I liked the engineering that Krikzz has taken to achieve this level of hardware emulation. A lot of titles are hard to come by, and this has given me a new appreciation for console hardware. I have much respect for this form of preservation.
BTW, the R-Type glich at 27:41 can be fixed by disabling in-game hooks (the in-game soft reset) in the sd2snes options. The Super Turrican glitch a few seconds later is due to an incompatibility that game has with 1CHIP SNES consoles, and also happens when you use the real cartridge.
You nailed it as usual. Can't wait to see the follow up portables and non-ED flash cart videos. I love using EverDrives with Nomads and Turbo Express portables as well.
This is the first video that introduced me to you guys, and the Everdrive. When my best friend found out I was collecting games for Genesis, Game Boy Color and Game Boy Advance, he referred me to this episode. Since then, I became a fan.
For anyone looking to see which ROM hacks work on the EverDrive 64 I'm currently working on a compatibility list over on the EverDrive forums. It's currently a WIP but a must have for people who want to play ROMs but don't want to deal with testing every one to make sure they all work. krikzz.com/forum/index.php?topic=7094.0
I believe there actually is a way not to lose saves states for the EverDrive N8. You simply press the reset button BEFORE you power off the system. By doing so, you won't lose your created save state. At least that's how I've seen it work.
It's great to see an episode dedicated to this topic. I personally have many different Everdrive models, but I've had them a while so I admit to being out of the loop when it comes to some of the newer ones or their capabilities (SD2SNES, for instance). Awesome episode as always!
I foresee in the distant future when CRT's and real carts are hard to come by, these and upscallers will be the only feasible way for most to enjoy OG hardware.
CRTs....sure. But with the release of the Mini Consoles it seems carts are easier to come by. I know more than a few people who got one of those and hacked it (or an everdrive) and dumped their cart collection.
I see a day when manufacturers start building CRTs to satisfy growing demand. Testing lately is showing that old high end CRTs had better picture and faster frame rates than any 4k TV currently on the market.
@@Vanpotheosis It's never gonna happen. Even if you spent all day explaining motion blur, RGB etc; the avarage Joe is just gonna look at a flat panel and go " Big slim screen. I want that one." At most someone might be able to make a business restoring old CRT's.
This channel is a flowing spring of knowledge and the best resource at my disposal to find out everything I need to know about retro gaming. Just amazing. Subbed.
That CD sound sample feature truly sold the SNES EverDrive to me. I was already set on getting EverDrives for my systems for convenience and to play games that would be otherwise hard to acquire. I didn't expect these extra features. Your channel is crazy in depth and is truly helping me make good and thought through choices for my work in progress retro game setup. A big thanks for all this information.
You made it very clear what is what in the video, my brain just labeled all of these SD carts under "EverDrives" and I miss-typed the title of that specific cart :). Thanks anyway.
It is noteworthy to add that if you are using a Genesis with a 32X and an everdrive for that, you will NOT be able to play Sega Master System titles. Because I like to keep my 32X connected to my Genesis, it can only play Genesis and 32X titles in this configuration and having a real SMS and SMS Everdrive is a great thing. Not to mention I love the SMS too and I consider that console absolutely necessary in my collection ;)
as a big collector i like the real games. but this video does make me want to get these for my system. but thats like a grand for all my systems. I feel like if i ever got one of these it would be hard to commit to finishing the game.
Ya, so many of these are tempting, and I would definitely get one if I were to decide to sell off the majority of my collection, but I have many of the games I already want and it feels like my money is better spent just buying the remaining ones I really want here and there for the time being.
Scott Blanchard think long and hard, once you sell off, if you decide you want the physical copies again, it will be a bitch to re-acquire them for some time.
Torgo Gorgo TRUE THAT i'm still missing most of my ds collection, gameboy color collection and all of my psp collection. Handheld were always first to go.
Flash carts are perfect for people like me. I wanted to get into game collecting but grew frustrated at having to wake up at 6AM on the weekend, drive 30 minutes to the nearest swap meet that had old games and have to constantly haggle down from ebay prices. The constant rising of game prices not knowing where I'd store hundreds of cartridges put an end to my collecting days pretty quickly.
Also as a heads up, you can rewire the Genesis to play the SMS games on the Everdrive with the 32x attached. It's kind of convenient as then you are covered on SMS, 32x and Genesis without having to disconnect anything.
My Life in Gaming I've done it but if your soldering skills are something to be desired you will want to have someone else do it. Soldering to pico legs can be frustrating. It's the same process of enabling 32x and Virtua Racing compatibility on the Genesis model 3.
Awesome episode! One correction though - As long as the ROM cart supports FAT32, you're not limited to 32GB, provided you format it correctly: www.retrorgb.com/romcarts.html#format This is ESSENTIAL for the SD2SNES, since the full romset, plus MSU-1 games are over 32GB. I imagine the full set for N64 might someday be over 32GB as well (it's currently at 25GB).
You guys should do a show on the classic methods for playing roms on actual console hardware someday,, I.E. The Super Magicom, Profighter X, Super Wild Card, Super Magic Drive, MGD, V64 Doctor 64, and so on. I've been into that stuff since 1992 and found it to be really interesting and fun to follow over the years.
videogameobsession I agree. These devices were the forerunner of the modern flash carts and it would be nice to get a history of them. The only problem I see is finding them nowadays and in working condition.
They are actually easier to find than you may think. I have many of them on my eBay watch list just to keep an eye on them and they tend to pop up every so often. Another good place to see them listed for sale is on Tototek, but that seems to be dying down a bit over the past few years. When the Everdrives first came out there were many older copiers for sale on their.. no surprise there. I still own quite a few copiers from the early 90's; A Super Magic Drive (32Mb) w/floppy drive, Super Magicom (12Mb), Super Wild Card DX (32Mb), Pro Fighter X (32Mb), Doctor V64 (256Mb), and several portable flashcarts. If they were closer I'd be happy to let them borrow my hardware, but honestly I'm not sure some of them would travel very well.
I was introduced to the NES PowerPak in July 2007 from a video posted by retroware, and I've owned one since then. The cart itself wasn't cheap but over time had features added like support for famicom disk system games. It was a short time later that I fixed my NES and thought it was worth the cost. The PowerPak, even when I could play almost every game for free tempted me to seek out real carts.
+ZeroShift [Coury] thanks for the clarification. I think an early version of the script had vrc6 in there but it got changed to mmc5 somewhere along the way. I've gone back and made a corrected master version for the future. Hopefully one day RUclips will allow people to replace videos
+ZeroShift no offense taken. I'm annoyed i messed up that and a few other things for this episode. It happens, despite having multiple fact checkers. At least I can make a fixed version for the future, y'know?
oldgraphics I know for a fact that the Analog NT and Hi-Def modded NESs support expansion audio (Albeit Hi-Def NESs need some modifications for the audio to work) The Hi-Def NES mod itself handles the expansion audio from a legit game or flash cart. In theory the AVS should be able to do expansion audio from an Everdrive on supported mappers, but I suggest asking someone who owns both an AVS and an Everdrive
[Try4ce] This is absolutely something that we've been planning for a long time. We want to get our hands on a couple more pieces of hardware before going into production with it, but we are getting closer to being able to do it.
