Top 10 WORST Archetypes in Arknights

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  • Опубликовано: 5 июл 2024
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    0:00 - Da Rules
    2:13 - Number 10
    3:30 - Number 9
    4:30 - Number 8
    6:17 - Number 7
    7:09 - Number 6
    9:25 - Number 5
    10:14 - Number 4
    11:31 - Number 3
    12:48 - Number 2
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Комментарии • 462

  • @SUPAH_SUPAH_SUPAH
    @SUPAH_SUPAH_SUPAH  24 дня назад +111

    I genuinely honest to god to not know how the censor sounds and chibi heads got misplaced??? They look fine in the Premiere project and I couldn't fix it
    The discord server
    discord.gg/superincorporated

    • @offnet6934
      @offnet6934 24 дня назад +1

      I have idea for duelist def. very cheap skill. If this 3-5 cost or something problem don't exist.
      But this is the same problem that we have with any other working examples of bad archetype,
      we ignore problem by adding something that erase archetype.

    • @skyd1372
      @skyd1372 24 дня назад +2

      I have an idea aply the Mountain solution to it give a togable skill that just says now you are an aoe guard include other effects as neccesary and you are good

    • @hanscaniagochan8448
      @hanscaniagochan8448 24 дня назад +2

      fun fact about duelist, back on jessica alter event I tried stalling the ex cm boss and duelist still get outclassed at tanking by skadi, granted skadi have gladia mod and her Y mod for more HP but still to be losing at the thing you are supposed to be good at is freaking bad

    • @electric1926
      @electric1926 24 дня назад

      Can you do video about best new archetypes?I want to hear someone say nice things about Loopshooter like Caper

    • @derfliegendetempler
      @derfliegendetempler 20 дней назад

      Dunno. But I like my Eunectes. I don’t even like feet. But fitting her in a Unga Bunga build feels reaaly good.
      Btw. Supah, where is the Pyrolysis video at?

  • @thundercat4648
    @thundercat4648 24 дня назад +412

    SUPAH: Duelist defender is the worst shit HG ever created!!
    HG: Oke let's make Gummy alter a duelist defender 👁👄👁

    • @airlynaces
      @airlynaces 24 дня назад +159

      Please god let this happen it would be so funny.

    • @azukipl9178
      @azukipl9178 24 дня назад +2

      lmao

    • @dennisdacillo6516
      @dennisdacillo6516 24 дня назад +26

      Keep the stunning talent that would be crazy.

    • @Xephyranth
      @Xephyranth 24 дня назад +27

      you know very well Supah is going to find a way to rationalize Gummy as a duelist defender as the best operator after her old class

    • @goosmdoosm4755
      @goosmdoosm4755 24 дня назад +3

      @@Xephyranth chances are that gummy alter might be drawn outside Supah's expectations. Also, gummy alter will be aged up, and idk if that will be a good or bad thing to Supah

  • @robyntsou5905
    @robyntsou5905 24 дня назад +520

    Erm what the sigma SUPAH? Why are Hunters here when Ray proved they can work??

    • @imzelone
      @imzelone 24 дня назад +41

      i think he's tryna say that one operator doesn't define the whole archetype (???)
      edit: i haven't watched the video when i made this comment. so that's that. my bad

    • @Xeare204
      @Xeare204 24 дня назад +72

      @@imzelone watch the video

    • @zombexcc8224
      @zombexcc8224 24 дня назад +34

      Are you perhaps believing the pugilists work simply because mountain and Chong yue work?
      Because that's also not the case, it isn't too hard to make a good 6* to redeem an archetype, but that doesn't mean the archetype is suddenly fixed

    • @billlee3851
      @billlee3851 24 дня назад +19

      Ray is good not because she deals big number damage, she's good because she reloads the whole mag while on skill, and very quickly too. She just ignores the one thing that makes the archetype bad, that's not "making it work"

    • @Flow-gk2ts
      @Flow-gk2ts 24 дня назад +2

      ​@@imzelone lol 2:02

  • @Truck-kun11
    @Truck-kun11 24 дня назад +215

    Funny how almost all examples of good Operators actively ignore their Archetype gimmick to function properly.

    • @ColdBomba
      @ColdBomba 24 дня назад +36

      Mountain is centurion and ntr are executor

    • @zx_taaaaaaaaaaaaaaaaaa
      @zx_taaaaaaaaaaaaaaaaaa 24 дня назад +31

      and then there's the mystic caster archetype where the operators in it double down on their archetype gimmick (whether it be a good thing or a bad thing (delphine))

    • @Hells7rom
      @Hells7rom 24 дня назад +2

      Ifrit doesn't.

    • @Xendrick
      @Xendrick 24 дня назад +35

      Almost like HG needs to stop making up random archetypes that are debuffs in disguise
      It's like being born crippled, and that's not something I'd wish for my enemies' favorite operators

    • @Xendrick
      @Xendrick 24 дня назад +26

      ​@@Hells7rom She kinda technically does because her skills boost the archetype's average ATK stat to compensate for the low ATK SPD (and also her S3 blatantly ignoring ATK SPD altogether)

  • @ordemarebys8050
    @ordemarebys8050 24 дня назад +210

    "But Mountain is Mountain". Should have said "But Mountain is an AoE Guard". Such a wasted joke opportunity widow. I will not recover.

    • @midend
      @midend 24 дня назад +8

      we all know to fix brawlers one must become ip man

    • @Only_Ameen04
      @Only_Ameen04 24 дня назад +16

      Bro really forgot that Chongyue exist

    • @Purplepentapus_
      @Purplepentapus_ 24 дня назад +2

      He's already used that line in a previous video

  • @seelenfresserin8129
    @seelenfresserin8129 24 дня назад +98

    Fixing duelist archetype is actually super easy. You just give them module that decreases their dp cost and their attack by 50% while their skill is not active.

