Helldivers 2 - a breakdown on the machine gun sentry vs gatling sentry

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  • Опубликовано: 11 июл 2024
  • A lot of Helldivers were friendly fired upon by sentry turrets for this knowledge. Which sentry do you guys prefer? Let me know your experience and thoughts in the comments!
    Like and subscribe if you enjoyed!
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    Twitch
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    Turret metadata from:
    helldivers.wiki.gg/wiki/Helld...
    Video Chapters:
    00:00 Intro and Overview
    00:27 Sentry Stat Comparison
    02:20 Sentry Behavior
    03:54 Automaton Review
    06:48 Terminid Review
    08:00 Turret Baiting
    08:55 Ballistic Shield?
    09:20 Loadout Options with these Sentries
    09:59 Outro
    Background Music: Left Bank Two by The Noveltones
  • ИгрыИгры

Комментарии • 132

  • @Alsborg
    @Alsborg 6 дней назад +141

    Machine Gun to kill Chaff and Gatling Gun to teamkills

  • @bryanzzz748
    @bryanzzz748 6 дней назад +58

    With the reduced cooldown it definitely feels like they’re different now, the gatling sentry is like an area clearer on bugs, while the mg sentry is now almost like a seaf soldier strategem who you can call down more often to get attention off of you

  • @Fishrokk
    @Fishrokk 6 дней назад +56

    If you're on one of the geological survey missions, the only pertinent question on this subject is: "Why not both?".

    • @Rashed1255
      @Rashed1255 6 дней назад +4

      Or smoke and do it stealth

    • @achield3613
      @achield3613 6 дней назад +8

      autocannon + 2 gun sentries + ems mortar

    • @EricCatlin425
      @EricCatlin425 6 дней назад +6

      That's me. I bring both so I can always drop a friendly little guy nearby

    • @Wallbouncing
      @Wallbouncing  6 дней назад +7

      That's a good point, same with the nursery nuke mission since bug breaches be coming out left and right. Thanks for checking out the video!

    • @cannonball_4680
      @cannonball_4680 6 дней назад +1

      Personally, I bring one and then the HMG turret for fun.

  • @josecabanas6293
    @josecabanas6293 6 дней назад +19

    Always said the machine Gun sentry only needed a shorter cooldown to make it a viable sentry again. I was so super glad Arrowhead listened, I can get 2 uses out of the machine gun sentry by the time I get to use the Gatlin again and now it is one of my favorite sentries. =:D

  • @Kees908
    @Kees908 6 дней назад +22

    I've seen people use the gatling like a CIWS against shriekers. Which is pretty fricking cool so long as nothing with heavy nearby is distracting it.

    • @hamishblair7504
      @hamishblair7504 6 дней назад +5

      Shit that makes a lot of sense!😅
      I’ve been bringing both mortars, the rocket & auto sentries most missions but if I see roaming shriekers modifier on I’ll definitely be bringing an anti-air Gatling in-lieu of EMS mortar.
      P.S. I always piggyback whatever Support/Backpack team is using.
      Yes, I hate diminishing returns.

    • @spookiboys
      @spookiboys 6 дней назад +2

      I almost always bring machine sentry to big planets esp on higher difficulties for this exact reason

    • @Luey_Luey
      @Luey_Luey 6 дней назад

      i am one of those people :D

    • @brianle2147
      @brianle2147 6 дней назад

      sad C-RAM noises

  • @Commander_Appo
    @Commander_Appo 6 дней назад +11

    The MG sentry is great for stealth. If you get too much heat, throw one behind the enemy horde and they all forget about you

  • @jovifidelis
    @jovifidelis 6 дней назад +16

    5:30, the mortar sentries behind cover:

  • @chrisbernecker
    @chrisbernecker 6 дней назад +21

    Personally, I prefer the MG turret. It wastes less ammo and so it can kill far more bugs than the Gattling. The GT roughly can kill 20 enemies, and it is out of ammo, while the MGT can kill 35-40 enemies.

    • @mrsmegz
      @mrsmegz 6 дней назад +6

      Ive noticed this too. The MG is super accurate and efficient. I really only prefer the gattling for bug breaches now, but I'll stun the first wave or 2 to make sure the sentry lasts the whole breach.

    • @PostRook
      @PostRook 6 дней назад +2

      In my experience, I've had the opposite. The MG gets like 15 kills and peace's out while the Gatling is still letting it rip and get 30 kills.

