Heroes 3 best skills || Overview || Heroes 3 skills guide || Alex_The_Magician | Heroes 3 skill rank

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  • Опубликовано: 22 фев 2020
  • Lean about Heroes 3 best skills in this video. In this video I discuss all secondary skills in terms of their usefulness.
    Players who are looking to learn what skills they should prioritize when they level their heroes should find this Heroes 3 skills guide useful.
    Feel free to check out my twitch stream for more heroes 3 content:
    / alex_the_magician
    If you want to support my channel/stream, you can make a donation by following this link:
    streamelements.com/alex_the_m...
    (if you make a donation while I'm streaming it will come up on the screen)
    #heroes3 #homm3 #themagician #alexthemagician #heroesofmightandmagic3

Комментарии • 637

  • @zalizomai
    @zalizomai 3 года назад +285

    7th skill is logistics and 12th is pathfinding!

    • @cl8804
      @cl8804 2 года назад +7

      YIKES

    • @gexzax1306
      @gexzax1306 Год назад +26

      it looks like he is a new player 😛

    • @riccardo8833
      @riccardo8833 Год назад

      @streamx3m I love your list. Maybe i'd put Wisdom higher and i'd swap Pathfinding and Water Magic with something between Intelligence, Sorcery or Resistance. But i just love playing with magic more, and it also depends on the map anyway - i'd prioritize Pathfinding on a snow map ofc.

    • @PaulXPZ
      @PaulXPZ Год назад +2

      Something like estates and archery is pretty useful if you have heroes you leave behind to garrison towns

    • @riccardo8833
      @riccardo8833 Год назад +2

      @@PaulXPZ ofc. I actually think Archery is great and a priority in any case where you have at least 3 ranged units in your main army. Estates is good but for side heroes only imo.

  • @sorryns
    @sorryns 10 месяцев назад +31

    One thing that is overlooked about Fire Magic is the effect of the Blind spell. So, if you attack a blinded enemy, it will retaliate when awakened from blind, but depending on the fire magic skill, it will be either 50% of normal damage (basic fire magic/none at all) , 25% dmg (advanced) and NO RETALIATION on expert Blind. SO, you cast expert Blind on an enemy, then cast slow, then you can attack it with a powerful unit , attack it with archers and then blind it again before it has a chance to act.

    • @stiken4421
      @stiken4421 4 месяца назад

      Woa! Awesome! Never knew it :o

    • @Parasmunt
      @Parasmunt 2 месяца назад +1

      Yeah this is a classic tactic for the last monster group in an enemy who you really wanna kill but likes to flee, also (like so much) depends on wait.

    • @robertvicentejr.5137
      @robertvicentejr.5137 16 дней назад

      i prefer mass haste and stone skin it helps in combat

  • @Psychotyzm
    @Psychotyzm 3 года назад +154

    The last sentence was amazing - if you get a choice between First Aid and Eagle Eye you choose... I choose to alt F4 :D

  • @5astelija75
    @5astelija75 2 года назад +80

    - Water magic is super important when you have 1 heavy hitter unit that you want to clone
    - Against AI, armorer is better than offense because the big damage is usually done by berserker
    - Having Estates in a university is the best thing ever, because you can get it to all your secondary heroes and suddenly you got 7 gold mines
    - Mysticism has to be 10x more powerful before it justifies a skill slot

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +8

      Fair points, thanks for your input!

    • @rimanLip
      @rimanLip 2 года назад +13

      Myticism 10x more powerfull, that would be op skill, 15 mana per day is ok, it is enough to fuel fights agaist ai where all you need is slow and also every day you have enough for town portal so you cant get stuck.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +2

      @@rimanLip agreed

    • @kalleoakoskinen
      @kalleoakoskinen 2 года назад +2

      Could you please elaborate what you mean by "the big damage is usually done by berserker"? As a noob I could not decipher this sentence. Thanks! :)

    • @nicolasgabriel3402
      @nicolasgabriel3402 2 года назад +1

      ​@@kalleoakoskinen I believe that @5astelija means the fire magic spell called berserker!

  • @taikalanne
    @taikalanne 4 года назад +226

    You got logistics and pathfinding mixed.

    • @alex_the_magician9483
      @alex_the_magician9483  4 года назад +41

      Ah yes, ur right, I got the symbols mixed up, thx for pointing that out! The explanations are right though :)

    • @TrevorStandley
      @TrevorStandley 2 года назад +2

      @@alex_the_magician9483 The explanations are right for what? Logistics good, pathfinding bad? Or first skill (which you called pathfinding but is really logistics) bad second skill (which you called logistics, but is really pathfinding) good?

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +7

      @@TrevorStandley Just flip the symbols. First I describe pathfinding, then I describe logistics. Not sure where you heard me say that one is good and the other is bad, they can both be good depending on the situation.

    • @TrevorStandley
      @TrevorStandley 2 года назад +9

      @@alex_the_magician9483 Thanks. BTW, video idea: Explain the competitive scene to newbs.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +3

      @@TrevorStandley Thanks for the idea!

  • @SaithMasu12
    @SaithMasu12 2 года назад +32

    Best spell in the game is without a shadow of a doubt town portal.
    That spell is like cheating.
    If you get it, you win the game.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +3

      Indeed, it is a good one

    • @garyco766
      @garyco766 2 года назад +9

      For this reason alone, earth (+ wisdom) is the most important skill in the game.

    • @fotispapadopoulos6933
      @fotispapadopoulos6933 Год назад +1

      @@garyco766 Agreed!

    • @livedandletdie
      @livedandletdie Год назад

      I'd say school of Air Dimension Door... Oh and Fly, Especially if you main Kyrre... Lvl 20 Kyrre plus fly, is very lethal on small maps. Boots of Speed and Equestrian Gloves, and Kyrre can come up to 4100 movement per day, fly and you can almost cross the map from bottom left corner to top left corner on a small map.
      Sure Town Portal is really useful as a spell, for when you really are in deep trouble... but if you ever need to use Town Portal in the first place, then you've not been aggressive enough.

    • @SaithMasu12
      @SaithMasu12 Год назад

      @@livedandletdie you dont need to fly across the map with town portal. You simply teleport from one castle to the other and barely use aqny movement at all while doing it.
      I can go from one point of a map to a cvompletly other on the other side with the snip of my fingers with that spell and also protect everything while doing it (control all castles at once).
      The rest is cookie cutter after that. Its a completly stupid spell.

  • @LemonRush7777
    @LemonRush7777 3 года назад +97

    First Aid should be changed to allow you to ressurect on expert level. Them it would be more useful. Or at least allow it to provide buffer temporary HP points to units that are not damaged.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +7

      Interesting, although the resurrect might be too OP, but then again the opponent would then target the tent quickly.

    • @Mihael_Keehl31
      @Mihael_Keehl31 3 года назад +3

      @@alex_the_magician9483 yeah, but they can make it tankier like...give it 1000hp as the ballista or something :))

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +12

      @@Mihael_Keehl31 Lol 1000 HP tent that can resurrect. You may be onto something!

    • @Mihael_Keehl31
      @Mihael_Keehl31 3 года назад +2

      @@alex_the_magician9483 how crazy would that be? :D

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +6

      @@Mihael_Keehl31 I mean it would definitely make first aid not useless XD

  • @hashedhakahol
    @hashedhakahol 3 года назад +45

    This would be perfect in a tier list

  • @kubratichuplays4242
    @kubratichuplays4242 2 года назад +7

    New skill: *comes on*
    Alex: So imagine for a second, that you’re Luna

  • @easy6336
    @easy6336 3 года назад +15

    Have gotten into Heroes 3 again during the pandemic playing against a friend and your vids have helped me stomp his ass a lot! So thanks for the great content!

  • @adriannastasescu8150
    @adriannastasescu8150 3 года назад +5

    Hey Alex, keep up the regular uploads! Enjoying your YT content!

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +3

      Love these kinds of comments! Really helps motivate me to keep doing what I'm doing!

  • @januszwpierdoldrugi6262
    @januszwpierdoldrugi6262 2 года назад +31

    For some skills it really depends on the town you're playing. For example - water is arguably the weakest magic, however swamp can really benefit from it since hydra teleport is one of the best battle strategies for that town, and bless is really helpful as well. Same thing with leadership - you don't typically prioritise it, but in inferno or necro you should consider it as one of your main skills. Because main strategy there is farming, and you almost always have a lot of different units (i know it doesn't apply to certain maps, especially smaller, but on these maps you don't play these towns). And archery on s-m sized map can win you a lot of games (you clear the map much faster), especially when playing rampart

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +8

      You have a point of course, but that doesn't negate the fact that you still want Earth Magic before anything else in most cases.

