I have a fully built Saileach and with 0 copium, I have to admit that Myrtle is still better in most cases anyway and otherwise you just don't bring Flagpipe and use just Ines. The only thing I use Saileach over Myrtle for is role compression (usually S3). Thing is, when my squad slots are limited, I just bring Ines for DP anyway, since she's the ultimate role compression unit at this point (high risk CC makes enemies more tanky anyway, letting her take full advantage of her DP on hit). I am sorry Saileach. You are just not worth the resources and DP because Myrtle exists but I still love you.
saileach is just good as base slave. Thats all, even though people were angry when i wrote shes trash, whats argument what made you play her? Myrtle is good in almost every way, even passive. Saileach is expensive, gives low dp and her passive is bullshit. Answer from players was "you are bad if you use vanguard just for dp". Really? you use this expensive piece of shit rather than something that does damage like mostima, good medic or defender? Anyone is better than saileach even afk myrtle becouse she got global regen for vanguards. Saileach is one of the worst operators in the game and worst 6*... I was sad then i got this crap called saileach.
Saileach has an added niche in using her S2, which is that she adds extra def to allow Aak to buff up squishy units. Using both Skadi-alter and Saileach allows me to buff Goldenglow with Aak. Without Saileach, even a max level Goldenglow next to a max level Skadi-alter would die. I know that there are other ways to buff the DEF of a caster, but Saileach does it in a very convenient way because not only does she add extra attackspeed on top of Aaks attack speed buff, but she also immediately provides the healing to top the caster back up AND doubles as a DP regen.
I feel like the effort put into hard-subbing videos often goes unappreciated, but it makes stuff like 9:30 possible so I just wanna' say it's a nice touch o7
He's also welfare so anyone who did that event or will do its rerun will have him max pot at no cost. My theory of him being least used is just because he's fairly new and every veteran who needed flagbearer already had myrtle and ely built by his release and even new players will focus on myrtle because of every guide ever.
Saileach's S2 can heal Enmity ops and is honestly a very strong single target heal. Its still not particularly useful most of the time but its much more effective under pressure if you really need your vanguard to pull double duty as a medic.
Supah is Italian, he is not interested in what other cultures do (unless they're building things, in which case he will appear alongside 1d6 other umari and look at that thing until it finishes). This is due to historical circumstances. Italians saw that the Ottoman Empire was better at being Rome than the country that literally has Roma in it, and swore off engagement with all other cultures ever since.
Ok, can we talk about the under 30 that Proviso has??? I think she might be the lowest playable op and I don't understand why. Edit: Went and checked, she isn't the lowest. Some other low ones are Quartz at 14, Diamante at 5, Melanite at 4, and Kestrel has 7, 5 of which is official art, 1 is a piece with hundreds of characters in it, and 1 is Utage dressed as Kestrel. Girl has no fanart of her own.
@@maragazh9993 Worth remembering that the various boorus don't have 1/10th of the Arknights art out there. A lot is stuck in chinese websites and twitter
I think the one big thing that will always hold Saileach back is that she's a 6*. Myrtle is a 4*. This means that for a only a slightly weaker character, you require so many less resources to build them. You can m3 Myrtle for less resources than to just e2 Saileach. Once your account is at a point that you don't care about resources, you still don't build Saileach since Myrtle just does the job well enough
I mean I would built her if i had her... You don't need any vanguards %99 of the time nowadays anyway and i would like to go feral looking at her art while others clearing the stage
True. Given how new 6*'s tend do all have parts that make them strong in their own situations, Saileach who lacks any real place of her own means even just pulling and using resources over newer characters can make it a tall order unless waifu
Can confirm that this happened to me. I actually got Saileach fairly early for my account, but I was already building Myrtle and didn't have many resources; every 6* I built HAD to be the sort that would carry a stage. Almost 2 years later; Myrtle is E2 70 S1M3, I still take her on almost every mission. Saileach is only E1 60, and only comes out on the VERY rare occasion that I need a second flagbearer to generate a metric shit ton of DP with no time to spare. Also, more often than not, the first skill activation where Myrtle pulls ahead in DP generation compared to the mission start is FAR more valuable to me than whatever sustained DP generation Saileach provides.
Worst thing about saileach? She got her ENG va way too early (before they bothered to actually do regional accents) so rather than sounding like a cute irish lass she randomly has the voice of a 38 year old woman from California. Not even the swimsuit skin makes her worth it to me
@@hughu9340 ???? Bro sees someone going "Arknights ended up doing regional accents for their later EN voicework, it's a shame they didn't start earlier" and decides that it's part of the culture war. You must be fun at parties.
Shes super pretty! But i think her utility had been hurt by it not being an upgrade to Elysium but rather a sidegrade to it instead. This led to people with already built Elysiums not finding much use for her on general content, on IS her horrible hope cost made Myrtle a much better alternative and on CCs she and Elysium had went very similarly, later CCs basically using them as "flagbearers" and nothing else. Her utility also got hurt too, her S3 is outright replaced by Elas mines which made the already bad DP gen skill much less worth to use, her S2 saw suprising amounts of use but id say it was niche enough in the end. I think these problems will be fixed better with her next module that will buff her DP reduction talent but the DP scene already changed a fair amount since her release, Flagbearers arent the absolute dominant vanguards anymore and Ines and Canta are super valid alternatives to Flagbearers and Ines espiecelly beats them in value DP printing and utility literally everywhere you can think of. I dont think Saileach is bad as Flagbearers are just good by default, being able to place your units faster is just a broken trait that made rest of the vanguards pretty much redundant for a major period of the game but Saileach was definitely undercooked a fair amount as there werent valid alternatives to Flagbearers at the time and HG was definitely scared of making a even better Elysium that would plague the game to its very end which resulted with her kit feeling akin to a Elysium sidegrade. But what i dont agree with is Myrtle, Myrtle is absolutely powercrept and it had been the case since Elysiums release already, Saileach absolutely brings much more value than her outside places like IS where hope matters much more. I think people overrate her DP printing and the Bagpipe combo a exaggerated amount, of course shes good but Saileach Wanqing and Elysium absolutely beats her in value.
@@HelterwithoutSkelterindeed, statswise every higher rarity flagbearer powercreeps myrtle, except myrtle is accessible to literally everyone and is dirt cheap both to build and to deploy and does her dp printing well enough to be usable in every scenario. She's basically the only flagbearer ever needed and if you need a vanguard that fulfills other roles like crowd control and invisibility reaveal on the side ... Ines...
I think the counter arguement for Myrtle is that for new player or midrange player she is easy to max pot, being a 4 star make it cheap to invest. She is powercrept by Elysium but unfortunately Myrtle is a waifu that make me play A9 with 1 hand. Saileach does powercrept Myrtle in both being a waifu and being better at making DP BUT I didn't get her so i can't j*ckoff to her making Myrtle once again the winner. I also lick Elysium time to time but only when I male knight gaming.