    • @axelNodvon2047
      @axelNodvon2047 6 дней назад

      Also less team killing

    • @jolrath2680
      @jolrath2680 6 дней назад

      @@chrisbernecker the gatling can kill way more than the MG they just have to be tightly packed. If you are overrun and there is a fresh breach throw it somewhere with good line of sight of that breach. My record with the gatling is 55 kills, and that was throwing it right into a breach. It's a great oh shit button as long as you can keep chargers off of it.
      I agree though the MG will get way more kills in a lot of situations when the enemies are spread out like light patrols, Hunter packs, and shriekers. I have been running both for bugs for a while now and it has been really awesome.

  • @lucasbosier6808
    @lucasbosier6808 6 дней назад +13

    I watched your spear/Gatling video, first game it really popped off, second game my buddy used it as well with different eagles on helldive we had little to no issues. We were killing biles that weren’t even a problem

    • @Pyromaniac77777
      @Pyromaniac77777 6 дней назад +2

      Same, watched that and tried out SPEAR and it was pretty great 👍

    • @Wallbouncing
      @Wallbouncing  6 дней назад +2

      Appreciate you checking out the video and trying out the build! Thanks for checking out this video as well!

  • @snoozy7698
    @snoozy7698 6 дней назад +9

    They're really good at killing bugs w/ lvl 3 armor and hits a brick wall when facing lvl 4-5 armor. Which could be your anti-bile spewer if you don't what a MG/HMG.

  • @jolrath2680
    @jolrath2680 6 дней назад +7

    Even before it was patched, MG sentry was better against wandering patrols and static spawn enemies, and gatling better vs breaches and dense groups. The MG doesn't waste ammo between enemies like the gatling does. MG also makes a better "battle buddy" like you said easier to work around, but really you will almost never get gibbed by the MG unless you have no situational awareness at all. It doesn't keep firing between enemies, its just firing because theres another enemy directly behind you. On patrols the MG sentry will consistently get 20-30 kills, on a heavy dense pack/breach with good placement the gatling can get 40+. If you throw the gatling at a light patrol, it will get less kills than the MG by the time it burns all of it's ammo. With the lower cooldown, the MG is my go to for running in between points- it will clear light patrols on its own if you dont want trouble but a patrol is right in your path. It's also great to throw behind you when disengaging.
    On bugs I will run both if there is plenty of anti-heavy already in the group. I used to run various Eagles or orbitals for chaff clear, but I get way more kills with these two turrets, and as much as the gatling will absolutely team kill, it's way less likely to do so than most your big airstrike and orbital chaff clears.

    • @Wallbouncing
      @Wallbouncing  6 дней назад +3

      Thanks for sharing your insight and breakdown for the MG. Almost all of my deaths were from the gatling and the MG was only when I was getting a close look at it to analyze it. Appreciate you checking out the video!

    • @ExtraTrstl
      @ExtraTrstl 6 дней назад

      The gatling "wastes" a small amount of ammo but drops with 3x the amount. You get way more total damage with the gatling regardless of how many bullets it "wastes" (which is very little). Gatling is also better at keeping itself alive because it kills over twice as fast. You'll note that 3x the ammo and 2.5x the fire speed means you actually get more potential "uptime" with the gatling sentry as well (about 5 seconds worth though this will fluctuate with the circumstance). MG has lower cooldown and doesn't TK, but in exchange you give up every other benefit.
      I've seen the notion that "MG is better against patrols" elsewhere but I'm curious why people are saying that. Its TTK is 40% slower. This means that if you're trying to use it on patrols it's way less likely to take things out that will call in reinforcements. The Gatling seems better any in any scenario where you want to kill things, patrol or otherwise.