    • @user-mb1ym5ck8v
      @user-mb1ym5ck8v 2 года назад +3

      Can you explain the "leadership on necro" part a bit more? I feel like I miss something, but wouldn't it be pointless and hard to pull off since necromansers can't fish out leadership naturally and undead are unaffected by leadership?
      (Sorry, I'm not that good, return to the game couple of times per year, but would be interested in learning new strategies)

    • @januszwpierdoldrugi6262
      @januszwpierdoldrugi6262 2 года назад +4

      @@user-mb1ym5ck8v Well, since your army in most cases will be skeletons, vampires, some liches, maybe dark knights and the rest from different towns, morale is important here. Of course, heroes from necro can't learn leadership (that's why i always starting with artifact hoping to get morale one), but you don't always main "native" hero, and you often have a few good heroes, not just one. Thus i would for sure take this skill sooner or later, since it's more convenient than trying to carry an artifact on the right hero everytime

    • @user-mb1ym5ck8v
      @user-mb1ym5ck8v 2 года назад +1

      @@januszwpierdoldrugi6262 got it, thanks!

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +3

      @@user-mb1ym5ck8v Thanks for the question! Actually Death Knights and Necromancers are not able to roll Leadership as they level up, so the only way to get the skill would be through a scholar or a witch hut (or main a non necro hero).
      While undead units cannot get positive (or negative) morale, an argument can be made for leadership when you're playing necro, because necro troops in your army decrease your morale, and you're likely to have units in your army like wyvern/angels/cyclopes/giants that will be affected by morale, so if you can get leadership, it will help offset the negative morale from the necro troops.

  • @ntikrasntikras2694
    @ntikrasntikras2694 2 года назад +4

    "Earth magic is the best because it can give Slowness, Implosion and Ressurection." No it can't because for Implosion and Ressurection you need Wisdom which is "not necessary" by his standarts.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      Incorrect, when you have tomes/spellbinders hat/scrolls you don't need wisdom.

    • @sixmillionaccountssilenced6721
      @sixmillionaccountssilenced6721 7 месяцев назад

      @@alex_the_magician9483 Lol, that changes everything for me. I always took wisdom with might heroes hahah

    • @robertvicentejr.5137
      @robertvicentejr.5137 16 дней назад

      town portal is i always used ressurection is case2case scenario i have always diplomacy and necromancy to refill my troops

  • @milat9287
    @milat9287 5 месяцев назад +1

    I'd like to contest the opinion on Artillery. During a siege, your arrow towers will get to fire before a catapult, giving you the first cast even if the enemy has ballistics. On top of that, having a cannon allows you to damage the drawbridge without investing in ballistics, which means you get some of the benefits of ballistics without having a dead skill for 95% of the game, allowing your melee non-fliers to get inside quicker. Besides, the cannon's not useless without cannon specialty. You need to get some serious levels going before the cannon specialty starts to shine in any meaningful way, and you're just never going to have a hero that high level. At level 30, your cannon gets +5 to its attack. Trust me, if you're level 30 you wont notice 5 extra attack between all the colosseums, merc camps and artifacts you've picked up.
    In short, it's not useless because you aren't a cannon specialist. Cannon is just good regardless of specialty

  • @ewwwww5w1e
    @ewwwww5w1e 3 года назад +3

    Hey thanks for these videos! I used to play Heroes3 as a kid and played it a lot but haven’t played in years. I’m watching these vids to amp up to getting the game and I had a couple of questions:
    - Is there a good webpage or video to catch up in terminology? A lot of content I have found uses jargon I’m not familiar with and can’t always figure out. E.g. I can sort of guess what a powerstack is but a hive? Hero chaining? Jebus?
    - Does the HotA mod work with the HD version that was released or should I be getting the non-HD version and use the HD mod?

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +1

      Hey! First of all welcome back to the game :).
      Regarding your questions, there are some websites, but I think your best bet to catch up would be watching videos/streams and asking question.
      Here are two of my videos that should help you a lot:
      intro to online play - ruclips.net/video/XEsnn25K5_0/видео.html
      intro to the jebus cross template -
      ruclips.net/video/G3PpTGeh0H0/видео.html
      I also stream live on Twitch, so feel free to check out my stream - www.twitch.tv/alex_the_magician
      there you can ask any questions you have and I'll answer live.
      And about the HotA mod - yes it works with HD. You can actually get HotA for free here and it already contains the necessary elements of the original and HD mod - drive.google.com/file/d/1hVAGeDlGlpRW0Hg5aeKCfKy99-8Yjf2y/view. If you do want to buy the HD mod, get it from good old games, not steam.
      Hope that helps, and good luck in your games!

    • @ewwwww5w1e
      @ewwwww5w1e 3 года назад +2

      @@alex_the_magician9483 Thank you so much! Installing it now!

    • @stevenwilson5556
      @stevenwilson5556 3 года назад +1

      @@ewwwww5w1e
      If you haven't already figured it out by. now:
      1. Hives: external buildings that you can hire extra units from. T1 units come free, T2+ are purchasable but not free. Also if you flag a hive say centaurs, and have a town where you can hire centaurs then you'll get more centaur production in that town. If you have a dungeon town and build a portal of summoning then flagged hives will be hirable from the portal of summoning. Hives and portal of summoning refreshes every week.
      2. Hero chaining is where you grab units off your main hero and leave the fastest units on him/her. Then you hand them back at the start of the turn and they get maximum movement. You can also "bucket brigade" troops from hives and towns to your main hero so he gets fresh units as often as you can find or hire them and not have to waste precious movement points going back to town to get more troops. Main tip is to always leave the fastest unit stack on your main hero so he starts the turn with your fastest unit and can move the furthest on next turn, and always return troops before you start moving again. Be careful stripping units off your main hero if you are near enemy territory. You don't want to get attacked when you are nearly empty! One more tip would be to leave 1 (or better a couple) of faster units of speed 7+ on your scouts so they can move further. Have more than 1 if you are near enemy territory so you can flee combat and not be killed off by 1 magic arrow.
      3. Most things reset every week on day 1, including creature hives, creature buildings in your towns, certain locations you can visit for resources like windmills, leprechauns, etc. And stables gives you a massive movement boost for the rest of the week. Visit stables on day 1 with all the heroes that you are scouting or fighting with if you can, and try to plan to visit the buildings that hand out resources during the week if you can.

  • @munteanucatalin9833
    @munteanucatalin9833 7 месяцев назад +3

    Diplomacy is banned in competitive games. Same as navigation. Also, some spells such as Dimension door, berserk, Fly are also banned.
    1. Logistics is a MUST have in competitive games. Ballistics is also a must have if you play a faction with a bad late game or you have a bad start.
    2. Learning, Eagle eye, first aid, Mysticism, Sorcery and artillery are useless skills that should be avoided at all costs.
    3. Estates, Scholar and Pathfinding are only good on secondary heroes... Search them at all costs for secondary heroes.
    4. Necromancy is a specialized skill only useful for Undead.
    5. Magic resist > Armour > Offense (but all are good on every hero)
    6. Archery is good only if you play Tower, Stronghold or Dungeon heroes and quite niche if you play castle/Conflux/ Rampart. It is also good on secondary heroes that defend the castle. Avoid at all cost on the rest.
    7. Luck is extremely good in almost all situations especially if you do not have water magic. Leadership is niche.
    8. Water magic / Earth magic >Air magic > Fire magic. It also depends if you play a mage or not and other factors such as Wisdom/Intelligence

    • @Parasmunt
      @Parasmunt 2 месяца назад

      Why do people praise armorer that gives 15 percent defence bonus over offence which gives 30 percent?

    • @robertvicentejr.5137
      @robertvicentejr.5137 16 дней назад

      luck and leadership also is a must usefull in combat it triggerred always depends on system imagine u have archery skill and have high morale and luck it will change the result ogf battle

    • @robertvicentejr.5137
      @robertvicentejr.5137 16 дней назад

      armorer is also good .. magic resistant just find unicorn and dwarves upgrade version it has 30% resist magic just near that unit

  • @Amateur2CombaT
    @Amateur2CombaT 2 года назад +3

    As a beginner in heroes 3 i find your channel very useful thank you very much !

  • @simonspacek3670
    @simonspacek3670 2 года назад +51

    I slightly disagree with Estates. It is great for side hero, in HotA expert estates gives you 1000 per day and that is super useful. Especially if you can get Leena (Cove), because she has Estates as starting skill and her specialty is +350 gold. If you can get her in the beginning, she can provide 1350 gold every day from second week. That is 9450 every week.
    And you forgot to mention Town portal. Teleport to any town is amazing ability.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +8

      Good points, thanks for your input :)

    • @wizardom
      @wizardom 2 года назад +3

      Alex says that it *is* useful for a side hero.

    • @riccardo8833
      @riccardo8833 Год назад +1

      Yep, Town Portal is one of the main reasons to have Earth over everything else :) Meteor Shower is another awesome option from Earth that wasn't mentioned. And Blind for Fire.

  • @okakokakiev787
    @okakokakiev787 3 года назад +6

    I have found that expert fire magic is extremely good because with certain towns you get access to a curse spell which is very effective in Hives, Conses and pickets. Literally divides army damage taken by ~2 because the objects in question are guarded by creatures very vulnerable to curse.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      Yep, those are good uses for it.

