@@BrianR146 Thus, the solution is a middle ground. Also, when they're making millions per release (and re-release), maybe the company can afford more than one team to work on games at a time.
Exactly too much slop with ubisoft and this general industry . Starfield is just unoriginal. If es6 isnt good. Ill finally become a hater . Lmao@BrianR146
Paid mods are the worst... Bc there is usually another creator that does it better more passionately and with a higher quality mod that does the same thing and or more... For free.
@@jonathanpalma713I mean, if 2 developer make a similiar mod. And 1 wants money for his work, the other does not. Then just dont pay for the other mod? We cant exactly force mod makers to work for free. Whats worse is bethesdas own expensive creations. They're pretty decent but too expensive and could have been inside a smaller combined dlc.
That makes perfect sense. "Emil, the fans hate the game." "Whatever. The fans are morons anyway." "Wow! Great thinking, Emil! Start making the next on--whoops, we're bankrupt. Guess you're fired, Emil." "Whatever. Money is stupid anyway."
"nobody is patting themselves on the back while ignoring our players" he said, immediately after patting himself on the back and dismissing their feedback.
The “future” is Todd and Emil being replaced by Microsoft, since neither of them seem to know what they are doing Todd doesn’t play games anymore and Emil has been using the same character motivations for 20+ years.
If Microsoft replaces the staff it will be all DEI hires. More than likely they have no good original developers at this point anyways based on their last good game coming out 13 years ago.
Emil couldn't write a children's book if his life depended on it. Just because characters are non-stop yapping, it's not good. BSG doesn't get " show, don't tell". They just tell and tell and tell and everybody falls asleep
@IchbinX it's not even his genius. He's said you could write the great American novel and gamers would just turn it into a paper airplane. Pretty much people are stupid so I will give them what they want. It's not arrogance but pure disdain for the audience.
Not really, they fixed some things like becoming guild leader for no reason, they added more rpg mechanics like more speech checks, perks, backgrounds...
I’ll put it this way: I’ve put more hours into Fallout London, a fan made mod, than I’ve put into Starfield. And it’ll probably be the same case for Fallout Neuvo Mexico and Fallout Miami. Why? Because the writing and role playing elements have been superior than anything BGS has done since -Fallout 4- Skyrim. More-so, we’ve seen the tone deaf and arrogant responses of Todd Howard and Emil Pagliarulo that insist, despite low critical ratings for both the main game and DLC, Starfield is their best accomplishment. They’re living in their own fantasy bubble. You can’t reason with that.
"People aren't connecting with Starfield" The game isn't doing anything new. It's exploration is hot garbage and playing it will put you to sleep. That's why people aren't "connecting."
The universe is also pretty boring, it doesn't have the tasty sauce Elder Scrolls and Fallout has. I don't see a mobile game spinoff of Starfield, the space game with no fun alien and robot characters (plural emphasis)
@@arclicht2930this is my take from the game also. Lore and universe isn't just that exciting.. But still passable game imo, sometimes i wanna eat bowl of bland apple sauce, so sometimes i might wanna play bland open world too.
Emil Pagliarulo is the architect of all our pain. It’s actually mind boggling how one morons decisions can make or break a product. Look at far harbor DLC, Emil had nothing to do with it and it was leagues above the base games story in terms of choice and player freedom à la new vegas. Far harbor didn’t have any essential characters and had far more speech check involving perks and special levels. Fallout 4 and starfield are essentially linear story games and not RPGs. Emil simply refuses to write a story that doesn’t require essential characters and bethesda games will continue to suffer because of it. He has a story he wants to tell and you WILL play HIS story.
What are you on about my guy? Base fallout 4 has like 5 essential NPCs total and none of them are even important faction leaders except for Preston (pretty sure most of them are just early story chracters that become less relevant like Nick and Piper). You can kill 99.5% of npcs in the game as soon as you meet them and the game accounts for it. Have you ever tried playing fallout 4 in an interesting way or are you just complaining about your personal experience with the game and ignoring holes in your arguement so your point sounds better?
@@thatclonewhopunchedadroid2096 Fallout 4 is full of essential npcs that cant die unless certain requirments are met. That defeats the point. You should be able to take out anyone at any time. New vegas did it right.
@@thatclonewhopunchedadroid2096 You appear to be completely retarded, you cannot kill 99.5% of NPCS in fallout, so clearly you've never fucking played it before. Never speak again because you're this retarded. You also appear to be an artist, so the autism checks out
None of that is the problem. Lots of Japanese games are like that, but can still be incredibly fun. The problem is that they badly miscalculated on the procedurally generated planets being fun when they just aren't and then took way too long getting out the one thing that makes their games special, mod support.
@@kcolloran yes, but those fun japanese games are not bethesda games. bethesda have a formula that actually works, but theyve thrown it aside in an attempt for mass appeal and stock growth. instead of doing what theyre good at, theyre trying to be an industry leader in stuff they have no experience with.
It’s pretty easy to see what the plan was here. They wanted to release a game they could sell paid mods, paid quest for $10 and single city(plant) size DLC’s for $30 bucks a pop. They can start extracting money on a per mission per world basis, basically pay to play on the next interesting planet.
This! The things they forgot about is gameplay (e.g., Cyberpank vs Starfield fight mechanics), world that lives instead of artificial decorations like in a museum, living characters instead of empty speaking dolls. Oh, and story that matters...
I can totally see this in hindsight. Starfield was never a game meant to be enjoyed, but a platform to be monetized. Sounds like the bethsoft I've grown to distrust
Creation club really dragged what quality they had left to the bottom. They greedily monetized their idea of fans will fix it. But forgot for that to work base experience must be amazing for people to pay that much for tiny bits of content, and all they delivered was wooden procedurally generated Oblivion with more loading screens and fast travels than gameplay.
@@VJ-zm5xi this makes sense. At first I thought the 100 planets was for "mod" real estate (this coming afrom a skyrim fan who constantly had mods that conflicted and would occupy the same in-game space etc) and maybe it was, but your perspective sounds way more beliveable
It's like Bethesda learned the wrong lessons from Skyrim. Instead of saying "wow, people love our game, they're playing for hundreds of hours or more. Let's see what we can learn from it and make another great game," they're saying "People are still playing our game, but once they bought it we're not making any more money from them. How can we monetize our games better?"
Juice you are being INCREDIBLY optimistic.... BGS said they JUST started full production on ES6 last year. It takes them roughly 5-6 years to make their games. The EARLIEST we're gonna see ES6 is 2029-2030, which will be 18-19 years after Skyrim.... that's just insane to think about, especially since devs are already expecting fans to be disappointed in it. I gave up on BGS when Todd said he didn't think other studios needed to work on their IP's during his interview with Matty when their gaps are that big.
Imagine how us Fallout fans feel! We are going through what could be the Golden Era of the franchise thanks to the explosion of the Show and yet here we are having to wait on Bethesda until AFTER the release of TES VI for them to work on Fallout 5. I blame Todd and Emil for all of these after they got outshined by Obsidian with New Vegas they have been insecure about letting anyone else touch their IPs. The only possible saving grace for Fallout right now is if Microsoft finds someone else to make another Fallout New Vegas spin off instead of waiting on Bethesda.
@@skaetur1 I have a feeling as the industry continues to lose money, etc. on AAA scale, things will probably get reined at some point. Or else it dies.
It took them 7 years to build Starfield. That's 7 years to build a brand new IP from the ground up with a major new engine upgrade that greatly slowed development and to make matters worse there was a pandemic halfway through development. None of that will be an issue for TES VI. Plus they have all the funding and backing they could ever possibly need from Microsoft. I wouldn't be surprised if it released as early as 2027.
I honestly think Emil’s ego is the biggest problem. He is a legitimately terrible writer and refuses to internalize any criticism, even well meaning, and improve
@@NightDocshe hired a nearly entirely female team to help him write. Gone are the DND nerds that wrote the original series and now it’s a bunch of social justice women.
Fromsoftware, CDPR, Capcom, Nintendo, there are still PLENTY of good AAA. Take a break from doom scrolling, bud. Don't give money to slimy companies and the problems will fix themselves
Starfield already feels like something released in 2015 or earlier so it’s roughly a decade behind right now. Es6 isn’t coming out til around 2030 so by then the next next gen of console will be on the horizon and the game might unfortunately still feel like it’s a decade behind its peers.
@@PlayerJay425which is fine, as long as the player knows WHY they're playing what they're playing. The perfect game doesn't exist, you are always compromising somewhere.
@@skyriminspace This compromised on fucking EVERYTHING. It's a dead dogshit game that is bland, boring, pointless grey paste. Stop simping for bad game design
@@PlayerJay425 You really think Bethesda can afford to tank for six more years? They need a giant hit asap to justify the billions spent on them, which probably means a 26-27 release as outlined in the recent court documents.
Yeah, I think this expansion was a huge missed opportunity to show us they've corrected course and are listening, instead they released one of their weakest and most expensive expansions ever and show'd us they're just going through the motions and their response to criticism has been so tone deaf, the same people will be making the same missteps for ES6 and F5. It's very depressing.
I feel like fo4 more was removing consequences. Skyrim did still have some aspects that had impact on the story, though some definetly were missing. But fo4 is just stupid in that sense. Since half the quests have no meaning and dont influence any other npcs in any way or the world. And you can just be in all factions at the same time for half the game
I found a new mod for Fallout 4 (Turning the game into a Desert) and I'm looking forward to Fallout Nuevo Mexico for Fallout New Vegas whenever it gets done. Not to mention the recently released Fallout London.
@@GamingwithProDiGalSoN The project was on hold for a while because the Lead of the project was going through some stuff but it's back in full production and just released a trailer so go look it up.
The reason why people are actively hating starfield is because they never learn from their mistakes. They double down and continue to make bad choices for their games and complain about player being toxic. It drives a fan insane, the definition of insanity.
I am traditionally a big Bethesda mark, but they just seem out of ideas with Starfield. They recycled the idea of Dragonborn as "Starborn", even with the same powers system shoehorned into it, but instead of an interesting location or dungeon housing each one, it's the same boring minigame over, and over, and over, and over. Every location feels the same, it feels like there is nothing interesting to discover, even when you find a point-of-interest on a planet, its like... oh wow I found a diseased biosphere or something, what does that do? Nothing.
I honestly disagree when it comes to the DLC. I think the premise of Shattered Space is really fun: diving into a new world where you get immersed in a bizarre once warrior culture that is having problems? Yea sign me up. Its the execution I have issues with
I was such a mark that I bought Starfield day one and it's thrown me off the studio. There's only so many times you can get burned before you go, "Oh they just aren't going to get better... are they?" All the old games had the caveat that no one had done anything like it, and that sure they were janky, but they offered interesting worlds. If they can't even match old quality, what's the use?