    • @jolrath2680
      @jolrath2680 6 дней назад +1

      @@ExtraTrstl Incorrect.
      The gatling wastes like 15 bullets per kill shooting at nothing in between enemies that are spread apart. The smaller bugs all take 1-2 bullets, so it would need five times the ammo it has to compete with the MG in this situation.
      On paper the gatling sounds way better but in practice they both have always had their place. Gatling will quickly run out of ammo and sometimes get as few as 10-15 kills on wandering patrols and static enemies(the ones that are spawned into objectives at the beginning). The gatling is king of crowd clear and bug breaches, but the MG will prevent bug breaches from happening 9 times out of 10 if used correctly.
      Also obviously matters what kind of bugs you have. Shriekers that never group up, Hunters that like to spread out and flank are better dealt with by the MG, while bile spewers and other "thick" chaff are better dealt with by the gatling.
      Like I said I regularly run both at the same time and there are tons of situations where the MG is flat out better even if the cool downs were the same. The lower cool down just makes the MG better at what it was already better at: Flexibility in keeping control of a situation that was already under control. The gatling shines when things have already started to go south.

    • @ExtraTrstl
      @ExtraTrstl 6 дней назад

      ​@@jolrath2680:
      It's not untrue. It may FEEL true but that's only because the MG kills less, slower. So it seems like it "lasts longer".
      The Gatling would need to waste 15 seconds of CONTINUOUS firing (it fires 26/sec) to simply end up with the same amount of ammo as the MG drops with. Back of the envelope it would need to swing 180 degrees, hitting nothing in-between, something like 13 times to waste that much ammo. Theoretically possible I suppose but functionally never going to happen. Basically if the Gatling is hitting *anything* you're doing better than if you had the MG.
      Even using your "wastes 15 ammo per kill" (which I assume is a supposition but let's use it), you have to achieve over 26 kills to, again, even come to *parity* with the ammo difference between it and the MG.
      TL;DR (upgraded) Gatling has 585 ammo, MG has 195. That difference offsets any ammo waste you will ever reasonably encounter. It's OK to like the MG, I like it too!, but it is literally worse in essentially every category outside cooldown and TK potential.

    • @commandoepsilon4664
      @commandoepsilon4664 6 дней назад

      I don't know about the not wasting ammo thing. It certainly used to not fire while switching targets, but ever since the update that reduced it's cool down I've noticed mine spraying just like the Gatling does. It's quite annoying as I rather liked having a sentry that wouldn't sweep me with a rain of bullets when it switches targets.

  • @wombatturd
    @wombatturd 6 дней назад +5

    Great vid, shield on the back is ingenious

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      Thanks! Appreciate you checking out the video!

  • @Bizcaz
    @Bizcaz 6 дней назад +5

    if they doubled the ammo capacity of the NG Sentry, i would be happy. that would put it at 2/3 the capacity of the gatling sentry, and with 2/3 the cooldown, they would become "balanced" even though they perform different roles

  • @Jumbuck1151
    @Jumbuck1151 3 дня назад +1

    Gatling shreds mediums like brood commanders and bile spewers a lot faster than MG, but MG is more efficient. Against bots, the key is to position the turrets in a flanking position, even the MG turret can chew through quite a few devastators this way. The biggest problem with sentry against bots is they focus on fabricators and waste all of their ammo

  • @Pyromaniac77777
    @Pyromaniac77777 6 дней назад +5

    Great vid, I like MG sentry + Rocket sentry are a great combo, you throw the MG as a lure mostly and to split fire 3 ways while the rockets kill everything

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      Appreciate it! That is a good tip too, since the rocket sentry does poorly when swarmed and the MG/Gatling are great at aggro'ing units plus are able to still fire at enemies point blank. Thanks for checking out the video!

  • @2MeterLP
    @2MeterLP 4 дня назад +1

    As for all sentries: Watch the elevation! Always place your sentries higher or lower than yourself to massively reduce the risk of becoming collateral.

  • @HazopGaze
    @HazopGaze 5 дней назад +1

    I play almost exclusively bots. Using MG Sentry as a flanker is probably my go-to method for it since it shuts down the Heavy Devastator's shield shenanigans. They either have to keep pushing me and get shot in the side / back, or turn on the sentry and get shot in the side / back. It's also a nice response to Berserkers.

  • @IRMentat
    @IRMentat 6 дней назад +2

    MG for light but regular fire support, Gatling for when you NEED EVERYTHING small DEAD NOW, even if that means throwing it into the middle of a pack as a distraction.
    I wish that solo players could swap out the booster for a 5th strat tho, that would be neat, 4-stacks have so much more control, rezzes, reload-cover and raw firepower than a solo player.