While yeah Myrtle is overrated especially flagpipe. The main reason why she's much more used than Sileach is the same reason why not a lot of people build Shifters outside the progress welfares. If Myrtle can build your defense in ~10sec. It doesn't really matter how fast Support γ is, you're defense is already built way before the enemy could pose a significant enough theat.
They can just make her s1 auto actiavation and i will gladly invest evrything to egt and build her. Just like how they build vulpi s1 they just dont want a good afk dp gen
I have a e2 60 Saileach and I'm pretty sure I never used her, or maybe once or twice when I got her, then never again, just Myrtle or her with Elysium when I need a lot of DP, or just Ines when there are some enemies to farm. Still bought all of her skins tho
I've definitely used her here and there, but ever since Ines that has gotten even less. I don't need a debuffer if Ines kills them or stalls them long enough via her free slow + binds with other dps. Maybe next CC I'll have a reason to use her again, but that relies on frequency of problematic units since her uptime is dog shit comparatively to other debuffers. At least her frequency is also comparatively superior.
The real reason is that if you want a 6 star vanguard for produces concistent DP, meanigfully assists you in killing enemies, does crowd control, and reduces DP costs, you just use mumu.
you are the one who make me comeback to arknights after 2 years of not playing lmao love your content since the operator skit era and i am a texas vanguard supremacist
About Texax and Saileach talents, actually starting with 2 dp is a little better for the fact that you can use it to deploy your DP generators even faster, which is barely relevant in normal content but was relevant in events like CC
Since I don't have Ines. Elysium Myrtle flagpipe is my go-to since forever. I only really bring Saileach if I REAAALLY want max dp at the start but that's hella rare, you don't need more than two flagbearers usually (honestly even just 1 is enough).
Id do it just for the troll to quickly setup cause i want to clear stage as fast as possible for farming purposes. Tho i do still bring ines i bring the entire vanguard crew just to print dp😂
I do Elysium Myrtle Saileach Bagpipe so I can get my afk operators out as fast as possible and not actually bother playing this game. Hope I get the last needed Bagpipe pot one day so I don't even have to wait the 2 seconds in the beginning.
Another point i think could have been added in the healing enmity part Most if not all enmity HAS good survivability If u need extra on top of that You either go for somebody that can actually do it well (suzuran’s better heal, slow and debuff, nightingale cage to help bait some attacks, eterna s3’s batshit crazy stuff skadi s1 eterna s1 too maybe) Or it is a sign that a different strategy like a normal defender with medics or smb with invulnerability are better suited for the job or situation ur dealing with S2 is more of a oopsy button rather than a heroes never die button While i am at it S3 got brutally fucked sideways by ela’s mines honestly
Good video as usual, i personally use her paired with reed altr if i just want to milk more time out of surtyr and/or want to heal up horn for another full skill 3 while also placing her out of healer range. But her usage is for sure very niche, especially as stages are mostly adjusted for myrtle levels of dp. On another note, i also use her as her battle voicelines fit the story narrative which i wish more operaters had, much more fitting then hearing myrtle talking about her dp printing apple ability.
Loved the graph you made, ngl tho, i am surprised how much Myrtle and Elysium dropped substantially over time whereas Saileach kinda stayed pretty consistent in terms of the line trend being almost a pretty even straight line without the drops and plummets like the other two. If nothing else, as one of those few hundreds of Saileach users, it made me happy to see her usage never changed too drastically, meaning her users kept using her pretty consistently 💕🎉
Bear in mind, I'm biased as someone who has a Saileach pot 6 (she and magallan are my most common spooks by a mile). But I use Saileach less because of her flag vanguardability and more because her first talent is nice to turn your brain off about when using her module. This coming from someone who uses Flametail for the meat grinder that is her S3, I just like block counts and block count manipulation. But that also coming with +15 ASPD (and -15ASPD if I use her S2/S3) is a big plus for me. The other ones didn't really care much about the module but I feel like Saileach was tailor-made for it since she likes being close to the frontline unlike Myrtle who virtually doesn't use her S2 and Elysium whose S2 has large enough range to not necessitate being close. This also feeling semi-relevant because the flagbearer that came out afterwards, Wanqing, has a kit that revolves around being close to someone which makes the module fit better into his playstyle too, albeit being more of a creep over myrtle's use cases rather than saileach/elysiums. That being said, I feel like the way they'd fix her to make her *actually* be better than myrtle and elysium at being a vanguard would be a 2nd module that turned her 2nd talent into a Muelsyse parallel - making it "in squad" rather than "after deployment". Could even keep the base effect and slap on the extra one as a bonus (while also letting her benefit from her own talent). Also give her the instructor Y base module effect so I can slap her in the middle of my range tile for peak 1st talent positioning :P
I think another way to buff Janie would be to make herself -2 dp like gravels talent and then make her talent -3 or -4 dp for the next operator. Or they could make it so the aspd buff is available on herself and her flag and maybe make them stack on skill.
What i dont like about saileach is that whit s2/s3 its often a choice between maximising dp generation or effect usage and these skills are more late game oriented effects but then you wont need the dp anymore if you arent using multiple merchants or something so again half the skill is wasted.
Lets not forget to mention Elysium reducing snipers' DP cost AND buff their ASPD more than Saileach does. Yes, it only works on snipers, but a bootleg pot6 DP cost on units like Ray and Wis'adel or making Exusiai even cheaper does matter a lot. I use him with the Ibe-boys in every stage and that DP reduction matters a lot. Plus, while playing Flagpipe, you'll usually use Myrtle as the main DP printer then you'll have some niche crunchy DEF shred with Elysium. Got him to pot5 as a year 4 player too. Or lets say im biased.
One possible specific scenario in which a "role compression" unit is useful is probably in some challenge mode stages that limit the number of units you can bring. Also, work in CC's tag with the same limitation.
i would argue the stats clearly prove elysium/ myrtle > saileach BUT the numbers are still massive. she clearly is used more then MANY other Vanguard Operators. her number beeing this large (around 1/3 of myrtle) proves even more that she is capable of something that myrtle isnt as (i claim with no proof) everyone owning saileach has a build myrtle.
my ol' M9 Saileach is just in my squad to look pretty with her skin and a bit extra healing and +1 block on my Mudrock thanks to her module, but for initial DP Myrtle is noticeable faster
Saileach being a high end unit is a correct statement though and I say this as a non-fan(she still waits for her E2 on my acc). The statistics you show demonstrate exactly that since they also encompass newer players who absolutely have Myrtle developed and are extremely unlikely to even own Saileach. Those 500+ uses of her are precisely old/high end players.
I don't think this is really much of a factor, people who submit clears to arcrec are advanced players, they are going to have high end operators (unless they're running a niche like e1 or e0 clears), though the difficulty of getting saileach max pot does still play a role because unless it's really really worth it like bagpipe talent upgrade even a lot of advanced players won't spend/grind towards it yeah.
@@oke5403 Even in that case Saileach numbers are pretty impressive when you take into account Myrtle and Elysium are staple vanguard units so Saileach being 1/3rd the usage of them considering the cost of investment and rarity is pretty impressive. If you listen to Supah you would think she's on some dog shit usage rate, but for a luxury unit her usage rate is high.
