Helldivers 2 - how to rain shrapnel with the orbital airburst

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  • Опубликовано: 25 июн 2024
  • The Orbital Airburst Strike in Helldivers 2 is a simple but effective way of churning through light mobs and I had a lot fun using it to collect the info I have for this deep dive!
    Excited to see what you all think about the orbital airburst strike so share your opinions and experiences in the comment!
    Like and subscribe if you enjoyed!
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    Video Chapters
    00:00 Intro
    00:44 Overview and Disclaimer
    01:36 The Basics
    03:25 Airburst Rocket Breakdown
    08:14 Gameplay and Use Cases
    12:45 Tips, Tricks, and Interactions
    15:34 Overall Thoughts
  • ИгрыИгры

Комментарии • 182

  • @OP10thNakama
    @OP10thNakama 18 дней назад +194

    Orbital airburst should get an extra salvo with the ship upgrade. Just like the Gatling barrage got an extra salvo

    • @jordangoh4775
      @jordangoh4775 18 дней назад +2

      By salvo do you mean number of shots?

    • @OP10thNakama
      @OP10thNakama 17 дней назад +24

      @@jordangoh4775 yeah. It fires three times currently. And with the ship upgrade I'd want the strategem to fire 4 times

    • @MagralhoPT
      @MagralhoPT 17 дней назад +3

      ​@@OP10thNakama I wouldnt mind the upgrade to instead of 4 salvos, would decrease the salvo delay to decrease... by that I mean 3 salvos in rapid fire. 3 salvos tend to delete all that you need it to, but most of the times for me specifically is it takes too long to do so. Akin to what happens with 380's

    • @ezkiller93
      @ezkiller93 17 дней назад +14

      @@MagralhoPT Less time inbetween salvos would nerf it imo. At least vs bug breaches, where I think it shines to begin with. A single salvo already decimates 90% of enemies where you deploy it. Because of the delay, it allows another wave or two of bugs to come out and get exploded. If it was rapid fire, it would just be an off brand eagle cluster bomb, where the third salvo would be the third wheel that does nothing since the first two already deleted everything.

    • @theshadowswithin9896
      @theshadowswithin9896 17 дней назад +4

      ​@MagralhoPT I'd rather increase the time between shots, so that more enemies have a chance to group up within its range.

  • @alexanderastapenko7757
    @alexanderastapenko7757 18 дней назад +90

    6:33 you actually been killed by ricochet of spore mushroom. Sometimes when you call airburst next to the angled surface it can ricochet and fly horizontally

    • @Scarpheon
      @Scarpheon 17 дней назад +11

      God I love this game

    • @Brokentwobutton
      @Brokentwobutton 17 дней назад +4

      I've definitely died that way at least once. 10/10

    • @Wallbouncing
      @Wallbouncing  17 дней назад +19

      Actually mindblowing. Did not think of the shrapnel ricocheting and coming that way to end my life. Thanks for your comment and appreciate you checking out the video!

  • @BaseCu327
    @BaseCu327 18 дней назад +68

    The most underrated bug stratagem imo. Throw it directly at your feet as your run away from a horde, clears everything chasing you. Bait a heavy nest's guards to come up, then throw an airburst in the way they're coming out. Throw it on a breach and it'll kill all the fodder that comes out if you know how to time it. Easiest call in pattern in the game.

    • @asdf_asdf948
      @asdf_asdf948 17 дней назад +6

      Check the direction of your destroyer first, if it's behind you at a low enough angle the airburst can catch up to you and kill you

    • @acember
      @acember 17 дней назад +4

      I do this all the time, works with the gas strike too.

    • @giovannigiorgio231
      @giovannigiorgio231 17 дней назад +4

      The angle is what I don't like about it... sometimes it doesn't even hit where you throw it

    • @Brokentwobutton
      @Brokentwobutton 17 дней назад +5

      ​@@giovannigiorgio231it's consistent to predict. Your ship is in the center of the map. The angle gets steeper as aim goes to the edge and is always coming from center.
      Eagles have a set flight path and drop angle, but it follows your facing. So cluster, airstrike, napalm will always be from one side of your facing to the other, Strafing Run will come from behind you and attack a strip.

    • @derekisthematrix
      @derekisthematrix 17 дней назад

      ​@@Brokentwobuttonthanks for the clear and simple explanation!

  • @Owen-kn4jd
    @Owen-kn4jd 18 дней назад +35

    Airburst my beloved

  • @forlornfoe352
    @forlornfoe352 18 дней назад +32

    Love the airburst strike, even though I would call it "airburst barrage" due to it having multiple shots from clearly one cannon. Shame the game does not think that way since airburst does not benefit from ship module "more guns".

  • @DaxterSnickers
    @DaxterSnickers 17 дней назад +8

    Ah yes, the Scatterbomb. Good thing Geneva isn't here to look over our shoulders.