@@JuiceHead3 Hey about the 5:40 mark you say, "I want this game to succeed". Now I get wanting a game to be fun, I WANT Starfield to be fun. But it's interesting you said "succeed". Why would you want Starfield to succeed? Surely it's obvious now that Starfield SHOULD fail so that Bethesda knows they have to work harder on their games. Having Starfield succeed just means more games like it or worse
the next DLC will have a positive review score because all that will be left is the most hardcore fans that truly (some how) love the game. Bethesda will then point to that and say "See we're going in the right direction"
I'm honestly worried I will die before they get the next Fallout game out. Just wish ghosts were real so if it happens I could haunt Todd Howard for the rest of his life.
ngl choosing to spend you afterlife haunting someone over a game would be a pathetic way to spend it lol, betheseda were never that good aim higher casper
At least you won't see how bad it is when by that time even cheap smartphones or brain interfaces will run some Unreal Engine 17 virtual worlds and Beth still their wooden Morrowind tech with next gen bugs and lifeless npcs. You really think they care about Fallout? After that tv series related cash grab "next gen update" that only broke the game and now half a year later they still didn't fix it?
BGS could follow the CDPR / Hello Games redemption arc, but it seems like they’re content with following the Ubisoft decline. Even if they are making good money now - this lack of innovation, & removal of features from their games is really going to hurt TES 6 & BGS sales compared to what they could be, imo. Due to both poor PR with former fans, but also the product itself (if the last decade is any indication of what is to come). I hope I’m wrong.
There was a time I wondered if I'd care about Beyond Skyrim if ES6 released first. Now I know Skyrim will be eternal and Beyond Skyrim will be a more hype release.
What about those of us that are tired of fantasy and want sci-fi? Where are the Starfield competitors? There are none outside of the incredibly mid Outer Worlds, and that is not moddable.
At this point I'm looking forward to Skyblivion far more than TES6 because it can't possibly be as big of a letdown as TES6 could be after waiting nearly 20 years to get it.
@@blakecasimir Space Marine 2 has more fun gunplay, No Man's Sky has better space travel and exploration, and I can't imagine it'd be hard to find a game with better writing
They say Atomic shop and updates don't impact development. If they added/Saved everything for the DLC atalest it would have some variety and features, and had been closer to it's asking price. I don't see how anyone will be hyped for another DLC if this is all we can expect from Bethesda.
It is a real shame that they screwed this game up so much at it's core. If they had made the space surrounding a couple of the major cities, handcrafted and filled with content. Basically, having multiple large maps with a ton of content with their own in depth stories. This could have been amazing. Also, instead of the 12 procedural generated dungeons, times that by 5 or more. Make it so you would hardly see the same place again. But sadly that's not what we got.
It’s so overly monetized. Deliver a subpar experience, fix it with “DLC” and paid mods. The trackers alliance is such an egregious example. Add an intriguing but near nonexistent faction, and implement it paid quest by paid quest one at a time.
Last week I crossed 7K hours in Fallout 4. Add in the years of F3/NV/Oblivion/Skyrim and you could say I'm a fan... Or was. F76 showed the crack in the armor and Starfield sealed the deal. The teams, people and mindsets of those who made greatness are gone. Todd is beholden to corporate. It's over. It was great while it lasted.
I am one of those "dedicated fans" that paid for the early access release and already own the DLC, and no, I didn't reinstall and will probably never play Shattered Space. It's not worth the HDD space. I already know what Bethesda will deliver: Subpar chat GPT levels of dialogue and story, all milquetoast and boring, and static NPCs that stand around and wait for the player character to arrive so they can blurt out lame exposition and deliver you fetch quests
What unnerves me is that no one is trying to make a new Skyrim. Not even BETHESDA. That was a hit. The industry should be rushing to make their own version of a hit. But outside of a very few isolated attempts, it's just not materializing.
13 years we’ve anticipated the next elder scrolls game… at the end of the day, I know they are just “games” but for many of us Skyrim/oblivion/morrowind have been our own personal Narnia … a place to escape reality even if just for a moment.. it kinda hurts when you’ve looked forward to a NEW Narnia, full of new adventures, for so long.. and as you slowly approach the door to open the new world up, step by step you begin to realize it’s seemingly as lifeless as a wardrobe.. Guess it’s just our fault for being so excited for over a decade, as if we’re owed something.. who knows. Bethesda, I still have some hope left that you can bring this home for your true fans.. don’t go out like these other money hungry gaming companies … please, just this once, be the good guys.
That's kind of my worry. their push for these Microtransactions/Add-ons have only been getting worse and worse, but the game quality has only stayed the same or gotten worse. I just feel like Ubisoft and EA, greed is getting to their heads right now because they are not hitting the profit goals... and I worry it will get worse with ES6, and people are not going to be happy...
@@LucasMcQueen-g4z "they're just games" doesn't apply anymore. Anyone who says that is a total hypocrite. The best games are as compelling art and literature, sometimes more so. Anyone who wouldn't scoff at award shows for movies, galleries of art, performances of shakespeare - but would at games- is totally ignorant.
@@Sgt_Kane agreed, unfortunately we also live in a time where a large portion just can’t see it as anything other than “just a game” because all they know is that Nicki Minaj is in Call of Duty and you can twerk emote in Fortnite.
Apparently Bethesda's biggest concern is modders who upload FO 4 console mods with the words F!amer or Id!ot (Savant) in the mod name or mod description.
Personally, I blame Emil. Also, Bethesdas fans are so much more dedicated to their IPs than the people in charge of Bethesda. I've been getting into Morrowind lately, and Tamriel Rebuilt and project Tamriel are massive high-quality mods that date back to before morrowinds release. If anyones interested Openmw is youre gateway, the TR/PT mods are building tamriel in the style of old TES lore.
You know how Ubisoft is on life support? Bethesda is not far behind. If ES6 flops, it's gonna take a miracle for people to believe in them again. Really the future of Bethesda lies on ES6
I think you don't like the direction and are ascribing failure onto it, but pesonally I think you're dead wrong. Paid mods and console audiences pay well and having an audience who is willing to take out their wallet to happily buy a $5 quest can get very profitable very quickly over the longterm. Fallout 76 is likely raking it in after the TV Show thanks to the atomic shop. All 4 of BGS' main releases from the last 9 years have been securely in the top 50 played games on Xbox since the buyout, 3 of them also have microtransaction revenue on top of regular sales/GamePass
Bethesda fans have been waiting 13 years and counting since Skyrim came out. We all figured about 5-7 years after Skyrim's release that we'd have TES6 around the corner. That feeling of neglect from Bethesda as they focused on Fallout 76 with it's monitization, Elder Scrolls Online that isn't an actual Elder Scrolls game, and the focus on pushing paid mods on yet another re-re-release of Skyrim primed their fanbase to be upset with them. They give us Starfield with some of the most shallow, empty, and pointless exploration I've ever seen in a video game and they wonder why fans are not interested. I've been a fan of Bethesda since I played TES3: Morrowind on the original Xbox. I remember sitting at my computer and seeing Oblivion's count down on their web page. Waiting impatiently for the timer to end and see what was to be revealed. I remember recycling scrap copper to get enough money to buy an Xbox 360 just for TES4: Oblivion. I remember being so excited for every DLC that came out for Oblivion, Fallout 3, and Fallout 4. I'd be waiting in line at midnight launches or sitting at my computer waiting for the content to be unlocked so I could play it. Starfield came out and something felt off. I hesitated, but ended up buying it on launch. When Shattered Space came out, I didn't know. Even after I found out, I had no interest in playing it. I only picked it up because I figured "They douped me into buying the deluxe edition for the season pass, so I might as well get this crossed off my list of things to do. I've never felt that way about a major Bethesda title before. I'm tired of Bethesda chasing after the money and not the art. Going after easy income from paid mods instead of delivering what their most loyal fans have been begging them to make for 13 years now. They know we want it. They had to let us know when announcing Fallout 76 because every suspected leak was followed by "Is it TES6?" I want to hold onto hope that when TES6 comes out, it will feel like the Bethesda I grew up with as a kid. A return to the franchise I've grown to enjoy the most. But I fear the talent that made Bethesda so great in years past has already left the company.
Painfully true. The difference being that Cyberpunk 2077's main problems were technical. Starfield, on the other hand, was working largely as intended from day one, and the expansion was Bethesda doubling down on that.
Honestly that is 100% on the fans. I basically cover everything Bethesda does and they never even hinted at something like that. They were quite clear in what would be added in 2024 at the end of 2023, but fandom gonna fandom
@@syntaxusdogmata3333 They weren't just technical. Cyberpunk 2077 even tho now decent game isn't even half of the game it was promised originally to be. It's action adventure rather than anything to do being Cyberpunk RPG.
@@shawngiver5570 huh? I’m just saying fandoms have a problem with overhype or setting unrealistic expectations. I have said time and time again over this year that Starfield was a record breaking launch and got great reviews, nothing even hinted at some kind of Cyberpunk 2.0 overhaul or a Bethesda apology run, yet those two things remain common talking points in the community I would love it to happen I just don’t see any actual evidence it will
The paid mods are such an insane dealbreaker to me. I’d rather buy the mod directly from the Modders than give Bethesda a dime for someone else’s work. Especially given their absurd prices for very little. Bethesda only still exists because they have a very high level modding community but they rely so hard on them that they’re driving them all away.
Agreed the community could've started modding/ fixing Bethesdas half finished creation I'd be happy instead 6 is still 3 years away by then all mods may come with a cost?
I don't want to be too optimistic ... buuuut, maybe, just maybe the failure of Starfield will prove to be good for ES6. Maybe they can learn and do better. Fingers crossed.
@@rainervogel4012 Don't be Optimistic. Bethesda is a company at the end of the day, and Starfield, despite not being the revolutionary game we wanted, still made money. So they don't have much incentive to change for ES6.
The point you made about Bethesda not even making an attempt to win people back reminds me a lot about how I felt about the base game. There were several situations or game systems where I found myself saying "didn't we solve this like 6 or 7 years ago?". Like it felt like Bethesda hadn't paid any attention to what the rest of the industry had done and had zero interest in building upon what others had already solved. Bethesda feels like a complete insulated silo.
I feel like Bethesda is going to be stuck with Starfield with both Fallout & Elder Scrolls being taken away from them possibly. & I think they deserve that, Bethesda can make all their Starfield DLCS z that they want but not make any other games. Man I’m sad to see another Space Epic go to waste, the potential of Starfield all gone. I’m just hoping for another Space Epic Game like The Outer Worlds, Borderlands 3 sort of, Star Citizen, & more. I’m glad that The Outer Worlds 2 is coming out soon between 2025 & 2026. I’m hoping that we get more Space Exploration, Space Travel, and more Roleplaying Mechanics and a great story. I’m still waiting for a new Space Epic IP to come out that’s great, Starfield ain’t it man.
