The Zora tablet that retells the events of Ocarina of Time seems to be a deliberate attempt to confuse fans trying to place the game in a particular timeline as it implies that BotW takes place in the Adult Timeline... in which the Zora are extinct. The meaning of the "ancient sea" is hotly contested, with the other candidate being the Lanayru Sea from Skyward Sword. The Goron mining logo isn't a Dodongo footprint, it's the symbol for the Goron's Ruby.
On the "closing one eye when using a bow" thing, you actually want both eyes open in archery so you can have depth perception. This is especially true if the bow you're using has no sights. The bokoblins do that to show they're not great at using a bow
I remember being told this when taking an archery class as a kid. Then was thrown off by not being able to bring both the arrow and the target into focus at the same time. I could either see one arrow and two targets, or two arrows and one target.
@@BrBill Now that I think about it, it would make sense to focus on the target (because duh!) and then aim with whichever image of the arrow is closer to your face? Because that's the image coming from the eye nearest the arrow, the one that would be open if aiming one-eyed. (Disclaimer: I have not touched a bow since I was a kid and probably have no clue what I am talking about)
@@princekamoro3869 My problem is that I'm right-handed but left-eye-dominant. That ended up requiring a really unnatural position for my face to avoid having the string hit my cheek. Result: could not replicate the position reliably, ruining my consistency. And sometimes still catching a string in the cheek. Ow.
Bonus info: the reason for Link wearing blue did indeed end up being to contrast the green landscape, but initially it happened because during development, the devs actually imported Wind Waker Link’s model into the game, the model was wearing the iconic blue lobster pyjamas. The devs ended up liking the contrast with the overwhelmingly green landscape, and that’s hope we ended up with his blue tunic!
5:07 In programming, number arrays always start from 0. The Sheikah Slate is a portable computer, so this makes sense. 11:40 Zelda has FOUR outfits, not three. You forgot her Winter Garb.
I was thinking this too! I buy that Bokoblins are generally poor shots, but for Lynels it's much a much weirder thing to consider in-universe. Maybe it has something to do with their vision, or a cultural thing? (I mean, it's probably just down to an artistic choice by the animators but it's much more fun to try to figure out an in-universe reason lol.) It makes much more sense for Moblins not to close one eye, since their eyes are positioned on the sides of their heads and their cones of vision probably have little overlap, so their brains must be built to process two vision input streams at the same time. It also means they would have terrible depth perception, which seems pretty legit to me given how they fight in-game.
Closing an eye while sighting ruins your depth perception, thereby throwing off your aim. No actual Archer or Marksman would close an eye. It is an invention of fiction. and really makes no sense at all when you think about it.
My headcanon for the "Link being able to carry over 155,000 items" thing is that Link only carries the items he has equipped and the rest are carried by the Sheikah Slate. Like, they're just coded into it and Link can take whatever he wants whenever he wants. Instead of using his pockets, he uses the Sheikah Slate to storage all of his stuff. Thus he also sees what we see when we open the inventory, as it's just something inside the Sheikah Slate. He opens the Sheikah Slate and sees what we see when we are into the inventory screen I think it's anyway pretty stupid though. Don't really mind about it Edit 1: OKAY GUYS, I THINK THIS MAY ACTUALLY BE HOW IT WORKS??? You see. When you start a new game and open your inventory BEFORE getting the Sheikah Slate, the inventory won't show up! That basically means the Sheikah Slate IS what Link uses to storage all of his items throughout the game! Edit 2: -Does this mean all of the inventory glitches are canon, too, and Link's just messing up the Sheikah Slate?-
This is my headcanon too, which makes BotW probably the only Zelda game that has any remotely logical explanation for how Link carries so much stuff lol.
Interesting thought. I know in the old cartoon it shows things shrinking down to a miniature size and then when he or zelda pull an item out to use it, it would grow back to normal size.. but that old show isnt canon
Usually. (Mathlib and Lua, listen up, start your list indices from 0! You've messed me up countless times!). I'm pretty sure the programmers were programming, and forgot how humans usually count.
Actually there is a way to see if link closes his eye when using his arrow, and its by going into camera mode and into self portrait mode, then holding to the right while holding down ZL. It will show the same pose hes in when shooting his bow, and you can see he has both eyes open
This blew my mind, its absurd how the team developed the game with such caring and love. The game keeps getting better and better, its a true masterpiece.
@@TheZeldaEnthusiast :p it's not a big deal at all. To be fair, most archers (and by most I mean all) always close one eye on their first tries. I did it too! I do like that it explains why lizalfos are a pain to deal with though.
@@eetuthereindeer6671 I started off in middle school! I was watching archery Olympics at a bar and I expressed how I wished I could shoot. An archery professor happened to sit behind me and told me she'd love to teach me, so she did! I kept doing archery ever since, and only stopped when I had to move to a different state :)
@@CozyGhost thats quite a coincidence then how they not only happened to be right next to you but also offered to teach you. I think thats a rare sport because i've never seen it offered anywhere. I tried once at school gym class years ago
i didn’t know about the manta ray divine beast but my first thought is that it would have been near lurelin village. it’s one of the coolest areas in the game and it’s completely ignored by the plot so i feel like when cutting the fifth divine beast, the connectivity of that village with the rest of the world in terms of the story was probably cut too. if my guess is right anyway i could be totally wrong
That's a really good point. Faron Region is so awesome it deserved a main quest. I wonder who the fifth champion would have been, besides Hylian there's only 4 Species in Hyrule.
@@SuperSpamGuy they're from the skyward sword world, but... mogmas are civilized too! that's the only other race i can think of lol, but even if they were considered, they should definitely not be represented by a manta ray. a mole divine beast would have been awesome though
The fifth champion could’ve been a Sheikah. It would make for an interesting subplot and extra explanation as of why the Sheikah abandoned their ancient technology, and having the quest spark the beginning of their reconnection with it
15:19 Extremely trained and learned personnel like military or high-ranking marksmen learn not to shoot with one eye closed. They shoot with both eyes open, and this is for a variety of reasons (especially if you're not scoped.) Link would obviously be a highly trained person, which would explain why he doesn't close both eyes.