  • @holou8497
    @holou8497 17 дней назад +14

    I always bring this, Orbital Gas Strike, 500kg, and EATs for Helldive on the bug front. Tears through breaches paired with the gas strike while having anti-tank coverage with the 500kg and the EATs. Highly recommend this build for helldive.

    • @theshadowswithin9896
      @theshadowswithin9896 17 дней назад +2

      I run that setup, -EAT, +Spear

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Sounds like a great build! Will try it out, and thanks for checking out the video!

  • @eleosiluvatar7828
    @eleosiluvatar7828 17 дней назад +11

    I love the analysis and the xylophone muzaak in the background of the audio. You don't hear a lot of synth xylophone these days. That's straight out of 1970s department stores.

    • @ricardobimblesticks1489
      @ricardobimblesticks1489 17 дней назад

      I know that particular piece of muzaak from the kids art tv show "Take Hart" from the 80's
      Iirc it was used as the opening theme and played during the 'gallery' section of the show where Mr Hart presented viewer submitted art.

  • @the_kas_6880
    @the_kas_6880 17 дней назад +6

    Orbital airburst is by far one of the most fun stratagems to use in the game

  • @sephiroth8377
    @sephiroth8377 17 дней назад +13

    "Orbital Scatter is increased" gets me killed from time to time

    • @Wallbouncing
      @Wallbouncing  17 дней назад +5

      It does for me too, and I forget way too many times to check the operation modifiers before diving in. Appreciate you checking out the video!

  • @FairwellNoob
    @FairwellNoob 17 дней назад +11

    The orbital airburst actually can kill spore spewers. While it's true the shrapnel and explosion can't, because the spore spewer is AV4 and the shrapnel and explosion is AP3, the projectile (where the payload is dispensed from) is AP7 however. So theoretically you can chuck airbursts after airbursts to destroy a spore spewer (or shrieker nest for that matter) and EVENTUALLY it'll kill it.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +2

      So you're saying the airburst rocket before it explodes, if it were to make impact with the spore spewer, it would destroy it? I believe that, but I'm rattling my head trying to see how to get it to reach the actual tower without already blowing up from the proximity detonation. Really interesting to think about it so thanks for the comment and appreciate you checking out the video!

    • @brody7714
      @brody7714 4 дня назад +1

      @@Wallbouncing That's assuming the projectile despawns - and not just continue along with the shrapnel cloud.

  • @arstollendi5673
    @arstollendi5673 17 дней назад +3

    12:44 is the most Bruh moment out of all bruh moments that I've ever seen. Even 500 kg not oneshotting Bile Titan at direct strike cannot be compared

    • @rzr0015
      @rzr0015 17 дней назад +3

      Automaton orbital gunner fr fr.

  • @rohesilmnelohe
    @rohesilmnelohe 11 дней назад +2

    It's amazing when kiting fodder.
    Drop it at your feet when running and everything following you (besides heavy enemies) are absolutely shredded.
    Also can empty a nest/base of them so you could go guns blazing.>
    It is pretty much a guaranteed part of my loadout. When diving.

  • @kashem425
    @kashem425 17 дней назад +3

    #1 tip using air burst: BEWARE the 20m radius. It’s closer than you might think and can take out teammates if thrown nearby.

  • @cousinzeke4888
    @cousinzeke4888 15 дней назад +2

    I used to not think anything of the OAB, until I wiped out a double bot patrol with one.

  • @keenoogodlike
    @keenoogodlike 17 дней назад +3

    For 2 minutes cooldown, people just pick Eagle Cluster Bomb which have 5 stack uses on upgrade, can do some damage to armored enemies and 2 minutes cooldown once depleted

  • @veritaseru
    @veritaseru 16 дней назад +3

    Gatling has anywhere between 75% to 300% effectiveness of the airburst and has a lower cooldown.

  • @MrMonsterAddict
    @MrMonsterAddict 17 дней назад +3

    orbital airburst is kind of like, my sleeper pick for bugs. Haven't tried it with bots too much, but i've seen it put in work. The input+cool down just makes it so available.

  • @godsamongmen8003
    @godsamongmen8003 15 дней назад +2

    The airburst has been a favourite of mine for a long time, but recently I quit using it for bug breaches. I take gatling barrage instead because it lasts longer and the breach is in a small area covered by the whole barrage. I use airburst for bot drops because they come all at once.

  • @mediocrespiderlad9078
    @mediocrespiderlad9078 15 дней назад +2

    If you can knock some of the bile titans armor off, I've finished one off with an airburst afterwards. Situational but still handy to know in a pinch.

  • @Spectre7814
    @Spectre7814 17 дней назад +1

    Fantastic video, very detailed, you put out top tier content, keep pumping these out 💪🏼 😅

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Thank you for your kind words. Appreciate your comment greatly and thanks for checking out the video!