  • @kylejohns2288
    @kylejohns2288 6 дней назад +2

    i think a good fix would be either increase the armor pen on the mg by 1, increase tthe damage of bullets by 10-20 points, or make it actively target smaller enemies so it doesn't waste all its ammo on chargers

    • @etuanno
      @etuanno 6 дней назад +1

      That's what I thought it had. Like the difference between MG-43 and the Starwart.

  • @ceredironderurainon8471
    @ceredironderurainon8471 6 дней назад +2

    With the new updates to the machine gun sentry, I've had a lot of success running it with AMR, Jump Pack, and Airstrike, even on Helldive. I use the machine gun sentry essentially to "Cover my own ass" when in a high ground firing position. The cooldown update giving it superb uptime means I pretty much always have one available, even whenever I need to shoot and scoot to a new position.

  • @_void_8478
    @_void_8478 6 дней назад +1

    The machine gun sentry should have medium armor pen to differentiate it from the gatling so it could have its own niche to fill instead of a worst version of the gatling.

  • @allanbozzorey7699
    @allanbozzorey7699 6 дней назад +1

    playing with turret since the start of the game, i feel those turret are useful but i found the tesla tower way useful for taking down those bug breach as long as you got a spear to defend it

  • @udlchroma
    @udlchroma 6 дней назад +1

    This is what I've been running for two days. Blitzer, gren pistol, stun grenade, e napalm, precision, EAT, MG sentry. It's a lot of fun and well rounded.

  • @MrHeka00
    @MrHeka00 6 дней назад +1

    I prefer the MG sentry over the minigun sentry. Shorter cooldown, so its available very often. Also it doesnt overshoot dead enemies that much.

  • @sephiroth8377
    @sephiroth8377 6 дней назад +2

    Both with Autocannon and HMG Emplacement 😂

  • @skiper7795
    @skiper7795 5 дней назад +1

    I like taking machine gun sentry on bugs because of short cd. I can just spam it all time when getting overwhelmed by enemies.

  • @thermiteturtle3486
    @thermiteturtle3486 6 дней назад +1

    I just wish we get a module rhat marginally increases the intelligence of the sentries, MG/gatling wouldnt waste ammo on things it can't penetrate (especially dropships) and rocket/autocannon would more reliably target heavies

  • @Oolore
    @Oolore 6 дней назад +2

    On bot I don't bring them on anything higher then 6 because they just don't do much. I switch the the air burst and Rocket sentry for chaff kills and pulling aggro

  • @Sp1d3r_
    @Sp1d3r_ 6 дней назад +1

    Machine gun sentry needs 1 min cooldown like gas strike or gatling barrage to really be viable. This would be a great tool for mobile helldiver against hunter packs and other patrols.

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      It would be nice to have it around a lot with a lower cooldown and keep it for a very mobile play style.

  • @AfroMan187
    @AfroMan187 День назад +1

    I think the MG turrets need another ammo buff before I start considering them over the AC and Rocket turrets. I want to like them, but they're a shell of their HD1 counterparts, even with the ship module boosting their ammo capacity.

  • @vvookeaver
    @vvookeaver 5 дней назад +1

    Always remember:
    All Helldiver deaths are canon. These heroes died so that we could learn how to better spread managed democracy.

    • @Wallbouncing
      @Wallbouncing  5 дней назад +1

      I forgot about that. Thanks for reminding me. It was worth it in the end. Thanks for checking out the video!

  • @northlandphoenix
    @northlandphoenix 5 дней назад +1

    For whatever it's worth, as someone with a subwoofer in my system, it was going off fairly constantly which was annoying. I'm not sure if you're bumping the table while talking or you need a pop filter, but it's something to consider that you might not be aware of if you aren't running a subwoofer.

    • @Wallbouncing
      @Wallbouncing  4 дня назад +2

      Appreciate the honest feedback. I'll be looking to do better in editing my audio in my post now that I have a better microphone then the ones I was using in the past. Thanks for watching!

  • @parkervangalder7322
    @parkervangalder7322 4 дня назад +1

    I like running the MGS as something to draw fire with, and a fast response to ANYTHING especially lighter patrols,
    The Gatling now is a great but slower option but great nest clear, but most importantly both are great horde clear, combined with a rocket/auto cannon behind them and they will draw fire of heavy’s, this is especially important against chargers that will bumrush your sentries, having a MGS get charged while your heavy sentry bombards it is a lifesaver. Or something, anyways rant over.

