The cope coming from Emil is honestly sad at this point. The man is completely in denial, and as long as he wields power at Bethesda, I have very little hope for ES6.
My biggest problem with Starfield is how inconsequential everything is. Say you finish faction quest, it doesn't change state of the world at large that much. You build yourself base after base. You become producer of everything. In the end of the day it doesn't matter. You go through unity only to do it again. The whole game design, the ending and new begging make every decision you make during the game hugely inconsequential.
@@mattmark94 And they had a golden ticket to actually _do something_ with the whole "nothing matters" angle with the multiverse garbage. And they did what we all should expect from Bethesda by now: _absolutely nothing._
absolutely on point, I could live with a lackluster story without any consequences for a while, if the rest of the content would work properly. I loved the basebuilding in FO4, but in starfield ? They serve no purpose other than looking pretty and after seeing my freshly hired crew getting gunned down by my own base defense turrets, repeatedly, I lost any interest in this pointless endeavor.
the excuse that starfield is a "massive game" is hilarious. there are many games larger by every metric. the truth is that starfield is a small, shallow, cramped game, especially by space adventure sim standards (emil's words).
Oh don't worry just let them fail and lose money eventually they'll get it. Or the company ends, up to them really. Sure keep designing your game however you want it, even if players don't buy it.
@@urikomik3663it’s owned by Microsoft now, I don’t know how much they will be allowed to continue to screw up but ai have a feeling they’ll be allowed to do this for more time to come.
I tend to agree with the point that the reason people were upset with the ending of Fallout 3 wasn't that it ended, but they kill you off with radiation, when you can have radiation immune companions that could have saved you from dying, but straight up refuse.
That's the perfect example of how delusional and self absorbed Emile is. He once said "Even if you write the next great American novel, and it's great and beautiful, the players are just going to rip out the pages and make paper air planes with it." They did eventually give you the ability to let your companions do it instead, but the ending changed and said that the true hero was your companion and that the player was just a coward. In no world other than Emile's does that make any sense at all. He was just salty the players didn't like his garbage writing and very clearly took it out on them. He thinks players hate his writing because they're essentially mindless toddlers incapable of appreciating good writing, he obviously hates us. It used to be that hating the people who put bread on your table was a sure-fire way to get fired, not anymore though. Bethesda is finished, they'll never make a good game again.
“I'm sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that.” If they said this at a moment in a game where there’s a chance for character building or an important moment in a character arc, that would be one thing. But in a role playing game where you’re expected to end your life is ridiculous. The fact that they changed the ending so you survive is proof that even they couldn’t stand by that ending
It was a pointless design choice that showed basic lack of understanding about why people play games. Its not a novel... it's not a Shamalan movie, we didn't want a twist. They didn't want to hear it way back then. My own hated bethesda change was fusion cores for power armor. That's not a fallout thing. Power armor is rare in that universe (one of the reasons why your character would put up with the brotherhood of steel.) Bethesda made up "refueling" your power armor a thing so they could be different and litter the world with power armor.
I would have respected the CHOICE if it was intended to tell a more fulfilling story. The way it was implemented was stupid though because it felt like it wasn’t ended properly, though the DLC did further the story.
What they fail to understand is that the resentment consumers have for this game will 100% carry over to their next release no matter how good it is. If you can't acknowledge failure and then gaslight your supporters you will end up losing a lot of support in the future.
The only way i’m playing tes6 at this point is if it is superior to skyrim in all departments on launch (unlikely) doesn’t have a creation club (incredibly unlikely) and better mod support (effectively impossible.) And even then it’ll have to be 90% off.
I would love to agree but literally look at COD, ppl have been dumping on it for years and yet they still keep coming back every release like an abused wife
@@fluffernutter6633 every update breaks nearly every mod and all of the upgrades they’ve released (special edition, legendary edition) have been downgrades
@@Mkrause762 Mods are irrelevant, they aren't part of the official game. I use mods and I don't blame Bethesda when they update their game. If updates "break" your modded game that's 100% on you. Special and Legendary edition were not "downgrades" Special edition was a straight up upgrade in every possible way, even modders will tell you that special edition is better. Legendary edition is debatable, you get a bunch of content but you have to update your game and your mods. Again, if you have to update mods that's on you, otherwise Legendary Edition is just a straight-up improvement to the base game.
Starfield may be a technical marvel for bethesda, however, it's not a technical marvel for the industry at large. Mass effect, No Man's Sky, Star Citizen... do I need to go on? For crying out load. Modders figure out how to implement vehicles in fallout 4 before bethesda could figure out how to implement vehicles in starfield.
@@Someguy6571 Unreal would be a massive improvement. They have more people working on Unreal than Bethesda has total employees, so it will always be way better. Bethesda would just need to port over whatever RPG systems and their Modloader they want, but that will still be way easier than them trying to catch up to Unreal.
And in Starfield the NPCs no longer have daily schedules. It's back to the Morrowind days where the shopkeepers are always at the counter and never go to sleep.
Don't have daily schedule because there are different timings among the planet systems... obviously you can travel from a planet system to another and there was the risk of finding the store closed. Normal Npcs have the daily schedule.
@@nicolapellegrino1072 they could just have made schedules work on universal time instead of local time since it wouldn't make sense for someone to work 8 hours local if each local hour is 100 earth (universal) hours. I kinda wish sleeping worked on universal time for that reason, or at least have an option to switch between them.
@@ErMariettoIt looks like they spent only 8 months on actual development. I cannot imagine Emil and Todd will have a job for very long if the elder scrolls 6 will be a commercial flop. I guarantee behind closed doors Microsoft is fuming because they are not getting any money back they spent after dropping 8.1 billion dollars to buy Zenimax
Forgive me if I thought THE Bethesda Game Studios was capable of more. Being contrarians to the reception and leaning on "Hard Work." This isn't an indie developer.
But you still try to eat it and tell your partner who cooked it for you that you appreciate the effort :D The problem here is we are not married to Bethesda, we actually hate them at this point lol. We don't care how hard they worked, we are no longer sympathetic to their incompetence.
Emil is quite possibly the worst canditate for being a writer. the guy hasnt lived a life he could write about. he was the fat geek in mom's basement, cradled by family and religion until Todd gave him a job. from then on they happily lived in the bethesda bubble. both never deemed storytelling as important EVER. you often hear and see them actually talking down to creating stories.
In no way is Starfield the biggest, richest space simulation RPG anyone could imagine nor is it in any way the best game Bethesda has developed. Fo4 had better gameplay and crafting, Skyrim had better level and world design, Morrowind has some of the best story and questing (and the secrets were mind-blowing). What even is Starfield when compared to their own work, does it do anything better than their previous titles?
Yeah Bethesda has a 10 year plan for their games alright. That plan is outsourcing the majority of dlc content development to modders with the studio taking off a slice of the creation shop sales, while their own dlc content is downgraded to the bare minimum and sold at full dlc prices.
Modders are the best thing to happen to Bethesda. They just don't have to fix anything and use the unpaid free labour to sell their games. Its actually quite genius if you think about it.
You could also argue that modders are the worst thing to happen to Bethesda. If they didn't have the mind set of "the players will just fix everything and make it an actually good game for us" then Starfield may have turned out very differently. Of course you could also argue that Bethesda is extremely incompetent and are going to release garbage no matter what, so it's better to have modders who might be able to turn it into something actually good. Perhaps it's a mix of both.
Bethesda gets more than a slice. We have to buy their currency to buy creations. They get the entire pie, then we give modders the currency, which they also take a chunk of. Ergo Bethesda is getting paid twice for stuff they had nothing to do with. Their currency doesnt even exist so they lose nothing at all. But they gain twice.
Starfield feels like it was designed just to be a space themed platform for mods and then they added a story last minute so they could actually sell it as a game.
I'm convinced that no one at bethesda ever actually plays games. I think they are just doing their jobs and that's why every game is getting more and more soulless and devoid of joy
@@jiffypoo5029 I wish they had got it right from the start, because the time they spent fixing things, they could have spent on another dlc. But you're right it is top tier now
Seriously concerned for ES6…. What happened? I think the majority of fans agree that starfield is not the best what Bethesda can do. I had more fun with the Dawnguard DLC than the whole base game of starfield.
It's not about the best they can do, I'd argue. Bethesda's intention is to keep delivering bottom-tier trash so as to normalize lack of standards when it comes to Fallout or TES. They are trying to manipulate you into lowering your standards to "Meh, at least it's a Fallout game" so they can pump out effortless cashgrabs, one after the other.
That's on Todd, being a weak leader and not having the guts to side line Emil and secure the company's future. He's letting his life's work blow away into the wind.
Nah dude, at best you can say he's responsibility for all writing. Which isn't great, but it never has been. And writing isn't what gets people playing BGS games. It's a tiny part of the full picture.
@@captain4318 you're kidding right? All aspects need to come together to form a successful game as a whole. The whole issue people have with Bethesda games right now IS the story writing. If they got that part right, the other gripes become much smaller. So it's not a stretch to lay blame at Emil's feet, because he's really dropping the ball and everyone else at Bethesda is letting that happen.
@@NikolaAvramov True. I'm not saying the writing shouldn't be better or isn't important for games, but I'm saying it clearly has never mattered for BGS games. Which is a huge shame, but a simple fact. It certainly has been better than with Starfield, but it's never been much besides a good quest here or there. So clearly, it's not the one big thing that gets people to buy a BGS game. Doesn't mean they should continue to drop the ball on it, but it certainly isn't the big issue with Starfield. Great writing would've been nice, but definitely wouldn't have changed much about the reception to Starfield.
I initially didnt give in to Emil hate but the guy was head writer/designer for fallout 3/4 minus some dlc. Bethesda games with the strongest writing were elder scrolls games
Emil Pagliarulo wrote the best questlines in Bethesda games and is a veteran... the problem are the "fans" who criticize a game without even getting deeper in the mechanics of the game... and I've known lots of them.