All the shrine monks are named after Zelda staff, some are just more clear than others. A couple other examples for well known shrines and developers, Ja Baij is Hidemaro Fujibayashi and Maz Koshia is Yoshiaki Koizumi. It's also way more obvious with their Japanese names, because other languages are derived from those and change them up to be more esoteric. I figured out whom most of the shrines are named after, but there are some that still elude me…
9:43 These markings are also along the walls of the huge dome where you get the upgraded Master Sword after each Trial of the Sword. It's possibly the same room asset with a different coat of paint (although the Trial room feels *a lot* bigger). Another useless fun fact about those markings is that the landmarks aren't randomly placed. They actually roughly line up with their real counterparts, like a big compass centred on Hyrule Castle.
The trial room IS a lot bigger, tried skipping the last trial with moonjump wrongwarping and had to moonjump up for 25~ minutes (i spawned halfway up) and took another 10 min to walk towards the sword from the edge
If you put away your sword and press Y or R, you will do the animation that looks like link tries to pull out his weapon and then looks confused because he didn’t pull anything out. If you do this next to a dog, however, the dog will be happy, (emitting the pink heart things) therefore leading some to believe you are “petting” the dog,
Man this series was such an amazing idea. And the facts were so cool and obscure, like how did you find out those silent princesses next to the master sword were like a link to the past?!
@@joemamr710 not exactly a "duh" moment though if the guy that made this video didn't know and people who don't know the inner workings of computers/computer languages (since the Sheika slate is basically a portable computer/phone). I'm big into computers and computer technology and I didn't even connect the dots until reading the comment section.
I am always so amazed by the amount of detail put in this game. It's honestly unbelievable what we would miss if it wasn't for people like you. Thank you so much for this series! If you find more please don‘t hesitate to share it, I love these videos :3
5:40 You have Revali's Gale enabled, which anticipates a long-press of X each time you press it, and you'll drop anything you are trying to hold (since Link is expecting to crouch). You can TOTALLY get a cucco to the top of Death Mountain... you just have to go in to Key Items and turn off Revali's Gale.
@@TheZeldaEnthusiast totally! It's so fun! I love glitches so much. They're kinda my specialty lol. You know you can get the bow of light, or your entire inventory into a new game? It's pretty cool. Now obsolete, thanks to a new glitch, but the old way involved doing a run without the use of saves (manual or auto) so if you died, you died
I just got a theory : What if Ganon waited for Zelda to be 18 years old to appear? As her birthday gets closer, the number of monsters around Hyrule starts to increase. That's maybe Ganon monitoring the kingdom. And once he saw that Zelda couldn't use her power, he appears, knowing nobody could stop him.
I always thought the title “breath of the wild” was a reference to Miyamoto’s original inspiration for creating the very first Legend of Zelda game being that when he was a young child he used to love exploring the wilderness.
Thank you. It kinda baffles me a little bit that people don't get that Breath of the wild just means something along the lines of Spirit of the wilderness. You know. Kind of what the game is about. Going out and exploring the wild, and feeling the spirit, or breath of it.
I so badly want a town at Gerudo highlands, and as soon as i heard "Fifth divine beast" my mind was like "So there also could've been another main town"
The reason why Moblins don't close their other eye when aiming is that because of how their head is shaped, they only have a narrow range of binocular vision; so when they turn their head to aim at you, they don't need to close their other eye since it can't see what they're aiming at anyways.
16:30 with IST we can now actually achieve this modifier, also, the radiant shield is the best in terms of surf speed, with the ancient shield in second
Good call on the IST, thanks! And youre right, i totally said the ancient shield while talking about shields being able to surf as good as it because it's second best, but I should have said "second only to the radiant shield" 🤦♂️
If I’m not mistaken, there’s two schools of thought when aiming a bow or firearm. Some people close one eye while others keep both eyes open, so it’s not unlikely that the developers included this detail in the game intentionally
So my major question here towards the end of the video, is why was it that the entire triforce lit up on Zelda’s hand? In all of the other games it depicts her only having one piece that glows on her hand, but now the entire Triforce appears. Are they trying to retcon the other two being in possession of Ganondorf and Link?
So my personal headcanon here is that Zelda's incarnations are actually in full possession of the Triforce by the time of Breath of the Wild, its just that knowledge of what the Triforce actually is and how to access its full power has been lost over the millennia. This is not entirely unprecedented - in the Downfall timeline, the Royal Family supposedly has possession of the full Triforce for many generations, before it's split apart by the King of Hyrule in the backstory of Adventure of Link (presumably to keep his greedy, spoiled son from using it poorly.) This headcanon works particularly well if you place BotW directly after Adventure of Link, since that is the only "canon" timeline that ends with the Triforce reunited and in the possession of the heroes. That works either with a Downfall Timeline placement or an "all timelines lead to BotW" merged timeline placement, but my favorite is actually the Extended Child fan-canon timeline, which places all of the Downfall games after Twilight Princess. Either way, I don't think it's a retcon. Ganondorf and Link have both been shown to be capable of using the entire Triforce in previous games, and whether or not they are in possession of the pieces varies from game to game. To me it seems more like they are the "preferred" bearers of the pieces when the Triforce is not united, rather than it being a given that they always have them.
@@beefarren It should be a RetCon...while simultaniously being not a Retcon. Because, iirc BoTW is supposed to be the canon convergance of every timeline the Zelda universe has. No matter what happens, no matter the Timeline. It all converges at somepoint into the story we have in BotW. It doesnt matter if its adult timeline, child timeline. Where Link won or lost. BotW is supposed to be inevitable no matter what. Many believe Nintendo only made it that way...or tries too, to finally give TLoZ universe a singular, connected timeline from BotW onwards. As it is kinda messy to follow through and to make it easier for Nintendo to tell a interconnected story and timeline of TLoZ.
@@tramachi7027 I was only responding to OP's thought that by giving Zelda the whole Triforce (maybe) the writers intended to retcon Link and Ganon being the holders of two pieces. The retcon comment wasn't about the timeline, just about the holders of the Triforce. With that said, I know about BotW's supposed place in the canon timeline, but given that I think that is Dumb I have elected to ignore canon in this case lol. That's a whole other conversation, though!