    • @petervlcko4858
      @petervlcko4858 3 года назад

      curse is my favorite spell for inferno. hence unites can go longer with less life like inferno has. i combo with now bad luck i think this can be very strong. also i like bloodlust all you army higher attack is good but it if i am not mistaken improve a lot of performance melee combat for shooters.

    • @Apteko
      @Apteko 3 года назад

      Sure. Fire and Water are not bad as is - but more situational than Earth and Air - so less prioritized overall. You will have good usage out of latter two against both opponent and map no matter what.
      Still expert Curse is way better than Slow for conses and hives if one's army is relatively weak and has no option to oneshot or kite and shoot creature stacks. Bloodlust is nice to have boost, Firewall and Frenzy can do wonders if used properly, and sudden Berserk can simply win you the game.

    • @petervlcko4858
      @petervlcko4858 3 года назад

      @@Apteko and blind is just blast spell on level two. with curse and no retaliation

    • @Apteko
      @Apteko 3 года назад

      @@petervlcko4858 I've excluded blind mostly because it is so good even without fire. Though no retaliation is definitely a cherry on a pie.

  • @michabaron4129
    @michabaron4129 Год назад +3

    Take a shot every time the guy says Earth Magic

  • @Newl777
    @Newl777 Год назад +1

    drinking game: drink one shot everytime you hear "earth magic"

  • @DanielKorpinenSE
    @DanielKorpinenSE 2 года назад +2

    To summarize, by someone who has never played the game. Every skill, with a few exeptions, has around medium priority.
    But "you would't prioritize anything as high as Earth magic or Fire magic if you're Luna" (as you can find out at the end of each sentence). 😆
    I don't mean to be rude but it really sounds like everything, but Earth and sometimes Fire, is so situational that it's almost meaningless to rank them.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +1

      Lol, you're being facetious. There are plenty of skills that I've mentioned are worth it, like offense for example.

    • @DanielKorpinenSE
      @DanielKorpinenSE 2 года назад

      I am being a bit facetious (leared a new word today). It's just the feeling a had after watching the whole video. ^^

  • @Agnus78
    @Agnus78 7 месяцев назад +1

    What is jebus cross map? I'm not newbie in H3 but definately newbie to PvP thing and i don;t get most of H3 slang. Is there a compedium explaining terms ppk use when talking about H3?

  • @huyduong2242
    @huyduong2242 7 месяцев назад

    did you mess up logistics and pathfinding? or what I ussually play WoG is different?

  • @Dan-uf2vh
    @Dan-uf2vh 3 года назад +12

    just beginning to watch: my pick for the best skill would be wisdom, followed by earth magic, air magic, logistics; then it DEPENDS on how you want to build the hero but these first are mandatory for general ability

    • @brianmayabella5992
      @brianmayabella5992 3 года назад +1

      Agreed

    • @Cyserist
      @Cyserist 3 года назад +3

      If I don't get wisdom on a character I'm likely to scrap them. I definitely agree your order of importance.

    • @Dan-uf2vh
      @Dan-uf2vh 3 года назад +2

      @@Cyserist if it's a scout or tax collector he doesn't need any specific skill

    • @Cyserist
      @Cyserist 3 года назад

      True, but I don't usually like to have many hero collectors to divide my attention once most my castles are built and my side is expanding. If it's going to be a collector logistics and estates are important. Advanced wisdom and earth magic are still preferred so they can cover a greater range if I have town portal.

    • @piotrtoborek2442
      @piotrtoborek2442 3 года назад +3

      @@Cyserist You are guaranteed to get a choice of Wisdom at least once every 6 levels

  • @ateszkid
    @ateszkid 4 года назад +3

    Thanks!

  • @SerialNumber-jm1sg
    @SerialNumber-jm1sg 2 месяца назад

    Hi! Thanks for detailed info! Very interesting!
    First two, I like are earth and air magic. Fire is third and water is fourth in row of magic skills. Sorcery and intelligence are 5 and 6, eagle eye and mysticism , learning are totally useless. Offence and armor are very good, shooting only in case of good shooting army of the town. Luck,morale are less useful. Ballistics, scouting, healing, catapult are absolute thrash. Estates are completely stupid.
    There were some mods with rebalanced skills.
    Ballistics, catapult and healing were combined into one.
    Eagle eye led to learn additional spell every week, estates were increasing population growth. Percentage of increasing magic power was increased and others tunning that was really good
    It made stupid skills better.

  • @sanchellewellyn1681
    @sanchellewellyn1681 8 месяцев назад +1

    Poor eagle eye, never gets any love. :P
    I actually have gotten it to work--on a map where you have only once castle and your hero is an eagle eye specialist and you expect to fend off multiple attacks. Very situational, yes. :)

  • @Beranin
    @Beranin 3 года назад +6

    A sneaky good spell with expert fire magic is berserk. That spell has won me some fights by getting 2 of their big stacks to fight eachother

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      True, berserk can be game winning.

    • @5astelija75
      @5astelija75 2 года назад

      Against AI, having expert berserk is usually the #1 priority of the game

    • @gaylordmswagger2523
      @gaylordmswagger2523 2 месяца назад

      "That spell does not affect anyone" 😊

  • @ks23872
    @ks23872 3 года назад +1

    Very good. Thanks a lot!

  • @Ericwvb2
    @Ericwvb2 2 года назад +5

    I would put ballistics much higher -- going first is very useful during a castle siege, so you can cast expert slow and do a lot of damage before the opposing army can do much. I see that Horn of the Abyss (HOTA) changed many of these secondary skills since I almost always take intelligence for my primary necro magic hero since it's 2x in HOMM3 complete instead of +50%. Mysticism is completely useless in HOMM3 complete but a little bit more useful in HOTA. Having 1000+ mana in the end game is very useful for dimension dooring all over the place or casting animate dead over and over again when I'm outmatched in a battle.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +1

      Fair points, thanks for sharing! Regarding ballistics I'd say that often final battles do not occur in towns, and also ballistics can be countered by the defending hero's artillery/arrow tower.

    • @Ericwvb2
      @Ericwvb2 2 года назад

      @@alex_the_magician9483 I find that when playing the AI enemy heroes almost never have ballistics.

  • @jesss1561
    @jesss1561 Год назад +13

    I play mostly campaigns and my picks are almost always:
    1 wisdom
    2 earth magic
    3 offence
    4 logistics
    5 armourer
    6 archery
    7 intelligence
    8 water magic/tactics
    Mysticism could be buffed by adding additional spell points gained in proportion to the total spell points of the hero. Eg. at expert level gain 15 mana +30% of the total spell points of the hero. In that way, a hero which has 150 total spell points does not have to wait 10 rounds but only 2.5 rounds. Moreover, ballistics, artillery, and first aid could be combined into one skill.

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад +2

      Solid choices, thanks for sharing!

    • @gustavohermandio1440
      @gustavohermandio1440 Год назад +3

      why water magic ? its clearly the weakest... and logistic should be #1 or 2 imo

    • @livedandletdie
      @livedandletdie Год назад

      ​@@gustavohermandio1440 Clone... Prayer, Bless, those are the sole reasons for picking Water Magic. I mean it has the weakest level 5 spell, but it has a lot of useful spells and buffs. Prayer is the best spell after Haste if you ask me. Teleport Hydra into the enemy to wreak havoc.

    • @gustavohermandio1440
      @gustavohermandio1440 Год назад

      @@livedandletdie not water walk ?

    • @bosspoke
      @bosspoke 11 месяцев назад

      Heroes 5 listened to your advice about making ballistics, artillery and first aid into one primary skill: War machines lmao :)
      It is alot more useful in heroes 5 instead of being dead skills because ballista actually is kinda dangerous in H5 and tents can revive.
      In heroes 3 though, first aid is utterly useless, just better than eagle eye. Artillery is useful for high attack heroes like barbarians or certain other might heroes, and ofcource for cannon like he said in the video. Ballistics can be pretty neat on big maps with alot of towns and alot of sieges, to save time breaking in and to destroy towers thus reducing damage taken.

  • @roxterat
    @roxterat 2 года назад +2

    Wisdom, Intelligence, Air, Earth, Logistics, Leadership. If map is big, Diplomacy, maybe Tactics. Necromancy for Necromancers, maybe Warlocks.

  • @hih1313
    @hih1313 2 года назад +2

    Amateur player here, but to my style of playing against 7 AI my number 1 pick is Castle with Adela and her Diplomacy, with just a bit of luck you can get Expert Diplomacy in the first week, grow mercenary army real fast and that way I have pretty much all mines/resources around my castle real fast thus helping me to grow economy and be 2 steps ahead.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      Diplomacy in hota always costs money and you only get half the creatures (while having to pay for all of them). So really it only becomes useful when you have A LOT of money to spare.

    • @hih1313
      @hih1313 2 года назад

      @@alex_the_magician9483 oh, good to know, altho I don't play hota. My CD that is very old only have the original version + H3 WoG

  • @admin.cupe2626
    @admin.cupe2626 3 года назад +3

    Take a shot each time they say "Earth Magic"

  • @joquerol
    @joquerol 3 года назад +7

    They're called "factions" my dude. No "r". Love your videos btw!

