Awesome episode! One correction though - As long as the ROM cart supports FAT32, you're not limited to 32GB, provided you format it correctly: www.retrorgb.com/romcarts.html#format This is ESSENTIAL for the SD2SNES, since the full romset, plus MSU-1 games are over 32GB. I imagine the full set for N64 might someday be over 32GB as well (it's currently at 25GB).
as a big collector i like the real games. but this video does make me want to get these for my system. but thats like a grand for all my systems. I feel like if i ever got one of these it would be hard to commit to finishing the game.
Ya, so many of these are tempting, and I would definitely get one if I were to decide to sell off the majority of my collection, but I have many of the games I already want and it feels like my money is better spent just buying the remaining ones I really want here and there for the time being.
Scott Blanchard think long and hard, once you sell off, if you decide you want the physical copies again, it will be a bitch to re-acquire them for some time.
Torgo Gorgo TRUE THAT i'm still missing most of my ds collection, gameboy color collection and all of my psp collection. Handheld were always first to go.
Flash carts are perfect for people like me. I wanted to get into game collecting but grew frustrated at having to wake up at 6AM on the weekend, drive 30 minutes to the nearest swap meet that had old games and have to constantly haggle down from ebay prices. The constant rising of game prices not knowing where I'd store hundreds of cartridges put an end to my collecting days pretty quickly.
I foresee in the distant future when CRT's and real carts are hard to come by, these and upscallers will be the only feasible way for most to enjoy OG hardware.
CRTs....sure. But with the release of the Mini Consoles it seems carts are easier to come by. I know more than a few people who got one of those and hacked it (or an everdrive) and dumped their cart collection.
I see a day when manufacturers start building CRTs to satisfy growing demand. Testing lately is showing that old high end CRTs had better picture and faster frame rates than any 4k TV currently on the market.
@@medotaku9360 It's never gonna happen. Even if you spent all day explaining motion blur, RGB etc; the avarage Joe is just gonna look at a flat panel and go " Big slim screen. I want that one." At most someone might be able to make a business restoring old CRT's.
For anyone looking to see which ROM hacks work on the EverDrive 64 I'm currently working on a compatibility list over on the EverDrive forums. It's currently a WIP but a must have for people who want to play ROMs but don't want to deal with testing every one to make sure they all work. krikzz.com/forum/index.php?topic=7094.0
You nailed it as usual. Can't wait to see the follow up portables and non-ED flash cart videos. I love using EverDrives with Nomads and Turbo Express portables as well.
[Try4ce] This is absolutely something that we've been planning for a long time. We want to get our hands on a couple more pieces of hardware before going into production with it, but we are getting closer to being able to do it.
+Sebastian Melendres AFAIK your best bet is to have a PC Engine Duo-r or Duo-RX modded with an RGB amp. For the original PC Engine with no add-ons, you can also buy a special cable with a built-in RGB amp that goes from the ext-port on the back directly to a SCART cable. I have both and find the results to be very good on a PVM. However I've also heard banding issues typically manifest themselves when using an upscaler, but I haven't tested that myself.
BTW, the R-Type glich at 27:41 can be fixed by disabling in-game hooks (the in-game soft reset) in the sd2snes options. The Super Turrican glitch a few seconds later is due to an incompatibility that game has with 1CHIP SNES consoles, and also happens when you use the real cartridge.
One thing is not taken into consideration here which is people who live in PAL territories. The flashcarts are blessed here because when it comes to collect retro games here it can be pretty overwhelming. As most (if not all) our PAL games are 50 Hz only, we cannot experience the games the way they were intended. We need to mod our systems to get 60 Hz and most of the time PAL games do not run well with those mods (I said most; for instance, Master System games and PAL Megadrive games will run fine). Plus, certain systems such as the PAL N64 cannot be modded and will only run NTSC games at proper speed via flashcarts. The only way to have the original experience is to import NTSC games (US or Japan) which rise the price way up (as they can only be bought online you can forget to have decent prices or nice opportunities from garage sales for exemple). I have a decent collection of PAL games but getting NTSC games here is quasi impossible. As soon as I got flashcarts for my retro system, it opened a whole new world for my retro gaming.
I believe there actually is a way not to lose saves states for the EverDrive N8. You simply press the reset button BEFORE you power off the system. By doing so, you won't lose your created save state. At least that's how I've seen it work.
That SD2SNES having the cd quality audio thing is pretty impressive. I'm not super into running ROMs on my PC. is that something people have been doing on PC emulators already? Closest I get to emulating is being a filthy Retron 5 user or emulating old computers like Amigas and Spectrums. Some real interesting stuff in this episode.
Mellow Gaming dude, under what rock you've been living, emulators made fan translations, hacks possible and the best thing is you can play your games on the go with your smartphone and wireless controllers.
+ZeroShift [Coury] thanks for the clarification. I think an early version of the script had vrc6 in there but it got changed to mmc5 somewhere along the way. I've gone back and made a corrected master version for the future. Hopefully one day RUclips will allow people to replace videos
+ZeroShift no offense taken. I'm annoyed i messed up that and a few other things for this episode. It happens, despite having multiple fact checkers. At least I can make a fixed version for the future, y'know?
oldgraphics I know for a fact that the Analog NT and Hi-Def modded NESs support expansion audio (Albeit Hi-Def NESs need some modifications for the audio to work) The Hi-Def NES mod itself handles the expansion audio from a legit game or flash cart. In theory the AVS should be able to do expansion audio from an Everdrive on supported mappers, but I suggest asking someone who owns both an AVS and an Everdrive
I liked the engineering that Krikzz has taken to achieve this level of hardware emulation. A lot of titles are hard to come by, and this has given me a new appreciation for console hardware. I have much respect for this form of preservation.
Some of the FM sound tracks are preferable to the PSG sound track, but most of them are still pretty disappointing since most people do a bad job with OPL FM programming. Also, it's cool to see the Mega Drive's VGM Player getting brought up. Great tool for seeing how music you compose in a tracker sounds on the real deal.
Le Docteur Yeah, they're not cheap, but when you consider how much it'd cost to buy certain original games for some of these consoles (and sometimes those are the best ones) the Everdrives become veeery cheap. Just to play Earthbound, Turtles in Time and Secret of Mana you'd spend what the SD2SNES costs, and you get to play so many more and get extra features too. I value playing on original hardware a lot, and while my collection can wait till I find a good deal on the games I want, I don't want to wait till then to be able to play them. :)
It's great to see an episode dedicated to this topic. I personally have many different Everdrive models, but I've had them a while so I admit to being out of the loop when it comes to some of the newer ones or their capabilities (SD2SNES, for instance). Awesome episode as always!
took u guys long enough, I swear u guys were trying to ignore flash carts. Also, I wish u guys would've gave the USB-GDROM(Dreamcast) and Rhea / Phoebe (Saturn) an honorable mention.
You guys should do a show on the classic methods for playing roms on actual console hardware someday,, I.E. The Super Magicom, Profighter X, Super Wild Card, Super Magic Drive, MGD, V64 Doctor 64, and so on. I've been into that stuff since 1992 and found it to be really interesting and fun to follow over the years.
videogameobsession I agree. These devices were the forerunner of the modern flash carts and it would be nice to get a history of them. The only problem I see is finding them nowadays and in working condition.
