Quest Pro is NOT for Pros

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  • Опубликовано: 14 окт 2024

Комментарии • 564

  • @ChristesII
    @ChristesII Год назад +346

    "I forced myself every day for month ... to use this thing as a monitor replacement"
    We appreciate your sacrifice.

    • @Huntington12345678
      @Huntington12345678 Год назад +1

      Haha

    • @angrygreek1985
      @angrygreek1985 Год назад +5

      This is really contrary to many of the other reviews and comments regarding the QPro I have seen. Many people say it's incredibly clear and they are able to work in VR for hours on end.
      The main reason I am considering a QPro is for desk / monitor replacement work purposes.
      I really don't know what to think now because I hold Bradley's opinion pretty highly.

    • @angrygreek1985
      @angrygreek1985 Год назад

      @Gamergeekenator No, I haven't.
      I was just using my Quest 2 yesterday with Virtual Desktop in one of their included 'gamer room' environments though and it felt like the virtual monitor they have set up in that environment was perfectly sized and spaced from my viewpoint. I could read everything I was doing very clearly, even with the Quest 2. If it's "almost there" with the Quest 2, surely it must be ok with the QPro?
      I'm gonna go to my local Best Buy to see if they have a station set up with the Quest Pro. Multiple people online have said Best Buy has a demo station set up, though I've never heard of that or seen it locally, so I'm not sure.

    • @Zeieraoh
      @Zeieraoh Год назад +1

      @@angrygreek1985 try and you can always return right?

    • @angrygreek1985
      @angrygreek1985 Год назад +1

      @@Zeieraoh Can't return it here, Best Buy doesn't allow it and I didn't want to buy from Meta.

  • @vrheaven
    @vrheaven Год назад +81

    The colors make a bigger impact on immersion than most people think. I didn't notice it until I went from Q2 back to Q1 and that made me really miss OLED displays.

    • @dtz1000
      @dtz1000 Год назад +15

      Same here. People who have never tried OLED in VR will not understand.

    • @Clara_Page
      @Clara_Page Год назад +3

      Same, I don't miss the Q1's screendoor though. I revisited Rez Infinate recently for the first time since I played it on PSVR and it looked like shtako. I couldn't figure out why for a while, afterall I'm playing it on a higher res headset with a powerful PC so It at the very least should look just as good as the PS4 version if not better... then I remembered that the Q2 uses LCD not OLED, for this reason I havn't bothered with Tetris Effect either since it shares the same visual style

    • @adr2t
      @adr2t Год назад +6

      @@Clara_Page Just to be clear - Screendoor isnt a OLED issue for say - you can have that with any panel that has a wide pitch per pixel. CV1 didnt use full RGB either - it used half sub pixel design. Meaning it had 1/3 less subpixels that a full RGB OLED could've had. All to say how awesome OLED was even back then.

    • @Stereo3DProductions
      @Stereo3DProductions Год назад +4

      I for one do NOT miss the OLEDs... I'll take density over contrast any day, sorry, I don't feel like simulating the experience of standing 5 inches from a screen door. I have a Q2, Q1, Index and VIVE Pro and the Index displays are by far the best, and going to any other type is just plain jarringly low res and underwhelming.

    • @ChrisD__
      @ChrisD__ Год назад

      By colors do you mean contrast?

  • @Eliteownage
    @Eliteownage Год назад +54

    I'm not a top beat saber player or anything, but I play do play on Expert+ and these controllers made a significant difference.
    Especially one specific part of a specific song where you need to cross your wrists while swinging really fast. Since there is so much exclusion going on no other controllers were able to track that accurately, but the pro controllers did it flawlessly. I beat my PR the first time using them.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +15

      I appreciate this comment a lot. Thanks

    • @Ballissle
      @Ballissle Год назад

      I would get them but the lack of the ring which I utilise in my gripping style would mean having to hold it in the default style which I find hurts my wrist more and is uncomfortable.

    • @mranon123
      @mranon123 Год назад +1

      @@Ballissle Are you aware that holding the controllers that way (with fingers over the rings) affects your tracking quality? The way the headset tracks the controllers is by seeing the LEDs that are spread along the ring. If you are putting fingers over the rings you are blocking some of those LEDS and making your tracking quality worse. You should consider getting straps (grips) instead of holding the controllers in ways they are not meant to be held.

    • @Ballissle
      @Ballissle Год назад

      @@mranon123 I never said I hold over the rings. Yes I know that lol.
      I hold in quest claw grip style. The ring isn't necessary for it but it helps support my hand position and avoid sliding by gripping the edge between my fingers. While my two middle fingers reach over the top, palm over the button pad area, and thumb around the side able to click the trigger button.
      Also the cameras would be where I currently have my thumb

    • @mranon123
      @mranon123 Год назад

      @@Ballissle Clear. Some custom grips allow you to not have to grip at all and can make controllers just kind of "glued" to your hands, maybe that could work for you? Though probably need to wait for some custom grip solutions because, as you mention, they have to be designed with Qpro controller cameras in mind.

  • @coffeebreakhero3743
    @coffeebreakhero3743 Год назад +191

    I just want valve index 2 that doesn't break and a 4080 laptop that doesn't overheat and cost two livers

    • @nimushbimush2103
      @nimushbimush2103 Год назад +43

      thats a big ask brother 😂😂😂😂

    • @w8eight
      @w8eight Год назад +25

      Best we can do is one liver and month of scheduled blood transfusions

    • @JAYZ999
      @JAYZ999 Год назад +13

      Same I want to upgrade. Give me an index 2 that’s wireless and I’ll give them my money. But please announce it before the quest 3 cuz I can’t wait forever.

    • @TrebleSketch
      @TrebleSketch Год назад +4

      If Valve makes a MiniPC add-on to their headsets, it might highly likely be powered by an AMD mobile GPU!
      That would be pretty neat if they can get their efficiency per watt way up!

    • @snerttt
      @snerttt Год назад +4

      Then don't get a laptop ,😂

  • @kevinbrook7033
    @kevinbrook7033 Год назад +47

    This was an outstanding video Brad, your ability to articulate so much in a kind of almost unbroken stream of consciousness without any script or notes is truly Carmack like. I've had this headset since launch and absolutely love it but have to say your analysis is spot on.
    Whilst there are lots of RUclips influencers out there, as well as VR and other tech media sites reviewing the Pro, you covered it to a level of depth and technical expertise that goes well beyond everybody else.
    Seriously some of these companies should hire you for some consultancy work!
    BTW, what are you going to do with your Reverb G2?

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +6

      Thanks a ton. I’m beyond relieved to read all this haha. I’m gonna keep the G2. I probably won’t use it much, but I feel It might be a shelf relic soon.

