I don't think it takes clairvoyance to predict the #1 spot. This top 10 is very indicative of the absurd power creep in creatures over the last few years.
compare phyrexian negator and phyrexian obliterator. the former is a very well-balanced high-powered card. i won and lost games off the back of that card when it was in standard, very fun. now i look at these modern cards which are all power and no downsides other than opportunity cost. how is that any fun?
@@didymussumydid9726to be fair, Obliterator had several things balancing it out. It was BBBB, which is an absurd asking cost that works in almost nothing but a B or B/g deck, and it was printed alongside Dismember and around blocks that featured a lot of bounce and other non-damage removal, like the W/U miracles from Innistrad, Beast Within, etc. I recall lots of permanent stealing back then, too. Mindslaver and Vedalken Shackles, or you could just shut down an aggressor with any number of Enchantments from the time. I think the Obliterator was meant to usher in a stepping away from using more damage spells or just huge creatures. They wanted to encourage people to do less beatdown and burn, because around that time why would I not use removal spells that also caused damage so I could hit the opponent and planeswalker? Why would I not just go big with creatures so I can attack my opponent and their planeswalker? (Enter Obliterator). Oh, that's why. Lal speculation on my part but that's what I recall from around that time.
Comparing Negator and Obliterator is easy, Negator is the good one that saw play while Obliterator was the one that was only vaguely relevant for a very brief period of time.
Who called it that Ragavan would be #1? That's right. *Everyone* can put their hands down. Most obvious #1 yet! 😂
Год назад+4
For me, as an older player, Birds of Paradise on the Green flyer list was much more obvious. But I havn't played competitive constructed since like 2008 or so...
You've come a long way, Nizzahon! From years back when you were just getting your groove to now where you are getting sponsored by Wizards themselves. Keep up the great work! I actually didn't realize there were quite a large number of these Savannah Lions creatures.
It's a bit sad to me this powercreep: each point of mana in the casting cost is getting more and more relevant to the point where 4 drops are almost unplayable in a competitive format AND lots of old cards will be forgotten forever.
Huh, 4 drops have pretty much always been bad outside of Standard and are still very relevant in Standard. Power creep is inevitable as players want new powerful cards every set. Just look at Ixalan mid level power widely considered a bad set.
Yeah but the greed of hasbro destroys the game cause the process is speed up times 20 because in my time on theros, we waited months for a set, now there a set every 2 weeks so fick hasbro no one can keep up
@@TheEvolver311 4 drops is barely above the "medium value" (which is around 3), that's insane! Yeah, cards _can_ be powerful without destroying all previous history. It seems to me like a child's cry "I want a big gun, bigger than the other 25'000 before!"
@@Derret134they will create an "allosaur God-Incarnation", a 6/5 legendary with trample, indestructible for just G that will come back to the battlefield the very next turn if it leaves the battlefield instead of going anywhere else. Edit: ah, it is not counterable
Neat update! It feels like 1 mana 2/1s with upside in the later game is good design space, I’ve been very happy with the ones printed in Standard recently.
I do enjoy these lists where there is an obvious best in class but sometimes historical performance and longevity can shift the order you might expect. In this case the number one is pretty obvious but the order of the rest of the list was quite interesting.
Skullclamp was intended to actually be +1/+1 but the developers thought that was to strong so made it the +1/-1 one we have today not seeing the problems that it can cause later on down the road.
Ragavan was intended to be extremely powerful. Skullclamp was a design oversight. Bad comparison. But besides that, Darksteel and Modern Horizons 2 were designed by entirely different teams with zero overlap.
Can anybody explain why dread wanderer would be considered "better in most every way over gutterbones"? Seems to me it has the advantage of costing 2B instead of 1BB to bring back, but the other differences are all upside is in gutterbones favor... excluding creature type synergies. Maybe im missing something.
Falconrath Gorger + Call the Bloodline. No the best combo out there but dropping vampires on other players' turns is still better than playing them on your own.
I only own the Dauntless Bodyguard out of all of these, 2/1’s for one just ain’t my thing apparently. Of course I covet the monkey, but I don’t like spending $30+ on “new” cards. Hell I don’t like spending that on old cards either.