15:46 yooooo more vast open world rpgs should do this. i always find it weird that the pc in a game instantly knows the name of the person theyve nver met, or know the name of a location theyve never been to. its just that little immersive touch ive always wanted
Trained marksman are taught to open their eyes before they shoot to keep their vison accurate link being a knight of hyrule was probably taught to never close which is great attention to detail
Moblins not closing one of their eye makes a lot of sense to me! They are portrayed as impulsive and clumsy, so them turning their head to use one eye, but not thinking to close their othet eye seems very fitting
The pins are likely labeled 0-4 because thats how you count when programming, they likely had to do this to make them function with the rest of the code
Talking to an NPC named Gotter at the Riverside Stable will initiate a side quest called "A Royal Recipe", which hints the player to look for the fruitcake and monster cake recipes. He has special dialogue upon receiving each item.
The pins being 0-4 is similar to how computer code works with things like arrays (which are basically just a grouped collection of a variable), where if you have an array that can store 5 variables, they're indexed 0,1,2,3,4 instead of 1,2,3,4,5
The mural in the Ganon boss fight room can also be seen in the master sword trial finishing chamber, with all the precarious stairs. The boats in Lurelin village are designed to look like whales, or possibly the great wind fish from Link’s awakening. Their crates also have a whale/wind fish design on them!
jaw to the floor when you said the triforce lines up perfectly and directs you to the temple of time and hyrule. they didnt have to do that but i will love this series forever because of the tiny little details they add. thank you for this wonderful useless information
Oh, wow, Link is so brave and prepared to fight Ganon than he clenches his fists? I didn't notice that! What I DID notice is that the so-called "prepared" hero doesn't have a SHIRT OR PANTS ON
13:53 yknow in real life you're trained NOT to close one eye while shooting in order to preserve your depth perception and your field of view (all the more important for hunting compared to target archery). This isn't an "um actually" (ok well it is BUT) it actually makes me enjoy that fact MORE, because monsters - creatures of darkness and instinct - shoot in a way that feels easy and instinctive to them, but LINK demonstrates the fact that he's a trained knight by keeping both eyes open when he takes to the bow.
5:05 the pins are numbered from 0 through 4 because that's houw numbers work, and therefore how most programming languages (except Lua) implement lists and iterables, indexes start at 0.
Moblins seem to have eyes on the sides of their heads, more akin to prey than a predator. This hints at a sad possibility for their origin, if it means Ganon took a prey species and warped it into a malicious hunter.
Wow this is a connection I never made until now. It's possible that all the monsters in the game are literally just normal animals that got twisted by ganon's malice. The bokoblins and moblins are basically just human pigs. The lizalfos are obviously chameleons.
that shot of the dueling peaks is like an advertisement because if you actually go there all of the colorful vegetation is gone and looks grey and not as good as the ad.
the pins being labled from 0 to 4 ist really easy to explain. basically everywhere you code, especially when there are indexes to tell you were to look for an information, as there may be in arrays, counting always starts at 0.
You can make your horse go on top of a cooking pot while locking on to an npc… but after a bit the horse will take damage and buck you of because of the flames. I did this in the mounted archery camp and it was pretty consistent.
Zelda has a fourth outfit! In the DLC cutscene "Champion Revali's Song", Zelda wears an outfit fit for colder weather. But I understand if by "throughout the game" you meant only the base game, not the DLC. Great video by the way! Love all my useless knowledge!
I think my favourite callbacks to other games in breath of the wild were the names of certain locations. Before breath of the wild I had only ever played majora's mask and so when I first played botw I was surprised to see that some of the lakes near zora's domain were named after characters from that game (Mikau lake, Lulu lake, Toto lake). The other day, I finally finished skyward sword and opened up botw. I teleported to a random stable and when looking at the map I noticed the three bridges next to it were named after three teachers from the Knight academy from skyward sword (Owlan, Horwell and Eagus).
14:16 Chameleons do have binocular vision when they’re looking directly forward, but this means that their field of vision overlaps, creating depth perception. The ability to move each eye independently is different from binocular vision
The mantaray guardian was probably cut due to the lack of water exploration. Swimming already sucks, why add laser fish. Cant attack, swim at slow speeds, can’t swim very long until late Game, and lizalfos already make dealing with bodies of water hard.
My headcanon is that the lynels actually hate each other. There is a spot in the hebra snowfield where there are 3 lynels all extremely close to each other. I tried forever to get them in the same spot so that I could have an epic multi lynel fight with them, but everytime they got too far away from their spawnpoint they would just teleport back. It's sad that they just teleport when other monsters like hinoxes will chase you pretty far away from their spawn points.
Really great video! love all the extra things you talked about! There is one thing I never see mentioned anywhere in these types of videos. When you jump on any shopkeepers counter they will get angry with you. There are a few counters you can't jump on, but most of them you can, and the owner will tell you to get off, sometimes with 2 or more variations of dialogue.
Right on. I'll have to bring this up in the next vid. I did mention in either the 10 or 15 vid how purrah gets special dialogue when you stand on her table, but not other shop keepers. Tha ks!
There is no hardfast rule for closing one eye while shooting a bow. Shooting with both eyes open gives you the best field of view, but if your eyes are of about equal strength, you will have major sighting issues. In this case, it is generally best to learn to close your non-dominate eye. If you have heavy eye dominance to one eye however, squinting is all you need for both bows and rifles. It is SHOTGUNS that you should always learn to shoot with both eyes open, singe you POINT a shotgun by leading/looking at the target (and not the sight). Shotguns are a wholey different style of shooting.
About the bows and closing one eye, that is only a recent change in archery and is considered modern. Ancient and medieval archers kept both eyes open for added awareness. You can compare it to how cops are trained to shoot their guns with both eyes open for the same reason
Keeping both eyes open and just one open are both techniques for shooting, keeping both open is typically considered harder but is better for moving between targets and keeping focus on your peripheral vision. Where as one eye is better for focusing on a single target.