@@nicolapellegrino1072he’s good at writing focused stories but when it comes to writing a whole overarching story he’s horrible at it. He’s has his moments like with making the dragon language out of claw marks but he’s only good at that small ideas
I genuinely think Emil Pagliarulo needs to stay off social media, in general. This feels like a story I've heard multiple times now that always roots back to him just yapping on Twitter for whatever stupid reason.
I've seen a bunch of devs like that. Talented to some extent in some areas, but social interactions is not one of them. For Emil it's especially bad because for a while now he's made it abundantly clear that, if he hears there were some people who did like his stuff or if the game can pull some metric that sounds great to the uneducated, he just handwaves any negativity as a lie.
He is in a leadership position at Bethesda. He also very obviously is full of himself and can't take criticism. Now imagine trying to work with this guy who basically only has to answer to Todd. Who tells him he is God's gift to mankind. Imagine being a low to mid level designer who is trying to tell him he did something wrong. Now couple this with the fact the studio has such an information lock down that the only people legally allowed to talk about the inner workings of the studio are Emil and Todd. Everyone else has to do it anonymously@@RickReasonnz
I appreciate you holding BGS to account along with MrMatty. You’re both my top BGS channels, but I appreciate you’re not just blind fanboys that don’t provide them with the criticism that both Bethesda need, and are being the voice of the community.
You were on the money when you said we want games that feel like they were lived in. That was my favorite part about skyrim and fallout. You just don't get that and starfield. I missed the books and the stories they had in skyrim
Bethesda has never made a Fallout world that feels lived-in, though. Fallout 3 has people living in tetanus shacks 200 years after the bombs, with pre-war skeletons in their living areas. Same for Fallout 4 where there's just garbage everywhere, even though people live there.
With his current philosophy, Emil is entirely unfit for his position. He actively avoids critiques of his products, so he will never learn, and BGS games will continue to fail.
Whenever developers say that 'making games is hard" I reply "That's WHY you get the big paycheck, remember?" Bethesda STRIPPED the game engine including several FUNCTIONS that could have alleviated a LOT of the complaints including most of the loading screens. I have NO sympathy for them whatsoever. Whenever Emil asks us to "cut him some slack" I end up thinking that he really doesn't deserve that huge paycheck he gets from Microsoft. Seriously, Elder Scrolls 6 is going to end up being an empty map with buildings/encounters/quests going for $10 a pop. They did it with Flight Simulator, Microsoft will happily do it here.
Seriously, they act like we're asking them to do brain surgery. Just make a good game, they've had the tools for like 25 years. They're just too incompetent to get anything good done.
@@brycedery9596 Interesting choice of words. A good example of Entitlement would be all the spoiled kids crying that Bethesda made a game they didn’t like..
to say that no other studio knows dlc 4 months after the Shadow of the Erdtree and a year after Phantom Liberty which are dlc that can be compared to full games is a whole new level of arrogance i didnt know possible
the price isn't great either. in the uk, phantom liberty is £25, blood and wine is £16, shattered space is £26, erdtree is £35 but i'd happily pay £35 for erdtree, blood and wine and phantom liberty. shattered space should be like £15 at absolute maximum
shadow of the erdtree was significantly worse than the base game and also clearly unfinished with tons of cut content, no ending, and false advertising that was cut… not to mention narrative retcons. It kinda shat on the base game and retroactively ruined a lot.
Starfield has an interesting setting, were you can't experience any of the actual interesting events. The main quest would have worked as a side quest as a faction quest, but it doesn't work as a stand alone story to drive a game.
This! Its like the whole main quest was designed around the new game+. And no aliens, besides animals. They should of stuck to just our solar system then. Whats the point of diff solar systems if you dont discover another alien race? It gets boring fast and it did for a lot of players.
This, add to it quest design, which is atrocious and the lack of in game consequences for your actions which your player experiences and lack of choices makes the whole "start over again" pointless
"the biggest, richest space simulation RPG anyone could imagine" yeah that sure isn't Starfield... It's not even close and the fact they think it is just shows how arrogant and disconnected from reality Bethesda is
Juicer, I'm glad you are getting more critical of Bethesda while still being reasonable. They need criticism from major outlets, content creators, etc... because their last two major releases have been pretty bad. I'd like to see them return to making good games and part of that process is their fans letting them know that this isn't what they want.
As you can see fans do let them know that this isn't what they want but Bethesda is tone-deaf. The only way for them to change is that there are no pre-orders for TES-VI. And if that game also sucks with bland characters/uninteresting quest writing there will be hardly any sales. That's the moment Bethesda is going to feel it $$$ wise.
Starfields biggest issue is and continues to be the story and the universe. Like the individual systems are good to ok but the connective tissue is meh
Exactly. Though, I'd say it's a little more than meh. It's the most boring world I've ever seen, both aesthetically and lore-wise. No intelligent aliens, no properly thought-out factions, no interesting designs. Just fucking bland.
It seriously feels like they spent most of their time trying to make the procgen work and left story, lore, and concepts to the last minute. Or rather that they thought space was so inherently interesting that the game didn't need its own creative formulation.
@@julieblair2615 its not that anything of the main story or world building is bad per say but its shallow. like there are some well written stuff(UC and the terrormorph plot from the UCs questline) but then you got stuff like the main quest line which has some interesting ideas they dont do anything with
So funny story, recently someone made a shuttle pod mod for the game and when you go straight up into the sky to it's maximum height, the old creation engine splash animation happens over your head. So there's a theory going around that to do different gravity on planets, they might have just rendered the game as though the player is *always* under water. That might have something to do with the no diving thing if you think about it. The water surface might be a texture at the *bottom* of already "rendered" water physics 🤔🤣
One of the things that upset me the most was them not having books to read, like they did in skyrim. They were one of my favorite parts and made me really feel like the world was an ecosystem with people who actually lived in it.
i agree 10,000%. I feel like throwing us into a brand new world with nothing to refer to, books would have helped really build that universe. Tell me more about how space travel was developed. I'm feeling more and more that Bethesda is catering less and less to the nerds, just trying to streamline for as many players as possible.
I mean lore-wise it makes sense that in the far future they'd use tech, not books. And there are data slates and consoles that do give stories and world building, but I do agree it doesn't feel the same and the world building is always localised and not something bigger or broader.
Nearly all of Skyrim's books were written during Morrowind's development and a lot of them were based off fanfic from the Daggerfall forms. I wish it had books even if it was only 25% of the amount found in TES games, but that's what happens when you have 0 dedicated writers and a brand new setting.
I recently wondered if someone could replace the legion from Fallout NV with the romans from Life of Brian... ... similarly, I wonder how much of Hitchhikers Guide to the Galaxy could be modded into Starfield. That is my personal solution for fixing SF: If bethesda stepped back from writing, concentrated on polishing mechanics, and introduced a few changes so that other content creators could introduce different main stories, different beginnings, different quests to access the space powers mechanics etc. Also have no unkillable NPCs. Let the players royally F-up if they want to.
They could probably be forgiven for saying it's the best game they ever made if they hadn't constantly screwed up everything else and even broke games that were working perfectly fine with bad updates
I don't know why he'd mention horse armor. It is one of the most reviled subjects in all of gaming, especially as some - including myself - feel it contributed/initiated the trend of paid dlc. Before that, games were complete or mostly complete and the most you'd have to pay for post launch were expansions or sequels.
i just don't feel like i can connect with Starfield's world. i get that it's space, there isn't much out there, but it just feels like the game gives me nothing to latch onto, only very few times do i get to stumble upon something (something handmade), like the abandon space stations are really awesome, like you wonder what happened, but there is not much content like that in Starfield. the 10th time i find a research facility that looks exactly like the 9 others, i don't say "hmm, i wonder what happened here", it feels like such a disconnect when i see the same generated structures, with little to no lore or thought put into them. in Skyrim, i know every single thing is there for a reason, so i feel like i'm in a thought-out world.
Dude you didnt see the repetition in the dwarven ruins or the falmer infested caves or the draugr tombs. All these environments were same AF. That made me realize how over hyped Skyrim was and it was a terrible game with mediocre gameplay even the quests were boring AF.
@@dranzerjetli5126 you can have your own opinions, but calling it a "terrible" game is just false. terrible games don't receive this much love and played as much as Skyrim is being played. we all know what a terrible game actually looks like. so maybe reserve it for that.
I kind of feel like for it being space there's actually too much out there. You can land anywhere on any planet besides Earth and there will be at least three abandoned facilities within walking distance of your landing site. Like, the game keeps going on about exploration being dead, so Constellation has to chart all those unknown worlds out there. But wherever you go, there are man-made structures inhabited by pirates, Spacers or settlers already there. Just let me have a nice view somewhere without an old factory that I've already seen on 16 other planets before, Todd, I'm begging you!
Emil is no writer. He is a game *journalist* who wormed his way into the position he is right now by writing good reviews for Bethesda. Look at his record. He doesn't even have a well received fanfic to his name.
ah that explains everything because when I saw his background he was a journalist reviewing Thief and then asked or probably “wormed” his way to Thief II The Metal Age where he designed some of the levels 😅
I think they made a pretty big tactical blunder by releasing shattered space as the first DLC. They should have satrted with one that added some big new gameplay mechanic, like adding big customizable capital ships, implement mech engineering, a completely new enemy faction or space station building. Or at least expand on existing things, like adding a bunch of new locations for planet-surfaces, expanding the outpost system so you can build actual settlements or even small cities, maybe an overhaul for the abillity temple thingies. Shattered space added just a little bit more of what was already there. Might have been fairly decend as second or third release, a contained story DLC for 15/20 dollars maybe. But as a first release 30 dollar flag ship DLC, it was doomed to fail from the start.
When you really think about it, no one remembers the writing in most of their games. Just specific characters and the atmosphere. Emil is a fraud and needs to be blacklisted from the industry
Look at the way people talk about Starfield within the Bethesda bubble. Yes. They don't just expect people to blindly buy it. They expect to even be praised for it
Emil is living in a fantasy world. If Starfield were to ever have another release it would be a massive flop. I think Bethesda Game Studios knows this too. The truth is BGS has skated by because of their priorly established fanbase. But that fanbase has been burned on their last two game releases so I don’t expect them to be able to continue on with people giving them the benefit of the doubt anymore. I for one won’t be.
