Fast Travel in Ashes of Creation

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  • Опубликовано: 6 фев 2025
  • In this clip from episode 71, Jibbs and Sunny discuss a recent post on the Ashes of Creation Reddit regarding travel within the game! For the full episode, click the link below!
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Комментарии • 14

  • @tom7779
    @tom7779 22 дня назад +3

    Distance will be a meta for this game. You must choose where you want to engage. Parties will war but distance will be a natural buffer that will have to be thoughtfully prepared for

  • @Cptraktorn
    @Cptraktorn 21 день назад +1

    I havent even thought about the caravan system in the context of having the full map, cross continent trade runs will not be a thing unless they speed it up massively

  • @SuperBlackatude
    @SuperBlackatude 22 дня назад +1

    Imagine once the game is fully released and taking a caravan from a south western node to a north eastern node assuming you have to go directly to it and cant cheat by going off the map to the west and appear on the map to the east. Or going from north to south on the same continent. The pay out will be huge but thats like a 4-8+ hour trip not including potential caravan attacker threats if they dont buff caravan speed, make master/grandmaster caravan parts extremely efficient or make caravan ships (not the raft conversion) very fast

    • @Kim-e4g4w
      @Kim-e4g4w 20 дней назад

      Ship combats and pirates on the ocean. Heh I like the idea.

  • @PyroTech03
    @PyroTech03 22 дня назад +1

    05:00 ultimately I was under the impression that's where we're heading.

  • @cirev6799
    @cirev6799 20 дней назад

    Something similar to a train service may be solid or some kind of equivalent. Predictable drop off points on its path. Fee's based on the entry location. Maintenance materials for tracks and transportation maybe.
    This wouldn't be too used for urgency but may be solid for a travel across the map while making dinner or something.

  • @rodgereckert7502
    @rodgereckert7502 21 день назад

    At best, I could see an offline travel system between caravan buildings. Something like up to 6 hours between some of the furthest locations. So you can plan what your character does over night or while at work/school.

    • @Kim-e4g4w
      @Kim-e4g4w 20 дней назад

      Nah, then you must use players to transport it for you, this makes a player based economy. Letting things just automatically transport from A to B would kill the game.

  • @sailor_on_the-seas_of_fate
    @sailor_on_the-seas_of_fate 22 дня назад +1

    Well said boys

  • @Azhrei776
    @Azhrei776 22 дня назад +2

    Godspeed to the 'Stache master.
    I really like the idea of NO fast travel. Currently on Vyra, there is a very different reality between New Aela vs Winstead or Mira. Yeah, you HEAR about issues on the other side of this ONE biome, but it does not impact you. I can only imagine what happens when they spread things out. It will make the servers more world like.

    • @Berndr
      @Berndr 22 дня назад

      On a current map size yeah which is like 5% of what they have shown, but once we get the full one, huh we will see ...

  • @lgx83x82
    @lgx83x82 22 дня назад +1

    no fast travel === stay neeche, no casuals === no game, ez equation. you might want to look at fractured online where they already solved this problem by getting a 24h cd fast travel through hardcore grind

  • @spinwardbound
    @spinwardbound 22 дня назад

    I just agree with everything you guys said😂