  • @yun115242
    @yun115242 2 года назад +11

    I have played this game continuously for more than 20 years. I only play on the largest random map possible with the hardest difficulty and with 8 players, and since hota the maps have gotten even bigger. my personal top 5 skills for gigantic maps + underground are:
    1. Diplomacy
    Starting from 3th month. This is becomes my main way to recruit new creatues. I get hundreds of black dragons and archangels in lategame. Which makes this super overpowered.
    2. Wisdom
    Dont think this need explanation. Its just essential. But sometimes enemy npc have the red orb that removes magic from battle. Which is the only problem. But by then I would have alot creatures to win the battle because of diplomacy, which makes diplomacy the number one.
    3. Air magic
    Logistics is useless if ur a air magic user. U dont need to walk. U just teleport 4 times a day. If u have the air orb that enhances air magic. U can teleport even more times which covers more distance than logistic ever could.
    4. Earth magic
    With expert earth magic u can teleport to any castle u want and how many times u want with the gateway spell. It especially becomes usefull if u have a lot of castles and its poorly protected. Just teleport ur main hero to the castle defend it. And a second benefit is, ur mana is fully restored, because u rested at that castle u protected.
    Other reason is ressurection spell. U can littraly win against anything without losing a single unit. Just blind the last enemy mob, and ressurect all ur lost creatures before killing the last mob.
    5. Wisdom
    More mana = more teleports = more exploring before u need to refill.

  • @mauriciogutierrez2145
    @mauriciogutierrez2145 3 месяца назад

    When you say cannon you mean ballistas? Or is there a cannon in this game that ive never encountered?

  • @zimmicks3170
    @zimmicks3170 3 года назад +18

    Dude, Water Magic has Mass Bless and Clone. Definitely more useful than most Fire Magic spells in a broader sense. Clone and Bless will ALWAYS benefit an army. With Armageddon you need specific items/units in order to use it effectively.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +2

      I disagree. Fire magic can win you games with arma or mass berserk, or blind, while water magic can't. Now I will say that since I've made this video I did realize that water magic is more useful than I thought, but I still think it's the weakest of the 4 magics.

    • @rainer5282
      @rainer5282 3 года назад

      It depends wich town you have, because in every town you have different chances to get certain spells (for example in Castle you get more water spells). It makes sense to choose that Kind of Magic, which spells you can cast

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      @@rainer5282 What you say does make logical sense, but the thing is that spells of some magic school are just MUCH better than others. It is usually very important to have Earth Magic, as with mass slow you can do much more difficult fights than you would be able to with mass bless for example. So no matter what town you're playing as you usually want to roll slow (and reroll for it until you get it) and have expert earth magic to go along with it. This is why often when people play as Castle, they end up not maining a Castle hero if they can't roll Earth Magic.

    • @rainer5282
      @rainer5282 3 года назад

      @@alex_the_magician9483 sure, i meant it mostly for the decision, if you should prefer water or fire magic. Earth and Air Magic are way better than the Others (but i dont really think, earth Magic is that much more important than Air... I know most Players say so, but i prioritize them nearly the same.)

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      @@rainer5282 Well for fire vs water it depends on the situation. If you have to deal with a ranged break, then mass forgetfulness can be really good, or if you have slow units, teleport can be a pretty big help, or for Eovacius it's also a must in most cases, so he can clone tier 6 and 7 units. Mass dispel can also be good. However, fire magic has berserk, blind, and arma, which can just straight up win you games.
      As far as air vs earth, sure air can be pretty useful as well with mass haste, expert fly, etc. But in most cases mass slow will be better, for example let's say you have to deal with a break like hydras or nagas, and your main power stack is cyclopes - mass slow will be much more useful than mass haste there.

  • @alinmeleandra3175
    @alinmeleandra3175 9 месяцев назад +1

    I find wisdom essential is most cases since it allows you hero to learn critical if you run a hero for any of the spell-oriented castles like conflux, tower, dungeon and so on... You cannot cast tier 4 or 5 spells if you are not wise enough to learn them :)

  • @wizardom
    @wizardom 2 года назад +4

    Important note: This is regarding HotA, not vanilla. Surprised it's not mentioned at the top of your video / in the title / description. I know it's pretty much standard for PvP, but not all H3 players are into PvP or modded.
    Thanks for the guide nonetheless, it's very useful.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      I made an introduction video where I mentioned that most of my videos will be about PvP, but I guess most people haven't seen that one. I feel like it's a bit redundant and would get annoying for viewers if I mention this in every video I make though.

    • @wizardom
      @wizardom 2 года назад +2

      Yes, this is the first video of yours I've watched. And I haven't played modded or PvP.
      Only when you started talking about "Resistance" (and that you're showing an "old" icon) toward the end of your video did I start to suspect that you're talking about some mod :P

    • @Komatik_
      @Komatik_ Год назад +1

      @@alex_the_magician9483 (HotA+Jebus' Cross) on video titles or at least description would help.

    • @sixmillionaccountssilenced6721
      @sixmillionaccountssilenced6721 7 месяцев назад +1

      I would say most H3 players aren't PvPers...

  • @MrCage-og5ti
    @MrCage-og5ti Год назад +1

    So just to be sure, is Earth Magic any good?

  • @petrsadlo6244
    @petrsadlo6244 2 года назад +9

    Hi Alex, I sometimes find fire magic more useful than earth magic. Although you can mass slow the enemy units, ranged ones are not much affected as far as I know (they don't need to move). I personally prefer blind (I reckon it's FM) to slow, as I need to get rid of shooters at first. Moreover, during the siege, there's little point slowing enemies IMO, when they're just peeking out behind the walls. Thanks in advance whether you agree or disagree.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +2

      In some situations it can be useful ofc. Blind/Berserk can sometimes win you games. Mass curse can be really good in hives or consas. Fire magic is higher priority for Luna, etc. However, the point that I was making here is that Earth is more useful in more situations.

    • @garyco766
      @garyco766 2 года назад +2

      Blind works the same with or without fire magic. All fire magic will do is save you a few spell points, but there is no "mass blind" and having fire magic doesn't increase or change the effect in any way. As a skill, fire magic is useless, and by far the worst of the 4 elements.
      If anything water was undervalued. Mass cure and clone with expert water are both very good, and teleport isn't useless, and mass prayer is excellent.

    • @petrsadlo6244
      @petrsadlo6244 2 года назад

      @@garyco766 I think fire magic has some effect on Blind as well. At least it lasts longer. Mass Blind would be ridiculous :-)
      I agree that water magic is underrated. My friends prefer it to Earth and Air sometimes.

    • @aBadPlayer
      @aBadPlayer 2 года назад

      @@petrsadlo6244 It has an effect on retaliation of the blinded unit (-50%/no retal in advanced/expert, IIRC) and lower mana cost.

  • @HouseOfAlastrian
    @HouseOfAlastrian 3 года назад +10

    It's funny... back when playing Heroes 2, Gem was always my favourite sorceress... of course there is no difference between heroes of the same classes back then... it was a purely aesthetic preference since I always had a thing for girls with blonde hair and green eyes.
    Broke my heart the moment I found in Heroes 3 that her specialization is First Aid. And it's STILL First Aid in the Shadow of Death campaigns that feature her as one of the main protagonists. And she's right there next to Gelu who can upgrade archers and wood elves into sharpshooters, Crag Hack who specializes in Offense and Yog who (in those campaigns) specializes in Chain lightning. Definitely dead weight by comparison.
    Fortunately, her Ashan counterpart in Heroes VII is a fair bit more useful seeing as how healing spells, such as Regeneration, which she specializes in there can resurrect your troops.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +1

      Interesting, thanks for sharing! Actually there have been people who suggested that first aid could be buffed by allowing you to resurrect your troops as well, to make the skill not mostly useless/unwanted as it is now.

    • @HouseOfAlastrian
      @HouseOfAlastrian 3 года назад +1

      @@alex_the_magician9483 yeah... not only can healing spells resurrect troops in Heroes 7, the 'warfare equipment' that heals troops can also do that (yeah... every faction gets their own war machines instead of just the stock catapult, ballista and first aid tent for all).

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      @@HouseOfAlastrian Haha, nice! It's a shame that the later installments in the Heroes series didn't turn out as well as they could have.....there was so much potential!

    • @HouseOfAlastrian
      @HouseOfAlastrian 3 года назад +2

      @@alex_the_magician9483 Ashan is just not as interesting of a setting as Enroth and Axeoth are.