Starfield is barren. It's full of empty areas and boring landscapes that you are forced to slog through while dealing with all the issues of the Creation Engine that have yet to be fixed and excessive loading screens. Cyberpunk is vivid. It's chock full of awesome sidequests, random activity, has almost no empty areas, and few loading screens while nearly every problem with the RED Engine has been fixed. Which of those sounds like more fun?
@@00TOYZ Most planet maps are full of empty squares with just a few animals, some resources and/or a cave that a prospector might warn you off of, and a ship dropping in to attack you. Compare that to other Bethesda games like Fallout. Yeah, there are empty spaces between the settlements and cities, but you have hundreds of random events that can occur multiple times in every map square. Each time you play FO3, FONV, or FO4, Oblivion, or Skyrim you have a different experience after the intro. I've restarted Starfield 3 times and it's been an identical experience: launch from a planet, loading screen, jump to another area of space, loading screen, possible random event, drop onto a planet, loading screen, and walk around for 15 to 20 minutes. The random events primarily happen in space and almost never happen on planets, with the exception of which hostile faction lands a ship 300 meters from you. This makes the game feel dull and empty.
Cyberpunk isn't for everyone. It's one of the few games I refunded on. I'm not defending BGS or bashing CDPR, but to me, CP2077 is not what I want in a game. Being forced to be "V" irks me to no end. I want to make a character and MAKE it be my own. Name it, OWN it. I never like games that force you to look the way they wanted or be prenamed. The only way I'm playing Starfield is heavily modded and sandboxing it as a down on their luck Bounty Hunter scraping by and scrapping for a better ship and a home. I ignore the lackluster storylines and factions. I just do my own thing. And I am this character. I'm not what the studio wants me to be named, or look like.
@@jaybirdjargon That's cool, but I also listed several good Bethesda games in my reply to you. My overall point is about how bad Starfield is, not how good Cyberpunk 2077 is.
It's okay to like Starfield and I'm genuinely happy for the people that do. That being said it's okay to dislike a game and express that as well. Bethesda aren't our friends, they're a company that only exists to make money just like all for-profit companies. As consumers we have a right to let a company know when we don't like what they've taken our money for and clearly the majority of people that bought and played Starfield didn't like it or the expansion. Numbers don't lie and the player count and reviews lay that out. If people that made the game ignore criticism it'll have a long term effect on their profits, if they get hurt by the criticism they need to toughen up. I'm a business owner and one of our in house rules is that I don't need to hear positive feedback because that just means we're doing our job. I only want the negative feedback so I can study it and hopefully get better at what I do.
The issue with the gaming industry at the moment is that indie studios, are the only ones left who want to make games. For the rest of the industry, it's just about profit. Passion falls by the wayside to get products out as quickly as possible to keep development cost down. Sure devs working at big studios might be passionate about games, but much like VFX artist in TV/movies these days, it's hard to enjoy creating something when people come down from above with their deadlines and idiotic ideas. It's especially hard on devs and artists when their rushed products go out and bomb, because they can do better and they know that.
@@Argornash Me too. I used to love big developer games on console. But their quality dropped off hard in the late 2000's early 2010's. 2014 was the first time I got a laptop and discovered indie games. The only games i've put in more than 10 hours from big studios in the last year are cyberpunk(They really did bring it back from the dead) and baldhurs gate 3(masterpiece)
Man, I'll play shattered space at some point as I bought the expanded game. But I'm enjoying Fallout London. Man, what a great game from Modders. There is work around for every glitch I've run into. Thank you, Reddit and Wikipedia. Everyone should download if you're on PC.
I started fallout on fallout 4, have since gone back over the last 10 years and learned and played *everything* in this universe (including all 6 years so far of fallout 76) bar BOS and tactics - the latter of which I intend to play. I am so disappointed about how far Bethesda has fallen. I last played starfield over a year ago, and started skyrim just last week. My jaw dropped. I have little to no hope for any of their future games. Old bethesda was special, the bethesda we have now is sub-par at best.
A year ago and now are completely different starfield the performance is actually a lot better they have added so much free stuff with creations and if you love Skyrim let me tell you shattered space will give you a Skyrim map like vibe so much to do everywhere 😊
@@bhavyasharma4115they haven’t fixed the terrible plot, writing, mechanics, immersion, characters, the lack of player agency or freedom. It’s still a joke, shattered space is frankly an insult.
@@samuelfawell9159 plot wasn't terrible (no giant snake 😭🐍), and the side quests I am doing isn't letting me out of shattered space 🚀 i love how beautiful it is and the feud between brother is absolutely best writting everything I had thought how younger brother should be tried to fix everything was already tried by big brother revealed as you speak to him the writting is nice (pursuasion needs work though)
As long as Bethesda doesn’t respond to criticism, I can’t believe that any other game or expansion they make in the future would be good. I know we all hoped that they would have had a CDPR arc of redemption, but they didn’t. They know people are going to pay for mods, micro-transactions, etc., which will fund their future projects. Why try when money is no longer an issue? It’s sad really, it became less about making art and a fun experience and more about the money. Somehow, they removed the “RP” from RPG, and now the games and DLCs they make are just “games”. Whether it is fun or not, that is up to each person who plays them. I’m glad you have optimism for their future, someone has to. Most of the commenters here, and myself, when observing their patterns over the past few years know that they ignore criticism, live in their own fantasy world (because they have the money to), and will continue to make “mid” games with boring stories and no consequences. I can’t in good conscience support a studio that breaks previous games to shove you to the newer and more monetized games and won’t respond to criticism (warranted criticism), or even pat fans on the back for making Fallout London, an experience that is arguably better than Starfield and FO76.
Shattered Space only fills me with dread for TES 6, but I will stay cautiously optimistic because what else can you do, you know? With that being said, NEVER preorder a Bethesda game, or any game for that matter. Can't be too careful with the amount of trash-fire "AAA" games or DLC being released these days.
Hold Bethesda to higher standards? Start being active, let these companies know that their current course isn't good enough. They have done better in the past, and at minimum they should be matching that, not delivering objectively worse. And yes, current Bethesda is objectively worse. Even adjusting for inflation, they ask for more and deliver less. Not a good strategy to be competing with your own backlog, and losing.
Todd Howard has a serious ego issue. It’s okay to not be the best. It’s okay not to get the most credit for projects. Let the creative passionate people do what they do best. Put emotions and effort back in games.
Discovered you recently and love stuff like this. Haven't played SF since debut. Didn't capture me the way other games in Bethesda's library of IP did. I even enjoyed FO76 more. I will say Beth is normally wildly inconsistent with DLC quality.
Fire Emil Pagliarulo and replace him with Will Shen or any other good writers and you will have saved bethesda. Emil is obsessively stuck with the idea that games should only be surface level, that making games deep is a waste of money and time. "You can write the great American novel but most gamers will throw it away without reading it". Unfortunately RPGs are MEANT to be deep and Emil is so stubborn on this view that even when his game is panned for being nothing but style over substance, he still refuses to acknowledge it. Fire him and bethesda might have a chance
@@stubaka3175 he left during Starfields production, he was originally Starfields lead writer will emil being the design director, but then left and Emil took the position of writer
I enjoyed Starfield for what it was but it’s obvious to anyone that Bethesda has lost its way. Starfield has NONE of the magic that BGS titles had in the past. It feels soulless by comparison. I defended Starfield for a while and thought that it was actually pretty great until I went back and played Fallout 4 for the billionth time (which even then was treading in the wrong direction for the company) and it’s just like night and day. Starfield has no memorable companions or really even characters, the exploration is non existent, the quests are uninteresting, the loot is absolutely meaningless and boring. I don’t know what the future holds for BGS but unless it’s substantial course correction this company is in trouble.
One of the things that stood out to me immediately was how shallow the followers are. The complexity of FO4’s followers compared to starfield is night and day. Starfield followers almost feel fake. You can sprint top speed into them, and it’s like running into a wall. Previous Bethesda games gave NPCs actual physical impact.
06:17 Starfield conversations are pretty garbage? No. The GAME IS GARBAGE. It's also THE SOLE REASON why we don't have Fallout 5 or next Elder Scroll's game. This sack of **** is THE REASON. Garbage meaning in this case it's so mediocre it's not worth spending more time on than trying it out.
They've been scared of doing ES6 for ages now because they knew they would have to deliver or else take a massive hit to their name and fanbase, but even if they released it 5 years ago and it was only okay, people would still have accepted it. Now, most people have completely lost faith in bethesda, and if ES6 is even slightly bad, the studio might as well close, because people will not be coming back to play their mediocre games for the studio name alone anymore. (From someone who has 3000+ hours in bethesda games and used to be blindly optimistic about their future titles)
@@btbarr16 yep, that and another garbage story from Emil. It'll bomb and their response will be "you guys expectations are just too high, we can't please you". Dated gameplay, dated graphics, dated storytelling, dated game engine and the same game and immersion breaking glitches that have been prevalent in their games for the last 30 years because of said dated game engine.
There really should have been a Fallout 4 dlc. Something related to the tv show that came out like a weapon pack, outfit pack, or more settlement stuff would have done really well. Basic marketing 101 brand synergy.
I feel like what hooked me in Skyrim and Oblivion was the fact that you were running away from a fight you couldn't necessarily win and escape. There is this attachment to the world once you leave that point and that really hooks you in.
To this day Obsidian has never made a single title to the scope of BGS titles. People (like you clearly) seem to think they made New Vegas, they used existing assets and an engine already prepped to make New Vegas, it was basically an official modpack more than anything else. Obsidian cannot make anything to the scale of even New Vegas and that doesn't even go into the fact the people who made New Vegas aren't at Obsidian anymore. The issue is people like you that gluck gluck Obsidian seem to ignore the basic facts and also seem gleefully unaware it has been over a decade since New Vegas. Current Obsidian is currently struggling to get an average sized RPG out to the public, develop some awareness.
@@fish564518 month development and many of the people who made it work where called in to work on it they can certainly do it again if another project like that falls into their hands
Before starfield released I was annoyed I would have to wait a decade for the next fallout. Now I’m glad, hopefully it will give Bethesda time to realise what’s going wrong
I personally love Starfield. I bought it, couldn’t play it because my graphics card isn’t good enough. But LOVE the aesthetic. I can really see the potential modders could do for the game. Soviet stylization of characters, Star Wars, you name it!
That's ok, I am still enjoying making mods for Starfield. I really like playing with CK and the engine allows a lot of tweaking. Many of the weird elements of Starfield are slowly but surely being replaced or overhauled with cool mods.
CBBE hasn't even been released for Starfield yet...to me that one mod is the cornerstone of any Bethesda game and for it not to be released )or something similar) tells me that the modding scene for Starfield is way behind what it was for Skyrim and FO4 a year after release. That's very telling.