Wtf, am i addicted or what, why am i hearing balatro music in the video, and wow i even start to see the balatro background too. im cooked, i should stop playing for a while.
what saileach need is a rework on her s2 and s3. the flag should behave like a summon unit, so we can choose which target (S2) or where the flag lands (s3). maybe module, just maybe....
My reason to use her: Tall pretty woman that has a summer skin. Always use her but when DP even more stricter I'll swap her with Elysium lol Here's hoping HG release hot female 5 *flag bearer in the future
I think lower usage of Saileach is also affected by general availability Myrtle is pretty much on everyone's account, and Elysium is a lower rarity than Saileach and is available in recruitment meaning you can albeit with some difficulty get him without needing to spend any premium currency.
As someone who uses Saileach myself, I never really undrstood why players needed to artificially prop her up. Yeah, Myrtle/Elysium is generally better but I like her design and her kit is comfortable enough to use on almost any stage. Don't really need any more justification to raise/field her. Also, its fun to stack every ASPD buff available in the base game sometimes. I'm really just grateful that enemy scaling and stage design allows me to not absolutely need to bring Myrtle/Elysium to beat most stages and I can generally shoehorn in whatever operator I like most of the time. Don't think I've actually deployed Myrtle in literal years now, other than sending her into the mines in RA I suppose.
This video makes sense, but I like the roles she compresses, and she looks great, so I like using her. Plus, her S3 is quite satisfying when it hits am enemy!
Before watching - She's fine, and has good utility. She just happens to, on the main thing you want flagbearers for, be slightly slower than a much easier to level 4 star. And since, if you're running flagpipe, you probably want those sweet deploy points sooner than later, she's a bit worse to use than said 4 star. If you're not, it's generally better to run a specialist in whatever you're doing than have a general utility. But she's not a bad unit in any capacity, and is totally usable with ease.
I'd also like to point out that Saileachs -2 DP for the next operator is nice in theory, but Elysiums sniper support is done way better. Just placing 2 Snipers brings double the value when picking Elysium over her. And while Saileach gives 4 operators ATK speed and reduces enemy ATK speed around her banner simultaneously, you don't play around that. It's a nice bonus, but you never pick Saileach for that specific passive. You will however pick Elysium over Myrtle if you play a sniper heavy team, as one sniper gives Elysium a DP bonus over Myrtle if you can spare the DP in the beginning. What I'm trying to say is; if you want a Flagbearer besides Myrtle who has more utility and can be really beneficial, pick Elysium.
The only reason to use Saileach is for her frequency of s3, not for her uptime. But given how rare that's needed, it makes her incredibly bad to use. And yeah, as the video mentions, her only other use if you need ALL of those things combined.
There is both Myrtle and Elysium, Ines also dropped she is pretty much an auto-include in my squads. Saileach has some cool and fun use cases, but I always think of other operators first.
yes, its rare need all of this in one operator slot, but when u need it just happen that... it ISNT ENOUGH, because normaly u need myrtle/ines dp, shamare/silverash sister debuffs, ethan cc(or the stunbomb from nearl event) in one, but hey, if a character realy do all that at same or even better stats then other, it must be wisadel lets hope logos alter be that character
One of these days, I just want the video to start of with "This video is sponsored by Raid Shadow Legends" or something. I think it would be pretty funny.
"Harder to get pots on Saileach than Elysium" - Definitely not me sitting on pot6 Saileach for no particular reason while Elysium is only pot4 (I swear I didn't do this on purpose)
About wanqing, he'll definitely better pick over saileach IF ONLY he was released earlier. He's free max pot so lowkey better than elysium if you're unlucky. it's just he's releasing after CC is gone and most player already build 2 or more flag bearer now.
Flagbearer is the ONE archetype where role compression does not work. Splash or Chain Casters can double as CCer, Guard doubles as lane holder, Defender doubles as healer, but Flagbearers CAN'T double as anything. The moment they let down their DP gen for side utility, they automatically lose value. Elysium provides good role compression because he KEEPS his good DP/sec AND have DEF debuff on top of it. Saileach in trying to fit in that stun and small ass damage ended up sacrificing too much of her DP gen and Fragile. If she could: 1. Cut her DP cost to 9 like Ely 2. Remove the stun and damage 3. Replace the Fragile with DEF/RES shred She would be the de facto best Flagbearer in the game, if only by virtue of debuff always being stackable. A Saileach with debuffs will always find a place in your strategy even if you bring Shamare and Elysium both.
I have m9 Saileach but still use Myrtle in most of my play because of only one thing. Myrtle can heal herself and other vanguard just by being there. If not for that I would use Saileach instead. I prioritise op that can "take care of themselves", which mean they have any sort of self healing without the need of medic. Myrtle fit to this, her healing by talent isn't much but still nice to have. Other vanguard also benefits from it, so in case I need to use a lot of vanguard, myrtle usually has a slot. Sometimes I need to put Bagpipes somewhere for temporary land holding, just keep myrtle around increases Bagpipes's survivability by alot.
Yeah, I remember instantly regretting pulling for her on release once I built her and saw her kit. If you look at her TWO, SEPARATE talents, then compare them to Elysium's ONE, SINGULAR talent, they're so fucking similar you have to wonder why Saileach's talents weren't compressed into a single talent to make way for a wholly unique 2nd talent. "but Elysium's talent only works for snipers!" Except his ASPD effect is global and his DP cost reduction for snipers is infinite so long as he is on the field. And as time has gone on, Elysium has only gotten supremely better in this regard, considering the absolutely batshit insane sniper operators that have released. Pozy, Typhon, Ray, Fiammetta, and You-know-who. Meanwhile Saileach's first talent only effects the 8 or 9 units around her banner, and her 2nd talent only reduces the DP cost of the next deployed operator. If it was *every* operator after she was deployed, she'd 100% be at the top imo. But the devs decided to completely gut her kit, likely for fear of her becoming the next Myrtle. They clearly tried to make "Elysium 2: Electric Boogaloo" but ended up with a shitty knock-off instead.
I think you forgot a point. Usually you want vanguards to be 'excused from the field' a soon as you have enough dp to work your team around, which makes her even more weird in the fact that you wouldn't want her on the field in place of those especialized unities. OF COURSE that there are some cases that this isn't true, but in majority of cases this remais true.
I've got Max pot Ethan just by sheer luck (very light spender) and is my primary choice, then Mirtle. Ethan is just the superior option if you want to deploy snipers (quite often), still Mirtle + bagpipe sees a lot of play due to first second DP boost. I didn't build Sileach, I wanted to, but I have limited resources and the other two cover flagbearer needs.
