain goat into a mech,"
I think most people overestimate quadruped tech because of mountain goats. Like remember most quadrupeds aren't nearly as capable as mountain goats on mountains; they are extra specialized for that; which means you also need to specialize your quadrupeds for that.
And if you actually look at mountain goats climb, they have to keep their center of mass really close to the wall. Which generally when I see climbing quadruped mechs, I don't see them doing that, which means they either have suction feet or they are defying physics.
On top of that, you again have the shear strength of the rock. Mechs are far heavier than mountain goats, and have a good chance of exceeding the shear strength of the rock, resulting in their foot hold literally falling off the slope, with them along with it.
"What underlying tech there is, what are requirements of environment,"
I generally see this brought up; except for some reason it seems people think only the Mechs get the tech; and I also see vast overestimates of what Mech are capable in most environments.
"what is the surrounding doctrine,"
Depending on how this is done; I will actually be ok with Mechs being used in military combat. Like if you already have a bunch of construction/logistics mechs sitting around, and you convert them into armored fighting vehicles, it makes total sense. They will still get decimated by tanks on the battlefield, but a crappy armored fighting is still far better than nothing. Plus if there are no tanks, they will do a lot better until tanks arrive.
Also sometimes there is a cultural reason for Mechs being used over tanks, which is another acceptable reason for them to be seen.
But there are also "surrounding doctrine" that I don't accept; typically when they think Mechs are capable of some "XYZ" task where tanks aren't. And if I see no reason why tanks can't do XYZ task, and they do it better than Mechs, well I am going to bring up my gripe.
@@josephburchanowski4636 Going back to your argument about light forests and running through bamboo.
That doesn't matter. Titans are dropped right onto the AO and battles only occur in points of interest as opposed to traditional means. Battles are infinitely less likely to happen in forests and other not very developed terrain due to the fact that there is no reason to be there. Fighting happens at military sites, cities, etc. This rapid response application makes the Titan better for it's role than a tank. You can't just shoot a tank onto the ground from orbit without making a complex system that will keep the tracks intact. Getting infantry onto the battlefield is already a challenge enough as dropships have to be designed to warp in, quickly offload troops, and get out. Having to design a transport to warp in, land, let the tank out, take off again, and then warp out. That's a lot of work just to get down a tank which wouldn't really even be useful given that most battlefields have very little open spaces and lots of difficult terrain.
Imagine having your entire assault force being stopped by a river, lmao.
This post was made by
M E C H G A N G
I wouldn't want my mech to get Space Trench Foot from wading in the river...
Avera9eWh1teShark6 imagine not knowing we can build bridges quickly. Lol
This post was made by Engineer gang
@@smokestack3327 you don't have to stop at all with mechs. you still have to wait for the engineering company to get into position, as you don't just have them up with the maneuver elements. Combat mechs like titans would be able to wade through rivers to set up a blocking position while the rest of the force catches up.
Amphibious vehicles
@@Deadassbruhfrfr which are niche and by nature cannot be as heavily armed or armored as regular armored vehicles. Notice how no MBTs are amphibious?
Everything wrong with Command and Conquer vehicle designs(Tiberium, Red Alert, Generals, pick your choice). Do it.
Pretty much the best tanks there are Predator tanks and Mammoth tanks with railgun upgrade
C&C is next on the list, yea.
Yay.
@@Spookston I love you
MARV ASSEMBLY COMPLETE.
Well, for me those tank that are used for map decoration, for just... that, decoration. So the dev just make them as cool as possible.
But in game though, I have to ask this: Does tank even have any role in that kind of warfare? Yes, the Titan's origin come from just civilian working mech. But even that wasn't enough to make them such a powerful combat asset, since their weakness are too profound, high profile, light armor, etc... ( I belong to the *mech is useless* camp btw)
However if anyone played Titanfall and Titanfall 2, you will noticed that they didn't walk into combat zone. They were *droped from orbit* . And since ship in Titanfall can make *pin point accurate* FTL jump, *in a planet's atmotsphere* , Suddently it make them extremely effective in quick and brutal raid, hit and run attack.
