I'm down to help, if it ever happens. My main ships are a Type-7, an Asp Explorer, and a Conda, but I've been looking for an excuse to buy more, so I can fill any role (besides ranked federal or imperial ships, I'm an alliance gal at heart)
I love the fact that in flight most small ships feel really small and, like they can go anywhere, and then you get out and you realize you've been driving a *fucking school bus* around the galaxy.
you know, looking at the stairs and ladders on some of these ships, i can see why fdev didn't use them, because some of them seem like they would be extremely difficult for a human to use
All ships look good at first glance from afar, but as soon as you take a closer look they start falling apart quite quickly. And it’s kind of obvious that all ships have been heavily rescaled after the design was already finalised. It’s literally a bunch of single-seater fighter jets blown up to the size of a cargo plane. Let’s not even start talking about all the clipping issues... or none of the designs actually being functional. (Maybe the Anaconda would work)
@@SomeOne-vf1rs Why the Anaconda? 1. It has kind of a reasonable shape 2. placement of manoeuvring thrusters makes (mostly) sense 3. hardpoints are well spread out and have decent firing arcs 4. main thrusters seem to be aligned with the centre of gravity Many of the other ships fail multiple or even all of those points. Especially the last one.
Right? I fly a Keelback at the moment and jesus, in game it feels like a pickup truck but compared to the player model it looks like a proper cargo ship.
I found the artistry of the camera angles for the Cobra Mk IV to be brilliant. I also think the longevity of the Asp Scout really came through on screen.
That's one very beautiful video! I'm sure The Pilot is going to be proud! Right after I read "all ships" I knew there would be at least two good punchlines from you, and I was not disappointed. ^^
A wonderful new style of video from you. Sweeping visuals, atmospheric music and the right sprinkling of humour, love it. Make more like this and I will happily subscribe again. O7
What really gets me is the sheer impracticality in the size/mass of some of these ships landing gear. Could easily shave off a couple tons! Where's my year 3000's ultra light and strong materials?! We should be landing on struts as thin as toothpicks by then!
You didn't have to say anything Yamiks, the ship names filled in for the lack of commentary. I nearly died after USS Flacid Chode :D Thanks for the size comparison vid, definitely looking forward to your future Odyssey content
Nice video, this was pretty chilled. You should make more video's like this (alongside the ribbing and jokes) you could really show off the new planet tech. Which from what limited stuff we've seen does look awesome. This makes me want interiors even more, I reckon they'd completely change how people view ships. No one flies the Beluga casually, but throw in a Jacuzzi, slot machines and poker (like a real cruise liner) and I wouldn't leave the thing!
@@KomieKoots You understand how many issues need to be sorted to make that real, how much would the customization show,would the whole ship need to be done or just the path to the cockpit, how about the different optional and the different sizes, and even more things that would need to be considered. People think it's simple and easy but it's not, unless they did a standard ship interior for each ship is the only way i see it being decent and even then people would bitch about it not showing custom bits.
@@TakaChan569after these many years of development a fade in fade out is not expected at all. A pety animation is not much to ask. Fd has been known for its money making marketing technique all these years. The fact that horizons had always been a part of the main game BUT was sold as an expansion pass is evident enough, they have now included horizons in the main game when they have a new paid dlc. A lazy dev team and over excited marketing team is a disaster. And you say after all these years we are expecting too much? I hope you are joking.
In VR one often wonders why the cockpits are so ridiculously oversized, this really hammers that trend home, many of these ships looks like they could land on top of a small house and not crush it. If you imagine a suitable clearance under the ship to be no more than 2 meters to allow for reasonably easy maintenance access these ships seems to be... I'd say between 2 to 3 times the size they SHOULD be. That also seems to fit in with the equally oversized stairs, ladders and handholds.
@@spellingmistake1 Well the stairs for the Cutter are clearly made for giants, various things throw their scale into question and one of the reasons im sure we dont have interiors yet.
I always found the cockpits ridiculously oversized, and I don’t even have VR. It looks like they were modeled at a certain size then they just re-scaled them. It’s probably why we have no ship interiors, since it’s all hacked and duct-taped.