  • @Nottsobaddadd
    @Nottsobaddadd 17 дней назад +4

    12:43 orbital railcannon really didnt like that broodmother. bile titan right next to it lmao

    • @Wallbouncing
      @Wallbouncing  16 дней назад +3

      Railcannon operator hated that bug specifically for some reason, haha.

  • @torres953
    @torres953 17 дней назад +1

    Awesome screenshots! Great video as always

    • @Wallbouncing
      @Wallbouncing  16 дней назад +2

      Glad you like them! Appreciate you checking out the video!

  • @334nickg
    @334nickg 18 дней назад +2

    easily my favorite strategem

  • @GogTheCaveman
    @GogTheCaveman 17 дней назад +3

    Really nice video, I'll add a couple other notes:
    - It can TECHNICALLY destroy bug holes and fabricators if the shrapnel goes straight down the hole, like a grenade. But this almost never happens.
    - I feel like the relevance of your super destroyer location was a bit undersold - if you're not hosting, your super destroyer is a lot further from the center of the map and the angle can get VERY steep. This can hugely affect the spread since if it comes in at a ~30 degree angle and you add ~45 degrees max from the airburst, you might get a 75-degree angle for some shrapnel. Using some trig, assuming it detonates 20 meters above the ground, that could cause shrapnel to travel about 75 meters.
    - Also, I don't think it's necessary to call it in slightly further from enemies if your destroyer is further away - it doesn't work quite like how it's visualized in the video. The super destroyer will aim the shell directly at the beacon, rather than aiming such that the shell detonates in the air directly above the beacon. It basically corrects for you instead of you having to do it yourself.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Oh wow, I've been throwing airbrusts at bug holes and fabricators for days but never got it to get into the hole/vent. Appreciate your other tips and insight about the angle of the airburst. Thanks for checking out the video!

  • @joshizfly
    @joshizfly 17 дней назад

    I love this stratagem good to see it get some love, love getting all the kills

  • @ivannevarez9174
    @ivannevarez9174 17 дней назад +1

    Gotta love the little big planet music. First game I got came with the PS3.

  • @andresmdp95
    @andresmdp95 18 дней назад +4

    Nice video brother. Keep it up.

    • @Wallbouncing
      @Wallbouncing  17 дней назад

      Thanks, will do! Appreciate you checking out the video!

  • @onthespiral4054
    @onthespiral4054 14 дней назад +3

    This one is so good. The short call down time and then the staggered 3 shots clears multiple waves of a hoard of bugs or a breach.
    Just wish it could harm bile titans but oh well. I’ve gotten lucky to have this kill hulks

    • @Wallbouncing
      @Wallbouncing  13 дней назад +2

      People were commenting that if you were able to strip the armor off the bile titan the orbital airburst would be able to do damage. In terms of how effective it is at that point I'm not sure but it seems like it can still be used against bile titans in those cases. Thanks for checking out the video!

    • @onthespiral4054
      @onthespiral4054 13 дней назад

      @@Wallbouncing in most cases if I have gotten to the point of stripping the armor off that thing is near dead anyways.
      I have taken a massive liking to the arc thrower, it’s about 57 shots to kill a BT, and it seems to lock onto the throat.

    • @AnonymousVenator
      @AnonymousVenator 46 минут назад

      ​​@@onthespiral4054Could try using the 110m rocket pods. It can strip Titan armour but never kills it by itself. Might be a good stratagem to combo with.

  • @verleptehenk
    @verleptehenk 16 дней назад +1

    It's actually really good for the egg clearing missions. Just one well placed strike can clear the entire hive.

  • @jalontf2
    @jalontf2 17 дней назад +5

    Airburst is amazing to toss onto bug egg nests. If you're lucky you can just clear the whole thing out in one volley.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +3

      I've been loving the airbursts for clearing those bug nests. Simple but very effective way of dealing with grouped up enemies. Appreciate you checking out my video as always!

  • @kashem425
    @kashem425 17 дней назад

    I’ve pretty much always equip air burst since it was part of a major order. Once you learn its uses and cooldowns I find it invaluable for my bug load out

  • @random.rabbit
    @random.rabbit 17 дней назад +2

    i hear people say that they dont see people use the airburst, idk i see ppl use it every game on most difficulties, the fact it can actualy kill chargers if it hits 3 bursts (sometimes just 2) makes it surprisingly good, literaly just thorw it at any bug breaches and you cut the local bug population in half, if you and another team mate have that you just cover the bug breach for the entire duration of the breach

  • @zeshankhokher
    @zeshankhokher 17 дней назад +2

    If you’re looking to figure out the “spread pattern”, might I suggest going to a snow or sand planet. The impact craters should - theoretically - be more pronounced.
    With that being said, if you were to reset the mission (by means of Alt+F4), you can go back to the same mission/planet and to the same testing position to determine whether it is a “random spread” vs. “defined spread”.