I think he means "past", considering New Vegas is still their best game. And they didn't even make it. Even Skyrim, people would rather make 3500+ file modlists than play new Bethesda stuff.
Todd needs to go. Emil needs to learn to write. Since neither of those things are likely to happen, not excited for ES6. Which is so sad, the IP is rich and the game could be amazing... if somebody else made it.
Emil wrote "The Great American Novel", it's not his fault gamers "Ripped out the pages and made them into Paper Airplanes" It's true, because Emil didn't just write those quotes, he spoke them. Okay, technically he said them as hypotheticals, but does that really change much regarding his attitude?
Starfield was the first game I ever paid 100 dollars for. Something about the cost relative to the quality of the game and the hype for it just completely broke the spell of video games in general for me. I’m so much more skeptical around video game purchases now. I used to view them as adventures but now I treat them like products and don’t play anything until it’s released and had time to be patched.
Cyberpunk did that for me but Elden Ring and Baldur’s Gate 3 restored the faith. Indie games are also a joy. A couple years ago I moved to PC from console and it’s one of the best decisions I ever made. The amount of great indie titles to be had is incredible.
It was rather telling of Bethesda that after the breakout that was the Fallout TV show, the only new Fallout content they had to show old and new fans alike was in 76's Atom Shop, with not even a peep about a Fallout 5.
Same thing that's happened to other 'beloved' studios - the people who made their best games are no longer there, current teams are living in the shadows of giants, and they're developing by ticking boxes.
The fact Bethesda has let down and disappointed even Skyrim Grandma, is just sad. They have completely turned on their own fanbase, to cater to only the most mindless "gamers" willing to pay for their dumb creation club and whatever micro transactions they can get away with. And its not just a Bethesda problem, its an industry problem. And Emil P can not write well. He never could. He stumbled on a few storylines hes been coasting on for decades and bethesda will never have another good game until he and Todd are gone. So, basically, there wont be another good Bethesda game
Old Bethesda games doing better than Starfield? Not surprising. Older games are better (generally). Wait till Bioware releases the new Dragon Age game. I'll do my part to make sure Dragon Age Origins has more players than Veilguard.
No one is going back to that game. It is slow and ugly. The same way there wont be a mass resurgence of Morrowind or Oblivion players. It was certainly very good but also extremely overrated. Kinda odd that you have already decided Veilguard is bad without even playing it.
@RoyConwell No. Bioware is clearly infested with activists. They make games for fellow activists, not for gamers who just want to escape into a world without someone's agenda being imposed upon us in not so subtle ways. As for DA:O, yeah, it's dated in terms of game play but its story is still really good after all these years. As I type this, I'm currently taking a trip down memory lane playing Mass Effect 1. Same thing. The game play is certainly dated but it's still a solid gaming experience. The Bioware that gave us KOTOR, Jade Empire, Mass Effect 1 and Dragon Age Origins doesn't exist now. That talent is gone.
@@RedDragonLVSSRS On steam right now there are 407 people playing Morrowind and 1000 and change on Oblivion. What point are you thinking you're making? Starfield sucks and if the OP's logic applied those numbers would be MUCH higher. So no a bad Veilguard is NOT going to make people flock to DAO. If anything it will just herd them towards BG3.
It's completely bonkers that they think Starfield is in any way acceptable. The fact they think Shattered Space was "enough" to release shows they are completely and utterly out of touch at best and at worst hold active contempt for their players.
Todd and Emil need to be fired. The studio needs to use an entirely new engine. They need fresh blood to take the reins over and bring fresh ideas as Bethesda is coasting on hype, nostalgia, and modders to keep their games relevant and leas buggy.
bethesda is getting near ubisoft levels of hate with how they pretend to listen to the fans then do the complete oppisite i personallly havent bought shattered space just because im poor and 30$ is alot for just a few hrs of enjoyment and from what all my freinds and youtube tells me people arnt really happy with it which makes me sad i actually enjoyed the base game untill i seen how it ends (kinda felt like a F U to me...Hey u did all this and well now u can leave and do it again in a diffrent universe) felt like a cop out to a actual real ending meh i loved the pirate and UHC storylines the most
We really cared about your concerns, until you mentioned you're poor. Unfortunately Starfield, may just not be for you. We're hunting Whales! Best Regards, Bethesda PR Department
I think Shattered space was so small and lack luster because as you said the 250K + people on steam that's not counting the EA Version on Microsoft which probably was another 250K+ players which is more closer to 500k_ players got it for free. So since a great deal players wouldn't be shelling out more money for it they dumbed it down and made it lackluster and very little content.
The problem with starfield is how underwhelming the base game was. now every DLC that's gonna come will be expected to fix the entire game, and it wont.
Let's this statement stand alone, "F*k Bethesda game studio.* Honestly I loved skyrim and seeing it broken again and again is heart breaking. Seeing each update fix one small issue to create 5 new ones is sad. Seeing them try to push paid mods again and again. Seeing my perfect skyrim mod list gone because they had to do a bug fix or push more paid mods is horrible. What has happened to Fall Out 4 is worst the next gen update was stupid, a joke, and pathetic. Not only breaking alot of games but even base content. I don't like FO3/4 but it didn't deserve that! Before creation 3.0 I was ready to buy a new computer to play ES6 but now I honestly don't care about ES6, or Bethesda, nor about anything Bethesda Game Studio produces. At best I will wait until the game 75% off because it will be what the game deserves.
In like 10 years from now we will hear Starfield being talked as a gem that we didn't recognize at its release. When we will have plethora of mods for it.
I got soft locked trying to fight those 2 phantoms so every time I load back into the game i just immediately die, I couldn’t play it any more, I tried to enjoy myself and help support Bethesda but I just can’t anymore, there so many other better games to play right now.
Bethesda's biggest "haters" used to be Bethesda's biggest fans.
I'm one of them. And the state of the company makes me angry/sad.
Same here
agree i am one of them
I had a glmpse of hope for TES6, now i have absolutely none
same brother.... i cant believe elder scrolls 6 is going to be trash.
Same here, im even making mods for this shi
DO NOT NORMALISE TEN YEAR WAITS BETWEEN TITLES.
Problem is, you get Ubisoft who launches a new game every year and still gets hated on
@@BrianR146 Thus, the solution is a middle ground.
Also, when they're making millions per release (and re-release), maybe the company can afford more than one team to work on games at a time.
@@jampine8268 Yeah, really. Two to three years is not out of line.
Exactly too much slop with ubisoft and this general industry . Starfield is just unoriginal. If es6 isnt good. Ill finally become a hater . Lmao@BrianR146
... company don't owe anything, they can take 20 years between games if they want, we are customer, nothing more
Paying for very mid paid mods just to get very mid DLC was not my idea of "long term support"
Imagine if ES6 came out and you had to buy the mage questline as a DLC. That is essentially what this is..
What did you honestly expect?
Paid mods are the worst... Bc there is usually another creator that does it better more passionately and with a higher quality mod that does the same thing and or more... For free.
@@jonathanpalma713I mean, if 2 developer make a similiar mod. And 1 wants money for his work, the other does not. Then just dont pay for the other mod? We cant exactly force mod makers to work for free.
Whats worse is bethesdas own expensive creations. They're pretty decent but too expensive and could have been inside a smaller combined dlc.
They always supported their games like that... perhaps in these last years you've been frozen up.
Bethesda lead writer Emil admitted he ignores the reviews of the games Bethesda makes because they assume the fans don't know what they want.
That makes perfect sense. "Emil, the fans hate the game." "Whatever. The fans are morons anyway." "Wow! Great thinking, Emil! Start making the next on--whoops, we're bankrupt. Guess you're fired, Emil." "Whatever. Money is stupid anyway."
Emil is the one who will bring Bethesda Downfall mark my words if Todd doesnt replace his garbage writer
This is the problem with every AAA developers. They never listen to the fans.
That's what made bg3 the game it is.
"nobody is patting themselves on the back while ignoring our players" he said, immediately after patting himself on the back and dismissing their feedback.
When you really read all the reviews, it's pretty clear that people collectively don't know what they want.
The “future” is Todd and Emil being replaced by Microsoft, since neither of them seem to know what they are doing Todd doesn’t play games anymore and Emil has been using the same character motivations for 20+ years.
If Microsoft replaces the staff it will be all DEI hires. More than likely they have no good original developers at this point anyways based on their last good game coming out 13 years ago.
@salikali2 well the white guys aren't doing any better on their own
Emil: "The Players are stupid, and don't appreciate my genius. So why try?"
followed by
Todd: "I just want to go home and sleep."
Emil couldn't write a children's book if his life depended on it. Just because characters are non-stop yapping, it's not good. BSG doesn't get " show, don't tell". They just tell and tell and tell and everybody falls asleep
@IchbinX it's not even his genius. He's said you could write the great American novel and gamers would just turn it into a paper airplane.
Pretty much people are stupid so I will give them what they want.
It's not arrogance but pure disdain for the audience.
They took all the wrong lessons from the criticism their last games received.
Not really, they fixed some things like becoming guild leader for no reason, they added more rpg mechanics like more speech checks, perks, backgrounds...
@@teamacio9043other than the guild leader idk what game you are playing the rpg mechanics are pretty trash
@@crappycrane7325 Are there more rpg mechanics thou? Yes there are
What would those lessons be?
@@teamacio9043haven’t played starfield, but the last fallout games by them got toned down when it comes to RPG-Elements
I’ll put it this way: I’ve put more hours into Fallout London, a fan made mod, than I’ve put into Starfield. And it’ll probably be the same case for Fallout Neuvo Mexico and Fallout Miami.
Why? Because the writing and role playing elements have been superior than anything BGS has done since -Fallout 4- Skyrim.
More-so, we’ve seen the tone deaf and arrogant responses of Todd Howard and Emil Pagliarulo that insist, despite low critical ratings for both the main game and DLC, Starfield is their best accomplishment. They’re living in their own fantasy bubble. You can’t reason with that.
Not just a fan made mod, but a completely free fan made mod.
It didn't feel like a dlc, it felt like content that was cut from the base game being sold back to me.
"People aren't connecting with Starfield"
The game isn't doing anything new. It's exploration is hot garbage and playing it will put you to sleep.
That's why people aren't "connecting."
The universe is also pretty boring, it doesn't have the tasty sauce Elder Scrolls and Fallout has. I don't see a mobile game spinoff of Starfield, the space game with no fun alien and robot characters (plural emphasis)
yup.
lore and story is terrible. dialogue is amateurish and safe to the point of bubble wrap
@@heroicgangster9981 exactly the universe isnt intresting like skyrim and fallout and that is i think what drives players away
@@arclicht2930this is my take from the game also. Lore and universe isn't just that exciting.. But still passable game imo, sometimes i wanna eat bowl of bland apple sauce, so sometimes i might wanna play bland open world too.