So yeah, heavy armores vehicle like tank is close to useless in Titanfall, even if they have double barrel, because in the game's universe victory belong to who hold air and orbital supremacy. ;)
pilots are used as a last resort 90% of the time because of their rarity and the fact they are extremely expensive to field and train, so yes, conventional vehicles in titanfall make a ton of sense because they're canonically always deployed into a battle that's already in progress if the first game's campaign is anything to go by
no i refuse to acknowledge titanfall 2's singleplayer as canon because it basically retcons everything to make way less sense
Mechs are the equivalent of Space Marines in that they're basically orbital dropped heavy infantry. Imagine a company of Marines but it's all Dreadnoughts and you basically have Titanfall but angrier
@@richardvlasek2445 I would like you to elaborate on why TitanFall 2's campaign retcons everything in the TitanFall universe.
Jamil Hunter +1.
I had it in my Titanfall fan fic that tanks are mainly used for defensive actions to protect IMC and Militia bases. I wrote them as Titan Killers and the two gun setup, while impractical against conventional armor, could be used to chip away the shields of a Titan with the first HE shot then deliver the killing blow with APFSDS. The reason why I wrote them as more of a defensive/anti-titan weapon is the fact that they can't be orbital dropped like Titans. Sure, they can be deployed from a touch and go heavy dropship but that puts the dropship and her offensive cargo at higher risk of intercept. In the first chapter of my fan fic the lead pilot of my squad got his reserve Altas M-killed by a Paladin tank because it hit a joint. However, because of the increase mobility of pilots the tanks had a hard time hitting dismounted pilots even in open terrain (yeah, it's hard to kill a bunny hopping, grapple pilot with an Archer rocket lol)
3:30 those feet belong to the Journeyman, a small and light construction Titan. Not even close to the foot size and design of the standard combat Titan. Even Stryder chassis has bigger feet.
@ALSO-RAN ! technology not exit today A.I can pain bleed noise
@ALSO-RAN ! im going to join you with that assumption
@ALSO-RAN ! you mean aneurysm?
There are 2 scenarios where titans outperform tanks:
1. Rapid response units: The fact that a titan can literaly be dropped from orbit makes it a very fast reinforcement asset that can be easily deployed anywhere but in the most inacessible places.
2. Urban warfare: yes there are situations in urban warfare where a tank is better than a titan (long road with free sightline), but considering that urban warfare with all the firepower we have today will likely be fought in partialy to to ruined cities, a titans ability to cross such terrain along with its dexterity and extremely open field of fire compared to a tank, make it very responsive and capable at fighting in a city. The tank would struggle from rooftop attacks and relatively slow response times.
Can i add to that too
3. Mountain warfare: due being bipedal it can climb but not really well and can add additional firepower to the mountain troops fighting which tanks cannot. It also helps in terrain crossing and supplies. Also there is an Anime in RUclips originals called OBSOLETE also takes the Titanfall route to its good anime but its short only 15 mins long.
They are way more situation than that, it depend a lot from the settings, for example titan can have massive advantage in reactivity, in a tank with multiple crew, it take what 10 second maybe 15 to acquire and shoot the target maybe even more i am not an expert, where for a titan in Titanfall it is on par with a special force infantry it means that a titan can easily shoot a tank before it even has the time to react, you do need armor if you always shoot first.
Why couldn´t you drop a tank from orbit? Inf act pretty sure it´d be easier to drop a tank than a mech. And a mech will have the same issues in urban warfare that tanks do. Ambushes with AT weapons. Considering mechs are bound to have way less armour than tanks with comparable tech they are actually more vulnerable to this. Not to mention you only have one pilot controlling everything which means less spatial awareness.
Also mechs have huge ground pressure. They aren´t necessarily more maneuverable because of this.
@@XMysticHerox it only matter if a huge amount of armor matter if just the basic AT gun can pierce the max armor you can realistically put on a tank there is no point of making armor thick enough to resist AT gun. If reactivity matter, mech like in titanfall may have a massive advantage, since they react as fast a special force operative
Omg, you forgot the most important. Nuke eject.