I love Sailech I have her Max Pot I have her M9d, Mod 3, Lvl 90 I have her Max Pot I use her more than Myrtle and Elysium I have all her skins I think she's way better than either of them due to her -2 DP Talent and Attack Speed Talent I have her Max Pot That may have something to do with it honestly...
for me saileach less used is not the dp, but the buff or debuff like the video said. As comparison saileach vs Ines, why? they both do many things, saileach buff debuff and dp regen, ines also dps (aerial include) debuff (remove invisible, bind) and dp regen. Ines more usage cause her kit help her to overcome subclass drawback, 1 block and average atk stat. (their s3 is rarely to use) Ines can hold many enemies (dispite 1 block) with 6s bind, it's enough to kill mob, 2 tile range, and steal aspd. (reveal still exist after retreat) meanwhile saileach aspd buff debuff around her (flag), but either you will put unit in front of her or replace her, meaning aspd buff is not applied well In mid-late stage duration, Ines can still usefull, while saileach is not
I can agree with the points made but I'd like to make a few points of my own When Saileach was released, we didn't have Mlynar, Walter, Typhon, all the nukes and Mostima was still considered fairly bad and the meta revolved around stalling and alternating bursts. So when Suzuran's skill went offline, Saileach was fairly viable at the time. Obviously with new operators and powercreep, even Suzuran's debuffing has become less useful. But now, we don't even really have CC anymore. We haven't had Trials of Navigator in a while, we haven't had a new CC in a long time either so most of our content now is just IS, Reclaimation Algorithm and EX stages. So in many cases, what's the point of having a hyper meta team aside from just steamrolling the content? In most content nowadays, you don't need Walter for every stage or super fast DP generation outside of a few stages. So we're in a situation where, if you have a decently built account, you can clear most stages by just bringing your favourites. Once we get a new Trials of Navigator or CC, this video will be fairly relevant then but only if you're picking every modifier on CC. Conversely, you can also use the argument I just made against me by saying "why not bring every meta operator if content is that easy?" which is also a valid way of playing the game. It's just that we don't have much hard content currently lined up that I feel like going full meta, brain off mode isn't really worth it outside of saving some time which you could use to do other things. Lastly, I want to talk about a point you made that annoys me a little. You compared a Pot 6 Elysium to a pot 0 Saileach. While obviously, not everyone is going to have a Pot 6 Saileach, not everyone will have a Pot 6 Elysium either, especially with Kernel Headhunting and even with Recruitment unless you actively spam out recruitment with the expedited plans so I find that including an operator whose been maxed out to an operator who hasn't been in this case, a little disingenuous. Saileach has her uses and even though I bring her into every squad, she not the best. And that's okay.
In all honesty, just running a Myrtle + Bagpipe is already enough for most stages. Just add Elysium if you need a bit of higher DP generation boost. The reason I use her in addition from the FlagPipe trio is just memes. Definitely not because of placebo effect and the hot summer skin.
Hear me out, if saileach got a module that removes the limitation on talent to, which practically made all operators cost 2 dp less as long as she's deployed would fix her
the sole reason why i dont use saileach or any other flagbearer is just due the fact i can just take 2 vanguards with poor dp generation but good at other jobs, like combo flametail and ines. why anybody even need flagbearer now when saga and flametail exist, both being good laneholders and generating decent amount of dp
I'm a daily budget player and I have 5/5 Myrtles, 5/5 Elysiums, 5/5 Wangings, and 1/5 Saileach So I use Myrtle if a need DP a few seconds earlier than the others, and Elysium if invisibility is an issue and if I brought snipers.
All well-researched and clearly presented arguments. Unfortunately, she cute.
she dont need to be a flagbearer she can be a child bearer😤
@@schiell copying my comment smh im suing see you in court
I came here to post "yeah, but she cute tho" lmao I got beat to it
@@HiImSkushie i didnt even see your comment, we might have just the same rotted neurons
She's breedable
"You need 2 less dp" where is vigil gonna find his niche now D:
in texas
Kicking 2dp is never getting old
yeah i hope her 2nd module will fixing that talent
True! The worst part of Saileach is that it’s very hard to use her with one hand!
How's that any different with myrtle?
@@newCoCoY6get out 😭
@@newCoCoY6 im calling the police
Yea. Everything i see Saileach, i just can't play the game anymore because I need to go one handed.
Me when i play mizuki
Saileach and Ash fans out here arguing their fav ops are meta, while Frostleaf fans over here just accepting our existence
Frostleaf is a great operator, she got me so many yellow certs with her tag combinations! Oh, for gameplay? Well, I've used her once...
Frostleaf alter pls
@@EvanOfTheDarknessyep ,i like her because she give me a gold cert when i see her tag
frostleaf nation
I'm actually considering maxing her out for a Coldnights team.
I don't know how Supah will react if Gummy has children showing up in Endfield
honestly, I think he'll just assume he's the father-
They're my beautiful descendants
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
imagine if it happens and vigil is the canonical father
I have a fully built Saileach and with 0 copium, I have to admit that Myrtle is still better in most cases anyway and otherwise you just don't bring Flagpipe and use just Ines. The only thing I use Saileach over Myrtle for is role compression (usually S3).
Thing is, when my squad slots are limited, I just bring Ines for DP anyway, since she's the ultimate role compression unit at this point (high risk CC makes enemies more tanky anyway, letting her take full advantage of her DP on hit).
I am sorry Saileach. You are just not worth the resources and DP because Myrtle exists but I still love you.
Yeah, Myrtle is better.
saileach is just good as base slave. Thats all, even though people were angry when i wrote shes trash, whats argument what made you play her? Myrtle is good in almost every way, even passive. Saileach is expensive, gives low dp and her passive is bullshit. Answer from players was "you are bad if you use vanguard just for dp". Really? you use this expensive piece of shit rather than something that does damage like mostima, good medic or defender? Anyone is better than saileach even afk myrtle becouse she got global regen for vanguards. Saileach is one of the worst operators in the game and worst 6*... I was sad then i got this crap called saileach.
I literally only use her because "myrtle would make things way too easier", only to loose my is run anyway
Saileach has an added niche in using her S2, which is that she adds extra def to allow Aak to buff up squishy units.
Using both Skadi-alter and Saileach allows me to buff Goldenglow with Aak. Without Saileach, even a max level Goldenglow next to a max level Skadi-alter would die.
I know that there are other ways to buff the DEF of a caster, but Saileach does it in a very convenient way because not only does she add extra attackspeed on top of Aaks attack speed buff, but she also immediately provides the healing to top the caster back up AND doubles as a DP regen.
@@LewdGarlic-mh8hj you know what? based af
To be fair, Wanqing low usage on arkrec because he is released very late, just before ccb2
Also, sussurro jumpscare at 9:14
You didn’t need a SECOND video of hating on Saileach
I wake up EXTRA EARLY just to have more time to be a hater.
#1 Saileach hater
I got saileach when trying to get ulpianus and I never felt so disappointed to get a 6 star operator ever.
@ I got Ebenholz LMAO, took 80 pulls to get Ulpipi
@conqueror_the_based NAWWWWW IM AT 78 DONT JOKE WITH ME.
11:09 damnit why does it always come back to Ethan? lmfao
It never comes back to Ethan. You just can't get away because he permabinds you.