SS is overall a decent DLC...for 15 dollars, not 30. They swung and they missed out on 2/3rds of the DLC's potential. 1st: they shot themselves in the foot with the illusion of choice ending having no value or impact. 2nd: they didn't add a Va'ruun staryard or other ship parts despite IN THE DLC the Ship Technician of Dazra says "you're lucky I have experience with other manufacturers" indicating that there IS a Va'ruun-specific ship industry! 3rd: the weapons they did add were mostly reskinned variants of other pre-existing weapons, INCLUDING the Prenumbra, which, unless you BUY THE VULTURE Creation ALSO, the game DOES NOT natively provide the AMMO for! Finally: they ONLY did something with Dazra and its environs, which, while I appreciate that level of detail, there was no point in adding a WHOLE NEW STAR SYSTEM full of even more empty planets/moons. The ONLY really good thing to come out of this is the beautiful bleak environment of Va'ruun Kai and all the particle weapon ammo that you would otherwise have to pony up tons of credits for.
Emil says “ Nobody at BGS is patting themselves on the back while ignoring our players “ while………… patting himself on the back and ignoring the players
I'm sick of people not mentioning the ACTUAL problems in Starfield: It's a self-proclaimed "space game" that isn't a space game at all. -It doesn't have actual planets, it just has rng squares. -It doesn't have actual spaceflight/spaceships, it just has a teleporting house that includes an entirely optional mini-game where you get to teleport into "space" and shoot at things with the worst flying system I've ever seen in a "space" game. -It doesn't even have proper zero-G, it instead has a forced "up and down", which defeats the purpose of being in space (you know, the place with no "up and down"). -And the game is LOADED to the brim with, well... loading screens! The proper fix would be to give us SEAMLESS travel EVERYWHERE (no loading screens), actual planets (NO SQUARES), fully manual 6DOF spaceflight, and proper zero-G.
Nobody should pre-order ES6, stop giving these clowns at Bethesda your money until they EARN it. The only way they will change is if sales tank which as terrible as starfield was it still sold well.
Weird nah lol, i actually enjoy it too, but this DLC just wasn't it, sure it was nice playing it with fresh new eyes, but replaying it multiple times? It gets real real stale. Compared to skyrim's dawnguard DLC, even till this day i'm finding new stuff on that DLC, but. The thing with shattered space for me, is just heavily story driven, lack of content. Like what? 6 new weapons and a couple of new grenades? That was it...? They could of done something similar to dawnguard or better. New powers, New Perk Tree(Starborn), More ships(or new), A new mechanic with the vortex's, and so on(I'm just ranting at this point lol).
@@kanekissjgod7264 I haven’t bothered getting Shattered Space due to the ver reasons you have described. I watch quite a few gamers on RUclips and Twitch and not one has said this DLC was worth buying.
@@leonbrooks2107 Yea nah lol unless you really are a va'ruun fanatic, then sure, but other then that, you're not missing out on much, other then scenery and a couple of gear. Try snagging it when it goes on sale if anything.
This game was giant open and empty it feels more like scaffolding for a game not a finished game. Like it's meant to have planets filled by mods and Bethesda couldn't be bothered
Emil is a good example of the Peter Principle, in my opinion. He did great working in past things, including the dragon language in Skyrim and the Dark Brotherhood quest line. But placed in charge of an entire world, he just wasn't up to the task. It wasnt all his fault of course. There were multiple people who didn't quite hit where they were aiming. But being a front man means taking flack if something goes wrong.
You just did a video on "15 Secret Choices" for Fallout 4. I'd like to see you do that for Starfield. I'm not sure you can, because my problem with Starfield is 1.- Very shallow world building; 2 - Nothing seems to link factions together; 3 - The main game still has many borked up missions that were never fixed' 4 - The new DLC broke my game and Steam says I need to delete my game and reload. So, my solution - Play Fallout 4 over again.
what if instead of ingame digital goods store, you'd have an actual ingame gift shop (which is inside the actual game) where you can buy items which would be shipped to your house irl
To parody what was said in the interview about Starfield: "Well, just know that on Xbox we've been getting a lot of people enjoying it." That's how I see that going down. Could always be proven wrong, but I would not put too much stock in them putting out another patch in the near future.
My favorite observation for that matter, is that they managed to immediately add a splash text to FO4's start menu "A very S.P.E.C.I.A.L. congratulations to Fallout on Prime for their Emmy wins!", after the -Amazon- series won the awards, but they're not able to fix the quests that they've *just* added to FO4 (namely _All Hallows Eve_ , the mysterious signal that's part of the quest, simply can't be received. I know, the quest is not hard locked, but still).
Exploration is what really destroyed the game for me. Land on a planet and found a Research Tower. Okay, this is fun. Find some Dogstar something that's being run by robots. I find skeletal remains and piece together the tragedy that happened there. It think "This is good, I'm liking this so far!" I find a Starship Crash Site and think "I wonder if anyone is alive? Maybe I can help someone?" I'm still enjoying the game. Then, I notice the pattern...the cookie cutter shapes. Every Research Tower is a copy of the last with some minor variables changed. Same layout, enemy and loot placement, everything. The only variation is enemy type and what loot is in the chests. Every one of those factories being run by robots is exactly the same. Every starship crash site is an exact copy of the last. It starts to feel like I'm stuck in Groundhog's Day, reliving the same explored locations again and again and again. A wide open ocean that's only 3 inches deep. I still remember feeling the great weight of disappointment as I realized how pointless exploring the 1,400+ planets in Starfield really is. Will Bethesda ever fix that? Nope. Will Bethesda sell me a $5 asset flip in their paid mod storefront? You bet they will!
Technically the game runs on my potato system as the most stable experience from Bethesda right out of the box. The writing, characterization, dialogue, story (except certain arcs like with the UC vs. Crimson Raiders,) seemed supremely contrived. Even inter-npc relationships didn't have the feeling of being organic but more artificial and forced. Starfield had a good scifi premise that was poorly executed as if it were made by folks who had an idea of what scifi stories might be without actually having read or experienced real scifi stories. In the beginning of the core game I counted three missed opportunities in the first two hours to hook in the player and empower them with choice that could be more immersive and invest the player in the universe, giving a more organic path to pursue the story and side quests.
I'm only 12 mins in and while I don't doubt that Starfield is their biggest game, after only 287 hours, it feels like I've done everything. I've gone NG+10, gone through every main and side quest a handful of times, done everything that's popped up randomly warping to planets, and it seems like there's nothing left to do. All the POIs are the same, and unless I wanted to visit every world multiple times over in hopes of triggering every single random event, it just feels like I've completed everything the game has to offer. I haven't gone back for Shattered Space, and I'm not yet sure whether I will. In contrast, I've played 600 hours in the original Skyrim, 242 in Special Edition, and 1247 in Fallout 4, not to mention the other Fallout games, and I know for a fact that there's more I haven't seen in those. While Starfield may be huge, it feels empty, even not taking into account all the desolate worlds.
You have to be insane to model your business and products around shareholders and upper-management who do not play games and do not resonate with the audience they claim to cater to AND expect your company to be successful. The walls are crumbling around the "giants" so they will learn one way or another.
My fav non-main companion is Kaiser the robot . anyone who played the UC vanguard faction quest knows that robot had such a cooo story and personality. I was so sad that we weren’t able to recruit him :(😢
Starfied fan base is strange, I don't understand the tribalism behind it. I think maybe if it was the only game you have ever played, I could see why you would defend it so much. It's not the worst game ever but I think just some of us that have played previous BGS titles expected a bit more. This was definitely the final straw for me and BGS games. I would have to wait and see if es6 will be good after the novelty wears out.
Bethesda is coping hard, they seem to be making more shitty games as time goes on and it's just going on a downward spiral. I'm genuinely concerned for ES6 at this rate
What I expected out of starfield was summed up in another game. Eve online, in their latest video from the scope showed an actual cult doing cult things. And I don't play eve anymore, but wanted the serpent worshipers to be them, not Dr. Seuss of a faction.
Great video! I loved the 1st play through but something felt off. I couldn't explain why I didn't want to keep playing Starfield or the pre ordered DLC. You summed it up perfectly. The game doesn't have any memorable quests, factions or non companion characters. I played and replayed Fallout 4 for 5 years straight.
Man just fire Emil at this point, dude is so insanely tone deaf it’s wild. Also as you mentioned I can remember specific random quests in Skyrim and I haven’t played in 2-3 years. I played through 2 faction quest lines and quite a few random side quests, I have zero motivation to start up the game and try playing through the last main faction quests. I enjoyed starfield it just feels empty and uninteresting after 30-40 hours in the universe and dozens of “random” locations with spacer after spacer.
If Emil refuses to take criticism, then he needs to be fired. And since Todd is too lazy and smooth brain to do it, we all need to go over his head and pressure Microsoft to fire Emil. I have various ideas to do it and I strongly plea and urge all of you to follow it if y'all want a good Elder Scrolls 6: *Boo Todd Howard at the next Game Con he'll appear and mass chant Fire Emil. *Spam pleas to fire Emil to every official Microsoft account. *Mass Refund Starfield *Threaten Microsoft with mass refund and boycott of Microsoft games. *Repeat. I don't wanna hear any of you saying this idea is ridiculous. It's better than allowing him to ruin Elder Scrolls 6 and any future Fallout games.
My biggest issue with Starfield is that they neutered the "choices matter" component of their games. If NG+ is going to be a thing, we should've had to be the ability to make our universes look as different as possible to reward replaying the game. I've played Fallout 4 multiple times with multiple different outcomes and it's made the game feel different-ish every time. I do think that Starfield is going to be a cult game, though, and it does have a bright future despite Bethesda not going all the way with making the writing more dynamic.
I mean, they got rid of meaningful choices a long time ago. Morrowind was really the last game of theirs that had no qualms about denying you things based on your choices. Fallout 3's main quest is linear until the very end, and other quests don't affect each other. You can do every quest and join every faction on a single character in Oblivion and Skyrim (barring some civil war battles), even when it makes no sense in-universe. Fallout 4's faction choice is perfunctory, you can do _almost_ every quest for each of them and only pick a side at the very end of the main questline, a decision which only has minor cosmetic effects on the rest of the game.