  • @2MeterLP
    @2MeterLP 4 дня назад +1

    I just wish both of these would ignore targets they cant harm. So frustrating to call an MG turret only to watch it chuck its entire magazine at a charger's head harmlessly.

  • @no1normal750
    @no1normal750 6 дней назад +2

    it's a fun and well put together video! but I gotta disagree with it.
    coming from the perspective of a solo player I find these two turrets a godsend for automatons and just a niche toy for bugs.
    with automatons you often want to bring single target dps or heavy stun weapons do deal with everything devastator or above often leaving you without good crowd clear, and you need to keep in mind that unlike your example you will usually work together with your sentry, so heavy devastators shouldn't roll your sentries instead allowing you to focus devastators alone without worrying about small bots and berserkers! thats also why I find the MG sentry to be the best choice on the west front because all the sentry needs to do is remove the small obstacles and it does it WELL
    i hope this is easy to read lol, I just thought I'd share my love for the sentries
    also for bugs this is the same reason why I don't find them very useful, because for bugs you already want to prioritize crowd clear above single target DPS. so heavy hitting sentries will usually do better at covering your weaknesses not machine guns, because those only target one enemy at a time which isn't most effective against giant swarms of significantly tankier targets than bots

    • @nurgle333
      @nurgle333 6 дней назад +1

      Hmm good points

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      Appreciate you sharing your thoughts. I do enjoy comments like this as my guide/analysis is only my perspective, so it's great to see what other people think. Good tips!

  • @danieldusentrieb9958
    @danieldusentrieb9958 3 дня назад +1

    I just use the MG Sentry instead of guard dog rover since its moslty always available due to the short cooldown. It's a good tool to kill the chaff also on bot side.

  • @ExtraTrstl
    @ExtraTrstl 6 дней назад +1

    MG Sentry is fun to use, and I like to take it. It has a lower cooldown and less TK potential and is a cheeky little decoy to throw.
    But functionally, those are its only benefits and it's outclassed by the gatling in literally every other way. Total uptime, total damage, ability to keep itself alive, etc. And while it "wastes" ammo it drops with 3x the amount so functionally it will always have (way) more than the MG. Outside some very niche cases, Gatling is strictly better.
    MG call in should be 60 seconds flat IMO. It's an aggro sink, a decoy. Let it be used as one! It'd even make it viable on bots with a 60 second cooldown!
    P.S.: with that lower cooldown you can use the hellpod your sentry drops in with to kill fabricators!

  • @RetroZlide
    @RetroZlide 6 дней назад +1

    Great video

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      Glad you enjoyed it Thanks for watching!

  • @brotherimzee
    @brotherimzee 6 дней назад +1

    Take both.
    Rocket, AC, Gat and MG "Sentry Build"

  • @mmkanashiro
    @mmkanashiro 6 дней назад +5

    for cheap builds the machine gun sentry is actually good
    EATs - machine gun sentry - precision strike - [free slot] is a great build against bugs, if a bug breach starts, call every thing you have and done, if a charger destroy your sentry, just call another one, you can't run out of support ammo, the EAT might recharge before you use them all
    you died and had no samples? just walk away, your support weapon will be back in 60 secs
    bile titan? to well aimed EAT can deal whit it
    not the best for 9 dif missions, but usefull

    • @Wallbouncing
      @Wallbouncing  6 дней назад +4

      It's a nice low difficulty build for newer players, especially since you get all those right off the bat, if not really early. Thanks for sharing and appreciate you checking out the video!

  • @everfreesnarrations35
    @everfreesnarrations35 6 дней назад +1

    I think they need to buff the machine gun sentry with double or triple the ammo.
    The biggest difference between the two should be burst damage for the Gatling Sentry, and consistent sustain damage from the regular sentry.
    This would give both turrets a large difference, and a good place to stand in .
    The machine gun century would be a lower cooldown, with a long uptime, able to support you in killing little guys and some medium guys with its machine gun, but at a much reduced pace in comparison to the Gatling Sentry.
    But it would give the Gatling Sentry breathing room to be a burst damage Sentry, something to throw out and run away while it devastates a huge horde of enemies by itself.