84% chance to bind for 3.5s in a 3x3 (+1) area is kind of hard to beat, especially when its at 4 star costs
funny yoyo lizard
He's just the best staller
Tbh, Ascalon S2 is still better overall.
Once I tried her, I could never come back to Ethan.
I feel like the effort put into hard-subbing videos often goes unappreciated, but it makes stuff like 9:30 possible so I just wanna' say it's a nice touch o7
I didn't expect to see you here. Your cover of Lost in Thoughts All Alone is an absolute banger
Oh wow thank you actually this is a very nice comment
9:20 Wanqing's S2 heals in an AoE 3x3 range, though AND gives ASPD buffs
so
the least-used Flagbearer still powercreeps Saileach
He's also welfare so anyone who did that event or will do its rerun will have him max pot at no cost. My theory of him being least used is just because he's fairly new and every veteran who needed flagbearer already had myrtle and ely built by his release and even new players will focus on myrtle because of every guide ever.
Saileach's S2 can heal Enmity ops and is honestly a very strong single target heal. Its still not particularly useful most of the time but its much more effective under pressure if you really need your vanguard to pull double duty as a medic.
@@anastil Him being welfare is a big downside, tho. He just costs too much DP.
@@Fedorchik1536 Still cheaper than Saileach and Elysium without pots tho.
ah Ethan my beloved
"Sigh Leech"
lol saileach is a Gaelic word meaning willow, it's pronounced "say-luh"
I am correct and the Gaelic is wrong
@@SUPAH_SUPAH_SUPAH hey man, you asked how it was pronounced in the description D:
Supah is Italian, he is not interested in what other cultures do (unless they're building things, in which case he will appear alongside 1d6 other umari and look at that thing until it finishes).
This is due to historical circumstances. Italians saw that the Ottoman Empire was better at being Rome than the country that literally has Roma in it, and swore off engagement with all other cultures ever since.
@@al77709superior roman architecture vs welsh rock circle
@@al77709 And the spaghetti bros also have a history of being unreliable.
saileach_(arknights) 544 post-count, myrtle_(arknights) 845 post-count, elysium_(arknights) 296 post-count, on booru.
I concede.
Frostleaf - 740. Damn
Ok, can we talk about the under 30 that Proviso has??? I think she might be the lowest playable op and I don't understand why.
Edit: Went and checked, she isn't the lowest. Some other low ones are Quartz at 14, Diamante at 5, Melanite at 4, and Kestrel has 7, 5 of which is official art, 1 is a piece with hundreds of characters in it, and 1 is Utage dressed as Kestrel. Girl has no fanart of her own.
@@maragazh9993 Worth remembering that the various boorus don't have 1/10th of the Arknights art out there. A lot is stuck in chinese websites and twitter
@@maragazh9993poor kestrel
3:08 wtf CAUGHT with my pants down
I think the one big thing that will always hold Saileach back is that she's a 6*. Myrtle is a 4*. This means that for a only a slightly weaker character, you require so many less resources to build them. You can m3 Myrtle for less resources than to just e2 Saileach. Once your account is at a point that you don't care about resources, you still don't build Saileach since Myrtle just does the job well enough
That's a tall order since new ops keep coming out your rss gonna drain anyway
I mean I would built her if i had her... You don't need any vanguards %99 of the time nowadays anyway and i would like to go feral looking at her art while others clearing the stage
True. Given how new 6*'s tend do all have parts that make them strong in their own situations, Saileach who lacks any real place of her own means even just pulling and using resources over newer characters can make it a tall order unless waifu
Can confirm that this happened to me. I actually got Saileach fairly early for my account, but I was already building Myrtle and didn't have many resources; every 6* I built HAD to be the sort that would carry a stage.
Almost 2 years later; Myrtle is E2 70 S1M3, I still take her on almost every mission. Saileach is only E1 60, and only comes out on the VERY rare occasion that I need a second flagbearer to generate a metric shit ton of DP with no time to spare.
Also, more often than not, the first skill activation where Myrtle pulls ahead in DP generation compared to the mission start is FAR more valuable to me than whatever sustained DP generation Saileach provides.
The fact that funny free 4* chameleon yoyo man keeps coming up every video is endlessly funny to me
You can't improve perfection 👌
“Myrtle stopped appearing in *every* CC”?
tf?
At that point it just seem malicious, the goal post never moved.
epic video again SUPAH can't wait to see you oiled up
Can't wait to see Supha receiving fan letter from China telling him how good looking he is
looking toward your "I was wrong about Saileach" and step down from being the most hated Arknights zootuber
Worst thing about saileach?
She got her ENG va way too early (before they bothered to actually do regional accents) so rather than sounding like a cute irish lass she randomly has the voice of a 38 year old woman from California.
Not even the swimsuit skin makes her worth it to me
38? She does NOT sound like that 💀
For me she sounds ~normal. But to me *you* sound like these twitter freaks, who lose their sht when character one shade lighter.
@@hughu9340 ????
Bro sees someone going "Arknights ended up doing regional accents for their later EN voicework, it's a shame they didn't start earlier" and decides that it's part of the culture war.
You must be fun at parties.
@@hughu9340twitter mentioned, shush
@@hughu9340You sound like a person who uses the term woke unironically
Shes super pretty!
But i think her utility had been hurt by it not being an upgrade to Elysium but rather a sidegrade to it instead. This led to people with already built Elysiums not finding much use for her on general content, on IS her horrible hope cost made Myrtle a much better alternative and on CCs she and Elysium had went very similarly, later CCs basically using them as "flagbearers" and nothing else.
Her utility also got hurt too, her S3 is outright replaced by Elas mines which made the already bad DP gen skill much less worth to use, her S2 saw suprising amounts of use but id say it was niche enough in the end.
I think these problems will be fixed better with her next module that will buff her DP reduction talent but the DP scene already changed a fair amount since her release, Flagbearers arent the absolute dominant vanguards anymore and Ines and Canta are super valid alternatives to Flagbearers and Ines espiecelly beats them in value DP printing and utility literally everywhere you can think of.
I dont think Saileach is bad as Flagbearers are just good by default, being able to place your units faster is just a broken trait that made rest of the vanguards pretty much redundant for a major period of the game but Saileach was definitely undercooked a fair amount as there werent valid alternatives to Flagbearers at the time and HG was definitely scared of making a even better Elysium that would plague the game to its very end which resulted with her kit feeling akin to a Elysium sidegrade.
But what i dont agree with is Myrtle, Myrtle is absolutely powercrept and it had been the case since Elysiums release already, Saileach absolutely brings much more value than her outside places like IS where hope matters much more. I think people overrate her DP printing and the Bagpipe combo a exaggerated amount, of course shes good but Saileach Wanqing and Elysium absolutely beats her in value.
agree with myrtle, easy to build, brain turn off press dp button
why build sail leech when can build a kill button
@@HelterwithoutSkelterindeed, statswise every higher rarity flagbearer powercreeps myrtle, except myrtle is accessible to literally everyone and is dirt cheap both to build and to deploy and does her dp printing well enough to be usable in every scenario. She's basically the only flagbearer ever needed and if you need a vanguard that fulfills other roles like crowd control and invisibility reaveal on the side ... Ines...