@@edgepixel8467 haha yeah exactly, in many ships, especially the Faulcon Delacy ones, if you look around it really looks like proper "dashboards" with room under for the feet and stuff. And at some point, probably when they came up with the one size fits all pilot chairs they just left it like that.
It’s weird everyone’s saying these ships are far too big when today we have cruise ships and cargo ships that rival the biggest of these ships. A lot of the proportions are absolutely horrendous yes, but I don’t think having giant ships is a bad thing since most of what you’re doing is dealing with cargo in low to 0G environments, you’ll need a lot of space for everything, otherwise they’d probably be pretty underwhelming.
Can't wait to see Mat Recardo's version of this for the 2021 update. You're brought a view of the ships, up to this point unsurpassed, with just a touch of artistic flare that Mat Recardo just can't match.
I repeatedly asked over the years all these people who make ship size comparison videos, typically comparing the size of one ship to another in progression, to put a little guy standing next to or on the ships so we could get a feel for their size. None of them have ever done it. Now you have, thanks!
I love the music used!!!!! What is this music? Also, nice to see a ship scale video, although some ships seem wrong, if you know what I mean. Keep up the good work Yamiks!!
To everyone who cares: The first two songs are: The Journey Begins (ruclips.net/video/C_N_wuKbL7E/видео.html) and Forever Night (ruclips.net/video/_MIYYNwVUZo/видео.html) Both by Miguel Johnson.
Keep in mind the Buggy gets compact when in 'storage' id say that it has its own space where cargo would have gone, prob after boarding the ship it gets pushed over to its own space ( think of like a carousel storage, unless you have no cargo space then in which it prob. would just stay in the 'hatch' ready to be deployed.
there is this dude that has a really great video where he shows off sidewinder interiors (modeled himself). Just search Elite dangerous sidewinder full interior - that dude @FRj did a great job
It's so big! Now I want to walk around these things even more. It's funny how the Gunship looks bigger than the Anaconda. Must be the angle or it's bulkier frame.
what the hell happened? Yamiks making a serious video? no screaming, swearing? has the world gone finally mad? lol, anyway, that was a great video. Gives you so much better idea of the size of these ships, although makes me miss ship interiors even more..
One of the best vids I’ve seen in a long time. The effort to buy (maybe this is a phase 4 port of your live account but still...), set up and ‘film’ deserves a massive thumbs up. Cheers Yamiks.
surprizingly this toook FAR too uch time. imagine : undocking-> getting in supercruise -> going t oa light side of the planet -> landing -> filming -> then at best SELF DISTRUCT to qucikly get back OR waste time going back for ~20-40 sec clips yeah at the end i found a planet with station on planet itself ON THE BRIGHT side, but damn it still take time!
Please never stop berating them for “The Armstrong Moment”(TM) until they actually add a leaving animation... I will respect you so much more if you do
I think ED devs are lazy, only doing the bare minimum. You finally give us space legs but no ship interior. You give us atmospheric planets but with only 2% atmosphere. Then you give us station interior but it's all copy and paste. I think this is a case of laziness and extreme low sense of ambition. Frontier please hire people with ambitious mind set willing to do more.
@@cold_ultra You would likely see standardized interiors based on the manufacturer. Not that FDev will ever do interiors of course, but Gutamaya would have certain hallways / walls, Saud Kruger their style and so on. It cuts down on the work load and it make sense. For example the 'Conda can have wires showing around the ship but that would never happen in a Cutter. Customization would likely only exist in a sleeping area or maybe an observation deck, although you may be limited to certain themes like stations. That'd be kind of lame, but a little better than nothing.
oh BTW guys. There is a video of someone punching an Anaconda to dust with their bare pilot fists. It would go by even faster if you landed your SRV on someones ship, got out, and punched down directly into the powerplant. this would turn a 10 minute endeavor against the strongest vessel into like 2.
We saw all playable ships and this is impressive. But we miss the capital ships. If we feel like ants in front of the corvette, the cutter, the beluga, we should feel like a single atom in front of fleet career, farragut and majestic interdictor.
@@JotaDeeMeO Yeah, we can expect the pre-alpha on PC in the 3 year anniversary commemoration of the game, console players will need to wait 5 months tough.