Ragavan looks at those treasure tokens the same way WotC looks at Ragavan printing money for them as a chase card. Part of me likes the design, the other part of me thinks it's an incredibly lazy auto-include for a lot of red decks.
I'd argue that the Pup has one downside while the Satyr has two. And yes, I know that's not 100% exact because you get a marginally relevant ability together with that second downside (which stacks badly with the first one, btw). But all things considered, I don't think the Satyr fits the definition of " *_strictly better_* ".
It's an option. You get to choose when to activate the second ability. If you're not sure, don't use it. If you only activate it when you're sure it's useful, then the net value of that ability is always positive. If that means you never use it, that's fine - its floor is still same as the jackal pup.
It 100% does, any card thats the same with any other option is strictly better, even a 2/1 with the same textbox and then like 20R, deal one damage to the opponent and 1 to yourself is strictly better
I'm absurdly tired after having to dash home from the train station, to the chemist, and then back to the train station. Kinda like the #1 really. Speaking of, I wonder if one day it might make it onto "Top 10 Vintage Cards (Minus Power 9)"!
@@matthewutech5970 Well, if WotC tells you not to include the price in the videos sponsored by WotC, it is not far fetched to think that Nizzahon would exclude the prices in his other videos too. Basically as a good measure
It’s also about the interaction with other cards in the format. One mana and the ability to steal a random card goes MUCH further in legacy. It’s a format dominated by cheap and efficient cards after all. If they didn’t ban Rags in that format, they’d have had to ban more and maybe even the very cards that players feel make the format what it is.
Do you think Dreadhorde Arcanist or Wrenn and Six should be banned in modern? I hope not because they really aren’t problems there like they were in legacy
Cult conscript requires a creature you control to died that turn AND pay two mana to get a tapped 2/1. While not bad, this isn't where Aggro decks want to be since they want more creatures in play, not merely replacing creatures. Gutterbones & Kendra on the other hand allows aggro decks to buy them back just so long as the aggro deck is doing what it wanted to be doing; dealing damage/life lost to your opponents life total (like for Gutterbones) and dumping your hand by the mid to late game (Kendra).
I find it funny that the sponsored episodes don't have the card prices on them
Wotc and their strange rules
Well when he shows the prices it sponsored by card kingdom. If it's not sponsored by a secondary market so that's why there's no prices
It is funny but it also makes sense at least. Card Kingdom sponsor? Show their price. Wizards sponsor? No secondary market listed.
For a ferengi it is all quite normal
Wotc demands it. It's important to keep the lawsuits away while they co tine to print money.
wild to think that a lion from the savannah would lose in a brawl with Barbara Wright, history teacher. School is a really dangerous place these days.
Lmao she’s gonna suplex that Lion
I don't think it takes clairvoyance to predict the #1 spot.
This top 10 is very indicative of the absurd power creep in creatures over the last few years.
compare phyrexian negator and phyrexian obliterator. the former is a very well-balanced high-powered card. i won and lost games off the back of that card when it was in standard, very fun. now i look at these modern cards which are all power and no downsides other than opportunity cost. how is that any fun?
Round of applause for Dauntless Bodyguard for actually moving up the list in that time.
Things are spiraling out of control
@@didymussumydid9726to be fair, Obliterator had several things balancing it out. It was BBBB, which is an absurd asking cost that works in almost nothing but a B or B/g deck, and it was printed alongside Dismember and around blocks that featured a lot of bounce and other non-damage removal, like the W/U miracles from Innistrad, Beast Within, etc. I recall lots of permanent stealing back then, too. Mindslaver and Vedalken Shackles, or you could just shut down an aggressor with any number of Enchantments from the time.
I think the Obliterator was meant to usher in a stepping away from using more damage spells or just huge creatures. They wanted to encourage people to do less beatdown and burn, because around that time why would I not use removal spells that also caused damage so I could hit the opponent and planeswalker? Why would I not just go big with creatures so I can attack my opponent and their planeswalker?
(Enter Obliterator). Oh, that's why.
Lal speculation on my part but that's what I recall from around that time.
Comparing Negator and Obliterator is easy, Negator is the good one that saw play while Obliterator was the one that was only vaguely relevant for a very brief period of time.
Who called it that Ragavan would be #1?