+Sebastian Melendres AFAIK your best bet is to have a PC Engine Duo-r or Duo-RX modded with an RGB amp. For the original PC Engine with no add-ons, you can also buy a special cable with a built-in RGB amp that goes from the ext-port on the back directly to a SCART cable. I have both and find the results to be very good on a PVM. However I've also heard banding issues typically manifest themselves when using an upscaler, but I haven't tested that myself.
Great timing on this guys. I just purchased an Everdrive N8 and Mega Everdrive x3 during Krikzz's Black Friday sale. Only $82 and $31, respectively! I own most of the games I like the play so I bought it mostly out of convenience and for the hacks, translations, and demo type stuff. I found the X3 Mega ED to be perfect for me since I don't really need the extra SCD RAM, the SMS Pause button would require me to get up to press on the cart, and I would probably just not use it at that point. Also, the MegaKey (for playing the few region encoded Japanese Mega Drive games on a Genesis can also be achieved by entering a Game Genie code and IPS patching it for a permanent solution. To me it was worth saving around 50% to do this myself.
That SD2SNES having the cd quality audio thing is pretty impressive. I'm not super into running ROMs on my PC. is that something people have been doing on PC emulators already? Closest I get to emulating is being a filthy Retron 5 user or emulating old computers like Amigas and Spectrums. Some real interesting stuff in this episode.
Mellow Gaming dude, under what rock you've been living, emulators made fan translations, hacks possible and the best thing is you can play your games on the go with your smartphone and wireless controllers.
8:18 - All Everdrives have the sorting problem. The only one that doesn't, oddly enough, is the SD2SNES. Fat Sorter is also not necessary. You can c+p the entire folder by "Select all" and then select "copy to folder" to the SD card. The only drawback would be you would need to delete entire folders whenever you add additional files. 10:54 - The N8 Save states remain after power down. They are stored in your save file folder on the root EDFC folder. NOTE - The Mega Everdrive X7/v2 also will not play Master System games on a JVC X'Eye as well. Although Save States do work.
One thing is not taken into consideration here which is people who live in PAL territories. The flashcarts are blessed here because when it comes to collect retro games here it can be pretty overwhelming. As most (if not all) our PAL games are 50 Hz only, we cannot experience the games the way they were intended. We need to mod our systems to get 60 Hz and most of the time PAL games do not run well with those mods (I said most; for instance, Master System games and PAL Megadrive games will run fine). Plus, certain systems such as the PAL N64 cannot be modded and will only run NTSC games at proper speed via flashcarts. The only way to have the original experience is to import NTSC games (US or Japan) which rise the price way up (as they can only be bought online you can forget to have decent prices or nice opportunities from garage sales for exemple). I have a decent collection of PAL games but getting NTSC games here is quasi impossible. As soon as I got flashcarts for my retro system, it opened a whole new world for my retro gaming.
The wear. Let's not forget the wear. Especially for that old 72-pin NES connector. I put my Everdrive in there and I forget it. Works flawlessly every single time. No blinking red light. And as a bonus, my original cartridges are being preserved as well. Great episode, nonetheless! Very accurate. Oh, I would add that krikzz is super responsive and helpful when you have a problem. This is a big plus in my book. I keep buying new Everdrives from him because of that and because he delivers top quality.
Bought me an Everdrive 64 v3 last year and been in N64 heaven ever since! I don't care what they say, its pretty much 100% compatible with all games in all the regions. Worth ever cent peeps!
Le Docteur Yeah, they're not cheap, but when you consider how much it'd cost to buy certain original games for some of these consoles (and sometimes those are the best ones) the Everdrives become veeery cheap. Just to play Earthbound, Turtles in Time and Secret of Mana you'd spend what the SD2SNES costs, and you get to play so many more and get extra features too. I value playing on original hardware a lot, and while my collection can wait till I find a good deal on the games I want, I don't want to wait till then to be able to play them. :)
Thank you for another frankly definitive resource for old school gaming. Looks like you guys have a variety of PVMs between you now, would love to hear your perspective on the difference between 600 and 800 line models, and also how much difference age/generation makes to the picture quality i.e., have you noticed a substantial difference in brightness/colour reproduction between the newer L4/5 series and older 90s PVMs? Thank you for the continued help and inspiration.
I'm glad there's a realistic mention of people using the EverDrives to download and test games; it's nice to see when a lot of other people shy away from the topic altogether.
My save states are also retained after turning off my NES. This is a good thing as I can play my saved ending of Blaster Master whenever I want. :) I suspect Coury might either need to change his battery, or he might have an older revision of the Everdrive N8 where save states weren't retained after powering off.
I have the official Everdrives for the NES, SNES, and N64, but save states are only offered on the NES cart. Krikzz explained that he couldn't include save states for the SNES Everdrive due to conflicts with the sound chip. I'm not sure why save states weren't included on the N64 Everdrive, but at least most games offer an option to save your progress.
You should have mentioned that all the Everdrives except the Mega Everdrive, Everdrive 64 and SD2SNES use flash memory, which only have a lifespan of about 10000 rewrite cycles.
100,000 to 1,000,000 depending on memory used, but I hear there's recently developed flash memory that can last 100 million rewrites. That's far more than we can possibly use in our lifetimes.
Also wanted to add that some of the more expensive Everdrives use P/SRAM (Everdrive 64, Mega Everdrive, Everdrive N8) which does not have the decay factor.
I thought the N8 used flash memory. Guess I was wrong. I don't think the flash memory in the Everdrives will last longer than 10000 unless it uses the newer expensive type. Krikzz does claim it's 100,000 in his EDMD vs MED comparison chart.
Man, you guys just reminded me to update the firmware on my SD2SNES. Totally forgot that it didn't have support for SMRPG and Starfox 6 years ago. Cheers!
took u guys long enough, I swear u guys were trying to ignore flash carts. Also, I wish u guys would've gave the USB-GDROM(Dreamcast) and Rhea / Phoebe (Saturn) an honorable mention.
At first, I wasn't quite interested in these emulation cartridges, but seeing the MSU-1 capabilities of the SD2SNES, color me extremely intrigued! I wanna play a lot of these games for that new sound quality alone!
+MC 808 No it's not emulation at all. It's basically just pooling all the ROMs of individual cartridges together on an SD card with much larger storage capacity, then playing them the same way as the original cartridge on original hardware. It gets more complicated with all the special chips used in specific NES and SNES games, as you can see in this video, which none of the NES and SNES Everdrives seem to have an ultimate solution for. Such additional features would involve either adding the chips, or using an FPGA or an emulation solution, as seen in the video.
You guys simply have the best gaming channel for information, presentation and let's be honest here, enjoyment. The detail you go into is simply incredible. It's well thought out, well presented and enjoyable to watch. I have thought numerous times about purchasing Everdrives for my systems. I want to play hacks and fan made games. If you haven't checked out Super Mario 3 Mix check it out. It's great. Anyways, thanks for the content. You guys are simply amazing!
Those hacks were programmed with tools that were not crafted well and were originally intended for emulators. The problem lies with the programmers of those hacks not the original hardware. Some hacks definitely work on original N64: you should check GOLDENEYE X. Best hack ever.
Awesome video, love the production quality. It's like a watching a real TV show. I have some everdrives, but enjoyed your bird's eye view and rom recommendations.
