Blender - Quad Remesher Workflow
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- Опубликовано: 20 авг 2024
- This is a sick way you can use Quad Remesher in Blender to create quick subdivision mesh with less errors. Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
www.pzthree.com/
Fantastic tutorial! This is perfect timing as I just purchased Quad Remesher. Would love to see more tutorials that combine Quad Remesher, Box Cutter, Hard Ops, and Mesh Machine. Keep up that great content!
What i have found with quad remesher is that if you have models that its not good at being remeshed for poly reduction. If your model don’t have good symmetry there will be one downside. The remesh creates one big spiralling edge loop.
In your example its great because if you want to reduce your model by remove an edge loop, you just select loop and remove it. In my example, if you select an edge loop this edge loop doesn’t go in a ring, it will spiral from border to border.
What you can do is add a knife cut to break the spiralling loop before removing the loop.
Very interesting video! I would love to see a deeper dive on this. Quadremesh is amazing
Its okay, no matter how you use it you'll end up generating spirals loops, especially on more complex meshes. There is a new version that hopefully address this issue, the dev is working on it for awhile now.
yes, but its ok. still easy to work with.
Yeah it’s apparently expected to come April 2024. It was actually supposed to come out sometime in the next month but it got delayed
Dang, this looks really good. So many videos of people going through painful clean up after booleaning their meshes, but this just seems to sidestep that entirely. There must be some catch to this (besides the price tag)
Thank you for sharing ! I have quad remesher and fluent this may make my workflow a lot easier!
Fantastic as always!
I have been using with a pretty fair amount of success. Only issues I encounter personally are when I am trying to boolean a hole right through my mesh sometimes it just won't make the hole as clean as I'd want it to be even if I use a high vert count cylinder. Would love to see how you do holes with this workflow.
This should not be a plugin. Should be a standard tool out of the box.
Would be nice but it's not.
@@pzthree Ye :)...It is on 3ds max :)
Gotta make money somehow.
@@colbyr.adamson4427 Somehow? You can always try to rob a bank or a house then.
Ahoy there captain!
Thank you! I always use it at default settings. This workflow looks very good. I would be interested to see what other secrets you have discovered in this addon.
But those are not secrets... you can read the addon documentation, or also just experimenting clicking those boxes and settings. I find these tutorials very useful too don't get me wrong, but come on these are not secrets xD
The documentation doesn't mention these tips. I didn't stumble on these by ticking boxes.
1. Remeshing on Auto-Smooth and then changing to Smooth for SubDiv.
2.Remeshing on the object before adding a bollean operation.
These are clutch. I never knew about them. It's not written about. How is that not a secret? Maybe you'd prefer "Discovered Workflow"? Semantics. @@jorgeluisgenova5108
Amazing I had this plugin but now I understand how to use it . . . thanx man
It's just one way you can but it's fun
Another banger. Right on, man 😎
No matter how many tutorials I follow, every time I click Remesh, the corners of my object always get screwed. How can I solve this?
i love it! thamks master!
This is fucking Gold!!! I have this addon, I bought it and yet I complained how it doesnt work on ngons/triangle meshes from Plasticity, but I see now what I did wrong! With marked edges that come from Plasticity thanks to Blender bridge, this method should work gold, no? Even mayor areas Plasticity can mark with different colors and I could translate those to different materials like you did, what could also help? I mean this looks super promising and nothing I explored or thought about when I tested! What I am trying to say like the other commenter, thank you for making this! And if you can respond to this comment with your thoughts on what I mentioned, it be awesome :)
It will often times still fail. No matter how much you prep the model. So it can be hit or miss. It's worth exploring it's limitations though. As it can be extremely useful for pushing out some quick subdivision mesh that you can usually clean up and take further.
I bought Quadremesher and I love it, the issue is with very complex meshes that came from CAD, their topology is garbage and very unpredictable, sometimes with an unbelievable amount of triangles in certain areas and a very sparse distribution of edges in others…it’s just impossible to clean them up manually and take advantage of the binormal splitting…
I've seen that before. I end up remodeling stuff. I'm sure there's better ways.
@@pzthree I’m in a company and it would just be unsustainable to remodel all the parts of complex assemblies
Great stuff here. Is Quad Remesher only a yearly subscription or do they have an option to buy the latest version outright?
You can buy perpetual.
Thank you :-)
thanks!!
cool
What am i doing wrong? The boolean is not working?
What about the poly lines that skew or the top of the surface where they group off center?
can happen, best to try and keep things planar and sharp, checking for errors along the way and correcting them if possible. Check the other quadremesh videos this plays into it but isn't everything.
please provide the link to the radial array add-on you are using
Hardops. On the website.
Hi, I wrote this comment to advice you that the "Pin Verts" addon has been taken down by his author (""This product is not currently for sale."")
Considering that it was free, it is possible that you upload a copy of it and post the link from your website?
I can't upload it but thanks for letting me know about this.
Can i do this on a decimated mesh that has a slight bevel or will that get ugly?
Will probably get ugly. It's a finicky workflow sometimes.
Which versions of Blender does this Addon work in?
Just use 3.6LTS
is there a blender 4 release?
I don't know. Stick with 3.6.
tienes que poner detect hard edges