    • @Only_Ameen04
      @Only_Ameen04 24 дня назад +30

      Though I think it's better to give them more block and each enemies they blocked give them +1 sp/s

    • @albox2161
      @albox2161 24 дня назад +2

      They should have a treatment like an instructor and abjurer, get the whole trait revamped

    • @ShiroTheFoxrouge123
      @ShiroTheFoxrouge123 24 дня назад +4

      Module Delta:Blocks one enemy but gain 50% stats increase and receive 20% less damage (from everything).
      How does that sound?

    • @freezermeat1610
      @freezermeat1610 22 дня назад

      My idea is a module that gives maybe 5sp per kill, but it goes down -1sp per kill per second that the operator blocks the target, or something like that
      might be hard to code tho

    • @MiMuMo
      @MiMuMo 20 дней назад +1

      how about, "blocks 1 enemy". They do not have 1 block count , they block 1 regardless whether their block count is 1 or 0 or 2. They ignore enemy block requirements, blocks wraiths and 3-4 block enemies, but only 1 enemy whether they have 0 or 10 block count from buffs. But also [gain sp per second] or [gain atk/def/dmg reduction] per block count.

  • @helmifaiz4504
    @helmifaiz4504 24 дня назад +138

    You know why these archtypes are bad?? It's because either
    - No one ask
    - It serves no purpose
    - It serves ONE specific purpose
    The best operators in these archetypes such as Mountain, Aak, Ulpianus, Ray, NTR Knight, etc. All of them serves OTHER purpose that either everyone asked/want or an important/useful/wide purposes
    That's why, most of the 5 stars & below for these subclasses are genuinely quite awful. Because they need more skills/talents to make them atleast useful

  • @higorgabriel2598
    @higorgabriel2598 24 дня назад +112

    After the rules segment I thought to myself: "oh, so he's probably not gonna mention duelist guards, they're not inherently bad"
    Number 10: Dreadnought guards.
    *Proceeds to die of laughter in front of my mom about something she wouldn't understand.*

    • @daxfer2945
      @daxfer2945 24 дня назад +9

      Kinda surprised Musha guards or Juggernauts weren't on here. Those are kinda more inherently bad than a pure Dreadnaught

    • @vallar57
      @vallar57 24 дня назад +1

      @@daxfer2945 They can be thrown outside your medic's range and do fine.
      Dreadnoughts other than NTRK s2 and Matoimaru s1 can't, and it's iffy even with Matoi.

    • @daxfer2945
      @daxfer2945 24 дня назад

      @@vallar57 I guess, but without considering talents which this list is built off of. 70 points of healing is not enough to be worth it. Especially with higher enemy scaling enemies, Musha's who rely on the base class trait tend to suffer more

    • @higorgabriel2598
      @higorgabriel2598 21 день назад

      @@vallar57 there's nothing in the juggernaut trait that talks about healing, their healing comes from skills and talents, their trait only says can't be healed by allies.

    • @vallar57
      @vallar57 17 дней назад

      @@higorgabriel2598 Archetype isn't limited to trait.
      it's also a general stat spread, and common functionality.
      *All* jusggernauts, as well as guards with a similar trait, have a way to self-sustain, and it's clearly by design, so it's included in the functionality of the archetype.

  • @zfarhans
    @zfarhans 24 дня назад +47

    I actually forgot Duelist Defender exists

  • @vincentdehaldolf1636
    @vincentdehaldolf1636 24 дня назад +25

    You know how HG fix this Archetype flaw ? By releasing operators that has nothing to do with their Archetype at all, Degenbrecher, Wiš'Adel, Kal'tsit, ......
    It is fine in some case, but for Degenbrecher and Wiš'Adel cases they are absolute disgust me that I don't even know why "Archtypes" exist anymore.

  • @Dark_WolfPL
    @Dark_WolfPL 24 дня назад +61

    I was like "Wait, Crusher isn't number 1? Why?" and than I remembered that Duelist exist.

    • @azukipl9178
      @azukipl9178 24 дня назад +7

      while quartz might be terrible.. hoederer is surprisingly good, all of his skills are worth upgrading and he has quite interesting niche, for example during current CC, the tag that debuffs defense -200 doesnt affect hoederer at all, while he keeps his big hp, and his S3 is quite powerful boss killing as well i believe, not meta like surtr but good enough

  • @predatorasap5040
    @predatorasap5040 24 дня назад +92

    Crushers could have been decent if they had high res as a trade of for their 0 defense but know they just get to be destroyed by anything that looks at them

    • @ThaDude
      @ThaDude 24 дня назад +12

      Crushers are good with a Tenacity trait since they attack slow. A Crusher's second attack, which is after the enemy's first hit, will be stronger given the enemy is a melee unit.
      Ranged enemy will deal a substantial amount of damage but will also get a substantial amount of damage upon getting into the Crusher's range.
      Since Crusher's HP pool is so big that most healers won't be able to heal them completely, their attack will almost always have buffed damage.
      At low health, they can clutch a big hit to the enemy.

    • @geraldtjionganata6163
      @geraldtjionganata6163 24 дня назад +2

      That still won't help at all. Almost all operator have 0 res and they aren't any fragile than anyone else.
      It's defense that they need most since it's physical enemy that have more attack speeds and attack stats than arts enemy do while most of melee enemy are physical.
      Otherwise defender would already been benched if that a case since they don't have res while having worst hp than Crushers

    • @oturan9728
      @oturan9728 24 дня назад +1

      Crushers are litteraly pseudo centurion with a negative native gimmick, sometimes I can't help to think that HG is out of ideas same for the new subclass eartshatter they are also pseudo centurion.