They are actually easier to find than you may think. I have many of them on my eBay watch list just to keep an eye on them and they tend to pop up every so often. Another good place to see them listed for sale is on Tototek, but that seems to be dying down a bit over the past few years. When the Everdrives first came out there were many older copiers for sale on their.. no surprise there. I still own quite a few copiers from the early 90's; A Super Magic Drive (32Mb) w/floppy drive, Super Magicom (12Mb), Super Wild Card DX (32Mb), Pro Fighter X (32Mb), Doctor V64 (256Mb), and several portable flashcarts. If they were closer I'd be happy to let them borrow my hardware, but honestly I'm not sure some of them would travel very well.
My save states are also retained after turning off my NES. This is a good thing as I can play my saved ending of Blaster Master whenever I want. :) I suspect Coury might either need to change his battery, or he might have an older revision of the Everdrive N8 where save states weren't retained after powering off.
I have the official Everdrives for the NES, SNES, and N64, but save states are only offered on the NES cart. Krikzz explained that he couldn't include save states for the SNES Everdrive due to conflicts with the sound chip. I'm not sure why save states weren't included on the N64 Everdrive, but at least most games offer an option to save your progress.
This channel is a flowing spring of knowledge and the best resource at my disposal to find out everything I need to know about retro gaming. Just amazing. Subbed.
Bought me an Everdrive 64 v3 last year and been in N64 heaven ever since! I don't care what they say, its pretty much 100% compatible with all games in all the regions. Worth ever cent peeps!
Hey guys, wanted to call out that the audio glitch you're seeing in Super Turrican at ruclips.net/video/fuHA3k-y6PE/видео.html is a known issue with the original cart itself, not the everdrive, and occurs due to SNES hardware iterations. Specifically, later revisions of the 1CHIP seem to cause the audio glitch, but earlier versions do not. I have tested this on my 1CHIP-01 using the original cartridge and have been able to replicate the bug. The ROM is faithful.
You should have mentioned that all the Everdrives except the Mega Everdrive, Everdrive 64 and SD2SNES use flash memory, which only have a lifespan of about 10000 rewrite cycles.
100,000 to 1,000,000 depending on memory used, but I hear there's recently developed flash memory that can last 100 million rewrites. That's far more than we can possibly use in our lifetimes.
Also wanted to add that some of the more expensive Everdrives use P/SRAM (Everdrive 64, Mega Everdrive, Everdrive N8) which does not have the decay factor.
I thought the N8 used flash memory. Guess I was wrong. I don't think the flash memory in the Everdrives will last longer than 10000 unless it uses the newer expensive type. Krikzz does claim it's 100,000 in his EDMD vs MED comparison chart.
Pretty sure the ED64 doesn't back up controller pak saves, though that's a possible feature to add. Different N64 games had different kinds of built-in save memory, including 4k EEPROM (Mario 64), 16k EEPROM (Yoshi's Story), FlashRAM (Majora's Mask), and battery-backed SRAM (Ocarina of Time). The ED64 manages these types of built-in save memory, not controller pak save memory. A ROM can be made to copy to and from the controller pak using the ED64's simulated save memory but it wouldn't really be the ED64 doing it. The ED64 could build the feature in so that the ROM could manage saves for other games instead of overwriting it's own save every time. The Gameshark could also back up save progress for a game like Mario 64 (EEPROM save) to the controller pak and load it back on the cart. Another small thing: NES and SNES had CIC chips too, and the description doesn't actually say what is different/significant about the N64. The issue is that different games need different CIC chips to play, even within the same region. Japan and the USA used the same 6xxx-series CIC chips and relied on physical cartridge shape to lock out each other's region. I don't know why, but PAL regions used different 7xxx-series CIC chips that were still compatible with their 6xxx-series counterparts, so it wasn't really an effective region protection for backup units and flash carts (video format differences seemed to do a better job of that). For the purposes of booting imports, 6102 NTSC can boot 7101 PAL games. 7102 PAL can boot 6101 NTSC games. 6103 NTSC can boot 7103 PAL games. 7105 PAL can boot 6105 NTSC games. 6106 NTSC can boot 7106 PAL games. All of these pairings will work vice-versa. The significance is that the vast majority of games were 6102/7101 or would run fine on 6102 (by changing 8 bytes or running a "boot emulator"). Unfortunately, later software was written to check this during run time and invoke copy-protection routines if they found the wrong CIC. I don't know what the UltraCIC does to get around this, but the video here only seemed to describe the standard CIC stuff that applies to all prior Nintendo consoles while misconstruing it as a region protection concern.
Also as a heads up, you can rewire the Genesis to play the SMS games on the Everdrive with the 32x attached. It's kind of convenient as then you are covered on SMS, 32x and Genesis without having to disconnect anything.
My Life in Gaming I've done it but if your soldering skills are something to be desired you will want to have someone else do it. Soldering to pico legs can be frustrating. It's the same process of enabling 32x and Virtua Racing compatibility on the Genesis model 3.
I generally prefer having original cartridges, however, the amount of time it takes to find one in good condition and not a fake is starting to become not worth it to me. Add on to that the cost of some of the rarer games and using a flash cartridge seems to make more and more sense.
"To me playing an authentic cartridge is just as important as playing on the original hardware." Uh... unless the flash cart cannot handle the game, like from a SNES Superchip enabled Game, there's, quite literally, zero difference to how the console handles the game's code. Sounds like a bold statement when you say it, but it's really not.
[Try4ce] I didn't mean to imply anything about the game operating differently (though there are some cases, as Coury shows). I just mean that I really enjoy owning and using the actual official cartridge. I'm not saying there's a functional difference, it's just how my brain processes the whole thing. There's a connection of "I paid money for this game, I want to see what it's about" that pushes me to get more enjoyment out of the experience. Taking a game off my shelf and putting it into the system makes me put more into it, and I'm not gonna just stop and move onto the next thing. That's all I mean. My interest in flash carts is much more about what I can't do with the original cartridges, like fan translations, but I would still prefer to own the Japanese cartridge for games I do play translations for.
[Try4ce] True, there are a ton of ways you can approach it. I don't know much about modifying the cartridge, but I imagine it would require removing the ROM chip itself and replacing it with another. That feels like it would be a bit of a shame, especially for some rarer games. I've never really gotten into repros either.
It would be a shame if you were doing this for a superchip game, but most only require a regular cartridge meaning you could take a random sports title to do the "surgery"
For me, I collect the physical carts and use everdrives. Saves me from incidental wear and tear. For example, my 100 or so SNES carts that I painstakingly collected in near mint condition have not been touched other than the day I bought them to make sure they work. I keep them in beautiful protective plastic cases with original box art printed on them, with the original boxes and papers being stored in water-tight crates. The SD2SNES allows me to load up almost all the games from my library onto my SNES console, without disturbing my collection.
Thank you for another frankly definitive resource for old school gaming. Looks like you guys have a variety of PVMs between you now, would love to hear your perspective on the difference between 600 and 800 line models, and also how much difference age/generation makes to the picture quality i.e., have you noticed a substantial difference in brightness/colour reproduction between the newer L4/5 series and older 90s PVMs? Thank you for the continued help and inspiration.
Really enjoyed this - specifically covered what I was interested in on the SMS Everdrive (SG 1000 games) right off the bat..."I like your ideas and wish to subscribe to your newsletter" :)
This is the first video that introduced me to you guys, and the Everdrive. When my best friend found out I was collecting games for Genesis, Game Boy Color and Game Boy Advance, he referred me to this episode. Since then, I became a fan.
27:10 ... yeah, nowdays is possible, along with either Super Game Boy or Super Game Boy 2 support, things have changed a lot since this video huh? , and soon I'll get mine (hopefully before my birthday).