I think there could be 2 easy fixes to make the exploration better : -make modulable POI with random associations, so you never know what you will discover. - Make factions interact with each others. I want to move to a planet and hear a distress signal about an UC base attacked by pirates, something like that. Adding random villages and small towns would also be great make the universe alive. We heard about a BIG wars for the control of the galaxy, but you can find only like 5 cities and some random scavenger camps with 3 people inside... honestly it feels like pirates are more numerus and powerful than both the UC and liber astra...
Starfield may be the biggest game Bethesda has made, but also by the far the emptiest, and so shallow. If possible, Bethesda should revamp the game and only open up access to planets that have "something to offer". Something to offer means unique quests, unique equipment or new features. 1000 planets is a TERRIBLE CONCEPT when considering 99.9 % of the planets have nothing to offer. Imagine if only every 30th episode or so of Star Trek actually had the crew discovering something new, and the other episodes just had a loop of a planetary surfaces for 30 minutes. Not too exciting.
In Skyrim it was so easy to get side tracked because there was always something interesting around the corner (I'm exaggerating a bit here.) so people could follow the beaten path they've been down before but still find something new. But a giant empty world where you have to dig to find something interesting seems to me to be contrary to design of the older games.
This is an excellent example of what starfield is. A real time TV series of space exploration. Captains log, nothing of note to report. Scanning of the next planet will begin in a few hours. I really hope the canteen has tacos tonight.
It's sad to see. I've been playing since Morrowind. I would love ES 6 to be a 10/10. But the delusional fans and devs won't allow it. Starfield had "very positive reviews on Steam when it came out. Delusional players affirm Bethesda devs in their own delusions, that the games they make are perfect, and everyone who criticizes them are haters.
Enjoying a game with this much negative backlash feels so dirty. I haven't gamed in awhile so maybe I just got rosed covered glasses, maybe it's just a honeymoon phase.
The thing this guy (the dev, NOT Juicehead) doesn’t seem to get is that we WANT Bethesda to be known for Fallout and the Elder Scrolls. They’re great games, so having to wait as long as we have is ridiculous, and is beyond annoying at this point. Him saying now we are known for Starfield too is not a positive, it’s negative. But they don’t seem to get that. Almost all of us Elder Scrolls and Fallout fans didn’t want, or ask for an MMO and a new franchise. We wanted more of what we actually love.
Whenever they say "gamers have high expectations" is the lazy way to say: like it or don't buy it. Games used to come out as complete games, not "we will fix it later." Having loading screens when everything is on a SSD these days is not really needed; the game even says you need one to play it. The world is a mess where everyone bickers over nothing. When I first played, it didn't hit me till the Crimson Fleet, where you are having to argue with someone over and over and over again until the leader tells you to stop. Another issue is that the universe is empty, like F76. The game is 100s of years in the future, and there are at least 8 billion people on Earth, IRL and in the game's story. In the game time we are in, the universe has only maybe 1000 people in the game. Based on that, having 4 major cities that have less than 100 people in them is ridiculous. A lot of the stories were fun, but the game is rated M and plays like a teenager who learned their first curse word. Crimson Fleet are not the pirates the universe says they are. I am still playing the game with mods to flush out the game more, but having modders fix this much of a Bethesda game and charging the player to do so is not cool and should not be accepted.
Bethesda has shown its consumers that they refuse to listen to customer feedback. If they keep this up they will go down the path of Ubisoft, I am never buying a game from them ever again until they start listening to fans and get a decent writting team to work on their games. What a shame. Bethesda rpg's are my favorite games by far and this situation is very saddening to me. The mighty have fallen and elder scrolls 6 seems doomed.
I think that mission where you are an observer to Shrödinger's box has the same impact as nuking the Megaton. You get to decide if a group of people continue existing or not. That one gave me old sci-fi episode vibes.
I think you hit the nail on the head - the content is there, but its bottled up in three areas (now four), and we also got the 'open world' to explore, but the content isn't THERE - those areas are boring. We want all that content as PART OF the exploration, and they have completely lost that aspect. And also as you've said, the characters (thus, the writing) makes you not care about the NPCs, at all. Not even the companions.
1:00 that’s not even true and if that was their goal, they still failed. No man’s sky is larger with far more variety and a better space simulator than Starfield is and I don’t even just mean right now I even mean back it it’s release I mean, it was disappointing sure but it was still in near infinite universe you could explore, and it actually had more procedurally generated content and Starfield dead, but also remember that it came out with technology that was 10 years older than what Starfield had to work with for its current day release. Oh wait actually no it didn’t. I forgot they refused to abandon their creation engine, which was obsolete over 10 years ago, so I guess technically it was an even playing field.😂
The cope coming from Emil is honestly sad at this point. The man is completely in denial, and as long as he wields power at Bethesda, I have very little hope for ES6.
Why?
They stopped talking to gamers years ago. This quotes are for shareholders, and none of them play videogames
@@Lady_Amelia-Eloise simple every game by Bethesda since fallout 4 has been garbage.
They've been bad since oblivion
@@Lady_Amelia-Eloise because he's a trash writer
My biggest problem with Starfield is how inconsequential everything is. Say you finish faction quest, it doesn't change state of the world at large that much. You build yourself base after base. You become producer of everything. In the end of the day it doesn't matter. You go through unity only to do it again. The whole game design, the ending and new begging make every decision you make during the game hugely inconsequential.
"None of this matters" is the worst message you can insert in an rpg.
@@mattmark94 And they had a golden ticket to actually _do something_ with the whole "nothing matters" angle with the multiverse garbage. And they did what we all should expect from Bethesda by now: _absolutely nothing._
absolutely on point, I could live with a lackluster story without any consequences for a while, if the rest of the content would work properly.
I loved the basebuilding in FO4, but in starfield ?
They serve no purpose other than looking pretty and after seeing my freshly hired crew getting gunned down by my own base defense turrets, repeatedly, I lost any interest in this pointless endeavor.
And there lies the problem, shortly after starting this game, I came to the same conclusion that none of this matters.
@@mattmark94Fun is not realism, Fun is reinforcement.
Gabe Newell
No way the company that sold the same game to us 40 times is resting on their laurels and rent seeking! No way
resting on their yannys?
@@otiswalsh8923the dress is blue and black actually
That’s capitalism for ya
the excuse that starfield is a "massive game" is hilarious. there are many games larger by every metric.
the truth is that starfield is a small, shallow, cramped game, especially by space adventure sim standards (emil's words).
@@numberonedadliterally every time I hear "it's huge " I look at no man's sky and Eve and elite
"We've like heard your criticisms... But we're like actual game designers... So we like know more than you" - Emil Paganini, probably
Oh don't worry just let them fail and lose money eventually they'll get it. Or the company ends, up to them really. Sure keep designing your game however you want it, even if players don't buy it.
@@urikomik3663it’s owned by Microsoft now, I don’t know how much they will be allowed to continue to screw up but ai have a feeling they’ll be allowed to do this for more time to come.
Yeah those fans are tourists 🙄
Don't besmirch my violin-man Paganini's name like this, again, please. 😆 The elder man actually was competent in his chosen profession.
@@medievalpeanut4269 yeah it's owned by microsoft so they'll be allowed to screw up even more, just look at 343
I tend to agree with the point that the reason people were upset with the ending of Fallout 3 wasn't that it ended, but they kill you off with radiation, when you can have radiation immune companions that could have saved you from dying, but straight up refuse.
Ummmmm spoilers!!! 🤣🤣
That's the perfect example of how delusional and self absorbed Emile is.
He once said "Even if you write the next great American novel, and it's great and beautiful, the players are just going to rip out the pages and make paper air planes with it."
They did eventually give you the ability to let your companions do it instead, but the ending changed and said that the true hero was your companion and that the player was just a coward.
In no world other than Emile's does that make any sense at all. He was just salty the players didn't like his garbage writing and very clearly took it out on them. He thinks players hate his writing because they're essentially mindless toddlers incapable of appreciating good writing, he obviously hates us. It used to be that hating the people who put bread on your table was a sure-fire way to get fired, not anymore though. Bethesda is finished, they'll never make a good game again.
“I'm sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that.” If they said this at a moment in a game where there’s a chance for character building or an important moment in a character arc, that would be one thing. But in a role playing game where you’re expected to end your life is ridiculous. The fact that they changed the ending so you survive is proof that even they couldn’t stand by that ending
It was a pointless design choice that showed basic lack of understanding about why people play games. Its not a novel... it's not a Shamalan movie, we didn't want a twist. They didn't want to hear it way back then. My own hated bethesda change was fusion cores for power armor. That's not a fallout thing. Power armor is rare in that universe (one of the reasons why your character would put up with the brotherhood of steel.) Bethesda made up "refueling" your power armor a thing so they could be different and litter the world with power armor.
I would have respected the CHOICE if it was intended to tell a more fulfilling story.
The way it was implemented was stupid though because it felt like it wasn’t ended properly, though the DLC did further the story.
reminder emil said story doesn't matter. This guy is the head writer, wrap your brain around that.
Clearly he doesn't have one.
when did behtseda had ever good story its all about exploration and characters and places
@@fireballs7346 they had some, now there's nothing. If you don't understand why having atleast some story matters in a game then i cannot help you.
If story doesn’t matter then neither does his job
Story doesn't matter in an rpg lol.
What they fail to understand is that the resentment consumers have for this game will 100% carry over to their next release no matter how good it is. If you can't acknowledge failure and then gaslight your supporters you will end up losing a lot of support in the future.
The only way i’m playing tes6 at this point is if it is superior to skyrim in all departments on launch (unlikely) doesn’t have a creation club (incredibly unlikely) and better mod support (effectively impossible.)
And even then it’ll have to be 90% off.
I would love to agree but literally look at COD, ppl have been dumping on it for years and yet they still keep coming back every release like an abused wife
@@oroboros88 well, CoD players are orcs.
@@oroboros88CoD fans are braindead drones, they can’t think, ofc they buy it every year, same goes to NBA 2K FIFA etc.