    • @anhnguyenhoang210
      @anhnguyenhoang210 23 дня назад

      @@oturan9728 totally wrong. Earthbreakers're actually AoE snipers on the ground: splash damage to all enemies around main target instead of attacking enemies equal to block count, with skill that increases splash radius

  • @juances
    @juances 24 дня назад +25

    For real, if an archetype needs a broken 6* with talents/skills that let you ignore their gimmick then the archetype is bad.

  • @Kokokbeluk
    @Kokokbeluk 24 дня назад +39

    4:29 SUSSURRO MENTIONED!

  • @adele_pmmm
    @adele_pmmm 24 дня назад +56

    Rules segment is the new 'Before we start...'

  • @darkomihajlovski3135
    @darkomihajlovski3135 24 дня назад +40

    The best way to make a good duelists is give them sp on enemy kill so they don't get punished for their high stats

    • @ttojlhbluctott100
      @ttojlhbluctott100 24 дня назад +19

      Wait, you're genius. If they'll get like 3 to 5 sp per kill it will make them actually great

    • @Xendrick
      @Xendrick 24 дня назад +15

      Actually, that just fixed it
      SP on kill
      How has HG not figured that shit out smh

    • @thefool8224
      @thefool8224 24 дня назад +15

      @@ttojlhbluctott100 doesnt need to be that high. just 2 makes a huge difference, but make it so any enemy dying in the 4 tiles adjacent does it

    • @CruelestChris
      @CruelestChris 24 дня назад +8

      Feels like they were playing a drinking game where they put halves of abilities on cards and then pulled them out of a box.
      "OK, block...one! SP on...block! ATK...really high!"
      (Loud cackling)
      "No, no, I'll have that one, I can make that one work!"
      (Later at desk)
      "And that, son, is how I learned humans aren't supposed to drink brake fluid."

    • @Only_Ameen04
      @Only_Ameen04 24 дня назад +8

      Or give them more block, and each enemies they blocked give them +1 sp/s

  • @zacharysiow5478
    @zacharysiow5478 24 дня назад +42

    geek archetype is bad cuz it never supposed to exist, it was always just Aak, and that's it, the hp drain balanced out by RNG healing. Geek only exist after HG decide to further categorized classes into archetypes, Aak is a glorified AA sniper with a talent that drain health and RNG HP regen somewhat like Fiametta, you can't convinced me otherwise.

    • @Only_Ameen04
      @Only_Ameen04 24 дня назад +12

      Tbh I think Geek should have reduce redeployment time just like April to compensate for constant hp lost

  • @andrewmcnally5013
    @andrewmcnally5013 24 дня назад +9

    A quick guide to tell if the class is bad:
    Does the best operator in the class *ignore* their centralised gimmick?
    If yes, then it is a bad class.

  • @ColdBomba
    @ColdBomba 24 дня назад +19

    If only hunter reload their whole mag at once
    They will never be here

    • @ThaDude
      @ThaDude 24 дня назад +13

      The designer of the hunter archetype needs to step on a lego everyday for a whole month.

  • @thewinterprince1731
    @thewinterprince1731 18 дней назад +3

    In defense of Crushers, there is actually one situation where they really shine: True Damage. Where other units with various defenses will be demolished by any damage that can sneak through those defenses, crushers can shrug it off because their HP doesn't care what damage hits them, it's gonna tank it anyway. With adequate healing, crushers can actually do really well as a unique type of tank, especially Hoederer, whom I use regularly nowadays for his true damage and sheer tankiness.

  • @livingrain
    @livingrain 24 дня назад +13

    Just had to check to make sure you weren't being delusional and putting trapmasters on here

  • @thewinterprince1731
    @thewinterprince1731 18 дней назад +3

    "Imagine an FPS where you have to reload every bullet." That's just every bolt-action rifle in every shooter ever...which are commonly used by sniper tryhards on a regular basis. The point of the Hunter is to be a heavy-hitter on one specific enemy at a time, which it seems to do well enough. It also reloads all rounds when not attacking, making it great as a backup unit for dealing with enemies that slip through your main defenses, just as a tracker/hunter might actually do.

  • @goatofshadows
    @goatofshadows 24 дня назад +32

    Ulpian also has ex-wife providing him with 30% DR and more than a maxed out ptilopsis s2 heal at all times

    • @Grim-n-play
      @Grim-n-play 24 дня назад +1

      Its because Ulpian is an Abyssal Hunters not a Crushers

    • @goatofshadows
      @goatofshadows 24 дня назад +9

      @@Grim-n-play its because he is a crusher with a +60% max hp infinite skill or an incredibly quick +90% max hp skill that gladiia's talent is so much more effective than others

  • @hungnguyenquang3779
    @hungnguyenquang3779 24 дня назад +14

    Duelist defender: get more block (and taunt value), lower atk, higher flat atk on skills (to counter low base atk)

    • @thefool8224
      @thefool8224 24 дня назад +1

      or just slap siege's passive on them (the sp one)

  • @thefool8224
    @thefool8224 24 дня назад +7

    fighter guards have 2 easy fixes for me.
    1) make them deal arts damage
    or
    2)make them reduce defense like those lizard puncher guys that do it to you

    • @Orlando_P
      @Orlando_P 24 дня назад +1

      Or something like high atk speed with Little stunts in base.

    • @PlatinumKrown
      @PlatinumKrown 24 дня назад +3

      I feel like doing arts or a minor true damage like 10% atk would be great, or like mountain's random crit, that would be useful too.