I think the counter arguement for Myrtle is that for new player or midrange player she is easy to max pot, being a 4 star make it cheap to invest. She is powercrept by Elysium but unfortunately Myrtle is a waifu that make me play A9 with 1 hand. Saileach does powercrept Myrtle in both being a waifu and being better at making DP BUT I didn't get her so i can't j*ckoff to her making Myrtle once again the winner. I also lick Elysium time to time but only when I male knight gaming.
While yeah Myrtle is overrated especially flagpipe. The main reason why she's much more used than Sileach is the same reason why not a lot of people build Shifters outside the progress welfares. If Myrtle can build your defense in ~10sec. It doesn't really matter how fast Support γ is, you're defense is already built way before the enemy could pose a significant enough theat.
They can just make her s1 auto actiavation and i will gladly invest evrything to egt and build her.
Just like how they build vulpi s1 they just dont want a good afk dp gen
I have a e2 60 Saileach and I'm pretty sure I never used her, or maybe once or twice when I got her, then never again, just Myrtle or her with Elysium when I need a lot of DP, or just Ines when there are some enemies to farm. Still bought all of her skins tho
I've definitely used her here and there, but ever since Ines that has gotten even less. I don't need a debuffer if Ines kills them or stalls them long enough via her free slow + binds with other dps. Maybe next CC I'll have a reason to use her again, but that relies on frequency of problematic units since her uptime is dog shit comparatively to other debuffers. At least her frequency is also comparatively superior.
The real reason is that if you want a 6 star vanguard for produces concistent DP, meanigfully assists you in killing enemies, does crowd control, and reduces DP costs, you just use mumu.
you are the one who make me comeback to arknights after 2 years of not playing lmao
love your content since the operator skit era
and
i am a texas vanguard supremacist
3:05 my god his reaching global status soon no one could stop him
About Texax and Saileach talents, actually starting with 2 dp is a little better for the fact that you can use it to deploy your DP generators even faster, which is barely relevant in normal content but was relevant in events like CC
The Chinese have now recognized Arknights most hated RUclipsr?!
Supah has truly become Mr. Worldwide!
Since I don't have Ines. Elysium Myrtle flagpipe is my go-to since forever. I only really bring Saileach if I REAAALLY want max dp at the start but that's hella rare, you don't need more than two flagbearers usually (honestly even just 1 is enough).
Id do it just for the troll to quickly setup cause i want to clear stage as fast as possible for farming purposes. Tho i do still bring ines i bring the entire vanguard crew just to print dp😂
I do Elysium Myrtle Saileach Bagpipe so I can get my afk operators out as fast as possible and not actually bother playing this game.
Hope I get the last needed Bagpipe pot one day so I don't even have to wait the 2 seconds in the beginning.
Thorns alter can pulverize me your so right supah (as always)
Did you pray today?
The ultimate irony at this point would be if they made Gummy Alter a role compression character.
Another point i think could have been added in the healing enmity part
Most if not all enmity HAS good survivability
If u need extra on top of that
You either go for somebody that can actually do it well (suzuran’s better heal, slow and debuff, nightingale cage to help bait some attacks, eterna s3’s batshit crazy stuff skadi s1 eterna s1 too maybe)
Or it is a sign that a different strategy like a normal defender with medics or smb with invulnerability are better suited for the job or situation ur dealing with
S2 is more of a oopsy button rather than a heroes never die button
While i am at it
S3 got brutally fucked sideways by ela’s mines honestly
oh boy, reddit's gonna have another meltdown with this one
Good video as usual, i personally use her paired with reed altr if i just want to milk more time out of surtyr and/or want to heal up horn for another full skill 3 while also placing her out of healer range. But her usage is for sure very niche, especially as stages are mostly adjusted for myrtle levels of dp.
On another note, i also use her as her battle voicelines fit the story narrative which i wish more operaters had, much more fitting then hearing myrtle talking about her dp printing apple ability.
i dont play this game anymore but i still enjoy your content
So when we get Ethan dedicated video...?
I only don't use her because I don't have her, but I need her for my all-horned team.
Loved the graph you made, ngl tho, i am surprised how much Myrtle and Elysium dropped substantially over time whereas Saileach kinda stayed pretty consistent in terms of the line trend being almost a pretty even straight line without the drops and plummets like the other two. If nothing else, as one of those few hundreds of Saileach users, it made me happy to see her usage never changed too drastically, meaning her users kept using her pretty consistently 💕🎉
I use Saileach even if it's not reasonable, cause, love her. The Jeanne D'Arknights.
Bear in mind, I'm biased as someone who has a Saileach pot 6 (she and magallan are my most common spooks by a mile). But I use Saileach less because of her flag vanguardability and more because her first talent is nice to turn your brain off about when using her module. This coming from someone who uses Flametail for the meat grinder that is her S3, I just like block counts and block count manipulation. But that also coming with +15 ASPD (and -15ASPD if I use her S2/S3) is a big plus for me.
The other ones didn't really care much about the module but I feel like Saileach was tailor-made for it since she likes being close to the frontline unlike Myrtle who virtually doesn't use her S2 and Elysium whose S2 has large enough range to not necessitate being close. This also feeling semi-relevant because the flagbearer that came out afterwards, Wanqing, has a kit that revolves around being close to someone which makes the module fit better into his playstyle too, albeit being more of a creep over myrtle's use cases rather than saileach/elysiums.
That being said, I feel like the way they'd fix her to make her *actually* be better than myrtle and elysium at being a vanguard would be a 2nd module that turned her 2nd talent into a Muelsyse parallel - making it "in squad" rather than "after deployment". Could even keep the base effect and slap on the extra one as a bonus (while also letting her benefit from her own talent). Also give her the instructor Y base module effect so I can slap her in the middle of my range tile for peak 1st talent positioning :P
I think another way to buff Janie would be to make herself -2 dp like gravels talent and then make her talent -3 or -4 dp for the next operator. Or they could make it so the aspd buff is available on herself and her flag and maybe make them stack on skill.
What i dont like about saileach is that whit s2/s3 its often a choice between maximising dp generation or effect usage and these skills are more late game oriented effects but then you wont need the dp anymore if you arent using multiple merchants or something so again half the skill is wasted.
That balatro background music, i just stop playing for 1 day, and now im hearing that again
I didn't get to choose this name bruh
Hi Angelina
Lets not forget to mention Elysium reducing snipers' DP cost AND buff their ASPD more than Saileach does. Yes, it only works on snipers, but a bootleg pot6 DP cost on units like Ray and Wis'adel or making Exusiai even cheaper does matter a lot. I use him with the Ibe-boys in every stage and that DP reduction matters a lot. Plus, while playing Flagpipe, you'll usually use Myrtle as the main DP printer then you'll have some niche crunchy DEF shred with Elysium. Got him to pot5 as a year 4 player too.
Or lets say im biased.
Have Saileach (pot 3) and never used her. But now, after your video, you convinced me to maxing her.