    • @RealmzExperimental
      @RealmzExperimental Год назад +1

      I noticed a strange subpixel pattern and more obvious SDE on some of the through the lens footage, first person I've seen who knew about the rotated displays, this may be the cause of it. I thought it was just from the new QLED

    • @peshozmiata
      @peshozmiata Год назад +1

      @@SadlyItsBradley About the G2 - as a longtime WMR user i'm very curious if you've given the platform a more serious look because it's something almost everyone ignores and heads straight for SteamVR. For a product that came out around the same time as the original Vive it features some concepts that are closer to the "monitor replacement" the Quest Pro tries to sell itself as. All the native Windows 2D applications are accessible not just in the Cliffhouse home but in-game too, and regular mouse input works surprisingly well with the way the pointer is projected from your view in 3D, something SteamVR still lacks. Microsoft had worked with Logitech on a special WMR-enabled keyboard with tracking LEDs on it that would've allowed you to have passthrough hands overlayed ontop of a virtual 1:1 tracked copy of the physical keyboard as you type on it. In typical Microsoft fashion WMR was abandoned before realizing it's true potential as a VR productivity tool and was simply ignored in favor of their dead-end hololens project.

    • @badmoose01
      @badmoose01 Год назад +1

      @@SadlyItsBradley that seems oddly uncharacteristic of you because you went out of your way to save $300 on the quest pro buying used but will keep around a $600 useless headset for no reason.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +1

      @@badmoose01 I bought the G2 for 300 on a flash sale. I never bought the device until it got that cheap

  • @DChosenOneD
    @DChosenOneD Год назад +32

    Thanks tremendously for this review Brad! You answered some of the main questions I haven't seen addressed in other Quest Pro reviews like the quality of eye tracking in PC VR and the battery life when connected through PC along with brief mentions of accessory mods. For the features I'd definitely consider this at somewhere like a $800-$1000 price, but I think I'll stick around with the Quest 2 a bit longer and probably get the Pro controllers at some point in the future. With all the comfort and accessory mods I've made with the Quest 2 I see no need to invest in a $1500 headset when a Quest 3 and potentially the Valve headset are on the horizon.

    • @badmoose01
      @badmoose01 Год назад +3

      I think $800 valuation is lowballing it a tad. The controllers cost $300 and that that’ll make the headset cost $500, the same price as a quest 2. Something definitely doesn’t add up.

    • @jonislow
      @jonislow Год назад

      How do u feel now that Quest Pro is 1k?

    • @DChosenOneD
      @DChosenOneD Год назад +1

      @@jonislow A little conflicted to be honest. I just got FBT working on the Quest 2 with HaritoraX and realized how bad the controller tracking is in VRChat which make me really consider getting Quest Pro controllers. With the added features of face and eye-tracking the current price of the Quest Pro is really tempting, but the conflicting issue is that the Quest 3 is right around the corner. I know we wont get face and eye tracking with the Quest 3, but if they end up using the same pancake lenses *and work at 120Hz* then I'm willing to wait. It's all a matter of time at this point.

    • @jonislow
      @jonislow Год назад

      @OminousD I hear ya! I've been debating that myself. I'll prob wait on the 3, it's not that far off. Thanks for answering! We have it good when these are the things we're worrying about.

  • @Geminosity
    @Geminosity Год назад +24

    Quick note regarding the eye-tracking: For some bizarre reason, if you look down in any way, the meta avatars will bring the upper eyelid down with your view. I have absolutely no idea why this is the case as my various experiments with it seem to indicate it's perfectly capable of tracking your actual eyelids and usually does, but in some weird fit of madness they've added this unwanted override behavior for the upper lids. Even if you have your eyes open as wide as possible, the minute your irises starting going even close to below center you'll see the lid come with it.
    Absolutely baffling and I really hope they take this 'feature' out.

    • @alex15095
      @alex15095 Год назад +6

      The primary purpose of the eye tracking is to collect data on ad engagement and build a better profile on you. Anything else is secondary.

    • @jcudejko
      @jcudejko Год назад

      I wonder if they have fixed that yet?

    • @TheMamaluigi300
      @TheMamaluigi300 Год назад

      Conspiracy theories aside, I thought your eyelids naturally lower a bit when you look down

  • @WindFireAllThatKindOfThing
    @WindFireAllThatKindOfThing Год назад +32

    I still really wish they had blended the controllers and hand tracking to work together, and added a strap. It wouldn't have to be resource-intensive tracking your whole field of view for your hands, the controllers could tell the headset where to look for a smaller tracking box, giving finer finger tracking range & subtlety than 'I can feel you touching the trigger button' being sent from the controllers
    Edit: It bugs me seeing my ghost hands overlaid across my real hands in Passthrough home environment, my real fingers right there, but the ghost hands only reacting to direct touches to buttons instead of following my digits.

    • @Pxi145
      @Pxi145 Год назад +3

      I think of that all the time and i don't understand why nobody talk about this. I think it's the cheapest solution for finger tracking with the quality of controller tracking , maybe im unaware of technical difficulties for the software but i really hope they add this one day

    • @adr2t
      @adr2t Год назад

      You would still drain the battery life of the headset doing that - sure you will have your hands always there - but stuff like that isnt free and its a major resource hog in doing so for a already limited SOC / battery design.

    • @badmoose01
      @badmoose01 Год назад

      They kind of did introduce a form of hand tracking on the controllers. You can curl and flex your index finger and it will sense your finger’s position.

    • @owennelson64
      @owennelson64 Год назад

      This would be really cool, but it would unfortunately stop working in many scenarios
      definitely better than having no finger-tracking though, but I don't think meta would spend the time to implement something like this

    • @WindFireAllThatKindOfThing
      @WindFireAllThatKindOfThing Год назад +1

      @@badmoose01 Only up to about the point your finger is touching the sensors in the buttons, once they're about 1mm away, they stop picking up your finger position

  • @Wayloz
    @Wayloz Год назад +8

    This got funnier the longer I watched, thanks for the information and brutal testing period Bradley.
    I've noticed that almost everyone who does reviews whether it's on Amazon or RUclips, the people have only owned it for maybe two days, maybe a week and haven't really put it through the ringer to test it's durability, true usefullness, etc. I appreciate the dedication, awesome video.

  • @TabularJoker
    @TabularJoker Год назад +16

    Brad made this his daily driver for a whole month. He had an index right there but he consciously said “no”.We salute you, you absolute madman.

  • @loganhumphries4851
    @loganhumphries4851 Год назад +42

    Thank you for this brad. I always find your opinions very helpful and informative. Keep doing what you are doing. I appreciate it

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +9

      Thanks, will do!