You guys didn't mention that the Turbo Everdrive is thicker than standard hucards and will actually bend the connector pins inside the console if inserted/removed too many times.
Those hacks were programmed with tools that were not crafted well and were originally intended for emulators. The problem lies with the programmers of those hacks not the original hardware. Some hacks definitely work on original N64: you should check GOLDENEYE X. Best hack ever.
Hi, I was thinking about getting a multicart instead of a Flash cart because of the major price difference. What are your thoughts on Multi carts? Been looking at this one: m.aliexpress.com/s/item/32744705881.html Looks like a good way to get back and play some games I used to have, but I'm not sure what they mean by the saves, if it can only support 1 save file per game or only 1 file per cart. Does anyone here have any experience with these? Or have a good NES cart alternative? I used to have a lot of games, but unfortunately they were all stolen (including the controllers) but I still have the console itself. Been hoping to play some games again, was wondering what you guys thought is the best/cheapest alternative.
the Harvard Yard I don't even have any of these consoles, just saying I'd like one if I had a snes or n64 but it would be cool if an ever drive for ds existed
18:37 Did I hear you right did I hear you sayin' that your gonna make a copy of a game without payin'? Come on guys! Don't Copy That Floppy! 6:24AM 8/16/2017
It is noteworthy to add that if you are using a Genesis with a 32X and an everdrive for that, you will NOT be able to play Sega Master System titles. Because I like to keep my 32X connected to my Genesis, it can only play Genesis and 32X titles in this configuration and having a real SMS and SMS Everdrive is a great thing. Not to mention I love the SMS too and I consider that console absolutely necessary in my collection ;)
At first, I wasn't quite interested in these emulation cartridges, but seeing the MSU-1 capabilities of the SD2SNES, color me extremely intrigued! I wanna play a lot of these games for that new sound quality alone!
+MC 808 No it's not emulation at all. It's basically just pooling all the ROMs of individual cartridges together on an SD card with much larger storage capacity, then playing them the same way as the original cartridge on original hardware. It gets more complicated with all the special chips used in specific NES and SNES games, as you can see in this video, which none of the NES and SNES Everdrives seem to have an ultimate solution for. Such additional features would involve either adding the chips, or using an FPGA or an emulation solution, as seen in the video.
I wouldn't buy the SD2SNES on the hopes that it can in theory get support for SuperFX and SA-1. The latest update I know of for SuperFX support is "SuperFX is too much for me to handle at the moment" from 2014 and for SA-1 that he "won’t make any promises". It's a great device for the features it currently has, but the Super Everdrive also does a great job at a much lower price point.
+DCJY - the1ross [Try4ce] It's less about performance and more the fact that they are intentionally stealing his brand name. That's kinda crappy. We're going to be looking at a few alternatives in the near future (not necessarily the ones with the fake EverDrive name) and they certainly do have plenty of strong points.
I'd have to disagree. You cannot own the rights to an unlicensed product. As retro gamers, do we only buy RGB/ region free/ 50/60hz mods etc from the guy who originally invented them? Of course not. They're unlicensed products and to be shared by the community. As you mention yourselves, he didn't invent the sd card reader. I have sd card readers for Naomi, ST-V, CPS2, Dreamcast, Saturn, Megadrive, Taito G-Net and multi carts/HDs for NES, Neo Geo MVS, Taito X-2 and probably a few others I've forgot to mention. None were made by Krikkz and yet all work absolutely perfectly. There's no need to pay his extortionate prices.
The code krikkz wrote for the FPGA is his intellectual property to which he owns the copyright. Copyright is automatic, and this is protected internationally through the Berne convention. Most countries have some form of trademark law whereby using a term as a brand name or otherwise in the process of business gives the term common-law protections. copyright/tm/r etc. symbols don't have any meaning except as a courtesy to show what is and is not protected. There is no feasible recourse for krikkz to pursue offendors, however, so the best protection, and best way to encourage community efforts of this sort, is to support original works.
Hi, Did you see the NES Everdrive N8 white artifacting issue? Some titles like Tetris and Punch-out have this on certain NES consoles.. see krikzz.com/forum/index.php?topic=5295.30 Great vid thanks
Ironically I only really want an Everdrive for fan translations, and my first target is the Master Everdrive (for the Phantasy Star translation) instead of a NES Everdrive, although I do still want one of them. Shame about the fucking ridiculous prices. I honestly kinda just want to emulate these games because I can’t afford 150 quid just to play some NES games on a console that only outputs composite video!
8:18 - All Everdrives have the sorting problem. The only one that doesn't, oddly enough, is the SD2SNES. Fat Sorter is also not necessary. You can c+p the entire folder by "Select all" and then select "copy to folder" to the SD card. The only drawback would be you would need to delete entire folders whenever you add additional files. 10:54 - The N8 Save states remain after power down. They are stored in your save file folder on the root EDFC folder. NOTE - The Mega Everdrive X7/v2 also will not play Master System games on a JVC X'Eye as well. Although Save States do work.
I thought it was interesting that there was no mention of the Super UFO Pro 8 for SNES. I researched it quite a bit before finally going with it and I like it. Compatibility on par with the Super Everdrive. Only major caveat is the filenames being limited to 8 characters, but I solved that with descriptive folder names and moving region info to the front of the file names themselves. Its not for everybody but thought it was interesting nonetheless to not be mentioned as it's even easy to purchase on Amazon for $50 shipped.
You guys simply have the best gaming channel for information, presentation and let's be honest here, enjoyment. The detail you go into is simply incredible. It's well thought out, well presented and enjoyable to watch. I have thought numerous times about purchasing Everdrives for my systems. I want to play hacks and fan made games. If you haven't checked out Super Mario 3 Mix check it out. It's great. Anyways, thanks for the content. You guys are simply amazing!
Why is the Mega Everdrive v7 have so many extra features!? It’s ridiculous! Unless you are willing to pour loads of cash in you get barely any of the features!?
If only I could use these to copy save data off a cart, store it as a savestate and use it that way, and then place it back onto a cart, be it the same one or a different copy like I can with the SuperUFO8. It’d be super cool. I’d also love to use these to play fan translations that I can’t get on a legit cart, such as the Phantasy Star fan translation that lets you use the Japanese FM Synthesis soundtrack instead of the often-worse PSG soundtrack while still having English text.
Nice video, but I think you've missed two VERY important things when it comes to flash carts. First of all, making sure that your backed-up ROM files were dumped correctly by comparing them against databases such as No-Intro or Redump (some files may also need patches, e.g. NES ROMs require headers to work with flash carts). Bad ROMs = issues. Second, some extra flash cart features might cause issues: sd2snes.de/blog/compatibility/in-game-hook-compatibility That's probably why Super Turrican did not work well. You may want to turn them off for certain games.
This is the second video in a row I've watched that started with a shot of Chiki Chiki Boys. I need to do a thing about that at some point. Anyway... unpausing.
Hey Coury and Try, I just wanted to mention how the Mega Everdrive I ordered from Stone Age Gamer arrived today, and how it simply makes me appreciate this awesome video even more. For now I've been using it to play through Sonic 3 Complete and Mega Man: The Wily Wars. While I got the X5 rather than the premium X7, I'm more than happy with the excellent quality and functionality the device has. It's gotten me curious, and I hope to purchase more Flash Carts like the Everdrive line in the future (I really want the N8, 64 and Game Boy versions in particular for various reasons :D). Anyways, thanks guys! (Oh and uh, what's the music from around 23:06 to 23:33 when the different Genesis hacks are being shown? That'd be cool to know too lmao.)
