Thanks a lot for this video which just justifies in 20minutes the tinkering and required work I had to do to get audio to haptics alive. I didn't wanted to bring a lifeless joystick to motion but I wanted it to be connected to the game, and audio was clearly the universal way to get that out of a game without telemetry. Your smiles and laughing all justify it ;) .
Oh mate I am truly grateful for your awesome comments, thank you. Yea its a lot of tinkering to get it all working, well worth the efforts though :) Thanks for watching mate.
Looks cool, I hope one day simhub. Gets full star citizen support, would be awesome to build like say custom ws2812b devices to maybe do stuff like flash red in certain areas when shields get hit or to keep track of missile or kinetic gun ammo, fuel levels etc
Nice timing. Going to be racing to get this setup for some play during CitizenCon this weekend! This is going to bee great for so many games, I've some WipeOut style games I think will be a ton of fun.
How about doing a few videos on how you did your setup. Do 1 on just haptic to start so us poor folk can get started then next 1 on the actuators and progress from there. Killer rig by the way!
This has been on my roadmap for a while, I really need to make these videos sooner I think, lots of people have been asking me. I will. Standby for some build videos mate. Thanks for the comments and watching the video :)
Mate this is a great idea. I have actually had a lot of people ask me how to setup Buttkickers/haptics for various games. I will work on something over the coming weeks.
@@LimitlessHorizonVRSimrigs dude thats awesome! I appreciate that so much! they are so easy to use for the default racing games but for anything else im clueless lol
Awesome thanks mate, appreciate the comments :) This guys video here might get you what you are looking for, seems to not be as easy as I thought it would be, for mine I am able to just flick a on off switch on my amp. Watch this and hopefully it will help: ruclips.net/video/SSPW2zNfPDs/видео.html
@JonasVRsim have you got a motion sim? If yes, at the moment Simhub does not support flight simulation, and you would be better using SRS Studio, that software supports telemetry from FS2020 for full motion.
They did officially confirm VR was coming to Star Citizen last week
Awesome! "ETA"?
@@brettcameratraveler Chris didn't say
@antjones2281 this is such epic news, I can't wait.
Just give them six more years
Thanks a lot for this video which just justifies in 20minutes the tinkering and required work I had to do to get audio to haptics alive. I didn't wanted to bring a lifeless joystick to motion but I wanted it to be connected to the game, and audio was clearly the universal way to get that out of a game without telemetry. Your smiles and laughing all justify it ;) .
Oh mate I am truly grateful for your awesome comments, thank you. Yea its a lot of tinkering to get it all working, well worth the efforts though :) Thanks for watching mate.
Looks cool, I hope one day simhub. Gets full star citizen support, would be awesome to build like say custom ws2812b devices to maybe do stuff like flash red in certain areas when shields get hit or to keep track of missile or kinetic gun ammo, fuel levels etc
Man it is so much fun. thanks for the comments and for watching :)
Nice timing.
Going to be racing to get this setup for some play during CitizenCon this weekend!
This is going to bee great for so many games, I've some WipeOut style games I think will be a ton of fun.
@Anonnymouse53 awesome mate thanks for watching, Simhub is blowing my mind with how it will open up our options for games to play.
I've already spent so much money!! Whats 20k more? LOL
@chrisolsen5280 🤣, yea it's a never ending journey.
Hoping the Mechwarrior 5 Clans is in your sights!
@@jamessmith5666 I'm looking into it 😁
How about doing a few videos on how you did your setup. Do 1 on just haptic to start so us poor folk can get started then next 1 on the actuators and progress from there. Killer rig by the way!
This has been on my roadmap for a while, I really need to make these videos sooner I think, lots of people have been asking me. I will. Standby for some build videos mate. Thanks for the comments and watching the video :)
Can you do a guide on how to add bass shakers to SC? I have a couple dayton audio but the bass shakers dont seem to have the audio to haptics
Mate this is a great idea. I have actually had a lot of people ask me how to setup Buttkickers/haptics for various games. I will work on something over the coming weeks.
@@LimitlessHorizonVRSimrigs dude thats awesome! I appreciate that so much! they are so easy to use for the default racing games but for anything else im clueless lol
@@pikkon38 Video on how to make the shakers work across all types of games: ruclips.net/video/hbXvtROq3mQ/видео.html
@ oh wow awesome! Thank you so much!
A dream! Have you had a chance to try Space Engine in VR with the motion rig?
Thanks mate, its so much fun. I haven't yes but its been on my radar. I will bring it to the top of my review list as it looks epic :)
hi thanx for video, maybe you know how i can assign playing bass shaker when i press any button of my joystick? how can i setup this?
Awesome thanks mate, appreciate the comments :) This guys video here might get you what you are looking for, seems to not be as easy as I thought it would be, for mine I am able to just flick a on off switch on my amp. Watch this and hopefully it will help: ruclips.net/video/SSPW2zNfPDs/видео.html
Could I use a configuration like this for msfs2020?
@JonasVRsim have you got a motion sim? If yes, at the moment Simhub does not support flight simulation, and you would be better using SRS Studio, that software supports telemetry from FS2020 for full motion.