That's right. *Everyone* can put their hands down. Most obvious #1 yet! 😂
For me, as an older player, Birds of Paradise on the Green flyer list was much more obvious. But I havn't played competitive constructed since like 2008 or so...
I’ll be a little sad when this gets revisited next time and Savannah Lions and Jackel Pup don’t even make the list 😢
The vast majority of cards at this point are largely forgotten as every single set has draft chaff.
I read the graphics as 'One Mana 2/15' and I was freaking out!
You've come a long way, Nizzahon! From years back when you were just getting your groove to now where you are getting sponsored by Wizards themselves. Keep up the great work!
I actually didn't realize there were quite a large number of these Savannah Lions creatures.
I look forward to all your top 10s!
It's a bit sad to me this powercreep: each point of mana in the casting cost is getting more and more relevant to the point where 4 drops are almost unplayable in a competitive format AND lots of old cards will be forgotten forever.
Huh, 4 drops have pretty much always been bad outside of Standard and are still very relevant in Standard.
Power creep is inevitable as players want new powerful cards every set. Just look at Ixalan mid level power widely considered a bad set.
Solution: Don't play competitive.
Yeah but the greed of hasbro destroys the game cause the process is speed up times 20 because in my time on theros, we waited months for a set, now there a set every 2 weeks so fick hasbro no one can keep up
@@TheEvolver311 4 drops is barely above the "medium value" (which is around 3), that's insane!
Yeah, cards _can_ be powerful without destroying all previous history.
It seems to me like a child's cry "I want a big gun, bigger than the other 25'000 before!"
@@RockmeHellsingyou say this as if hasbro didn’t own WotC when Theros was made
Ragavan is pretty much the quintessential example of extreme power creep in the game, acting as a tum 1 win condition if you don't have an answer.
Nice plug for Nizza History on the end card! I'd be tickled to see it return!
Power creep is depressing
Nizzahon in 2030: "A 1 mana 5/5 with upside is woefully inefficient. You should expect way more for that investment"
I mean it dies to fatal push so of course it would be bad :D
@@Derret134they will create an "allosaur God-Incarnation", a 6/5 legendary with trample, indestructible for just G that will come back to the battlefield the very next turn if it leaves the battlefield instead of going anywhere else.
Edit: ah, it is not counterable
For these update videos, I think it would be great to add to the title "Update 2023".
Neat update! It feels like 1 mana 2/1s with upside in the later game is good design space, I’ve been very happy with the ones printed in Standard recently.
Recruitment Officer is, I think, the gold standard of what aggressive creatures should be now.
Commenting to help you with the RUclips algorithm. Keep up the great work, you're the best!
I do enjoy these lists where there is an obvious best in class but sometimes historical performance and longevity can shift the order you might expect. In this case the number one is pretty obvious but the order of the rest of the list was quite interesting.
I refuse to believe that a creature with level up has gained any points anywhere at any time.
It's likely to be the only one to ever do that lol.
Quite a few did in that Standard actually. The really good White Knight one was an Extended star in the last days of that format, too.
Happy Halloween Nizzaheads!
Where do you get your tournament data from? I'm interested in doing data analysis based on tournament results.
51 1 mana 2/1s! Stats like that make me love these lists.
Nizza, plz do a free style rap about Fallen Empires
Hexdrinker is so powerful I had never noticed it's a 2/1 for G.
I suspect the person who designed ragavan was the same person who made skull clamp. They may have brain damage.
Imagine being mad about cardboard rectangles like you.
Skullclamp was intended to actually be +1/+1 but the developers thought that was to strong so made it the +1/-1 one we have today not seeing the problems that it can cause later on down the road.
@@fastydaveYeah man imagine having passion about the game and its design, so cringe
@@Omenshaperso much to accuse brain damage ? That's a bit too much
Ragavan was intended to be extremely powerful. Skullclamp was a design oversight. Bad comparison. But besides that, Darksteel and Modern Horizons 2 were designed by entirely different teams with zero overlap.
Oh boy, I wonder what number one is.
Idea: Dread Wanderer, Gutterbones, Tenacious Underdog, some other similar cards, and a bunch of wraths
I’d love to see Jackal Pup in Pauper alongside Savanna Lions
It's legal there, as are the lions. But neither are good enough anymore.