    • @YashrajThakor06
      @YashrajThakor06 Год назад +1

      @@SadlyItsBradley plz make some new leaks of quest 3 we are eagerly waiting for quest 3 pretty plz

  • @richie_01
    @richie_01 Год назад +5

    Good review. But I must say as an Quest Pro owner (being an avid VR user since Oculus DK2 in 2017 and owning 9 headsets until now) that all this is true… but it is a TECHNICAL review.
    I mean, Quest Pro is a really weird device because of its own conception. It seems Meta itself doesn't have very clear how to sell this thing. It it really a Quest 2 Pro. A high end Quest 2 with some experimental features. And that's great… but the hardware is expensive so they can't sell it that way, hence the "productivity" part. So most reviewers, obviously, analyze that and they conclude it is not a monitor replacement. And that's true. It is not, but it is also true that you CAN use it for that if you need to. I use it for software development with my Macs when I don't have access to my 49" ultrawide monitor and, of course, it is not comparable, but using 3 big virtual displays it is undeniable better than programming with a single tiny 13" Macbook pro display.
    So yeah, all the technical mumbo jumbo is true, BUT…
    if you ignore the price (and that's a lot to ignore), and compares with other devices... it is just GREAT. The resolution is the same as Quest 2, sure, but since there are two separate displays and real IPD adjustments, there are more perceived resolution in your FOV and that is very noticiable for me, so I see more resolution than Quest 2. The color, contrast and clarity of the lens are amazing. Text looks crisp and readable even at small size (I don't agree with that part of the review). It is the most comfortable headset I've used… but ONLY if you add some headband to balance the weight, otherwise I agree is quite uncomfortable. Controllers are great, passthrough is quite better than Quest 2 and they have improved a lot in the last v47 update, PC streaming is just perfect, way better than Quest 2, and at the end of the day, you still have a Quest, so you have access to the Meta store and ecosystem… what can I say?, it is the most enjoyable headset I've had and the best buy I've done in a long time.
    Can I recommend it to everyone? With this price… absolutely not. But I really think it's the best headset you can buy.
    P.S. My first impressions were quite bad too, but I changed my mind as I used it. I've seen the same behavior in many RUclips reviewers. Bad reviews at first… to end using it as main device and enjoying it a lot. Still, that price makes it hard to recommend unless for VR enthusiasts.

    • @johne2404
      @johne2404 Год назад

      I also own it and don't find many of his complaints to reflect my experience -- even if not fully wrong. The price drop ($500 off permanently!) should make this a very promising headset for the enthusiast crowd.
      I've been in VR since DK1 and this is my favorite headset so far.

  • @lhl
    @lhl Год назад +3

    Without adding my own top-strap, I wasn't able to use my Quest Pro for more than a few minutes without it leaving a huge red mark on forehead. If I was using this purely as a personal device and not as a dev device, I would definitely have sent it straight back. That being said, while I'd agree that the resolution is still too low for text-heavy work, the overall visual clarity is head and shoulders above what's come before, so if a similar optical stack is in the Quest 3, I think people will be pretty happy about that upgrade.

  • @Ballissle
    @Ballissle Год назад +10

    I'm praying the deckard is well received. I will definitely ditch meta for anything outside of development to get that.

  • @donniedonnie639
    @donniedonnie639 Год назад +6

    Great review! and agree with all of the points you made. I use mine exclusively for pc vr and find comfort to be a big issue. If you tighten the strap to keep the headset stable, it's too easy to overtighten and it feels like your head is in a vice that you really don't notice until the headache kicks in. Another let down is the d-link/air-link thingy and wi-fi, it's almost impossible to get it to work and the stand alone rendering/processing sucks. Screen door effect is just as noticeable as the index, maybe amplified because of the better lenses?
    This should have been the quest 3 pro and the high-end business version should have had some more time in the oven.
    Valve where are you????

  • @Kirshach
    @Kirshach Год назад +15

    I’m glad you addressed the comfort issue
    For me it’s just god awful. Even Quest 2 with the default strap felt better, let alone with custom accessories. With Quest Pro I still have red stains on my forehead 30 minutes after the session, and it really hurts. I heard some people say Quest Pro may not be a comfort king, but I didn’t expect the comfort to be that bad

    • @richie_01
      @richie_01 Год назад +4

      I totally agree. Was my first WTF moment when I tried. Luckily, I was balanced with the OMG moment when I tried it with the studioform deluxe strap that I was using on my Quest 2 some days later. Definitely, Quest Pro should have been released with a top strap.

  • @SibirLupus
    @SibirLupus Год назад +3

    At the new $999.99 price it has made the Quest Pro far more worth it IMO. Software updates in the future should unlock all of the unique features for wired/wireless PCVR.

  • @creativemode4942
    @creativemode4942 Год назад +6

    I am using the quest pro as a PC VR headset with the original link cable and the battery drains like 1 percent per 2 hours. Need to say that the default link settings are kind of crap and you need to change quit much manually via the diagnostics tool

  • @Horendus123
    @Horendus123 Год назад +2

    Thoughts now that we have local dimming for PCVR and a price reduction?

  • @PantsuMann
    @PantsuMann Год назад +4

    How long do you think the Quest 2 will be viable? I stopped using the DK2 about 3 years ago, mostly because my brother gave it to me ages ago. Worked OK for VR with keyboard like VRchat and DCS, but it has been unsupported for ages but still works in Oculus app. Got my Quest 2 this summer and I hope I can keep it for a good few years as well.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +3

      I think Quest 2 will be supported for a year or two after Quest 3 releases next year tbh

  • @tgpips1128
    @tgpips1128 Год назад +7

    I bought Quest Pro for PCVR. On stock render settings, I agree with your analysis regarding aliasing.
    Now I have a 4090, and cranking the render res up to 1.7x, ODT 3616 render width, Fixed 500Mbps bit rate. The clarity is insane.
    I have a video through the lenses on my channel.

  • @hitarophoenix
    @hitarophoenix Год назад +3

    Swapping out the forehead cushion as well as getting a top strap makes a HUGE difference for comfort and being able to wear it for long periods of time.

  • @raidmastervr
    @raidmastervr Год назад +9

    Thanks for the review. Cemented my views about the headset and fully convinced me to upgrade to Pro Controllers (I was already somewhat convinced). I really hope those things are as great as people describe them. I really, really don't want to install base stations on my walls while at the same time would love to be able to have higher swing range and do some shenenigans with the controllers. The fact that they seem to track even better is a cherry on top. Can't wait to get those and use them with Q2. I was beginning to think that Qpro and Pico 4 releases brought more fake hype than actual improvement but those controllers just seem to actually be that big upgrade in VR experience. I would be shocked if those werent supported by Q3 as well, so it's also a great investment, despite them being "a little" pricy.
    Late edit, I forgot to ask... (Brad): Can you say a bit more how the controllers work with Q2. Does the tracking have same quality as QPro?

    • @roadcyclist1
      @roadcyclist1 Год назад

      This guy doesn't reply to any comments. What makes you think he is going to answer your question? It always cracks me up when people do this. Talk about naive.