Pretty sure the ED64 doesn't back up controller pak saves, though that's a possible feature to add. Different N64 games had different kinds of built-in save memory, including 4k EEPROM (Mario 64), 16k EEPROM (Yoshi's Story), FlashRAM (Majora's Mask), and battery-backed SRAM (Ocarina of Time). The ED64 manages these types of built-in save memory, not controller pak save memory. A ROM can be made to copy to and from the controller pak using the ED64's simulated save memory but it wouldn't really be the ED64 doing it. The ED64 could build the feature in so that the ROM could manage saves for other games instead of overwriting it's own save every time. The Gameshark could also back up save progress for a game like Mario 64 (EEPROM save) to the controller pak and load it back on the cart. Another small thing: NES and SNES had CIC chips too, and the description doesn't actually say what is different/significant about the N64. The issue is that different games need different CIC chips to play, even within the same region. Japan and the USA used the same 6xxx-series CIC chips and relied on physical cartridge shape to lock out each other's region. I don't know why, but PAL regions used different 7xxx-series CIC chips that were still compatible with their 6xxx-series counterparts, so it wasn't really an effective region protection for backup units and flash carts (video format differences seemed to do a better job of that). For the purposes of booting imports, 6102 NTSC can boot 7101 PAL games. 7102 PAL can boot 6101 NTSC games. 6103 NTSC can boot 7103 PAL games. 7105 PAL can boot 6105 NTSC games. 6106 NTSC can boot 7106 PAL games. All of these pairings will work vice-versa. The significance is that the vast majority of games were 6102/7101 or would run fine on 6102 (by changing 8 bytes or running a "boot emulator"). Unfortunately, later software was written to check this during run time and invoke copy-protection routines if they found the wrong CIC. I don't know what the UltraCIC does to get around this, but the video here only seemed to describe the standard CIC stuff that applies to all prior Nintendo consoles while misconstruing it as a region protection concern.
Superb video! You seriously nailed it. I own pretty much every EverDrive product out there and yes the TurboEverdrive will run SuperGrafx games just fine. I use my SuperGrafx as my main Pc-Engine system while I keep my Interface unit for CD games.
Some of the FM sound tracks are preferable to the PSG sound track, but most of them are still pretty disappointing since most people do a bad job with OPL FM programming. Also, it's cool to see the Mega Drive's VGM Player getting brought up. Great tool for seeing how music you compose in a tracker sounds on the real deal.
18:37 Did I hear you right did I hear you sayin' that your gonna make a copy of a game without payin'? Come on guys! Don't Copy That Floppy! 6:24AM 8/16/2017
The way you guys view ever drives is exactly how I view streaming services. I’ll use the service for convenience in certain instances or experience something new , but when I’m watching one of my favorite movies, it’ll most likely be the Blu Ray.
"To me playing an authentic cartridge is just as important as playing on the original hardware." Uh... unless the flash cart cannot handle the game, like from a SNES Superchip enabled Game, there's, quite literally, zero difference to how the console handles the game's code. Sounds like a bold statement when you say it, but it's really not.
[Try4ce] I didn't mean to imply anything about the game operating differently (though there are some cases, as Coury shows). I just mean that I really enjoy owning and using the actual official cartridge. I'm not saying there's a functional difference, it's just how my brain processes the whole thing. There's a connection of "I paid money for this game, I want to see what it's about" that pushes me to get more enjoyment out of the experience. Taking a game off my shelf and putting it into the system makes me put more into it, and I'm not gonna just stop and move onto the next thing. That's all I mean. My interest in flash carts is much more about what I can't do with the original cartridges, like fan translations, but I would still prefer to own the Japanese cartridge for games I do play translations for.
[Try4ce] True, there are a ton of ways you can approach it. I don't know much about modifying the cartridge, but I imagine it would require removing the ROM chip itself and replacing it with another. That feels like it would be a bit of a shame, especially for some rarer games. I've never really gotten into repros either.
It would be a shame if you were doing this for a superchip game, but most only require a regular cartridge meaning you could take a random sports title to do the "surgery"
For me, I collect the physical carts and use everdrives. Saves me from incidental wear and tear. For example, my 100 or so SNES carts that I painstakingly collected in near mint condition have not been touched other than the day I bought them to make sure they work. I keep them in beautiful protective plastic cases with original box art printed on them, with the original boxes and papers being stored in water-tight crates. The SD2SNES allows me to load up almost all the games from my library onto my SNES console, without disturbing my collection.
MSU1! Byuu's a freaking genius. Glad to see his work appreciated in these videos! So aside from support for MSU1 and a few more special chips, are the other differences between the SNES Everdrive and the SD2SNES that would make the huge price jump worthwhile?
I think the major thing is the fact that because it's FPGA, it's future-proofed and doesn't need an all new version released. BTW, I love the SPC player for it. I've been using that in my TOSLINK-modded SNES mini to make digital rips of soundtracks being played on real hardware. I know emulators likely play them perfect now anyway, but there's something about knowing it was played from real hardware while being digitally flawless that I just dig.
The big appeal (other than what you mentioned) currently seems to be future expandability once support becomes available, but that has been the same promise being made going on for what seems like two or three years now. Anyone buying a SD2SNES today still needs to buy original copies of Yoshi's Island or Super Mario RPG in order to play them, just as they would many other games which featured advanced chips. There are hundreds and hundreds of games you can still play just fine on either the Super Everdrive or the SD2SNES, but a dozen or so of the most popular games which had custom chips onboard just aren't supported yet.
So this confuses me. I remember hearing them say that, but I don't remember them saying they had all the physical chips on the board already, which I'd assume is what they're doing in order to "emulate" the chips. Are the chips already included but support for them hadn't been written in the firmware yet, or what?
The SD2SNES contains an FPGA inside. You can send software commands to it, and have it configure itself to replicate the circuitry of other chips. It seems as though that using the existing FPGA, they could send it the required commands someday, and have it enable the functionality of the various chips used on SNES cartridges. Until now, however, they have not released this functionality. This is a nice part of FPGAs -- they can be shipped early, and updated later to correct or expand hardware features.
It also has automatic region patching which is incredibly handy if you are playing on a (modded) PAL console. Can play games of every region without flicking the 50/60 switches and getting those annoying "this game pak" messages.
the Harvard Yard I don't even have any of these consoles, just saying I'd like one if I had a snes or n64 but it would be cool if an ever drive for ds existed
+DCJY - the1ross [Try4ce] It's less about performance and more the fact that they are intentionally stealing his brand name. That's kinda crappy. We're going to be looking at a few alternatives in the near future (not necessarily the ones with the fake EverDrive name) and they certainly do have plenty of strong points.
I'd have to disagree. You cannot own the rights to an unlicensed product. As retro gamers, do we only buy RGB/ region free/ 50/60hz mods etc from the guy who originally invented them? Of course not. They're unlicensed products and to be shared by the community. As you mention yourselves, he didn't invent the sd card reader. I have sd card readers for Naomi, ST-V, CPS2, Dreamcast, Saturn, Megadrive, Taito G-Net and multi carts/HDs for NES, Neo Geo MVS, Taito X-2 and probably a few others I've forgot to mention. None were made by Krikkz and yet all work absolutely perfectly. There's no need to pay his extortionate prices.