I wish Krikz wasn't so quiet about updates getting the N8 compatibility working properly with the original NT. Wasted a couple hundred dollars sending my console and cart overseas back to Analogue when it was the N8 causing the crashing issues. I've also noticed it only happens with games that use mappers. Games without enhancement chips work fine on the N8/NT combo. But yeah, the whole ordeal has been incredibly frustrating.
I made my own flash cartridge for genesis by getting a brand new cartridge circuit board and a new cartridge shell then soldering an IC socket into the board. I cut a hole in the front of the shell so that the socket is accessible and all I need to do is burn off an EPROM up to 4MB and put it in the socket. so far all games work except virtua racing(obviously). it even has SRAM for saving although games that use FRAM won't save without a patch.
Does anyone know if the TurboGrafix 16 Everdrive can dump the PC Engine Super CD System BIOS? I've been wanting to emulate the system, but I don't have the BIOS for the Super CD System and EmuParadise doesn't have it anymore.
I have a Japanese Sega Mega Drive and Japanese Mega CD, I also have a US 32X. I use the Everdrive pictured at 4:07 in this video. It works well with helping me boot up US and PAL CD games, but I ran into a problems with The Terminator. During the opening credits, the music keeps cutting out. Could this be a compatibility issue or could it be a problem with the disk itself? Mine arrived with scratches on it. I've not got past the first level but the game seems to play, the only issue is the music cutting out in the opening credits.
Superb video! You seriously nailed it. I own pretty much every EverDrive product out there and yes the TurboEverdrive will run SuperGrafx games just fine. I use my SuperGrafx as my main Pc-Engine system while I keep my Interface unit for CD games.
Kind of surprised that you didn't talk about De-Blur hacks that could be implemented on N64 Roms. Don't get me wrong. The Video is fantastic, but it seems that it would have been a big selling point for people to get the EverDrive to rid of the Blur without resulting to the Ultra-HDMI if they are not interested, or the Game Genie's De-Blur.
[Try4ce] We actually included this information in a previous video. For the record, it is a very very different effect from Ultra HDMI: ruclips.net/video/QDiHgKil8AQ/видео.html
To add to what Try said, blur is a physical smudging of all pixels that UltraHDMI reverses. The hacks on the other hand, turn off a software feature called anti-aliasing, which applies to polygonal edges rather than to the overall pixel clarity.
Each Console:
Sega Master Drive: 4:22
NES: 8:39
TurboGrafx16: 14:26
Sega Genisis: 18:37
SNES: 23:34
Nintendo 64: 31:52
It’s Sega Master *System* not Master Drive.
@@littlebit670 shut up
But he is revealing THE TRUTH
What about gba everdrives?
@@thetruth3346 Ironic.
12:28
"If your favorite isn't supported yet, it probably will be eventually"
*Zooms into Action 52*
Hands down the best retro gaming channel on youtube.
David DeGraw yeah so in depth. It's funny how all quality RUclips channels have low sub rate.
David DeGraw Look up Game Dave
Amen to this.
(But yeah, Game Dave's pretty awesome and hilarious himself)
snackthegamer
David DeGraw so true
Awesome episode! One correction though - As long as the ROM cart supports FAT32, you're not limited to 32GB, provided you format it correctly: www.retrorgb.com/romcarts.html#format
This is ESSENTIAL for the SD2SNES, since the full romset, plus MSU-1 games are over 32GB. I imagine the full set for N64 might someday be over 32GB as well (it's currently at 25GB).
Scientiae Magicae what about it?
Care to use that word in a sentence? What about autism, and what does it have to do with the comment you replied to?
@RetroRGB good to know! Thanks for that additional info! I still don't own any of these cartridges yet! But plan to sometime this year!
27:30 "You can rest easy knowing that the hardware inside is finalised and will never be updated"
Meanwhile... SD2SNES Pro.
Wasn't the Pro version made because the FPGA chip used in the original SD2SNES wasn't being made anymore?
@@charleyfeher Quite true tbf, but they are planning more functionality with it as IIRC it's also more powerful/capable.
*cough* FXPak Pro *cough*
@@SkulShurtugalTCG *cough* 3 year old comment *cough*
Always a pleasure to see my MSU-1 hacks (Super Metroid, TMNT 4, Secret of Mana) featured in any video :)
Great episode as always!
They weren't.
@@seanroy7874 They are. starting at 28:40.
@@MatBones nope
@@seanroy7874 what a stick in the mud.
@@seanroy7874 Can you please qualify your assertion?
Insertion count: 40
1:21, 1:44, 2:59, 4:41, 5:01, 7:34, 9:26, 11:53, 13:06, 14:29, 14:58, 15:14, 16:07 (nasty), 18:48, 19:50, 21:56, 22:38 (I came), 24:01, 24:15, 24:19, 24:23, 26:05, 26:44, 30:51, 32:18, 33:00, 34:58, 35:22, 36:20
Welp, I think this joke has run its course. Let's enjoy 2017!
that was pretty funny ngl
I wonder if the DSP chip excessively complains that it's games are bugged and acts like a spoiled child inside...
"I sent that signal! My effects are bugged! ACKACKACKACKACKACKAH!!"
"Time to play some Super Mario" *Boots Megaman* "Wooooooooooow bugged loading mechanics"
Probably leaks battery acid when it thinks that no one is looking, and then says that it was polishing its contacts
SolarstrikeVG Dodged that, still got hit. Fucken online lag man.
oh, the camera's on. the camera's been on the whole time, huh?
Great video I love watching these longer videos :D
This channel is so awesome!
This is why I love RUclips.
as a big collector i like the real games. but this video does make me want to get these for my system. but thats like a grand for all my systems. I feel like if i ever got one of these it would be hard to commit to finishing the game.
Ya, so many of these are tempting, and I would definitely get one if I were to decide to sell off the majority of my collection, but I have many of the games I already want and it feels like my money is better spent just buying the remaining ones I really want here and there for the time being.
i'm kind of opposite. i'm debating selling off tons of games BECAUSE i have the everdrives, and keeping maybe only 100 cart games. but who knows.
Scott Blanchard think long and hard, once you sell off, if you decide you want the physical copies again, it will be a bitch to re-acquire them for some time.
Torgo Gorgo
TRUE THAT i'm still missing most of my ds collection, gameboy color collection and all of my psp collection. Handheld were always first to go.
Flash carts are perfect for people like me. I wanted to get into game collecting but grew frustrated at having to wake up at 6AM on the weekend, drive 30 minutes to the nearest swap meet that had old games and have to constantly haggle down from ebay prices. The constant rising of game prices not knowing where I'd store hundreds of cartridges put an end to my collecting days pretty quickly.
I foresee in the distant future when CRT's and real carts are hard to come by, these and upscallers will be the only feasible way for most to enjoy OG hardware.
CRTs....sure.
But with the release of the Mini Consoles it seems carts are easier to come by. I know more than a few people who got one of those and hacked it (or an everdrive) and dumped their cart collection.
I see a day when manufacturers start building CRTs to satisfy growing demand.
Testing lately is showing that old high end CRTs had better picture and faster frame rates than any 4k TV currently on the market.
@@medotaku9360 It's never gonna happen. Even if you spent all day explaining motion blur, RGB etc; the avarage Joe is just gonna look at a flat panel and go " Big slim screen. I want that one." At most someone might be able to make a business restoring old CRT's.