    • @raidmastervr
      @raidmastervr Год назад

      @@roadcyclist1 He replied to my last question in a different video. So, no, I am not being naive. You are just being overly pesimistic - he literally answered multiple questions in comments under this video. I don't expect him to answer to every comment, especially since the question was added later with edit. Part of the reason I write the comment is that someone else might give feedback as well (someone with pro controllers).

  • @RogerEssigArtist
    @RogerEssigArtist Год назад +2

    It's kind of neat going into a brightly lit scene in Alyx and keeping your head stationary while standing still, without any sideblockers, etc. You can trick yourself to believe you are in that world with natural eye FOV.

  • @jakkudemoff3043
    @jakkudemoff3043 Год назад +5

    Great review - confirmed all my suspicions - -I feel VR should always be dedicated to gaming and should be separate from AR - - VR Gaming seems to be on the back pedal and all the recent releases and announcements show the lack in interest in games as we still aren't getting AAA content - hoping PSVR2 can save VR from itself..

  • @motodrang4287
    @motodrang4287 Год назад +2

    I got one because cheap trade in of oculus. I’m liking it… compared to the 2. Only use it for pcvr but have been playing on airlink with little to no issues, which really surprised me. A bit heavy and uncomfortable. I’m embarrassed to say that I actually like the workspace functions. I use the Immerse program and run all my stat apps in multiple monitors. A big bummer with that is the limited amount of keyboards for the integrated system. Leaps and bounds better than my quest two but can’t really compare to anything else.

  • @ScreentubeR
    @ScreentubeR Год назад +1

    It seemed a bit shallow opinion on Immersed app. Working as a Software Dev in Immersed full day for a couple of weeks in Quest Pro. Feels pretty great, especially with huge ultra wide display setup. Immersed app requires some time to set everything properly for great experience, but when it is done, you’re gold.

  • @DrunkAncestor
    @DrunkAncestor Год назад +1

    The monitor replacement needs articulated headset that maintains focus and lens positioning with the eye tracking…
    I’d also say shift as much hardware OFF the headset as possible and have a companion belt/lanyard/clip… keep the headset super super light, as a pair of glasses is essentially the goal here. This might allow more powerful hardware, which leads to the next big ticket item: resolution. We know the screens are not the bottleneck but the silicon, that’s fine.
    The last thing I’d say it needs to be pragmatic in what it’s competition is: opening a laptop. It takes a few seconds to open my laptop and start typing in a browser… my quest pro requires probably waking up (if it’s charged) maybe redrawing the guardian, and if it’s a software update or login that’s required then we are talking minutes for something that should take seconds.
    There is some great stuff however… Gravity sketch has become our go-to collaborative tool for designing games… so much easier to literally sketch things out, especially as our team is scattered around the world, but theres something about special memory etc that gravity sketch collabs really gets right

  • @johnsblendorio6568
    @johnsblendorio6568 Год назад +7

    someone on RUclips that is honest and doesn't just say everything is great so they get free product or money from the company . thank you for that we need more of that

    • @kazioo2
      @kazioo2 Год назад

      Channels like this are the rare gems that feel like going to the old internet when the biggest content creators were independent and not sponsored by corporations (or at least having close, friendly "relations").

    • @dtz1000
      @dtz1000 Год назад

      All the early reviews said this headset was comfortable because they are all grifters.

  • @MC-hammered
    @MC-hammered Год назад +3

    It is everyone's favorite sport (beating up on Meta). While I do understand a great deal of what you're saying, out of my 9 VR headsets, the Quest Pro is my go to for both stand alone and PCVR.

  • @rawalter21
    @rawalter21 Год назад +2

    I don't know if you've had a chance to use the Magic Leap 2 yet but I will say that it's the first headset to really be able to do proper AR. It blows the HoloLens and the first Magic Leap out of the water with the new tech they added to make the images actually look opaque. Plus the field of view has been expanded enough to be much more usable. The form factor is much smaller and the device is much lighter this time around though they do have the compute separate from the headset unlike the Quest Pro. Its obviously not a consumer device at like $3.3k but its definitely a lot further ahead than I was expecting.

  • @peterdocter4659
    @peterdocter4659 Год назад +2

    No surprises here, and let me say i love the fact that you gave it a good test, before reviewing it. An honest opinion is what we are looking for! Keep it up!

  • @VanGohman
    @VanGohman Год назад +9

    This is the video I was waiting for. Yeah, the AR is just a first stab, clearly they need to develop it more, so they have to get it out into the wild to find out what their problems are so far. Looks like they won't have face or eye tracking in the Q3, so they will likely lean even more into the AR if that's still in the cards.
    Pass through works well enough for me, the AR stuff is an all right novelty.
    But for me the thing that makes it worth while is the optics. Everything I loved about the Quest 2, in crystal clear, wide angled clarity.
    They should have included a top strap, once I added one side to side off the side straps, all the front pain on my forehead went away.
    The multi-monitor thing isn't intended to replace actual monitors, but to augment someone's laptop with better monitors. It's certainly better than a small 1080p laptop screen.

  • @RealmzExperimental
    @RealmzExperimental Год назад +4

    that's interesting what you say about the rotated displays causing strange antialiasing, I noticed on some of the through the lens close up footage the subpixel pattern looked strange and the SDE looked more obvious, this must be why. I thought it may be due to the different QLED displays. In some through the lens the SDE looked really bad and distracting

  • @sourcecaster
    @sourcecaster Год назад +1

    In order to release eye strain you need to put your virtual monitor 3 meters away from your eyes. I worked that way in Quest 2 for 6 hours without a break doing programming with no issues at all. Though resolution is quite not enough obviously for any text related job comfortably.

  • @dwightlee4315
    @dwightlee4315 Год назад +2

    Yeah... I bought the Quest Pro controllers for my Quest 2 and am quite happy with them

  • @neonvoid
    @neonvoid Год назад +2

    This is the only Quest Pro review I've seen so far which is real.

  • @Dionyzos
    @Dionyzos Год назад +1

    When I first tried VR at home with a Quest 2 last year I was hugely disappointed by the low resolution of the so called "4K" display. It looks worse than 1080p on a 27" monitor and I'm used to 4K. It's not a big issue for Gaming because good (PC)VR games are such a great experience but I can't imagine using it as a monitor replacement. Pimax Crystal has 35/42 PPD on 2x 2880x2880 displays. If the Deckard really has 2x 4Kx4K OLEDs VR could finally come close to 60 PPD.

  • @DrunkAncestor
    @DrunkAncestor Год назад +1

    Biggest life hack: Unclip and flip the back head pad upside down. It makes it so much more comfortable it’s insane…

  • @pablowasserman
    @pablowasserman Год назад +4

    Great video. it's everything i suspected it was, but it's good to have it confirmed by you by actually using the thing. This Gen 1 device is just not ready for what it aims to be.
    Can't wait for your honest take on the Pico 4. I went with that one, and with the current available options in the market, I'm quite happy with what it offers.