This does raise some interesting questions about the idea of NPC crews vs the role of automation from an in-universe perspective. For example, the Anaconda (155m long x 62m wide x 32m tall) is comparable in size to the modern US Navy's Zumwalt-class destroyers (190m long x 24.6m wide x 66 meters tall), the latter of which requires a crew of 130 to operate while the former can be effectively operated by a single crewmember. Are the ships in-universe just so heavily automated that even large vessels, which could/would likely require over 100 crewmembers if built with current, modern technology (aside from the powerplant and propulsion systems), somply don't need a modern crew complement? Or, is there a team of NPC crewmembers toiling away on the other side of the bulkhead, and every ship destruction results in casting many NPC lives into the void (similar to the lore of EVE Online, where the larger ships do have significant "baseliner" crews, while the Capsuleer essentially acts as the captain of the vessel)?
@@edgepixel8467 I really dislike Yamiks usual hyperbolic, annoying (imo) Style of videos and jokes. So one where he doesn't speak is actually watchable.
One thing that has always bugged me about the ship design is how much wasted space there is in so many of the cockpits. You could fit 10 more passengers in the space reserved for the pilot on the dolphin or a couple more tonnes of cargo on the hauler and that's not even including living space or, as far as we know, any practical systems access.
Genuine shame that this is objectively the best thing about odyssey. The scale vs your ships and the prettier planets (that I have no doubt will trip up the top heavy explodium-built SRV more than ever before)
Imagine if a bunch of players landed and lined up their ships for a direct comparison
I'm down to help, if it ever happens. My main ships are a Type-7, an Asp Explorer, and a Conda, but I've been looking for an excuse to buy more, so I can fill any role (besides ranked federal or imperial ships, I'm an alliance gal at heart)
@@mxbriggs6270 I would be down, I have access to all ships except cutter, still need to grind for that beauty
I would be able to sponsor every ship as well, including a Fleet carrier (if that one could actually Land of course :D)
@@spellingmistake1 sweet, fleet carrier owners are rare
@@kyo989 he he jea… not really… :D
Seeing the true scale of the Imperial Cutter and Anaconda makes me appreciate them so much more, they are beastly!
Aren’t they officially like the size of an American football field or something ridiculous like that
@@noahdavis3236 You're thinking of the Type-7. The Cutter and Anaconda are the size of US Navy Destroyer grade warships.
@@NorthernNorthdude91749 more specifically the Anaconda is right about the size of an Arleigh-Burke class missile destroyer
I love the fact that in flight most small ships feel really small and, like they can go anywhere,
and then you get out and you realize you've been driving a *fucking school bus* around the galaxy.
No, no, no my friend. Not if you’ve been flying a Dolphin!
....then it’s a Luxury Motor Coach.
@@Wyrnikh ... Luxury double-decker bus...
for her majesty the Queen, hum, yes, quite so.
And then you realise the Beluga is FUCKIN CRUISE LINER! I swear that thing has a Mall and a Casino in there somwhere!
@@LtCWest my next anaconda is gonna get the name "Space Battle Ship Yamato"
@@LtCWest only the top 1% have the casino.
“Here you are, my prince! A license to purchase your very own Imperial Cutter! What do you think you’ll call it?”
“Huh… Wank Tank, probably.”
“…”
your Armstrong moment gags have become more engaging than the game's actual Armstrong moment.
i love that you blew up the asp scout haha
With a muted squeak...
This was so awesome
I laughed out loud at that 🤣
Seems realistic enough
All ASPs are not to be tolerated lol
Immediate (afterthought) edit: All ASP ships are sussy bakkas
you know, looking at the stairs and ladders on some of these ships, i can see why fdev didn't use them, because some of them seem like they would be extremely difficult for a human to use
All ships look good at first glance from afar, but as soon as you take a closer look they start falling apart quite quickly.
And it’s kind of obvious that all ships have been heavily rescaled after the design was already finalised. It’s literally a bunch of single-seater fighter jets blown up to the size of a cargo plane.