3:53 "I really doubt Titans would be able to fly
Viper- "hold my beer" proceeds go take out multiple dropships while flying in a Titan
Speed is life
I fucking died over 10 times while attempting to defeat him on master
I mean there's a reason Northstar is lightly armored even compared to Ronin and can only manage to hover for a short time.
Viper got u in the pipe
Five by five
The "anime" Obsolete is basically all about the "Technical" aspect of mech warfare, and what's more they're even smaller than Titan's.
And Spookston can go all out bashing that namco animation too.
It's one of the few mecha anime where the mecha aren't blatantly OP compared to other vehicles.
@@kololz even time traveler mecha still cannot pass them broken space time history rumor high-tech jet fighter gigantic has core module combination
Sppok: *Mentions mobility*
Me, a Scorch main: "Dafuq is that?"
Also me: *Sings Burn it Down while setting everything on fire*
Huzzah! A man of quality
Ah, I see you too are a man of culture
I use to be a scorch main until I REALLY got into the defense instead of PvP so I got into Northstar and Tone
@@HaizekZX greek mech pretty accurate teleportation and western style
2:45 "it'd be better for the Titan to have just one large anti-tank missile"
North Star: laughs in cluster missile.
I didn't understand that because having multiple missiles gives you more opportunity to do damage and you could fit more of them on the chasis. One large missile just means you're only good against a Titan when Titans were meant to be used to sweep tons of enemy infantry and battle enemy armor.
@@ParrishT3 Cuz in reality you want the enemy death in one blow.
@@ls200076 sure anti-tank and anti-mech is deadly for human shoot
Planetside or Killzone next? Would love to see you lay into the MAWLR
As a fellow PS2 player, i agree. I'd also like Deserts of Kharak, if you're reading this Spook.
I for one would love to see a Planetside video. I can already see him going ham with the lack of suspension and Lightnings getting stuck over a pebble
Also the Intruders. Those are incredibly sexy for some reason
Callsign-YukiMizuki I was thinking more the Prowler. Same two turret design but smaller. I’m sure he’ll especially have beef with the lockdown mechanic too lol.
Yeees, I love the PS2 vehicles
@@highgrounder5238 deserts of kharak is basically landbattleships with oversized weapons
Did you know that titans were a later addition in pre development in titanfall? They got the idea from the big daddy from bio shock or something similar to the submersible suit design, and they went from there. I played this game to death and the seamless combination of a first person shooter with a mech shooter is how they truly captured my heart for this series, and I'm really glad they thought out the titan design and world building this well. Thanks for the vid man! 💙
GREAT vid, but id love to see you go more in depth with each titan design. in lore, the first game had more titan equipment customization because they could afford to, in titanfall 2, titans are standardized to ease stressed manufacturing facilities.
Hide BATTELTECH from him D: He will destroy the fun with logic XD
If he does that, he's goinna have a bad time... He will either analize just a bunch of mechs from the 52 chassis or only the tanks/wheeled vehicules...
@@LaloKosakoURSS I wish I just could play the mech and vehicels together like the the lance plus another 4 tanks or something like that.
@@Tankliker mechwarrior living legends does that
@@battleoid2411 As does MegaMek
It's okay, he'll only have to see the urbie to know what perfection is.
Don’t forget that I this future, vehicles have SHIELDS, advanced electric engines, and miniature reactors!
That would explain some of the inconsistencies. That flat hit in the front of the tank could be a front flat shield generator!
Also they would probably have advanced auto-loaders. They might also be AI controlled, meaning they don’t need crew compartments at all!
BT at the beginning was like "Protocol 4: YEET the pilot"
Mech can be useful in real life... if keep it small and be one conponent in combined amrs force.
Titanfall design is really good compare to most mech from other franchis, it's like AMP suit from Avatar (which I really liked their design except glass cockpit) with better armorments and protection.
Mechs in real life combat would mainly serve the purpose of infantry support and logistics. The role of open area warfare and heavy fire support will always belong to the MBT
@@phantomwraith1984 Totally agree, Mech will help infrantry in the area that tank or ifv might have some problems like urban area.
@@DOSFS In narrow tight streets I'd rather have a guy in a mech like the ones in this game backing me up than a MBT or IFV, but I'd rather have the MBT or IFV in longer wider street areas.