  • @KasperSOlesen
    @KasperSOlesen Год назад +1

    Comfort wise... you should not need a topstrap. I used to have the comfort issue you have, but problem was it was too tight. The weight is not supposed to be on your forehead. Make sure its less tight and have the weight spread out over both pads as much as possible. That way I went from it being painful within the 20-30 minutes to being able to use it for several hours without discomfort. Same as with my Quest 2 with the Elite Battery Strap, at first it was very uncomfortable until I figured out how to adjust it correctly.

  • @Sir_Saul
    @Sir_Saul Год назад +1

    Selling point for me is flat gaming normal PC games. Could you output SBS 3D for playing games or movies? Thousands of 3D fixed PC games including modern games available

  • @freestyler7117
    @freestyler7117 Год назад +4

    Hi Brad, does the Pro controller have any issues when it's used for PCVR gaming? Have you noticed any differences when using it on the Quest 2 versus the Pro headset?

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +5

      Honestly it doesn't have any issues using it with PC VR. I have not tried using them with Quest 2 yet. But early reports say it works same as with Quest Pro

    • @freestyler7117
      @freestyler7117 Год назад +1

      @@SadlyItsBradley That sounds great. My main concern now is rather or not it'll be compatible for the Quest 3. I guess it won't hurt to wait to find out.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +2

      @@freestyler7117 I am very confident they will be supported on Quest 3

    • @freestyler7117
      @freestyler7117 Год назад

      @@SadlyItsBradley Thank you so much for your replies :)

  • @IIMinDStealeRII
    @IIMinDStealeRII Год назад +1

    I'm on such an edge right now. I got brand new Quest Pro for $1000, right after price drop. Still have a week to return, and I'm tempted. As we getting closer to Quest 3 especially.
    I don't mind comfort issues, but battery life, plus no real light blocking plate, especially with glasses just makes me sad, any time in a game I look around and want too look up I see my room pretty much and kicked out of immersion in a split second. Can't seem to find a good cable that would work great, right length, and charge or prolong charge of the set while wired. And yet I just feel like I don't want to give up those controllers that no other set has. Then also giving up playing in a dark room, when my family might be sleeping and I can't just move my whole gaming PC setup anywhere else =)
    Still trying to justify keep or return and I'm lost still lol =))

  • @MadmanEpic
    @MadmanEpic Год назад +2

    I hope those controllers don't end up with drift issues like the Quest 2 ones do, that's been a huge pain for me.

  • @HoshPak
    @HoshPak Год назад

    I'm using full-sized planar headphones with the Quest Pro, so I can definitely see your complaint about the speakers. Running them on 100% volumes you're really thinning out the soup. However, I think they sound very good at medium to low volume. That's where the bass frequencues get through, very well. And listening to voices on this, watching videos with a lot of commenting they truly start to shine. I could see myself taking discord calls (or phone calls in general for the business-ish use case) very comfortably.

  • @bloepje
    @bloepje Год назад

    The thing is: I can see about 180 degrees. But of course the edges are just shadows or light intensity changes. Having night contacts, I've learned that 90% of your vision is your brain being able to process the signals. The more brain power you have, the more it is capable to secretly correct the image you perceive. Night contacts put me eye sight in the right place, but my brain was compensating the cylinder I turned out to have, correcting 8 and 0 into the same "clear image".
    After determining a good prescription combined with night contacts (cylinder is a problem for near objects) I can finally trust my vision to be 20/20 again.
    Starting with night contacts, I suddenly realized how important that peripheral sight is for me though.

  • @davidbetancourt4028
    @davidbetancourt4028 Год назад +1

    The reason it doesn't have a top strap is because if it's used in the workplace, you're going to mess up your hair. There should've been a top strap accessory. It would've been awkward to give a reason why ofc.
    Also, it sucks that these devices have to look cool for mass market adoption. Having the front glass replaced with a mesh panel with quiet fans blowing air out seems like the best way for heat management.
    The problem is we gotta have this Ready Player One vibe at the expense of function. Hopefully the Quest 3 on the 4nm TSMC node brings significantly better performance.

  • @manp1039
    @manp1039 Год назад

    did we see any sales on the Meta Quest 2 for the holidays? I have not been folloiwing sales and hve not heard about any discounts so far.

  • @thejustinjustin1233
    @thejustinjustin1233 Год назад +1

    I bought a quest pro yesterday and am disappointed to find that the screen is very washed out and dull looking in games. I have the brightness all the way up and playing games like propagation a dark title, it is very hard to see even with a flashlight and brighter menus. Is this due to local dimming not being on? I’ve tried with some other games the same brown haze effect is on the edges of the pancake lenses screen. It is very distracting and if I can’t find a solution then I’ll have to return it.

  • @mahfah7911
    @mahfah7911 Год назад +1

    I really want him to review the hTc XR elite for lens comfort and all topics covered for this. Prescription eye-wearer are in difficult position to decide for their hard earned money. Any lens add ons just create more artifacts and addition light issues. So diopter seems to be God send. Liked 👍🏼

  • @ButtorsGaming
    @ButtorsGaming Год назад +2

    Everything in this review was very well explained. The only thing in this video that I was like oh man that sucks was when you told me someone got motion sick. But like you said when you don’t have the full blockers, it makes it even worse.

    • @richie_01
      @richie_01 Год назад +1

      For me, was just the opposite. I had a lot of eyestrain with Q2 but these lens and IPD adjustments makes me forget I'm wearing a headset. Also, to my own surprise, I ended using it without side blockers. It is surprisingly great using that way. For a more immerse experience, side blockers make its job perfectly as long as you wear the headset as sunglasses, resting on your nose (which you should do, anyway because of comfort and FOV gain)

    • @ButtorsGaming
      @ButtorsGaming Год назад

      @@richie_01 first person out of like 30 reviews I have watched saying eye blockers are fine. What was your previous HMD?

    • @richie_01
      @richie_01 Год назад +1

      ​@@ButtorsGaming Well, Quest Pro is indeed my 9th headset. My previous one was Quest 2 but, please, understand me, I'm not saying that side blockers are good at block light. They aren't. I mean I was surprised to realize that I don't NEED to block the light most of the time.Yes, there are experiences where you want total light blocking for full immersion but I mostly enjoy more having the "full open" setup for using this headset. And I think side blockers, although not ideal, does the job FOR ME when I need more blocking.

  • @JawKnee86
    @JawKnee86 Год назад

    I just want an upgrade to my Index.
    1. Wireless.
    2. Optional Tethered mode for long sessions.
    3. A non proprietary port to plug an additional battery bank into.
    4. Whatever upgrades they can make to the hardware while still keeping it as close to the price of the original as they reasonably can.