One possible specific scenario in which a "role compression" unit is useful is probably in some challenge mode stages that limit the number of units you can bring. Also, work in CC's tag with the same limitation.
i would argue the stats clearly prove elysium/ myrtle > saileach BUT the numbers are still massive. she clearly is used more then MANY other Vanguard Operators.
her number beeing this large (around 1/3 of myrtle) proves even more that she is capable of something that myrtle isnt as (i claim with no proof) everyone owning saileach has a build myrtle.
I feel like so many people don't understand role-compression. So thank you for explaining it again funny Italian man. Love the videos, keep cooking!
my ol' M9 Saileach is just in my squad to look pretty with her skin and a bit extra healing and +1 block on my Mudrock thanks to her module, but for initial DP Myrtle is noticeable faster
she can dp, she can heal, she can damage, and big personality.
oh hey, a new video to react to. 😏😏😏😏
Brother you don't understand like half the words in this video
Saileach being a high end unit is a correct statement though and I say this as a non-fan(she still waits for her E2 on my acc). The statistics you show demonstrate exactly that since they also encompass newer players who absolutely have Myrtle developed and are extremely unlikely to even own Saileach. Those 500+ uses of her are precisely old/high end players.
I don't think this is really much of a factor, people who submit clears to arcrec are advanced players, they are going to have high end operators (unless they're running a niche like e1 or e0 clears), though the difficulty of getting saileach max pot does still play a role because unless it's really really worth it like bagpipe talent upgrade even a lot of advanced players won't spend/grind towards it yeah.
@@oke5403 Even in that case Saileach numbers are pretty impressive when you take into account Myrtle and Elysium are staple vanguard units so Saileach being 1/3rd the usage of them considering the cost of investment and rarity is pretty impressive. If you listen to Supah you would think she's on some dog shit usage rate, but for a luxury unit her usage rate is high.
me, i'm nobody and i'll keep using her everywhere
Wtf, am i addicted or what, why am i hearing balatro music in the video, and wow i even start to see the balatro background too. im cooked, i should stop playing for a while.
what saileach need is a rework on her s2 and s3. the flag should behave like a summon unit, so we can choose which target (S2) or where the flag lands (s3). maybe module, just maybe....
My reason to use her: Tall pretty woman that has a summer skin. Always use her but when DP even more stricter I'll swap her with Elysium lol
Here's hoping HG release hot female 5 *flag bearer in the future
I think lower usage of Saileach is also affected by general availability Myrtle is pretty much on everyone's account, and Elysium is a lower rarity than Saileach and is available in recruitment meaning you can albeit with some difficulty get him without needing to spend any premium currency.
Ignoring the video to just say Supah is goated putting balatro ost in the background of the start of the video
As someone who uses Saileach myself, I never really undrstood why players needed to artificially prop her up. Yeah, Myrtle/Elysium is generally better but I like her design and her kit is comfortable enough to use on almost any stage. Don't really need any more justification to raise/field her. Also, its fun to stack every ASPD buff available in the base game sometimes.
I'm really just grateful that enemy scaling and stage design allows me to not absolutely need to bring Myrtle/Elysium to beat most stages and I can generally shoehorn in whatever operator I like most of the time. Don't think I've actually deployed Myrtle in literal years now, other than sending her into the mines in RA I suppose.
Saileach is the Irish word for 'willow' but is also used to describe a chubby person. No idea what value that info has but it's kinda funny.
OBJECTION! Saileach fokin ballin!
This video makes sense, but I like the roles she compresses, and she looks great, so I like using her. Plus, her S3 is quite satisfying when it hits am enemy!
Before watching - She's fine, and has good utility. She just happens to, on the main thing you want flagbearers for, be slightly slower than a much easier to level 4 star. And since, if you're running flagpipe, you probably want those sweet deploy points sooner than later, she's a bit worse to use than said 4 star. If you're not, it's generally better to run a specialist in whatever you're doing than have a general utility.
But she's not a bad unit in any capacity, and is totally usable with ease.
i only came to this vid to watch my man elysium get glazed (somehow)
ASPD buff and debuff is pretty nice. I only use Myrtle if I need the vanguard HP regen or DP really early.
I'd also like to point out that Saileachs -2 DP for the next operator is nice in theory, but Elysiums sniper support is done way better. Just placing 2 Snipers brings double the value when picking Elysium over her. And while Saileach gives 4 operators ATK speed and reduces enemy ATK speed around her banner simultaneously, you don't play around that. It's a nice bonus, but you never pick Saileach for that specific passive. You will however pick Elysium over Myrtle if you play a sniper heavy team, as one sniper gives Elysium a DP bonus over Myrtle if you can spare the DP in the beginning. What I'm trying to say is; if you want a Flagbearer besides Myrtle who has more utility and can be really beneficial, pick Elysium.
The only reason to use Saileach is for her frequency of s3, not for her uptime. But given how rare that's needed, it makes her incredibly bad to use. And yeah, as the video mentions, her only other use if you need ALL of those things combined.
There is both Myrtle and Elysium, Ines also dropped she is pretty much an auto-include in my squads.
Saileach has some cool and fun use cases, but I always think of other operators first.
I didn't get off my Balatro streak just to keep on hearing it uppon clicking on this video. Damn thee.
I know this was supposed to be a negatives of saileach video, but now I am just a saileach simp and raising her to e2 as I type
fml
yes, its rare need all of this in one operator slot, but when u need it just happen that... it ISNT ENOUGH, because normaly u need myrtle/ines dp, shamare/silverash sister debuffs, ethan cc(or the stunbomb from nearl event) in one, but hey, if a character realy do all that at same or even better stats then other, it must be wisadel
lets hope logos alter be that character
It took Supah 3 minutes to get to his usual intro, DAMN HE MUST REALLY GOT A LOTTA SAY TO THEM SAILEACH FANS :0
One of these days, I just want the video to start of with "This video is sponsored by Raid Shadow Legends" or something. I think it would be pretty funny.
"Harder to get pots on Saileach than Elysium" - Definitely not me sitting on pot6 Saileach for no particular reason while Elysium is only pot4 (I swear I didn't do this on purpose)
About wanqing, he'll definitely better pick over saileach IF ONLY he was released earlier. He's free max pot so lowkey better than elysium if you're unlucky. it's just he's releasing after CC is gone and most player already build 2 or more flag bearer now.
Me with max pot: I AM NOT NOBODY.
6:02 Saileach retires from Rhodes Island to play Balatro in peace
Flagbearer is the ONE archetype where role compression does not work. Splash or Chain Casters can double as CCer, Guard doubles as lane holder, Defender doubles as healer, but Flagbearers CAN'T double as anything.
The moment they let down their DP gen for side utility, they automatically lose value. Elysium provides good role compression because he KEEPS his good DP/sec AND have DEF debuff on top of it. Saileach in trying to fit in that stun and small ass damage ended up sacrificing too much of her DP gen and Fragile. If she could:
1. Cut her DP cost to 9 like Ely
2. Remove the stun and damage
3. Replace the Fragile with DEF/RES shred
She would be the de facto best Flagbearer in the game, if only by virtue of debuff always being stackable. A Saileach with debuffs will always find a place in your strategy even if you bring Shamare and Elysium both.