Look into the Heavy Gear universe and game system from Dream Pod 9, Gears are an evolution of construction mechs turned to military combat mechs. Tanks, Infantry, and Artillery are still vital components of warfare, Gears just augment other forces acting as super heavy infantry, but more mobile than foot infantry over long distance. There are small reconnaissance gears that are fast and mobile, but very lightly armed and armored, medium weight Trooper gears with a balance of Protection, Firepower and Mobility, and Heavy support Gears that can provide indirect and direct fire support in places it would be harder to get tanks into. A gear going toe to toe with a tank over open ground is going to get killed same with going up against infantry in built up areas, but when they work in concert with other forces have a believable role in combat.
mech for mobility tank for accuracy
What I really love about Titanfall's design as a whole, is that most things (weapons, gadgets vehicles, etc.) manage to somehow strike the balance between being fun and realistic. As in, what you encounter throughout the game feels interesting to use and still manages to seem like something, an actual military would use.
Imagine having paper thin armor and fragile legs lol xd -This post was made by TANK GANG
Tank Gang, Tank Gang, Tank Gang,
Why waste money on a mech when you can build a Tank
Fuck off we have defensive shields - this was made by the TITAN GANG
Imagine getting stuck in most terrain!
This post was made by the titan gang
@@kae-mw5gw tank 2, now with heavier shields thanks to more efficient power use.
Imagine not being able to give a thumbs up...EHEM...#titangang
I get that the Titans are the main focus of Titanfall, never expected them to be so well designed (for a walker). Perhaps they’d be best used in urban environments where their ground pressure wouldn’t be so bad as the ground could withstand it and in tight streets where a tank may not be able to manoeuvre as effectively. It would allow infantry to worry less about chokepoints when advancing because there is a big fucking Titan distracting the enemy.
Also Titans can navigate other hazardous terrain more easily, like forests, mountains, and swamps
Forests? No, the trees would be too tight. Unless you wanna hack everything down. As for swamps, the higher ground pressure of a titan would also prove unfavourable, however the long legs means they can get out of water easier. As for mountains, have you ever tried to walk up a mountain? Imagine that but the square cube law hates you and all paths are narrow.
@@conorkerlin5928 Titans have been shown to climb though, watch the intro to the beacon level
They’re also disposable (with the exception of vanguards)
@@FireBlaze-kk1lsas long as the core survive all thats needed it a chasis and you can just use any empty titna body even an enemy one
I’d be interested to see your impressions of the Gundam tanks (the EFF type 61, guntank, Magella attack, hildolfr etc) and I’m pretty sure they just put a re-skin of a merkava in MS IGloo
I'm so happy and relieved that you actually treated the Titans fairly instead of just saying ""MECHS DON'T WORK AND ARE USLESS" without doing any research, I'm now very confident in your information and conclusions and am willing to believe that what you say is true due to you being unbiased and treating all vehicles equally and giving criticism and prays where its deserved. Well done.
Seems like titanfall and gundam had a similar evolutionary path.
Kinda but well, yes.
@@soksocks A.I mech but people more deceased their when deceased and lost more people
Everything Wrong With Metal Gear's Metal Gears
Honestly i would love to see a northstar with legitmate wings/ aircraft components along with the thrusters
Lt. Viper BOMBER CORE ONLINE
So Titanfalll is like votoms that have tanks, and at is like a Assault armor.
Can't wait to see what you make next! Love your videos
Tl:dr The Titanfall ingame universe should just stick to Titans till they figure out what drive sprockets are and ditch the 2 gun gimmick
or just make the turret taller so the tank can shoot down the titans before they hit the ground. :P
@@Orinslayer meanwhile alien was nearby just watching human gundam in a battlefield
Could you do a video on the mechs from steel division: heavy armor? If anyone remembers that game
The Titans do have a good mix of realistic and fantasy futuristic world, and it makes it fun but also believable. Some games make mechs or powers that make no sense, and that breaks immersion, I'm glad you recognized all this
I think you should have thought of the fact, that Titanfall 2's story is in the 27. century, Apex is even later. They might have the technology to produce such machines, and I think that respawn did a great job making realistic but still fictional warmachines. I liked the video though, great job!