  • @balkanskeprovale1137
    @balkanskeprovale1137 2 года назад +4

    Earth and Air magic is so OP against Water Magic. I think Water Magic would be way better if they put one high damage spell and adventure spell, for example Watering Hole, that will give you extra 400 movement points and +1 morale for next battle.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +1

      #buffwater

    • @taltal6261
      @taltal6261 Год назад

      Clone, teleport, bless, cure, prayer, dispell (expert cancels all mines, clones and anti-magic) are very useful. And water maps prioritize water adventure spells because DD and fly may be less effective there but these maps aren't popular

  • @Outlaw-Creative-Junior1
    @Outlaw-Creative-Junior1 Год назад +1

    Very good tips! 👍❤️

  • @marzix427
    @marzix427 Год назад +3

    I haven't played in years, but I always loved getting Pathfinding and Logistics to be able to move around the map longer and further to defend if needed or to surprise someone by coming out of nowhere from really far away. Maybe I am crazy or was doing it wrong, but the only spell masteries I remember using often was Air? For Mass Haste and you needed to have max level in order for the spell to cast on everyone. Maybe I am wrong, again, been a long time. I still do have Heroes of M&M 4, but have not played that in several years. (I tried HoMM5, but did not like it for some reason).

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад +2

      Logistics is good, but it has been nerfed, so not as strong now, only +400 moves at expert level. Pathfinding is ok, but you can use items like wayfarer's boots or angel wings which effectively make the skill useless. Regarding magic yes you need expert air for mass haste, and air magic is good, but earth is better, mass slow is more essential than mass haste, not to mention the other earth spells that are useful like shield/stoneskin, anti magic, town portal, meteor shower and implosion.

  • @madmax9009
    @madmax9009 3 года назад +6

    Even tough most people don't like it, I really like Leadership! I am always exited when a unit has an extra move!

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +1

      True moraling is always nice, problem is it's RNG dependent.

    • @madmax9009
      @madmax9009 3 года назад +1

      @@alex_the_magician9483 RNG?

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +5

      @@madmax9009 random number generator, aka there's a only a chance that it will work, and relying on chance is never good.

  • @lubu7777
    @lubu7777 Год назад +1

    I agree with most😃. Good skills overview👏😃

  • @gabrielbing9883
    @gabrielbing9883 3 года назад +1

    I just started playing homm3 again after a paus since my chilshood. And for the first time am I playing PVP. I have a Hard time finding information online that is useful, but this channel is a treasure. Thanks!
    I have two questiond:
    1) Let say that you have a "regular" game of HOTA 1v1 JC and you play Luna as your main, what would your optimal secondary set up be?
    Also:
    Would you say that basic hero chaining is a must in order to play online? Even on a lower pvp-level? I feel like learning hota, PvP and chaining at the same time is a struggle, but to keep losing game after game aint no fun either.
    Cheers!

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      Hi Gabriel!
      Thanks for the kind words, and I'm glad my videos are helping you!
      To answer your questions:
      What supporting hero you would have for Luna would depend on what heroes you get in the tavern and the map/break. I did make a hero tier list video if you haven't seen it yet - ruclips.net/video/DGsMhBzQY54/видео.html - most of the heroes on this list would make solid supports. But as a more general answer I would say that any good warrior hero with good skills would be great to have as a support for Luna, in case there are fights in the center that Luna cannot do with her firewall.
      Regarding the second question. You do have to start learning hero chaining as soon as possible. I understand what you mean, it is quite difficult to learn how to do it well, and at 0 rating it won't really matter, but between 100-200 rating you will already run into players who will be breaking 121 or even 117/116, so without proper chaining you will lose quite a bit. I do have guides on hero chaining as well, if you haven't seen them here they are:
      ruclips.net/video/aq6RReZzIcc/видео.html
      ruclips.net/video/FmqFleTXn90/видео.html
      Hopefully they help!
      Good luck!

    • @gabrielbing9883
      @gabrielbing9883 3 года назад

      @@alex_the_magician9483
      Thank you very much! A perfect answer!

  • @ffarkasm
    @ffarkasm 2 года назад +1

    How do you grab the hilt of the sword if Expert Offense, when it has some sort of spikes on it? It doesn't really makes sense to me.
    Or the explanation on this is: "it looks good, next question"?

  • @marcgroetsch2216
    @marcgroetsch2216 Год назад +1

    What’s your ideal hero set up for all 8 skills ?
    Mine would be in importance but not necessarily order I would get them: Wisdom, Logistics, Earth Magic, Offence, Tactics, Air Magic, Leadership/Intelligence, Armor/Luck or worth mention is Water/Fire or Sorcery. Rest of skills or useless on a Main; I do like a side and support hero’s with Scholar Wisdom Earth and air Magic also pathfinding scouting estates.

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад

      Good question. It would depend on what sort of hero I'm going for, spellcaster or warrior. For a warrior it would probably be.... earth, air, logs, offense, armorer, interference, tactics, and maybe archery, if no ranged units then maybe leadership. I wouldn't take wisdom usually because you generally rely on tomes/spellbinders hat for magic, which you don't need wisdom for.
      For a spellcaster hero ofc they start with wisdom, and they can't get interference, so I might take fire magic instead of that, and maybe sorcery instead of archery/leadership.

  • @christobita8038
    @christobita8038 3 года назад +7

    Appreciate the informative vid, I'm confused about your stance on ballistics though. With ballistics I'll break the gate down first round majority of the time, without it I spend the whole game bleeding out low units to archers for several rounds, and the losses add up to a lot. By things you said it sounds like you're playing shortish scenarios (pvp?) where castle battles are rare, could that explain the difference? Castle battles are basically the meat of the game when I play. Possible I'm in the minority, or you may be speaking to a specific pvp audience.
    Happy to be corrected by someone that knows the game better than I do but I've been playing like this for 20 years so I'll need a hand to challenging my understanding.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +3

      You are correct, I play pvp and mostly on the Jebus Cross template as it is the most popular template for online play. Most games on it end around mid week 2. So my videos mostly deal with that.
      The descriptions of these skills come from the point of view of prioritization, taking into account that you probably will not get to fill and level all your skill slots. So I talk about the usefulness of skills in relation to other skills - i.e. which still you want to prioritize getting and leveling first, and these are things like earth magic, offense, etc.
      Castle battles on Jebus Cross are not necessarily rare, but usually the usefulness of ballistics is not in breaking down the walls, as you will usually have a way to deal with the walls, like having flying/ranged units of your own or using earthquake, or just killing your opponent with magic. The only real use for ballistics is the fact that it gives you the initiative when you attack a castle, so you get first move (and cast) regardless of creature speed (unless your opponent has artillery and has a citadel/castle built) - this can actually win you games. However the point that I'm trying to make here is that other skills will be much more useful in the early/mid game, for example mass slow makes fighting most creatures much easier, while ballistics will do nothing for you until you actually fight your opponent in a town - for that reason you would never prioritize getting and leveling it as there are much more useful/important things to level.

    • @darko1295
      @darko1295 3 года назад

      you can always have expert earth magic and revive the losses tbh

    • @njmfff
      @njmfff 3 года назад

      You can always just use flying units to fly over walls, or use cannon fodder units to suck up the loss and resurrect them, or use teleport spell to drop your troops on their archers behind wall. So towers have never really been an issue, especially if you are expert player.

  • @ezpzjayzaar
    @ezpzjayzaar Год назад +1

    Eyo, water magic has CLONE. Clone the Archangel, resurrect with that clone, repeat. It's a specific case with Castle, but still, clone also takes retaliation from the opponent, it attracts opponents to be hit instead of the army, etc.

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад +1

      It can be good in some cases, but usually you'll be better off using implo or chain lightning instead

    • @ezpzjayzaar
      @ezpzjayzaar Год назад

      @@alex_the_magician9483 I remember the day I discovered implosion, I screamed louder than casting Armageddon with immunity artifact 🤣 That IS a hell of a spell

  • @xyzzyx7812
    @xyzzyx7812 2 года назад +1

    Is forgetfulness underrated? Doesn't it negate cyclops or any other tricky break-out guards?

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      Yep, you're right, I actually didn't know how good forgetfulness is when I made this video. It's definitely great against ranged breaks like cyclopes.

  • @captnsnafu
    @captnsnafu Год назад +1

    Me realizing 20 years later, after installing VCMI and watching that video that I actually never play HOMM3 properly despite likely hundreeds of hours spent on It ... ;)
    Thanks for the explanations !

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад +1

      Yep, when you discover online play you open up a whole new pandoras box :)

  • @TheCrusaderBin
    @TheCrusaderBin 2 года назад +2

    Necromancy, Wisdom, Logistics, fire, earth, air, water - that's what I would always bet on. Diplomacy is pretty broken, but I don't like it.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      Necro has been nerfed and only good if you're playing necro mostly, wisdom isn't necessary a lot of the time as you'll get spells from tomes usually (although it does help with pandora boxes, but I'll rarely get wisdom on a might hero).

  • @g00zik97
    @g00zik97 2 года назад +3

    for me wisdom, earth magic and offense are must have. then logistics and air magic. i avoid learning, eagle eye, scholar and many other skills on my main hero. its cool to have a secondary with estates and scholar tho

  • @trobertw
    @trobertw 2 года назад +4

    I'd love to see a fan made balance patch. Nothing too drastic, but just tweak some of the obvious stuff.
    - buff the useless spells/skills
    - nerf necropolis
    - buff inferno
    - better trade system
    --- optional QoL stuff ----
    - diplomacy options
    - fog of war
    - convert conquered enemy town to your home town (but starting over with town hall and level 1 structures)
    - option to do quick combat when you attack
    Etc
    Etc.