  • @CognosSquare
    @CognosSquare Год назад +3

    8:45 "This would be ideal for lotion based experiences".

  • @joshuaedwards3522
    @joshuaedwards3522 Год назад +2

    Any updates for The Oculus Quest 3? 😃

  • @KasperSOlesen
    @KasperSOlesen Год назад +1

    One of my big gribes with the Quest Pro is the fact that they have eye-tracking and even added eye-tracking to Link... but then decided to make Meta specific OpenXR extensions. Which means they do NOT support the OpenXR standards, which is possible even in standalone. I think it might actually be because they still fear competition. But practically it just means the Quest Pro has less features because already more than 15 games support dynamic foveated rendering, but they rely on OpenXR standards for eye-tracking... obviously.
    But Meta seems to hope to keep apps and games Meta specific by making Meta specific OpenXR extensions.

  • @urmahgurica5851
    @urmahgurica5851 Год назад +3

    Honestly wish we weren’t moving towards stand-alone, I love the valve index so much, and I’m not really excited to hear about the next valve headset due to it having standalone features, I’d prefer a much better pc headset with better features like oled, better controllers or hand tracking, and facial tracking

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +1

      I have strong feelings about this as well. But I do see ways a built-in SoC can improve PC VR focused HMDs

    • @zackmac5917
      @zackmac5917 Год назад +1

      100% agree. Let's hope the standalone aspect of Deckard doesn't detract from the quality.

  • @dtz1000
    @dtz1000 Год назад +3

    Best, most detailed review I have seen of this headset by far.

  • @haft0004
    @haft0004 Год назад +1

    It should have only been marketed as a dev kit only, for future tech/software. A tool for related parties to build software and experiences for that next gen device, that would have the much need updated sensors/processor and a mass market ready price.

  • @S1MONSAYSVR
    @S1MONSAYSVR Год назад +1

    12:56 Yes, Horizon workrooms on windows does not support virtual monitors. BUT I found if I plug 3 dummy-display port connectors to my pc They'll show up in horizon workrooms. So workrooms will show all your connected monitors atleast(limited to 3). I have actually tried to work a couple hours in VR with my quest 2. Turns out running after effects and Blender and other demanding apps is too low fidelity, and LATENCY is what is worst. I can work basic photshop and graphic design. But whenever I animate it's not "fast enough" for me.

  • @Rectus_
    @Rectus_ Год назад +2

    this feels a lot like they were scrambling to get any kind of premium headset out before apple released theirs

  • @RidgeXR_2
    @RidgeXR_2 Год назад +2

    watching this video on my quest pro right now
    I dont regret buying it. for all the problems you listed, it's still the best headset I have ever used, and I have used dozens.

  • @JonathanYankovich
    @JonathanYankovich Год назад +1

    “Lotion-based experiences”? I’m ready!

  • @yakostudios5405
    @yakostudios5405 Год назад

    I was looking forward to this review and I appreciate so much you did not rush to upload a review and took the time to give us a genuine review of how it feels like to use it for a month. Keep up the great work!

  • @nickmajora
    @nickmajora Год назад +6

    Appreciate the thoroughness and honesty.

  • @TangoDelta42
    @TangoDelta42 Год назад

    Virtual monitors would be nice if you could spawn as much virtual monitors as you want with every resolution that you want. That combined with Citrix or an other virtual PC solution would be great (if the display does its job). And next step would be: "why monitors at all"? just the windows with the programs / apps placed anywhere you want in VR Space.

  • @georgetazberik6834
    @georgetazberik6834 Год назад +1

    I'm just gonna say it, when Bradley pointed out that the face tracking algorithm thinks he's squinting all the time, I kind of can't unsee it now.

  • @johngrey9200
    @johngrey9200 Год назад

    Hey Brad , Happy Holidays have you sourced a Pico 4 from europe yet , so tempted , your thoughts would be great from what you know , Props from Scotland

  • @kidzorro
    @kidzorro Год назад

    Thanks Brad for the review!
    I'm considering getting the Quest Pro after price drop for environment and 3d asset creation.
    Do you think the Quest Pro is suitable for said work, in other words, less text based productivity?

  • @RRxyz
    @RRxyz Год назад +3

    I feel the Quest Pro brought a lot of new things to this space - MR, eye tracking, face tracking, better controllers, way better display just to name a few. It is a massive step up from Quest 2! I feel your opinion is too negative. It will be a while before the developers catch up to the platform as evident by the quest 2 journey. A year from now your perspective on this device might change drastically. But yes one thing I agree with is that its an unfinished product now. I feel more optimistic about Quest 3 now however !

    • @zackmac5917
      @zackmac5917 Год назад

      I think really it's the uncomfortable design and the fact that it doesn't fulfill what it's sold to be - ie a pro headset for business/work/monitor replacement, at a very premium price.
      In terms of upgrades from a Quest 2, it's clearly in most ways a direct upgrade adding some brand new features. But just not worth the price and poorly designed with too many drawbacks for its intended use case.
      I think that's his perspective and its definitely fair.

    • @RRxyz
      @RRxyz Год назад

      Design is subjective. I found it to be very comfortable. A significant improvement over Quest 2 which is very front heavy. I use it 2+ hours everyday. Horizon workrooms is a gateway into future it’s amazing. I just wish they streamline the flow for getting into meetings ! Horizon world on the other hand is bad !

    • @econnak7909
      @econnak7909 Год назад

      @@RRxyz I have the quest pro but gotta say, it gives me major headaches after an hour or two of using it, the design is not good for what they were going for, can't even customize it to make it more comfortable. It does have some really cool stuff but the headset design itself is just bad in my opinion. The controllers however exceeded my expectations, they are and will be the best around for quite a long time.

  • @jeffdeprey6279
    @jeffdeprey6279 Год назад +1

    While I agree that AR may not be great on the device, the pass-through it's self I find very useful. While I am playing poker with people, or drawing, or if for instance I wanted to play 2d games on a screen, much prefer the color pass-through even if it is not great, over the Quest2's and that may not make it worth the $1500 dollars, But I really do not think $1500 dollars is as much as people are making it out to be, when compared to other high end devices. I love the screens the FOV and the openness of the headset, I also have no issues with the comfort really, but I generally do not tighten it down hard when just doing low action type games, and when I am playing games with more action I tend not to play as long. I notice for some people it seems to hurt them, and for others it does not. I think the lesson there is that headsets need to be able to have the strap swappable very easily for after market options, people are just so different, yea you can have a headset that maybe has a system that accounts for everyone, but then it gets bigger and unwieldy.

  • @Lherme
    @Lherme Год назад

    Do you think the deckard will support standalone pcvr(steam) games?