The code krikkz wrote for the FPGA is his intellectual property to which he owns the copyright. Copyright is automatic, and this is protected internationally through the Berne convention. Most countries have some form of trademark law whereby using a term as a brand name or otherwise in the process of business gives the term common-law protections. copyright/tm/r etc. symbols don't have any meaning except as a courtesy to show what is and is not protected. There is no feasible recourse for krikkz to pursue offendors, however, so the best protection, and best way to encourage community efforts of this sort, is to support original works.
I just wanted to post a quick thanks for mentioning FAT Sorter in this video. It was annoying me on my phone how files would appear out of order on the SDCard, especially when using emulators like Yaba Sanshiro for Sega Saturn. Connecting my SDCard, formatted as exFAT, to my PC and running Fat Sorter fixed the issue.
I have a Japanese Sega Mega Drive and Japanese Mega CD, I also have a US 32X. I use the Everdrive pictured at 4:07 in this video. It works well with helping me boot up US and PAL CD games, but I ran into a problems with The Terminator. During the opening credits, the music keeps cutting out. Could this be a compatibility issue or could it be a problem with the disk itself? Mine arrived with scratches on it. I've not got past the first level but the game seems to play, the only issue is the music cutting out in the opening credits.
a small note on the Everdrive N8, it can save the savestates even after you've turned off the console, been doing a playthrough of castlevnia with mine in small bursts and i've been able to resume with the save states everytime.
You guys didn't mention that the Turbo Everdrive is thicker than standard hucards and will actually bend the connector pins inside the console if inserted/removed too many times.
I thought it was interesting that there was no mention of the Super UFO Pro 8 for SNES. I researched it quite a bit before finally going with it and I like it. Compatibility on par with the Super Everdrive. Only major caveat is the filenames being limited to 8 characters, but I solved that with descriptive folder names and moving region info to the front of the file names themselves. Its not for everybody but thought it was interesting nonetheless to not be mentioned as it's even easy to purchase on Amazon for $50 shipped.
Each Console:
Sega Master Drive: 4:22
NES: 8:39
TurboGrafx16: 14:26
Sega Genisis: 18:37
SNES: 23:34
Nintendo 64: 31:52
It’s Sega Master *System* not Master Drive.
@@littlebit670 shut up
But he is revealing THE TRUTH
What about gba everdrives?
@@thetruth3346 Ironic.
12:28
"If your favorite isn't supported yet, it probably will be eventually"
*Zooms into Action 52*
Hands down the best retro gaming channel on youtube.
David DeGraw yeah so in depth. It's funny how all quality RUclips channels have low sub rate.
David DeGraw Look up Game Dave
Amen to this.
(But yeah, Game Dave's pretty awesome and hilarious himself)
snackthegamer
David DeGraw so true
23:15 I can never forgot the MIdnight Resistance music, classic!
I liked the engineering that Krikzz has taken to achieve this level of hardware emulation. A lot of titles are hard to come by, and this has given me a new appreciation for console hardware. I have much respect for this form of preservation.
Seriously, you guys have one of the best gaming channels on youtube> polished, professional and yet fun....Keep it up boys!!!
Insertion count: 40
1:21, 1:44, 2:59, 4:41, 5:01, 7:34, 9:26, 11:53, 13:06, 14:29, 14:58, 15:14, 16:07 (nasty), 18:48, 19:50, 21:56, 22:38 (I came), 24:01, 24:15, 24:19, 24:23, 26:05, 26:44, 30:51, 32:18, 33:00, 34:58, 35:22, 36:20
Welp, I think this joke has run its course. Let's enjoy 2017!
that was pretty funny ngl
BTW, the R-Type glich at 27:41 can be fixed by disabling in-game hooks (the in-game soft reset) in the sd2snes options. The Super Turrican glitch a few seconds later is due to an incompatibility that game has with 1CHIP SNES consoles, and also happens when you use the real cartridge.
Always a pleasure to see my MSU-1 hacks (Super Metroid, TMNT 4, Secret of Mana) featured in any video :)
Great episode as always!
They weren't.
@@seanroy7874 They are. starting at 28:40.
@@MatBones nope
@@seanroy7874 what a stick in the mud.
@@seanroy7874 Can you please qualify your assertion?
27:30 "You can rest easy knowing that the hardware inside is finalised and will never be updated"
Meanwhile... SD2SNES Pro.
Wasn't the Pro version made because the FPGA chip used in the original SD2SNES wasn't being made anymore?
@@charleyfeher Quite true tbf, but they are planning more functionality with it as IIRC it's also more powerful/capable.
*cough* FXPak Pro *cough*
@@SkulShurtugalTCG *cough* 3 year old comment *cough*
You nailed it as usual. Can't wait to see the follow up portables and non-ED flash cart videos. I love using EverDrives with Nomads and Turbo Express portables as well.
This is the first video that introduced me to you guys, and the Everdrive. When my best friend found out I was collecting games for Genesis, Game Boy Color and Game Boy Advance, he referred me to this episode. Since then, I became a fan.
For anyone looking to see which ROM hacks work on the EverDrive 64 I'm currently working on a compatibility list over on the EverDrive forums. It's currently a WIP but a must have for people who want to play ROMs but don't want to deal with testing every one to make sure they all work.
krikzz.com/forum/index.php?topic=7094.0
14:26 Hearing Neutopia music for the TG-16 intro put a huge smile on my face :)
I believe there actually is a way not to lose saves states for the EverDrive N8. You simply press the reset button BEFORE you power off the system. By doing so, you won't lose your created save state. At least that's how I've seen it work.
when is the handheld version of this video coming, your content is simply amazing.
So an R4?
Great video I love watching these longer videos :D
It's great to see an episode dedicated to this topic. I personally have many different Everdrive models, but I've had them a while so I admit to being out of the loop when it comes to some of the newer ones or their capabilities (SD2SNES, for instance). Awesome episode as always!
I foresee in the distant future when CRT's and real carts are hard to come by, these and upscallers will be the only feasible way for most to enjoy OG hardware.
CRTs....sure.
But with the release of the Mini Consoles it seems carts are easier to come by. I know more than a few people who got one of those and hacked it (or an everdrive) and dumped their cart collection.
I see a day when manufacturers start building CRTs to satisfy growing demand.
Testing lately is showing that old high end CRTs had better picture and faster frame rates than any 4k TV currently on the market.
@@Vanpotheosis It's never gonna happen. Even if you spent all day explaining motion blur, RGB etc; the avarage Joe is just gonna look at a flat panel and go " Big slim screen. I want that one." At most someone might be able to make a business restoring old CRT's.
This channel is a flowing spring of knowledge and the best resource at my disposal to find out everything I need to know about retro gaming. Just amazing. Subbed.
I love how Sega is very supportive of things like this
That CD sound sample feature truly sold the SNES EverDrive to me. I was already set on getting EverDrives for my systems for convenience and to play games that would be otherwise hard to acquire. I didn't expect these extra features.
Your channel is crazy in depth and is truly helping me make good and thought through choices for my work in progress retro game setup. A big thanks for all this information.
+Billy Lundevall [Try4ce] Just to be clear, the CD sound is only possible with SD2SNES, not the Super EverDrive.
You made it very clear what is what in the video, my brain just labeled all of these SD carts under "EverDrives" and I miss-typed the title of that specific cart :). Thanks anyway.