    • @thefool8224
      @thefool8224 24 дня назад +1

      @@PlatinumKrown i think characters already deal a minimum of 10% of physical attacks regardless

    • @sidekic1109
      @sidekic1109 24 дня назад +1

      @@thefool8224 it's 5%

    • @thefool8224
      @thefool8224 24 дня назад +1

      @@sidekic1109 oh, confused it with another game

  • @Michael_Jay000
    @Michael_Jay000 24 дня назад +18

    7:11 I feel bad that i forgor Phalanx Casters exist, it gotten so bad that i got Carnelian but never once built her.
    I did have the same though before that thier just a tank or target practice on the roof,
    That is when the chongus event was released with Lin as a Phalanx. I just brush it off as easy skip.
    But the chongus event showed, enemy's on low ground can go to the high ground
    Thats where it hit me. Its intentional they released Lin as a tank in that event.
    Like bruh they promote an Archetype for a scenario that would not be common problem
    I still havent lvl up carnelian on that event lol, more likely never will

  • @Mr.Dempsey115
    @Mr.Dempsey115 23 дня назад +2

    16:04 you are so real for using a CODE VEIN OST
    You are based beyond reality for this

  • @mammothmk3355
    @mammothmk3355 24 дня назад +19

    *Simplicity isn't a disadvantage. It's a strengh.*
    Unless you are doing flex work, most will solve, or try to solve, complex problem with simple solution. ;)

    • @NightOfTheRavens
      @NightOfTheRavens 24 дня назад +2

      ...Could you at least write the exact moment in the video you're answering to?

  • @mcwillisten
    @mcwillisten 24 дня назад +12

    Hey SUPAH, when will you release the "Top 10 Reason Arknights Release Bad 6* Units"? I can't wait.

  • @kobietattenlagi7149
    @kobietattenlagi7149 24 дня назад +23

    I thought number 1 would be Splash Caster

    • @zacharysiow5478
      @zacharysiow5478 24 дня назад +2

      yeah true where the hell are splash casters

    • @theoreticallyme4548
      @theoreticallyme4548 24 дня назад +11

      I thought number 1 would be Abjurers

    • @Gspoink
      @Gspoink 24 дня назад +13

      It's because they fit into the instructor category. The class is without noticeable drawback except dp, they are just all loaded with dogass hindrances (attack interval increase, rng hits, self stun). If they decide to make one aside from Mostima actually relevant, they could. They just don't want to for some reason.

    • @randomperson4198
      @randomperson4198 24 дня назад

      ​@@theoreticallyme4548What does abjurers mainly do?

    • @zx_taaaaaaaaaaaaaaaaaa
      @zx_taaaaaaaaaaaaaaaaaa 24 дня назад +12

      The only downsides of the splash archetype, like someone said, is the insane DP costs. That doesnt make it inherently bad. The reason why most splash casters are horrible is because of their outrageous SP costs. Look at Mostima, Dusk, Santalla, Lava alter, Gitano. All of them have SP costs so high that I could take a shit, wipe my ass, play CC for 30 hours and still not get 620 points, go to school, graduate, get a job, and their skills would still be just over halfway done.

  • @albertyu750
    @albertyu750 24 дня назад +5

    Fixing duelist defender is simply just giving them 2 block and lower atk. Then rework the sp gain only when blocking trait to sp gain based on damage taken only. Small hits (

  • @kyarumomochi5146
    @kyarumomochi5146 24 дня назад +12

    Eh the archtypes are bad but most of the "bad" archtypes has a broken 6 star that just ignores it all together and turns it into a benefit. Ray wih high DPH and Ulpian with massive stats for example
    HGs new method of making operators sucks so much

    • @NikkiTheViolist
      @NikkiTheViolist 24 дня назад +1

      i agree, it's basically "make 5-star with obvious weakness, maybe 4-star with niche usage, and then make 6-star that ignores all the weaknesses"

  • @yufeng1707
    @yufeng1707 24 дня назад +3

    Duelist Defenders
    "I genuinely cannot explain how they are so bad."
    Bro, you made like 3 videos on this already.

  • @draachen
    @draachen 23 дня назад +2

    Not making a Lobotomy Kaisen joke with that Ifrit set-up is outright criminal

  • @horrible_taste89
    @horrible_taste89 23 дня назад +3

    Duelist Defenders are so bad that I forgot about them 😭

  • @Xtoxinlolinecronomicon
    @Xtoxinlolinecronomicon 24 дня назад +4

    Everything said that doesn't end with a word ending on an E SUPAH adds a E. Every word that does end with a word the last letter is a E, SUPAH adds an A with hos accent. It's fascinating.

  • @ShiroTheFoxrouge123
    @ShiroTheFoxrouge123 24 дня назад +1

    Hunter module is released...now they reload an extra bullet once they run out of ammo.

  • @thecrazylord3000
    @thecrazylord3000 25 дней назад +15

    Fair enough, sleep well

  • @chimera1381
    @chimera1381 24 дня назад +5

    The only way to fix duelist defenders is giving them a permanent duration or toggle skill that increases their block. Basically Mountain-ify them.

    • @Christian-CTDC
      @Christian-CTDC 21 день назад

      Or just make that for each enemies around the duelist defender(like 4x4 radius around her) that dies, provides them SP, like, even just 4-5 SP fixes them.

  • @frayacedare5246
    @frayacedare5246 24 дня назад +3

    Hey Supah! i've always liked your editing and music choices. I got persona flashbacks during your vid, and the conga line picture is very cute!

  • @spiderdude2099
    @spiderdude2099 24 дня назад +2

    Honestly, I just wish they made it so Duelist defenders gain bonus SP if they kill the unit they’re attacking. That would be a pretty good trade off. It would allow them to generate SP way faster from lane holding and killing trash mobs, so you actually could use their skills more often.