@@Ydrakarthose are some very rigid expectations, you won’t be playing tes6 then.
Never forget that this studio BROKE Fallout 4 and walked away.
Theyve broken Skyrim every update for 10+ years
@@Mkrause762 They have not, they've updated and fixed the game for 10+ years.
@@fluffernutter6633 every update breaks nearly every mod and all of the upgrades they’ve released (special edition, legendary edition) have been downgrades
@@Mkrause762 Mods are irrelevant, they aren't part of the official game. I use mods and I don't blame Bethesda when they update their game. If updates "break" your modded game that's 100% on you.
Special and Legendary edition were not "downgrades" Special edition was a straight up upgrade in every possible way, even modders will tell you that special edition is better.
Legendary edition is debatable, you get a bunch of content but you have to update your game and your mods. Again, if you have to update mods that's on you, otherwise Legendary Edition is just a straight-up improvement to the base game.
@@fluffernutter6633 the sound in special edition is worse for one, dude I’ve played legendary edition the new content is garbage
Starfield may be a technical marvel for bethesda, however, it's not a technical marvel for the industry at large. Mass effect, No Man's Sky, Star Citizen... do I need to go on?
For crying out load. Modders figure out how to implement vehicles in fallout 4 before bethesda could figure out how to implement vehicles in starfield.
Funny too because that vehicle they added in Starfield feels comically wrong, I swear they are trolling us.
I dont think they couldn't figure it out. They stated multiple times that they just didn't want to have it in their game, or felt it wasn't needed.
Seriously. At best it’s a technical marvel for the Creation Engine, but that’s on them for being shortsighted and refusing to swap.
@@Papa-Murphy swap to what? Unreal? Creation engine is fine. It's Bethesda being lazy and not wanting to develop these things.
@@Someguy6571 Unreal would be a massive improvement. They have more people working on Unreal than Bethesda has total employees, so it will always be way better.
Bethesda would just need to port over whatever RPG systems and their Modloader they want, but that will still be way easier than them trying to catch up to Unreal.
And in Starfield the NPCs no longer have daily schedules. It's back to the Morrowind days where the shopkeepers are always at the counter and never go to sleep.
Don't have daily schedule because there are different timings among the planet systems... obviously you can travel from a planet system to another and there was the risk of finding the store closed. Normal Npcs have the daily schedule.
@@nicolapellegrino1072 they could just have made schedules work on universal time instead of local time since it wouldn't make sense for someone to work 8 hours local if each local hour is 100 earth (universal) hours. I kinda wish sleeping worked on universal time for that reason, or at least have an option to switch between them.
Cause they developed the game in 2 years but keep telling you the story that they did it in 8 years.
Good, I would hate to travel to a planet to use a shop, just to wait for the shops to open, or sleep for a few hours, wasting my time.
@@ErMariettoIt looks like they spent only 8 months on actual development. I cannot imagine Emil and Todd will have a job for very long if the elder scrolls 6 will be a commercial flop. I guarantee behind closed doors Microsoft is fuming because they are not getting any money back they spent after dropping 8.1 billion dollars to buy Zenimax
Forgive me if I thought THE Bethesda Game Studios was capable of more. Being contrarians to the reception and leaning on "Hard Work."
This isn't an indie developer.
Ironically an indie studio did better, it's called "No Man's Sky".
If i spend 2 days cooking a meal that ends up burnt and salty, the wasted work doesn't make it a good meal.
Yes this studio reads as if they learned the lesson on how to burn the food and how to over salt the food and are proud of doing so.
But you still try to eat it and tell your partner who cooked it for you that you appreciate the effort :D
The problem here is we are not married to Bethesda, we actually hate them at this point lol. We don't care how hard they worked, we are no longer sympathetic to their incompetence.
...and it doesn't get better if you cook it again
@@LegDayLasThis is the way
“No ego, no arrogance”
Guy has no self-awareness and needs to go, sorry 🤷♂️
He's ignoring the first rule of PR - you can't communicate your way out of a problem you behaved your way into.
Emil has all the signs of a narcissist. Everyone has ego. It came free with your humanity.
Emil is quite possibly the worst canditate for being a writer. the guy hasnt lived a life he could write about. he was the fat geek in mom's basement, cradled by family and religion until Todd gave him a job. from then on they happily lived in the bethesda bubble. both never deemed storytelling as important EVER. you often hear and see them actually talking down to creating stories.
In no way is Starfield the biggest, richest space simulation RPG anyone could imagine nor is it in any way the best game Bethesda has developed. Fo4 had better gameplay and crafting, Skyrim had better level and world design, Morrowind has some of the best story and questing (and the secrets were mind-blowing). What even is Starfield when compared to their own work, does it do anything better than their previous titles?
Yeah Bethesda has a 10 year plan for their games alright. That plan is outsourcing the majority of dlc content development to modders with the studio taking off a slice of the creation shop sales, while their own dlc content is downgraded to the bare minimum and sold at full dlc prices.
Modders are the best thing to happen to Bethesda. They just don't have to fix anything and use the unpaid free labour to sell their games. Its actually quite genius if you think about it.
The problem is all the good Bethesda modders want nothing to do with starfield. It’s not even worth modding.
You could also argue that modders are the worst thing to happen to Bethesda. If they didn't have the mind set of "the players will just fix everything and make it an actually good game for us" then Starfield may have turned out very differently.
Of course you could also argue that Bethesda is extremely incompetent and are going to release garbage no matter what, so it's better to have modders who might be able to turn it into something actually good.
Perhaps it's a mix of both.
Bethesda gets more than a slice. We have to buy their currency to buy creations. They get the entire pie, then we give modders the currency, which they also take a chunk of. Ergo Bethesda is getting paid twice for stuff they had nothing to do with. Their currency doesnt even exist so they lose nothing at all. But they gain twice.
Starfield feels like it was designed just to be a space themed platform for mods and then they added a story last minute so they could actually sell it as a game.
Idk how anyone at Bethesda could play a game like Cyberpunk 2077 and then think to themselves "wow, we've done a great job on Starfield"
Cyberpunk was trash not so long ago
I'm convinced that no one at bethesda ever actually plays games. I think they are just doing their jobs and that's why every game is getting more and more soulless and devoid of joy
@@E-087nah. Had a bad launch and QUICKLY recovered and then came an amazing top tier DLC well worth the money
I'm not defending Starfield, but seriously, Cyberpunk 2077 is the gold standard, it's the first real AAAA game.
Nothing competes with Cyberpunk 2077.
@@jiffypoo5029 I wish they had got it right from the start, because the time they spent fixing things, they could have spent on another dlc. But you're right it is top tier now
Seriously concerned for ES6….
What happened? I think the majority of fans agree that starfield is not the best what Bethesda can do. I had more fun with the Dawnguard DLC than the whole base game of starfield.
Ouch
dude🤣
It's not about the best they can do, I'd argue. Bethesda's intention is to keep delivering bottom-tier trash so as to normalize lack of standards when it comes to Fallout or TES. They are trying to manipulate you into lowering your standards to "Meh, at least it's a Fallout game" so they can pump out effortless cashgrabs, one after the other.
I think the majority of fans actually think Starfield IS the best the Bethesda can do and that's the problem.
And dawnguard is not great
Emil is dragging down the whole company and yet Todd doesn't want to acknowledge it because they're close friends since the older Elder Scrolls games
That's on Todd, being a weak leader and not having the guts to side line Emil and secure the company's future. He's letting his life's work blow away into the wind.
Nah dude, at best you can say he's responsibility for all writing. Which isn't great, but it never has been. And writing isn't what gets people playing BGS games. It's a tiny part of the full picture.
@@captain4318 you're kidding right? All aspects need to come together to form a successful game as a whole. The whole issue people have with Bethesda games right now IS the story writing. If they got that part right, the other gripes become much smaller. So it's not a stretch to lay blame at Emil's feet, because he's really dropping the ball and everyone else at Bethesda is letting that happen.
@captain4318 It's only tiny because Todd doesn't appreciate its importance and potential.
New Vegas is carried by It's writing.
@@NikolaAvramov True. I'm not saying the writing shouldn't be better or isn't important for games, but I'm saying it clearly has never mattered for BGS games. Which is a huge shame, but a simple fact. It certainly has been better than with Starfield, but it's never been much besides a good quest here or there. So clearly, it's not the one big thing that gets people to buy a BGS game. Doesn't mean they should continue to drop the ball on it, but it certainly isn't the big issue with Starfield. Great writing would've been nice, but definitely wouldn't have changed much about the reception to Starfield.
You can clearly tell that all of the real talent that made bethesda successful left the company long ago
many such cases to be honest
They need to get rid of Emil. Dude has been the main writer of every single story that is universally hated by Bethesda fans.
I initially didnt give in to Emil hate but the guy was head writer/designer for fallout 3/4 minus some dlc. Bethesda games with the strongest writing were elder scrolls games
He's also was the writer for Dark Brotherhood quest line in Oblivion which is considerd as one of the best quests in the game.
Emil Pagliarulo wrote the best questlines in Bethesda games and is a veteran... the problem are the "fans" who criticize a game without even getting deeper in the mechanics of the game... and I've known lots of them.
@@nicolapellegrino1072he’s good at writing focused stories but when it comes to writing a whole overarching story he’s horrible at it. He’s has his moments like with making the dragon language out of claw marks but he’s only good at that small ideas
@@nicolapellegrino1072ah yes, the only thing wrong with Starfield is the critics... very profound insight, Mr. Emil.
I genuinely think Emil Pagliarulo needs to stay off social media, in general. This feels like a story I've heard multiple times now that always roots back to him just yapping on Twitter for whatever stupid reason.
stay off social media? The guy should never get a job in the industry again and taint games with his dogshit writing.
I've seen a bunch of devs like that. Talented to some extent in some areas, but social interactions is not one of them. For Emil it's especially bad because for a while now he's made it abundantly clear that, if he hears there were some people who did like his stuff or if the game can pull some metric that sounds great to the uneducated, he just handwaves any negativity as a lie.