  • @afisto6647
    @afisto6647 16 дней назад +2

    Obviously the chemical strike is better.
    Nobody can escape the gas, can close bug hole, can kill Bile Titan, take a lot less to to reload...

  • @Bannedinlyfe
    @Bannedinlyfe 17 дней назад

    Truly a good contrnt creator good job.

    • @Wallbouncing
      @Wallbouncing  17 дней назад

      Thanks for your kind words! Means a lot to me. Looking to continue putting out more quality content!

  • @slapnutmagoo1844
    @slapnutmagoo1844 17 дней назад +2

    Thanks 4 vid, I havent used it alot, just because i think the eagle cluster bombs fill this roll better, you also get 5 uses out of it with a much quicker cooldown before having to re-arm.
    Having said that i do like to mix it up and run different loadouts so i will throw this back in the mix.

    • @temperededge
      @temperededge 17 дней назад +3

      Big advantage of airburst is medium armor pen. Clusterbombs aren't particularly good against devastators while airbursts shred them quite easily. You'll also most likely already be carrying the 500 kg bomb or an air strike. It can fudge your eagle rearming timing if you have multiple eagle stratagems.

  • @GPutlovis
    @GPutlovis 16 дней назад +1

    Goodbye patrol. Goodbye bug breach. >>>

  • @suedonymyt
    @suedonymyt 16 дней назад +1

    Airburst strike. Railcannon. Eagle cluster. Airburst rocket.

  • @MexMX
    @MexMX 17 дней назад +1

    Nice video doode!

    • @Wallbouncing
      @Wallbouncing  17 дней назад +2

      Thanks doode! Appreciate you checking it out!

  • @theshadowswithin9896
    @theshadowswithin9896 17 дней назад +3

    I call shenanigans on the part where you say the other 2 rockets follow the exact same path as the 1st rocket.
    I've watched 2 rockets explode in the designated area that I've placed the stratagem, and then had the 3rd burst travel over and k!ll me and teammates (as if it was carried on a gust of wind).
    It is rare, but it does happen.

    • @sappypngn
      @sappypngn 17 дней назад +1

      This is why I stopped using it. I'm a destroyer strategem enthusiast; but when it comes to airburst, there's no reason not to pick up the eagle cluster bombs as an alternative.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +2

      Oh wow, in all my call-ins I never saw it behave in such a way. That's very interesting, do you remember any other details when it happened? Maybe I can recreate it somehow. Appreciate you checking out the video!

    • @theshadowswithin9896
      @theshadowswithin9896 17 дней назад +2

      @@Wallbouncing Unsure. I carry it just about every loadout. It could just be deflecting off an angled surface somewhere and changing the pattern. I will record it next time it happens. It is just weird to sit there and watch the first 2 go off from a safe distance, just to be insta-killed by the stray 3rd shot.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +3

      @@theshadowswithin9896 someone did point out that the shrapnel can ricochet, which actually blew my mind. If it ever does happen again to you let me know, super cool to think about!

    • @csaysgrub
      @csaysgrub 17 дней назад

      Maybe it was because of the orbital scatter modifier? It affects both the orbital single strikes and orbital barrages so it would make sense if it also affected the airburst barrage

  • @obiohaz6023
    @obiohaz6023 16 дней назад +1

    imo, airburst is a must for bugs

  • @wiktor_2113
    @wiktor_2113 17 дней назад +4

    Its not a rocket but a shell

    • @Wallbouncing
      @Wallbouncing  17 дней назад +2

      Oh man, I KNEW there was a better word for it. For some reason "rocket" was the only thing coming to mind. Thanks though, haha. Appreciate you checking out the video!

    • @wiktor_2113
      @wiktor_2113 17 дней назад

      @@Wallbouncing No problem dude, Id be as happy as you are if you were there to correct me

  • @leonardocampos2270
    @leonardocampos2270 18 дней назад +2

    And what is y'all opinion on using it or the gas strike? Like to use them both against light enemies but I'm not sure which one does better. Maybe I've been more inclined for the gas strike lately, but would like to hear from others!

    • @TNinja0
      @TNinja0 18 дней назад +2

      Gas Strike was ok. Helped me a lot with solos. Reliably fast cooldown, so it generally wipes out a bug spawn in one use. Starts being less reliable on higher difficulty when spawns are becoming too fast for the duration and cooldown to catch up, though.

    • @rzkrdn8650
      @rzkrdn8650 18 дней назад +3

      While gas is "fixed" it's kinda buggy sometimes with some warriors size and up are coming out unscathed only damaging the small critters. Not to mention its capability towards spewers is meh.
      Its lower cd and direct shell hit is nice i guess.