I am usually very bad at guessing what the #1 cards on a list, but this time it was beyond easy
Cheeky mouse trades with a Grizzly bear, cheeky for sure…
Oh Ragavan, literally nothing else it could be.
Edit:
I mean...yeah duh.
Honestly I was hoping something other than monke would be number 1.
Can anybody explain why dread wanderer would be considered "better in most every way over gutterbones"?
Seems to me it has the advantage of costing 2B instead of 1BB to bring back, but the other differences are all upside is in gutterbones favor... excluding creature type synergies.
Maybe im missing something.
When I saw this video I was like "Okay so it's Ragavan and who else?"
It would be really funny if they did the triplet thing to savannah lions, www for a vanilla 6/3. I present Savannah Pride.
Ragavan being number 1 is gonna be a common thing huh 😂
Falconrath Gorger + Call the Bloodline. No the best combo out there but dropping vampires on other players' turns is still better than playing them on your own.
I only own the Dauntless Bodyguard out of all of these, 2/1’s for one just ain’t my thing apparently. Of course I covet the monkey, but I don’t like spending $30+ on “new” cards. Hell I don’t like spending that on old cards either.
It probably took a lot of restraint to make the thumbnail Savannah Lions and not Ragavan, huh?
Ragavan looks at those treasure tokens the same way WotC looks at Ragavan printing money for them as a chase card. Part of me likes the design, the other part of me thinks it's an incredibly lazy auto-include for a lot of red decks.
I'd argue that the Pup has one downside while the Satyr has two.
And yes, I know that's not 100% exact because you get a marginally relevant ability together with that second downside (which stacks badly with the first one, btw).
But all things considered, I don't think the Satyr fits the definition of " *_strictly better_* ".
at the end of the day the satyr can pump itself if needed and for agro sometimes that 1 point of damage is going to decide win/lose
It's an option. You get to choose when to activate the second ability. If you're not sure, don't use it. If you only activate it when you're sure it's useful, then the net value of that ability is always positive. If that means you never use it, that's fine - its floor is still same as the jackal pup.
It 100% does, any card thats the same with any other option is strictly better, even a 2/1 with the same textbox and then like 20R, deal one damage to the opponent and 1 to yourself is strictly better
The second ability isnt a downside since its a choice. You dont have to activate it; and should only do so when it will be positive for you
Ninja where is the price/value
Top 10 knights?
I'm absurdly tired after having to dash home from the train station, to the chemist, and then back to the train station. Kinda like the #1 really. Speaking of, I wonder if one day it might make it onto "Top 10 Vintage Cards (Minus Power 9)"!
Like and comment for the algorithm.
Does being an MtGAmbassador mean that you are not allowed to include the card price anymore?
I really liked that
Only if the video was sponsored by Wizards. Usually, they're sponsored by Card Kingdom.
@@matthewutech5970 Well, if WotC tells you not to include the price in the videos sponsored by WotC, it is not far fetched to think that Nizzahon would exclude the prices in his other videos too. Basically as a good measure
Ragavan is just bad design. Way to unbalanced. He is THE embodiment of power creeping and i hate it.
It’s Wednesday my dudes
HMMMMM I wonder which is best
Imagine a card being so powerful that it’s banned in Legacy, yet it’s not banned in Modern…. 🤦♂️
Like honestly wtf….
It’s also about the interaction with other cards in the format. One mana and the ability to steal a random card goes MUCH further in legacy. It’s a format dominated by cheap and efficient cards after all. If they didn’t ban Rags in that format, they’d have had to ban more and maybe even the very cards that players feel make the format what it is.
Do you think Dreadhorde Arcanist or Wrenn and Six should be banned in modern? I hope not because they really aren’t problems there like they were in legacy
I wonder how come Cult Conscript didnt make the list... seeing worse card to make it... probably due to color?
Cult conscript requires a creature you control to died that turn AND pay two mana to get a tapped 2/1. While not bad, this isn't where Aggro decks want to be since they want more creatures in play, not merely replacing creatures.
Gutterbones & Kendra on the other hand allows aggro decks to buy them back just so long as the aggro deck is doing what it wanted to be doing; dealing damage/life lost to your opponents life total (like for Gutterbones) and dumping your hand by the mid to late game (Kendra).