Surely his bosses must tense whenever he opens his yap. Why aren't they reining him in?
He is in a leadership position at Bethesda. He also very obviously is full of himself and can't take criticism. Now imagine trying to work with this guy who basically only has to answer to Todd. Who tells him he is God's gift to mankind. Imagine being a low to mid level designer who is trying to tell him he did something wrong. Now couple this with the fact the studio has such an information lock down that the only people legally allowed to talk about the inner workings of the studio are Emil and Todd. Everyone else has to do it anonymously@@RickReasonnz
@@MechaMan2012Emil isn't talented.
I appreciate you holding BGS to account along with MrMatty. You’re both my top BGS channels, but I appreciate you’re not just blind fanboys that don’t provide them with the criticism that both Bethesda need, and are being the voice of the community.
isn't Mr Matty a bethesda shill?
@@mattmark94 He published a highly critical video on Shattered Space, so no he’s a fan but clearly not a blind shill.
You were on the money when you said we want games that feel like they were lived in. That was my favorite part about skyrim and fallout. You just don't get that and starfield. I missed the books and the stories they had in skyrim
I remember actually reading every single book I found in Skyrim. With Starfield, I close immediately to Take it.
Bethesda has never made a Fallout world that feels lived-in, though. Fallout 3 has people living in tetanus shacks 200 years after the bombs, with pre-war skeletons in their living areas. Same for Fallout 4 where there's just garbage everywhere, even though people live there.
@@thebreadbringer That frustrates the life out of me, there's plenty of brooms.
That hasnt been the case for the FPS fallout games though.
Thing about the books, many of them are from earlier titles.
With his current philosophy, Emil is entirely unfit for his position. He actively avoids critiques of his products, so he will never learn, and BGS games will continue to fail.
Whenever developers say that 'making games is hard" I reply "That's WHY you get the big paycheck, remember?" Bethesda STRIPPED the game engine including several FUNCTIONS that could have alleviated a LOT of the complaints including most of the loading screens. I have NO sympathy for them whatsoever. Whenever Emil asks us to "cut him some slack" I end up thinking that he really doesn't deserve that huge paycheck he gets from Microsoft.
Seriously, Elder Scrolls 6 is going to end up being an empty map with buildings/encounters/quests going for $10 a pop. They did it with Flight Simulator, Microsoft will happily do it here.
I've heard more "making games are hard" in the last two years than the previous 25.
@@pko1683 Culture of entitlement inside the offices grows on par with a belief in their own exceptionalism.
Seriously, they act like we're asking them to do brain surgery. Just make a good game, they've had the tools for like 25 years. They're just too incompetent to get anything good done.
I see your point but most game devs don’t get very big paychecks lol
@@brycedery9596 Interesting choice of words. A good example of Entitlement would be all the spoiled kids crying that Bethesda made a game they didn’t like..
to say that no other studio knows dlc 4 months after the Shadow of the Erdtree and a year after Phantom Liberty which are dlc that can be compared to full games is a whole new level of arrogance i didnt know possible
I guess he just meant dlc, in general. He didn't quite clarify that it was GOOD dlc 😂
What is this Paradox where htye relase overpriced DLC for features th should have been the base game.
the price isn't great either. in the uk, phantom liberty is £25, blood and wine is £16, shattered space is £26, erdtree is £35 but i'd happily pay £35 for erdtree, blood and wine and phantom liberty. shattered space should be like £15 at absolute maximum
shadow of the erdtree was significantly worse than the base game and also clearly unfinished with tons of cut content, no ending, and false advertising that was cut… not to mention narrative retcons. It kinda shat on the base game and retroactively ruined a lot.
Let me guess before I watch the video. Their response was still somehow tone deaf. Am I right?
Yep.
Starfield has an interesting setting, were you can't experience any of the actual interesting events. The main quest would have worked as a side quest as a faction quest, but it doesn't work as a stand alone story to drive a game.
This! Its like the whole main quest was designed around the new game+. And no aliens, besides animals. They should of stuck to just our solar system then. Whats the point of diff solar systems if you dont discover another alien race? It gets boring fast and it did for a lot of players.
This, add to it quest design, which is atrocious and the lack of in game consequences for your actions which your player experiences and lack of choices makes the whole "start over again" pointless
the entire time i played through the uc vanguard questline i was wandering why the game wasn't set during the war
All game franchises owned by publicly traded USA companies are dead. WallStreet is death for great games. They only sell almost good...
...or bad
Buncha greedy pigs
"the biggest, richest space simulation RPG anyone could imagine" yeah that sure isn't Starfield... It's not even close and the fact they think it is just shows how arrogant and disconnected from reality Bethesda is
I thought space sim involved simulating space.
give avorion a try, loads of fun
Juicer,
I'm glad you are getting more critical of Bethesda while still being reasonable. They need criticism from major outlets, content creators, etc... because their last two major releases have been pretty bad. I'd like to see them return to making good games and part of that process is their fans letting them know that this isn't what they want.
As you can see fans do let them know that this isn't what they want but Bethesda is tone-deaf. The only way for them to change is that there are no pre-orders for TES-VI. And if that game also sucks with bland characters/uninteresting quest writing there will be hardly any sales. That's the moment Bethesda is going to feel it $$$ wise.
I'm glad to see you finally do an honest review instead of just cuddling the devs. Thank you
Starfields biggest issue is and continues to be the story and the universe. Like the individual systems are good to ok but the connective tissue is meh
Exactly. Though, I'd say it's a little more than meh. It's the most boring world I've ever seen, both aesthetically and lore-wise. No intelligent aliens, no properly thought-out factions, no interesting designs. Just fucking bland.
It seriously feels like they spent most of their time trying to make the procgen work and left story, lore, and concepts to the last minute. Or rather that they thought space was so inherently interesting that the game didn't need its own creative formulation.
@@julieblair2615 its not that anything of the main story or world building is bad per say but its shallow. like there are some well written stuff(UC and the terrormorph plot from the UCs questline) but then you got stuff like the main quest line which has some interesting ideas they dont do anything with
We have space travel but can't swim underwater...
So funny story, recently someone made a shuttle pod mod for the game and when you go straight up into the sky to it's maximum height, the old creation engine splash animation happens over your head. So there's a theory going around that to do different gravity on planets, they might have just rendered the game as though the player is *always* under water. That might have something to do with the no diving thing if you think about it. The water surface might be a texture at the *bottom* of already "rendered" water physics 🤔🤣
Or being the only person in the known universe with a vehicle
Ironic coz swimming was done in previous bethesda games
Deep as a puddle anyway...
We have space travel but no roads or highway system for vehicular transportation in our 'cities'
One of the things that upset me the most was them not having books to read, like they did in skyrim. They were one of my favorite parts and made me really feel like the world was an ecosystem with people who actually lived in it.
i agree 10,000%. I feel like throwing us into a brand new world with nothing to refer to, books would have helped really build that universe. Tell me more about how space travel was developed. I'm feeling more and more that Bethesda is catering less and less to the nerds, just trying to streamline for as many players as possible.
The writing team ar bethesda is dead and gone. They cant write à decent stoy to save their lives.
I mean lore-wise it makes sense that in the far future they'd use tech, not books. And there are data slates and consoles that do give stories and world building, but I do agree it doesn't feel the same and the world building is always localised and not something bigger or broader.
Nearly all of Skyrim's books were written during Morrowind's development and a lot of them were based off fanfic from the Daggerfall forms. I wish it had books even if it was only 25% of the amount found in TES games, but that's what happens when you have 0 dedicated writers and a brand new setting.
@A_N1ne that's not true at all. Skyrim has a lot of books unique to its release.
The Steam reviews weren't "Overwhelmingly Negative." They were "Mostly Negative." You know, like Earth..."Mostly Harmless."
I recently wondered if someone could replace the legion from Fallout NV with the romans from Life of Brian...
... similarly, I wonder how much of Hitchhikers Guide to the Galaxy could be modded into Starfield.
That is my personal solution for fixing SF: If bethesda stepped back from writing, concentrated on polishing mechanics, and introduced a few changes so that other content creators could introduce different main stories, different beginnings, different quests to access the space powers mechanics etc. Also have no unkillable NPCs. Let the players royally F-up if they want to.
They could probably be forgiven for saying it's the best game they ever made if they hadn't constantly screwed up everything else and even broke games that were working perfectly fine with bad updates
Im still butthurt about the Fallout 4 "Next Gen Update"
I don't know why he'd mention horse armor. It is one of the most reviled subjects in all of gaming, especially as some - including myself - feel it contributed/initiated the trend of paid dlc. Before that, games were complete or mostly complete and the most you'd have to pay for post launch were expansions or sequels.
Not Just mention it, but also mention it right alongside examples of the studio continuing to do the same thing.
The head writer doesnt understand his audience or how to communicate with them, gotcha.
i just don't feel like i can connect with Starfield's world. i get that it's space, there isn't much out there, but it just feels like the game gives me nothing to latch onto, only very few times do i get to stumble upon something (something handmade), like the abandon space stations are really awesome, like you wonder what happened, but there is not much content like that in Starfield.
the 10th time i find a research facility that looks exactly like the 9 others, i don't say "hmm, i wonder what happened here", it feels like such a disconnect when i see the same generated structures, with little to no lore or thought put into them.
in Skyrim, i know every single thing is there for a reason, so i feel like i'm in a thought-out world.
Dude you didnt see the repetition in the dwarven ruins or the falmer infested caves or the draugr tombs. All these environments were same AF. That made me realize how over hyped Skyrim was and it was a terrible game with mediocre gameplay even the quests were boring AF.
@@dranzerjetli5126 you can have your own opinions, but calling it a "terrible" game is just false. terrible games don't receive this much love and played as much as Skyrim is being played.
we all know what a terrible game actually looks like. so maybe reserve it for that.
I kind of feel like for it being space there's actually too much out there. You can land anywhere on any planet besides Earth and there will be at least three abandoned facilities within walking distance of your landing site. Like, the game keeps going on about exploration being dead, so Constellation has to chart all those unknown worlds out there. But wherever you go, there are man-made structures inhabited by pirates, Spacers or settlers already there. Just let me have a nice view somewhere without an old factory that I've already seen on 16 other planets before, Todd, I'm begging you!