@@arclicht2930actually for a lot of us who like sci fi it's a breath of fresh air to have such a grounded setting.
At this point, I don’t even know if I wanna buy any future Bethesda games I’ll replay their old ones, but I don’t know if I’ll ever buy one again
I think it's a little sad how I'm always moding Fallout 4 to play more like 3/New Vegas
I definitely won't buy them. I already spent enough on Starfield for the rest of that companies' future games.
Emil Pagliarulo is the architect of all our pain. It’s actually mind boggling how one morons decisions can make or break a product. Look at far harbor DLC, Emil had nothing to do with it and it was leagues above the base games story in terms of choice and player freedom à la new vegas. Far harbor didn’t have any essential characters and had far more speech check involving perks and special levels. Fallout 4 and starfield are essentially linear story games and not RPGs. Emil simply refuses to write a story that doesn’t require essential characters and bethesda games will continue to suffer because of it. He has a story he wants to tell and you WILL play HIS story.
What are you on about my guy? Base fallout 4 has like 5 essential NPCs total and none of them are even important faction leaders except for Preston (pretty sure most of them are just early story chracters that become less relevant like Nick and Piper). You can kill 99.5% of npcs in the game as soon as you meet them and the game accounts for it. Have you ever tried playing fallout 4 in an interesting way or are you just complaining about your personal experience with the game and ignoring holes in your arguement so your point sounds better?
@@thatclonewhopunchedadroid2096 Fallout 4 is full of essential npcs that cant die unless certain requirments are met. That defeats the point. You should be able to take out anyone at any time. New vegas did it right.
@@thatclonewhopunchedadroid2096 You appear to be completely retarded, you cannot kill 99.5% of NPCS in fallout, so clearly you've never fucking played it before. Never speak again because you're this retarded. You also appear to be an artist, so the autism checks out
None of that is the problem. Lots of Japanese games are like that, but can still be incredibly fun. The problem is that they badly miscalculated on the procedurally generated planets being fun when they just aren't and then took way too long getting out the one thing that makes their games special, mod support.
@@kcolloran yes, but those fun japanese games are not bethesda games. bethesda have a formula that actually works, but theyve thrown it aside in an attempt for mass appeal and stock growth. instead of doing what theyre good at, theyre trying to be an industry leader in stuff they have no experience with.
Bethesda will never release another good game again as long as Emil and his shitty writing team is still working there.
It’s pretty easy to see what the plan was here. They wanted to release a game they could sell paid mods, paid quest for $10 and single city(plant) size DLC’s for $30 bucks a pop. They can start extracting money on a per mission per world basis, basically pay to play on the next interesting planet.
This! The things they forgot about is gameplay (e.g., Cyberpank vs Starfield fight mechanics), world that lives instead of artificial decorations like in a museum, living characters instead of empty speaking dolls. Oh, and story that matters...
I can totally see this in hindsight. Starfield was never a game meant to be enjoyed, but a platform to be monetized. Sounds like the bethsoft I've grown to distrust
Creation club really dragged what quality they had left to the bottom. They greedily monetized their idea of fans will fix it.
But forgot for that to work base experience must be amazing for people to pay that much for tiny bits of content, and all they delivered was wooden procedurally generated Oblivion with more loading screens and fast travels than gameplay.
@@VJ-zm5xi They also forgot to do anything IN SPACE!
@@VJ-zm5xi this makes sense. At first I thought the 100 planets was for "mod" real estate (this coming afrom a skyrim fan who constantly had mods that conflicted and would occupy the same in-game space etc) and maybe it was, but your perspective sounds way more beliveable
It's like Bethesda learned the wrong lessons from Skyrim. Instead of saying "wow, people love our game, they're playing for hundreds of hours or more. Let's see what we can learn from it and make another great game," they're saying "People are still playing our game, but once they bought it we're not making any more money from them. How can we monetize our games better?"
Juice you are being INCREDIBLY optimistic.... BGS said they JUST started full production on ES6 last year. It takes them roughly 5-6 years to make their games. The EARLIEST we're gonna see ES6 is 2029-2030, which will be 18-19 years after Skyrim.... that's just insane to think about, especially since devs are already expecting fans to be disappointed in it. I gave up on BGS when Todd said he didn't think other studios needed to work on their IP's during his interview with Matty when their gaps are that big.
Game dev is like 8 years for it to qualify as AAAA
Imagine how us Fallout fans feel! We are going through what could be the Golden Era of the franchise thanks to the explosion of the Show and yet here we are having to wait on Bethesda until AFTER the release of TES VI for them to work on Fallout 5.
I blame Todd and Emil for all of these after they got outshined by Obsidian with New Vegas they have been insecure about letting anyone else touch their IPs.
The only possible saving grace for Fallout right now is if Microsoft finds someone else to make another Fallout New Vegas spin off instead of waiting on Bethesda.
@@skaetur1 I have a feeling as the industry continues to lose money, etc. on AAA scale, things will probably get reined at some point. Or else it dies.
It took them 7 years to build Starfield. That's 7 years to build a brand new IP from the ground up with a major new engine upgrade that greatly slowed development and to make matters worse there was a pandemic halfway through development. None of that will be an issue for TES VI. Plus they have all the funding and backing they could ever possibly need from Microsoft. I wouldn't be surprised if it released as early as 2027.
@@socialenigma4476 It did take 4 years to get F4 after Skyrim though, you numpty. So yes, it will take a while
Emil is the perfect example of the Peter principle/Peter's law: people are often promoted to the lowest level of incompetence.
Tod's ego and Emil's writing are killing Bethesda.
I honestly think Emil’s ego is the biggest problem. He is a legitimately terrible writer and refuses to internalize any criticism, even well meaning, and improve
Not killing. Killed. Past tense. It's already happened. They're over.
Did you know Emil’s writing team is 16 people of which 15 are recently hired women. It’s hopeless.
Both their egos are a problem. "It just works" is a meme that constantly haunts Bethesda releases and that was born from Todd's.
@@NightDocshe hired a nearly entirely female team to help him write. Gone are the DND nerds that wrote the original series and now it’s a bunch of social justice women.
I think it's time to give up on AAA gaming. The whole industry needs a reboot. Instead we should concentrate on Indie developers, they are the future.
It seems like it’s happening
nah, the best games are still AAA, ff7 rebirth is a great example
go play armored core, it is a perfect example of what AAA *can* be if made competently
Fromsoftware, CDPR, Capcom, Nintendo, there are still PLENTY of good AAA. Take a break from doom scrolling, bud. Don't give money to slimy companies and the problems will fix themselves
I gave up on AAA like 20 years ago. Once apon a time they were all I would buy, then I woke up. I think Dragon Age was my last AAA game.
Put it this way. I don’t have a lot of hope for ES6.
It will be dated on release, with even less features
Starfield already feels like something released in 2015 or earlier so it’s roughly a decade behind right now. Es6 isn’t coming out til around 2030 so by then the next next gen of console will be on the horizon and the game might unfortunately still feel like it’s a decade behind its peers.
@@PlayerJay425which is fine, as long as the player knows WHY they're playing what they're playing.
The perfect game doesn't exist, you are always compromising somewhere.
@@skyriminspace This compromised on fucking EVERYTHING. It's a dead dogshit game that is bland, boring, pointless grey paste. Stop simping for bad game design
@@PlayerJay425 You really think Bethesda can afford to tank for six more years? They need a giant hit asap to justify the billions spent on them, which probably means a 26-27 release as outlined in the recent court documents.
Yeah, I think this expansion was a huge missed opportunity to show us they've corrected course and are listening, instead they released one of their weakest and most expensive expansions ever and show'd us they're just going through the motions and their response to criticism has been so tone deaf, the same people will be making the same missteps for ES6 and F5. It's very depressing.
Skyrim- remove meaningful consequences
Fallout 76 - launched removed npcs
Starfield - remove exploration
Elder scrolls 6- remove weapons? Remove dialog? Remove fun?
I feel like fo4 more was removing consequences. Skyrim did still have some aspects that had impact on the story, though some definetly were missing. But fo4 is just stupid in that sense. Since half the quests have no meaning and dont influence any other npcs in any way or the world. And you can just be in all factions at the same time for half the game
Everyone: Starfield has a new DLC
Me: found a new mod for Skyrim to download
Me too
I found a new mod for Fallout 4 (Turning the game into a Desert) and I'm looking forward to Fallout Nuevo Mexico for Fallout New Vegas whenever it gets done.
Not to mention the recently released Fallout London.
@Xion_Stellar Fallout New Mexico, what the heck is this? I actually live in New Mexico so that would be lit for a game taking place here!
@@GamingwithProDiGalSoN The project was on hold for a while because the Lead of the project was going through some stuff but it's back in full production and just released a trailer so go look it up.
Actually me. :P
The reason why people are actively hating starfield is because they never learn from their mistakes. They double down and continue to make bad choices for their games and complain about player being toxic. It drives a fan insane, the definition of insanity.
I am traditionally a big Bethesda mark, but they just seem out of ideas with Starfield. They recycled the idea of Dragonborn as "Starborn", even with the same powers system shoehorned into it, but instead of an interesting location or dungeon housing each one, it's the same boring minigame over, and over, and over, and over. Every location feels the same, it feels like there is nothing interesting to discover, even when you find a point-of-interest on a planet, its like... oh wow I found a diseased biosphere or something, what does that do? Nothing.
I honestly disagree when it comes to the DLC. I think the premise of Shattered Space is really fun: diving into a new world where you get immersed in a bizarre once warrior culture that is having problems? Yea sign me up. Its the execution I have issues with
@@JuiceHead3So you like the hypothetical but dont like reality?
I think you need some therapy. What youre doing is called cope.
I was such a mark that I bought Starfield day one and it's thrown me off the studio. There's only so many times you can get burned before you go, "Oh they just aren't going to get better... are they?" All the old games had the caveat that no one had done anything like it, and that sure they were janky, but they offered interesting worlds. If they can't even match old quality, what's the use?
@@JuiceHead3 Hey about the 5:40 mark you say, "I want this game to succeed". Now I get wanting a game to be fun, I WANT Starfield to be fun. But it's interesting you said "succeed". Why would you want Starfield to succeed? Surely it's obvious now that Starfield SHOULD fail so that Bethesda knows they have to work harder on their games. Having Starfield succeed just means more games like it or worse
@@JuiceHead3 Thanks for the reply, maybe I need to check out the DLC, despite the bad reviews it's getting.
the next DLC will have a positive review score because all that will be left is the most hardcore fans that truly (some how) love the game.
