Higher resolutions are easier to make look good if you're better at drawing normally, but can also be easy to mess up if you're not as good with drawing pixel art specifically. Animating large sprites smoothly can be more work *by quantity*, but as long as you have those drawing and animation skills it's actually not so bad. Lower resolutions are easier to make look passable if you have less art skill overall, but while you can make usable animations with very limited frames, you do still need some serious skills to make stuff that looks really GOOD at that size. More dynamic animations are especially difficult at a smaller scale. Whether one is really more work than the other really boils down to how much confidence and experience you have with making the pixel-by-pixel color and placement decisions that come with making smaller sprites readable. Working with the same level of detail and frames of animation, a larger and less dense sprite requires way fewer of those decisions, and so could ironically take less effort overall in some cases. Imperfections on the pixel scale are easier to look past when there are more pixels, after all. That said, mastering those tricks to make the most out of very little is definitely worth it in the long run. That's what the charm of pixel art is all about!
Higher resolutions are easier to make look good if you're better at drawing normally, but can also be easy to mess up if you're not as good with drawing pixel art specifically. Animating large sprites smoothly can be more work *by quantity*, but as long as you have those drawing and animation skills it's actually not so bad.
Lower resolutions are easier to make look passable if you have less art skill overall, but while you can make usable animations with very limited frames, you do still need some serious skills to make stuff that looks really GOOD at that size. More dynamic animations are especially difficult at a smaller scale.
Whether one is really more work than the other really boils down to how much confidence and experience you have with making the pixel-by-pixel color and placement decisions that come with making smaller sprites readable. Working with the same level of detail and frames of animation, a larger and less dense sprite requires way fewer of those decisions, and so could ironically take less effort overall in some cases. Imperfections on the pixel scale are easier to look past when there are more pixels, after all.
That said, mastering those tricks to make the most out of very little is definitely worth it in the long run. That's what the charm of pixel art is all about!
Your voice is very pleasant and the tutorial is very useful. Good job!
thank you for this! ive been learning game development, and have been struggling with scaling for my pixel art. this was very helpful!
Amazing tutorial! :D
This has been really helpful! thank you so much :)
Great video! Also -- random question but what Aseprite theme are you using?
Just the standard dark theme
Nice video.