    • @speedyazi5029
      @speedyazi5029 17 дней назад +3

      Throw it on a breach and get free kills.
      When on cooldown, throw Gatling barrage or Cluster Bomb for more free kills.

    • @Xandros999
      @Xandros999 17 дней назад +2

      Orbital gas strike goes through buildings walls and all sorts of cover. It has AP7 on the impact point so it can destroy bug holes and fabricators. It's also not that deadly to helldivers who can stim to get to safety. Very good utility.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +2

      I think both are really good against bugs. If you're able to really maximize the whole duration of the gas strike you can get more value out of it compared to the airburst since it also has a shorter cooldown. I will say though that people can better recognize the airburst strike than a gas cloud so have that factor into your choice as well. I've had a lot of people just walk into an active gas strike just to see them go through that "oh no" moment, when they start frantically diving back and stimming. Hope that answers your question and thanks for checking out the video!

  • @bringbeach
    @bringbeach 13 дней назад +1

    It's funny how the air burst is now pretty popular, but I've been kicked out of games because I was using it.😂

  • @StrudelKitty5527
    @StrudelKitty5527 17 дней назад +1

    the airburst can kill bot ships from the sky if timed correctly

  • @carterwalters5915
    @carterwalters5915 18 дней назад +1

    Missed you bro

  • @Cold_Zero_The_Wise
    @Cold_Zero_The_Wise 17 дней назад +1

    The shrapnel looks like buck shot so i juat call it orbital ShotGun Strike, but so long as chargers are turned away from point of impact it kills in 2 strikes mostly.

    • @Wallbouncing
      @Wallbouncing  17 дней назад

      Orbital Shotgun sounds a lot more cooler to say, haha. Thanks for checking out the video!

  • @Superchicken_36
    @Superchicken_36 15 дней назад +1

    I can actually confirm it can destroy automaton fabricators, though it isn’t reliable and you would likely have better results with most other offensive stratagems.

    • @MrVelociraptor75
      @MrVelociraptor75 14 дней назад +1

      I've had the same thing happen with eagle clusters (which clearly cannot destroy them either).
      My guess is, that there's some base layouts with other explosives nearby and these strikes can detonate those.
      So, unreliable if that's your intent but, it makes for a nice bonus, since you're throwing it in anyway to clear the chaff

    • @Wallbouncing
      @Wallbouncing  13 дней назад +2

      Thanks for the tip! I must've been unlucky as can be because I spent the whole 40 minute mission time just throwing this at bot fabs for nothing to happen. Appreciate you checking out the video!

  • @pockets8548
    @pockets8548 18 дней назад +5

    wait a sec... incinery mines and airburst combo looking like a good idea... as some times the mines dont like to trigger

    • @rzkrdn8650
      @rzkrdn8650 18 дней назад +1

      Does the mines damages the heavy? If so i also do think it would be perfect. If not, it's an overkill

    • @Fourger14
      @Fourger14 17 дней назад +1

      Mines are for prolonged area denial, not instant burn. You don't want to blow them all up at once. You're talking about using two single use before cooldown stratagems to do what could be done 3 times in a row with one stratagem. Just take napalm eagle strike if you want to do that.

  • @miniatuurautootje
    @miniatuurautootje 17 дней назад +2

    6:00 sir, that's a shrieker nest, not a spore tower

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      But high command said it was a spore tower when I destroyed it, who do I believe.

  • @DrrZed
    @DrrZed 17 дней назад +1

    [EXPLOSIVE] trait is used for the projectile itself, not the shnarp- I mean, shrapnel. So if you somehow manage to get the projectile hit the spore tower, it will deal explosive damage.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Ah, I see. That makes sense. Appreciate you pointing that out and thanks for checking out the video!

  • @konan102102
    @konan102102 17 дней назад +3

    Orbital gas strike seems to do the same thing but better

    • @theshadowswithin9896
      @theshadowswithin9896 17 дней назад +1

      Depends. Gas strike doesn't kill bile spewers and brood commanders. This shreds the majority of them.
      I run 500kg, gas strike, orbital airburst, and Spear. So I get to know both pretty well.

  • @jez0608
    @jez0608 17 дней назад +1

    Maybe it's just me, but sometimes I feel like the spread pattern changes from shot to shot. Often the first two rockets appear to be hitting in a safe distance from me, only for the third rocket to kill me or someone on my team.

  • @ExtraTrstl
    @ExtraTrstl 15 дней назад +1

    Thanks.

  • @drickaby7
    @drickaby7 8 дней назад

    Thank you for giving your opinion AND objective info. I'm so sick of watching RUclipsrs just bitch all the time. Keep up the great content! I'll be back.