Let’s not even start talking about all the clipping issues... or none of the designs actually being functional. (Maybe the Anaconda would work)
Remember that they are also extended because of the SRV. but you right
Cmdr Ratzass Why the anaconda of all things?
@@SomeOne-vf1rs Why the Anaconda?
1. It has kind of a reasonable shape
2. placement of manoeuvring thrusters makes (mostly) sense
3. hardpoints are well spread out and have decent firing arcs
4. main thrusters seem to be aligned with the centre of gravity
Many of the other ships fail multiple or even all of those points. Especially the last one.
Cmdr Ratzass Fair enough.
if at least a belunga had the ship interior for us to see how is space travel, would be nice, that ship is enormous.
Then we’d get to see what the top 1% of all liners out there look on the inside
Will we get to finally participate in the brief safety demonstration?
Oh the shot of the pea shooter gun taking out a huge ship is golden LMFAO
You can punch a ship (anaconda no less) with your fists and destroy it pretty easily. Yeah. So that's a thing.
so one blackscreens into their SRV and then blackscreens out of it onto a planet. they really nailed that armstrtong moment.
The Armstong moment intros should stay until we get an actual armstrong moment LOL
Didn't expect Diamondback to be this huge
Right? I fly a Keelback at the moment and jesus, in game it feels like a pickup truck but compared to the player model it looks like a proper cargo ship.
I found the artistry of the camera angles for the Cobra Mk IV to be brilliant. I also think the longevity of the Asp Scout really came through on screen.
This is the inner workings of Yamiks mind, rare times we get a peek at it. Fascinating
I think "The Amstrong Moment (TM)" should be renamed to "The Scotty Moment" .. since: Scotty, Beam Me Up! Sounds like it could work? :D
I whole heartedly agree with this assertion
Even beaming a la Scotty takes more time than a black fade.
Yeah
na its already established canon
The reason you can't walk in your ships is because they are filled with space hydrogen to make the ships lighter. Software writing is hard.
This video has uncovered my undiscovered identity as a size queen.
Christ, Yamiks! What did you do to that poor ‘Conda!?
That's what happens when he fucks a ship.
That poor 'Conda was positively molested
@@armymatt83 Not so much Basking, as much Bashing?
Well, what on earth can I say........... Stunning, absolutely fucking stunning!!! I cannot wait for Odyssey. Superb work Yamiks!
That's one very beautiful video! I'm sure The Pilot is going to be proud! Right after I read "all ships" I knew there would be at least two good punchlines from you, and I was not disappointed. ^^
I noticed that you were unable to get any footage of the elusive Type-8...
It was parked in line with Beliga so
I also noted a lack of Type 1-5.
god the landing gear on the Sidewinder looks so derpy
They had to jack it up a bit when they introduced SRV's into the game, so that it was high enough...
Quite a few had their landing gear changed
@@Roblstar you can't have a srv with the sidewinder so that's a moot point
@@robblevins6009 you can actually
@@robblevins6009 yes u can
I would like to be able to actually use the cable winch to pull my SRV out of some hole I got it stuck in 😁
A wonderful new style of video from you. Sweeping visuals, atmospheric music and the right sprinkling of humour, love it. Make more like this and I will happily subscribe again.
O7
What really gets me is the sheer impracticality in the size/mass of some of these ships landing gear. Could easily shave off a couple tons! Where's my year 3000's ultra light and strong materials?! We should be landing on struts as thin as toothpicks by then!
It's even worse when you look at the stairs/ladders into the ships
@@user-jm8sy5ox2j I think some of them are escalators/elevators
@@LaneyTheOne Def not the cutter
@@Tonatsi The engineers were too busy basking that they forgot to double check their numbers
Good luck landing on High G planets, fool
You didn't have to say anything Yamiks, the ship names filled in for the lack of commentary. I nearly died after USS Flacid Chode :D Thanks for the size comparison vid, definitely looking forward to your future Odyssey content
Nice video, this was pretty chilled. You should make more video's like this (alongside the ribbing and jokes) you could really show off the new planet tech. Which from what limited stuff we've seen does look awesome.
This makes me want interiors even more, I reckon they'd completely change how people view ships. No one flies the Beluga casually, but throw in a Jacuzzi, slot machines and poker (like a real cruise liner) and I wouldn't leave the thing!