  • @suboptimal9429
    @suboptimal9429 Год назад +1

    It would be great if you could test it again now. After all the updates, a lot has happened.

  • @nimushbimush2103
    @nimushbimush2103 Год назад +1

    Good review.
    I have a question I did what you have done with your video to get it sharper on RUclips (recording in 4k and downscaling to 1080 software encode with 40Mbs) but mine looks like dog shit still 😂
    have any suggestions?

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +3

      I also use CBR instead of VRR. I dont remember if I mentioned that

    • @nimushbimush2103
      @nimushbimush2103 Год назад

      @@SadlyItsBradley 😂
      thanks. will give it another try.
      its strange that I havent heard about such method in other guide videos and stuff.
      Thanks again
      *me: in the middle of programming class in uni watching quest pro review, asking about how to get my videos look sharper 😂*

  • @PantsuMann
    @PantsuMann Год назад

    Squinting eyes should be an easy fix with a slider to adjust how much the avatars eyes are open. Weird that it wasnt there from the beginning. Kinda like setting a base height for any avatar and everyone is crouching down at various degrees, or looking very straight if they are taller than the base height.

  • @ReverberatingTenor
    @ReverberatingTenor Год назад +1

    Removal of the depth sensor was a mistake if they were aiming it at MR.

  • @BonJoviBeatlesLedZep
    @BonJoviBeatlesLedZep Год назад +1

    I've used Immersed VR for productivity and I really love it tbh. I put all my monitors in and it's sharp. I use it for accessibility when my feet hurt too much to sit at my desk. I'm on Quest 2 though. Seems like it's better on that

    • @richie_01
      @richie_01 Год назад +1

      I've tried using Immersed with Quest 2 before and I wasn't be able to work with that text blurriness. With the Pro I work without any problem so I think you should notice a huge improvement. Also, Q2 was quite uncomfortable and hot for me to spend a long time despite of the elite strap and headband but I could spend all day with the Pro (with headband) if the batteries would allow me to do so.

  • @SibirLupus
    @SibirLupus Год назад +1

    Forget those stupid Meta avatars! Embrace the Taidum in VRChat! ;D
    Also, thank you for the comprehensive review of the Quest Pro. Hoping the Quest 3 is a worthy upgrade over the Quest 2. Wish the Quest 3 would include eye tracking though.

  • @MotoCat91
    @MotoCat91 Год назад

    Out of curiosity, do you think slim gloves with mocap fractal patterns could help with camera based hand tracking?
    I feel like it should at least improve accuracy over tracking bare skin, especially when some fingers are occluded

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад

      I am not a huge believer in gloves yet, tbh. More issues brought up than removed

  • @ji3200
    @ji3200 Год назад

    Hi Brad, im just curious but if Valve Decker is standalone then we can play all existing pc vr games without pc?

  • @badmoose01
    @badmoose01 Год назад +2

    I like playing with no side light blockers in room scale casual games because it allows a lot of ventilation for my eyes. The side blockers also put pressure on the sides of my glasses frame which is a little uncomfortable. I’m getting prescription lenses from vr optician though. I’m waiting on those to arrive thru international mail.

    • @badmoose01
      @badmoose01 Год назад +1

      This is the most glasses friendly headset probably ever. The only other headset that could comfortably accommodate my glasses was the OG psvr.

  • @darkcss1054
    @darkcss1054 Год назад

    I'm a gamer who had a Rift S for 2 years. Through most of that time, it sat gathering dust on my desk, as it was too uncomfortable to wear and the visuals were terrible. On top of my abandoned Rift S, the $1,500 release of the Meta Quest Pro was the last straw that made me not rely on Meta for VR anymore.
    This year I sold my Rift S and bought a Pico 4. It was one of the best choices I made in my life. For under $500 I got a headset that makes 8K VR videos feel like reality, and not looking through foggy binoculars anymore. I enter and leave VR on my Pico 4 like I turn on and off my desktop PC. Seamlessly. And VR became a new and very important source of entertainment and productivity in my life.
    If you are watching this video and wondering if you should buy a Pico 4, I say do it. It changed my life. For less than 1/3 of what this Meta Quest Pro costs.

  • @adr2t
    @adr2t Год назад +1

    I agree - if it wasnt soo hard focus on the mobile half - but instead of just focus on more PCVR style - I think they could've 1) save some money by not over engineer it, but 2) a lot more room for all the stuff it does come with while being more comfortable at a reduce weight. At least less confusing on what it was meant for. PCVR is not dead - I also believe its the only reason VR isnt dead either by allowing people to start what VR can do with mobile hardware -> that then leads them into trying PCVR that continues the push forward for more VR. The fact we still see Quest devices on Steam VR says a lot on that fact. The problem is a headset focus on Mobile will have a harder time really pulling people from PC as a monitor if we can't really make use of the PC - so its kind of a ironlly situation. Same with the idea that MAC has more desktop support than Windows does at a software level. They just keep going two steps forward and always one step backwards in anything they do... and it shows and hurts VR a little each time I feel.
    They need to really sit down and talk about their plans going forward. I know some will say they told us - but they themselves really dont know what they are doing for the next few years either. They need to plan out a few things and work with what community we have without fear of a kickback if the community doesnt agree (make the change as required instead of trying to force everything down the community throats). At the current spending though - I dont think they will be able to really keep a float much longer though if they keep spending money on stuff the community is not asking for though before they either give up or do something else.

    • @richie_01
      @richie_01 Год назад

      I find logical that Macs have had priority support since Meta wants to sell this device as a "productivity" tool. Most developers and professionals use Macs for work. Windows is mostly what "regular people" have at home since PCs are way cheaper or used for gaming.

    • @adr2t
      @adr2t Год назад

      @@richie_01 I would almost agree until you meet someone that is mac only. They simply dont trust anyone else or it has to be Apple branded. If its neither - then you are going to run into issues where those people simply will ignore it. Plus as you said, "regular people" use windows... and thats for good reason as well. Its simple to use and doesnt have as many limits that Apple does apply to people too. Majority of the user base is Windows. So I am not really following the logic in how supporting Mac first would really help them long term, again, from a nitch product for them already + a small population stand point of users that normally use Windows in their every day production.If I had to say - its more of a fluke that they got it to work on Mac before PC. As Windows doesnt really support software base monitors like Mac does ( did programing for both so I do have an idea on the true reason why it came out to be like that on some level ). Its still very strange to see it though or to at least go in that direction first without a stable foudation to the rest of the software stack. The only reason I could think of going to Mac first is to try and get those people as a new unexplore areas of sells, but they would've had to crunch some numbers (I would hope) and see it was going to be a nitch of a nitch - of a nitch population. That or they was hoping to ride of some the Apple VR release hype.