15:24 kind of funny listening to this now in the age of the SSSD3
Wish I watched this when I got my SD2SNES. I had no idea about the music hacks, can't wait to try it out! I love this channel, thank you!
I have the everdrive 64 . i love it .runs games better than an emulator. The antialiasing hack works great.
It is noteworthy to add that if you are using a Genesis with a 32X and an everdrive for that, you will NOT be able to play Sega Master System titles. Because I like to keep my 32X connected to my Genesis, it can only play Genesis and 32X titles in this configuration and having a real SMS and SMS Everdrive is a great thing. Not to mention I love the SMS too and I consider that console absolutely necessary in my collection ;)
You'll need to do a follow up for Saturn Phoebe and Dreamcast GDEmu
Global Garage they did.
as a big collector i like the real games. but this video does make me want to get these for my system. but thats like a grand for all my systems. I feel like if i ever got one of these it would be hard to commit to finishing the game.
Ya, so many of these are tempting, and I would definitely get one if I were to decide to sell off the majority of my collection, but I have many of the games I already want and it feels like my money is better spent just buying the remaining ones I really want here and there for the time being.
i'm kind of opposite. i'm debating selling off tons of games BECAUSE i have the everdrives, and keeping maybe only 100 cart games. but who knows.
Scott Blanchard think long and hard, once you sell off, if you decide you want the physical copies again, it will be a bitch to re-acquire them for some time.
Torgo Gorgo
TRUE THAT i'm still missing most of my ds collection, gameboy color collection and all of my psp collection. Handheld were always first to go.
Flash carts are perfect for people like me. I wanted to get into game collecting but grew frustrated at having to wake up at 6AM on the weekend, drive 30 minutes to the nearest swap meet that had old games and have to constantly haggle down from ebay prices. The constant rising of game prices not knowing where I'd store hundreds of cartridges put an end to my collecting days pretty quickly.
Also as a heads up, you can rewire the Genesis to play the SMS games on the Everdrive with the 32x attached. It's kind of convenient as then you are covered on SMS, 32x and Genesis without having to disconnect anything.
[Coury] Yeah, I've seen it mentioned. I think I might get this done in the future, and will probably make a short episode about it.
My Life in Gaming I've done it but if your soldering skills are something to be desired you will want to have someone else do it. Soldering to pico legs can be frustrating. It's the same process of enabling 32x and Virtua Racing compatibility on the Genesis model 3.
Awesome episode! One correction though - As long as the ROM cart supports FAT32, you're not limited to 32GB, provided you format it correctly: www.retrorgb.com/romcarts.html#format
This is ESSENTIAL for the SD2SNES, since the full romset, plus MSU-1 games are over 32GB. I imagine the full set for N64 might someday be over 32GB as well (it's currently at 25GB).
Scientiae Magicae what about it?
Care to use that word in a sentence? What about autism, and what does it have to do with the comment you replied to?
@RetroRGB good to know! Thanks for that additional info! I still don't own any of these cartridges yet! But plan to sometime this year!
1:07 That's a nice VCR you got there.
I agree! Try, what VCR is that?
It appears to be an ultrasound recorder. pretty awesome stuff!
He's right, guys. www.ebay.com/itm/Sony-VCR-VHS-UltraSound-Video-Recorder-SVO-9500MD-/151989472976
27:30 Rest easy knowing the SD2SNES has been superseded by the SD2SNES Pro!!
Aww, I love the work of this channel! It's so, so useful! Fantastic hosts. So much smiling over here.
You guys should do a show on the classic methods for playing roms on actual console hardware someday,, I.E. The Super Magicom, Profighter X, Super Wild Card, Super Magic Drive, MGD, V64 Doctor 64, and so on.
I've been into that stuff since 1992 and found it to be really interesting and fun to follow over the years.
videogameobsession I agree. These devices were the forerunner of the modern flash carts and it would be nice to get a history of them. The only problem I see is finding them nowadays and in working condition.
They are actually easier to find than you may think. I have many of them on my eBay watch list just to keep an eye on them and they tend to pop up every so often.
Another good place to see them listed for sale is on Tototek, but that seems to be dying down a bit over the past few years. When the Everdrives first came out there were many older copiers for sale on their.. no surprise there.
I still own quite a few copiers from the early 90's; A Super Magic Drive (32Mb) w/floppy drive, Super Magicom (12Mb), Super Wild Card DX (32Mb), Pro Fighter X (32Mb), Doctor V64 (256Mb), and several portable flashcarts. If they were closer I'd be happy to let them borrow my hardware, but honestly I'm not sure some of them would travel very well.
I was introduced to the NES PowerPak in July 2007 from a video posted by retroware, and I've owned one since then. The cart itself wasn't cheap but over time had features added like support for famicom disk system games. It was a short time later that I fixed my NES and thought it was worth the cost. The PowerPak, even when I could play almost every game for free tempted me to seek out real carts.
This channel is so awesome!
This is why I love RUclips.
"Queue River City Ransom coin soundbit" ... I love the attention to detail on how ell these guys make their videos. From intro to outro.
Akumajou Densetsu uses VRC6, not MMC5
Dracula's Curse US/PAL uses MMC5 but doesn't use it's expansion audio
+ZeroShift [Coury] thanks for the clarification. I think an early version of the script had vrc6 in there but it got changed to mmc5 somewhere along the way. I've gone back and made a corrected master version for the future. Hopefully one day RUclips will allow people to replace videos
Thanks for the reply! Didn't mean to seem irate by the way!
+ZeroShift no offense taken. I'm annoyed i messed up that and a few other things for this episode. It happens, despite having multiple fact checkers. At least I can make a fixed version for the future, y'know?
Truth. It'll be ready for the future Blu-Ray release of all your great videos ;)
oldgraphics I know for a fact that the Analog NT and Hi-Def modded NESs support expansion audio (Albeit Hi-Def NESs need some modifications for the audio to work) The Hi-Def NES mod itself handles the expansion audio from a legit game or flash cart.
In theory the AVS should be able to do expansion audio from an Everdrive on supported mappers, but I suggest asking someone who owns both an AVS and an Everdrive
Love how these guys explain everything. Great vids guys. Just subscribed!
Why don't you do a RGB 2 Series for the turbo Grafx 16/PC Engine?
[Try4ce] This is absolutely something that we've been planning for a long time. We want to get our hands on a couple more pieces of hardware before going into production with it, but we are getting closer to being able to do it.
My Life in Gaming A PS2 one!!!
And a Saturn one ofc :)
waiting on the engine block av, are we?
+Sebastian Melendres AFAIK your best bet is to have a PC Engine Duo-r or Duo-RX modded with an RGB amp. For the original PC Engine with no add-ons, you can also buy a special cable with a built-in RGB amp that goes from the ext-port on the back directly to a SCART cable. I have both and find the results to be very good on a PVM. However I've also heard banding issues typically manifest themselves when using an upscaler, but I haven't tested that myself.
Great timing on this guys. I just purchased an Everdrive N8 and Mega Everdrive x3 during Krikzz's Black Friday sale. Only $82 and $31, respectively!
I own most of the games I like the play so I bought it mostly out of convenience and for the hacks, translations, and demo type stuff.