  • @hellnickyable
    @hellnickyable 24 дня назад +4

    Abjurers are so bad that SUPAH forgot they exists.

    • @ThaDude
      @ThaDude 24 дня назад +7

      They are not bad. Quercus exists and her kit fixes what the archetype's role is supposed to be.

    • @creeper7ech520
      @creeper7ech520 23 дня назад +4

      @@ThaDude Silence the Paradigmatic is really good as well(although she is extremely niche)

  • @user-wr6ji4iu7l
    @user-wr6ji4iu7l 24 дня назад +4

    No AoE caster? That's a news.

    • @Paul-vv5ql
      @Paul-vv5ql 24 дня назад +1

      I mean AoE casters work as an archetype but it just has alot of bad operators, its decent on clearing multiple trash mobs and high def enemies that are being blocked by defenders but it is clunky.

    • @user-wr6ji4iu7l
      @user-wr6ji4iu7l 24 дня назад

      @@Paul-vv5ql They cost 1/3 of your DP pull for pity output

    • @Paul-vv5ql
      @Paul-vv5ql 24 дня назад

      @@user-wr6ji4iu7l i wouldnt really call it a problem since myrtle is around. But i wouldnt use them either since there are way better wave clearers

  • @Spectacure
    @Spectacure 24 дня назад +8

    Imagine a dualist defender with a passive skill that gives them immortality, and a module that halves their dp cost (like aoe casters)… now you have a solution for their sp regen (because they don’t need sp anymore) and lower dp cost while doing their job of stalling bosses

    • @user-hi6fd8kg6p
      @user-hi6fd8kg6p 24 дня назад +4

      also Hoshiguma module gives her extra block, so it possible to

    • @Spectacure
      @Spectacure 23 дня назад +2

      @@user-hi6fd8kg6p that’s like giving juggernauts a module that says “they can be healed now”, that’d defeat the whole purpose behind the arch type, duellists description only says “one block” so I want to at least honour that

    • @kosmosXcannon
      @kosmosXcannon 19 дней назад

      Sounds like the doll class with Spalter

  • @johnsonyip1127
    @johnsonyip1127 День назад

    "are you the op because you are ifrit, or are you ifrit because you are the op?" - sun tzu, about ifrits archetype strength

  • @SolXeko
    @SolXeko 24 дня назад +2

    I took a shot everytime SUPAH said Mountain's name

    • @mochalatte8362
      @mochalatte8362 24 дня назад

      Mountain's EP being named "Tipsy" is fitting lmao (it's also a bop)

  • @Orlando_P
    @Orlando_P 19 дней назад +1

    I think a good way to fix hunter archetype, it's making every bullet a extra attack accumulative like mistic casters. But while mistic casters only stacks with no anemies, the hunter should still attacking but reloading the ammo at the same time. Or put the ammo system with the skills but with the plus of "if the operator already have a max mag, you can use it with skill too". And with some gimmick of switching between weapon like Ash, Jessica alter etc.

  • @Irimu_
    @Irimu_ 9 дней назад +1

    I genuinely didn't know chain healers existed...

  • @dragonnoi4385
    @dragonnoi4385 24 дня назад +2

    Supah, the moment i saw ulpianus with that anchor, I immediately knew he will be a crusher

  • @maroonalrasheed7029
    @maroonalrasheed7029 17 дней назад +1

    I Genuinely like your Videos Your Sarcastic talk Made me Laugh all the Time, I'm just Relieved that Finally I find an Arknights RUclipsr that Dare to stand up and said "Hey Dude This Operator is bad and Also This Archetype Is Bad".
    I Remember that many People on the Arknights Community used to Say this "There are no Bad Operator,There are just Bad Doctors",I never Believed it at all.

  • @edhikurniawan
    @edhikurniawan 11 дней назад

    Imagine shooting game loading one bullet at a time.
    Snowbreak shotgun users :
    How to make Eunectes work : All of her skill SP cost reduced to 10% of the original.

  • @kyarumomochi5146
    @kyarumomochi5146 24 дня назад +8

    How to fix Duelist archtype:
    Talent 1: Extra +0.5 SP generation when not blocking that stacks with 1st module
    Talent 2: Damage is lowered by 50% but Block and DEF is doubled when skill isnt active, Damage is increased to 150% and gain 5% HP regen per second when skill is active
    Skill 3: 25 SP cost
    Increases ATK by +200% Every attack now deals 200% of atk as aoe damage, gains +1 block +80% DEF and +150% HP +50 ASPD and is able to attack all enemies on its range. Get 10 SP back when this skill kills an enemy
    If this looks to far off to you just remember Ray Mountain and Ulpian exists

    • @peterdenov4898
      @peterdenov4898 24 дня назад +4

      Zuo Lee and Degenbender are way worse offenders in that regard, so it's not like HG has to worry about anything anyway.

    • @kyarumomochi5146
      @kyarumomochi5146 24 дня назад +5

      @@peterdenov4898 Oh god forgot how insane those two were. They didnt even try with degen lmfao

    • @NikkiTheViolist
      @NikkiTheViolist 24 дня назад

      so basically you're saying "just come out with an OP 6-star unit to fix the archetype"

    • @kyarumomochi5146
      @kyarumomochi5146 24 дня назад +1

      @@NikkiTheViolist Yes thats litterally what the point is

    • @peterdenov4898
      @peterdenov4898 23 дня назад

      @@NikkiTheViolist *6 star unit that is anything but the core archetype itself, lol
      And yes, that's how it works.