  • @flcristi5258
    @flcristi5258 3 года назад +2

    I always go for logistics and earth magic for the town portal in late.

  • @T1nketeus
    @T1nketeus 3 года назад +6

    You forgot to mention the Artillery gives the defending hero first cast in siege battles. For other than that reason, there isn't much reason to pick it. Also, I think you're slightly underselling Armorer, it's likely a top 5 skill, because it simply reduces all non-magic dmg, not just melee. Amazing skill against neutrals and in final battle.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      Yeah you're right about artillery. Back when I made this video I didn't know that about Artillery XD. As far as Armorer goes, I feel like I did it justice. As I said in the video, it is good, but not top tier. You definitely want to prioritize things like earth magic and offence before it.

    • @muzzicip530
      @muzzicip530 3 года назад +1

      @@alex_the_magician9483 armorer is exactly same important as offense! no offense, but if you participate in official contests will know that offense, armorer and archery along earth and water magic are the same tier and top!

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      @@muzzicip530 Offense is +30% damage at expert level and Armorer is -15% damage at expert level, so I'd have to disagree there. Offense is a more helpful skill I think, especially in the early game.

    • @muzzicip530
      @muzzicip530 3 года назад +3

      @@alex_the_magician9483 if you take the early game,than why i see only videos with 5k archangels? i played this game since the beggining and played over 10000 multiplyer games at all levels player vs player! and 95 % a fight in 3-4 months between equals heroes and armies was won by the one who had both defense and offense and not just one of them! armorer works a little different than people believes, it reduce damage, but consider it like an extra hp, not an extra defense skill! play with neela. tazar or mephala and you will see armorer , in that case, is even more important than offense! check wikipedia, you will see the formula for armorer! with expert armorer and specialty, a behemoth, for instance, will have 375 hp considering the damage reduction!

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +2

      @@muzzicip530 I think you misunderstand my point. I'm not saying the armorer skill is not good, it is. And obviously it is better to have both offense and armorer, rather than just one.
      HOWEVER. I mostly play Jebus Cross, which is the most popular template for online play, and most games on Jebus Cross end before week 3 (or maybe in early week 3). So you often don't have the chance to fill ALL your skill slots and level ALL your skills, so you have to prioritize. That's the point of view with which I made this video - which skills would you prioritize, if you had to choose? So if you couldn't have both, but had to choose between Offense and Armorer, which would you choose? I would choose Offense in most cases.
      Oh and I'm not talking about Armorer specialists here, just the skill. Of course Armorer specialists are really good heroes, I actually ranked them higher than Offense specialists in my hero tier list.

  • @td63107
    @td63107 2 года назад

    First aid and artillery can be useful if you are attacking an enemy or neutral base on day 1 because then you get a first aid tent or ballista which you wouldn't otherwise have.

  • @majchro9226
    @majchro9226 3 года назад +2

    Hello,
    I have a question about Leadership and Luck
    is that right, that max Morale or Luck is 3 ? If it's true then these skills theoretically are useless when hero got some artifacts.
    But in practice, as i play i think hero with leadership and luck still have greater chance for additional/doubled attack
    How is that working ?

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +1

      Yes, max Luck and Morale is 3. However, your opponent may have some morale/luck reducing artifacts, so in that case the skill + artifacts may still be helpful.
      Regarding your in practice question, I'm not sure, if the luck/morale is the same you should have the same chance of getting it, I personally haven't noticed a difference between luck/morale from the skill and from artifacts.

    • @majchro9226
      @majchro9226 3 года назад

      @@alex_the_magician9483
      One more question.
      Is that rule applies for basic homm3 + SoD + AB too ?
      thanks a lot for reply

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      @@majchro9226 I'm not 100% sure, but I think it should be a standard mechanic across all of heroes 3.

    • @majchro9226
      @majchro9226 3 года назад

      @@alex_the_magician9483 yes, i am a curious about that, because i have played a lot "homm3 sod ab" and i didn't seen artifacts which would lowered opposite hero morale/luck.
      There is one which negates all morale to 0
      it was i suppose spirit of opression

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +1

      @@majchro9226 Hmm, seems like you're right about that. The - morale and - luck artifacts were added in HotA.

  • @ronnieballs8145
    @ronnieballs8145 Год назад +2

    Fraction? Like 3/7?
    But seriously, nice introductory video to new players!

  • @josephvanwyk2088
    @josephvanwyk2088 Год назад +1

    I always go for these 4:
    Logistics, Earth, Air, Luck. The rest can be a gamble (to make every game play different). Combined with Town Portal and you will always win.
    The most useless:
    diplomacy, eagles eye, intelligence, water, path finding,

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад +1

      Heh, your Luck choice is a bit random. Also Logistics has been nerfed so not quite as OP as it used to be, but ofc still good.

  • @Camarooooo
    @Camarooooo Год назад +1

    Must skills are:
    Wisdom, logistics, earth magic, air magic, offence, water magic.
    Secondary skills depending on map and faction:
    Archery, Leadership, Navigation, Necromancy, Pathfinding, Fire Magic, Tactics, Intelligence.
    The rest is just garbage.
    I cant believe he said water magic is useless. Water magic has some of the most important spells which is dispell and cure. Do you realize you cannot dispell your units without water magic? I could use berserker on your army over and over again and destroy it without making a single move with my units.

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад

      Wisdom not so necessary as magic often comes from tomes/scrolls/spellbinder's hat which don't require wisdom to use. Logistics has been nerfed so it isn't as good as it used to be.
      Water magic as a must have skill - I definitely disagree with that, yes it can have it's uses, but in a situation where you have to prioritize skills and only have limited skills that you can get to expert - water magic would be quite low on that list.
      Regarding your example of berserk - yes it's annoying when your opponent does that, or blind loops, to you. However, when berserk or blind loops are done right - you will not be able to get a single turn, so you won't even have a chance to dispel/cure - check out this video I did for an example ruclips.net/video/ZbS0HAT2MCo/видео.html (relevant part starts at 20:20)

  • @idealsAREisomorphic
    @idealsAREisomorphic 2 года назад +1

    I kind of warmed up to first aid. A little. A lot of times in the early game that you are doing edge of the knife fights, stretching the limits tanking on your efreets or something and you really don’t want to lose any because you have like 2 of them. However it is still bad because you can’t use it for money objects where it could REALLY come through.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +1

      What I don't like about first aid is that it's still a range from 1- whatever.... so you are still depending on rng, and even if the max is like 200 hp, you can still roll 1 lol

  • @marcgroetsch2216
    @marcgroetsch2216 Год назад +1

    You crushed my mass bless strategy with Conflux 💧 Altho I like water magic because teleport over castle walls with expert also clone is nice for arch angels… but yes eagle eye is always useless and navigation.

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад

      Heh, well to be fair I think I was a bit harsh on water magic in this video, since then I've realized it can be useful in certain cases, but it still isn't something I'd prioritize over other skills.

  • @fus10n91
    @fus10n91 3 года назад +3

    Water Magic (Expert): mass Cure, mass Dispell, mass Bless, mass Forgetfulness, mass Prayer, Clone 7th level units, Teleport units behind castle walls.
    Useless? Not sure .... I'm thinking high priority. Much higher than Air Magic, which is only good for Haste, Air Shield and View Air. If you're not playing with Tournament Rules, then 4 Dimension Doors is immensely OP, but that's just fun mode :)
    Change my mind.

    • @tqhung166
      @tqhung166 3 года назад

      Yeah, I dont get why people hate water magic that much. Clone is superb if you have access to Archangel.

    • @antonyapostolov8252
      @antonyapostolov8252 3 года назад

      is dimension door banned in tournaments? Because when I play against friends or against computer I always prioritize Air Magic, in case I get Dimension door or just expert Fly. Also mass haste is really strong if you play against armies that have many ranged creatures.

  • @somnorila9913
    @somnorila9913 3 года назад +1

    I remember to always focus on Leadership, Diplomacy, Estates and maybe Luck as a must while the rest more or less optional.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      In competitive play, those are not so good. Diplomacy costs a lot of money so it's only viable in the late game when you have a lot of money, estates is a waste of a skill slot on your main, and Leadership can be ok under certain conditions, but usually still not a super high priority skill.

    • @TheOldKevin
      @TheOldKevin 3 года назад +1

      @@alex_the_magician9483 So are all the nerfs and bans in every aspect of HOTA or only competition? I've only played HOMM as released. Are there new single player campaigns and maps or is it strictly competitive?

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +1

      @@TheOldKevin It depends on the nerf/ban. There are some things that were changed in HotA as a whole, like the necromancy nerf. There are some things that are template specific - for example Jebus Outcast bans many spells and artifacts. And there are things that are banned in tournament rules, for example flying or using dimension door to get across your break (strong guard that separates your starting zone from the treasure zone).
      There are plenty of casual players, so it isn't strictly competitive. And there are new campaigns as well in hota and shadow of death.