I found the X3 Mega ED to be perfect for me since I don't really need the extra SCD RAM, the SMS Pause button would require me to get up to press on the cart, and I would probably just not use it at that point. Also, the MegaKey (for playing the few region encoded Japanese Mega Drive games on a Genesis can also be achieved by entering a Game Genie code and IPS patching it for a permanent solution. To me it was worth saving around 50% to do this myself.
That SD2SNES having the cd quality audio thing is pretty impressive. I'm not super into running ROMs on my PC. is that something people have been doing on PC emulators already? Closest I get to emulating is being a filthy Retron 5 user or emulating old computers like Amigas and Spectrums. Some real interesting stuff in this episode.
Mellow Gaming dude, under what rock you've been living, emulators made fan translations, hacks possible and the best thing is you can play your games on the go with your smartphone and wireless controllers.
yeah CD quality music on emulators (SNES afaik) have been available for a while.
8:18 - All Everdrives have the sorting problem. The only one that doesn't, oddly enough, is the SD2SNES. Fat Sorter is also not necessary. You can c+p the entire folder by "Select all" and then select "copy to folder" to the SD card. The only drawback would be you would need to delete entire folders whenever you add additional files.
10:54 - The N8 Save states remain after power down. They are stored in your save file folder on the root EDFC folder.
NOTE - The Mega Everdrive X7/v2 also will not play Master System games on a JVC X'Eye as well. Although Save States do work.
One thing is not taken into consideration here which is people who live in PAL territories.
The flashcarts are blessed here because when it comes to collect retro games here it can be pretty overwhelming.
As most (if not all) our PAL games are 50 Hz only, we cannot experience the games the way they were intended. We need to mod our systems to get 60 Hz and most of the time PAL games do not run well with those mods (I said most; for instance, Master System games and PAL Megadrive games will run fine). Plus, certain systems such as the PAL N64 cannot be modded and will only run NTSC games at proper speed via flashcarts.
The only way to have the original experience is to import NTSC games (US or Japan) which rise the price way up (as they can only be bought online you can forget to have decent prices or nice opportunities from garage sales for exemple).
I have a decent collection of PAL games but getting NTSC games here is quasi impossible. As soon as I got flashcarts for my retro system, it opened a whole new world for my retro gaming.
tonycrazy88 50hz is the reason USA split off of the UK
The wear. Let's not forget the wear. Especially for that old 72-pin NES connector. I put my Everdrive in there and I forget it. Works flawlessly every single time. No blinking red light. And as a bonus, my original cartridges are being preserved as well.
Great episode, nonetheless! Very accurate. Oh, I would add that krikzz is super responsive and helpful when you have a problem. This is a big plus in my book. I keep buying new Everdrives from him because of that and because he delivers top quality.
Bought me an Everdrive 64 v3 last year and been in N64 heaven ever since! I don't care what they say, its pretty much 100% compatible with all games in all the regions. Worth ever cent peeps!
That’s good to know. I’ve got a v3 on the way and I can’t wait to use it.
Glad to see them getting some excellent exposure from streaming with Digital Foundry. That’s a LOT of knowledge in one virtual space.
I wonder if the DSP chip excessively complains that it's games are bugged and acts like a spoiled child inside...
"I sent that signal! My effects are bugged! ACKACKACKACKACKACKAH!!"
"Time to play some Super Mario" *Boots Megaman* "Wooooooooooow bugged loading mechanics"
Probably leaks battery acid when it thinks that no one is looking, and then says that it was polishing its contacts
SolarstrikeVG Dodged that, still got hit. Fucken online lag man.
oh, the camera's on. the camera's been on the whole time, huh?
LOL the Axelay music comes up when you start talking about the Super Nintendo Super ED. I was just playing axelay on the Supereverdrive lol.
They do cost a lot sadly.
I can't afford an Everdrive for my N64 :/ *yet*
Le Docteur Yeah, they're not cheap, but when you consider how much it'd cost to buy certain original games for some of these consoles (and sometimes those are the best ones) the Everdrives become veeery cheap. Just to play Earthbound, Turtles in Time and Secret of Mana you'd spend what the SD2SNES costs, and you get to play so many more and get extra features too.
I value playing on original hardware a lot, and while my collection can wait till I find a good deal on the games I want, I don't want to wait till then to be able to play them. :)
it's always better to play on hardware, because most emulators don't emulate games with the correct timing unless you have a powerful computer.
I've been playing on one of the "Chinese versions" I got from Amazon for ~$30-$40 and have had zero problems.
Just compare it to the price of Conker's Bad Fur Day.
the Harvard Yard Which ones that?
Thank you for another frankly definitive resource for old school gaming. Looks like you guys have a variety of PVMs between you now, would love to hear your perspective on the difference between 600 and 800 line models, and also how much difference age/generation makes to the picture quality i.e., have you noticed a substantial difference in brightness/colour reproduction between the newer L4/5 series and older 90s PVMs? Thank you for the continued help and inspiration.
fantastic episode as usual, keep it up
Now this was an extremely helpful episode! Now I know pretty much everything I needed to know about the Turbo Everdrive ^^
What's the music that kicks in at 2:49? It's really cool!
I'd like to know too
It's "Like the Wind" from Power Drift
I'm glad there's a realistic mention of people using the EverDrives to download and test games; it's nice to see when a lot of other people shy away from the topic altogether.
SD2Snes now has SuperFX support :-)
Rune André Liland and SA-1 now =D
This is the best Stoneage Gamer/ Everdrive / Krikzz commercial i have seen so far. Wish the everdrive wasn't so expensive :(
My savestates stays when I turn off my NES, the battery might be defect.
Its a good thing all Everdrive batteries are replaceable. And not soldered.
My save states are also retained after turning off my NES. This is a good thing as I can play my saved ending of Blaster Master whenever I want. :) I suspect Coury might either need to change his battery, or he might have an older revision of the Everdrive N8 where save states weren't retained after powering off.
Thats the only problem with the knockoff ones, no save states.
I have the official Everdrives for the NES, SNES, and N64, but save states are only offered on the NES cart. Krikzz explained that he couldn't include save states for the SNES Everdrive due to conflicts with the sound chip. I'm not sure why save states weren't included on the N64 Everdrive, but at least most games offer an option to save your progress.
Amazing episode guys.
Absolutely love the channel and is by far the best on RUclips for retro.
You should have mentioned that all the Everdrives except the Mega Everdrive, Everdrive 64 and SD2SNES use flash memory, which only have a lifespan of about 10000 rewrite cycles.
100,000 to 1,000,000 depending on memory used, but I hear there's recently developed flash memory that can last 100 million rewrites. That's far more than we can possibly use in our lifetimes.
Also wanted to add that some of the more expensive Everdrives use P/SRAM (Everdrive 64, Mega Everdrive, Everdrive N8) which does not have the decay factor.
I thought the N8 used flash memory. Guess I was wrong. I don't think the flash memory in the Everdrives will last longer than 10000 unless it uses the newer expensive type. Krikzz does claim it's 100,000 in his EDMD vs MED comparison chart.
SquareOliver ONLY 10'000!? That's, you know, a lot!
Man, you guys just reminded me to update the firmware on my SD2SNES. Totally forgot that it didn't have support for SMRPG and Starfox 6 years ago. Cheers!
Николай, спасибо за субтитры)
Absolutely amazing production quality going on with this channel, well done.