Bethesda will then point to that and say "See we're going in the right direction"
I'm honestly worried I will die before they get the next Fallout game out. Just wish ghosts were real so if it happens I could haunt Todd Howard for the rest of his life.
and as a ghost you can watch someone play fallout 5! or just play it yourself late at night while the living are asleep.
ngl choosing to spend you afterlife haunting someone over a game would be a pathetic way to spend it lol, betheseda were never that good aim higher casper
At least you won't see how bad it is when by that time even cheap smartphones or brain interfaces will run some Unreal Engine 17 virtual worlds and Beth still their wooden Morrowind tech with next gen bugs and lifeless npcs.
You really think they care about Fallout? After that tv series related cash grab "next gen update" that only broke the game and now half a year later they still didn't fix it?
Cheer up man, not seeing Fallout 5 or whatever is a blessing disguise if state of Starfield is anything to go by.
We'll all be dead before Bethesda releases another good fallout
BGS could follow the CDPR / Hello Games redemption arc, but it seems like they’re content with following the Ubisoft decline.
Even if they are making good money now - this lack of innovation, & removal of features from their games is really going to hurt TES 6 & BGS sales compared to what they could be, imo. Due to both poor PR with former fans, but also the product itself (if the last decade is any indication of what is to come). I hope I’m wrong.
There was a time I wondered if I'd care about Beyond Skyrim if ES6 released first.
Now I know Skyrim will be eternal and Beyond Skyrim will be a more hype release.
What about those of us that are tired of fantasy and want sci-fi? Where are the Starfield competitors? There are none outside of the incredibly mid Outer Worlds, and that is not moddable.
At this point I'm looking forward to Skyblivion far more than TES6 because it can't possibly be as big of a letdown as TES6 could be after waiting nearly 20 years to get it.
@@EvilSSP Same actually. At least Skyblivion looks great in the trailers.
@@blakecasimir Space Marine 2 has more fun gunplay, No Man's Sky has better space travel and exploration, and I can't imagine it'd be hard to find a game with better writing
Tamriel Rebuilt and Project Tamriel are where it's at.
They say Atomic shop and updates don't impact development.
If they added/Saved everything for the DLC atalest it would have some variety and features, and had been closer to it's asking price.
I don't see how anyone will be hyped for another DLC if this is all we can expect from Bethesda.
It is a real shame that they screwed this game up so much at it's core. If they had made the space surrounding a couple of the major cities, handcrafted and filled with content. Basically, having multiple large maps with a ton of content with their own in depth stories. This could have been amazing. Also, instead of the 12 procedural generated dungeons, times that by 5 or more. Make it so you would hardly see the same place again. But sadly that's not what we got.
it all starts with lore. a history with stakes, and a past we want to care about.
emil is bad at his job
Bethesda needs to take this loss and learn from it. Simple as that.
it hasn't worked so far.
“No, We won’t learn from this further failure.”
-Email Pagliarulo, Apocryphal (probably)
This has been said after 76, starfield, and now shattered space lol
They keep saying they have, yet their results haven't proven that.
Not under todd Howard leadership it won't i love todd but its time for him to step down.
It’s so overly monetized. Deliver a subpar experience, fix it with “DLC” and paid mods. The trackers alliance is such an egregious example. Add an intriguing but near nonexistent faction, and implement it paid quest by paid quest one at a time.
Bethesda is a company where level designers write the story and writers design the gameworld
and its project lead sleeps on a tower of power jackets
It works sometimes. Look at Fallout New Vegas. A lot of them are level designers also writing characters and dialogues.
@@MillenniumEarl014 Obsidian makes FNV.
@@DZX6_ Which a lot of them in "Obsidian" are level designers.
This script is about as content-packed as a planet in starfield.
Last week I crossed 7K hours in Fallout 4. Add in the years of F3/NV/Oblivion/Skyrim and you could say I'm a fan...
Or was. F76 showed the crack in the armor and Starfield sealed the deal. The teams, people and mindsets of those who made greatness are gone. Todd is beholden to corporate.
It's over. It was great while it lasted.
Someone should take the fallout ip and make it 4D
this. bethesda in name and memory only. the bethesda that we all watch content on has been gone. for Y E A R S
@@iRemainNameless the same could be said for most companies sadly.
Again, you were praising shatterd space all day on twitter and them came out and made a negative video for bait engagement.
I am one of those "dedicated fans" that paid for the early access release and already own the DLC, and no, I didn't reinstall and will probably never play Shattered Space. It's not worth the HDD space.
I already know what Bethesda will deliver: Subpar chat GPT levels of dialogue and story, all milquetoast and boring, and static NPCs that stand around and wait for the player character to arrive so they can blurt out lame exposition and deliver you fetch quests
💯
Same
What unnerves me is that no one is trying to make a new Skyrim. Not even BETHESDA. That was a hit. The industry should be rushing to make their own version of a hit. But outside of a very few isolated attempts, it's just not materializing.
13 years we’ve anticipated the next elder scrolls game… at the end of the day, I know they are just “games” but for many of us Skyrim/oblivion/morrowind have been our own personal Narnia … a place to escape reality even if just for a moment.. it kinda hurts when you’ve looked forward to a NEW Narnia, full of new adventures, for so long.. and as you slowly approach the door to open the new world up, step by step you begin to realize it’s seemingly as lifeless as a wardrobe..
Guess it’s just our fault for being so excited for over a decade, as if we’re owed something.. who knows.
Bethesda, I still have some hope left that you can bring this home for your true fans.. don’t go out like these other money hungry gaming companies … please, just this once, be the good guys.
That's kind of my worry. their push for these Microtransactions/Add-ons have only been getting worse and worse, but the game quality has only stayed the same or gotten worse. I just feel like Ubisoft and EA, greed is getting to their heads right now because they are not hitting the profit goals... and I worry it will get worse with ES6, and people are not going to be happy...
@@LucasMcQueen-g4z "they're just games" doesn't apply anymore. Anyone who says that is a total hypocrite. The best games are as compelling art and literature, sometimes more so.
Anyone who wouldn't scoff at award shows for movies, galleries of art, performances of shakespeare - but would at games- is totally ignorant.
@@Sgt_Kane agreed, unfortunately we also live in a time where a large portion just can’t see it as anything other than “just a game” because all they know is that Nicki Minaj is in Call of Duty and you can twerk emote in Fortnite.
Apparently Bethesda's biggest concern is modders who upload FO 4 console mods with the words F!amer or Id!ot (Savant) in the mod name or mod description.
morrowind have been our own personal Narnia
Beautifully said. And absolutely true
Personally, I blame Emil.
Also, Bethesdas fans are so much more dedicated to their IPs than the people in charge of Bethesda. I've been getting into Morrowind lately, and Tamriel Rebuilt and project Tamriel are massive high-quality mods that date back to before morrowinds release. If anyones interested Openmw is youre gateway, the TR/PT mods are building tamriel in the style of old TES lore.
You know how Ubisoft is on life support? Bethesda is not far behind. If ES6 flops, it's gonna take a miracle for people to believe in them again. Really the future of Bethesda lies on ES6
its already over. people care in name only. most of us know they're gone
At this point fans might as well make ES6. Did a pretty good job with Fallout London.
No one cares about Bethesda anymore they had their chance and squandered it
im guessing that in 5-10 years tencent will own both ubisoft AND bethesda, probably bioware too.
I think you don't like the direction and are ascribing failure onto it, but pesonally I think you're dead wrong. Paid mods and console audiences pay well and having an audience who is willing to take out their wallet to happily buy a $5 quest can get very profitable very quickly over the longterm. Fallout 76 is likely raking it in after the TV Show thanks to the atomic shop. All 4 of BGS' main releases from the last 9 years have been securely in the top 50 played games on Xbox since the buyout, 3 of them also have microtransaction revenue on top of regular sales/GamePass
Bethesda fans have been waiting 13 years and counting since Skyrim came out. We all figured about 5-7 years after Skyrim's release that we'd have TES6 around the corner. That feeling of neglect from Bethesda as they focused on Fallout 76 with it's monitization, Elder Scrolls Online that isn't an actual Elder Scrolls game, and the focus on pushing paid mods on yet another re-re-release of Skyrim primed their fanbase to be upset with them. They give us Starfield with some of the most shallow, empty, and pointless exploration I've ever seen in a video game and they wonder why fans are not interested. I've been a fan of Bethesda since I played TES3: Morrowind on the original Xbox. I remember sitting at my computer and seeing Oblivion's count down on their web page. Waiting impatiently for the timer to end and see what was to be revealed. I remember recycling scrap copper to get enough money to buy an Xbox 360 just for TES4: Oblivion. I remember being so excited for every DLC that came out for Oblivion, Fallout 3, and Fallout 4. I'd be waiting in line at midnight launches or sitting at my computer waiting for the content to be unlocked so I could play it. Starfield came out and something felt off. I hesitated, but ended up buying it on launch. When Shattered Space came out, I didn't know. Even after I found out, I had no interest in playing it. I only picked it up because I figured "They douped me into buying the deluxe edition for the season pass, so I might as well get this crossed off my list of things to do. I've never felt that way about a major Bethesda title before. I'm tired of Bethesda chasing after the money and not the art. Going after easy income from paid mods instead of delivering what their most loyal fans have been begging them to make for 13 years now. They know we want it. They had to let us know when announcing Fallout 76 because every suspected leak was followed by "Is it TES6?"
I want to hold onto hope that when TES6 comes out, it will feel like the Bethesda I grew up with as a kid. A return to the franchise I've grown to enjoy the most. But I fear the talent that made Bethesda so great in years past has already left the company.
Never forget that one guy who swore that Starfield would have a cyberpunk like comeback.
Painfully true. The difference being that Cyberpunk 2077's main problems were technical. Starfield, on the other hand, was working largely as intended from day one, and the expansion was Bethesda doubling down on that.
Honestly that is 100% on the fans. I basically cover everything Bethesda does and they never even hinted at something like that. They were quite clear in what would be added in 2024 at the end of 2023, but fandom gonna fandom
@@syntaxusdogmata3333 They weren't just technical. Cyberpunk 2077 even tho now decent game isn't even half of the game it was promised originally to be. It's action adventure rather than anything to do being Cyberpunk RPG.
“But fandom gonna fandom”
When are people going to realize this attitude doesn’t work
WE WATCH YOUR VIDEOS AND WE BUY THE GAMES
@@shawngiver5570 huh? I’m just saying fandoms have a problem with overhype or setting unrealistic expectations. I have said time and time again over this year that Starfield was a record breaking launch and got great reviews, nothing even hinted at some kind of Cyberpunk 2.0 overhaul or a Bethesda apology run, yet those two things remain common talking points in the community
I would love it to happen I just don’t see any actual evidence it will
The paid mods are such an insane dealbreaker to me. I’d rather buy the mod directly from the Modders than give Bethesda a dime for someone else’s work. Especially given their absurd prices for very little. Bethesda only still exists because they have a very high level modding community but they rely so hard on them that they’re driving them all away.