  • @LWKYArknights
    @LWKYArknights 23 дня назад +2

    I can be glad that Swordmasters aren't on the list and are all actually really good (except Tachanka) and not just the 6 stars.
    Now let me point out all the Cutters seen in this video:
    2:49
    7:15
    12:55
    Thanks for your attention.
    What do you mean this has nothing to do with the video?

  • @dokutahblob
    @dokutahblob 24 дня назад +1

    Of all things, the one I expected the least was the Go Go Inspection Gadget reference

  • @aperson336
    @aperson336 4 дня назад

    Fighters are actually good in the one event where the enemies die when they are attacked a certain amount of time

  • @ordinarygamer7466
    @ordinarygamer7466 21 день назад

    i really look forward to hear your opinion on the new cc.

  • @Dyzygy
    @Dyzygy 24 дня назад +1

    This is how I’d buff Duelist Defenders:
    0) Reduce DP by 5-10 across the board
    1) Bonus SP on hit&kill Talents. SP economy is their biggest problem
    2) High Initial SP on Masteries or with Talents. In High End play, operators that provide immediate value on deployment are favored above others, i.e. Helidrops. Unlike true Helidrops, they would be able to recharge their skills, but you’d likely want to replace them with someone else

  • @trungthuonghuynh8076
    @trungthuonghuynh8076 24 дня назад +2

    7:47 Video credit:Nuclear CD hospital💀(rough translated)

  • @nemuke1703
    @nemuke1703 24 дня назад

    Dualist-Defender idea fix
    - Give them +2 Block
    - Reduce their DP cost to 25
    - ATK stays the same, HP is lowered to 3000, DEF and RES is reduced slightly.
    - Trait: Gain 1 SP every sec for every enemy blocked, can only attack when skill is active, whenever attacked deal damage equal to 50% of attack.
    - Talent 1: Whenever attacked by a ranged attack gain +1 SP.
    - Talent 2: When skills are active, attacks deal x2 damage, but block is reduced to -2, ( trying to stay true to the "Dualist" part)
    Skill 1:
    SP cost: 5
    Skill Activation: Manual
    Increase range, Deal 200% ATK to all enemies in range.
    ( can hold 3 charges )
    Skill 2:
    SP Cost: 40
    Duration: infinite
    Skill Activation: Auto
    +1 Block, +50% ATK, DEF, ASPD,
    Skill 3:
    SP cost: 30
    Additional SP: 20
    +400% HP, ATK, DEF, RES, attacks hit all enemies in range.

  • @ohman5004
    @ohman5004 24 дня назад +2

    So.. In your opinion, what the ranking for Aoe caster, Chain caster and Abjurer?

  • @theblissone
    @theblissone 24 дня назад +1

    It my first time hearing an Italian Explain Arknights,
    How the Siracusao??

  • @draachen
    @draachen 24 дня назад +2

    SUPAH forgot that Chongus exists

  • @N0i_R
    @N0i_R 24 дня назад

    SUPAH: This video is sponsored by YOU.
    Me: I didn't know how, but thank you.

  • @nerox8661
    @nerox8661 24 дня назад +1

    I never imagined I would find Osu! mapping drama in an AK video. Supah making impossible possible.

  • @TheEmperorGulcasa
    @TheEmperorGulcasa 24 дня назад +1

    I’m surprised mystic casters weren’t here. They are inherently massively clunky and prone to being porked.
    Also disagree about phalanx. They are inherently niche. But it’s a unique niche and it comes up frequently enough to be ok.

  • @Area_GnC
    @Area_GnC 24 дня назад +1

    Duelist Defender module: Caster Amiya Talent 2, with lower numbers.

  • @Trash_G0lem
    @Trash_G0lem 24 дня назад +6

    Bro forgot abjurers exist

    • @juances
      @juances 24 дня назад

      Abjurers are weird because one of their most annoying things, the HP conditioned shelter that they all have, is technically a talent not a trait of the branch itself. Their trait is just switching between dealing damage and healing.

    • @ThaDude
      @ThaDude 24 дня назад +1

      Restrictive talents: check
      Awkward trait: check
      No definitive role: check

  • @ordinarygamer7466
    @ordinarygamer7466 21 день назад

    nice video
    wait compendium ost ? persona?

  • @azukipl9178
    @azukipl9178 24 дня назад +1

    solution for duelist defender:
    give them perma skill like moutain S2
    charge once, and forget

  • @Zy7ron
    @Zy7ron 11 дней назад +1

    Bro playing Left 4 Dead with Arknights mod😂
    Nice vid

  • @vyacheslavfokin5535
    @vyacheslavfokin5535 23 дня назад

    People: details are important, all the nuance is within them
    Supah: lets ignore any nuance, see debuff call it terrible

  • @theiceman1633
    @theiceman1633 23 дня назад +1

    In terms of duelist defender either they should make a remake or make some changes for the archetype like for example
    What if instead of sp on block they will get sp per amunt of hp loss could be in 1:1 ratio when in each ho loss they get 1 sp and they will also had increased taunt and 2 blocks with the same humongous attack but their range is only 1 tile and they had low def and res but huge hp like crushers
    And for some operators like eunectes if her skills is focused towards boss killing she will get -block but incread def/res +attack +aspd and can only block elite/boss

  • @viktorino8604
    @viktorino8604 24 дня назад +1

    imagine, a defender, but with phalanx trait
    broken
    edit: or more
    executor specialist, but a healer
    then called it "PARAMEDIC"

    • @ThaDude
      @ThaDude 24 дня назад

      Lancet but an archetype and with OG Gavial talent.