If you can make a good mech, you can make an even better tank for the same effort
I think the issue with large anti tank rockets is that it can be easily intercepted by aps as opposed to small bullets and many small rockets.
True, plus with the magnetic shield defenses they have launching multiple rockets to ensure a hit seems viable.
@@arnowisp6244 young but computer learn still need by human
Do Valkyrie Chronicles please!!!!
Something to keep in mind, modern Titans are designed and deployed as Fast-Attack and Force-Recon.
I was /very/ happy with all the Legion gameplay. Very fun Titan.
But another lovely video as always, Spook! Keep it up! ♥
1:58
That explanation doesn't make sense. If they were made to be throwaway makeshift vehicles, why are their Pilots considered elite troopers and why is the military making new custom heavy weapons designed for Titans?
Titan pilots are the most expensibe part of a Titan. A pilot will usually use multiple titans per battle.
The pilot is the elite part, the titans are just used to be thrown away after a fight, even in the tf1 campaign we see one of the most elite pilots have a titan for less then 15 seconds, but it still succeeds in its purpose to push a specific hill to breach the defenses
@@shadowknight8499 Then why is the military installing advanced self aware AIs on the Titans?
@@MelonMafia1 I don't think they are expensive to produce, also don't think they have that on al of them.
@@MelonMafia1 The Vanguard Titan is a special case. Vanguard's are the most adaptable Titans. This is because they are part of the SRS, or the Special Reconnaissance Squad. So they are dropped behind enemy lines and use their mobility to maneuver difficulty terrain.
Cat says: *meow*
Dog says: *oof*
Legion says *BRRRRRRRT!*
Sweet A-10's GAU-8 sound
I never noticed that there were tanks in TiFa1...
I also never noticed all of those little details on the Titans. But your analysis described their feel incredibly well!
"Trust me, i am a politician"
Thing a want to point out titans are AI not controlled when the pilot enters you control but the titan still tells you what to do bc it has protocalls
2:14 so the gundam development platform as the Mobile suit was "designed" originally as a work platform.
You forget one thing about titans: see, tanks are like a heavy broadsword, they cut hard when they hit you, but they’re slow. Titans are more like shortswords, fast, durable, and you can use 2 of them. The pilot is the second sword, a balls to the fucking cieling fighter. The thing that’s scarier than a titan roaming around is the pilot that, you think he’s over there, when in actuality he’s right behind you, because he toby macquired the roof of a building, rocketing himself 100 feet in the air and wallrunning to get behind you, and puts a bullet in your skull.
Pilots are scary dude.
2:42 I disagree. I think a lot of smaller missiles would be good especially if targeting joints. Having multiple missiles would reduce the chances of missing
Thanks for making this video. I wasn't expecting you to give the Titans and Respawn the credit that they deserve.
I've been a huge TitanFall fan since the first game and have put 37 days worth of gameplay into TitanFall 2. So just like BT-7274, when I say thanks and that I love this video.... Trust Me
I'd really love to see a comparison between the Titans and Moze's Iron Bear from Borderlands 3. Borderlands embraces the whole 'rule of cool' thing much moreso than Titanfall but it could still be interesting.
Iron Bear is really small compared to a Titan, it sits in the area just between power armour and a mech
@@FiresideBoomer it does. Just seems more practical, too.
@@acidcosmos2001 I think its because small slugish mechs are something that we can fesabily build these day, so our brains accocaite them with being more realistic vs the 200m tall Jagers
@@acidcosmos2001 i'm sure this idea tank with hide missile their
lil tip if you even still play the game. holding ADS on legion makes it so that the predator cannon is spun up but you're not firing
review the tanks from the ISA and Helghast from Killzone
That sweet h3 odst jazz at the end
Damn just perfect
Everything wrong with the Soviet double barreled tanks in WoT?
That's why WT is better.
Bf 109 F2 and then the Germans got that tank destroyer thing
Ah, but you see comrade... Double barrel means 57mm + 57mm = 114mm, therefore it's a MBT.