I unfortunately think paid mods are here to stay. You heard juicehead. The modders are making "life changing money" from this. It's over.
We could've had Elder Scrolls VI by now. But no, instead we get this.
Agreed the community could've started modding/ fixing Bethesdas half finished creation I'd be happy instead 6 is still 3 years away by then all mods may come with a cost?
Imagine the alternate universe where instead of Skyrim Special Edition & Fallout 76, we got Elder Scrolls 6 released in 2018.
I don't want to be too optimistic ... buuuut, maybe, just maybe the failure of Starfield will prove to be good for ES6. Maybe they can learn and do better. Fingers crossed.
@@rainervogel4012 Don't be Optimistic. Bethesda is a company at the end of the day, and Starfield, despite not being the revolutionary game we wanted, still made money. So they don't have much incentive to change for ES6.
@@TailAbNormal It hasn't made money, they haven't even broke even yet
until todd and emil leave nothing is gonna change, it's only gonna get worse from here.
The point you made about Bethesda not even making an attempt to win people back reminds me a lot about how I felt about the base game. There were several situations or game systems where I found myself saying "didn't we solve this like 6 or 7 years ago?". Like it felt like Bethesda hadn't paid any attention to what the rest of the industry had done and had zero interest in building upon what others had already solved. Bethesda feels like a complete insulated silo.
I feel like Bethesda is going to be stuck with Starfield with both Fallout & Elder Scrolls being taken away from them possibly.
& I think they deserve that, Bethesda can make all their Starfield DLCS z that they want but not make any other games.
Man I’m sad to see another Space Epic go to waste, the potential of Starfield all gone.
I’m just hoping for another Space Epic Game like The Outer Worlds, Borderlands 3 sort of, Star Citizen, & more.
I’m glad that The Outer Worlds 2 is coming out soon between 2025 & 2026. I’m hoping that we get more Space Exploration, Space Travel, and more Roleplaying Mechanics and a great story.
I’m still waiting for a new Space Epic IP to come out that’s great, Starfield ain’t it man.
Starfield is barren. It's full of empty areas and boring landscapes that you are forced to slog through while dealing with all the issues of the Creation Engine that have yet to be fixed and excessive loading screens.
Cyberpunk is vivid. It's chock full of awesome sidequests, random activity, has almost no empty areas, and few loading screens while nearly every problem with the RED Engine has been fixed.
Which of those sounds like more fun?
Empty areas? What are you talking about?
@@00TOYZ Most planet maps are full of empty squares with just a few animals, some resources and/or a cave that a prospector might warn you off of, and a ship dropping in to attack you. Compare that to other Bethesda games like Fallout. Yeah, there are empty spaces between the settlements and cities, but you have hundreds of random events that can occur multiple times in every map square. Each time you play FO3, FONV, or FO4, Oblivion, or Skyrim you have a different experience after the intro.
I've restarted Starfield 3 times and it's been an identical experience: launch from a planet, loading screen, jump to another area of space, loading screen, possible random event, drop onto a planet, loading screen, and walk around for 15 to 20 minutes. The random events primarily happen in space and almost never happen on planets, with the exception of which hostile faction lands a ship 300 meters from you. This makes the game feel dull and empty.
Cyberpunk isn't for everyone. It's one of the few games I refunded on. I'm not defending BGS or bashing CDPR, but to me, CP2077 is not what I want in a game. Being forced to be "V" irks me to no end. I want to make a character and MAKE it be my own. Name it, OWN it. I never like games that force you to look the way they wanted or be prenamed. The only way I'm playing Starfield is heavily modded and sandboxing it as a down on their luck Bounty Hunter scraping by and scrapping for a better ship and a home. I ignore the lackluster storylines and factions. I just do my own thing. And I am this character. I'm not what the studio wants me to be named, or look like.
@@jaybirdjargon That's cool, but I also listed several good Bethesda games in my reply to you. My overall point is about how bad Starfield is, not how good Cyberpunk 2077 is.
It's okay to like Starfield and I'm genuinely happy for the people that do. That being said it's okay to dislike a game and express that as well. Bethesda aren't our friends, they're a company that only exists to make money just like all for-profit companies. As consumers we have a right to let a company know when we don't like what they've taken our money for and clearly the majority of people that bought and played Starfield didn't like it or the expansion. Numbers don't lie and the player count and reviews lay that out. If people that made the game ignore criticism it'll have a long term effect on their profits, if they get hurt by the criticism they need to toughen up. I'm a business owner and one of our in house rules is that I don't need to hear positive feedback because that just means we're doing our job. I only want the negative feedback so I can study it and hopefully get better at what I do.
The issue with the gaming industry at the moment is that indie studios, are the only ones left who want to make games. For the rest of the industry, it's just about profit. Passion falls by the wayside to get products out as quickly as possible to keep development cost down. Sure devs working at big studios might be passionate about games, but much like VFX artist in TV/movies these days, it's hard to enjoy creating something when people come down from above with their deadlines and idiotic ideas. It's especially hard on devs and artists when their rushed products go out and bomb, because they can do better and they know that.
I only play indie games or the rare exception to that rule these days for that reason. Especially since there are so many good indie games.
This. 100%
@@Argornash Me too. I used to love big developer games on console. But their quality dropped off hard in the late 2000's early 2010's. 2014 was the first time I got a laptop and discovered indie games. The only games i've put in more than 10 hours from big studios in the last year are cyberpunk(They really did bring it back from the dead) and baldhurs gate 3(masterpiece)
Man, I'll play shattered space at some point as I bought the expanded game. But I'm enjoying Fallout London. Man, what a great game from Modders. There is work around for every glitch I've run into. Thank you, Reddit and Wikipedia. Everyone should download if you're on PC.
What about those on console? How are they gonna mod Fellout 4?
I started fallout on fallout 4, have since gone back over the last 10 years and learned and played *everything* in this universe (including all 6 years so far of fallout 76) bar BOS and tactics - the latter of which I intend to play.
I am so disappointed about how far Bethesda has fallen. I last played starfield over a year ago, and started skyrim just last week. My jaw dropped.
I have little to no hope for any of their future games. Old bethesda was special, the bethesda we have now is sub-par at best.
You need to play Fallout London. It helps with the withdraw.
A year ago and now are completely different starfield the performance is actually a lot better they have added so much free stuff with creations and if you love Skyrim let me tell you shattered space will give you a Skyrim map like vibe so much to do everywhere 😊
@@bhavyasharma4115they haven’t fixed the terrible plot, writing, mechanics, immersion, characters, the lack of player agency or freedom.
It’s still a joke, shattered space is frankly an insult.
@@samuelfawell9159 plot wasn't terrible (no giant snake 😭🐍), and the side quests I am doing isn't letting me out of shattered space 🚀 i love how beautiful it is and the feud between brother is absolutely best writting everything I had thought how younger brother should be tried to fix everything was already tried by big brother revealed as you speak to him the writting is nice (pursuasion needs work though)
diversity. not merit or ability.
dei and feelings killed everything. and i mean everything
As long as Bethesda doesn’t respond to criticism, I can’t believe that any other game or expansion they make in the future would be good. I know we all hoped that they would have had a CDPR arc of redemption, but they didn’t. They know people are going to pay for mods, micro-transactions, etc., which will fund their future projects. Why try when money is no longer an issue? It’s sad really, it became less about making art and a fun experience and more about the money. Somehow, they removed the “RP” from RPG, and now the games and DLCs they make are just “games”. Whether it is fun or not, that is up to each person who plays them. I’m glad you have optimism for their future, someone has to. Most of the commenters here, and myself, when observing their patterns over the past few years know that they ignore criticism, live in their own fantasy world (because they have the money to), and will continue to make “mid” games with boring stories and no consequences. I can’t in good conscience support a studio that breaks previous games to shove you to the newer and more monetized games and won’t respond to criticism (warranted criticism), or even pat fans on the back for making Fallout London, an experience that is arguably better than Starfield and FO76.
Shattered Space only fills me with dread for TES 6, but I will stay cautiously optimistic because what else can you do, you know? With that being said, NEVER preorder a Bethesda game, or any game for that matter. Can't be too careful with the amount of trash-fire "AAA" games or DLC being released these days.
Hold Bethesda to higher standards? Start being active, let these companies know that their current course isn't good enough. They have done better in the past, and at minimum they should be matching that, not delivering objectively worse. And yes, current Bethesda is objectively worse. Even adjusting for inflation, they ask for more and deliver less. Not a good strategy to be competing with your own backlog, and losing.
I have ZERO hope for Bethesda now, I feel bad for however is hyped for the next Elder Scrolls 💀
The Witcher 4 will over shadow that 😂
Todd Howard has a serious ego issue. It’s okay to not be the best. It’s okay not to get the most credit for projects. Let the creative passionate people do what they do best. Put emotions and effort back in games.
Discovered you recently and love stuff like this. Haven't played SF since debut. Didn't capture me the way other games in Bethesda's library of IP did. I even enjoyed FO76 more.
I will say Beth is normally wildly inconsistent with DLC quality.
Fire Emil Pagliarulo and replace him with Will Shen or any other good writers and you will have saved bethesda.
Emil is obsessively stuck with the idea that games should only be surface level, that making games deep is a waste of money and time. "You can write the great American novel but most gamers will throw it away without reading it".
Unfortunately RPGs are MEANT to be deep and Emil is so stubborn on this view that even when his game is panned for being nothing but style over substance, he still refuses to acknowledge it.
Fire him and bethesda might have a chance
Will Shen left Bethesda after Far Harbor
@@stubaka3175 he left during Starfields production, he was originally Starfields lead writer will emil being the design director, but then left and Emil took the position of writer
13:46-15:00 if this is okay for you, you are not a gamer. You are a Bethesda shill.
I enjoyed Starfield for what it was but it’s obvious to anyone that Bethesda has lost its way. Starfield has NONE of the magic that BGS titles had in the past. It feels soulless by comparison.
I defended Starfield for a while and thought that it was actually pretty great until I went back and played Fallout 4 for the billionth time (which even then was treading in the wrong direction for the company) and it’s just like night and day. Starfield has no memorable companions or really even characters, the exploration is non existent, the quests are uninteresting, the loot is absolutely meaningless and boring.
I don’t know what the future holds for BGS but unless it’s substantial course correction this company is in trouble.
One of the things that stood out to me immediately was how shallow the followers are. The complexity of FO4’s followers compared to starfield is night and day. Starfield followers almost feel fake. You can sprint top speed into them, and it’s like running into a wall. Previous Bethesda games gave NPCs actual physical impact.