I was waiting for this. Good job yamiks. It looks pretty neat
Lets continue to make fun of "Armstrong Moment™" throught various channels until THEY change it \o/
@@antares8767 interiors will take another couple of years judging the snail speed of fdevs known since years. Animation is the best they can do atm.
@@KomieKoots You understand how many issues need to be sorted to make that real, how much would the customization show,would the whole ship need to be done or just the path to the cockpit, how about the different optional and the different sizes, and even more things that would need to be considered.
People think it's simple and easy but it's not, unless they did a standard ship interior for each ship is the only way i see it being decent and even then people would bitch about it not showing custom bits.
@@TakaChan569after these many years of development a fade in fade out is not expected at all. A pety animation is not much to ask. Fd has been known for its money making marketing technique all these years. The fact that horizons had always been a part of the main game BUT was sold as an expansion pass is evident enough, they have now included horizons in the main game when they have a new paid dlc. A lazy dev team and over excited marketing team is a disaster. And you say after all these years we are expecting too much? I hope you are joking.
@@TakaChan569
Sure it’s not simple. They’re probably working on multiple Zoo/Planet/Tycoon thingies in parallel. The Armstrong moment got shafted.
In VR one often wonders why the cockpits are so ridiculously oversized, this really hammers that trend home, many of these ships looks like they could land on top of a small house and not crush it. If you imagine a suitable clearance under the ship to be no more than 2 meters to allow for reasonably easy maintenance access these ships seems to be... I'd say between 2 to 3 times the size they SHOULD be. That also seems to fit in with the equally oversized stairs, ladders and handholds.
Na, the handholds are not oversized, they are made to be used with both hands
@@spellingmistake1 Well the stairs for the Cutter are clearly made for giants, various things throw their scale into question and one of the reasons im sure we dont have interiors yet.
I always found the cockpits ridiculously oversized, and I don’t even have VR.
It looks like they were modeled at a certain size then they just re-scaled them. It’s probably why we have no ship interiors, since it’s all hacked and duct-taped.
@@edgepixel8467 haha yeah exactly, in many ships, especially the Faulcon Delacy ones, if you look around it really looks like proper "dashboards" with room under for the feet and stuff. And at some point, probably when they came up with the one size fits all pilot chairs they just left it like that.
It’s weird everyone’s saying these ships are far too big when today we have cruise ships and cargo ships that rival the biggest of these ships. A lot of the proportions are absolutely horrendous yes, but I don’t think having giant ships is a bad thing since most of what you’re doing is dealing with cargo in low to 0G environments, you’ll need a lot of space for everything, otherwise they’d probably be pretty underwhelming.
Can't wait to see Mat Recardo's version of this for the 2021 update. You're brought a view of the ships, up to this point unsurpassed, with just a touch of artistic flare that Mat Recardo just can't match.
jez this ships are massive! never felt it like that before
I cant believe what i just saw... I had to check if im on right channel, such a serious video from Yamiks, but very well done :D
I repeatedly asked over the years all these people who make ship size comparison videos, typically comparing the size of one ship to another in progression, to put a little guy standing next to or on the ships so we could get a feel for their size.
None of them have ever done it.
Now you have, thanks!
I love the music used!!!!! What is this music? Also, nice to see a ship scale video, although some ships seem wrong, if you know what I mean. Keep up the good work Yamiks!!
asp scout: My main goal is to blow up .....*squeaky*
Honestly I just keep watching this for the Amstrong Moment (TM) - best one yet!
I'm glad Squidwards is playing his claranet in the background
The Imperial Clipper, and Cutter tho. Those are truly some beautiful ships.
To everyone who cares: The first two songs are:
The Journey Begins (ruclips.net/video/C_N_wuKbL7E/видео.html)
and
Forever Night (ruclips.net/video/_MIYYNwVUZo/видео.html)
Both by Miguel Johnson.
Now I'm wondering how in the world they manage to fit the buggy in some of the smaller ships... It just seems off.