While it’s common for bowhunters to close one eye when firing it’s not actually beneficial. Olympic archers fire with both eyes open. Having a wider field of view and being able to track a target better with 2 eyes is much better than closing one eye.
I had no idea Terry Town was a thing. I have 300 hours in this game and it amazes how everytime i watch a video or someone else play I discover something new i had no idea existed.
I have never seen this mentioned so I'm going to plug my own theory. There are some whale bones you can find on the map that are a reference to the Wind Fish, Levias, and the Ocean King, implying that this version of Hyrule is where all of them died.
7:05 not just supposedly; chancellor cole actually has his horns uncovered for most of spirit tracks! afaik they're only seen on his character model, not on any official character art 🤔 funny, considering he ditches them SUPER early into the game.
Will def be exploring more and doing a followup on this in one of the future useless entries. Ive been glitching the korok on top of robbies ancient tech lab.. wanna get 999 if it lets me
@@TheZeldaEnthusiast That’s the korok I’ve used to get like, 400/637 in Normal Mode. In master mode, it’s only 80 of them, but I used Eventide Storage too. I even encountered 2 strains of unused code! Goddess statue full hearts/stamina: “You already overflow with life force and vigor. Increasing your power any further may destroy you.” She says that in my normal mode file, and used to in master mode. Until… I duped spirit orbs on Eventide. “You should not seek to increase your power at this time.” Interesting those were left in, despite not being normally reachable.
The last useless fact made me smile -- I'm a little too old to have my dad pick my games for me now, but he used to do exactly what you described to get me good games for my DS and my Wii when I got them. That's how I ended up playing Zelda games.
5:14 this numbering scheme is probably because the pins are stored in an array, and whatever programming language they used starts indexing at zero instead of one. I imagine they figured no one would care and decided to just keep the default indices for pins instead of making it something more intuitive.
I unintentionally got stuck in a hole of the Hebra mountain when exploring the furthest west side of the map 😅. It’s the west side of the mountain but just south of Hia Miu shrine. Looked the same as the hole you talked about.
5:10 The pins are numbered starting at 0 because that’s how indexing is done in most(if not all) programming languages. Computers count up from 0, people count up from 1 :)
For the artwork in the sanctum, the exact same artwork can be seen in the big spherical room from when you finish a trial in the trial of the sword, it’s actually where I first noticed it.
Did I leave out anything else?
I'm pretty sure you can jump with a cuccon if you use the smuggling glitch. Haven't checked though.
4:32 and bundles of wood too!
U actually can break open a metal chest. You need to hit it with one of the cannons from death mountain and that can break it
The Zora tablet that retells the events of Ocarina of Time seems to be a deliberate attempt to confuse fans trying to place the game in a particular timeline as it implies that BotW takes place in the Adult Timeline... in which the Zora are extinct. The meaning of the "ancient sea" is hotly contested, with the other candidate being the Lanayru Sea from Skyward Sword. The Goron mining logo isn't a Dodongo footprint, it's the symbol for the Goron's Ruby.
Nice I'll have to check out the zora tablet, thanks!
On the "closing one eye when using a bow" thing, you actually want both eyes open in archery so you can have depth perception. This is especially true if the bow you're using has no sights. The bokoblins do that to show they're not great at using a bow
Came looking for this comment, thanks for posting it!
I remember being told this when taking an archery class as a kid. Then was thrown off by not being able to bring both the arrow and the target into focus at the same time. I could either see one arrow and two targets, or two arrows and one target.
@@princekamoro3869 I had exactly the same problem as a kid. It coached my pretty good shooting into bad shooting.
@@BrBill Now that I think about it, it would make sense to focus on the target (because duh!) and then aim with whichever image of the arrow is closer to your face? Because that's the image coming from the eye nearest the arrow, the one that would be open if aiming one-eyed.
(Disclaimer: I have not touched a bow since I was a kid and probably have no clue what I am talking about)
@@princekamoro3869 My problem is that I'm right-handed but left-eye-dominant. That ended up requiring a really unnatural position for my face to avoid having the string hit my cheek. Result: could not replicate the position reliably, ruining my consistency. And sometimes still catching a string in the cheek. Ow.
Bonus info: the reason for Link wearing blue did indeed end up being to contrast the green landscape, but initially it happened because during development, the devs actually imported Wind Waker Link’s model into the game, the model was wearing the iconic blue lobster pyjamas. The devs ended up liking the contrast with the overwhelmingly green landscape, and that’s hope we ended up with his blue tunic!
That would really mean BotW Link is like an adult WW Link model, because both are wearing a blue shirt and khakis.
That shirt should have been an easter egg in the main game then. :P
I mean, I'd buy the DLC anyway, but still.
“While you can’t actually pet dogs in this game, the idea was originally considered”
*we were this close to greatness*
I think you can feed them raw meat though!
5:07 In programming, number arrays always start from 0. The Sheikah Slate is a portable computer, so this makes sense.
11:40 Zelda has FOUR outfits, not three. You forgot her Winter Garb.
They always start from 0, except when they don't. Thanks, Lua.
Does the winter garb show up in BotW, though?
Unless I’m mistaken, it only shows up in Age of Calamity
It shows up in both
In the dlc’s Revali memory, I’m wearing it, I’m not sure about the base memories tho
@@Hexagonaldonut No problem.
@@fursuits amusing that someone with that name found their way here XD
You shouldn’t keep one eye closed when firing. The monsters might be doing it to imply they’re bad shots.
Thank you someone else noticed
yup! this makes me believe link doesn’t close his eye
I was thinking this too! I buy that Bokoblins are generally poor shots, but for Lynels it's much a much weirder thing to consider in-universe. Maybe it has something to do with their vision, or a cultural thing? (I mean, it's probably just down to an artistic choice by the animators but it's much more fun to try to figure out an in-universe reason lol.)
It makes much more sense for Moblins not to close one eye, since their eyes are positioned on the sides of their heads and their cones of vision probably have little overlap, so their brains must be built to process two vision input streams at the same time. It also means they would have terrible depth perception, which seems pretty legit to me given how they fight in-game.