    • @richie_01
      @richie_01 Год назад

      ​@@adr2t Well, I don't really agree with you. The point why Mac is used for work is precisely that's a lot simpler to use that Windows and you are not struggling with constant issues due to the OS. But leaving nonsense flame wars apart, I truly thing thats the reason (or at least a reason). Maybe it was just for being easier to do it at that point or some technical limitation. Who knows.
      BTW, I'm a mac only guy myself and I'm using it for occasional working. Of course, I'm waiting to the Apple headset. I'm pretty sure they will do the productivity part of XR as it should be (but probably it won't be useful for gaming, sadly)

    • @adr2t
      @adr2t Год назад

      @@richie_01 Yes, I dont wanna get into the topic if one os is better than the other if we can (also, I see both sides, and have to use both - so I know what you mean aka, why I would to some level agree with you), but yea.. I am pretty strong in my opinion that most Mac users will want to use the Apple AR/MR device over Meta devices because its going to be in line with the idea it should just "work" for Apple devices. Trying to reach out to them isnt a bad idea - just seems weird to me to focus on trying to get them when you know Apple is going to release something on their own platform that will be design / OS changes. Apple doesnt play nice with 3rd party if they are doing first party things with it (and this is a fact... they're getting sued right now over it for like the 10th time). While you might, there are still 10 times more people that use Windows for business/work. Most network admins also would rather use Windows or Linux instead of Apple products where as possible. They even did a partnership with Microsof for their remote desktop with the software - so thats why I feel like they need to keep pushing forward with that. Apple wont be giving a hand in that area nor are they going to want to with a 1st party device they will also want to sell.

  • @TheAtomicSoul
    @TheAtomicSoul Год назад +1

    "LOTION BASED EXPERIENCE"
    The true future of AR! XD

  • @TheDemonking82
    @TheDemonking82 Год назад

    Got my pro about a week and a few days ago and all the updates have made it worth what I paid I got mine for 700 and totally worth it. I have the original quest tried the 2 and the upgrade was great but the lenses in the two kills my brain. The pro doesn’t hurt my eyes at all. I honestly think this is a device you have to try before deciding. Definitely would like an updated review.

  • @Dindonmasker
    @Dindonmasker Год назад +1

    I'm picking one up brand new for $750. I'm very interested to see how it compares to the quest 2.

    • @Dindonmasker
      @Dindonmasker Год назад

      After close to two months of daily use as a complete monitor replacement for about 12 hours a day i absolutely love this thing! I use it for work, watching videos and movies, playing games, flat-screen and VR and it's just been amazing all around.
      My biggest complaints would be that meta are working on the software a lot and breaking stuff in the process wich is annoying but get's resolved fast usually and the power consumption of this thing is making my power pack that lasted 4 hours with the Q2 last only 1 extra hour on top of the 2 hour on internal battery and it's not enough for me to be perfectly happy. Face and eye tracking are pulling even more power when they are turned on.

  • @tempacc9589
    @tempacc9589 Год назад

    8:45 "Lotion based experiences" now that's a creative way of saying ERP

  • @kennylaysh2776
    @kennylaysh2776 Год назад

    The eye-squint is super common with the face tracking. Just in general, the headset often has people squint. Hopefully one of those things that will get ironed out in updates/future headsets. I'm just glad the tech is getting pushed in general.

  • @Cancrusher11
    @Cancrusher11 Год назад

    "A aftermarket Website", can you say the name of the site you were seeing these? Am I missing something or did you tell us we had one opportunity to get the device at a price that made any since at all, and that was on a website which you didn't specify?

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +1

      I got mine on Mercari. I only didn’t share the website in video because mileage always varies with aftermarket websites. And I don’t wanna be blamed if something happens

    • @Cancrusher11
      @Cancrusher11 Год назад

      @@SadlyItsBradley Thanks, I'd never heard of that site. I did see a few on ebay and even craigslist, but the adds looked a bit sketchy.

  • @shakedwald
    @shakedwald Год назад +1

    cold u do a quest 3 controllers lek video???

  • @Clara_Page
    @Clara_Page Год назад +1

    It's official, SadlyItsBradly has been confirmed to be a Neko. The controllers are easily the best part of the QPro I'm so glad that they made them backwards compatible. I find it hard to belive that the Quest 3 will have the IR hand tracking either because if it was trully a software issue for $1500 they could of left it in the QPro and activated it later with an update

  • @yokoh691
    @yokoh691 Год назад +2

    The AMVR knuckle grips are pretty good for this controller, I use them at work with the wrist strap through the bottom for extra safety of a slip, has obnly slipped once since i didnt push em all the way in

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +2

      I will look into these! Thanks

    • @richie_01
      @richie_01 Год назад

      Do those grips allow to charge the controllers in the base without problems? They are in fact quite finicky by default.

  • @bloepje
    @bloepje Год назад +1

    Sometimes life seems so distant and it's like the real world is just another simulation on someones computer and doesn't make sense. Does it have to. What is this all about.
    And then I come to this channel, and realize that's Brad! And everything makes sense again.

  • @0x0michael
    @0x0michael Год назад +1

    What do you think other companies can take advantage of seeing Meta goof?
    Excluding SteamVR making most of it sales from Quest users, because Meta ignores its PC store.

  • @AyaKho
    @AyaKho Год назад +1

    "It's basically the Quest 2 Pro"
    Yes... that was literally the marketing.

  • @georgetazberik6834
    @georgetazberik6834 Год назад +2

    Bradley, have you heard anything in the grapevine about jailbreaking the Quest pro controllers to be used with other headsets? Speaking for myself, if I could just buy them and use them with my HP Reverb G2, I would do that in a heartbeat.

    • @zackmac5917
      @zackmac5917 Год назад

      100%. That would be a dream.

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад +2

      I think it would be quite hard tbh. It relies on syncing with the hmds SLAM. So that would have to be copied too

  • @Smuggers.
    @Smuggers. Год назад

    Quite a lot of effort went into this review, I appreciate the timestamps so I could jump to the parts I was most interested in.
    The controllers in particular look like the standout feature from this headset, that and the lenses.
    I'm curious if the quest 3 will ship with anything resembling these, they seem too expensive for something they're trying to push price down on.

  • @Anakin-dl6eb
    @Anakin-dl6eb Год назад +1

    Very honest and detailed review!
    Great content!
    Summary: Expensive prototype!

  • @s4091boat
    @s4091boat Год назад

    Are those uOLED glasses better as monitor replacement for movies and text?

    • @SadlyItsBradley
      @SadlyItsBradley  Год назад

      Personally, I don’t really think so. Unless you like laying in bed all the time

  • @AkaBigWurm77
    @AkaBigWurm77 Год назад

    Workrooms allows for up to 3 monitors in its 'personal' workroom. For macOS it allows virtual monitors. Another option for virtual desktops is Oculus Home, you can still run it over Oculus Link.