  • @wizwarioogaming
    @wizwarioogaming 17 дней назад +1

    I feel like if the airburst strike has a cooldown roughly around the same as the Gatling barrage instead of 120secs then I'd use it more.
    Not sure if this applies, BUT if you break the top armour of a charger or bile titan THEN use the airburst, due to the explosive damage it should actually damage them significantly like with the gatling barrage.
    Also should have gotten that ship upgrade to shoot another salvo would have been nice.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Thanks for your comment and very interesting point about the bile titan. I didn't think of finding a way to strip the armor off the top first then calling it in. I will definitely try that out. Appreciate you checking out the video!

  • @Holden.Tudiks
    @Holden.Tudiks 17 дней назад +1

    Airburst

  • @apocolototh1948
    @apocolototh1948 17 дней назад +1

    Oh, that explains that.
    when I first and last used airburst, it just killed me and 2 team members after I hat thrown it maximum normal distance away instead of the enemies where the beacon was.
    we must have been at maximumdidtance from the destroyer

  • @Zane12ai
    @Zane12ai 17 дней назад +2

    My version of the guide
    Dont
    *DROP*
    That
    *D A M N*
    *B A L L .*

    • @Wallbouncing
      @Wallbouncing  17 дней назад

      Oh yeah. I was playing this on the automaton planets filled with hopes and dreams only for a devastator rocket to hit me and drop the airburst on top of myself (and everyone else). Thanks for checking out the video!

  • @flipsy92
    @flipsy92 8 дней назад

    You forgot something very important: Do not thow this uphill on on steep hills. If the destroyer is in the "right" angle it can wipe ur team easily. Speaking from multiple expiriences

  • @wishiwascooler
    @wishiwascooler 6 дней назад

    I heard (could be wrong) that all orbitals come from the center of the map. In the video it did look like it was coming from the Super Destroyer, which would make sense but I didn't see your map so I couldn't tell if those two things corresponded with each other. Never actually tested that myself

  • @tittletooter
    @tittletooter 17 дней назад +1

    for me if the main reason is to use on bug breaches then i would just take the fire grenades. they last longer, hurt even the byle titans a bit, and easy to resupply and use more often. if it could be extended to 4 or 5 waves i would consider it.

    • @FiendLuckless
      @FiendLuckless 17 дней назад +1

      main reason for me is its a lower cooldown way to deal with crowds that i can set and forget, or stack with other cc stratagems to lock down an area. The explosion being able to hit charger butt (albiet random) can be real nice. Comboing with the fire nades is awesome though because it can kill the super small mobs that might get lucky and weave through shrapnel.

    • @tittletooter
      @tittletooter 17 дней назад +1

      @@FiendLuckless I will admit, the fact that it can come off cool down just as fast as the bug tunnel breach cool down allows is pretty convenient for constantly maintaining the severity of the waves. I just feel like it needs a little bit more to make it feel more impactful for me. When you can just use fire nades or even spam, a full clip with an incendiary breaker to kill roughly the same amount it just feels a tad lackluster.

  • @Madhamz
    @Madhamz 17 дней назад +2

    Are you able to do Eagle Rocket Pods? I really want them to work but seems to not be able to get maximum value out of them..

    • @Lazarultos
      @Lazarultos 17 дней назад +2

      110 Rocket pods can be unreliable but here's a few tips to make them work.
      1. They're pretty bad on the Bug front unless you're using Stun Grenades. You wanna use them vs. Chargers and Titans and both of them move pretty fast. Stun Chargers first and bait out Titan attacks before you throw it (and throw it as close as possible to them since it has a smaller tracking range than the Railcannon). Even if they survive their armor should be cracked open and you can finish them with medium-pen weapons or another 110 strike.
      2. For Automatons, save these for Tanks, Cannon Towers, and Factory Striders. Tanks are so slow that you will almost always get an easy kill with the 110's on them. Cannon Towers are stationary and the 110's can kill them if you cant reach their weakpoint as long as you toss it at the base of the tower. Factory Striders are also slow and get fucked up by 110's BUT try to take out their top cannon turret first since the 110's might hit the turret and break it while doing zero damage to the Strider. Or just keep tossing 110's to hurt it a lot and finish it off with medium-pen weapons at its weakpoints.
      3. When using 110's on Bot Fabricators, make sure there are ZERO enemies near the building when you throw it. For some reason it will prioritize hitting a basic trooper over a building which can waste the rockets. If the building area is clear though, it should almost always hit the Fabricator dead-on.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +2

      I'll definitely put them in the queue. I personally love using the Eagle Rocket Pods so I will have a lot to say about it. Thanks for checking out the video!

  • @StankyTurtleMK
    @StankyTurtleMK 17 дней назад

    Orbitals kinda need a buff, most orbitals are just worse versions of eagles that already exist. Like the airburst just being a worse napalm airstrike. With the napalm killing more than half of the bug breach a good amount of the time. And the airburst usually just killing at most 2 waves of enemies. Maybe make the airburst have another rocket so that you have 4 airbursts.