I can't believe we would reached a point where modders are doing a better job than Bethesda itself.
bethesda's future should be what happened to tango studios
minus being saved by another company, just the shutdown part
06:17 Starfield conversations are pretty garbage? No. The GAME IS GARBAGE. It's also THE SOLE REASON why we don't have Fallout 5 or next Elder Scroll's game. This sack of **** is THE REASON. Garbage meaning in this case it's so mediocre it's not worth spending more time on than trying it out.
I dont know why its so hard for a company to stick with what works
We Gotta Talk About the Future of Bethesda... - or lack thereof. ES6 or Skyrim 2 will really be sink or swim for em'.
ES6 will be Skyrim with HD textures. A lot of people would have been happy with that in 2015, but in 2027, it's going to disappoint.
They've been scared of doing ES6 for ages now because they knew they would have to deliver or else take a massive hit to their name and fanbase, but even if they released it 5 years ago and it was only okay, people would still have accepted it. Now, most people have completely lost faith in bethesda, and if ES6 is even slightly bad, the studio might as well close, because people will not be coming back to play their mediocre games for the studio name alone anymore. (From someone who has 3000+ hours in bethesda games and used to be blindly optimistic about their future titles)
@@btbarr16 yep, that and another garbage story from Emil. It'll bomb and their response will be "you guys expectations are just too high, we can't please you". Dated gameplay, dated graphics, dated storytelling, dated game engine and the same game and immersion breaking glitches that have been prevalent in their games for the last 30 years because of said dated game engine.
Love Fallout, But disappointed with Starfield. Anxious for Elder Scrolls 6 😬
There really should have been a Fallout 4 dlc. Something related to the tv show that came out like a weapon pack, outfit pack, or more settlement stuff would have done really well. Basic marketing 101 brand synergy.
? Acoustic?
I feel like what hooked me in Skyrim and Oblivion was the fact that you were running away from a fight you couldn't necessarily win and escape. There is this attachment to the world once you leave that point and that really hooks you in.
Obsidian we need you rn 😓
To this day Obsidian has never made a single title to the scope of BGS titles. People (like you clearly) seem to think they made New Vegas, they used existing assets and an engine already prepped to make New Vegas, it was basically an official modpack more than anything else. Obsidian cannot make anything to the scale of even New Vegas and that doesn't even go into the fact the people who made New Vegas aren't at Obsidian anymore. The issue is people like you that gluck gluck Obsidian seem to ignore the basic facts and also seem gleefully unaware it has been over a decade since New Vegas. Current Obsidian is currently struggling to get an average sized RPG out to the public, develop some awareness.
@@fish5645 i just want games to be good again lol
@@fish564518 month development and many of the people who made it work where called in to work on it they can certainly do it again if another project like that falls into their hands
Before starfield released I was annoyed I would have to wait a decade for the next fallout. Now I’m glad, hopefully it will give Bethesda time to realise what’s going wrong
Thought it would be impossible for Bethesda to release a game worse than FO:76, color me surprised.
I personally love Starfield. I bought it, couldn’t play it because my graphics card isn’t good enough. But LOVE the aesthetic. I can really see the potential modders could do for the game. Soviet stylization of characters, Star Wars, you name it!
Gross
@@AndrewRyan-zv7zb what's wrong?
blink once if you are being held captive in Todd's basement, twice if you are in Emil's.
That's ok, I am still enjoying making mods for Starfield. I really like playing with CK and the engine allows a lot of tweaking. Many of the weird elements of Starfield are slowly but surely being replaced or overhauled with cool mods.
CBBE hasn't even been released for Starfield yet...to me that one mod is the cornerstone of any Bethesda game and for it not to be released )or something similar) tells me that the modding scene for Starfield is way behind what it was for Skyrim and FO4 a year after release. That's very telling.
what future
I think he means "past", considering New Vegas is still their best game. And they didn't even make it. Even Skyrim, people would rather make 3500+ file modlists than play new Bethesda stuff.
Todd needs to go. Emil needs to learn to write. Since neither of those things are likely to happen, not excited for ES6.
Which is so sad, the IP is rich and the game could be amazing... if somebody else made it.
Emil wrote "The Great American Novel", it's not his fault gamers "Ripped out the pages and made them into Paper Airplanes"
It's true, because Emil didn't just write those quotes, he spoke them.
Okay, technically he said them as hypotheticals, but does that really change much regarding his attitude?
If you think the only problem with fallout is writting you havent paying atention
If they hired the SS2 team for their writing and coding, they might be a real game company.
Starfield was the first game I ever paid 100 dollars for. Something about the cost relative to the quality of the game and the hype for it just completely broke the spell of video games in general for me. I’m so much more skeptical around video game purchases now. I used to view them as adventures but now I treat them like products and don’t play anything until it’s released and had time to be patched.
Cyberpunk did that for me but Elden Ring and Baldur’s Gate 3 restored the faith. Indie games are also a joy. A couple years ago I moved to PC from console and it’s one of the best decisions I ever made. The amount of great indie titles to be had is incredible.
It was rather telling of Bethesda that after the breakout that was the Fallout TV show, the only new Fallout content they had to show old and new fans alike was in 76's Atom Shop, with not even a peep about a Fallout 5.
Only five more years this game will be worth it, only five more years.
It all starts with the captain of the ship; Toddy's ship is taking on water
Let’s face it, guys: Bethesda has jumped the shark.
Jumped the dragon
Jumped the Goose!
@@CormacTunstead SWAAAN!!
@@AndrewRyan-zv7zb GOJIRAAAA!!!
Same thing that's happened to other 'beloved' studios - the people who made their best games are no longer there, current teams are living in the shadows of giants, and they're developing by ticking boxes.
I'm more excited for Skybluvion than the ES6 button ------>
Bethesda’s future is about the same of the country it exists in. There is no future.
Thank you.
Todd and Emil need to be demoted or removed. They don’t care about making a good product.
The fact Bethesda has let down and disappointed even Skyrim Grandma, is just sad. They have completely turned on their own fanbase, to cater to only the most mindless "gamers" willing to pay for their dumb creation club and whatever micro transactions they can get away with. And its not just a Bethesda problem, its an industry problem. And Emil P can not write well. He never could. He stumbled on a few storylines hes been coasting on for decades and bethesda will never have another good game until he and Todd are gone. So, basically, there wont be another good Bethesda game
Old Bethesda games doing better than Starfield? Not surprising. Older games are better (generally). Wait till Bioware releases the new Dragon Age game. I'll do my part to make sure Dragon Age Origins has more players than Veilguard.
No one is going back to that game. It is slow and ugly. The same way there wont be a mass resurgence of Morrowind or Oblivion players. It was certainly very good but also extremely overrated. Kinda odd that you have already decided Veilguard is bad without even playing it.
@RoyConwell No. Bioware is clearly infested with activists. They make games for fellow activists, not for gamers who just want to escape into a world without someone's agenda being imposed upon us in not so subtle ways. As for DA:O, yeah, it's dated in terms of game play but its story is still really good after all these years. As I type this, I'm currently taking a trip down memory lane playing Mass Effect 1. Same thing. The game play is certainly dated but it's still a solid gaming experience. The Bioware that gave us KOTOR, Jade Empire, Mass Effect 1 and Dragon Age Origins doesn't exist now. That talent is gone.
@@RoyConwell "the same way there won't be a resurgence of Morrowind and Oblivion players"... Pal, I have bad news for ya.
@@RedDragonLVSSRS On steam right now there are 407 people playing Morrowind and 1000 and change on Oblivion. What point are you thinking you're making? Starfield sucks and if the OP's logic applied those numbers would be MUCH higher. So no a bad Veilguard is NOT going to make people flock to DAO. If anything it will just herd them towards BG3.
It's completely bonkers that they think Starfield is in any way acceptable. The fact they think Shattered Space was "enough" to release shows they are completely and utterly out of touch at best and at worst hold active contempt for their players.
It just doesn’t work!
😂😂 spot on!
Todd and Emil need to be fired. The studio needs to use an entirely new engine. They need fresh blood to take the reins over and bring fresh ideas as Bethesda is coasting on hype, nostalgia, and modders to keep their games relevant and leas buggy.
bethesda is getting near ubisoft levels of hate with how they pretend to listen to the fans then do the complete oppisite i personallly havent bought shattered space just because im poor and 30$ is alot for just a few hrs of enjoyment and from what all my freinds and youtube tells me people arnt really happy with it which makes me sad i actually enjoyed the base game untill i seen how it ends (kinda felt like a F U to me...Hey u did all this and well now u can leave and do it again in a diffrent universe) felt like a cop out to a actual real ending meh i loved the pirate and UHC storylines the most
We really cared about your concerns, until you mentioned you're poor. Unfortunately Starfield, may just not be for you. We're hunting Whales!
Best Regards,
Bethesda PR Department
I think Shattered space was so small and lack luster because as you said the 250K + people on steam that's not counting the EA Version on Microsoft which probably was another 250K+ players which is more closer to 500k_ players got it for free. So since a great deal players wouldn't be shelling out more money for it they dumbed it down and made it lackluster and very little content.
Console makers need to understand that if game developers aren't releasing good games, then people arent going to buy new consoles.
The problem with starfield is how underwhelming the base game was. now every DLC that's gonna come will be expected to fix the entire game, and it wont.
Fallout 4 felt stale, fallout 76 felt stale AND broken. Starfield felt completely mindless, empty, broken, and still.. STALE
I liked FO4's shooting and Far Harbor was alright. But it wasn't a very good game, kind of like 3 which also wasn't very good.
Let's this statement stand alone, "F*k Bethesda game studio.*
Honestly I loved skyrim and seeing it broken again and again is heart breaking. Seeing each update fix one small issue to create 5 new ones is sad. Seeing them try to push paid mods again and again. Seeing my perfect skyrim mod list gone because they had to do a bug fix or push more paid mods is horrible.
What has happened to Fall Out 4 is worst the next gen update was stupid, a joke, and pathetic. Not only breaking alot of games but even base content. I don't like FO3/4 but it didn't deserve that!
Before creation 3.0 I was ready to buy a new computer to play ES6 but now I honestly don't care about ES6, or Bethesda, nor about anything Bethesda Game Studio produces. At best I will wait until the game 75% off because it will be what the game deserves.
In like 10 years from now we will hear Starfield being talked as a gem that we didn't recognize at its release. When we will have plethora of mods for it.
Exactly. But hey, like Juice said, making negative Starfield and Bethesda content right now is what gets the clicks.
The departure from environmental story telling is really the sore point for me in Starfield.
I hope Bethesda don't have any future. It's time to rest in soil.
I got soft locked trying to fight those 2 phantoms so every time I load back into the game i just immediately die, I couldn’t play it any more, I tried to enjoy myself and help support Bethesda but I just can’t anymore, there so many other better games to play right now.