Closing an eye while sighting ruins your depth perception, thereby throwing off your aim. No actual Archer or Marksman would close an eye. It is an invention of fiction. and really makes no sense at all when you think about it.
Haha thanks. Seems my google research on how to be a good archer wasnt thorough enough 😕
If you hit Hestu, Hestu adds : “I’m fragile” to its vocabulary.
Edit: Broccoli being sliced easily
My headcanon for the "Link being able to carry over 155,000 items" thing is that Link only carries the items he has equipped and the rest are carried by the Sheikah Slate. Like, they're just coded into it and Link can take whatever he wants whenever he wants. Instead of using his pockets, he uses the Sheikah Slate to storage all of his stuff. Thus he also sees what we see when we open the inventory, as it's just something inside the Sheikah Slate. He opens the Sheikah Slate and sees what we see when we are into the inventory screen
I think it's anyway pretty stupid though. Don't really mind about it
Edit 1: OKAY GUYS, I THINK THIS MAY ACTUALLY BE HOW IT WORKS???
You see. When you start a new game and open your inventory BEFORE getting the Sheikah Slate, the inventory won't show up! That basically means the Sheikah Slate IS what Link uses to storage all of his items throughout the game!
Edit 2: -Does this mean all of the inventory glitches are canon, too, and Link's just messing up the Sheikah Slate?-
This is my headcanon too, which makes BotW probably the only Zelda game that has any remotely logical explanation for how Link carries so much stuff lol.
Interesting thought. I know in the old cartoon it shows things shrinking down to a miniature size and then when he or zelda pull an item out to use it, it would grow back to normal size.. but that old show isnt canon
He just puts everything in a jar
My headcannon is that He's just built different
I think so too. Especially considering it materializes the bike whenever, why couldn't it also do that with other stuff?
Numbering the pins 0-4 instead of 1-5 is likely just to do with how computers (and programming languages) typically count from 0.
Thanks for the useful info!
Usually. (Mathlib and Lua, listen up, start your list indices from 0! You've messed me up countless times!). I'm pretty sure the programmers were programming, and forgot how humans usually count.
@@michaelchen2821 you can start your list indices at zero in lua
It's just done the way it is because it's more intuitive for people
It's the people using them that do it. A computer could count 103-108 if they wanted to. Up to the users to decide.
As a lead developer, I have to remind ly team that humans count starting by 1, not 0 when doing UI stuff ^^
Actually there is a way to see if link closes his eye when using his arrow, and its by going into camera mode and into self portrait mode, then holding to the right while holding down ZL. It will show the same pose hes in when shooting his bow, and you can see he has both eyes open
Idk how i didnt think to do that. Thanks!
@@TheZeldaEnthusiast MIND BLOWN 😱😱🥤😱💀🥶🥲
The thing with the silent princesses and the Master Sword pedestal, was honestly the coolest thing I've learned about this game. I love that reference
A lot of people said they learned that for the first time from this vid. Didn't know that one was so obscure
This blew my mind, its absurd how the team developed the game with such caring and love. The game keeps getting better and better, its a true masterpiece.
Fun fact, you're actually supposed to keep both eyes open when shooting an arrow :)
Source: won several archery awards
When a non-archer does some google research and does not do it thoroughly enough... thank you 😊
@@TheZeldaEnthusiast :p it's not a big deal at all. To be fair, most archers (and by most I mean all) always close one eye on their first tries. I did it too!
I do like that it explains why lizalfos are a pain to deal with though.
How did you get into archery?
@@eetuthereindeer6671 I started off in middle school! I was watching archery Olympics at a bar and I expressed how I wished I could shoot. An archery professor happened to sit behind me and told me she'd love to teach me, so she did! I kept doing archery ever since, and only stopped when I had to move to a different state :)
@@CozyGhost thats quite a coincidence then how they not only happened to be right next to you but also offered to teach you. I think thats a rare sport because i've never seen it offered anywhere. I tried once at school gym class years ago
i didn’t know about the manta ray divine beast but my first thought is that it would have been near lurelin village. it’s one of the coolest areas in the game and it’s completely ignored by the plot so i feel like when cutting the fifth divine beast, the connectivity of that village with the rest of the world in terms of the story was probably cut too. if my guess is right anyway i could be totally wrong
That's a really good point. Faron Region is so awesome it deserved a main quest. I wonder who the fifth champion would have been, besides Hylian there's only 4 Species in Hyrule.
@@SuperSpamGuy they're from the skyward sword world, but... mogmas are civilized too! that's the only other race i can think of lol, but even if they were considered, they should definitely not be represented by a manta ray. a mole divine beast would have been awesome though
@@SuperSpamGuykoroks? Although I don’t see how a manta ray and koroks are related.
@@SuperSpamGuy The Minish were originally planned for Breath of the Wild, but they were scrapped early in development.
The fifth champion could’ve been a Sheikah. It would make for an interesting subplot and extra explanation as of why the Sheikah abandoned their ancient technology, and having the quest spark the beginning of their reconnection with it
11:41 Actually there is a fourth winter outfit used in a cutscene in the dlc when she visits Hebra and is equipable in Age of Calamity
15:19 Extremely trained and learned personnel like military or high-ranking marksmen learn not to shoot with one eye closed. They shoot with both eyes open, and this is for a variety of reasons (especially if you're not scoped.) Link would obviously be a highly trained person, which would explain why he doesn't close both eyes.
Literally anyone picking up archery is taught to shoot with both eyes open
All the shrine monks are named after Zelda staff, some are just more clear than others. A couple other examples for well known shrines and developers, Ja Baij is Hidemaro Fujibayashi and Maz Koshia is Yoshiaki Koizumi. It's also way more obvious with their Japanese names, because other languages are derived from those and change them up to be more esoteric. I figured out whom most of the shrines are named after, but there are some that still elude me…
I bet the manta ray divine beast would've been in Lurelin village. I always felt like there was more of a story there than you actually see
9:43 These markings are also along the walls of the huge dome where you get the upgraded Master Sword after each Trial of the Sword. It's possibly the same room asset with a different coat of paint (although the Trial room feels *a lot* bigger).