Subscribed
took u guys long enough, I swear u guys were trying to ignore flash carts. Also, I wish u guys would've gave the USB-GDROM(Dreamcast) and Rhea / Phoebe (Saturn) an honorable mention.
I believe they're saving that for another episode.
hey how's that thing handle multi disc games?
i just ordered a NES, a SNES, a Everdrive N8, and a SD2SNES, excited for the retro stuff to come
Dragon Wang
That is exactly why I can't wear shorts.
@@RichGuano LMAOOO
Someone somewhere who has red this comment is exploring the internet searching Dragon dong for the wrong reasons
@@RichGuano .....how does that work
Amazingly helpful and the production was amazing for RUclips. You Are Ana asset to the community.
At first, I wasn't quite interested in these emulation cartridges, but seeing the MSU-1 capabilities of the SD2SNES, color me extremely intrigued! I wanna play a lot of these games for that new sound quality alone!
Is "emulation cartridges" really an accurate description? I honestly don't know for sure.
+MC 808 No it's not emulation at all. It's basically just pooling all the ROMs of individual cartridges together on an SD card with much larger storage capacity, then playing them the same way as the original cartridge on original hardware. It gets more complicated with all the special chips used in specific NES and SNES games, as you can see in this video, which none of the NES and SNES Everdrives seem to have an ultimate solution for. Such additional features would involve either adding the chips, or using an FPGA or an emulation solution, as seen in the video.
Before these were out, I owned one of those cartridge to floppy disk converters for the SNES in the late 90s from Hong Kong. Mine was the Professor SF
You can have the WHOLE N64 library on the EverDrive 64 with just a 32gb sd card??
For real??
ZomBee yep
You guys simply have the best gaming channel for information, presentation and let's be honest here, enjoyment. The detail you go into is simply incredible. It's well thought out, well presented and enjoyable to watch. I have thought numerous times about purchasing Everdrives for my systems. I want to play hacks and fan made games. If you haven't checked out Super Mario 3 Mix check it out. It's great.
Anyways, thanks for the content. You guys are simply amazing!
Kinda seems like a commercial for Krikkz, but otherwise, not a bad vid.
Teddy Bushpig I mean, he is the best in the business...
Y'all got some truly 80's-tastic music going on, especially in the background of the 'try these out on the N64'!
Unfortunately, most N64 hacks won't work. Ocarina of Time and Super Mario 64 specifically.
Hacks or ROMs? I can live without hacks, but it better play my ROMs
I cannot live without hacks tbh
Those hacks were programmed with tools that were not crafted well and were originally intended for emulators. The problem lies with the programmers of those hacks not the original hardware.
Some hacks definitely work on original N64: you should check GOLDENEYE X. Best hack ever.
Or F Zero X Climax. Dear god that game is amazing.
True that!
Awesome video, love the production quality. It's like a watching a real TV show. I have some everdrives, but enjoyed your bird's eye view and rom recommendations.
you all forgot to cover Marshall's 64 Drive (N64 Flashcart) 64drive.retroactive.be/ Marshall is the creator of UltraHDMI
[Coury] It makes an appearance at the end when we say that we'll be talking about it in a EverDrives alternatives video
oh crap! took my eyes off the screen for the last minute cause i thought it was wrapping up :)
My Life in Gaming Are you going to talk about the Doctor V64, V64jr, and Mr. Backup Z64?
8bitDNA There are tons of non-ED flash carts that weren't covered: Power Pak, Dr. GB Card, all the flash linkers, and on and on and on.
Pretty sure the ED64 doesn't back up controller pak saves, though that's a possible feature to add. Different N64 games had different kinds of built-in save memory, including 4k EEPROM (Mario 64), 16k EEPROM (Yoshi's Story), FlashRAM (Majora's Mask), and battery-backed SRAM (Ocarina of Time). The ED64 manages these types of built-in save memory, not controller pak save memory. A ROM can be made to copy to and from the controller pak using the ED64's simulated save memory but it wouldn't really be the ED64 doing it. The ED64 could build the feature in so that the ROM could manage saves for other games instead of overwriting it's own save every time. The Gameshark could also back up save progress for a game like Mario 64 (EEPROM save) to the controller pak and load it back on the cart.
Another small thing: NES and SNES had CIC chips too, and the description doesn't actually say what is different/significant about the N64. The issue is that different games need different CIC chips to play, even within the same region. Japan and the USA used the same 6xxx-series CIC chips and relied on physical cartridge shape to lock out each other's region. I don't know why, but PAL regions used different 7xxx-series CIC chips that were still compatible with their 6xxx-series counterparts, so it wasn't really an effective region protection for backup units and flash carts (video format differences seemed to do a better job of that). For the purposes of booting imports, 6102 NTSC can boot 7101 PAL games. 7102 PAL can boot 6101 NTSC games. 6103 NTSC can boot 7103 PAL games. 7105 PAL can boot 6105 NTSC games. 6106 NTSC can boot 7106 PAL games. All of these pairings will work vice-versa. The significance is that the vast majority of games were 6102/7101 or would run fine on 6102 (by changing 8 bytes or running a "boot emulator"). Unfortunately, later software was written to check this during run time and invoke copy-protection routines if they found the wrong CIC. I don't know what the UltraCIC does to get around this, but the video here only seemed to describe the standard CIC stuff that applies to all prior Nintendo consoles while misconstruing it as a region protection concern.
I have a cheap flash cart. Super everdrive. China edition. For Snes. Works perfectly.
Edit: they just mentioned it.
+curlyfm - "China Edition" means Fake. It's not made by, or supported by Krikzz. If it goes wrong you're screwed
Try updating your OS and it'll brick
warpspeeding I understand it's not the best option, but for me it's fine. Especially as a causal snes player.
Superb video! You seriously nailed it. I own pretty much every EverDrive product out there and yes the TurboEverdrive will run SuperGrafx games just fine. I use my SuperGrafx as my main Pc-Engine system while I keep my Interface unit for CD games.
. . . Nintendo Switch everdrive that supports Hard Drive and Solid State Drives for downloaded titles.
Someone get on that.
Nabman11 yea
Some of the FM sound tracks are preferable to the PSG sound track, but most of them are still pretty disappointing since most people do a bad job with OPL FM programming.
Also, it's cool to see the Mega Drive's VGM Player getting brought up. Great tool for seeing how music you compose in a tracker sounds on the real deal.
18:37 Did I hear you right did I hear you sayin' that your gonna make a copy of a game without payin'? Come on guys! Don't Copy That Floppy! 6:24AM 8/16/2017
The way you guys view ever drives is exactly how I view streaming services. I’ll use the service for convenience in certain instances or experience something new , but when I’m watching one of my favorite movies, it’ll most likely be the Blu Ray.
"To me playing an authentic cartridge is just as important as playing on the original hardware."
Uh... unless the flash cart cannot handle the game, like from a SNES Superchip enabled Game, there's, quite literally, zero difference to how the console handles the game's code. Sounds like a bold statement when you say it, but it's really not.
[Try4ce] I didn't mean to imply anything about the game operating differently (though there are some cases, as Coury shows). I just mean that I really enjoy owning and using the actual official cartridge. I'm not saying there's a functional difference, it's just how my brain processes the whole thing. There's a connection of "I paid money for this game, I want to see what it's about" that pushes me to get more enjoyment out of the experience. Taking a game off my shelf and putting it into the system makes me put more into it, and I'm not gonna just stop and move onto the next thing. That's all I mean. My interest in flash carts is much more about what I can't do with the original cartridges, like fan translations, but I would still prefer to own the Japanese cartridge for games I do play translations for.