    • @viktorino8604
      @viktorino8604 24 дня назад +1

      @@ThaDude am thinking a concept that it will be a melee unit, fast redeploy, and it heal allies instead of attacking
      just like allerdale (that unit that gives barrier in episode 11)

  • @SleepySuppish
    @SleepySuppish 24 дня назад +6

    I fully expected merchants to be on this list if we we're talking solely about archetypes.

    • @Only_Ameen04
      @Only_Ameen04 24 дня назад +4

      Merchant at least have reduced redeployment time to compensate unlike archetype here that almost have no compensation for their downside

  • @megaultragoldenchicken45
    @megaultragoldenchicken45 24 дня назад +3

    I know how fix the duelist by giving them Lose🚫 100 HP❤️per second⏱. Enemies🥷 that have attacked🗡 and been attacked⚔️ by Hoederer🦸‍♂️ recive🤸‍♂️ 200 true✅ damage every second⏳. Attack Range🔫 +1 tile🔶, Max HP +15%🛡, ATK +30%🏋️. Attack⚔️ recover 5% HP🩹 and have 25% chance🎲 to Stun💫 targets for 2 seconds⏰

  • @irwinwinaris9800
    @irwinwinaris9800 24 дня назад

    I instantly thought of bard and skalter when you brought up the one operator per archetype thing. Also I've never used or seen anyone use abjurers seriously so... yeah. Still a great list, love your content style.

    • @ThaDude
      @ThaDude 24 дня назад +3

      I use abjurers almost all the time. Yes, its Quercus. Her fast aspd is good secondary healing for high pressure phases of the stage. Her module made her the best general healer. She is the best buffer/healer compression.

    • @nexpersonal5066
      @nexpersonal5066 24 дня назад +1

      CN new Bard makes the Archtype have 2 good ones

  • @Yeriae
    @Yeriae 24 дня назад +1

    When you were building up to the final archetype i just already knew it was gonna be duelist defenders.
    Like I remember when I got Eunectes, she proceeded to be the only 6 star operator i left at e0 lv 1. Like, where and when will I ever need a block 1 defender???

  • @kazekori9593
    @kazekori9593 24 дня назад +1

    New Supah vid just dropped
    We hating Skadi Guard with this one

  • @yunmin7667
    @yunmin7667 4 дня назад

    There is once of YT who think the ways of Thorn S3 getting SP is so much worst so he put in on top 10 worst operators,for god sake he forget Zumama existence...im speechless

  • @chun186
    @chun186 24 дня назад +1

    you could just fix the duelist defender by making them deal 1 gummybillion damage on deployment

  • @Dodo-mc2vm
    @Dodo-mc2vm 24 дня назад +1

    Me thinking of number 1 : Abjurers ? With Tsukinogi & Nine-Colored-Deer ?
    Nah they have Silence alter...

  • @aereonexapprentice7205
    @aereonexapprentice7205 24 дня назад

    Noice, enjoyed this informative video, agreed to some of these. But as an avid Integrated Strategies enjoyer, high tile tanking actually comes up more often than one would think. Often i got caught with my pants down and had to leak several pesky drones because HG just hands them to you in IS like a dealer trying to hook kids with free samples, or have emergency buttons like texalter. And even then theres a whole buncha maps in IS where HG said "NOPE. No ground tiles for you. Drones be upon ye.", so i found myself appreciating high tile tanking or heal tanking with medics.

  • @zemat762
    @zemat762 24 дня назад +2

    16:26 they gain SP when blocking not DP
    minor spelling mistake detected, argument invalidated

  • @cordis1988
    @cordis1988 16 дней назад

    Hunters would've been fine if they just reloaded all their ammo in one go 5 seconds after running out of bullets.

  • @josephngaihte007
    @josephngaihte007 24 дня назад

    Maybe phalanx casters, as their class intends, will finally be useful when an enemy prioritizes ranged units.
    (inb4 it's from a trash mob and you can just outheal it)

  • @PantaPomf
    @PantaPomf 9 дней назад

    I genuinely think the entire point of duelist defenders were to be boss stallers. There's no other justification for them outside of that and the idea of that didn't translate well into the game.

  • @rafliyaumil8812
    @rafliyaumil8812 24 дня назад

    I thought the worst achrtype gonna be a therapist. No one need it and use it so far except for lumen and they are still doing fine.

  • @Sharkcapp
    @Sharkcapp 18 дней назад

    Yo supah this can fix duelist defender trait: gain +1 block whenever this unit kills an enemy, when blocking more than 1 enemy: give "tremble" to all other blocked enemies.
    That solves the dp and sp problems while still keeping the idea of being a duelist since only one enemy actually attacks them 😂

  • @tsurara6820
    @tsurara6820 24 дня назад +1

    They are duelist defender, so why cant they recover sp on both attack and block? Just give them sp when attack in additional to sp recovery on block

  • @axios4702
    @axios4702 24 дня назад +2

    How to buff duelist defenders:
    Lower DP cost, remove SP charge condition, become Dreadnought 2.0

    • @fishoreo
      @fishoreo 24 дня назад +4

      I think duelist defenders are how dreadnoughts supposed to be. As a "duelist guards" they should be able to 1v1 the enemy. So having high attack, hp and defense should be their kits. But them having really low defense kinda make them contradictory, while Lord guards having wider and longer range,, can target drones but having even higher defense than dreadnought. Like it's so not balance at all.

    • @syareeffurqan8047
      @syareeffurqan8047 24 дня назад +2

      well the problem is they already have TWO module that one of them kinda remove the sp charge condition and it's not that good since it still generate sp slow while not blocking so even hg decide to release 3rd module for eunectes i don't think it's gonna fix it also...

    • @axios4702
      @axios4702 24 дня назад +1

      @@syareeffurqan8047 I don't expect them to actually get fixed to be honest, but that's okay.