Emil Plagiarulo should not be on The Elder Scroll's VI
Emil is no writer. He is a game *journalist* who wormed his way into the position he is right now by writing good reviews for Bethesda. Look at his record. He doesn't even have a well received fanfic to his name.
ah that explains everything because when I saw his background he was a journalist reviewing Thief and then asked or probably “wormed” his way to Thief II The Metal Age where he designed some of the levels 😅
@@woodsgump Right. The studio faced bankruptcy a little while later, and Emil did the same thing with Bethesda after that.
I think they made a pretty big tactical blunder by releasing shattered space as the first DLC. They should have satrted with one that added some big new gameplay mechanic, like adding big customizable capital ships, implement mech engineering, a completely new enemy faction or space station building. Or at least expand on existing things, like adding a bunch of new locations for planet-surfaces, expanding the outpost system so you can build actual settlements or even small cities, maybe an overhaul for the abillity temple thingies. Shattered space added just a little bit more of what was already there. Might have been fairly decend as second or third release, a contained story DLC for 15/20 dollars maybe. But as a first release 30 dollar flag ship DLC, it was doomed to fail from the start.
When you really think about it, no one remembers the writing in most of their games. Just specific characters and the atmosphere. Emil is a fraud and needs to be blacklisted from the industry
Are they expecting us to blindly buy the next expansion?
Yes
Look at the way people talk about Starfield within the Bethesda bubble. Yes. They don't just expect people to blindly buy it. They expect to even be praised for it
@@pistolpete7422good luck to them seeing as Shattered Space didn’t even move the needle at all
"Don't ask questions! Just consume product, and get excited for next product!"
Yet most of yall are
Emil is living in a fantasy world. If Starfield were to ever have another release it would be a massive flop. I think Bethesda Game Studios knows this too. The truth is BGS has skated by because of their priorly established fanbase. But that fanbase has been burned on their last two game releases so I don’t expect them to be able to continue on with people giving them the benefit of the doubt anymore. I for one won’t be.
Starfield would definitely benefit from a sim settlements type mod
SS is overall a decent DLC...for 15 dollars, not 30. They swung and they missed out on 2/3rds of the DLC's potential.
1st: they shot themselves in the foot with the illusion of choice ending having no value or impact.
2nd: they didn't add a Va'ruun staryard or other ship parts despite IN THE DLC the Ship Technician of Dazra says "you're lucky I have experience with other manufacturers" indicating that there IS a Va'ruun-specific ship industry!
3rd: the weapons they did add were mostly reskinned variants of other pre-existing weapons, INCLUDING the Prenumbra, which, unless you BUY THE VULTURE Creation ALSO, the game DOES NOT natively provide the AMMO for!
Finally: they ONLY did something with Dazra and its environs, which, while I appreciate that level of detail, there was no point in adding a WHOLE NEW STAR SYSTEM full of even more empty planets/moons.
The ONLY really good thing to come out of this is the beautiful bleak environment of Va'ruun Kai and all the particle weapon ammo that you would otherwise have to pony up tons of credits for.
Emil says “ Nobody at BGS is patting themselves on the back while ignoring our players “ while………… patting himself on the back and ignoring the players
I'm sick of people not mentioning the ACTUAL problems in Starfield: It's a self-proclaimed "space game" that isn't a space game at all.
-It doesn't have actual planets, it just has rng squares.
-It doesn't have actual spaceflight/spaceships, it just has a teleporting house that includes an entirely optional mini-game where you get
to teleport into "space" and shoot at things with the worst flying system I've ever seen in a "space" game.
-It doesn't even have proper zero-G, it instead has a forced "up and down", which defeats the purpose of being in space (you know, the place with no "up and down").
-And the game is LOADED to the brim with, well... loading screens!
The proper fix would be to give us SEAMLESS travel EVERYWHERE (no loading screens), actual planets (NO SQUARES), fully manual 6DOF spaceflight, and proper zero-G.
Which is crazy since they do have legitimate zero g fighting in the game. It's just as a person instead of as a spaceship....
Nobody should pre-order ES6, stop giving these clowns at Bethesda your money until they EARN it. The only way they will change is if sales tank which as terrible as starfield was it still sold well.
Ppl paid loads of money for skyrim re releases. They also bought fallout 4 after the release of the TV show. Don't expect ppl to not consume.
Todd Howard: "People will buy anything." He added: "That doesn't mean you should do it. [But] they will buy anything. That sounds terrible."
outposts are pretty useless. Wish they were more like fallout settlements.
Emil just needs to stand down, his rise in the company directly correlates to an overall lowering in story telling quality.
I’m one of the weird ones who actually enjoys playing Starfield. Even I can’t justify paying the amount Bethesda are asking for this DLC.
Weird nah lol, i actually enjoy it too, but this DLC just wasn't it, sure it was nice playing it with fresh new eyes, but replaying it multiple times? It gets real real stale. Compared to skyrim's dawnguard DLC, even till this day i'm finding new stuff on that
DLC, but. The thing with shattered space for me, is just heavily story driven, lack of content. Like what? 6 new weapons and a couple of new grenades? That was it...? They could of done something similar to dawnguard or better. New powers, New Perk Tree(Starborn), More ships(or new), A new mechanic with the vortex's, and so on(I'm just ranting at this point lol).
@@kanekissjgod7264 I haven’t bothered getting Shattered Space due to the ver reasons you have described. I watch quite a few gamers on RUclips and Twitch and not one has said this DLC was worth buying.
@@leonbrooks2107 Yea nah lol unless you really are a va'ruun fanatic, then sure, but other then that, you're not missing out on much, other then scenery and a couple of gear. Try snagging it when it goes on sale if anything.
This game was giant open and empty it feels more like scaffolding for a game not a finished game. Like it's meant to have planets filled by mods and Bethesda couldn't be bothered
Emil is a good example of the Peter Principle, in my opinion. He did great working in past things, including the dragon language in Skyrim and the Dark Brotherhood quest line.
But placed in charge of an entire world, he just wasn't up to the task. It wasnt all his fault of course. There were multiple people who didn't quite hit where they were aiming. But being a front man means taking flack if something goes wrong.
You just did a video on "15 Secret Choices" for Fallout 4. I'd like to see you do that for Starfield. I'm not sure you can, because my problem with Starfield is 1.- Very shallow world building; 2 - Nothing seems to link factions together; 3 - The main game still has many borked up missions that were never fixed' 4 - The new DLC broke my game and Steam says I need to delete my game and reload. So, my solution - Play Fallout 4 over again.
How Emil is still a part of bethesda is beyond belief... He is honestly the reason many people just dont buy their games anymore
He is an old friend of Todd Howard, that's why he has so much power despite his incompetence.
what if instead of ingame digital goods store, you'd have an actual ingame gift shop (which is inside the actual game) where you can buy items which would be shipped to your house irl
So any news on fallout 4 fix coming anytime soon 🤔🤔
To parody what was said in the interview about Starfield:
"Well, just know that on Xbox we've been getting a lot of people enjoying it."
That's how I see that going down. Could always be proven wrong, but I would not put too much stock in them putting out another patch in the near future.
The fix is simple: use a mod to restore it to a previous version.
My favorite observation for that matter, is that they managed to immediately add a splash text to FO4's start menu "A very S.P.E.C.I.A.L. congratulations to Fallout on Prime for their Emmy wins!", after the -Amazon- series won the awards, but they're not able to fix the quests that they've *just* added to FO4 (namely _All Hallows Eve_ , the mysterious signal that's part of the quest, simply can't be received. I know, the quest is not hard locked, but still).
Restore previous version. There is a way to do it on steam
Exploration is what really destroyed the game for me. Land on a planet and found a Research Tower. Okay, this is fun. Find some Dogstar something that's being run by robots. I find skeletal remains and piece together the tragedy that happened there. It think "This is good, I'm liking this so far!" I find a Starship Crash Site and think "I wonder if anyone is alive? Maybe I can help someone?" I'm still enjoying the game. Then, I notice the pattern...the cookie cutter shapes. Every Research Tower is a copy of the last with some minor variables changed. Same layout, enemy and loot placement, everything. The only variation is enemy type and what loot is in the chests. Every one of those factories being run by robots is exactly the same. Every starship crash site is an exact copy of the last. It starts to feel like I'm stuck in Groundhog's Day, reliving the same explored locations again and again and again. A wide open ocean that's only 3 inches deep. I still remember feeling the great weight of disappointment as I realized how pointless exploring the 1,400+ planets in Starfield really is. Will Bethesda ever fix that? Nope. Will Bethesda sell me a $5 asset flip in their paid mod storefront? You bet they will!
I would give Starfield a 5/10. I would give Skyrim and Fallout 4 a 9/10.
Lol when its the same as skyrim and fallout 4 just larger
All terrible games
@@dranzerjetli5126People wouldn’t still be playing them if that were the case
The guy's name is Emil, not Amil.
13:31 the only quest that stands out is Groundpounder and I can’t remember the names of the commanding officers for the life of me
Bethesda are quick on implementing creation club BS than making a good game
Mods are the main feature of any Bethesda game I have played. Their vanilla games have always been trashy to a certain degree. 😉
Technically the game runs on my potato system as the most stable experience from Bethesda right out of the box.
The writing, characterization, dialogue, story (except certain arcs like with the UC vs. Crimson Raiders,) seemed supremely contrived. Even inter-npc relationships didn't have the feeling of being organic but more artificial and forced.
Starfield had a good scifi premise that was poorly executed as if it were made by folks who had an idea of what scifi stories might be without actually having read or experienced real scifi stories.
In the beginning of the core game I counted three missed opportunities in the first two hours to hook in the player and empower them with choice that could be more immersive and invest the player in the universe, giving a more organic path to pursue the story and side quests.
The older you get the more Benson’s speech about excuses becomes relevant.
I'm only 12 mins in and while I don't doubt that Starfield is their biggest game, after only 287 hours, it feels like I've done everything. I've gone NG+10, gone through every main and side quest a handful of times, done everything that's popped up randomly warping to planets, and it seems like there's nothing left to do.