But if that's true, you can own a cartridge that has the fan translation, for example, too. People can modify the old games to run the new ROM file :P
[Try4ce] True, there are a ton of ways you can approach it. I don't know much about modifying the cartridge, but I imagine it would require removing the ROM chip itself and replacing it with another. That feels like it would be a bit of a shame, especially for some rarer games. I've never really gotten into repros either.
It would be a shame if you were doing this for a superchip game, but most only require a regular cartridge meaning you could take a random sports title to do the "surgery"
For me, I collect the physical carts and use everdrives. Saves me from incidental wear and tear. For example, my 100 or so SNES carts that I painstakingly collected in near mint condition have not been touched other than the day I bought them to make sure they work. I keep them in beautiful protective plastic cases with original box art printed on them, with the original boxes and papers being stored in water-tight crates. The SD2SNES allows me to load up almost all the games from my library onto my SNES console, without disturbing my collection.
MSU1! Byuu's a freaking genius. Glad to see his work appreciated in these videos!
So aside from support for MSU1 and a few more special chips, are the other differences between the SNES Everdrive and the SD2SNES that would make the huge price jump worthwhile?
I think the major thing is the fact that because it's FPGA, it's future-proofed and doesn't need an all new version released. BTW, I love the SPC player for it. I've been using that in my TOSLINK-modded SNES mini to make digital rips of soundtracks being played on real hardware. I know emulators likely play them perfect now anyway, but there's something about knowing it was played from real hardware while being digitally flawless that I just dig.
The big appeal (other than what you mentioned) currently seems to be future expandability once support becomes available, but that has been the same promise being made going on for what seems like two or three years now. Anyone buying a SD2SNES today still needs to buy original copies of Yoshi's Island or Super Mario RPG in order to play them, just as they would many other games which featured advanced chips. There are hundreds and hundreds of games you can still play just fine on either the Super Everdrive or the SD2SNES, but a dozen or so of the most popular games which had custom chips onboard just aren't supported yet.
So this confuses me. I remember hearing them say that, but I don't remember them saying they had all the physical chips on the board already, which I'd assume is what they're doing in order to "emulate" the chips. Are the chips already included but support for them hadn't been written in the firmware yet, or what?
The SD2SNES contains an FPGA inside. You can send software commands to it, and have it configure itself to replicate the circuitry of other chips. It seems as though that using the existing FPGA, they could send it the required commands someday, and have it enable the functionality of the various chips used on SNES cartridges. Until now, however, they have not released this functionality. This is a nice part of FPGAs -- they can be shipped early, and updated later to correct or expand hardware features.
It also has automatic region patching which is incredibly handy if you are playing on a (modded) PAL console. Can play games of every region without flicking the 50/60 switches and getting those annoying "this game pak" messages.
I'd buy it if they weren't hundreds of dollars
Just get a knockoff, they're fine
the Harvard Yard I don't even have any of these consoles, just saying I'd like one if I had a snes or n64 but it would be cool if an ever drive for ds existed
Brennen Carey there is, it's called the R4
Ricky Andrews ok that's pretty cool I want it
Its a fraction of what the whole library would cost you.
Nice video. FYI the Everdrive N8 does save the save states after you disconnect the power.
Please stop propagating the fallacy that flash carts made from anyone other than Krikzz are garbage. It's simply not true.
+DCJY - the1ross [Try4ce] It's less about performance and more the fact that they are intentionally stealing his brand name. That's kinda crappy. We're going to be looking at a few alternatives in the near future (not necessarily the ones with the fake EverDrive name) and they certainly do have plenty of strong points.
I'd have to disagree. You cannot own the rights to an unlicensed product. As retro gamers, do we only buy RGB/ region free/ 50/60hz mods etc from the guy who originally invented them? Of course not. They're unlicensed products and to be shared by the community. As you mention yourselves, he didn't invent the sd card reader. I have sd card readers for Naomi, ST-V, CPS2, Dreamcast, Saturn, Megadrive, Taito G-Net and multi carts/HDs for NES, Neo Geo MVS, Taito X-2 and probably a few others I've forgot to mention. None were made by Krikkz and yet all work absolutely perfectly. There's no need to pay his extortionate prices.
Do you see any trademarks or copyright symbols on his products? Anywhere? I wonder why that is...
The code krikkz wrote for the FPGA is his intellectual property to which he owns the copyright. Copyright is automatic, and this is protected internationally through the Berne convention. Most countries have some form of trademark law whereby using a term as a brand name or otherwise in the process of business gives the term common-law protections. copyright/tm/r etc. symbols don't have any meaning except as a courtesy to show what is and is not protected. There is no feasible recourse for krikkz to pursue offendors, however, so the best protection, and best way to encourage community efforts of this sort, is to support original works.
" There is no feasible recourse for krikkz". Because he doesn't have a leg to stand on.
For the Super Nintendo I love my SD2SNES Pro.
endorsed content, go figure
I just wanted to post a quick thanks for mentioning FAT Sorter in this video. It was annoying me on my phone how files would appear out of order on the SDCard, especially when using emulators like Yaba Sanshiro for Sega Saturn. Connecting my SDCard, formatted as exFAT, to my PC and running Fat Sorter fixed the issue.
I have a Japanese Sega Mega Drive and Japanese Mega CD, I also have a US 32X. I use the Everdrive pictured at 4:07 in this video. It works well with helping me boot up US and PAL CD games, but I ran into a problems with The Terminator. During the opening credits, the music keeps cutting out. Could this be a compatibility issue or could it be a problem with the disk itself? Mine arrived with scratches on it. I've not got past the first level but the game seems to play, the only issue is the music cutting out in the opening credits.
The production value you guys have is truly admirable. Thank you for educating the masses on retro gaming!
Nice episode. Would be nice if you guys could do an episode on the whole homebrew scene for the PS2.
1:19 I’m sorry. I couldn’t pay attention to what you were saying because of that hilarious PilotWings song. I’ve always laughed at it.
a small note on the Everdrive N8, it can save the savestates even after you've turned off the console, been doing a playthrough of castlevnia with mine in small bursts and i've been able to resume with the save states everytime.
T1GWBJAH yep, that was wrong. Life saving feature. I finally beat megaman 2 and mario 3 using that feature.
1:16 I want THAT VHS recorder!!
You guys didn't mention that the Turbo Everdrive is thicker than standard hucards and will actually bend the connector pins inside the console if inserted/removed too many times.
30:39 no wait, is that Todd Haberkorn as Link? If so, awesome
I thought it was interesting that there was no mention of the Super UFO Pro 8 for SNES. I researched it quite a bit before finally going with it and I like it. Compatibility on par with the Super Everdrive. Only major caveat is the filenames being limited to 8 characters, but I solved that with descriptive folder names and moving region info to the front of the file names themselves. Its not for everybody but thought it was interesting nonetheless to not be mentioned as it's even easy to purchase on Amazon for $50 shipped.
[Coury] It makes a quick appearance at the end when we mention that we'll be doing an episode on EverDrive alternatives soon
Oops! Sorry about that. I can't believe I overlooked that.
By the way, great video!