For anyone looking to see which ROM hacks work on the EverDrive 64 I'm currently working on a compatibility list over on the EverDrive forums. It's currently a WIP but a must have for people who want to play ROMs but don't want to deal with testing every one to make sure they all work.
krikzz.com/forum/index.php?topic=7094.0
You nailed it as usual. Can't wait to see the follow up portables and non-ED flash cart videos. I love using EverDrives with Nomads and Turbo Express portables as well.
Why don't you do a RGB 2 Series for the turbo Grafx 16/PC Engine?
[Try4ce] This is absolutely something that we've been planning for a long time. We want to get our hands on a couple more pieces of hardware before going into production with it, but we are getting closer to being able to do it.
My Life in Gaming A PS2 one!!!
And a Saturn one ofc :)
waiting on the engine block av, are we?
+Sebastian Melendres AFAIK your best bet is to have a PC Engine Duo-r or Duo-RX modded with an RGB amp. For the original PC Engine with no add-ons, you can also buy a special cable with a built-in RGB amp that goes from the ext-port on the back directly to a SCART cable. I have both and find the results to be very good on a PVM. However I've also heard banding issues typically manifest themselves when using an upscaler, but I haven't tested that myself.
BTW, the R-Type glich at 27:41 can be fixed by disabling in-game hooks (the in-game soft reset) in the sd2snes options. The Super Turrican glitch a few seconds later is due to an incompatibility that game has with 1CHIP SNES consoles, and also happens when you use the real cartridge.
when is the handheld version of this video coming, your content is simply amazing.
So an R4?
I have the everdrive 64 . i love it .runs games better than an emulator. The antialiasing hack works great.
One thing is not taken into consideration here which is people who live in PAL territories.
The flashcarts are blessed here because when it comes to collect retro games here it can be pretty overwhelming.
As most (if not all) our PAL games are 50 Hz only, we cannot experience the games the way they were intended. We need to mod our systems to get 60 Hz and most of the time PAL games do not run well with those mods (I said most; for instance, Master System games and PAL Megadrive games will run fine). Plus, certain systems such as the PAL N64 cannot be modded and will only run NTSC games at proper speed via flashcarts.
The only way to have the original experience is to import NTSC games (US or Japan) which rise the price way up (as they can only be bought online you can forget to have decent prices or nice opportunities from garage sales for exemple).
I have a decent collection of PAL games but getting NTSC games here is quasi impossible. As soon as I got flashcarts for my retro system, it opened a whole new world for my retro gaming.
tonycrazy88 50hz is the reason USA split off of the UK
I believe there actually is a way not to lose saves states for the EverDrive N8. You simply press the reset button BEFORE you power off the system. By doing so, you won't lose your created save state. At least that's how I've seen it work.
That SD2SNES having the cd quality audio thing is pretty impressive. I'm not super into running ROMs on my PC. is that something people have been doing on PC emulators already? Closest I get to emulating is being a filthy Retron 5 user or emulating old computers like Amigas and Spectrums. Some real interesting stuff in this episode.
Mellow Gaming dude, under what rock you've been living, emulators made fan translations, hacks possible and the best thing is you can play your games on the go with your smartphone and wireless controllers.
yeah CD quality music on emulators (SNES afaik) have been available for a while.
Akumajou Densetsu uses VRC6, not MMC5
Dracula's Curse US/PAL uses MMC5 but doesn't use it's expansion audio
+ZeroShift [Coury] thanks for the clarification. I think an early version of the script had vrc6 in there but it got changed to mmc5 somewhere along the way. I've gone back and made a corrected master version for the future. Hopefully one day RUclips will allow people to replace videos
Thanks for the reply! Didn't mean to seem irate by the way!
+ZeroShift no offense taken. I'm annoyed i messed up that and a few other things for this episode. It happens, despite having multiple fact checkers. At least I can make a fixed version for the future, y'know?
Truth. It'll be ready for the future Blu-Ray release of all your great videos ;)
oldgraphics I know for a fact that the Analog NT and Hi-Def modded NESs support expansion audio (Albeit Hi-Def NESs need some modifications for the audio to work) The Hi-Def NES mod itself handles the expansion audio from a legit game or flash cart.
In theory the AVS should be able to do expansion audio from an Everdrive on supported mappers, but I suggest asking someone who owns both an AVS and an Everdrive
I liked the engineering that Krikzz has taken to achieve this level of hardware emulation. A lot of titles are hard to come by, and this has given me a new appreciation for console hardware. I have much respect for this form of preservation.
You'll need to do a follow up for Saturn Phoebe and Dreamcast GDEmu
Global Garage they did.
Some of the FM sound tracks are preferable to the PSG sound track, but most of them are still pretty disappointing since most people do a bad job with OPL FM programming.
Also, it's cool to see the Mega Drive's VGM Player getting brought up. Great tool for seeing how music you compose in a tracker sounds on the real deal.
They do cost a lot sadly.
I can't afford an Everdrive for my N64 :/ *yet*
Le Docteur Yeah, they're not cheap, but when you consider how much it'd cost to buy certain original games for some of these consoles (and sometimes those are the best ones) the Everdrives become veeery cheap. Just to play Earthbound, Turtles in Time and Secret of Mana you'd spend what the SD2SNES costs, and you get to play so many more and get extra features too.
I value playing on original hardware a lot, and while my collection can wait till I find a good deal on the games I want, I don't want to wait till then to be able to play them. :)
it's always better to play on hardware, because most emulators don't emulate games with the correct timing unless you have a powerful computer.
I've been playing on one of the "Chinese versions" I got from Amazon for ~$30-$40 and have had zero problems.
Just compare it to the price of Conker's Bad Fur Day.
the Harvard Yard Which ones that?
Seriously, you guys have one of the best gaming channels on youtube> polished, professional and yet fun....Keep it up boys!!!
I love how Sega is very supportive of things like this
27:30 Rest easy knowing the SD2SNES has been superseded by the SD2SNES Pro!!
Dragon Wang
That is exactly why I can't wear shorts.
@@RichGuano LMAOOO
Someone somewhere who has red this comment is exploring the internet searching Dragon dong for the wrong reasons
@@RichGuano .....how does that work
It's great to see an episode dedicated to this topic. I personally have many different Everdrive models, but I've had them a while so I admit to being out of the loop when it comes to some of the newer ones or their capabilities (SD2SNES, for instance). Awesome episode as always!
took u guys long enough, I swear u guys were trying to ignore flash carts. Also, I wish u guys would've gave the USB-GDROM(Dreamcast) and Rhea / Phoebe (Saturn) an honorable mention.
I believe they're saving that for another episode.
hey how's that thing handle multi disc games?
15:24 kind of funny listening to this now in the age of the SSSD3
You guys should do a show on the classic methods for playing roms on actual console hardware someday,, I.E. The Super Magicom, Profighter X, Super Wild Card, Super Magic Drive, MGD, V64 Doctor 64, and so on.
I've been into that stuff since 1992 and found it to be really interesting and fun to follow over the years.
videogameobsession I agree. These devices were the forerunner of the modern flash carts and it would be nice to get a history of them. The only problem I see is finding them nowadays and in working condition.
They are actually easier to find than you may think. I have many of them on my eBay watch list just to keep an eye on them and they tend to pop up every so often.
Another good place to see them listed for sale is on Tototek, but that seems to be dying down a bit over the past few years. When the Everdrives first came out there were many older copiers for sale on their.. no surprise there.
I still own quite a few copiers from the early 90's; A Super Magic Drive (32Mb) w/floppy drive, Super Magicom (12Mb), Super Wild Card DX (32Mb), Pro Fighter X (32Mb), Doctor V64 (256Mb), and several portable flashcarts. If they were closer I'd be happy to let them borrow my hardware, but honestly I'm not sure some of them would travel very well.