Another useless fun fact about those markings is that the landmarks aren't randomly placed. They actually roughly line up with their real counterparts, like a big compass centred on Hyrule Castle.
The trial room IS a lot bigger, tried skipping the last trial with moonjump wrongwarping and had to moonjump up for 25~ minutes (i spawned halfway up) and took another 10 min to walk towards the sword from the edge
Revali single handedly confirming the existence of a whole ass material in zelda's universe-
Sounds like him.
Pfft, the “HeRo oF HyRuLe” couldn’t do that!
If you put away your sword and press Y or R, you will do the animation that looks like link tries to pull out his weapon and then looks confused because he didn’t pull anything out. If you do this next to a dog, however, the dog will be happy, (emitting the pink heart things) therefore leading some to believe you are “petting” the dog,
Man this series was such an amazing idea.
And the facts were so cool and obscure, like how did you find out those silent princesses next to the master sword were like a link to the past?!
Thanks so much 😊 Lots of research for scripting for sure, but I recognized that one a while ago, while playing a link to the past after playing botw
One of the very first things about this game, I think before it even released, was that observation actually
5:07 This is likely due to how Arrays (or lists) work in programming languages. You always start from 0, then 1, 2, 3, etc.
Duh
@@joemamr710 not exactly a "duh" moment though if the guy that made this video didn't know and people who don't know the inner workings of computers/computer languages (since the Sheika slate is basically a portable computer/phone). I'm big into computers and computer technology and I didn't even connect the dots until reading the comment section.
I am always so amazed by the amount of detail put in this game. It's honestly unbelievable what we would miss if it wasn't for people like you. Thank you so much for this series! If you find more please don‘t hesitate to share it, I love these videos :3
Thank you so much!
5:40 You have Revali's Gale enabled, which anticipates a long-press of X each time you press it, and you'll drop anything you are trying to hold (since Link is expecting to crouch). You can TOTALLY get a cucco to the top of Death Mountain... you just have to go in to Key Items and turn off Revali's Gale.
Will DEFINITELY be testing this out
@@TheZeldaEnthusiast totally! It's so fun! I love glitches so much. They're kinda my specialty lol. You know you can get the bow of light, or your entire inventory into a new game? It's pretty cool. Now obsolete, thanks to a new glitch, but the old way involved doing a run without the use of saves (manual or auto) so if you died, you died
I’m going to guess the fifth Divine Beast that was scrapped, the manta ray, would have tied in with Lurelin Village.
I just got a theory : What if Ganon waited for Zelda to be 18 years old to appear? As her birthday gets closer, the number of monsters around Hyrule starts to increase. That's maybe Ganon monitoring the kingdom. And once he saw that Zelda couldn't use her power, he appears, knowing nobody could stop him.
Ganon doesn't approve of killing underage people, it seems
@@Fermin-hw5pd ganon doesnt play genshin
idk if that one works here, but im using it anyway
@@katatonikblissgenshin hate is always appreciated
10:45
Takizawa: "I drew the Link blue because I've never seen a blue Link before and, to be honest with you I wanted to see a blue Link"
😂
I always thought the title “breath of the wild” was a reference to Miyamoto’s original inspiration for creating the very first Legend of Zelda game being that when he was a young child he used to love exploring the wilderness.
Thank you. It kinda baffles me a little bit that people don't get that Breath of the wild just means something along the lines of Spirit of the wilderness. You know. Kind of what the game is about. Going out and exploring the wild, and feeling the spirit, or breath of it.
I so badly want a town at Gerudo highlands, and as soon as i heard "Fifth divine beast" my mind was like "So there also could've been another main town"
The reason why Moblins don't close their other eye when aiming is that because of how their head is shaped, they only have a narrow range of binocular vision; so when they turn their head to aim at you, they don't need to close their other eye since it can't see what they're aiming at anyways.
16:30 with IST we can now actually achieve this modifier, also, the radiant shield is the best in terms of surf speed, with the ancient shield in second
Good call on the IST, thanks! And youre right, i totally said the ancient shield while talking about shields being able to surf as good as it because it's second best, but I should have said "second only to the radiant shield" 🤦♂️
If I’m not mistaken, there’s two schools of thought when aiming a bow or firearm. Some people close one eye while others keep both eyes open, so it’s not unlikely that the developers included this detail in the game intentionally
So my major question here towards the end of the video, is why was it that the entire triforce lit up on Zelda’s hand? In all of the other games it depicts her only having one piece that glows on her hand, but now the entire Triforce appears. Are they trying to retcon the other two being in possession of Ganondorf and Link?
So my personal headcanon here is that Zelda's incarnations are actually in full possession of the Triforce by the time of Breath of the Wild, its just that knowledge of what the Triforce actually is and how to access its full power has been lost over the millennia. This is not entirely unprecedented - in the Downfall timeline, the Royal Family supposedly has possession of the full Triforce for many generations, before it's split apart by the King of Hyrule in the backstory of Adventure of Link (presumably to keep his greedy, spoiled son from using it poorly.)
This headcanon works particularly well if you place BotW directly after Adventure of Link, since that is the only "canon" timeline that ends with the Triforce reunited and in the possession of the heroes. That works either with a Downfall Timeline placement or an "all timelines lead to BotW" merged timeline placement, but my favorite is actually the Extended Child fan-canon timeline, which places all of the Downfall games after Twilight Princess.
Either way, I don't think it's a retcon. Ganondorf and Link have both been shown to be capable of using the entire Triforce in previous games, and whether or not they are in possession of the pieces varies from game to game. To me it seems more like they are the "preferred" bearers of the pieces when the Triforce is not united, rather than it being a given that they always have them.
@@beefarren It should be a RetCon...while simultaniously being not a Retcon. Because, iirc BoTW is supposed to be the canon convergance of every timeline the Zelda universe has. No matter what happens, no matter the Timeline. It all converges at somepoint into the story we have in BotW. It doesnt matter if its adult timeline, child timeline. Where Link won or lost. BotW is supposed to be inevitable no matter what.
Many believe Nintendo only made it that way...or tries too, to finally give TLoZ universe a singular, connected timeline from BotW onwards. As it is kinda messy to follow through and to make it easier for Nintendo to tell a interconnected story and timeline of TLoZ.