  • @Luey_Luey
    @Luey_Luey 6 дней назад +1

    bullet sentries + plasma punisher = kill heavy dev
    though i generally prefer the rocket sentry for bots since it's uniquely good against gunships

  • @Urrelles
    @Urrelles 6 дней назад +1

    Machine gun best when engaging groups. Drop it before you engage a nest or patrol. Great to place at an objective as defense while you work.
    Gatling best when already surrounded and fighting multiple patrols. It's a battlefield clearer. Gatling is more for players who can punch in stratagem codes quickly and drop it in the thick of the action.

  • @JackDisturber
    @JackDisturber 6 дней назад +1

    @9:28 they should really just make it so turrets won't focus things they can't destroy. Getting accidental lock-on on something like a structure is such a waste

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      100% agree. Besides all the arc weapon issues, sentry targeting and targeting prioritization seems to be an ongoing headache for them. Hope they’re able to resolve it soon! Thanks also for checking out the video

  • @yourcomrade888
    @yourcomrade888 6 дней назад +1

    I love the LBP music... Nostalgia

  • @GrandSupremeDaddyo
    @GrandSupremeDaddyo 6 дней назад +1

    MG Could do with more ammo too. Increasing its effective uptime alongside the cooldown reduction. Putting the gatling into an emergency chaff clear while MG is point defence.

  • @izzylucky6527
    @izzylucky6527 6 дней назад +1

    Auto cannon also fires bullets, big ones but still a bullet.

    • @sb17899
      @sb17899 3 дня назад

      technically, the autocannon fires shells.

  • @godsamongmen8003
    @godsamongmen8003 6 дней назад +1

    I haven't taken a sentry in a long time; usually now I go with 2 fast cooldown offense strategems, a support weapon and supply pack. Maybe I'll swap out one of the offense for a sentry just to try something different.

  • @be2fight106
    @be2fight106 6 дней назад +1

    Right now with the new upgrade?Sentry machine gun is like second primary.
    For me with short cooldown must have on bots and bugs❤

  • @coinisinorbit
    @coinisinorbit 6 дней назад +1

    i use the extra padding heavy armor, it has 200 armor and with the damage resist changes for the higher your armor way back when, you become the wall, i use it with the supply pack for infinite stims

  • @mickthick6170
    @mickthick6170 6 дней назад +1

    so basically make the sentry turret an MG-206

  • @wayner2ll704
    @wayner2ll704 6 дней назад +2

    Loved the video, think you need a pop filter on your mic and / or need to reduce the bass or bass boost applied.

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      Thanks for the tip. First time doing a deep dive recording with my new mic so still tweaking the settings and feedback like this is greatly appreciated. Thanks for watching!

    • @wayner2ll704
      @wayner2ll704 6 дней назад

      @@Wallbouncing You are very welcome!

  • @Kniazz
    @Kniazz 6 дней назад +1

    Tested the extensively, there's still no reason to bring machine gun sentry VS gatling sentry or orbital gatling barrage, or airburst barrage, or clusters.

  • @MrOgyny
    @MrOgyny 6 дней назад +1

    Autocannon sentry is the correct answer

  • @thisisnotatestthisistheend
    @thisisnotatestthisistheend 6 дней назад +1

    I use rocket, mg, gatling, and autocannon all at once lol

  • @gamekyuubi42069
    @gamekyuubi42069 6 дней назад +1

    holy bass frequencies batman

  • @skele_hd5628
    @skele_hd5628 6 дней назад +1

    I got an idea as to how to make the machinegun sentry a lot better to the point that it might even become a part of the meta:
    Give the machine gun sentry higher penetration and/or more damage per shot, making it a more medium focused sentry while the gattling clears the chaff enemies.
    Would it make other sentries redundant? Perhaps, but I still think it may be an interesting change.

    • @0verride881
      @0verride881 23 часа назад

      You're thinking of the railgun turret back in HD1.
      I think there is something to be said about the 'availability' aspect AH went with. Instead of a 120s cd for each, they should allow the players to deploy 2/3 every 120s. Would make it competitive

  • @tokatulu
    @tokatulu 6 дней назад +1

    If only we had a decoy. Gears style!

    • @Wallbouncing
      @Wallbouncing  6 дней назад +2

      A nice cardboard cutout of a helldiver would be a funny stratagem to bring in, haha. Thanks for watching!

    • @tokatulu
      @tokatulu 6 дней назад +1

      @@Wallbouncing right?!

    • @tokatulu
      @tokatulu 6 дней назад +1

      Think about the tactical advantages!