    • @TheOldKevin
      @TheOldKevin 3 года назад +1

      @@alex_the_magician9483 Cool. Thanks for the response and info.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      @@TheOldKevin You're welcome :)

  • @deusexmacchina
    @deusexmacchina Год назад +2

    Should have been a tier list video, it would have helped you a lot to engage visually and show the "hierarchy" instead of repeating it verbally, overall good video and solid advices

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад

      Thanks for the input, I probably will make a tier list out of this later!

  • @Eye_Exist
    @Eye_Exist 8 месяцев назад

    Man i wish they had made fire damage spells more damaging. the spells being categorized by their elements, and fire being viewed as the destructive force throughout the human history for very obvious reason, it would make perfect sense if fire damage spells would deal the most damage, while earth, water and air magic would lean more towards the utility, thus leaning less damage than fire spells. balancing the spell schools this way would also make the choice between the spell schools more tactical rather than very obvious pick or skip. whether you want to deal maximum spell damage or deal less damage but have more certain type of utility on your spell power. the more i think of this the less i can understand the thought process of the devs on the damage aspect of the schools of magic.
    another things about magic are the town portal, fly and dimension door spells. at their current state they are completely broken, but only because they cost so little amount of mana regardless of the size of your army. they're very cool spells to have in the game by their basic function, but if they would scale with the army size or cost a flat large percentage of your maximum mana like flat 25 or 50 or even 75% for a single cast it would force the caster to strategize the use of the still extremely powerful spells, rather than spamming them each round near endlessly like it pretty much is at the end game, the whole purpose of the game almost being a race who gets the first access to these broken spells. coming back to the school balance things, it would be awesome if dimension door would be a fire spell to balance things out, as there's no obvious reason why manipulating dimensions would belong in any specific school of magic over another. (the same goes with implosion btw)

  • @mehmetizerdem3726
    @mehmetizerdem3726 Месяц назад

    If Necro:
    1) Necromancy
    2) Logistics
    3) Learning (Fast level-up)
    4) Earth
    5) Air
    6) Wisdom
    7) Diplomacy
    8) Fire or Water (depends which one you like more)
    If not Necro:
    1) Logistics
    2) Learning
    3) Earth
    4) Air
    5) Wisdom
    6) Diplomacy
    7) Fire or Water (depends whcih one you like more
    8) Fire or Water

  • @orgusscentury9184
    @orgusscentury9184 Год назад

    First Aid is for small maps when you play high Hp units early on. Generally not a pick, but there are some niche games where it can work

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад

      what i dont like about it the most is that it's random, so even at expert level and with specialty you can still cure only 1 hp, which is really lame

  • @cybdan_
    @cybdan_ 5 месяцев назад +1

    Completely disagree with the water magic, on expert level you can cast dispell to get rid of the mass slow, also mass bless so all your units deal always maximum damage and increase their damage aswell, its super powerfull, way better than fire magic for sure.

  • @svetoslavbankov9793
    @svetoslavbankov9793 Год назад +1

    Water magic and especially bless can be the most useful skill of course we are not mentioning here clone with archangels :)so at least dont say it is useless because it is not :)

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад

      Yeah, to be fair since I made this video I realized that it does have more uses than I thought. But I still rank it the lowest among the magic schools, not completely useless though for sure.

  • @Onefuturist
    @Onefuturist 2 года назад +2

    expert earth magic is amazing with town portal, lets you tele to any allied town

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +1

      Indeed, among many other things that are amazing with expert earth.

    • @gazragore
      @gazragore 2 года назад +1

      It’s even possible with advanced earth magic if i’m not false..

  • @ottomann4846
    @ottomann4846 2 года назад +1

    You aren't allowed to Fly or DD past break guards right?

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +1

      That's correct, unless you already did a side break, or your opponent did it for you.

  • @addye.j1891
    @addye.j1891 3 года назад +4

    Ohh shett. I pick the wrong skills. Everytime i plyed ill choose hero who have eagle eye😂😂😂😂😂😂🦅

  • @liorino9505
    @liorino9505 Год назад +1

    Isnt it a good combo for first-aid specialist and phnix ceature?

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад

      The problem with first aid specialty is that it's still random, so if you get unlucky you will still heal only 1 hp. I tried using it once....wasn't impressed.

  • @jeremis4304
    @jeremis4304 3 месяца назад

    For me water magic is often worth investing in just because of group prayer.

  • @Stonemeister
    @Stonemeister 2 месяца назад

    This would have been better if you'd sorted them into tier lists along the way to make it clearer what skills you should choose if you have the choice between two skills where it's not immediately obvious which one is more desirable.

  • @pablitop2777
    @pablitop2777 Год назад +1

    Earth Magic, Logistics, base H3 diplomacy, Wisdom, Offence, Armorer. 7th and 8th skill would be pathfinding, second magic school, tactics. Then Intelligence and resistance. Anything else is probably either a waste of skill slot or "oh well i have to pick something"

  • @ronaldjames6067
    @ronaldjames6067 3 года назад +2

    Thanks for this video !
    Very useful !

  • @mininovaq
    @mininovaq 5 месяцев назад

    Water "worst magic" untill you get mass berserker. For some castles, bless increases average input damage by 50% and prayer is basically haste with stone skin + bloodlust. Clone can be game changing too. I honestly think Water Magic is second best.

  • @goldy7236
    @goldy7236 Год назад

    earth magic, when you say that it reminds me of the video with where that piece it fits? into the square:))

  • @petervlcko4858
    @petervlcko4858 3 года назад +1

    its funny that dimensional door is air magic. imo just from point of inferno they has teleporting devil and castle gate within castle. fly for air, waterwalk for water magic, dimensional door for fire and towngate for earth. should make all magic has some movement improvement spell.

    • @brianmayabella5992
      @brianmayabella5992 3 года назад

      What r u talkin about dude? Devils uses fire for their teleportation right? As the animation suggestion

    • @petervlcko4858
      @petervlcko4858 3 года назад

      @@brianmayabella5992 yes i mean they put dimensional door to air magic, and my suggestion/opinion is it should be fire magic. there are many reasons i think this will be better. demons in general use various "magical doors" to transfer themselves. devil port, you have castle gate in inferno town to move hero between towns, even demon is recruited from demons gate. fire magic is only one which do not has anything to speed up hero on map of adventure. while there is water walk for water magic, town portal for earth, fly for air (and dimensional door is also air idk why when could be fire and like this will be more balanced)

    • @brianmayabella5992
      @brianmayabella5992 3 года назад

      @@petervlcko4858 glad youre deep in this lore. Its true, they use summon, portals, enter dimension or gates as method for transpo. Fire spell is practcally useless and its powerful berserker spell only appears at inferno or dungeon. Super rare. I played archmage a browser game, id also like to add a poison attack for horned demon which resurrects less than amount, fire shield of efreeti protects from 50% cold spell and absorb fire spell as heal. And dimension door to fire spell. Maybe Imps get 100% of mana casted. Giving it a true DnD rules

    • @petervlcko4858
      @petervlcko4858 3 года назад

      @@brianmayabella5992 yeah and devil will curse every time somebody hit him :D

  • @nikinikolov6570
    @nikinikolov6570 3 года назад +5

    Water magic is great. Cure and dispel are really good to get out debuffs or beneficial buffs from the other player. Prayer is amazing, bless is wonderful. Forgetfulness is very useful and will help you out in any game. Clone can be situationally good.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +2

      Sure, it has its uses, but it’s rarely prioritized. Unless you’re using Eovacius or need mass forgetfulness for the break. In competitive play you’re usually not happy when the hero you’re trying to main gets offered water magic. There are many other skills that are much more useful and are therefore prioritized higher

    • @plumedesinge
      @plumedesinge 3 года назад +4

      @@alex_the_magician9483 Teleport hydras or skeletons behind walls during a siege can be game changing

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад

      @@plumedesinge Sure, it can be, but my explanations here take into account not only the final battle utility but the overall utility. Things like offense and earth magic will help you a lot in the early/mid game as well as the final battle, while something like water magic is pretty useless early on.