Keep in mind the Buggy gets compact when in 'storage' id say that it has its own space where cargo would have gone, prob after boarding the ship it gets pushed over to its own space ( think of like a carousel storage, unless you have no cargo space then in which it prob. would just stay in the 'hatch' ready to be deployed.
it folds up a lot, and it usually takes up the largest slot in them. not much room left over.
there is this dude that has a really great video where he shows off sidewinder interiors (modeled himself). Just search Elite dangerous sidewinder full interior - that dude @FRj did a great job
Yamiks, you out did yourself! I hardly ever comment, but fantastic video. Way to go dude. o7 CMD WhiteAngel.
Nice! Thanks Yamiks.
It's so big!
Now I want to walk around these things even more. It's funny how the Gunship looks bigger than the Anaconda. Must be the angle or it's bulkier frame.
Really enjoyed every moment of this... One of the best videos ever made. Thanks Yamiks!
Don't stop the armstrong moment gag after the beta ends, it has limitless potential
Without a doubt, your best work to date!! Lovely production & thankx to all involved....
Man, you're really driving home that Armstrong moment XD
what the hell happened? Yamiks making a serious video? no screaming, swearing? has the world gone finally mad?
lol, anyway, that was a great video. Gives you so much better idea of the size of these ships, although makes me miss ship interiors even more..
Probably my most shared Yamiks-Vid to date.
I love it.
Very nice. Loved this video Yamiks.
sense of space, scale and distance in Odyssey is its best feature 👏🏻
Great video Yamiks.
Armstrong Moment... Liked !
a very nice and contemplative video. Nice music choice!
And despite all that the Yamiks touch on the scout!
Well done sir well done
One of the best vids I’ve seen in a long time. The effort to buy (maybe this is a phase 4 port of your live account but still...), set up and ‘film’ deserves a massive thumbs up. Cheers Yamiks.
surprizingly this toook FAR too uch time. imagine : undocking-> getting in supercruise -> going t oa light side of the planet -> landing -> filming -> then at best SELF DISTRUCT to qucikly get back OR waste time going back for ~20-40 sec clips
yeah at the end i found a planet with station on planet itself ON THE BRIGHT side, but damn it still take time!
@@TheYamiks takes real commitment. You the man!
Please never stop berating them for “The Armstrong Moment”(TM) until they actually add a leaving animation... I will respect you so much more if you do
They left out the one part of Space Legs everyone has been asking for, we can be upset, he can be upset.
Great work, man! Good job. And nice music.
I’d say that was more of a Lance Armstrong than Neil Armstrong moment. :D
Undoubtedly, One of the BEST Videos you have ever done Sir
Oh boy another yamiks video
This is a game changer, sure, but I'll keep my helmet on until we get VR legs.
I like how you saved the best for last.
GG Yamiks
Got the right name on that Cutter. Damn that thing is gorgeous.
I still don't understand how tf SRV fits into Sidewinder...
Great video Yamiks! And the Armstrong Moment(s) now belong to you
The Type 10 is a beautiful monster.
I think ED devs are lazy, only doing the bare minimum. You finally give us space legs but no ship interior. You give us atmospheric planets but with only 2% atmosphere. Then you give us station interior but it's all copy and paste. I think this is a case of laziness and extreme low sense of ambition. Frontier please hire people with ambitious mind set willing to do more.
One thing im affraid of, most ships would have copy-pasted interiors as well...
@@cold_ultra You would likely see standardized interiors based on the manufacturer. Not that FDev will ever do interiors of course, but Gutamaya would have certain hallways / walls, Saud Kruger their style and so on. It cuts down on the work load and it make sense. For example the 'Conda can have wires showing around the ship but that would never happen in a Cutter. Customization would likely only exist in a sleeping area or maybe an observation deck, although you may be limited to certain themes like stations. That'd be kind of lame, but a little better than nothing.
@@FrazzleCat Dude I was expecting that -bare minimum- that empire and federation stations would have a wildly different look...
Nope.
@@DevDreCW Valid point, that.
It’s not the devs. It’s the management.
I never realized how big the ships were, jesus. Makes you think how gigantic the stations are too
I loved the fact that you blew up the asp scout xD
exquisite choice of background music 🥰
That reminds me, reclassify the Orca from Large to Medium FDev
And make the beluga actually better
Reclassify the Type-7 to Medium. It has a smaller profile than Python.