23:15 I can never forgot the MIdnight Resistance music, classic!
You can have the WHOLE N64 library on the EverDrive 64 with just a 32gb sd card??
For real??
ZomBee yep
Oh my gosh. Everdrives are expensive but well worth it if you are on a budget. Assuming you are able to source ROMs
My savestates stays when I turn off my NES, the battery might be defect.
Its a good thing all Everdrive batteries are replaceable. And not soldered.
My save states are also retained after turning off my NES. This is a good thing as I can play my saved ending of Blaster Master whenever I want. :) I suspect Coury might either need to change his battery, or he might have an older revision of the Everdrive N8 where save states weren't retained after powering off.
Thats the only problem with the knockoff ones, no save states.
I have the official Everdrives for the NES, SNES, and N64, but save states are only offered on the NES cart. Krikzz explained that he couldn't include save states for the SNES Everdrive due to conflicts with the sound chip. I'm not sure why save states weren't included on the N64 Everdrive, but at least most games offer an option to save your progress.
This channel is a flowing spring of knowledge and the best resource at my disposal to find out everything I need to know about retro gaming. Just amazing. Subbed.
Bought me an Everdrive 64 v3 last year and been in N64 heaven ever since! I don't care what they say, its pretty much 100% compatible with all games in all the regions. Worth ever cent peeps!
That’s good to know. I’ve got a v3 on the way and I can’t wait to use it.
Hey guys, wanted to call out that the audio glitch you're seeing in Super Turrican at ruclips.net/video/fuHA3k-y6PE/видео.html is a known issue with the original cart itself, not the everdrive, and occurs due to SNES hardware iterations. Specifically, later revisions of the 1CHIP seem to cause the audio glitch, but earlier versions do not. I have tested this on my 1CHIP-01 using the original cartridge and have been able to replicate the bug. The ROM is faithful.
You should have mentioned that all the Everdrives except the Mega Everdrive, Everdrive 64 and SD2SNES use flash memory, which only have a lifespan of about 10000 rewrite cycles.
100,000 to 1,000,000 depending on memory used, but I hear there's recently developed flash memory that can last 100 million rewrites. That's far more than we can possibly use in our lifetimes.
Also wanted to add that some of the more expensive Everdrives use P/SRAM (Everdrive 64, Mega Everdrive, Everdrive N8) which does not have the decay factor.
I thought the N8 used flash memory. Guess I was wrong. I don't think the flash memory in the Everdrives will last longer than 10000 unless it uses the newer expensive type. Krikzz does claim it's 100,000 in his EDMD vs MED comparison chart.
SquareOliver ONLY 10'000!? That's, you know, a lot!
Pretty sure the ED64 doesn't back up controller pak saves, though that's a possible feature to add. Different N64 games had different kinds of built-in save memory, including 4k EEPROM (Mario 64), 16k EEPROM (Yoshi's Story), FlashRAM (Majora's Mask), and battery-backed SRAM (Ocarina of Time). The ED64 manages these types of built-in save memory, not controller pak save memory. A ROM can be made to copy to and from the controller pak using the ED64's simulated save memory but it wouldn't really be the ED64 doing it. The ED64 could build the feature in so that the ROM could manage saves for other games instead of overwriting it's own save every time. The Gameshark could also back up save progress for a game like Mario 64 (EEPROM save) to the controller pak and load it back on the cart.
Another small thing: NES and SNES had CIC chips too, and the description doesn't actually say what is different/significant about the N64. The issue is that different games need different CIC chips to play, even within the same region. Japan and the USA used the same 6xxx-series CIC chips and relied on physical cartridge shape to lock out each other's region. I don't know why, but PAL regions used different 7xxx-series CIC chips that were still compatible with their 6xxx-series counterparts, so it wasn't really an effective region protection for backup units and flash carts (video format differences seemed to do a better job of that). For the purposes of booting imports, 6102 NTSC can boot 7101 PAL games. 7102 PAL can boot 6101 NTSC games. 6103 NTSC can boot 7103 PAL games. 7105 PAL can boot 6105 NTSC games. 6106 NTSC can boot 7106 PAL games. All of these pairings will work vice-versa. The significance is that the vast majority of games were 6102/7101 or would run fine on 6102 (by changing 8 bytes or running a "boot emulator"). Unfortunately, later software was written to check this during run time and invoke copy-protection routines if they found the wrong CIC. I don't know what the UltraCIC does to get around this, but the video here only seemed to describe the standard CIC stuff that applies to all prior Nintendo consoles while misconstruing it as a region protection concern.
Also as a heads up, you can rewire the Genesis to play the SMS games on the Everdrive with the 32x attached. It's kind of convenient as then you are covered on SMS, 32x and Genesis without having to disconnect anything.
[Coury] Yeah, I've seen it mentioned. I think I might get this done in the future, and will probably make a short episode about it.
My Life in Gaming I've done it but if your soldering skills are something to be desired you will want to have someone else do it. Soldering to pico legs can be frustrating. It's the same process of enabling 32x and Virtua Racing compatibility on the Genesis model 3.
I generally prefer having original cartridges, however, the amount of time it takes to find one in good condition and not a fake is starting to become not worth it to me.
Add on to that the cost of some of the rarer games and using a flash cartridge seems to make more and more sense.
Kinda seems like a commercial for Krikkz, but otherwise, not a bad vid.
Teddy Bushpig I mean, he is the best in the business...
you all forgot to cover Marshall's 64 Drive (N64 Flashcart) 64drive.retroactive.be/ Marshall is the creator of UltraHDMI
[Coury] It makes an appearance at the end when we say that we'll be talking about it in a EverDrives alternatives video
oh crap! took my eyes off the screen for the last minute cause i thought it was wrapping up :)
My Life in Gaming Are you going to talk about the Doctor V64, V64jr, and Mr. Backup Z64?
8bitDNA There are tons of non-ED flash carts that weren't covered: Power Pak, Dr. GB Card, all the flash linkers, and on and on and on.
For the price of these why the fuck don't they come pre-loaded with the complete library.
"To me playing an authentic cartridge is just as important as playing on the original hardware."
Uh... unless the flash cart cannot handle the game, like from a SNES Superchip enabled Game, there's, quite literally, zero difference to how the console handles the game's code. Sounds like a bold statement when you say it, but it's really not.
[Try4ce] I didn't mean to imply anything about the game operating differently (though there are some cases, as Coury shows). I just mean that I really enjoy owning and using the actual official cartridge. I'm not saying there's a functional difference, it's just how my brain processes the whole thing. There's a connection of "I paid money for this game, I want to see what it's about" that pushes me to get more enjoyment out of the experience. Taking a game off my shelf and putting it into the system makes me put more into it, and I'm not gonna just stop and move onto the next thing. That's all I mean. My interest in flash carts is much more about what I can't do with the original cartridges, like fan translations, but I would still prefer to own the Japanese cartridge for games I do play translations for.
But if that's true, you can own a cartridge that has the fan translation, for example, too. People can modify the old games to run the new ROM file :P
[Try4ce] True, there are a ton of ways you can approach it. I don't know much about modifying the cartridge, but I imagine it would require removing the ROM chip itself and replacing it with another. That feels like it would be a bit of a shame, especially for some rarer games. I've never really gotten into repros either.