  • @294inLouisiana
    @294inLouisiana 6 дней назад +2

    People deploying sentries are the only thing that kills me in Helldivers consistently. Doesnt matter how good I get sooner or later you are deep in battle when some idiot puts one down for kill count despite you being unable to get out of the way. Doesn’t matter that you know where they are placed if bugs spawn between you and a sentry you are good as dead if the sentry sees the bugs before you do. Of if you are battling for your life against the spawn just to be mowed down by a sentry. Worst part of the game right now. Next annoying thing in the guard dog rover. Another team killer if you are clinging to life looking for a stem. It’s satisfying seeing the sentry kill the person who deployed it. It’s the only justice I get out of it.

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      If I had a dollar for every guard dog/sentry turret teamkill that I witness or had happened to me, I'd be good on groceries for the year, haha. Thanks for checking out the video!

    • @Cosmis5
      @Cosmis5 5 дней назад

      I shoot allied sentries all the time. Mostly mortar on the wrong mission type. They pull agro, break stealth, and often get you into a war of attrition, which on Difficulty 9 is a mistake. All it takes is one basic enemy to close the distance (which is even easier now with the rubber band ai stealth change) and suddenly you're ragdolling out of position or just flat out dead. They quickly become a stage hazard in an already chaotic game and I don't feel bad for playing with stage hazards off. If I'm feeling nice, I'll just run off on my own and solo while the rest of the pack bleeds tickets to the mortard.

  • @bigwoke5956
    @bigwoke5956 6 дней назад +1

    They should make the gattling sentry faster and make the machine gun aoe

  • @Hunlor-
    @Hunlor- 6 дней назад +1

    Machine gun sentry is useless still IMO, it's so low on ammo that the best use is drawing chargers/titans. Only see myself using it if we ever see the cooldown be something like 60seconds

  • @cyberpunk59
    @cyberpunk59 6 дней назад +1

    The machine gun sentry should have with a bit more armor penetration

  • @Terry0590
    @Terry0590 5 дней назад +1

    I only use those against bugs cause against bots they are not effecfive imprefer mortar or autocannon

  • @Pardo_Giftshop
    @Pardo_Giftshop 6 дней назад +1

    MG sentry is just need twice ammo,..and its be great..

  • @denodagor
    @denodagor 6 дней назад +1

    I would actually use turrets if the game let me place them on top of rocks with me when I'm using the jump pack.

    • @Wallbouncing
      @Wallbouncing  6 дней назад +3

      100% would love it if they didn't bounce off of everything, thanks fo rhcecking out the video!

  • @onthespiral4054
    @onthespiral4054 6 дней назад +2

    Imagine not autocannon maxxing for bots. And now with the targeting linked to tagging, I will be ruining factory striders

    • @yeshellowhat6719
      @yeshellowhat6719 6 дней назад +2

      Target link only applies to mortars

    • @onthespiral4054
      @onthespiral4054 5 дней назад +1

      @@yeshellowhat6719 this is awful 🤮 mortar uses are too dumb to know how to target anything

  • @gopnikprince8000
    @gopnikprince8000 6 дней назад +1

    I stop bringing these after watching them unload into a bile titan or charger then get agroed by the charger for no reason.

    • @Tamachii12
      @Tamachii12 6 дней назад

      That's why the auto cannon and even rocket now are better options.

  • @aidanbrett369
    @aidanbrett369 6 дней назад +1

    the Gatling sentry has mid armor pen, mg doesn't?

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      They both have medium armor penetration. These two sentries, the machine gun support weapon and the machine gun for the Patriot exosuit use the same ammo type. So all are medium armor penetration. Hope this helps and thanks for checking out the video!

    • @aidanbrett369
      @aidanbrett369 4 дня назад

      @@Wallbouncing I swear ive seen the MG bounce off hive guard face plates

  • @cixtos
    @cixtos 6 дней назад +2

    If the machine gun sentry had more stagger I would excuse the lower overall ammo count

    • @Wallbouncing
      @Wallbouncing  6 дней назад +1

      I feel that it would be nicer that given the slower fire rate and lower ammo cap, the MG turret should have at least stronger rounds that, like you mentioned, stagger enemies. Appreciate you checking out the video!

  • @LrdBxRck
    @LrdBxRck 6 дней назад +1

    I don't see a point in either tbh