    • @Wallbouncing
      @Wallbouncing  17 дней назад

      I've seen a lot of other comments talking about the orbital needing another airburst. I do think the orbital is great as is, but to make it a more competitive choice amongst the rest of our tools, an additional rocket would make it a more appealing pick (esp at higher difficulties). Thanks for your comment and thanks for checking out the video!

  • @iamb0nk3rs
    @iamb0nk3rs 5 дней назад +1

    i actually think that titan havik is the easiest titan so far lmao

  • @maiy8786
    @maiy8786 17 дней назад +1

    12:44 Classic rail gun activities LMAO

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Looking back at it, it was pretty funny that it choose that brood commander over the bile titan, haha. Thanks for checking out the video!

  • @EthanBalkfield
    @EthanBalkfield 17 дней назад +1

    Ah yes, I call it "the sky shotgun"

    • @Cold_Zero_The_Wise
      @Cold_Zero_The_Wise 17 дней назад

      Orbital ShotGun Strike

    • @EthanBalkfield
      @EthanBalkfield 17 дней назад

      @@Cold_Zero_The_Wise Orbital Shotgun does have a better ring to it :)

  • @pse2020
    @pse2020 17 дней назад +1

    I never dive without it

  • @leonsixt2744
    @leonsixt2744 17 дней назад +1

    Wait when you are laying down the flying bugs can’t hit you?

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Yes! When you are prone the shriekers can't hit you. Be careful when going prone on certain geometry since it may make your model not entirely flat, and the shriekers might be able to do their swoop down attack and still reach you. Thanks for checking out the video!

  • @adwans1491
    @adwans1491 17 дней назад +2

    It killed me more than all airstrike variants combined

  • @knicklichtjedi
    @knicklichtjedi 17 дней назад +1

    11:40 2 Air Burst Hits for one Tank is surprising! I would have thought those just shrug it off.
    Or do you mean 2 salvos of 3 rockets for a tank?

    • @Wallbouncing
      @Wallbouncing  17 дней назад +2

      I mean 2 rockets. So in the single call-in, the first two rockets (with a decent spread), should be enough to destroy the tank. Hope that answers your question and thanks for checking out the video!

    • @knicklichtjedi
      @knicklichtjedi 17 дней назад

      @@Wallbouncing Wow! Thats great!
      Orbital Precision Strike has 100s CD, while this has 120s.
      If you don't need OPS for hulk (thanks to stun grenades), OAB is almost as fast ready again and has way better AoE.
      I wonder why it kills tanks so fast. I would have thought it would be a light/medium killer like Eagle Clusters.

    • @Wallbouncing
      @Wallbouncing  17 дней назад

      @@knicklichtjedi I want to say that I might've just been lucky with the spreads but I've tested it three times and all I needed was one call-in. It definitely surprised me too, haha.

    • @knicklichtjedi
      @knicklichtjedi 17 дней назад

      @@Wallbouncing Testing it now :D

    • @csaysgrub
      @csaysgrub 17 дней назад

      @@knicklichtjedi The clusters can also kill tanks, albeit not as well from my experience, probably just because it's less concentrated. The roof also has medium armor like the heatsinks that airburst and clusters can hit (not sure what level of medium)

  • @renejaensch8723
    @renejaensch8723 14 дней назад +1

    11:28 democratic mine

  • @Privacy_in_public
    @Privacy_in_public 17 дней назад +1

    It can destroy bug holes. Has to be a direct hit.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Dang, I was sitting in trivial difficulty for 40 minutes multiple times just throwing this at bug holes and bot fabricators but never was able to get one situation where it destroyed the structure. Thanks for letting me know and appreciate you checking out the video!

    • @Privacy_in_public
      @Privacy_in_public 17 дней назад

      @@Wallbouncing really🤔 now you got me thinking I might be wrong. I thought if you throw it in the bug hole it will close it. I will be trying it out. Maybe someone thought grade

    • @Privacy_in_public
      @Privacy_in_public 17 дней назад

      Bro my bad. I’m guessing my teammate must have thought grenade. I just tried it by myself.

  • @duperuza3247
    @duperuza3247 18 дней назад +1

    It's almost the airburst rocket launcher video I've been waiting on. Close, but no cigar. One of these days my dude :D

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Don't worry my dude, one of those days may be coming soon. I've got some free time coming up and looking to spend some time catching up on my schedule for deep dive videos! Appreciate you checking this video out!

  • @synth1288
    @synth1288 17 дней назад

    Summary; air burst is good👍

  • @TNinja0
    @TNinja0 18 дней назад

    I find it hard to go for this when Eagle Air Strike is there.