It would be a shame if you were doing this for a superchip game, but most only require a regular cartridge meaning you could take a random sports title to do the "surgery"
For me, I collect the physical carts and use everdrives. Saves me from incidental wear and tear. For example, my 100 or so SNES carts that I painstakingly collected in near mint condition have not been touched other than the day I bought them to make sure they work. I keep them in beautiful protective plastic cases with original box art printed on them, with the original boxes and papers being stored in water-tight crates. The SD2SNES allows me to load up almost all the games from my library onto my SNES console, without disturbing my collection.
Thank you for another frankly definitive resource for old school gaming. Looks like you guys have a variety of PVMs between you now, would love to hear your perspective on the difference between 600 and 800 line models, and also how much difference age/generation makes to the picture quality i.e., have you noticed a substantial difference in brightness/colour reproduction between the newer L4/5 series and older 90s PVMs? Thank you for the continued help and inspiration.
Николай, спасибо за субтитры)
Really enjoyed this - specifically covered what I was interested in on the SMS Everdrive (SG 1000 games) right off the bat..."I like your ideas and wish to subscribe to your newsletter" :)
SD2Snes now has SuperFX support :-)
Rune André Liland and SA-1 now =D
This is the first video that introduced me to you guys, and the Everdrive. When my best friend found out I was collecting games for Genesis, Game Boy Color and Game Boy Advance, he referred me to this episode. Since then, I became a fan.
1:07 That's a nice VCR you got there.
I agree! Try, what VCR is that?
It appears to be an ultrasound recorder. pretty awesome stuff!
He's right, guys. www.ebay.com/itm/Sony-VCR-VHS-UltraSound-Video-Recorder-SVO-9500MD-/151989472976
27:10 ... yeah, nowdays is possible, along with either Super Game Boy or Super Game Boy 2 support, things have changed a lot since this video huh? , and soon I'll get mine (hopefully before my birthday).
What's the music that kicks in at 2:49? It's really cool!
I'd like to know too
It's "Like the Wind" from Power Drift
You guys didn't mention that the Turbo Everdrive is thicker than standard hucards and will actually bend the connector pins inside the console if inserted/removed too many times.
Unfortunately, most N64 hacks won't work. Ocarina of Time and Super Mario 64 specifically.
Hacks or ROMs? I can live without hacks, but it better play my ROMs
I cannot live without hacks tbh
Those hacks were programmed with tools that were not crafted well and were originally intended for emulators. The problem lies with the programmers of those hacks not the original hardware.
Some hacks definitely work on original N64: you should check GOLDENEYE X. Best hack ever.
Or F Zero X Climax. Dear god that game is amazing.
True that!
30:39 no wait, is that Todd Haberkorn as Link? If so, awesome
fantastic episode as usual, keep it up
Now this was an extremely helpful episode! Now I know pretty much everything I needed to know about the Turbo Everdrive ^^
. . . Nintendo Switch everdrive that supports Hard Drive and Solid State Drives for downloaded titles.
Someone get on that.
Nabman11 yea
Hi, I was thinking about getting a multicart instead of a Flash cart because of the major price difference. What are your thoughts on Multi carts? Been looking at this one:
m.aliexpress.com/s/item/32744705881.html
Looks like a good way to get back and play some games I used to have, but I'm not sure what they mean by the saves, if it can only support 1 save file per game or only 1 file per cart. Does anyone here have any experience with these? Or have a good NES cart alternative? I used to have a lot of games, but unfortunately they were all stolen (including the controllers) but I still have the console itself. Been hoping to play some games again, was wondering what you guys thought is the best/cheapest alternative.
I'd buy it if they weren't hundreds of dollars
Just get a knockoff, they're fine
the Harvard Yard I don't even have any of these consoles, just saying I'd like one if I had a snes or n64 but it would be cool if an ever drive for ds existed
Brennen Carey there is, it's called the R4
Ricky Andrews ok that's pretty cool I want it
Its a fraction of what the whole library would cost you.
Can we talk about how Maze Hunter 3D for the SMS has the best 3D effect ever made????
18:37 Did I hear you right did I hear you sayin' that your gonna make a copy of a game without payin'? Come on guys! Don't Copy That Floppy! 6:24AM 8/16/2017
It is noteworthy to add that if you are using a Genesis with a 32X and an everdrive for that, you will NOT be able to play Sega Master System titles. Because I like to keep my 32X connected to my Genesis, it can only play Genesis and 32X titles in this configuration and having a real SMS and SMS Everdrive is a great thing. Not to mention I love the SMS too and I consider that console absolutely necessary in my collection ;)
Very cool. Been thinking about getting an NES Everdrive soon, but especially after yours and Gamester81's videos on them.
I have a cheap flash cart. Super everdrive. China edition. For Snes. Works perfectly.
Edit: they just mentioned it.
+curlyfm - "China Edition" means Fake. It's not made by, or supported by Krikzz. If it goes wrong you're screwed
Try updating your OS and it'll brick
warpspeeding I understand it's not the best option, but for me it's fine. Especially as a causal snes player.
Glad to see them getting some excellent exposure from streaming with Digital Foundry. That’s a LOT of knowledge in one virtual space.
At first, I wasn't quite interested in these emulation cartridges, but seeing the MSU-1 capabilities of the SD2SNES, color me extremely intrigued! I wanna play a lot of these games for that new sound quality alone!
Is "emulation cartridges" really an accurate description? I honestly don't know for sure.
+MC 808 No it's not emulation at all. It's basically just pooling all the ROMs of individual cartridges together on an SD card with much larger storage capacity, then playing them the same way as the original cartridge on original hardware. It gets more complicated with all the special chips used in specific NES and SNES games, as you can see in this video, which none of the NES and SNES Everdrives seem to have an ultimate solution for. Such additional features would involve either adding the chips, or using an FPGA or an emulation solution, as seen in the video.
I wouldn't buy the SD2SNES on the hopes that it can in theory get support for SuperFX and SA-1. The latest update I know of for SuperFX support is "SuperFX is too much for me to handle at the moment" from 2014 and for SA-1 that he "won’t make any promises". It's a great device for the features it currently has, but the Super Everdrive also does a great job at a much lower price point.
blizzz SuperFX support is now official and SA-1 is in beta!
Please stop propagating the fallacy that flash carts made from anyone other than Krikzz are garbage. It's simply not true.
+DCJY - the1ross [Try4ce] It's less about performance and more the fact that they are intentionally stealing his brand name. That's kinda crappy. We're going to be looking at a few alternatives in the near future (not necessarily the ones with the fake EverDrive name) and they certainly do have plenty of strong points.
I'd have to disagree. You cannot own the rights to an unlicensed product. As retro gamers, do we only buy RGB/ region free/ 50/60hz mods etc from the guy who originally invented them? Of course not. They're unlicensed products and to be shared by the community. As you mention yourselves, he didn't invent the sd card reader. I have sd card readers for Naomi, ST-V, CPS2, Dreamcast, Saturn, Megadrive, Taito G-Net and multi carts/HDs for NES, Neo Geo MVS, Taito X-2 and probably a few others I've forgot to mention. None were made by Krikkz and yet all work absolutely perfectly. There's no need to pay his extortionate prices.
Do you see any trademarks or copyright symbols on his products? Anywhere? I wonder why that is...
The code krikkz wrote for the FPGA is his intellectual property to which he owns the copyright. Copyright is automatic, and this is protected internationally through the Berne convention. Most countries have some form of trademark law whereby using a term as a brand name or otherwise in the process of business gives the term common-law protections. copyright/tm/r etc. symbols don't have any meaning except as a courtesy to show what is and is not protected. There is no feasible recourse for krikkz to pursue offendors, however, so the best protection, and best way to encourage community efforts of this sort, is to support original works.