@@phantomwraith1984 XD
@@f4fphantomii468 hydrogen would be very useful and included miniature tank fuel helium
Video game logic: 2 cannons = twice the DPS
Now do everything wrong with the tank from Grand Theft Auto 3 and Vice City.
Maybe the Tank is a un-manned machine? Like the robots are in a way? Would make more sense as a AI-controlled Tank wouldn't need much to accommodate a living crew by comparison. All the space in the tank's turret can then be used for all the machinery needed to load and fire the twin turrets. A human-operated tank gun would require a lot more space to fit their gunner's bodies in without hurting themselves.
Or maybe the tank is like our modern day drones. Where the crew that operates it work from a remote location.
Looking at that redesigned Paladin turret... I don't see where the crew can sit at all. Can't put them in the middle because I don't know many tankers who would enjoy taking a gun breach to the face. Can put them to the side because that area is taken up by the spaced armor (and it BETTER have spaced armor). Can't put them in the back again because of the gun breach recoil and it's the most likely spot for the ammunition... I guess they could sit low in the hull but now egress issues...
How is it that the goofy mechs make more sense than the tank 😂
Maybe it´s unmanned? That´d explain the lack of hatches and such. It´s not exactly unrealistic.
Based on what we see in-game no, not unrealistic at all. Well within their capabilities, but I'm having a hard time figuring out how it would work operationally.
Tanks require a LOT of maintenance in the field; the tracks need to be walked, lubrication points serviced, air filters were a constant worry when we were in the desert especially, battery water levels too. Oils checked and topped up (engine, hydraulic, and reciprocator), and that's just from road marching, let alone getting into action. Maintenance concerns and division of labor concerns are why the USA dropped the AGS14.
Titans get away with it because they appear to be more akin to a kind of special force unit intended for limited deployment, secure an objective, and hand-off to conventional arms so they can withdraw.
@@jonskowitz for all we know they using droids ok?
Hell, the Russians already have unmanned turrets on their T-14.
@@lred1383 then big oofs for days
I like that explanation about where the Titan mechs came from. It goes back to how most military weapons in the past evolved from non-combative roles, such as spears and bows for hunting, swords and daggers from utility knives, maces from hammers, and of course axes are kinda obvious. Even weapons you might think were purely meant for war tended to have their origins in more agricultural roles, such as Billhooks, Flails, and Poleaxes.
Wasn't a tank prototype an tractor with a cannon too ? of course it wasn't a tank , but still
Now make a "Everything wrong with furries"
I would like to see a titanfall where conventional vehicles are used alongside titans over the course of the campaign. Deploying pilots as an infantry strike force to take out anti-tank weaponry, then you get titans dropped to wreck a lot more of wherever you are, with tanks and whatever else coming in to relieve you.
"Double gun tonk bad"
Double barrel shotguns: *am i a joke to you?*
Completely different concept tho.
@@derekmensch3601 WhOsE sIdE aRe YoU oN?
@@arthurmorgan2418 Shhh, I am on the side of the truth
@@derekmensch3601 tbh i think double gun tanks would be a lot more useful if instead of shells they fired guided AT missiles that could lock onto two different tanks at a time. Even if that's double the shells, that's also double the targets eliminated at a time.
@@arthurmorgan2418 theoretically, but we all know that isn't how it would work. It might even be nice if One was like a SABOT round and the other was the tank equivalent to HEDP. But still why do that when you can just have one gun with an auto-loader
Now I know why the paladin from apax looks soooo familiar
(I serve in the IDF, a tank driver, merkava 4, you're welcome :D)
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Hey I know it's a long shot on you reading this but if the paladins run on nuclear reactors the size of the engine would be cut in half and the water build up could be a coolant system.
would definitely like a UC gundam episode here. Gundam actually has quite a bit of justification for a lot of things (though, of course it still is ultimately just to have giant robot men). Like the idea that Mobile suites are specifically tailored for maneuverability in space combat with the AMBAC system, and the pseudo-science particle all the more advanced stuff is centered around, the minovsky particle, restricts combat visibility and communication to short range. They still fudge the numbers quite a bit, but still.