    • @Dan-uf2vh
      @Dan-uf2vh 3 года назад +2

      the problem with water magic is that you already NEED to fill more important skills: wisdom, earth magic, air magic; that leaves too little room for water magic unless you concede to build a pure wizard AND during combat you can only cast so many things (already shield, slow, haste, etc.), where the only spell that might be worth prioritizing would be prayer; you don't much get to use water spells because you don't have the opportunity for that

  • @braxtonkelsch7383
    @braxtonkelsch7383 2 года назад +1

    Leadership,luck, earth, wind, logistic, sorcery, wisdom, defense,
    To hell with eagle eye, diplomacy, learning,knowledge and ballistics haha

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      Diplo can be ok when you have a lot of money, intelligence is pretty good. Wisdom I don't like on warrior heroes usually, and leadership/luck are too random (unless you want leadership to negate bad morale)

  • @trygvan
    @trygvan 9 месяцев назад

    I'm and old player with hundreds of games in my youth, picked it up recently, only played single scenarios against computer so far this time around. Came over your videos, inspirational that you're sticking it to "the man". I am trying a bit of that too right now. Cheers!
    From your skill review, my takeaway to my next scenario (against computer) will be:
    S tier - Earth magic is a first and a must, and then I would usually always also pick offence and logistics on main hero and most heroes.
    A tier - Then there are lots of good skills that are partly up to faction, map etc. In an order I liked right now I'd choose: Armorer, Wisdom, Tactics, fire, water, air (1-2 of those), Archery (if I strategize on ranged units, which I usually do), Intelligence, Leadership,
    B tier - Then som situational skills for main or important ones for secondary heroes; Mysticism, Navigation, Necro, Pathfinding, Magic restistance, Scouting, Sorcery, Estates, Scholar (Scholar is A tier for secondary hero I think).
    C tier - Luck is ok I guess but not really important.
    D tier - I usually don't pick these, but they have at least some use sometimes: Ballistics, Diplomacy (not so useful in Hota), First aid and Artillery.
    Trash tier (wasted slot) - Eagle eye, Learning.

  • @mkaali
    @mkaali 2 года назад +2

    So basically any skill: get it but don't prioritize it over Earth Magic

  • @adamsalazar6944
    @adamsalazar6944 2 года назад +1

    Earth magic, logistics, pathfinder. Everything else is secondary except scholar and eagle eye.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      logs has been nerfed so it isn't as good now and pathfinding isn't that necessary as you can get around terrain penalties most of the time, but it can be helpful in certain cases

    • @adamsalazar6944
      @adamsalazar6944 2 года назад

      Well I still play the original version, so...They're essential

  • @ExalyThor
    @ExalyThor 2 года назад +4

    I don't understand the lust of players for air magic. Nobody questions earth being the best, but I feel like the 2nd best is water. Mass bless, cure, and dispel are invaluable, while prayer is a better haste.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      Thanks for sharing your opinion! Although I do think air has better stuff. While you could say that prayer is better than haste, it's a tier 4 spell and cost more mana than haste, so it's more difficult to utilize. Air also has Chain lightning, while water lacks a good damage spell, plus dimension door and fly are quite good. To be fair I do think water is more useful now than I did when I made this video, teleport and forgetfulness can be very helpful in certain situations, so can bless and even dispel. But I do still think air is second best after earth.

    • @Parasmunt
      @Parasmunt 2 месяца назад

      I agree, Clone and Prayer too.

  • @LaMilice.
    @LaMilice. Год назад +1

    Ok, so to summarize...
    Earth magic: the best skill, should always be a priority.
    Eagle eye: useless.
    All good/decent skills: they're good but not as good as earth magic.
    All bad/below average skills: they're crap but not as crap as eagle eye.
    Got it.

  • @reinebautistamercado4286
    @reinebautistamercado4286 3 года назад +3

    Water Magic is good if you're playing Castle or Tower because of the spells Prayer and Clone. Teleportation is also a good spell if you have Naga Queens.
    Sorcery is amazing if you're playing a hero that specialises in powerful spells such as Chain Lightning, Meteor Shower, Inferno, or Prayer. It's also good if you're playing Adrienne.

    • @alex_the_magician9483
      @alex_the_magician9483  3 года назад +1

      Water magic can be ok, but usually you have better spells to cast than the ones you've mentioned, like implosion, summons, resurrect, mass slow, etc.
      Regarding sorcery, the main point that I try get across in this video is which skills you would prioritize over other skills, and while sorcery can be useful (although not that useful because its only a 15% damage increase, which usually won't matter much), you would never prioritize getting and leveling it over things like earth magic, offense, etc.

    • @petervlcko4858
      @petervlcko4858 3 года назад

      i like sorcery but only in heroes that specialize in it. that can be very different thing when you reach some level when result snowball nicely. with spells like chain lighting (i do not like it as much because is splitting initial dmg on each next unit less and less), meteor shower, inferno ( my favorite hence dmg is caused with same intensity on each unit so it can cause more dmg then chain lighting), implosion, armagedon difference is massive. otherwise difference is very weak just 15.

  • @Z3ZP
    @Z3ZP Год назад

    In most PvP maps, town portal, dimension door and haste are banned, making Water and Fire magic way more competitive against them.

  • @pandaman1331
    @pandaman1331 2 года назад +1

    Which do you think is better for late game, earth magic or wind magic?

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      Earth, there's just too many good things it has going for it: implosion, meteor, mass slow/shield/stoneskin, antimagic, town portal...

    • @pandaman1331
      @pandaman1331 2 года назад

      @@alex_the_magician9483 One question. I got Earth Magic Expert now but I don't have town portal. How do I get it?

  • @danielemondmusic
    @danielemondmusic 7 месяцев назад

    Agreed water magic is the weakest, but would you agree teleport and clone can be situationally useful? I would say they’re even maybe on par with Berserk?
    Also, I was thinking of a water magic spell that the hota team could eventually add in a future patch, something like soul link, maybe lvl 3 or 4, where you select one of your creature stacks that, whenever it would take damage, all damage would instead be absorbed by another friendly creature stack you select. Would be a Good way to protect vulnerable power stacks like cyclopses or grand elves. A spell like that might make water magic more viable

  • @ingmarpeterson2955
    @ingmarpeterson2955 2 года назад +1

    The thing i don't understand is claim over Water Magic. But what about Expert Clone? It should be among best combat spells in game (perfect use on Titans for instance, as ranged attack doesn't get retaliation, which would erase cloned creature). Aswell Expert Prayer. Even Expert Bless can be really useful at a times. Mass Dispel or Mass Cure might be also needed sometimes. Also Expert Forgetfulness or Teleport spells can make wonders.
    On my earliest Heroes days, while played Heroes 2, one of favourite things of mine was to create Titans, clone them and fry enemies this way. Worked very well.
    But then again, i have mostly been singleplayer player on LAN with friends. Not really online. But have tried it also a little.

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад +1

      Water magic does have its merits, and to be fair, since I've made this video I've realized it can be more useful than I previously thought.
      However, the thing is that there will usually be better spells to cast, like Implosion, Chain Lightning, Meteor Shower, Berserk, Resurrection, Summon Elementals, etc. So it's not that common to see water spells used in competitive play.

    • @ingmarpeterson2955
      @ingmarpeterson2955 2 года назад

      @@alex_the_magician9483
      As i have heared other damaging spells except Imposion in late game or lihhtning bolt in very early game are not that useful really and CL is very overrated. However they might work well if u have very high spell power quicly...
      I have faced strong Heroes player very long time ago who cited Clone even lot better than Implosion.. Cloning AA's or Titans might surprise how efficient it is.
      But yes, in general i got it. Ofc Earth spells are in league of it's own and Air is also better than the rest two categories..

    • @alex_the_magician9483
      @alex_the_magician9483  2 года назад

      @@ingmarpeterson2955 Not sure where you heard that... Chain is definitely not overrated, it can be a huge help both in the early and in mid/late. Meteor shower can be great too, armageddon can win games, etc.
      Clone can work.... but you need specific conditions for it to work, and damage spells will be useful in more situations. You rarely see clone utilized in a pvp battle, but implo/arma/chain/meteor you do see a lot.

  • @Lappmogel
    @Lappmogel Год назад +1

    They should rework the skills imo
    Incorporate scouting into eagle eye.
    Incorporate learning into scholar.
    Ballistics and first aid into one skill, call it field works.
    They could do the same for some of the others as well, like putting mysticism into sorcery and maybe bake luck and estates together. Not so sure about that. But the first 6 i mentioned definitely needs it. Learning and eagle eye is especially useless.

    • @alex_the_magician9483
      @alex_the_magician9483  Год назад

      Interesting ideas, yeah some skills definitely need a rework to at least make them an option you'd consider

    • @Lappmogel
      @Lappmogel Год назад

      @@alex_the_magician9483 I wouldnt want learning + scholar on my main even if they where baked together. But at least i wouldnt feel like quitting the game if i rolled it. Wouldnt be against buffing those skills even more, like giving the field work 1 placeable destructible barrier for every level, adding even longer sight range to scouting and even higher exp bonus go learning.

    • @averagelizard2489
      @averagelizard2489 Год назад

      Keep this in mind, if there are no bad skills, there are no good skills either. It's just more fun to have some skills be worse than others.

    • @Lappmogel
      @Lappmogel Год назад +1

      @@averagelizard2489What are you talking about? There would still be good skills and bad skills, there just wouldn't be any completely trash totally useless ''are you sure don't want to reload to last week up and pick up tactics from that witches hut'' skills like learning, eagle eye or first aid.

    • @saaaaaaaaadasda
      @saaaaaaaaadasda 2 дня назад

      @@averagelizard2489 Yeah, it's very "fun" to have 1/3 useless or weak skills.