" There is no feasible recourse for krikkz". Because he doesn't have a leg to stand on.
Hi, Did you see the NES Everdrive N8 white artifacting issue? Some titles like Tetris and Punch-out have this on certain NES consoles.. see krikzz.com/forum/index.php?topic=5295.30
Great vid thanks
14:26 Hearing Neutopia music for the TG-16 intro put a huge smile on my face :)
Ironically I only really want an Everdrive for fan translations, and my first target is the Master Everdrive (for the Phantasy Star translation) instead of a NES Everdrive, although I do still want one of them. Shame about the fucking ridiculous prices. I honestly kinda just want to emulate these games because I can’t afford 150 quid just to play some NES games on a console that only outputs composite video!
8:18 - All Everdrives have the sorting problem. The only one that doesn't, oddly enough, is the SD2SNES. Fat Sorter is also not necessary. You can c+p the entire folder by "Select all" and then select "copy to folder" to the SD card. The only drawback would be you would need to delete entire folders whenever you add additional files.
10:54 - The N8 Save states remain after power down. They are stored in your save file folder on the root EDFC folder.
NOTE - The Mega Everdrive X7/v2 also will not play Master System games on a JVC X'Eye as well. Although Save States do work.
I thought it was interesting that there was no mention of the Super UFO Pro 8 for SNES. I researched it quite a bit before finally going with it and I like it. Compatibility on par with the Super Everdrive. Only major caveat is the filenames being limited to 8 characters, but I solved that with descriptive folder names and moving region info to the front of the file names themselves. Its not for everybody but thought it was interesting nonetheless to not be mentioned as it's even easy to purchase on Amazon for $50 shipped.
[Coury] It makes a quick appearance at the end when we mention that we'll be doing an episode on EverDrive alternatives soon
Oops! Sorry about that. I can't believe I overlooked that.
By the way, great video!
You guys simply have the best gaming channel for information, presentation and let's be honest here, enjoyment. The detail you go into is simply incredible. It's well thought out, well presented and enjoyable to watch. I have thought numerous times about purchasing Everdrives for my systems. I want to play hacks and fan made games. If you haven't checked out Super Mario 3 Mix check it out. It's great.
Anyways, thanks for the content. You guys are simply amazing!
Why is the Mega Everdrive v7 have so many extra features!? It’s ridiculous! Unless you are willing to pour loads of cash in you get barely any of the features!?
If only I could use these to copy save data off a cart, store it as a savestate and use it that way, and then place it back onto a cart, be it the same one or a different copy like I can with the SuperUFO8. It’d be super cool. I’d also love to use these to play fan translations that I can’t get on a legit cart, such as the Phantasy Star fan translation that lets you use the Japanese FM Synthesis soundtrack instead of the often-worse PSG soundtrack while still having English text.
Amazing video like always and I love the neutral stance taken on rom downloading, can't wait for the next video!
they aren't selling new carts at retail so it's not hurting anyone.
This are awasone things for retro gamers , I must buy one for NES
Nice video, but I think you've missed two VERY important things when it comes to flash carts. First of all, making sure that your backed-up ROM files were dumped correctly by comparing them against databases such as No-Intro or Redump (some files may also need patches, e.g. NES ROMs require headers to work with flash carts). Bad ROMs = issues. Second, some extra flash cart features might cause issues: sd2snes.de/blog/compatibility/in-game-hook-compatibility That's probably why Super Turrican did not work well. You may want to turn them off for certain games.
This is the second video in a row I've watched that started with a shot of Chiki Chiki Boys. I need to do a thing about that at some point. Anyway... unpausing.
36:29 bruh this mans crt is really standing on some bricks lmao. What a legend
Hey Coury and Try, I just wanted to mention how the Mega Everdrive I ordered from Stone Age Gamer arrived today, and how it simply makes me appreciate this awesome video even more. For now I've been using it to play through Sonic 3 Complete and Mega Man: The Wily Wars. While I got the X5 rather than the premium X7, I'm more than happy with the excellent quality and functionality the device has. It's gotten me curious, and I hope to purchase more Flash Carts like the Everdrive line in the future (I really want the N8, 64 and Game Boy versions in particular for various reasons :D). Anyways, thanks guys!
(Oh and uh, what's the music from around 23:06 to 23:33 when the different Genesis hacks are being shown? That'd be cool to know too lmao.)
did u play sonic 3 + sonic & knuckles? ie does it play the same as having both real carts plugged together?
Love how these guys explain everything. Great vids guys. Just subscribed!
I wish Krikz wasn't so quiet about updates getting the N8 compatibility working properly with the original NT. Wasted a couple hundred dollars sending my console and cart overseas back to Analogue when it was the N8 causing the crashing issues. I've also noticed it only happens with games that use mappers. Games without enhancement chips work fine on the N8/NT combo. But yeah, the whole ordeal has been incredibly frustrating.
I made my own flash cartridge for genesis by getting a brand new cartridge circuit board and a new cartridge shell then soldering an IC socket into the board. I cut a hole in the front of the shell so that the socket is accessible and all I need to do is burn off an EPROM up to 4MB and put it in the socket. so far all games work except virtua racing(obviously). it even has SRAM for saving although games that use FRAM won't save without a patch.
Does anyone know if the TurboGrafix 16 Everdrive can dump the PC Engine Super CD System BIOS?
I've been wanting to emulate the system, but I don't have the BIOS for the Super CD System and EmuParadise doesn't have it anymore.
I have a Japanese Sega Mega Drive and Japanese Mega CD, I also have a US 32X. I use the Everdrive pictured at 4:07 in this video. It works well with helping me boot up US and PAL CD games, but I ran into a problems with The Terminator. During the opening credits, the music keeps cutting out. Could this be a compatibility issue or could it be a problem with the disk itself? Mine arrived with scratches on it. I've not got past the first level but the game seems to play, the only issue is the music cutting out in the opening credits.
Superb video! You seriously nailed it. I own pretty much every EverDrive product out there and yes the TurboEverdrive will run SuperGrafx games just fine. I use my SuperGrafx as my main Pc-Engine system while I keep my Interface unit for CD games.
Kind of surprised that you didn't talk about De-Blur hacks that could be implemented on N64 Roms. Don't get me wrong. The Video is fantastic, but it seems that it would have been a big selling point for people to get the EverDrive to rid of the Blur without resulting to the Ultra-HDMI if they are not interested, or the Game Genie's De-Blur.
[Try4ce] We actually included this information in a previous video. For the record, it is a very very different effect from Ultra HDMI: ruclips.net/video/QDiHgKil8AQ/видео.html
To add to what Try said, blur is a physical smudging of all pixels that UltraHDMI reverses. The hacks on the other hand, turn off a software feature called anti-aliasing, which applies to polygonal edges rather than to the overall pixel clarity.
Wish I watched this when I got my SD2SNES. I had no idea about the music hacks, can't wait to try it out! I love this channel, thank you!
You guys are the best....at making me want ALL of this stuff!
_Sighs_
Gonna be doing ALOT of overtime i guess! :)
So true!
I can confirm all 5 SuperGrafx games work flawlessly on the Turbo Everdrive, and that the EverDrive itself works perfectly on the SuperGrafx hardware.
its so good been from Ukraine and hearing that this is made in Ukraine.i fell patriotic right now
15:06 Oh my god theres a Trident (Ukraines emblem)
Could you guys do an updated review on the sd2snes? Since it's had super fx support and SA1 in testing