I don't really think of yamiks as making profound videos, but this was really beautiful.
Love the visuals, but damn is that first track good!
Best Armstrong moment in the human history
"Cobra Mk IV (Footage not found)" Well, that's a relief!
oh BTW guys.
There is a video of someone punching an Anaconda to dust with their bare pilot fists.
It would go by even faster if you landed your SRV on someones ship, got out, and punched down directly into the powerplant. this would turn a 10 minute endeavor against the strongest vessel into like 2.
We saw all playable ships and this is impressive. But we miss the capital ships. If we feel like ants in front of the corvette, the cutter, the beluga, we should feel like a single atom in front of fleet career, farragut and majestic interdictor.
Yamiks, your video is so beautiful! Really good job!
It nearly made me want to play again. Nearly)
Yamiks can do it all, jokes and serious stuff
Looking to the size of the "medium" ships I came to the conclusion that we will only get ship interiors in Elite Dangerous 2.
But not at launch!
@@JotaDeeMeO Yeah, we can expect the pre-alpha on PC in the 3 year anniversary commemoration of the game, console players will need to wait 5 months tough.
With a gazillion of Zoo Tycoons in-between.
Putting the pilot on some ships was a great idea. The scale becomes very apparent.
I am speechless, thinking these ships were small. I am having a mental breakdown-
I wanna walk inside me ship... I wanna I wannaaaaaa...
Well, you know, there is this tech demo out there called Stellar Civillian or what its called.
@@Schnittertm1 Star Citizen?
Wow! Great vid!
This does raise some interesting questions about the idea of NPC crews vs the role of automation from an in-universe perspective.
For example, the Anaconda (155m long x 62m wide x 32m tall) is comparable in size to the modern US Navy's Zumwalt-class destroyers (190m long x 24.6m wide x 66 meters tall), the latter of which requires a crew of 130 to operate while the former can be effectively operated by a single crewmember.
Are the ships in-universe just so heavily automated that even large vessels, which could/would likely require over 100 crewmembers if built with current, modern technology (aside from the powerplant and propulsion systems), somply don't need a modern crew complement? Or, is there a team of NPC crewmembers toiling away on the other side of the bulkhead, and every ship destruction results in casting many NPC lives into the void (similar to the lore of EVE Online, where the larger ships do have significant "baseliner" crews, while the Capsuleer essentially acts as the captain of the vessel)?
Only one CMDR.
12:37 look at how fecking huge the i-cutter's stairs are compared to the player model LOL.
No humans on this ship, only the tallest demigods allowed.
Top video! Thank you!
If you look at the shadow of Cobra mk 3 it looks like a Adder...
Finally, a watchable yamiks video
What? They were all watchable.
@@edgepixel8467 I really dislike Yamiks usual hyperbolic, annoying (imo) Style of videos and jokes. So one where he doesn't speak is actually watchable.
@@rm2569
One man’s annoying is another man’s entertaining.
@@edgepixel8467 Sure, it's just my opinion.
@@rm2569
Sure. Here, have a like.
This is pretty much the only thing I wanted to see from Odyssey anyways so yeah
Nice one Yamiks.
Great intro skit Yamiks 💯👏🤪😁
Krait Mk2 - looking longingly on the balcony and door for proper access to ship interiors :)
Best commentary ever.
I'm not playing the alpha test, but I look forward to being able to walk around my ships and finally get a closer look at the details.
We can't walk in our ships
One thing that has always bugged me about the ship design is how much wasted space there is in so many of the cockpits. You could fit 10 more passengers in the space reserved for the pilot on the dolphin or a couple more tonnes of cargo on the hauler and that's not even including living space or, as far as we know, any practical systems access.
I’m digging the more serious video. Feels kinda like a pilot video.
I love that video. I *love* it!
Genuine shame that this is objectively the best thing about odyssey. The scale vs your ships and the prettier planets (that I have no doubt will trip up the top heavy explodium-built SRV more than ever before)
Nice vid! Thanks
Good thing is, if the Sidewinder stops working, you can get out and push it.