I think the best part about titanfall’s titans is that they don’t fall on the trope of an open canopy mech like the matrix and stuff because not only are you now a larger target your now exposed to infantry fire
I love how BT said trust me in the beginning of this video and then proceeds to throw you off course.
I honestly didn’t even expect you to talk about anything other than Titans
1:51 agreed, compared to all other franchises, whenever I need a realistic yet cool mech, I just head over to Titan fall for my sci-fi war
when viewed in 3rd person. BT actually kept his rocket pods behind his lower back area by a pair of auxiliary arms which means he technically can change rocket pods to other equipment.
My counterpoint to the lore of the tanks is that they aren’t really referred to as tanks in the signs around them (specifically apex legends). In King’s Canyon, the garages containing them are referred to as “mobile artillery bays”. Looking at these from the perspective of support artillery rather than a main battle tank seems to be a lot more of a reasonable idea.
#1 - They are legged vehicles
*video credits roll*
It's been expanded upon in the lore through Apex season 9 that Viper's Northstar was heavily modified in order to allow it to fly, as most Northstars can only manage short VTOL hovers with pure engine power
I expected much negative on the Titans, but was pleasantly surprised at the good stuff. I love Titanfall and wish more people played it lol, but I also just love the mechs, and they seem VERY practical overall (I think the only real issue it would have irl is the ground pressure thing, which could be solved realistically I bet)
I mean , you can give to them duck feet (both long and wide) and that would solve the problem of ground pressure , see that elephants are big and heavy but since their feet are wide and long , they just don't sink in the ground even when they run
I note, this is a fantasy and futuristic setting with infinite ammunition and teleportation, my theory behind the infinite ammo and grenades is through teleportation similar to the phase shift pilot.
I wonder if this is a more accurate representation of how a mech would really be used; like a light tank or IFV that can be orbitally dropped and fight in extremely confined spaces where normally only infantry could go
mech: *exists*
Spookston: *_Angry Sherman Jumbo noises_*
Me posting to my local military mag in 1840...
'Everything wrong with a cannon on a motorised vehicle....cavalry is all you need!'
if tanks were whippin swords around, punching, shooting, and catapulting pilots, it would be another episode of battlebots.
Usually, I would hate on someone that doesn’t like Titanfall or hates on it. But I see you actually have reasons and I can respect that.
Those hatches on the back of the Paladin's turret you mention at 5:06 could be blowout panels.
Well guess what, despite what everybody says, about Northstar's center of thrust technically making her frontflip until she crashes, she doesn't care, and she just flies anyways."
-Bee Movie
Ronin doesn’t “teleport”
He phases
So cool that he ends the credits with the ODST soundtrack
hatches adding to back of turrets mostly used for auto / quick loaders to quickly ejecting used shells out the turret, rather than keeping them inside.
3:17 this is why there are robotic pilots and well trained pilot well except cooper since his titan is an ai
Choose your wish:
-A power can only be activated when you hurt yourself and turn you into a deformed naked giant (oh yeah, you can also heal real fast but die real fast a couple years later or having some beyond space-time neural connection bullshit)
or
-Being a highly skillful pilot with a 21-63 tons loyal mech whose ultimate desire are complete the mission and keeping you safe.
So... Titans gud, tanks bad.
8/10 respawn, nice job
"Could result in unwanted actions-"
Me with controller: *still makes unwanted actions*
It would be so cool to play a large-scale game in the TF universe where the Paladin Tank might come to life.
What's also realistic was the fact that titans carry ammo packs and not just a machine having infinite ammo.
3:25 I'm pretty sure the jets on the back of the titans don't just let them dodge, but also aliviate ground pressure by releasing a small amount of thrust
I like how titanfall does mechs. Any armed force is basicaly construction crews with guns. Bringing a armed construction robot into the fight could be useful in helping troops manuver on the battlefeild.
I would say that the northstar enemy you fight as a boss that could fly however much he wanted was a variant, and not the baseline in the actual gameplay and in his kit it gives momentary and not sustained flight, even still pretty awesome that it can get off the ground
Titans aren't vehicles, they're friends.
Why do I feel like in the future the government is going to to call you up to design a titan when a country starts a war with mechs...