    • @Vixter4
      @Vixter4 17 дней назад

      Absolutely. Eagle Air Strikes give you 3 charges, offers a very respectable armor penetration, has a much more predictable and wide range of attack, and is more forgiving if you miss since you only have to wait 5-10 seconds between stratagems (assuming you still have a charge left)

    • @legendarycheekymonkey
      @legendarycheekymonkey 17 дней назад

      I like the eagle airstrike a lot but need to re-arm if using more than one eagle, airburst is infinite use but has a couple of minutes between uses, which is around the same time as re-arm. I usually take both. Sometimes I'll take napalm strike instead of airstrike and/or airburst if I want a slot for something else. I find it very hard to make my mind up sometimes, do I want to crowd control, take buildings out or both. Decisions decisions.

  • @Raven5431
    @Raven5431 6 дней назад

    You assume it is 20m until it ricochets off a rock formation or titan and ends you.

  • @Rashed1255
    @Rashed1255 7 дней назад

    Not everything is a rocket, this is an artillery shell.

  • @WaveHolder
    @WaveHolder 17 дней назад +1

    2 minute cooldown is still VERY bad, it need s to be 1 minute max

    • @legendarycheekymonkey
      @legendarycheekymonkey 17 дней назад +1

      I feel like it should be 90 seconds because isn't the eagle re-arm only 120 seconds? You can get a lot done with an eagle airstrike like take out groups or buildings and holes.

    • @aleksandermate439
      @aleksandermate439 17 дней назад +1

      80 - 90 seconds like the OPS or the gas strike and it will be fine, maybe even giving him the benefit of the 1 more salvo from the ship upgrade.

  • @oddjam
    @oddjam 17 дней назад

    I just wich my squadmates wouldn't stand right next to bug breeches

    • @Wallbouncing
      @Wallbouncing  17 дней назад

      They're just excited to fight for democracy, haha. Thanks for checking out the video!

  • @derptothemaxclearly
    @derptothemaxclearly 15 дней назад +1

    20% of this video was filler fluff.
    This isn't a highschool report. You're not looking to hit a word count.
    Crunchy, hard, data. That's it. That's all we need.

  • @danielespitia1776
    @danielespitia1776 18 дней назад +2

    They nerfed it. It had a faster cooldown before. Apparently it was 70, then 100, now 120. At 120, it isn’t even worth it.

    • @guillermotoro2342
      @guillermotoro2342 17 дней назад +3

      I fully disagree with you.

    • @Dagger1Echo
      @Dagger1Echo 17 дней назад

      I love the air burst when that thing works you can decimate breaches The most kills I've ever gotten with an air burst alone was 48 on a breach
      We were on a pouncer planet

    • @duckfromtlensk2037
      @duckfromtlensk2037 17 дней назад

      It literally didn't

    • @emeraldxgaming570
      @emeraldxgaming570 17 дней назад +5

      This is just factually incorrect. The only stratagems to ever have that short of a cooldown to my knowledge are the EATs, EMS strike, and gas strike. According to patch notes, my own memory, and basically everything else I could find online, Airburst strike has never been changed directly. There are multiple upgrades and mission modifiers which reduce or increase the cooldown, but only the negative modifiers have been changed, and it was in favor of the divers. Maybe you were thinking of this?

    • @Lazarultos
      @Lazarultos 17 дней назад +2

      This is just straight up false. It was never at a 70 second cooldown. As far as I know it was never touched in any of the updates since launch.
      It always had a longer cooldown than Gatling Barrage and Gas Strike to differentiate it and to balance out its wider kill area.
      At 120 second cooldown, you're still gonna be able to call it on every single bug breach that happens, which is where it is most effective anyway, so it's perfectly viable in its current state.
      Wouldn't mind an extra 4th shot with the More Guns upgrade though.

  • @H3NTAIPROMISES
    @H3NTAIPROMISES 17 дней назад +1

    Nice video, but still a trash strategem 😭

  • @pontusvongeijer1240
    @pontusvongeijer1240 18 дней назад

    This video is wrong and clickbait and also it sucks.

    • @KaliFortuna
      @KaliFortuna 18 дней назад +6

      How so? It appears to be exactly what it proclaims to be, a guide on the details of the Airburst Orbital strike.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +2

      :(

  • @zeshankhokher
    @zeshankhokher 17 дней назад +1

    If you’re looking to figure out the “spread pattern”, might I suggest going to a snow or sand planet. The impact craters should - theoretically - be more pronounced.
    With that being said, if you were to reset the mission (by means of Alt+F4), you can go back to the same mission/planet and to the same testing position to determine whether it is a “random spread” vs. “defined spread”.

    • @Wallbouncing
      @Wallbouncing  17 дней назад +1

      Great tip, I'll be sure to keep that in mind when running tests similar to the ones for the airburst. Appreciate you checking out the video!