@@tramachi7027 I was only responding to OP's thought that by giving Zelda the whole Triforce (maybe) the writers intended to retcon Link and Ganon being the holders of two pieces. The retcon comment wasn't about the timeline, just about the holders of the Triforce.
With that said, I know about BotW's supposed place in the canon timeline, but given that I think that is Dumb I have elected to ignore canon in this case lol. That's a whole other conversation, though!
15:46 yooooo more vast open world rpgs should do this.
i always find it weird that the pc in a game instantly knows the name of the person theyve nver met, or know the name of a location theyve never been to. its just that little immersive touch ive always wanted
Trained marksman are taught to open their eyes before they shoot to keep their vison accurate link being a knight of hyrule was probably taught to never close which is great attention to detail
Moblins not closing one of their eye makes a lot of sense to me! They are portrayed as impulsive and clumsy, so them turning their head to use one eye, but not thinking to close their othet eye seems very fitting
The pins are likely labeled 0-4 because thats how you count when programming, they likely had to do this to make them function with the rest of the code
Talking to an NPC named Gotter at the Riverside Stable will initiate a side quest called "A Royal Recipe", which hints the player to look for the fruitcake and monster cake recipes. He has special dialogue upon receiving each item.
The pins being 0-4 is similar to how computer code works with things like arrays (which are basically just a grouped collection of a variable), where if you have an array that can store 5 variables, they're indexed 0,1,2,3,4 instead of 1,2,3,4,5
10:23 That Link lives in my nightmares 😭😭😭
15:08 I do archrey, you dont have to close one eye! Its just a personal choice, most people need too but some don't!:)
Revali is such a chad he’d probably close both eyes to fire a bow.
5:10 It's a standard thing in programming to start counting from 0 so that will be why the pins are numbered that way.
That very first tidbit of info, was actually extremely interesting and useful to me actually, especially the stacking of roast meat.
There is also one more Zelda outfit during the Ravali Champions Balled Cut scene.
That clenching fists fact tho! Never knew that was a royal family tradition. 🤯
The mural in the Ganon boss fight room can also be seen in the master sword trial finishing chamber, with all the precarious stairs.
The boats in Lurelin village are designed to look like whales, or possibly the great wind fish from Link’s awakening. Their crates also have a whale/wind fish design on them!
jaw to the floor when you said the triforce lines up perfectly and directs you to the temple of time and hyrule. they didnt have to do that but i will love this series forever because of the tiny little details they add. thank you for this wonderful useless information
i love videos like this because it gives me useless info that i’ll remember forever
Oh, wow, Link is so brave and prepared to fight Ganon than he clenches his fists? I didn't notice that! What I DID notice is that the so-called "prepared" hero doesn't have a SHIRT OR PANTS ON
13:53 yknow in real life you're trained NOT to close one eye while shooting in order to preserve your depth perception and your field of view (all the more important for hunting compared to target archery). This isn't an "um actually" (ok well it is BUT) it actually makes me enjoy that fact MORE, because monsters - creatures of darkness and instinct - shoot in a way that feels easy and instinctive to them, but LINK demonstrates the fact that he's a trained knight by keeping both eyes open when he takes to the bow.
This series is so great! I'd love to see a 30 min version :D
5:05 the pins are numbered from 0 through 4 because that's houw numbers work, and therefore how most programming languages (except Lua) implement lists and iterables, indexes start at 0.
Moblins seem to have eyes on the sides of their heads, more akin to prey than a predator. This hints at a sad possibility for their origin, if it means Ganon took a prey species and warped it into a malicious hunter.
Wow this is a connection I never made until now. It's possible that all the monsters in the game are literally just normal animals that got twisted by ganon's malice. The bokoblins and moblins are basically just human pigs. The lizalfos are obviously chameleons.
that shot of the dueling peaks is like an advertisement because if you actually go there all of the colorful vegetation is gone and looks grey and not as good as the ad.
I imagine the mantaray was scrapped because boarding a giant machine underwater would probably throw a lot of people off
the pins being labled from 0 to 4 ist really easy to explain. basically everywhere you code, especially when there are indexes to tell you were to look for an information, as there may be in arrays, counting always starts at 0.
In the earliest game play footage for Breath of the Wild, the paraglider actually WAS the sailcloth!
Ima have to go watvh that first nintendo treehouse again, thanks!
You can make your horse go on top of a cooking pot while locking on to an npc… but after a bit the horse will take damage and buck you of because of the flames. I did this in the mounted archery camp and it was pretty consistent.
Zelda has a fourth outfit! In the DLC cutscene "Champion Revali's Song", Zelda wears an outfit fit for colder weather. But I understand if by "throughout the game" you meant only the base game, not the DLC. Great video by the way! Love all my useless knowledge!
Perhaps Moblins don’t need to close one eye because they have a sideway seeing head structure, so they have great peripheral vision already.
I so badly hope that you can find an island in TOTK that is a mostly run down sky loft
8:29 I just watched this series again after TOTK and I think that Nintendo might have been hinting at the zonai with this one
I think my favourite callbacks to other games in breath of the wild were the names of certain locations. Before breath of the wild I had only ever played majora's mask and so when I first played botw I was surprised to see that some of the lakes near zora's domain were named after characters from that game (Mikau lake, Lulu lake, Toto lake).
The other day, I finally finished skyward sword and opened up botw. I teleported to a random stable and when looking at the map I noticed the three bridges next to it were named after three teachers from the Knight academy from skyward sword (Owlan, Horwell and Eagus).
14:16 Chameleons do have binocular vision when they’re looking directly forward, but this means that their field of vision overlaps, creating depth perception. The ability to move each eye independently is different from binocular vision
The mantaray guardian was probably cut due to the lack of water exploration. Swimming already sucks, why add laser fish. Cant attack, swim at slow speeds, can’t swim very long until late Game, and lizalfos already make dealing with bodies of water hard.