All the POIs are the same, and unless I wanted to visit every world multiple times over in hopes of triggering every single random event, it just feels like I've completed everything the game has to offer. I haven't gone back for Shattered Space, and I'm not yet sure whether I will.
In contrast, I've played 600 hours in the original Skyrim, 242 in Special Edition, and 1247 in Fallout 4, not to mention the other Fallout games, and I know for a fact that there's more I haven't seen in those. While Starfield may be huge, it feels empty, even not taking into account all the desolate worlds.
Emil needs to go. He shouldnt be lead writer.
You have to be insane to model your business and products around shareholders and upper-management who do not play games and do not resonate with the audience they claim to cater to AND expect your company to be successful. The walls are crumbling around the "giants" so they will learn one way or another.
Howw is Emil still employed?????
"I declare MY product a technical Marvel."
What is new? Not new to _you_ but new?
"Starfield has Personality."
As much as mud.
My fav non-main companion is Kaiser the robot . anyone who played the UC vanguard faction quest knows that robot had such a cooo story and personality. I was so sad that we weren’t able to recruit him :(😢
"Cool stuff you can't interact with" is the real soul of the game itself really.
@@EloquentiaSerpentis ya it’s unfortunate this one I’m not able to recruit but man I will remember tht character as one of bethesdas best imo
Starfied fan base is strange, I don't understand the tribalism behind it. I think maybe if it was the only game you have ever played, I could see why you would defend it so much. It's not the worst game ever but I think just some of us that have played previous BGS titles expected a bit more. This was definitely the final straw for me and BGS games. I would have to wait and see if es6 will be good after the novelty wears out.
Bethesda is coping hard, they seem to be making more shitty games as time goes on and it's just going on a downward spiral. I'm genuinely concerned for ES6 at this rate
What I expected out of starfield was summed up in another game. Eve online, in their latest video from the scope showed an actual cult doing cult things. And I don't play eve anymore, but wanted the serpent worshipers to be them, not Dr. Seuss of a faction.
Dude, 3-5$ for some individual skins, that's not DLC, that's microtransactions.
Watching this video because it's the only way I have to give Juice a little push. Love this channel, But Starfield is not even worth pirating.
Great video! I loved the 1st play through but something felt off. I couldn't explain why I didn't want to keep playing Starfield or the pre ordered DLC. You summed it up perfectly. The game doesn't have any memorable quests, factions or non companion characters. I played and replayed Fallout 4 for 5 years straight.
Man just fire Emil at this point, dude is so insanely tone deaf it’s wild. Also as you mentioned I can remember specific random quests in Skyrim and I haven’t played in 2-3 years. I played through 2 faction quest lines and quite a few random side quests, I have zero motivation to start up the game and try playing through the last main faction quests. I enjoyed starfield it just feels empty and uninteresting after 30-40 hours in the universe and dozens of “random” locations with spacer after spacer.
Also somehow having a ton of nameless NPCs makes the cities feel more empty than whiterun and that place only had 74 NPCs.
And I responded by putting my wallet away and telling them to eat one…
They wanted it to be the big three, but wanting that does not make it so.
If Emil refuses to take criticism, then he needs to be fired. And since Todd is too lazy and smooth brain to do it, we all need to go over his head and pressure Microsoft to fire Emil. I have various ideas to do it and I strongly plea and urge all of you to follow it if y'all want a good Elder Scrolls 6:
*Boo Todd Howard at the next Game Con he'll appear and mass chant Fire Emil.
*Spam pleas to fire Emil to every official Microsoft account.
*Mass Refund Starfield
*Threaten Microsoft with mass refund and boycott of Microsoft games.
*Repeat.
I don't wanna hear any of you saying this idea is ridiculous. It's better than allowing him to ruin Elder Scrolls 6 and any future Fallout games.
My biggest issue with Starfield is that they neutered the "choices matter" component of their games. If NG+ is going to be a thing, we should've had to be the ability to make our universes look as different as possible to reward replaying the game. I've played Fallout 4 multiple times with multiple different outcomes and it's made the game feel different-ish every time.
I do think that Starfield is going to be a cult game, though, and it does have a bright future despite Bethesda not going all the way with making the writing more dynamic.
Is it though?? Is there even any difference??
I seriously don't understand how anyone would love starfield. If you want space... give no mans sky a shot.
I mean, they got rid of meaningful choices a long time ago. Morrowind was really the last game of theirs that had no qualms about denying you things based on your choices. Fallout 3's main quest is linear until the very end, and other quests don't affect each other. You can do every quest and join every faction on a single character in Oblivion and Skyrim (barring some civil war battles), even when it makes no sense in-universe. Fallout 4's faction choice is perfunctory, you can do _almost_ every quest for each of them and only pick a side at the very end of the main questline, a decision which only has minor cosmetic effects on the rest of the game.
I think there could be 2 easy fixes to make the exploration better : -make modulable POI with random associations, so you never know what you will discover.
- Make factions interact with each others. I want to move to a planet and hear a distress signal about an UC base attacked by pirates, something like that.
Adding random villages and small towns would also be great make the universe alive. We heard about a BIG wars for the control of the galaxy, but you can find only like 5 cities and some random scavenger camps with 3 people inside... honestly it feels like pirates are more numerus and powerful than both the UC and liber astra...
Starfield may be the biggest game Bethesda has made, but also by the far the emptiest, and so shallow. If possible, Bethesda should revamp the game and only open up access to planets that have "something to offer". Something to offer means unique quests, unique equipment or new features. 1000 planets is a TERRIBLE CONCEPT when considering 99.9 % of the planets have nothing to offer. Imagine if only every 30th episode or so of Star Trek actually had the crew discovering something new, and the other episodes just had a loop of a planetary surfaces for 30 minutes. Not too exciting.
In Skyrim it was so easy to get side tracked because there was always something interesting around the corner (I'm exaggerating a bit here.) so people could follow the beaten path they've been down before but still find something new. But a giant empty world where you have to dig to find something interesting seems to me to be contrary to design of the older games.
This is an excellent example of what starfield is. A real time TV series of space exploration. Captains log, nothing of note to report. Scanning of the next planet will begin in a few hours. I really hope the canteen has tacos tonight.
When they released FAllout 76 , it was a masterpiece for Bethesda Games , and they were so proud of it
It's sad to see. I've been playing since Morrowind. I would love ES 6 to be a 10/10. But the delusional fans and devs won't allow it. Starfield had "very positive reviews on Steam when it came out. Delusional players affirm Bethesda devs in their own delusions, that the games they make are perfect, and everyone who criticizes them are haters.
Enjoying a game with this much negative backlash feels so dirty. I haven't gamed in awhile so maybe I just got rosed covered glasses, maybe it's just a honeymoon phase.
Enjoy what you want. Just because the rest of us don't enjoy it does't mean you aren't allowed to or should feel bad for it
Emil and Todd self sucking is sad to see, they need to go.
4:22 sure bro, You put more into this than Phantom Liberty 😂
1:30 Elder Scrolls responds, big three it’s just big me. And drops a 5 track run of starfield disses in response.
Juice you are the best when it comes to Bethesda. You and Mr Matty are my go to
The thing this guy (the dev, NOT Juicehead) doesn’t seem to get is that we WANT Bethesda to be known for Fallout and the Elder Scrolls. They’re great games, so having to wait as long as we have is ridiculous, and is beyond annoying at this point. Him saying now we are known for Starfield too is not a positive, it’s negative. But they don’t seem to get that. Almost all of us Elder Scrolls and Fallout fans didn’t want, or ask for an MMO and a new franchise. We wanted more of what we actually love.
Whenever they say "gamers have high expectations" is the lazy way to say: like it or don't buy it. Games used to come out as complete games, not "we will fix it later." Having loading screens when everything is on a SSD these days is not really needed; the game even says you need one to play it. The world is a mess where everyone bickers over nothing. When I first played, it didn't hit me till the Crimson Fleet, where you are having to argue with someone over and over and over again until the leader tells you to stop. Another issue is that the universe is empty, like F76. The game is 100s of years in the future, and there are at least 8 billion people on Earth, IRL and in the game's story. In the game time we are in, the universe has only maybe 1000 people in the game. Based on that, having 4 major cities that have less than 100 people in them is ridiculous. A lot of the stories were fun, but the game is rated M and plays like a teenager who learned their first curse word. Crimson Fleet are not the pirates the universe says they are. I am still playing the game with mods to flush out the game more, but having modders fix this much of a Bethesda game and charging the player to do so is not cool and should not be accepted.
Bethesda has shown its consumers that they refuse to listen to customer feedback. If they keep this up they will go down the path of Ubisoft, I am never buying a game from them ever again until they start listening to fans and get a decent writting team to work on their games. What a shame.
Bethesda rpg's are my favorite games by far and this situation is very saddening to me. The mighty have fallen and elder scrolls 6 seems doomed.
I think that mission where you are an observer to Shrödinger's box has the same impact as nuking the Megaton. You get to decide if a group of people continue existing or not. That one gave me old sci-fi episode vibes.
get rid of emil bring back kirkbride
There are nerds willing to crawl out of their basements, spouting lore as they zombie hoard the studio with chim lol.
I think you hit the nail on the head - the content is there, but its bottled up in three areas (now four), and we also got the 'open world' to explore, but the content isn't THERE - those areas are boring. We want all that content as PART OF the exploration, and they have completely lost that aspect. And also as you've said, the characters (thus, the writing) makes you not care about the NPCs, at all. Not even the companions.
1:00 that’s not even true and if that was their goal, they still failed. No man’s sky is larger with far more variety and a better space simulator than Starfield is and I don’t even just mean right now I even mean back it it’s release I mean, it was disappointing sure but it was still in near infinite universe you could explore, and it actually had more procedurally generated content and Starfield dead, but also remember that it came out with technology that was 10 years older than what Starfield had to work with for its current day release. Oh wait actually no it didn’t. I forgot they refused to abandon their creation engine, which was obsolete over 10 years ago, so I guess technically it was an even playing field.😂