Also idk what you want the end goal of the game to be but honestly you possibly put all important UI on the stop watch kind of like Golden Eye 64's Pause but real time. Like having your health bar on the left side of the stop watch(Could use pips instead of bar) and you could use shared ammo resources and have that bar on the right of the watch. Or just switch the bars amount based on current weapon. Buffs could also be something attached to the left arm or a different visual aura around the stop watch.
I was unemployed and basically no lifeing unity at the time (probably like 6 hours a day). I've also been learning it for about 6 years now. You should check out my new channel where I post all my new game development stuff: ruclips.net/channel/UC3cdmRGBJPLe2Rapb64bD_Q
@@magic00squirrel for me no lifeing is fine if it's actually something useful. it's those everyday actions that slowly lead our future. anyways, are you planning to release the game? It looks awesome
the music is fire! love the og doom vibes of the game!
To make it look like you can't go down there you should add fog, Dark moving Clouds or multiple levels of a dark transparent planes.
Also idk what you want the end goal of the game to be but honestly you possibly put all important UI on the stop watch kind of like Golden Eye 64's Pause but real time.
Like having your health bar on the left side of the stop watch(Could use pips instead of bar) and you could use shared ammo resources and have that bar on the right of the watch. Or just switch the bars amount based on current weapon.
Buffs could also be something attached to the left arm or a different visual aura around the stop watch.
Good idea I think I will implement this.
add more fast melee enemy to keep the player moving and maybe add a heavy machine gun like mg42 the music good but it need more anger to it
Both will be coming in future updates so stay tuned!
I'm honestly surprised how much you managed to add over two weeks. Is it an experience thing?
I was unemployed and basically no lifeing unity at the time (probably like 6 hours a day). I've also been learning it for about 6 years now. You should check out my new channel where I post all my new game development stuff: ruclips.net/channel/UC3cdmRGBJPLe2Rapb64bD_Q
@@magic00squirrel for me no lifeing is fine if it's actually something useful. it's those everyday actions that slowly lead our future. anyways, are you planning to release the game? It looks awesome
yoo is this gmae gonna be realeased i want to play it
1, music is good, but it feels like you are repeating it. 2 make a monster that counters the rocets cuz rn all monsters can be killed with it
you should make the rocket better damage but more cooldown