Fun fact is that the Lynels can easily end Gannon. And it is a mystery why they are neutral in the game
My headcanon is that the lynels actually hate each other. There is a spot in the hebra snowfield where there are 3 lynels all extremely close to each other. I tried forever to get them in the same spot so that I could have an epic multi lynel fight with them, but everytime they got too far away from their spawnpoint they would just teleport back. It's sad that they just teleport when other monsters like hinoxes will chase you pretty far away from their spawn points.
My comment is outdated. In Totk there are pointers that Lynels are summoned by Ganondorf.
Really great video! love all the extra things you talked about! There is one thing I never see mentioned anywhere in these types of videos. When you jump on any shopkeepers counter they will get angry with you. There are a few counters you can't jump on, but most of them you can, and the owner will tell you to get off, sometimes with 2 or more variations of dialogue.
Right on. I'll have to bring this up in the next vid. I did mention in either the 10 or 15 vid how purrah gets special dialogue when you stand on her table, but not other shop keepers. Tha ks!
This game was so damn good. I had so much fun, once I settled in and got used to things I just fell in love with this game lol.
Ahhhh! I really didn't need to see Ken-doll Link
10:08 look how big his nose is i think it would give the same effect focusing on one side
There is no hardfast rule for closing one eye while shooting a bow. Shooting with both eyes open gives you the best field of view, but if your eyes are of about equal strength, you will have major sighting issues. In this case, it is generally best to learn to close your non-dominate eye. If you have heavy eye dominance to one eye however, squinting is all you need for both bows and rifles. It is SHOTGUNS that you should always learn to shoot with both eyes open, singe you POINT a shotgun by leading/looking at the target (and not the sight). Shotguns are a wholey different style of shooting.
these are the kind of useless facts I tell my brother every once in a while just to confuse him
love it a lot!!
About the bows and closing one eye, that is only a recent change in archery and is considered modern. Ancient and medieval archers kept both eyes open for added awareness. You can compare it to how cops are trained to shoot their guns with both eyes open for the same reason
8:28 Shamae already knew about the Zonai back then and how they live
still a skyward sword reference cause of the bird
@@ccccoooooollllrauru is a bird like creature though
14:34 In the E3 2014 Announcement Trailer, When link shoots the ancient arrow at the guardian he squints one eye a little bit.
Zelda actually has four outfits
During the revali cutscene she is wearing a white winter outfit
Keeping both eyes open and just one open are both techniques for shooting, keeping both open is typically considered harder but is better for moving between targets and keeping focus on your peripheral vision. Where as one eye is better for focusing on a single target.
While it’s common for bowhunters to close one eye when firing it’s not actually beneficial. Olympic archers fire with both eyes open. Having a wider field of view and being able to track a target better with 2 eyes is much better than closing one eye.
Thank you. Seems like my quick google research on this one wasn't quite enough. So link fires his bow like a true Olympian 👍 I'm down with that
I modded ancient shield with surf up and was like “… but this is slower.”
I did this on Cemu, my no mod is on the switch
Might be an unpopular opinion but I have such a strong connection to Links iconic green tunic so BOTW's blue one feels very off to me.
Omg I love the npc routine and npc dialogue details so much!! Thank you for this amazing series, I'm binging it happily
I started using a bow in 1967 and I've kept both eyes open every shot.
I had no idea Terry Town was a thing. I have 300 hours in this game and it amazes how everytime i watch a video or someone else play I discover something new i had no idea existed.
I have never seen this mentioned so I'm going to plug my own theory. There are some whale bones you can find on the map that are a reference to the Wind Fish, Levias, and the Ocean King, implying that this version of Hyrule is where all of them died.
Why the manta ray was snapped? Because a Manta Ray has to be in water, and if they made a Manta Ray, they would have to make diving mechanics for Link
7:05 not just supposedly; chancellor cole actually has his horns uncovered for most of spirit tracks! afaik they're only seen on his character model, not on any official character art 🤔 funny, considering he ditches them SUPER early into the game.
I was not expecting junkless link 😂
Actually. You can destroy the metal chests with the Goron Cannons in Death Mountain.
Yep! I've accidentally done that.
You can still carry 900 Korok seeds. Korok duplication and only using the seeds from Eventide storage
Will def be exploring more and doing a followup on this in one of the future useless entries. Ive been glitching the korok on top of robbies ancient tech lab.. wanna get 999 if it lets me
@@TheZeldaEnthusiast That’s the korok I’ve used to get like, 400/637 in Normal Mode. In master mode, it’s only 80 of them, but I used Eventide Storage too.
I even encountered 2 strains of unused code!
Goddess statue full hearts/stamina: “You already overflow with life force and vigor. Increasing your power any further may destroy you.” She says that in my normal mode file, and used to in master mode. Until… I duped spirit orbs on Eventide. “You should not seek to increase your power at this time.” Interesting those were left in, despite not being normally reachable.
The reason for the markers being numbered 0 to 4 is because values in code start with 0 instead of 1
6:44 “Diggdogger another reoccuring boss who originally appeared in the original” riveting… XD
Nest you should do an hour video! I love cadence of your voice and your vocal patterns, I'd definitely watch an hour long video like this
The last useless fact made me smile -- I'm a little too old to have my dad pick my games for me now, but he used to do exactly what you described to get me good games for my DS and my Wii when I got them. That's how I ended up playing Zelda games.
Link can carry so many items, yet you're telling me I can't carry another Guardian Sword because I have a few other swords?
5:14 this numbering scheme is probably because the pins are stored in an array, and whatever programming language they used starts indexing at zero instead of one. I imagine they figured no one would care and decided to just keep the default indices for pins instead of making it something more intuitive.
I unintentionally got stuck in a hole of the Hebra mountain when exploring the furthest west side of the map 😅. It’s the west side of the mountain but just south of Hia Miu shrine. Looked the same as the hole you talked about.
Thank you!
5:10 The pins are numbered starting at 0 because that’s how indexing is done in most(if not all) programming languages. Computers count up from 0, people count up from 1 :)
The proper way to shoot a bow and arrow is with both eyes open. One of the first things an experienced archer will teach you.
For the artwork in the sanctum, the exact same artwork can be seen in the big spherical room from when you finish a trial in the trial of the sword, it’s actually where I first noticed it.