    • @furnoprime9439
      @furnoprime9439 24 дня назад +1

      I like the idea someone preposed here in the comments that Duelist Defenders should regain SP via kills or via any enemies that die within their 4 adjacent tiles. That way their _asininely high Atk stat_ be no longer a hindrance to their SP gains.
      And yea I do agree they need a _steep_ decrease in DP cost. I think 25 DP should be a nice, comfortable spot for Duelist Defenders to be in. Not too low, not too high but that's just me personally ya sees.

    • @januszpolak254
      @januszpolak254 24 дня назад

      ​@@fishoreoTbf HG clearly intended Dreadnoughts to be Caster killers. Tho for some reason they didn't give them any res.

  • @Murmarine
    @Murmarine 24 дня назад

    This just proves to me that the worst archetype of them all, is the average arknights player.

  • @cnemesys2156
    @cnemesys2156 24 дня назад +1

    That's the thing I notice about dreadnaught guard, they are with exception of NTR, doesn't have an actual use case beside standing on the side of a blocking defender and help kill enemies. Both the 6* are borderline not-so-fast fast-redeploy. Duelist on the other hand, with their defense would allow a drop and forget kind of play. I remember when we use to call dreadnaught duelist guard, but with their defense being so low they can't duel.
    Now duelist defender kit from my perspective can be made to be good, have a talent that regenerate shield like Mudrock but instead of healing on pop, grant sp to the duelist defender. Now we kinda got rid of the sp problem in most situation, give the duelist a talent that slow enemies in a certain range except for one kinda like with Lee S3 to allow them to queue up enemies to kill easier. Also if needed be, give the caster Amiya gain bunch of sp on kill talent?

    • @januszpolak254
      @januszpolak254 24 дня назад

      Ngl, Duelist Defenders feels like HG attempt at just reworking Dreadnoughts without reworking them but they failed.

  • @Santisima_Trinidad
    @Santisima_Trinidad 24 дня назад +1

    How to fix duelist defenders: just give them a talent that puts there range to zero and gives them like 4SP for killing an enemy. Then give them Slayers mega punch from GGS as an S3 to just 1 shot actual god.

    • @TheEmperorGulcasa
      @TheEmperorGulcasa 22 дня назад

      I feel like another solution would be to make them a helidrop. Just don’t worry about charging as you get the skill on deploy. Basically like how skadi used to be mostly used, but now with better defense.

  • @KommandantAegis
    @KommandantAegis 24 дня назад

    How to make hunters good: increase reload time but reloads the entire magazine

  • @saber3872
    @saber3872 23 дня назад

    Was that a random Dark Souls 2 reference in the middle of the video?

  • @FragmentVT
    @FragmentVT 24 дня назад +1

    I think a duelist defender with somewhat more bloated stats and either passive skills and/or a talent that basically gives them offensive recovery could work if the sp costs were right, also just lowering sp costs for future characters in the archetyp could potentially work, but those would likely make them an exception that proves the rules more than anything else. Only getting sp when blocking really kils the archetype.

    • @TheEmperorGulcasa
      @TheEmperorGulcasa 22 дня назад

      I think a simple solution is to make one a helidrop. Just have skill active on deploy so don’t have to interact with the charge mechanic unless you leave them out. A helidrop big ugly would actually be pretty great.

  • @Paradox069
    @Paradox069 14 дней назад

    I think giving duelists block 3 would fix it , while keeping all stats and dp cost

  • @ILikeDeers
    @ILikeDeers 9 дней назад

    You know, you made a fair argument on why instructors aren't here: you are paying attention to the class traits, not the stats that are bound to that trait. But you ignored that argument with crushers. Their trait is "attacks all blocked enemies" which means they are literal centurions, yet you focused on the defense and hp of the class.

  • @jhemarnueva5666
    @jhemarnueva5666 19 дней назад

    Hey Supah I already E2 70 Gummy, does maxing her out include S2M3?

  • @jacopotestolin6891
    @jacopotestolin6891 24 дня назад +1

    I think that the Duelist Defenders could work by creating an operator that is completely something else, just like Mountain is in actuality a Centurion and not a Dreadnaught, by working on the talents and skills extensively. For example:
    Talent 1: while a skill is not active, this operator has +2 block. While a skill is active, this units has instead +100% of attack.
    Talent 2: when an enemy dies in any adjacent tile, this units regenerates a few SP.
    Skill 1: don’t care
    Skill 2: take a shitton of SP but is then infinite duration and just makes both sides of talent 1 always active, just for AFK maps.
    Skill 3: this operator gets +150% attack and defence and a very minor percentage of shelter. When the skill ends, the operator is retreated. If an enemy elite is defeated by this skill, the skill deactivates prematurely and you’re back at the start.
    It would of course have sub-par attack as a start, but I like the idea of having the last skill be an actual duel against a boss, where if you win you’re done and can go back to tanking but if you don’t manage to kill the boss you actually retreat out of shame.
    The main argument is that this way you just created a unit that is 90% of the time a protector defender and 10% a super dreadnaught. But was this not the point of this archetype?
    What do you guys feel about this idea?

    • @NikkiTheViolist
      @NikkiTheViolist 24 дня назад

      tbh I don't think "just make another powerful 6-star unit" is a good way to fix an archetype, because all you've done is make another good 6-star unit
      however, looking at it it would be a good unit

    • @TheEmperorGulcasa
      @TheEmperorGulcasa 22 дня назад

      I’d rather just have a helidrop one that is ready to go at deploy. Big ugly on demand would actually be pretty great. I just don’t want to have to have eunectes on field forever to get there.