I built her and barely use her...but I am a IS focused player. She was good for IS3 jellyfish boss stun with s3 and a nice opener to Ulpanius now. 😊
The Balatro music is a nice touch
I have m9 Saileach but still use Myrtle in most of my play because of only one thing. Myrtle can heal herself and other vanguard just by being there. If not for that I would use Saileach instead.
I prioritise op that can "take care of themselves", which mean they have any sort of self healing without the need of medic. Myrtle fit to this, her healing by talent isn't much but still nice to have. Other vanguard also benefits from it, so in case I need to use a lot of vanguard, myrtle usually has a slot. Sometimes I need to put Bagpipes somewhere for temporary land holding, just keep myrtle around increases Bagpipes's survivability by alot.
I jsut use Saileach because she's an Hydra and it's my favorite mythical creature to exist and well, there are no other Hydra operators in the game :)
3:03 This person truly deserves his name
Yeah, I remember instantly regretting pulling for her on release once I built her and saw her kit.
If you look at her TWO, SEPARATE talents, then compare them to Elysium's ONE, SINGULAR talent, they're so fucking similar you have to wonder why Saileach's talents weren't compressed into a single talent to make way for a wholly unique 2nd talent.
"but Elysium's talent only works for snipers!" Except his ASPD effect is global and his DP cost reduction for snipers is infinite so long as he is on the field.
And as time has gone on, Elysium has only gotten supremely better in this regard, considering the absolutely batshit insane sniper operators that have released. Pozy, Typhon, Ray, Fiammetta, and You-know-who.
Meanwhile Saileach's first talent only effects the 8 or 9 units around her banner, and her 2nd talent only reduces the DP cost of the next deployed operator. If it was *every* operator after she was deployed, she'd 100% be at the top imo. But the devs decided to completely gut her kit, likely for fear of her becoming the next Myrtle. They clearly tried to make "Elysium 2: Electric Boogaloo" but ended up with a shitty knock-off instead.
God accidentally summon Ethan in every Supah's video
I think you forgot a point. Usually you want vanguards to be 'excused from the field' a soon as you have enough dp to work your team around, which makes her even more weird in the fact that you wouldn't want her on the field in place of those especialized unities. OF COURSE that there are some cases that this isn't true, but in majority of cases this remais true.
I've got Max pot Ethan just by sheer luck (very light spender) and is my primary choice, then Mirtle. Ethan is just the superior option if you want to deploy snipers (quite often), still Mirtle + bagpipe sees a lot of play due to first second DP boost. I didn't build Sileach, I wanted to, but I have limited resources and the other two cover flagbearer needs.
I love Sailech
I have her Max Pot
I have her M9d, Mod 3, Lvl 90
I have her Max Pot
I use her more than Myrtle and Elysium
I have all her skins
I think she's way better than either of them due to her -2 DP Talent and Attack Speed Talent
I have her Max Pot
That may have something to do with it honestly...
for me saileach less used is not the dp, but the buff or debuff like the video said. As comparison saileach vs Ines, why?
they both do many things, saileach buff debuff and dp regen, ines also dps (aerial include) debuff (remove invisible, bind) and dp regen.
Ines more usage cause her kit help her to overcome subclass drawback, 1 block and average atk stat. (their s3 is rarely to use)
Ines can hold many enemies (dispite 1 block) with 6s bind, it's enough to kill mob, 2 tile range, and steal aspd. (reveal still exist after retreat)
meanwhile saileach aspd buff debuff around her (flag), but either you will put unit in front of her or replace her, meaning aspd buff is not applied well
In mid-late stage duration, Ines can still usefull, while saileach is not
9:20 Correction correction, Wanqing has the AoE heal c:
(I'm pretty sure.. haven't used him yet..)
Mostima Spotted!
🙌
I can agree with the points made but I'd like to make a few points of my own
When Saileach was released, we didn't have Mlynar, Walter, Typhon, all the nukes and Mostima was still considered fairly bad and the meta revolved around stalling and alternating bursts. So when Suzuran's skill went offline, Saileach was fairly viable at the time. Obviously with new operators and powercreep, even Suzuran's debuffing has become less useful.
But now, we don't even really have CC anymore. We haven't had Trials of Navigator in a while, we haven't had a new CC in a long time either so most of our content now is just IS, Reclaimation Algorithm and EX stages. So in many cases, what's the point of having a hyper meta team aside from just steamrolling the content? In most content nowadays, you don't need Walter for every stage or super fast DP generation outside of a few stages. So we're in a situation where, if you have a decently built account, you can clear most stages by just bringing your favourites. Once we get a new Trials of Navigator or CC, this video will be fairly relevant then but only if you're picking every modifier on CC.
Conversely, you can also use the argument I just made against me by saying "why not bring every meta operator if content is that easy?" which is also a valid way of playing the game. It's just that we don't have much hard content currently lined up that I feel like going full meta, brain off mode isn't really worth it outside of saving some time which you could use to do other things.
Lastly, I want to talk about a point you made that annoys me a little. You compared a Pot 6 Elysium to a pot 0 Saileach. While obviously, not everyone is going to have a Pot 6 Saileach, not everyone will have a Pot 6 Elysium either, especially with Kernel Headhunting and even with Recruitment unless you actively spam out recruitment with the expedited plans so I find that including an operator whose been maxed out to an operator who hasn't been in this case, a little disingenuous.
Saileach has her uses and even though I bring her into every squad, she not the best. And that's okay.
In all honesty, just running a Myrtle + Bagpipe is already enough for most stages. Just add Elysium if you need a bit of higher DP generation boost.
The reason I use her in addition from the FlagPipe trio is just memes. Definitely not because of placebo effect and the hot summer skin.
i use saileach when i need second flagbearer because i sometimes refuse to use males in my squad.
I did not factor gooners into my analysis.
Based
Sometimes? I only use females ever. There are way too many waifus in this game, to even consider leveling up male ops.
Based@@EvanOfTheDarkness
I'm new to the game, what would be the best (hottest) waifu team to build?
Imho, i think it's better if they design flag bearer with the rarer the unit is, the cheaper the DP Cost is
The fact that an Italian creature joked about WW2 France but not Italy...
Hear me out, if saileach got a module that removes the limitation on talent to, which practically made all operators cost 2 dp less as long as she's deployed would fix her
the sole reason why i dont use saileach or any other flagbearer is just due the fact i can just take 2 vanguards with poor dp generation but good at other jobs, like combo flametail and ines. why anybody even need flagbearer now when saga and flametail exist, both being good laneholders and generating decent amount of dp
I'm a daily budget player and I have 5/5 Myrtles, 5/5 Elysiums, 5/5 Wangings, and 1/5 Saileach
So I use Myrtle if a need DP a few seconds earlier than the others, and Elysium if invisibility is an issue and if I brought snipers.